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-rw-r--r--eax/eax-util.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/eax/eax-util.cpp b/eax/eax-util.cpp
index 44425957..42eef738 100644
--- a/eax/eax-util.cpp
+++ b/eax/eax-util.cpp
@@ -119,7 +119,7 @@ bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPE
if (lpStart->flReflectionsDelay == lpFinish->flReflectionsDelay)
lpResult->flReflectionsDelay = lpStart->flReflectionsDelay;
else
- lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001) * flRatio) );
+ lpResult->flReflectionsDelay = (float)exp( (log(lpStart->flReflectionsDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReflectionsDelay+0.0001f) * flRatio) );
// Reflections Pan
@@ -155,7 +155,7 @@ bool EAX3ListenerInterpolate(LPEAXLISTENERPROPERTIES lpStart, LPEAXLISTENERPROPE
if (lpStart->flReverbDelay == lpFinish->flReverbDelay)
lpResult->flReverbDelay = lpStart->flReverbDelay;
else
- lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001) * flRatio) );
+ lpResult->flReverbDelay = (float)exp( (log(lpStart->flReverbDelay+0.0001f) * flInvRatio) + (log(lpFinish->flReverbDelay+0.0001f) * flRatio) );
// Reverb Pan
@@ -354,7 +354,7 @@ void Clamp(EAXVECTOR *eaxVector)
// Array of scenario names //
//////////////////////////////////////////////////////
-char* EAX30_SCENARIO_NAMES[] =
+const char* EAX30_SCENARIO_NAMES[] =
{
"Castle",
"Factory",
@@ -376,7 +376,7 @@ char* EAX30_SCENARIO_NAMES[] =
// Array of standardised location names //
//////////////////////////////////////////////////////
-char* EAX30_LOCATION_NAMES[] =
+const char* EAX30_LOCATION_NAMES[] =
{
"Hall",
"Large Room",
@@ -410,7 +410,7 @@ EAXLISTENERPROPERTIES EAX30_STANDARD_PRESETS[EAX30_NUM_STANDARD_SCENARIOS][EAX30
// Array of original environment names //
//////////////////////////////////////////////////////
-char* EAX30_ORIGINAL_PRESET_NAMES[] =
+const char* EAX30_ORIGINAL_PRESET_NAMES[] =
{
"Generic",
"Padded Cell",
@@ -480,7 +480,7 @@ EAXLISTENERPROPERTIES EAX30_ORIGINAL_PRESETS[] =
// Array of sport environment names //
//////////////////////////////////////////////////////
-char* EAX30_SPORTS_PRESET_NAMES[] =
+const char* EAX30_SPORTS_PRESET_NAMES[] =
{
"Empty Stadium",
"Full Stadium",
@@ -512,7 +512,7 @@ EAXLISTENERPROPERTIES EAX30_SPORTS_PRESETS[] =
// Array of prefab environment names //
//////////////////////////////////////////////////////
-char* EAX30_PREFAB_PRESET_NAMES[] =
+const char* EAX30_PREFAB_PRESET_NAMES[] =
{
"Workshop",
"School Room",
@@ -540,7 +540,7 @@ EAXLISTENERPROPERTIES EAX30_PREFAB_PRESETS[] =
// Array of Domes & Pipes environment names //
//////////////////////////////////////////////////////
-char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
+const char* EAX30_DOMESNPIPES_PRESET_NAMES[] =
{
"Domed Tomb",
"Saint Paul's Dome",
@@ -570,7 +570,7 @@ EAXLISTENERPROPERTIES EAX30_DOMESNPIPES_PRESETS[] =
// Array of Outdoors environment names //
//////////////////////////////////////////////////////
-char* EAX30_OUTDOORS_PRESET_NAMES[] =
+const char* EAX30_OUTDOORS_PRESET_NAMES[] =
{
"Backyard",
"Rolling Plains",
@@ -598,7 +598,7 @@ EAXLISTENERPROPERTIES EAX30_OUTDOORS_PRESETS[] =
// Array of Mood environment names //
//////////////////////////////////////////////////////
-char* EAX30_MOOD_PRESET_NAMES[] =
+const char* EAX30_MOOD_PRESET_NAMES[] =
{
"Heaven",
"Hell",
@@ -622,7 +622,7 @@ EAXLISTENERPROPERTIES EAX30_MOOD_PRESETS[] =
// Array of driving environment names //
//////////////////////////////////////////////////////
-char* EAX30_DRIVING_PRESET_NAMES[] =
+const char* EAX30_DRIVING_PRESET_NAMES[] =
{
"Race Commentator",
"Pit Garage",
@@ -656,7 +656,7 @@ EAXLISTENERPROPERTIES EAX30_DRIVING_PRESETS[] =
// Array of City environment names //
//////////////////////////////////////////////////////
-char* EAX30_CITY_PRESET_NAMES[] =
+const char* EAX30_CITY_PRESET_NAMES[] =
{
"City Streets",
"Subway",
@@ -686,7 +686,7 @@ EAXLISTENERPROPERTIES EAX30_CITY_PRESETS[] =
// Array of Misc environment names //
//////////////////////////////////////////////////////
-char* EAX30_MISC_PRESET_NAMES[] =
+const char* EAX30_MISC_PRESET_NAMES[] =
{
"Dusty Box Room",
"Chapel",