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+//////////////////////////////////////////////////////////////////////////////
+//
+// Copyright (C) Microsoft Corporation. All Rights Reserved.
+//
+// File: d3dx9tex.h
+// Content: D3DX texturing APIs
+//
+//////////////////////////////////////////////////////////////////////////////
+
+#include "d3dx9.h"
+
+#ifndef __D3DX9TEX_H__
+#define __D3DX9TEX_H__
+
+
+//----------------------------------------------------------------------------
+// D3DX_FILTER flags:
+// ------------------
+//
+// A valid filter must contain one of these values:
+//
+// D3DX_FILTER_NONE
+// No scaling or filtering will take place. Pixels outside the bounds
+// of the source image are assumed to be transparent black.
+// D3DX_FILTER_POINT
+// Each destination pixel is computed by sampling the nearest pixel
+// from the source image.
+// D3DX_FILTER_LINEAR
+// Each destination pixel is computed by linearly interpolating between
+// the nearest pixels in the source image. This filter works best
+// when the scale on each axis is less than 2.
+// D3DX_FILTER_TRIANGLE
+// Every pixel in the source image contributes equally to the
+// destination image. This is the slowest of all the filters.
+// D3DX_FILTER_BOX
+// Each pixel is computed by averaging a 2x2(x2) box pixels from
+// the source image. Only works when the dimensions of the
+// destination are half those of the source. (as with mip maps)
+//
+// And can be OR'd with any of these optional flags:
+//
+// D3DX_FILTER_MIRROR_U
+// Indicates that pixels off the edge of the texture on the U-axis
+// should be mirrored, not wraped.
+// D3DX_FILTER_MIRROR_V
+// Indicates that pixels off the edge of the texture on the V-axis
+// should be mirrored, not wraped.
+// D3DX_FILTER_MIRROR_W
+// Indicates that pixels off the edge of the texture on the W-axis
+// should be mirrored, not wraped.
+// D3DX_FILTER_MIRROR
+// Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V |
+// D3DX_FILTER_MIRROR_V
+// D3DX_FILTER_DITHER
+// Dithers the resulting image using a 4x4 order dither pattern.
+// D3DX_FILTER_SRGB_IN
+// Denotes that the input data is in sRGB (gamma 2.2) colorspace.
+// D3DX_FILTER_SRGB_OUT
+// Denotes that the output data is in sRGB (gamma 2.2) colorspace.
+// D3DX_FILTER_SRGB
+// Same as specifying D3DX_FILTER_SRGB_IN | D3DX_FILTER_SRGB_OUT
+//
+//----------------------------------------------------------------------------
+
+#define D3DX_FILTER_NONE (1 << 0)
+#define D3DX_FILTER_POINT (2 << 0)
+#define D3DX_FILTER_LINEAR (3 << 0)
+#define D3DX_FILTER_TRIANGLE (4 << 0)
+#define D3DX_FILTER_BOX (5 << 0)
+
+#define D3DX_FILTER_MIRROR_U (1 << 16)
+#define D3DX_FILTER_MIRROR_V (2 << 16)
+#define D3DX_FILTER_MIRROR_W (4 << 16)
+#define D3DX_FILTER_MIRROR (7 << 16)
+
+#define D3DX_FILTER_DITHER (1 << 19)
+#define D3DX_FILTER_DITHER_DIFFUSION (2 << 19)
+
+#define D3DX_FILTER_SRGB_IN (1 << 21)
+#define D3DX_FILTER_SRGB_OUT (2 << 21)
+#define D3DX_FILTER_SRGB (3 << 21)
+
+
+//----------------------------------------------------------------------------
+// D3DX_NORMALMAP flags:
+// ---------------------
+// These flags are used to control how D3DXComputeNormalMap generates normal
+// maps. Any number of these flags may be OR'd together in any combination.
+//
+// D3DX_NORMALMAP_MIRROR_U
+// Indicates that pixels off the edge of the texture on the U-axis
+// should be mirrored, not wraped.
+// D3DX_NORMALMAP_MIRROR_V
+// Indicates that pixels off the edge of the texture on the V-axis
+// should be mirrored, not wraped.
+// D3DX_NORMALMAP_MIRROR
+// Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V
+// D3DX_NORMALMAP_INVERTSIGN
+// Inverts the direction of each normal
+// D3DX_NORMALMAP_COMPUTE_OCCLUSION
+// Compute the per pixel Occlusion term and encodes it into the alpha.
+// An Alpha of 1 means that the pixel is not obscured in anyway, and
+// an alpha of 0 would mean that the pixel is completly obscured.
