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-rw-r--r--sdk/dx8sdk/Include/dinput.h4417
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diff --git a/sdk/dx8sdk/Include/dinput.h b/sdk/dx8sdk/Include/dinput.h
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+++ b/sdk/dx8sdk/Include/dinput.h
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+/****************************************************************************
+ *
+ * Copyright (C) 1996-2000 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: dinput.h
+ * Content: DirectInput include file
+ *
+ ****************************************************************************/
+
+#ifndef __DINPUT_INCLUDED__
+#define __DINPUT_INCLUDED__
+
+#ifndef DIJ_RINGZERO
+
+#ifdef _WIN32
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+
+
+/*
+ * To build applications for older versions of DirectInput
+ *
+ * #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
+ *
+ * before #include <dinput.h>. By default, #include <dinput.h>
+ * will produce a DirectX 8-compatible header file.
+ *
+ */
+
+#define DIRECTINPUT_HEADER_VERSION 0x0800
+#ifndef DIRECTINPUT_VERSION
+#define DIRECTINPUT_VERSION DIRECTINPUT_HEADER_VERSION
+#pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
+#endif
+
+#ifndef DIJ_RINGZERO
+
+/****************************************************************************
+ *
+ * Class IDs
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(CLSID_DirectInput, 0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(CLSID_DirectInput8, 0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/****************************************************************************
+ *
+ * Interfaces
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(IID_IDirectInputA, 0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputW, 0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2A, 0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput2W, 0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInput7A, 0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput7W, 0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInput8A, 0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInput8W, 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
+DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
+DEFINE_GUID(IID_IDirectInputEffect, 0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+/****************************************************************************
+ *
+ * Predefined object types
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(GUID_XAxis, 0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_YAxis, 0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_ZAxis, 0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RxAxis, 0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RyAxis, 0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_RzAxis, 0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Slider, 0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(GUID_Button, 0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Key, 0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(GUID_POV, 0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/****************************************************************************
+ *
+ * Predefined product GUIDs
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(GUID_SysMouse, 0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_Joystick ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
+
+/****************************************************************************
+ *
+ * Predefined force feedback effects
+ *
+ ****************************************************************************/
+
+DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_RampForce, 0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Square, 0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Sine, 0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Triangle, 0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothUp, 0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_SawtoothDown, 0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Spring, 0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Damper, 0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Inertia, 0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_Friction, 0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+DEFINE_GUID(GUID_CustomForce, 0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
+
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ * Interfaces and Structures...
+ *
+ ****************************************************************************/
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+
+/****************************************************************************
+ *
+ * IDirectInputEffect
+ *
+ ****************************************************************************/
+
