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diff --git a/sdk/dx8sdk/Include/amaudio.h b/sdk/dx8sdk/Include/amaudio.h
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+//------------------------------------------------------------------------------
+// File: AMAudio.h
+//
+// Desc: Audio related definitions and interfaces for ActiveMovie.
+//
+// Copyright (c) 1992-2001, Microsoft Corporation. All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#ifndef __AMAUDIO__
+#define __AMAUDIO__
+
+#ifdef __cplusplus
+extern "C" {
+#endif // __cplusplus
+
+#include <mmsystem.h>
+#include <dsound.h>
+
+// This is the interface the audio renderer supports to give the application
+// access to the direct sound object and the buffers it is using, to allow the
+// application to use things like the 3D features of Direct Sound for the
+// soundtrack of a movie being played with Active Movie.
+
+// be nice to our friends in C
+#undef INTERFACE
+#define INTERFACE IAMDirectSound
+
+DECLARE_INTERFACE_(IAMDirectSound,IUnknown)
+{
+ /* IUnknown methods */
+
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /* IAMDirectSound methods */
+
+ STDMETHOD(GetDirectSoundInterface)(THIS_ LPDIRECTSOUND *lplpds) PURE;
+ STDMETHOD(GetPrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE;
+ STDMETHOD(GetSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE;
+ STDMETHOD(ReleaseDirectSoundInterface)(THIS_ LPDIRECTSOUND lpds) PURE;
+ STDMETHOD(ReleasePrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE;
+ STDMETHOD(ReleaseSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE;
+ STDMETHOD(SetFocusWindow)(THIS_ HWND, BOOL) PURE ;
+ STDMETHOD(GetFocusWindow)(THIS_ HWND *, BOOL*) PURE ;
+};
+
+
+#ifdef __cplusplus
+}
+#endif // __cplusplus
+#endif // __AMAUDIO__
+