+//
+//----------------------------------------------------------------------------
+
+//----------------------------------------------------------------------------
+
+#define D3DX_NORMALMAP_MIRROR_U (1 << 16)
+#define D3DX_NORMALMAP_MIRROR_V (2 << 16)
+#define D3DX_NORMALMAP_MIRROR (3 << 16)
+#define D3DX_NORMALMAP_INVERTSIGN (8 << 16)
+#define D3DX_NORMALMAP_COMPUTE_OCCLUSION (16 << 16)
+
+
+
+
+//----------------------------------------------------------------------------
+// D3DX_CHANNEL flags:
+// -------------------
+// These flags are used by functions which operate on or more channels
+// in a texture.
+//
+// D3DX_CHANNEL_RED
+// Indicates the red channel should be used
+// D3DX_CHANNEL_BLUE
+// Indicates the blue channel should be used
+// D3DX_CHANNEL_GREEN
+// Indicates the green channel should be used
+// D3DX_CHANNEL_ALPHA
+// Indicates the alpha channel should be used
+// D3DX_CHANNEL_LUMINANCE
+// Indicates the luminaces of the red green and blue channels should be
+// used.
+//
+//----------------------------------------------------------------------------
+
+#define D3DX_CHANNEL_RED (1 << 0)
+#define D3DX_CHANNEL_BLUE (1 << 1)
+#define D3DX_CHANNEL_GREEN (1 << 2)
+#define D3DX_CHANNEL_ALPHA (1 << 3)
+#define D3DX_CHANNEL_LUMINANCE (1 << 4)
+
+
+
+
+//----------------------------------------------------------------------------
+// D3DXIMAGE_FILEFORMAT:
+// ---------------------
+// This enum is used to describe supported image file formats.
+//
+//----------------------------------------------------------------------------
+
+typedef enum _D3DXIMAGE_FILEFORMAT
+{
+ D3DXIFF_BMP = 0,
+ D3DXIFF_JPG = 1,
+ D3DXIFF_TGA = 2,
+ D3DXIFF_PNG = 3,
+ D3DXIFF_DDS = 4,
+ D3DXIFF_PPM = 5,
+ D3DXIFF_DIB = 6,
+ D3DXIFF_HDR = 7, //high dynamic range formats
+ D3DXIFF_PFM = 8, //
+ D3DXIFF_FORCE_DWORD = 0x7fffffff
+
+} D3DXIMAGE_FILEFORMAT;
+
+
+//----------------------------------------------------------------------------
+// LPD3DXFILL2D and LPD3DXFILL3D:
+// ------------------------------
+// Function types used by the texture fill functions.
+//
+// Parameters:
+// pOut
+// Pointer to a vector which the function uses to return its result.
+// X,Y,Z,W will be mapped to R,G,B,A respectivly.
+// pTexCoord
+// Pointer to a vector containing the coordinates of the texel currently
+// being evaluated. Textures and VolumeTexture texcoord components
+// range from 0 to 1. CubeTexture texcoord component range from -1 to 1.
+// pTexelSize
+// Pointer to a vector containing the dimensions of the current texel.
+// pData
+// Pointer to user data.
+//
+//----------------------------------------------------------------------------
+
+typedef VOID (WINAPI *LPD3DXFILL2D)(D3DXVECTOR4 *pOut,
+ CONST D3DXVECTOR2 *pTexCoord, CONST D3DXVECTOR2 *pTexelSize, LPVOID pData);
+
+typedef VOID (WINAPI *LPD3DXFILL3D)(D3DXVECTOR4 *pOut,
+ CONST D3DXVECTOR3 *pTexCoord, CONST D3DXVECTOR3 *pTexelSize, LPVOID pData);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXIMAGE_INFO:
+// ---------------
+// This structure is used to return a rough description of what the
+// the original contents of an image file looked like.
+//
+// Width
+// Width of original image in pixels
+// Height
+// Height of original image in pixels
+// Depth
+// Depth of original image in pixels
+// MipLevels
+// Number of mip levels in original image
+// Format
+// D3D format which most closely describes the data in original image
+// ResourceType
+// D3DRESOURCETYPE representing the type of texture stored in the file.
+// D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE.
+// ImageFileFormat
+// D3DXIMAGE_FILEFORMAT representing the format of the image file.
+//
+//----------------------------------------------------------------------------
+
+typedef struct _D3DXIMAGE_INFO
+{
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+ UINT MipLevels;
+ D3DFORMAT Format;
+ D3DRESOURCETYPE ResourceType;
+ D3DXIMAGE_FILEFORMAT ImageFileFormat;
+
+} D3DXIMAGE_INFO;
+
+
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif //__cplusplus
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Image File APIs ///////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+;
+//----------------------------------------------------------------------------
+// GetImageInfoFromFile/Resource:
+// ------------------------------
+// Fills in a D3DXIMAGE_INFO struct with information about an image file.
+//
+// Parameters:
+// pSrcFile
+// File name of the source image.
+// pSrcModule
+// Module where resource is located, or NULL for module associated
+// with image the os used to create the current process.
+// pSrcResource
+// Resource name
+// pSrcData
+// Pointer to file in memory.
+// SrcDataSize
+// Size in bytes of file in memory.