+#define DIEFT_ALL 0x00000000
+
+#define DIEFT_CONSTANTFORCE 0x00000001
+#define DIEFT_RAMPFORCE 0x00000002
+#define DIEFT_PERIODIC 0x00000003
+#define DIEFT_CONDITION 0x00000004
+#define DIEFT_CUSTOMFORCE 0x00000005
+#define DIEFT_HARDWARE 0x000000FF
+#define DIEFT_FFATTACK 0x00000200
+#define DIEFT_FFFADE 0x00000400
+#define DIEFT_SATURATION 0x00000800
+#define DIEFT_POSNEGCOEFFICIENTS 0x00001000
+#define DIEFT_POSNEGSATURATION 0x00002000
+#define DIEFT_DEADBAND 0x00004000
+#define DIEFT_STARTDELAY 0x00008000
+#define DIEFT_GETTYPE(n) LOBYTE(n)
+
+#define DI_DEGREES 100
+#define DI_FFNOMINALMAX 10000
+#define DI_SECONDS 1000000
+
+typedef struct DICONSTANTFORCE {
+ LONG lMagnitude;
+} DICONSTANTFORCE, *LPDICONSTANTFORCE;
+typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
+
+typedef struct DIRAMPFORCE {
+ LONG lStart;
+ LONG lEnd;
+} DIRAMPFORCE, *LPDIRAMPFORCE;
+typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
+
+typedef struct DIPERIODIC {
+ DWORD dwMagnitude;
+ LONG lOffset;
+ DWORD dwPhase;
+ DWORD dwPeriod;
+} DIPERIODIC, *LPDIPERIODIC;
+typedef const DIPERIODIC *LPCDIPERIODIC;
+
+typedef struct DICONDITION {
+ LONG lOffset;
+ LONG lPositiveCoefficient;
+ LONG lNegativeCoefficient;
+ DWORD dwPositiveSaturation;
+ DWORD dwNegativeSaturation;
+ LONG lDeadBand;
+} DICONDITION, *LPDICONDITION;
+typedef const DICONDITION *LPCDICONDITION;
+
+typedef struct DICUSTOMFORCE {
+ DWORD cChannels;
+ DWORD dwSamplePeriod;
+ DWORD cSamples;
+ LPLONG rglForceData;
+} DICUSTOMFORCE, *LPDICUSTOMFORCE;
+typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
+
+
+typedef struct DIENVELOPE {
+ DWORD dwSize; /* sizeof(DIENVELOPE) */
+ DWORD dwAttackLevel;
+ DWORD dwAttackTime; /* Microseconds */
+ DWORD dwFadeLevel;
+ DWORD dwFadeTime; /* Microseconds */
+} DIENVELOPE, *LPDIENVELOPE;
+typedef const DIENVELOPE *LPCDIENVELOPE;
+
+
+/* This structure is defined for DirectX 5.0 compatibility */
+typedef struct DIEFFECT_DX5 {
+ DWORD dwSize; /* sizeof(DIEFFECT_DX5) */
+ DWORD dwFlags; /* DIEFF_* */
+ DWORD dwDuration; /* Microseconds */
+ DWORD dwSamplePeriod; /* Microseconds */
+ DWORD dwGain;
+ DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
+ DWORD dwTriggerRepeatInterval; /* Microseconds */
+ DWORD cAxes; /* Number of axes */
+ LPDWORD rgdwAxes; /* Array of axes */
+ LPLONG rglDirection; /* Array of directions */
+ LPDIENVELOPE lpEnvelope; /* Optional */
+ DWORD cbTypeSpecificParams; /* Size of params */
+ LPVOID lpvTypeSpecificParams; /* Pointer to params */
+} DIEFFECT_DX5, *LPDIEFFECT_DX5;
+typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
+
+typedef struct DIEFFECT {
+ DWORD dwSize; /* sizeof(DIEFFECT) */
+ DWORD dwFlags; /* DIEFF_* */
+ DWORD dwDuration; /* Microseconds */
+ DWORD dwSamplePeriod; /* Microseconds */
+ DWORD dwGain;
+ DWORD dwTriggerButton; /* or DIEB_NOTRIGGER */
+ DWORD dwTriggerRepeatInterval; /* Microseconds */
+ DWORD cAxes; /* Number of axes */
+ LPDWORD rgdwAxes; /* Array of axes */
+ LPLONG rglDirection; /* Array of directions */
+ LPDIENVELOPE lpEnvelope; /* Optional */
+ DWORD cbTypeSpecificParams; /* Size of params */
+ LPVOID lpvTypeSpecificParams; /* Pointer to params */
+#if(DIRECTINPUT_VERSION >= 0x0600)
+ DWORD dwStartDelay; /* Microseconds */
+#endif /* DIRECTINPUT_VERSION >= 0x0600 */
+} DIEFFECT, *LPDIEFFECT;
+typedef DIEFFECT DIEFFECT_DX6;
+typedef LPDIEFFECT LPDIEFFECT_DX6;
+typedef const DIEFFECT *LPCDIEFFECT;
+
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+#ifndef DIJ_RINGZERO
+typedef struct DIFILEEFFECT{
+ DWORD dwSize;
+ GUID GuidEffect;
+ LPCDIEFFECT lpDiEffect;
+ CHAR szFriendlyName[MAX_PATH];
+}DIFILEEFFECT, *LPDIFILEEFFECT;
+typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
+typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
+#endif /* DIJ_RINGZERO */
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+#define DIEFF_OBJECTIDS 0x00000001
+#define DIEFF_OBJECTOFFSETS 0x00000002
+#define DIEFF_CARTESIAN 0x00000010
+#define DIEFF_POLAR 0x00000020
+#define DIEFF_SPHERICAL 0x00000040
+
+#define DIEP_DURATION 0x00000001
+#define DIEP_SAMPLEPERIOD 0x00000002
+#define DIEP_GAIN 0x00000004
+#define DIEP_TRIGGERBUTTON 0x00000008
+#define DIEP_TRIGGERREPEATINTERVAL 0x00000010
+#define DIEP_AXES 0x00000020
+#define DIEP_DIRECTION 0x00000040
+#define DIEP_ENVELOPE 0x00000080
+#define DIEP_TYPESPECIFICPARAMS 0x00000100
+#if(DIRECTINPUT_VERSION >= 0x0600)
+#define DIEP_STARTDELAY 0x00000200
+#define DIEP_ALLPARAMS_DX5 0x000001FF
+#define DIEP_ALLPARAMS 0x000003FF
+#else /* DIRECTINPUT_VERSION < 0x0600 */
+#define DIEP_ALLPARAMS 0x000001FF
+#endif /* DIRECTINPUT_VERSION < 0x0600 */
+#define DIEP_START 0x20000000
+#define DIEP_NORESTART 0x40000000
+#define DIEP_NODOWNLOAD 0x80000000
+#define DIEB_NOTRIGGER 0xFFFFFFFF
+
+#define DIES_SOLO 0x00000001
+#define DIES_NODOWNLOAD 0x80000000
+
+#define DIEGES_PLAYING 0x00000001
+#define DIEGES_EMULATED 0x00000002
