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-rw-r--r--sdk/dx8sdk/Include/d3drmwin.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/sdk/dx8sdk/Include/d3drmwin.h b/sdk/dx8sdk/Include/d3drmwin.h
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--- /dev/null
+++ b/sdk/dx8sdk/Include/d3drmwin.h
@@ -0,0 +1,50 @@
+/*==========================================================================;
+ *
+ * Copyright (c) Microsoft Corporation. All rights reserved.
+ *
+ * File: d3drm.h
+ * Content: Direct3DRM include file
+ *
+ ***************************************************************************/
+
+#ifndef __D3DRMWIN_H__
+#define __D3DRMWIN_H__
+
+#ifndef WIN32
+#define WIN32
+#endif
+
+#include "d3drm.h"
+
+#include "ddraw.h"
+#include "d3d.h"
+
+/*
+ * GUIDS used by Direct3DRM Windows interface
+ */
+DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+
+WIN_TYPES(IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE);
+
+#undef INTERFACE
+#define INTERFACE IDirect3DRMWinDevice
+
+DECLARE_INTERFACE_(IDirect3DRMWinDevice, IDirect3DRMObject)
+{
+ IUNKNOWN_METHODS(PURE);
+ IDIRECT3DRMOBJECT_METHODS(PURE);
+
+ /*
+ * IDirect3DRMWinDevice methods
+ */
+
+ /* Repaint the window with the last frame which was rendered. */
+ STDMETHOD(HandlePaint)(THIS_ HDC hdc) PURE;
+
+ /* Respond to a WM_ACTIVATE message. */
+ STDMETHOD(HandleActivate)(THIS_ WORD wparam) PURE;
+};
+
+
+#endif
+