+// pSrcInfo
+// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
+// description of the data in the source image file.
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXGetImageInfoFromFileA(
+ LPCSTR pSrcFile,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+HRESULT WINAPI
+ D3DXGetImageInfoFromFileW(
+ LPCWSTR pSrcFile,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+#ifdef UNICODE
+#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileW
+#else
+#define D3DXGetImageInfoFromFile D3DXGetImageInfoFromFileA
+#endif
+
+
+HRESULT WINAPI
+ D3DXGetImageInfoFromResourceA(
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+HRESULT WINAPI
+ D3DXGetImageInfoFromResourceW(
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+#ifdef UNICODE
+#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceW
+#else
+#define D3DXGetImageInfoFromResource D3DXGetImageInfoFromResourceA
+#endif
+
+
+HRESULT WINAPI
+ D3DXGetImageInfoFromFileInMemory(
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Load/Save Surface APIs ////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+//----------------------------------------------------------------------------
+// D3DXLoadSurfaceFromFile/Resource:
+// ---------------------------------
+// Load surface from a file or resource
+//
+// Parameters:
+// pDestSurface
+// Destination surface, which will receive the image.
+// pDestPalette
+// Destination palette of 256 colors, or NULL
+// pDestRect
+// Destination rectangle, or NULL for entire surface
+// pSrcFile
+// File name of the source image.
+// pSrcModule
+// Module where resource is located, or NULL for module associated
+// with image the os used to create the current process.
+// pSrcResource
+// Resource name
+// pSrcData
+// Pointer to file in memory.
+// SrcDataSize
+// Size in bytes of file in memory.
+// pSrcRect
+// Source rectangle, or NULL for entire image
+// Filter
+// D3DX_FILTER flags controlling how the image is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
+// ColorKey
+// Color to replace with transparent black, or 0 to disable colorkey.
+// This is always a 32-bit ARGB color, independent of the source image
+// format. Alpha is significant, and should usually be set to FF for
+// opaque colorkeys. (ex. Opaque black == 0xff000000)
+// pSrcInfo
+// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
+// description of the data in the source image file, or NULL.
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXLoadSurfaceFromFileA(
+ LPDIRECT3DSURFACE9 pDestSurface,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST RECT* pDestRect,
+ LPCSTR pSrcFile,
+ CONST RECT* pSrcRect,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+HRESULT WINAPI
+ D3DXLoadSurfaceFromFileW(
+ LPDIRECT3DSURFACE9 pDestSurface,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST RECT* pDestRect,
+ LPCWSTR pSrcFile,
+ CONST RECT* pSrcRect,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+#ifdef UNICODE
+#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileW
+#else
+#define D3DXLoadSurfaceFromFile D3DXLoadSurfaceFromFileA
+#endif
+
+
+
+HRESULT WINAPI
+ D3DXLoadSurfaceFromResourceA(
+ LPDIRECT3DSURFACE9 pDestSurface,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST RECT* pDestRect,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ CONST RECT* pSrcRect,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+HRESULT WINAPI
+ D3DXLoadSurfaceFromResourceW(
+ LPDIRECT3DSURFACE9 pDestSurface,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST RECT* pDestRect,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ CONST RECT* pSrcRect,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+
+#ifdef UNICODE
+#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceW
+#else
+#define D3DXLoadSurfaceFromResource D3DXLoadSurfaceFromResourceA
+#endif
+
+
+
+HRESULT WINAPI
+ D3DXLoadSurfaceFromFileInMemory(
+ LPDIRECT3DSURFACE9 pDestSurface,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST RECT* pDestRect,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ CONST RECT* pSrcRect,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXLoadSurfaceFromSurface:
+// ---------------------------
+// Load surface from another surface (with color conversion)
+//
+// Parameters:
+// pDestSurface
+// Destination surface, which will receive the image.
+// pDestPalette
+// Destination palette of 256 colors, or NULL
+// pDestRect
+// Destination rectangle, or NULL for entire surface
+// pSrcSurface
+// Source surface
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcRect
+// Source rectangle, or NULL for entire surface
+// Filter
+// D3DX_FILTER flags controlling how the image is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
+// ColorKey
+// Color to replace with transparent black, or 0 to disable colorkey.
+// This is always a 32-bit ARGB color, independent of the source image
+// format. Alpha is significant, and should usually be set to FF for
+// opaque colorkeys. (ex. Opaque black == 0xff000000)
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXLoadSurfaceFromSurface(
+ LPDIRECT3DSURFACE9 pDestSurface,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST RECT* pDestRect,
+ LPDIRECT3DSURFACE9 pSrcSurface,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST RECT* pSrcRect,
+ DWORD Filter,
+ D3DCOLOR ColorKey);
+
+
+//----------------------------------------------------------------------------
+// D3DXLoadSurfaceFromMemory:
+// --------------------------
+// Load surface from memory.