+
+typedef struct DIEFFESCAPE {
+ DWORD dwSize;
+ DWORD dwCommand;
+ LPVOID lpvInBuffer;
+ DWORD cbInBuffer;
+ LPVOID lpvOutBuffer;
+ DWORD cbOutBuffer;
+} DIEFFESCAPE, *LPDIEFFESCAPE;
+
+#ifndef DIJ_RINGZERO
+
+#undef INTERFACE
+#define INTERFACE IDirectInputEffect
+
+DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputEffect methods ***/
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+ STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
+ STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
+ STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
+ STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
+ STDMETHOD(Stop)(THIS) PURE;
+ STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
+ STDMETHOD(Download)(THIS) PURE;
+ STDMETHOD(Unload)(THIS) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+};
+
+typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
+#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
+#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
+#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
+#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#else
+#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputEffect_AddRef(p) (p)->AddRef()
+#define IDirectInputEffect_Release(p) (p)->Release()
+#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
+#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
+#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
+#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
+#define IDirectInputEffect_Stop(p) (p)->Stop()
+#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
+#define IDirectInputEffect_Download(p) (p)->Download()
+#define IDirectInputEffect_Unload(p) (p)->Unload()
+#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+/****************************************************************************
+ *
+ * IDirectInputDevice
+ *
+ ****************************************************************************/
+
+#if DIRECTINPUT_VERSION <= 0x700
+#define DIDEVTYPE_DEVICE 1
+#define DIDEVTYPE_MOUSE 2
+#define DIDEVTYPE_KEYBOARD 3
+#define DIDEVTYPE_JOYSTICK 4
+
+#else
+#define DI8DEVCLASS_ALL 0
+#define DI8DEVCLASS_DEVICE 1
+#define DI8DEVCLASS_POINTER 2
+#define DI8DEVCLASS_KEYBOARD 3
+#define DI8DEVCLASS_GAMECTRL 4
+
+#define DI8DEVTYPE_DEVICE 0x11
+#define DI8DEVTYPE_MOUSE 0x12
+#define DI8DEVTYPE_KEYBOARD 0x13
+#define DI8DEVTYPE_JOYSTICK 0x14
+#define DI8DEVTYPE_GAMEPAD 0x15
+#define DI8DEVTYPE_DRIVING 0x16
+#define DI8DEVTYPE_FLIGHT 0x17
+#define DI8DEVTYPE_1STPERSON 0x18
+#define DI8DEVTYPE_DEVICECTRL 0x19
+#define DI8DEVTYPE_SCREENPOINTER 0x1A
+#define DI8DEVTYPE_REMOTE 0x1B
+#define DI8DEVTYPE_SUPPLEMENTAL 0x1C
+#endif /* DIRECTINPUT_VERSION <= 0x700 */
+
+#define DIDEVTYPE_HID 0x00010000
+
+#if DIRECTINPUT_VERSION <= 0x700
+#define DIDEVTYPEMOUSE_UNKNOWN 1
+#define DIDEVTYPEMOUSE_TRADITIONAL 2
+#define DIDEVTYPEMOUSE_FINGERSTICK 3
+#define DIDEVTYPEMOUSE_TOUCHPAD 4
+#define DIDEVTYPEMOUSE_TRACKBALL 5
+
+#define DIDEVTYPEKEYBOARD_UNKNOWN 0
+#define DIDEVTYPEKEYBOARD_PCXT 1
+#define DIDEVTYPEKEYBOARD_OLIVETTI 2
+#define DIDEVTYPEKEYBOARD_PCAT 3
+#define DIDEVTYPEKEYBOARD_PCENH 4
+#define DIDEVTYPEKEYBOARD_NOKIA1050 5
+#define DIDEVTYPEKEYBOARD_NOKIA9140 6
+#define DIDEVTYPEKEYBOARD_NEC98 7
+#define DIDEVTYPEKEYBOARD_NEC98LAPTOP 8
+#define DIDEVTYPEKEYBOARD_NEC98106 9
+#define DIDEVTYPEKEYBOARD_JAPAN106 10
+#define DIDEVTYPEKEYBOARD_JAPANAX 11
+#define DIDEVTYPEKEYBOARD_J3100 12
+
+#define DIDEVTYPEJOYSTICK_UNKNOWN 1
+#define DIDEVTYPEJOYSTICK_TRADITIONAL 2
+#define DIDEVTYPEJOYSTICK_FLIGHTSTICK 3
+#define DIDEVTYPEJOYSTICK_GAMEPAD 4
+#define DIDEVTYPEJOYSTICK_RUDDER 5
+#define DIDEVTYPEJOYSTICK_WHEEL 6
+#define DIDEVTYPEJOYSTICK_HEADTRACKER 7
+
+#else
+#define DI8DEVTYPEMOUSE_UNKNOWN 1
+#define DI8DEVTYPEMOUSE_TRADITIONAL 2
+#define DI8DEVTYPEMOUSE_FINGERSTICK 3
+#define DI8DEVTYPEMOUSE_TOUCHPAD 4
+#define DI8DEVTYPEMOUSE_TRACKBALL 5
+#define DI8DEVTYPEMOUSE_ABSOLUTE 6
+
+#define DI8DEVTYPEKEYBOARD_UNKNOWN 0
+#define DI8DEVTYPEKEYBOARD_PCXT 1
+#define DI8DEVTYPEKEYBOARD_OLIVETTI 2
+#define DI8DEVTYPEKEYBOARD_PCAT 3
+#define DI8DEVTYPEKEYBOARD_PCENH 4
+#define DI8DEVTYPEKEYBOARD_NOKIA1050 5
+#define DI8DEVTYPEKEYBOARD_NOKIA9140 6
+#define DI8DEVTYPEKEYBOARD_NEC98 7
+#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP 8
+#define DI8DEVTYPEKEYBOARD_NEC98106 9
+#define DI8DEVTYPEKEYBOARD_JAPAN106 10
+#define DI8DEVTYPEKEYBOARD_JAPANAX 11
+#define DI8DEVTYPEKEYBOARD_J3100 12
+
+#define DI8DEVTYPE_LIMITEDGAMESUBTYPE 1
+
+#define DI8DEVTYPEJOYSTICK_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEJOYSTICK_STANDARD 2
+
+#define DI8DEVTYPEGAMEPAD_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEGAMEPAD_STANDARD 2
+#define DI8DEVTYPEGAMEPAD_TILT 3
+
+#define DI8DEVTYPEDRIVING_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEDRIVING_COMBINEDPEDALS 2
+#define DI8DEVTYPEDRIVING_DUALPEDALS 3
+#define DI8DEVTYPEDRIVING_THREEPEDALS 4
+#define DI8DEVTYPEDRIVING_HANDHELD 5
+
+#define DI8DEVTYPEFLIGHT_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPEFLIGHT_STICK 2
+#define DI8DEVTYPEFLIGHT_YOKE 3
+#define DI8DEVTYPEFLIGHT_RC 4
+
+#define DI8DEVTYPE1STPERSON_LIMITED DI8DEVTYPE_LIMITEDGAMESUBTYPE
+#define DI8DEVTYPE1STPERSON_UNKNOWN 2
+#define DI8DEVTYPE1STPERSON_SIXDOF 3
+#define DI8DEVTYPE1STPERSON_SHOOTER 4
+
+#define DI8DEVTYPESCREENPTR_UNKNOWN 2
+#define DI8DEVTYPESCREENPTR_LIGHTGUN 3
+#define DI8DEVTYPESCREENPTR_LIGHTPEN 4
+#define DI8DEVTYPESCREENPTR_TOUCH 5
+
+#define DI8DEVTYPEREMOTE_UNKNOWN 2
+
+#define DI8DEVTYPEDEVICECTRL_UNKNOWN 2
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION 3
+#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
+
+#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN 2
+#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER 3
+#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER 4
+#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER 5
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE 6
+#define DI8DEVTYPESUPPLEMENTAL_SHIFTER 7
+#define DI8DEVTYPESUPPLEMENTAL_THROTTLE 8
+#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE 9
+#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS 10
+#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS 11
+#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS 12
+#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS 13
+#endif /* DIRECTINPUT_VERSION <= 0x700 */
+
+#define GET_DIDEVICE_TYPE(dwDevType) LOBYTE(dwDevType)
+#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+/* This structure is defined for DirectX 3.0 compatibility */
+typedef struct DIDEVCAPS_DX3 {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDevType;
+ DWORD dwAxes;
+ DWORD dwButtons;
+ DWORD dwPOVs;
+} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+typedef struct DIDEVCAPS {
+ DWORD dwSize;
+ DWORD dwFlags;
+ DWORD dwDevType;
+ DWORD dwAxes;
+ DWORD dwButtons;
+ DWORD dwPOVs;
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFSamplePeriod;
+ DWORD dwFFMinTimeResolution;
+ DWORD dwFirmwareRevision;
+ DWORD dwHardwareRevision;
+ DWORD dwFFDriverVersion;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVCAPS, *LPDIDEVCAPS;
+
+#define DIDC_ATTACHED 0x00000001
+#define DIDC_POLLEDDEVICE 0x00000002
+#define DIDC_EMULATED 0x00000004
+#define DIDC_POLLEDDATAFORMAT 0x00000008
+#if(DIRECTINPUT_VERSION >= 0x0500)
+#define DIDC_FORCEFEEDBACK 0x00000100
+#define DIDC_FFATTACK 0x00000200
+#define DIDC_FFFADE 0x00000400
+#define DIDC_SATURATION 0x00000800
+#define DIDC_POSNEGCOEFFICIENTS 0x00001000
+#define DIDC_POSNEGSATURATION 0x00002000
+#define DIDC_DEADBAND 0x00004000
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+#define DIDC_STARTDELAY 0x00008000
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIDC_ALIAS 0x00010000
+#define DIDC_PHANTOM 0x00020000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIDC_HIDDEN 0x00040000
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#define DIDFT_ALL 0x00000000
+
+#define DIDFT_RELAXIS 0x00000001
+#define DIDFT_ABSAXIS 0x00000002
+#define DIDFT_AXIS 0x00000003
+
+#define DIDFT_PSHBUTTON 0x00000004
+#define DIDFT_TGLBUTTON 0x00000008
+#define DIDFT_BUTTON 0x0000000C
+
+#define DIDFT_POV 0x00000010
+#define DIDFT_COLLECTION 0x00000040
+#define DIDFT_NODATA 0x00000080
+
+#define DIDFT_ANYINSTANCE 0x00FFFF00
+#define DIDFT_INSTANCEMASK DIDFT_ANYINSTANCE
+#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
+#define DIDFT_GETTYPE(n) LOBYTE(n)
+#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
+#define DIDFT_FFACTUATOR 0x01000000
+#define DIDFT_FFEFFECTTRIGGER 0x02000000
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIDFT_OUTPUT 0x10000000
+#define DIDFT_VENDORDEFINED 0x04000000
+#define DIDFT_ALIAS 0x08000000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+#ifndef DIDFT_OPTIONAL
+#define DIDFT_OPTIONAL 0x80000000
+#endif
+
+#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
+#define DIDFT_NOCOLLECTION 0x00FFFF00
+
+#ifndef DIJ_RINGZERO
+
+typedef struct _DIOBJECTDATAFORMAT {
+ const GUID *pguid;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
+typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
+
+typedef struct _DIDATAFORMAT {
+ DWORD dwSize;
+ DWORD dwObjSize;
+ DWORD dwFlags;
+ DWORD dwDataSize;
+ DWORD dwNumObjs;
+ LPDIOBJECTDATAFORMAT rgodf;
+} DIDATAFORMAT, *LPDIDATAFORMAT;
+typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
+
+#define DIDF_ABSAXIS 0x00000001
+#define DIDF_RELAXIS 0x00000002
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+extern const DIDATAFORMAT c_dfDIMouse;
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+extern const DIDATAFORMAT c_dfDIMouse2;
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+extern const DIDATAFORMAT c_dfDIKeyboard;