+//
+// Parameters:
+// pDestSurface
+// Destination surface, which will receive the image.
+// pDestPalette
+// Destination palette of 256 colors, or NULL
+// pDestRect
+// Destination rectangle, or NULL for entire surface
+// pSrcMemory
+// Pointer to the top-left corner of the source image in memory
+// SrcFormat
+// Pixel format of the source image.
+// SrcPitch
+// Pitch of source image, in bytes. For DXT formats, this number
+// should represent the width of one row of cells, in bytes.
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcRect
+// Source rectangle.
+// Filter
+// D3DX_FILTER flags controlling how the image is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
+// ColorKey
+// Color to replace with transparent black, or 0 to disable colorkey.
+// This is always a 32-bit ARGB color, independent of the source image
+// format. Alpha is significant, and should usually be set to FF for
+// opaque colorkeys. (ex. Opaque black == 0xff000000)
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXLoadSurfaceFromMemory(
+ LPDIRECT3DSURFACE9 pDestSurface,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST RECT* pDestRect,
+ LPCVOID pSrcMemory,
+ D3DFORMAT SrcFormat,
+ UINT SrcPitch,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST RECT* pSrcRect,
+ DWORD Filter,
+ D3DCOLOR ColorKey);
+
+
+//----------------------------------------------------------------------------
+// D3DXSaveSurfaceToFile:
+// ----------------------
+// Save a surface to a image file.
+//
+// Parameters:
+// pDestFile
+// File name of the destination file
+// DestFormat
+// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
+// pSrcSurface
+// Source surface, containing the image to be saved
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcRect
+// Source rectangle, or NULL for the entire image
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXSaveSurfaceToFileA(
+ LPCSTR pDestFile,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DSURFACE9 pSrcSurface,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST RECT* pSrcRect);
+
+HRESULT WINAPI
+ D3DXSaveSurfaceToFileW(
+ LPCWSTR pDestFile,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DSURFACE9 pSrcSurface,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST RECT* pSrcRect);
+
+#ifdef UNICODE
+#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW
+#else
+#define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA
+#endif
+
+//----------------------------------------------------------------------------
+// D3DXSaveSurfaceToFileInMemory:
+// ----------------------
+// Save a surface to a image file.
+//
+// Parameters:
+// ppDestBuf
+// address of pointer to d3dxbuffer for returning data bits
+// DestFormat
+// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
+// pSrcSurface
+// Source surface, containing the image to be saved
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcRect
+// Source rectangle, or NULL for the entire image
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXSaveSurfaceToFileInMemory(
+ LPD3DXBUFFER* ppDestBuf,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DSURFACE9 pSrcSurface,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST RECT* pSrcRect);
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Load/Save Volume APIs /////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+//----------------------------------------------------------------------------
+// D3DXLoadVolumeFromFile/Resource:
+// --------------------------------
+// Load volume from a file or resource
+//
+// Parameters:
+// pDestVolume
+// Destination volume, which will receive the image.
+// pDestPalette
+// Destination palette of 256 colors, or NULL
+// pDestBox
+// Destination box, or NULL for entire volume
+// pSrcFile
+// File name of the source image.
+// pSrcModule
+// Module where resource is located, or NULL for module associated
+// with image the os used to create the current process.
+// pSrcResource
+// Resource name
+// pSrcData
+// Pointer to file in memory.
+// SrcDataSize
+// Size in bytes of file in memory.
+// pSrcBox
+// Source box, or NULL for entire image
+// Filter
+// D3DX_FILTER flags controlling how the image is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
+// ColorKey
+// Color to replace with transparent black, or 0 to disable colorkey.
+// This is always a 32-bit ARGB color, independent of the source image
+// format. Alpha is significant, and should usually be set to FF for
+// opaque colorkeys. (ex. Opaque black == 0xff000000)
+// pSrcInfo
+// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
+// description of the data in the source image file, or NULL.
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXLoadVolumeFromFileA(
+ LPDIRECT3DVOLUME9 pDestVolume,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST D3DBOX* pDestBox,
+ LPCSTR pSrcFile,
+ CONST D3DBOX* pSrcBox,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+HRESULT WINAPI
+ D3DXLoadVolumeFromFileW(
+ LPDIRECT3DVOLUME9 pDestVolume,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST D3DBOX* pDestBox,
+ LPCWSTR pSrcFile,
+ CONST D3DBOX* pSrcBox,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+#ifdef UNICODE
+#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileW
+#else
+#define D3DXLoadVolumeFromFile D3DXLoadVolumeFromFileA
+#endif
+
+
+HRESULT WINAPI
+ D3DXLoadVolumeFromResourceA(
+ LPDIRECT3DVOLUME9 pDestVolume,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST D3DBOX* pDestBox,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ CONST D3DBOX* pSrcBox,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+HRESULT WINAPI
+ D3DXLoadVolumeFromResourceW(
+ LPDIRECT3DVOLUME9 pDestVolume,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST D3DBOX* pDestBox,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ CONST D3DBOX* pSrcBox,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+#ifdef UNICODE
+#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceW
+#else
+#define D3DXLoadVolumeFromResource D3DXLoadVolumeFromResourceA
+#endif
+
+
+
+HRESULT WINAPI
+ D3DXLoadVolumeFromFileInMemory(
+ LPDIRECT3DVOLUME9 pDestVolume,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST D3DBOX* pDestBox,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ CONST D3DBOX* pSrcBox,
+ DWORD Filter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXLoadVolumeFromVolume:
+// -------------------------
+// Load volume from another volume (with color conversion)
+//
+// Parameters:
+// pDestVolume
+// Destination volume, which will receive the image.
+// pDestPalette
+// Destination palette of 256 colors, or NULL
+// pDestBox
+// Destination box, or NULL for entire volume
+// pSrcVolume
+// Source volume
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcBox
+// Source box, or NULL for entire volume
+// Filter
+// D3DX_FILTER flags controlling how the image is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
+// ColorKey
+// Color to replace with transparent black, or 0 to disable colorkey.
+// This is always a 32-bit ARGB color, independent of the source image
+// format. Alpha is significant, and should usually be set to FF for
+// opaque colorkeys. (ex. Opaque black == 0xff000000)
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXLoadVolumeFromVolume(
+ LPDIRECT3DVOLUME9 pDestVolume,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST D3DBOX* pDestBox,
+ LPDIRECT3DVOLUME9 pSrcVolume,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST D3DBOX* pSrcBox,
+ DWORD Filter,
+ D3DCOLOR ColorKey);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXLoadVolumeFromMemory:
+// -------------------------
+// Load volume from memory.
+//
+// Parameters:
+// pDestVolume
+// Destination volume, which will receive the image.
+// pDestPalette
+// Destination palette of 256 colors, or NULL
+// pDestBox
+// Destination box, or NULL for entire volume
+// pSrcMemory
+// Pointer to the top-left corner of the source volume in memory
+// SrcFormat
+// Pixel format of the source volume.
+// SrcRowPitch
+// Pitch of source image, in bytes. For DXT formats, this number
+// should represent the size of one row of cells, in bytes.
+// SrcSlicePitch
+// Pitch of source image, in bytes. For DXT formats, this number
+// should represent the size of one slice of cells, in bytes.
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcBox
+// Source box.
+// Filter
+// D3DX_FILTER flags controlling how the image is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
+// ColorKey
+// Color to replace with transparent black, or 0 to disable colorkey.
+// This is always a 32-bit ARGB color, independent of the source image
+// format. Alpha is significant, and should usually be set to FF for
+// opaque colorkeys. (ex. Opaque black == 0xff000000)
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXLoadVolumeFromMemory(
+ LPDIRECT3DVOLUME9 pDestVolume,
+ CONST PALETTEENTRY* pDestPalette,
+ CONST D3DBOX* pDestBox,
+ LPCVOID pSrcMemory,
+ D3DFORMAT SrcFormat,
+ UINT SrcRowPitch,
+ UINT SrcSlicePitch,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST D3DBOX* pSrcBox,
+ DWORD Filter,
+ D3DCOLOR ColorKey);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXSaveVolumeToFile:
+// ---------------------
+// Save a volume to a image file.
+//
+// Parameters:
+// pDestFile
+// File name of the destination file
+// DestFormat
+// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
+// pSrcVolume
+// Source volume, containing the image to be saved
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcBox
+// Source box, or NULL for the entire volume
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXSaveVolumeToFileA(
+ LPCSTR pDestFile,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DVOLUME9 pSrcVolume,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST D3DBOX* pSrcBox);
+
+HRESULT WINAPI
+ D3DXSaveVolumeToFileW(
+ LPCWSTR pDestFile,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DVOLUME9 pSrcVolume,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST D3DBOX* pSrcBox);
+
+#ifdef UNICODE
+#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW
+#else
+#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA
+#endif
+
+
+//----------------------------------------------------------------------------
+// D3DXSaveVolumeToFileInMemory:
+// ---------------------
+// Save a volume to a image file.
+//
+// Parameters:
+// pDestFile
+// File name of the destination file
+// DestFormat
+// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
+// pSrcVolume
+// Source volume, containing the image to be saved
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// pSrcBox
+// Source box, or NULL for the entire volume
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXSaveVolumeToFileInMemory(
+ LPD3DXBUFFER* ppDestBuf,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DVOLUME9 pSrcVolume,
+ CONST PALETTEENTRY* pSrcPalette,
+ CONST D3DBOX* pSrcBox);
+
+//////////////////////////////////////////////////////////////////////////////
+// Create/Save Texture APIs //////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+//----------------------------------------------------------------------------
+// D3DXCheckTextureRequirements:
+// -----------------------------
+// Checks texture creation parameters. If parameters are invalid, this
+// function returns corrected parameters.