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+extern const DIDATAFORMAT c_dfDIJoystick;
+extern const DIDATAFORMAT c_dfDIJoystick2;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+#ifdef __cplusplus
+};
+#endif
+
+
+#if DIRECTINPUT_VERSION > 0x0700
+
+typedef struct _DIACTIONA {
+ UINT_PTR uAppData;
+ DWORD dwSemantic;
+ OPTIONAL DWORD dwFlags;
+ OPTIONAL union {
+ LPCSTR lptszActionName;
+ UINT uResIdString;
+ };
+ OPTIONAL GUID guidInstance;
+ OPTIONAL DWORD dwObjID;
+ OPTIONAL DWORD dwHow;
+} DIACTIONA, *LPDIACTIONA ;
+typedef struct _DIACTIONW {
+ UINT_PTR uAppData;
+ DWORD dwSemantic;
+ OPTIONAL DWORD dwFlags;
+ OPTIONAL union {
+ LPCWSTR lptszActionName;
+ UINT uResIdString;
+ };
+ OPTIONAL GUID guidInstance;
+ OPTIONAL DWORD dwObjID;
+ OPTIONAL DWORD dwHow;
+} DIACTIONW, *LPDIACTIONW ;
+#ifdef UNICODE
+typedef DIACTIONW DIACTION;
+typedef LPDIACTIONW LPDIACTION;
+#else
+typedef DIACTIONA DIACTION;
+typedef LPDIACTIONA LPDIACTION;
+#endif // UNICODE
+
+typedef const DIACTIONA *LPCDIACTIONA;
+typedef const DIACTIONW *LPCDIACTIONW;
+#ifdef UNICODE
+typedef DIACTIONW DIACTION;
+typedef LPCDIACTIONW LPCDIACTION;
+#else
+typedef DIACTIONA DIACTION;
+typedef LPCDIACTIONA LPCDIACTION;
+#endif // UNICODE
+typedef const DIACTION *LPCDIACTION;
+
+
+#define DIA_FORCEFEEDBACK 0x00000001
+#define DIA_APPMAPPED 0x00000002
+#define DIA_APPNOMAP 0x00000004
+#define DIA_NORANGE 0x00000008
+#define DIA_APPFIXED 0x00000010
+
+#define DIAH_UNMAPPED 0x00000000
+#define DIAH_USERCONFIG 0x00000001
+#define DIAH_APPREQUESTED 0x00000002
+#define DIAH_HWAPP 0x00000004
+#define DIAH_HWDEFAULT 0x00000008
+#define DIAH_DEFAULT 0x00000020
+#define DIAH_ERROR 0x80000000
+
+typedef struct _DIACTIONFORMATA {
+ DWORD dwSize;
+ DWORD dwActionSize;
+ DWORD dwDataSize;
+ DWORD dwNumActions;
+ LPDIACTIONA rgoAction;
+ GUID guidActionMap;
+ DWORD dwGenre;
+ DWORD dwBufferSize;
+ OPTIONAL LONG lAxisMin;
+ OPTIONAL LONG lAxisMax;
+ OPTIONAL HINSTANCE hInstString;
+ FILETIME ftTimeStamp;
+ DWORD dwCRC;
+ CHAR tszActionMap[MAX_PATH];
+} DIACTIONFORMATA, *LPDIACTIONFORMATA;
+typedef struct _DIACTIONFORMATW {
+ DWORD dwSize;
+ DWORD dwActionSize;
+ DWORD dwDataSize;
+ DWORD dwNumActions;
+ LPDIACTIONW rgoAction;
+ GUID guidActionMap;
+ DWORD dwGenre;
+ DWORD dwBufferSize;
+ OPTIONAL LONG lAxisMin;
+ OPTIONAL LONG lAxisMax;
+ OPTIONAL HINSTANCE hInstString;
+ FILETIME ftTimeStamp;
+ DWORD dwCRC;
+ WCHAR tszActionMap[MAX_PATH];
+} DIACTIONFORMATW, *LPDIACTIONFORMATW;
+#ifdef UNICODE
+typedef DIACTIONFORMATW DIACTIONFORMAT;
+typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
+#else
+typedef DIACTIONFORMATA DIACTIONFORMAT;
+typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
+#endif // UNICODE
+typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
+typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
+#ifdef UNICODE
+typedef DIACTIONFORMATW DIACTIONFORMAT;
+typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
+#else
+typedef DIACTIONFORMATA DIACTIONFORMAT;
+typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
+#endif // UNICODE
+typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
+
+#define DIAFTS_NEWDEVICELOW 0xFFFFFFFF
+#define DIAFTS_NEWDEVICEHIGH 0xFFFFFFFF
+#define DIAFTS_UNUSEDDEVICELOW 0x00000000
+#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
+
+#define DIDBAM_DEFAULT 0x00000000
+#define DIDBAM_PRESERVE 0x00000001
+#define DIDBAM_INITIALIZE 0x00000002
+#define DIDBAM_HWDEFAULTS 0x00000004
+
+#define DIDSAM_DEFAULT 0x00000000
+#define DIDSAM_NOUSER 0x00000001
+#define DIDSAM_FORCESAVE 0x00000002
+
+#define DICD_DEFAULT 0x00000000
+#define DICD_EDIT 0x00000001
+
+/*
+ * The following definition is normally defined in d3dtypes.h
+ */
+#ifndef D3DCOLOR_DEFINED
+typedef DWORD D3DCOLOR;
+#define D3DCOLOR_DEFINED
+#endif
+
+typedef struct _DICOLORSET{
+ DWORD dwSize;
+ D3DCOLOR cTextFore;
+ D3DCOLOR cTextHighlight;
+ D3DCOLOR cCalloutLine;
+ D3DCOLOR cCalloutHighlight;
+ D3DCOLOR cBorder;
+ D3DCOLOR cControlFill;
+ D3DCOLOR cHighlightFill;
+ D3DCOLOR cAreaFill;
+} DICOLORSET, *LPDICOLORSET;
+typedef const DICOLORSET *LPCDICOLORSET;
+
+
+typedef struct _DICONFIGUREDEVICESPARAMSA{
+ DWORD dwSize;
+ DWORD dwcUsers;
+ LPSTR lptszUserNames;
+ DWORD dwcFormats;
+ LPDIACTIONFORMATA lprgFormats;
+ HWND hwnd;
+ DICOLORSET dics;
+ IUnknown FAR * lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
+typedef struct _DICONFIGUREDEVICESPARAMSW{
+ DWORD dwSize;
+ DWORD dwcUsers;
+ LPWSTR lptszUserNames;
+ DWORD dwcFormats;
+ LPDIACTIONFORMATW lprgFormats;
+ HWND hwnd;
+ DICOLORSET dics;
+ IUnknown FAR * lpUnkDDSTarget;
+} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
+#ifdef UNICODE
+typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
+typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
+#else
+typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
+typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
+#endif // UNICODE
+typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
+typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
+#ifdef UNICODE
+typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
+typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
+#else
+typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
+typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
+#endif // UNICODE
+typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
+
+
+#define DIDIFT_CONFIGURATION 0x00000001
+#define DIDIFT_OVERLAY 0x00000002
+
+#define DIDAL_CENTERED 0x00000000
+#define DIDAL_LEFTALIGNED 0x00000001
+#define DIDAL_RIGHTALIGNED 0x00000002
+#define DIDAL_MIDDLE 0x00000000
+#define DIDAL_TOPALIGNED 0x00000004
+#define DIDAL_BOTTOMALIGNED 0x00000008
+
+typedef struct _DIDEVICEIMAGEINFOA {
+ CHAR tszImagePath[MAX_PATH];
+ DWORD dwFlags;
+ // These are valid if DIDIFT_OVERLAY is present in dwFlags.
+ DWORD dwViewID;
+ RECT rcOverlay;
+ DWORD dwObjID;
+ DWORD dwcValidPts;
+ POINT rgptCalloutLine[5];
+ RECT rcCalloutRect;
+ DWORD dwTextAlign;
+} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
+typedef struct _DIDEVICEIMAGEINFOW {
+ WCHAR tszImagePath[MAX_PATH];
+ DWORD dwFlags;
+ // These are valid if DIDIFT_OVERLAY is present in dwFlags.
+ DWORD dwViewID;
+ RECT rcOverlay;
+ DWORD dwObjID;
+ DWORD dwcValidPts;
+ POINT rgptCalloutLine[5];
+ RECT rcCalloutRect;
+ DWORD dwTextAlign;
+} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
+typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
+#else
+typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
+typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
+typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
+typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
+#else
+typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
+typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
+
+typedef struct _DIDEVICEIMAGEINFOHEADERA {
+ DWORD dwSize;
+ DWORD dwSizeImageInfo;
+ DWORD dwcViews;
+ DWORD dwcButtons;
+ DWORD dwcAxes;
+ DWORD dwcPOVs;
+ DWORD dwBufferSize;
+ DWORD dwBufferUsed;
+ LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
+typedef struct _DIDEVICEIMAGEINFOHEADERW {
+ DWORD dwSize;
+ DWORD dwSizeImageInfo;
+ DWORD dwcViews;
+ DWORD dwcButtons;
+ DWORD dwcAxes;
+ DWORD dwcPOVs;
+ DWORD dwBufferSize;
+ DWORD dwBufferUsed;
+ LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
+} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
+typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
+#else
+typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
+typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
+typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
+#ifdef UNICODE
+typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
+typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
+#else
+typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
+typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
+#endif // UNICODE
+typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
+
+#endif /* DIRECTINPUT_VERSION > 0x0700 */
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+/* These structures are defined for DirectX 3.0 compatibility */
+
+typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ CHAR tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
+typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ WCHAR tszName[MAX_PATH];
+} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
+#ifdef UNICODE
+typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
+typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
+#else
+typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
+typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
+#endif // UNICODE
+typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
+typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
+typedef const DIDEVICEOBJECTINSTANCE_DX3 *LPCDIDEVICEOBJECTINSTANCE_DX3;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+typedef struct DIDEVICEOBJECTINSTANCEA {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ CHAR tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFMaxForce;
+ DWORD dwFFForceResolution;
+ WORD wCollectionNumber;
+ WORD wDesignatorIndex;
+ WORD wUsagePage;
+ WORD wUsage;
+ DWORD dwDimension;
+ WORD wExponent;
+ WORD wReportId;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
+typedef struct DIDEVICEOBJECTINSTANCEW {
+ DWORD dwSize;
+ GUID guidType;
+ DWORD dwOfs;
+ DWORD dwType;
+ DWORD dwFlags;
+ WCHAR tszName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ DWORD dwFFMaxForce;
+ DWORD dwFFForceResolution;
+ WORD wCollectionNumber;
+ WORD wDesignatorIndex;
+ WORD wUsagePage;
+ WORD wUsage;
+ DWORD dwDimension;
+ WORD wExponent;
+ WORD wReportId;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
+#ifdef UNICODE
+typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
+typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