+//
+// Parameters:
+//
+// pDevice
+// The D3D device to be used
+// pWidth, pHeight, pDepth, pSize
+// Desired size in pixels, or NULL. Returns corrected size.
+// pNumMipLevels
+// Number of desired mipmap levels, or NULL. Returns corrected number.
+// Usage
+// Texture usage flags
+// pFormat
+// Desired pixel format, or NULL. Returns corrected format.
+// Pool
+// Memory pool to be used to create texture
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXCheckTextureRequirements(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT* pWidth,
+ UINT* pHeight,
+ UINT* pNumMipLevels,
+ DWORD Usage,
+ D3DFORMAT* pFormat,
+ D3DPOOL Pool);
+
+HRESULT WINAPI
+ D3DXCheckCubeTextureRequirements(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT* pSize,
+ UINT* pNumMipLevels,
+ DWORD Usage,
+ D3DFORMAT* pFormat,
+ D3DPOOL Pool);
+
+HRESULT WINAPI
+ D3DXCheckVolumeTextureRequirements(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT* pWidth,
+ UINT* pHeight,
+ UINT* pDepth,
+ UINT* pNumMipLevels,
+ DWORD Usage,
+ D3DFORMAT* pFormat,
+ D3DPOOL Pool);
+
+
+//----------------------------------------------------------------------------
+// D3DXCreateTexture:
+// ------------------
+// Create an empty texture
+//
+// Parameters:
+//
+// pDevice
+// The D3D device with which the texture is going to be used.
+// Width, Height, Depth, Size
+// size in pixels. these must be non-zero
+// MipLevels
+// number of mip levels desired. if zero or D3DX_DEFAULT, a complete
+// mipmap chain will be created.
+// Usage
+// Texture usage flags
+// Format
+// Pixel format.
+// Pool
+// Memory pool to be used to create texture
+// ppTexture, ppCubeTexture, ppVolumeTexture
+// The texture object that will be created
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXCreateTexture(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT Width,
+ UINT Height,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+HRESULT WINAPI
+ D3DXCreateCubeTexture(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT Size,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+HRESULT WINAPI
+ D3DXCreateVolumeTexture(
+ LPDIRECT3DDEVICE9 pDevice,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXCreateTextureFromFile/Resource:
+// -----------------------------------
+// Create a texture object from a file or resource.
+//
+// Parameters:
+//
+// pDevice
+// The D3D device with which the texture is going to be used.
+// pSrcFile
+// File name.
+// hSrcModule
+// Module handle. if NULL, current module will be used.
+// pSrcResource
+// Resource name in module
+// pvSrcData
+// Pointer to file in memory.
+// SrcDataSize
+// Size in bytes of file in memory.
+// Width, Height, Depth, Size
+// Size in pixels. If zero or D3DX_DEFAULT, the size will be taken from
+// the file and rounded up to a power of two. If D3DX_DEFAULT_NONPOW2,
+// and the device supports NONPOW2 textures, the size will not be rounded.
+// If D3DX_FROM_FILE, the size will be taken exactly as it is in the file,
+// and the call will fail if this violates device capabilities.
+// MipLevels
+// Number of mip levels. If zero or D3DX_DEFAULT, a complete mipmap
+// chain will be created. If D3DX_FROM_FILE, the size will be taken
+// exactly as it is in the file, and the call will fail if this violates
+// device capabilities.
+// Usage
+// Texture usage flags
+// Format
+// Desired pixel format. If D3DFMT_UNKNOWN, the format will be
+// taken from the file. If D3DFMT_FROM_FILE, the format will be taken
+// exactly as it is in the file, and the call will fail if the device does
+// not support the given format.
+// Pool
+// Memory pool to be used to create texture
+// Filter
+// D3DX_FILTER flags controlling how the image is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
+// MipFilter
+// D3DX_FILTER flags controlling how each miplevel is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
+// ColorKey
+// Color to replace with transparent black, or 0 to disable colorkey.
+// This is always a 32-bit ARGB color, independent of the source image
+// format. Alpha is significant, and should usually be set to FF for
+// opaque colorkeys. (ex. Opaque black == 0xff000000)
+// pSrcInfo
+// Pointer to a D3DXIMAGE_INFO structure to be filled in with the
+// description of the data in the source image file, or NULL.
+// pPalette
+// 256 color palette to be filled in, or NULL
+// ppTexture, ppCubeTexture, ppVolumeTexture
+// The texture object that will be created
+//
+//----------------------------------------------------------------------------
+
+
+// FromFile
+
+HRESULT WINAPI
+ D3DXCreateTextureFromFileA(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCSTR pSrcFile,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+HRESULT WINAPI
+ D3DXCreateTextureFromFileW(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCWSTR pSrcFile,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+#ifdef UNICODE
+#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
+#else
+#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromFileA(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCSTR pSrcFile,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromFileW(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCWSTR pSrcFile,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
+#else
+#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromFileA(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCSTR pSrcFile,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromFileW(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCWSTR pSrcFile,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW
+#else
+#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA
+#endif
+
+
+// FromResource
+
+HRESULT WINAPI
+ D3DXCreateTextureFromResourceA(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+HRESULT WINAPI
+ D3DXCreateTextureFromResourceW(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+#ifdef UNICODE
+#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
+#else
+#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromResourceA(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromResourceW(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW
+#else
+#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromResourceA(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromResourceW(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW
+#else
+#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA
+#endif
+
+
+// FromFileEx
+
+HRESULT WINAPI
+ D3DXCreateTextureFromFileExA(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCSTR pSrcFile,
+ UINT Width,
+ UINT Height,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+HRESULT WINAPI
+ D3DXCreateTextureFromFileExW(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCWSTR pSrcFile,
+ UINT Width,
+ UINT Height,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+#ifdef UNICODE
+#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
+#else
+#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromFileExA(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCSTR pSrcFile,
+ UINT Size,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromFileExW(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCWSTR pSrcFile,
+ UINT Size,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
+#else
+#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromFileExA(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCSTR pSrcFile,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromFileExW(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCWSTR pSrcFile,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExW
+#else
+#define D3DXCreateVolumeTextureFromFileEx D3DXCreateVolumeTextureFromFileExA
+#endif
+
+
+// FromResourceEx
+
+HRESULT WINAPI
+ D3DXCreateTextureFromResourceExA(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ UINT Width,
+ UINT Height,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+HRESULT WINAPI
+ D3DXCreateTextureFromResourceExW(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ UINT Width,
+ UINT Height,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+#ifdef UNICODE
+#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExW
+#else
+#define D3DXCreateTextureFromResourceEx D3DXCreateTextureFromResourceExA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromResourceExA(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ UINT Size,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromResourceExW(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ UINT Size,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExW
+#else
+#define D3DXCreateCubeTextureFromResourceEx D3DXCreateCubeTextureFromResourceExA
+#endif
+
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromResourceExA(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCSTR pSrcResource,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromResourceExW(
+ LPDIRECT3DDEVICE9 pDevice,
+ HMODULE hSrcModule,
+ LPCWSTR pSrcResource,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+#ifdef UNICODE
+#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExW
+#else
+#define D3DXCreateVolumeTextureFromResourceEx D3DXCreateVolumeTextureFromResourceExA
+#endif
+
+
+// FromFileInMemory
+
+HRESULT WINAPI
+ D3DXCreateTextureFromFileInMemory(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromFileInMemory(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromFileInMemory(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+
+// FromFileInMemoryEx
+
+HRESULT WINAPI
+ D3DXCreateTextureFromFileInMemoryEx(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ UINT Width,
+ UINT Height,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DTEXTURE9* ppTexture);
+
+HRESULT WINAPI
+ D3DXCreateCubeTextureFromFileInMemoryEx(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ UINT Size,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DCUBETEXTURE9* ppCubeTexture);
+
+HRESULT WINAPI
+ D3DXCreateVolumeTextureFromFileInMemoryEx(
+ LPDIRECT3DDEVICE9 pDevice,
+ LPCVOID pSrcData,
+ UINT SrcDataSize,
+ UINT Width,
+ UINT Height,
+ UINT Depth,
+ UINT MipLevels,
+ DWORD Usage,
+ D3DFORMAT Format,
+ D3DPOOL Pool,
+ DWORD Filter,
+ DWORD MipFilter,
+ D3DCOLOR ColorKey,
+ D3DXIMAGE_INFO* pSrcInfo,
+ PALETTEENTRY* pPalette,
+ LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXSaveTextureToFile:
+// ----------------------
+// Save a texture to a file.
+//
+// Parameters:
+// pDestFile
+// File name of the destination file
+// DestFormat
+// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
+// pSrcTexture
+// Source texture, containing the image to be saved
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+//
+//----------------------------------------------------------------------------
+
+
+HRESULT WINAPI
+ D3DXSaveTextureToFileA(
+ LPCSTR pDestFile,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DBASETEXTURE9 pSrcTexture,
+ CONST PALETTEENTRY* pSrcPalette);
+
+HRESULT WINAPI
+ D3DXSaveTextureToFileW(
+ LPCWSTR pDestFile,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DBASETEXTURE9 pSrcTexture,
+ CONST PALETTEENTRY* pSrcPalette);
+
+#ifdef UNICODE
+#define D3DXSaveTextureToFile D3DXSaveTextureToFileW
+#else
+#define D3DXSaveTextureToFile D3DXSaveTextureToFileA
+#endif
+
+
+//----------------------------------------------------------------------------
+// D3DXSaveTextureToFileInMemory:
+// ----------------------
+// Save a texture to a file.