+#else
+typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
+typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
+#endif // UNICODE
+typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
+typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
+typedef const DIDEVICEOBJECTINSTANCE *LPCDIDEVICEOBJECTINSTANCE;
+
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKW
+#else
+#define LPDIENUMDEVICEOBJECTSCALLBACK LPDIENUMDEVICEOBJECTSCALLBACKA
+#endif // !UNICODE
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+#define DIDOI_FFACTUATOR 0x00000001
+#define DIDOI_FFEFFECTTRIGGER 0x00000002
+#define DIDOI_POLLED 0x00008000
+#define DIDOI_ASPECTPOSITION 0x00000100
+#define DIDOI_ASPECTVELOCITY 0x00000200
+#define DIDOI_ASPECTACCEL 0x00000300
+#define DIDOI_ASPECTFORCE 0x00000400
+#define DIDOI_ASPECTMASK 0x00000F00
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIDOI_GUIDISUSAGE 0x00010000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+typedef struct DIPROPHEADER {
+ DWORD dwSize;
+ DWORD dwHeaderSize;
+ DWORD dwObj;
+ DWORD dwHow;
+} DIPROPHEADER, *LPDIPROPHEADER;
+typedef const DIPROPHEADER *LPCDIPROPHEADER;
+
+#define DIPH_DEVICE 0
+#define DIPH_BYOFFSET 1
+#define DIPH_BYID 2
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIPH_BYUSAGE 3
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIMAKEUSAGEDWORD(UsagePage, Usage) \
+ (DWORD)MAKELONG(Usage, UsagePage)
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+typedef struct DIPROPDWORD {
+ DIPROPHEADER diph;
+ DWORD dwData;
+} DIPROPDWORD, *LPDIPROPDWORD;
+typedef const DIPROPDWORD *LPCDIPROPDWORD;
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+typedef struct DIPROPPOINTER {
+ DIPROPHEADER diph;
+ UINT_PTR uData;
+} DIPROPPOINTER, *LPDIPROPPOINTER;
+typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+typedef struct DIPROPRANGE {
+ DIPROPHEADER diph;
+ LONG lMin;
+ LONG lMax;
+} DIPROPRANGE, *LPDIPROPRANGE;
+typedef const DIPROPRANGE *LPCDIPROPRANGE;
+
+#define DIPROPRANGE_NOMIN ((LONG)0x80000000)
+#define DIPROPRANGE_NOMAX ((LONG)0x7FFFFFFF)
+
+#if(DIRECTINPUT_VERSION >= 0x050a)
+typedef struct DIPROPCAL {
+ DIPROPHEADER diph;
+ LONG lMin;
+ LONG lCenter;
+ LONG lMax;
+} DIPROPCAL, *LPDIPROPCAL;
+typedef const DIPROPCAL *LPCDIPROPCAL;
+
+typedef struct DIPROPCALPOV {
+ DIPROPHEADER diph;
+ LONG lMin[5];
+ LONG lMax[5];
+} DIPROPCALPOV, *LPDIPROPCALPOV;
+typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
+
+typedef struct DIPROPGUIDANDPATH {
+ DIPROPHEADER diph;
+ GUID guidClass;
+ WCHAR wszPath[MAX_PATH];
+} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
+typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
+
+typedef struct DIPROPSTRING {
+ DIPROPHEADER diph;
+ WCHAR wsz[MAX_PATH];
+} DIPROPSTRING, *LPDIPROPSTRING;
+typedef const DIPROPSTRING *LPCDIPROPSTRING;
+
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define MAXCPOINTSNUM 8
+
+typedef struct _CPOINT
+{
+ LONG lP; // raw value
+ DWORD dwLog; // logical_value / max_logical_value * 10000
+} CPOINT, *PCPOINT;
+
+typedef struct DIPROPCPOINTS {
+ DIPROPHEADER diph;
+ DWORD dwCPointsNum;
+ CPOINT cp[MAXCPOINTSNUM];
+} DIPROPCPOINTS, *LPDIPROPCPOINTS;
+typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+
+#ifdef __cplusplus
+#define MAKEDIPROP(prop) (*(const GUID *)(prop))
+#else
+#define MAKEDIPROP(prop) ((REFGUID)(prop))
+#endif
+
+#define DIPROP_BUFFERSIZE MAKEDIPROP(1)
+
+#define DIPROP_AXISMODE MAKEDIPROP(2)
+
+#define DIPROPAXISMODE_ABS 0
+#define DIPROPAXISMODE_REL 1
+
+#define DIPROP_GRANULARITY MAKEDIPROP(3)
+
+#define DIPROP_RANGE MAKEDIPROP(4)
+
+#define DIPROP_DEADZONE MAKEDIPROP(5)
+
+#define DIPROP_SATURATION MAKEDIPROP(6)
+
+#define DIPROP_FFGAIN MAKEDIPROP(7)
+
+#define DIPROP_FFLOAD MAKEDIPROP(8)
+
+#define DIPROP_AUTOCENTER MAKEDIPROP(9)
+
+#define DIPROPAUTOCENTER_OFF 0
+#define DIPROPAUTOCENTER_ON 1
+
+#define DIPROP_CALIBRATIONMODE MAKEDIPROP(10)
+
+#define DIPROPCALIBRATIONMODE_COOKED 0
+#define DIPROPCALIBRATIONMODE_RAW 1
+
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIPROP_CALIBRATION MAKEDIPROP(11)
+
+#define DIPROP_GUIDANDPATH MAKEDIPROP(12)
+
+#define DIPROP_INSTANCENAME MAKEDIPROP(13)
+
+#define DIPROP_PRODUCTNAME MAKEDIPROP(14)
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+
+#if(DIRECTINPUT_VERSION >= 0x05b2)
+#define DIPROP_JOYSTICKID MAKEDIPROP(15)
+
+#define DIPROP_GETPORTDISPLAYNAME MAKEDIPROP(16)
+
+#endif /* DIRECTINPUT_VERSION >= 0x05b2 */
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+#define DIPROP_PHYSICALRANGE MAKEDIPROP(18)
+
+#define DIPROP_LOGICALRANGE MAKEDIPROP(19)
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIPROP_KEYNAME MAKEDIPROP(20)
+
+#define DIPROP_CPOINTS MAKEDIPROP(21)
+
+#define DIPROP_APPDATA MAKEDIPROP(22)
+
+#define DIPROP_SCANCODE MAKEDIPROP(23)
+
+#define DIPROP_VIDPID MAKEDIPROP(24)
+
+#define DIPROP_USERNAME MAKEDIPROP(25)
+