+//
+// Parameters:
+// ppDestBuf
+// address of a d3dxbuffer pointer to return the image data
+// DestFormat
+// D3DXIMAGE_FILEFORMAT specifying file format to use when saving.
+// pSrcTexture
+// Source texture, containing the image to be saved
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXSaveTextureToFileInMemory(
+ LPD3DXBUFFER* ppDestBuf,
+ D3DXIMAGE_FILEFORMAT DestFormat,
+ LPDIRECT3DBASETEXTURE9 pSrcTexture,
+ CONST PALETTEENTRY* pSrcPalette);
+
+
+
+
+//////////////////////////////////////////////////////////////////////////////
+// Misc Texture APIs /////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////
+
+//----------------------------------------------------------------------------
+// D3DXFilterTexture:
+// ------------------
+// Filters mipmaps levels of a texture.
+//
+// Parameters:
+// pBaseTexture
+// The texture object to be filtered
+// pPalette
+// 256 color palette to be used, or NULL for non-palettized formats
+// SrcLevel
+// The level whose image is used to generate the subsequent levels.
+// Filter
+// D3DX_FILTER flags controlling how each miplevel is filtered.
+// Or D3DX_DEFAULT for D3DX_FILTER_BOX,
+//
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXFilterTexture(
+ LPDIRECT3DBASETEXTURE9 pBaseTexture,
+ CONST PALETTEENTRY* pPalette,
+ UINT SrcLevel,
+ DWORD Filter);
+
+#define D3DXFilterCubeTexture D3DXFilterTexture
+#define D3DXFilterVolumeTexture D3DXFilterTexture
+
+
+
+//----------------------------------------------------------------------------
+// D3DXFillTexture:
+// ----------------
+// Uses a user provided function to fill each texel of each mip level of a
+// given texture.
+//
+// Paramters:
+// pTexture, pCubeTexture, pVolumeTexture
+// Pointer to the texture to be filled.
+// pFunction
+// Pointer to user provided evalutor function which will be used to
+// compute the value of each texel.
+// pData
+// Pointer to an arbitrary block of user defined data. This pointer
+// will be passed to the function provided in pFunction
+//-----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXFillTexture(
+ LPDIRECT3DTEXTURE9 pTexture,
+ LPD3DXFILL2D pFunction,
+ LPVOID pData);
+
+HRESULT WINAPI
+ D3DXFillCubeTexture(
+ LPDIRECT3DCUBETEXTURE9 pCubeTexture,
+ LPD3DXFILL3D pFunction,
+ LPVOID pData);
+
+HRESULT WINAPI
+ D3DXFillVolumeTexture(
+ LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
+ LPD3DXFILL3D pFunction,
+ LPVOID pData);
+
+//---------------------------------------------------------------------------
+// D3DXFillTextureTX:
+// ------------------
+// Uses a TX Shader target to function to fill each texel of each mip level
+// of a given texture. The TX Shader target should be a compiled function
+// taking 2 paramters and returning a float4 color.
+//
+// Paramters:
+// pTexture, pCubeTexture, pVolumeTexture
+// Pointer to the texture to be filled.
+// pTextureShader
+// Pointer to the texture shader to be used to fill in the texture
+//----------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXFillTextureTX(
+ LPDIRECT3DTEXTURE9 pTexture,
+ LPD3DXTEXTURESHADER pTextureShader);
+
+
+HRESULT WINAPI
+ D3DXFillCubeTextureTX(
+ LPDIRECT3DCUBETEXTURE9 pCubeTexture,
+ LPD3DXTEXTURESHADER pTextureShader);
+
+
+HRESULT WINAPI
+ D3DXFillVolumeTextureTX(
+ LPDIRECT3DVOLUMETEXTURE9 pVolumeTexture,
+ LPD3DXTEXTURESHADER pTextureShader);
+
+
+
+//----------------------------------------------------------------------------
+// D3DXComputeNormalMap:
+// ---------------------
+// Converts a height map into a normal map. The (x,y,z) components of each
+// normal are mapped to the (r,g,b) channels of the output texture.
+//
+// Parameters
+// pTexture
+// Pointer to the destination texture
+// pSrcTexture
+// Pointer to the source heightmap texture
+// pSrcPalette
+// Source palette of 256 colors, or NULL
+// Flags
+// D3DX_NORMALMAP flags
+// Channel
+// D3DX_CHANNEL specifying source of height information
+// Amplitude
+// The constant value which the height information is multiplied by.
+//---------------------------------------------------------------------------
+
+HRESULT WINAPI
+ D3DXComputeNormalMap(
+ LPDIRECT3DTEXTURE9 pTexture,
+ LPDIRECT3DTEXTURE9 pSrcTexture,
+ CONST PALETTEENTRY* pSrcPalette,
+ DWORD Flags,
+ DWORD Channel,
+ FLOAT Amplitude);
+
+
+
+
+#ifdef __cplusplus
+}
+#endif //__cplusplus
+
+#endif //__D3DX9TEX_H__
+