+#define DIPROP_TYPENAME MAKEDIPROP(26)
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+
+typedef struct DIDEVICEOBJECTDATA_DX3 {
+ DWORD dwOfs;
+ DWORD dwData;
+ DWORD dwTimeStamp;
+ DWORD dwSequence;
+} DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
+typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
+
+typedef struct DIDEVICEOBJECTDATA {
+ DWORD dwOfs;
+ DWORD dwData;
+ DWORD dwTimeStamp;
+ DWORD dwSequence;
+#if(DIRECTINPUT_VERSION >= 0x0800)
+ UINT_PTR uAppData;
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
+typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
+
+#define DIGDD_PEEK 0x00000001
+
+#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
+ ((int)((dwSequence1) - (dwSequence2)) cmp 0)
+#define DISCL_EXCLUSIVE 0x00000001
+#define DISCL_NONEXCLUSIVE 0x00000002
+#define DISCL_FOREGROUND 0x00000004
+#define DISCL_BACKGROUND 0x00000008
+#define DISCL_NOWINKEY 0x00000010
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+/* These structures are defined for DirectX 3.0 compatibility */
+
+typedef struct DIDEVICEINSTANCE_DX3A {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ CHAR tszInstanceName[MAX_PATH];
+ CHAR tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
+typedef struct DIDEVICEINSTANCE_DX3W {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ WCHAR tszInstanceName[MAX_PATH];
+ WCHAR tszProductName[MAX_PATH];
+} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
+#ifdef UNICODE
+typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
+typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
+#else
+typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
+typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
+#endif // UNICODE
+typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
+typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
+typedef const DIDEVICEINSTANCE_DX3 *LPCDIDEVICEINSTANCE_DX3;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+typedef struct DIDEVICEINSTANCEA {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ CHAR tszInstanceName[MAX_PATH];
+ CHAR tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ GUID guidFFDriver;
+ WORD wUsagePage;
+ WORD wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
+typedef struct DIDEVICEINSTANCEW {
+ DWORD dwSize;
+ GUID guidInstance;
+ GUID guidProduct;
+ DWORD dwDevType;
+ WCHAR tszInstanceName[MAX_PATH];
+ WCHAR tszProductName[MAX_PATH];
+#if(DIRECTINPUT_VERSION >= 0x0500)
+ GUID guidFFDriver;
+ WORD wUsagePage;
+ WORD wUsage;
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
+#ifdef UNICODE
+typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
+typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
+#else
+typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
+typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
+#endif // UNICODE
+
+typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
+typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
+#ifdef UNICODE
+typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
+typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
+#else
+typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
+typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
+#endif // UNICODE
+typedef const DIDEVICEINSTANCE *LPCDIDEVICEINSTANCE;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceW
+
+DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+};
+
+typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDeviceA
+
+DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+};
+
+typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice IID_IDirectInputDeviceW
+#define IDirectInputDevice IDirectInputDeviceW
+#define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
+#else
+#define IID_IDirectInputDevice IID_IDirectInputDeviceA
+#define IDirectInputDevice IDirectInputDeviceA
+#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
+#endif
+typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#else
+#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice_Release(p) (p)->Release()
+#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+
+#if(DIRECTINPUT_VERSION >= 0x0500)
+
+#define DISFFC_RESET 0x00000001
+#define DISFFC_STOPALL 0x00000002
+#define DISFFC_PAUSE 0x00000004
+#define DISFFC_CONTINUE 0x00000008
+#define DISFFC_SETACTUATORSON 0x00000010
+#define DISFFC_SETACTUATORSOFF 0x00000020
+
+#define DIGFFS_EMPTY 0x00000001
+#define DIGFFS_STOPPED 0x00000002
+#define DIGFFS_PAUSED 0x00000004
+#define DIGFFS_ACTUATORSON 0x00000010
+#define DIGFFS_ACTUATORSOFF 0x00000020
+#define DIGFFS_POWERON 0x00000040
+#define DIGFFS_POWEROFF 0x00000080
+#define DIGFFS_SAFETYSWITCHON 0x00000100
+#define DIGFFS_SAFETYSWITCHOFF 0x00000200
+#define DIGFFS_USERFFSWITCHON 0x00000400
+#define DIGFFS_USERFFSWITCHOFF 0x00000800
+#define DIGFFS_DEVICELOST 0x80000000
+
+#ifndef DIJ_RINGZERO
+
+typedef struct DIEFFECTINFOA {
+ DWORD dwSize;
+ GUID guid;
+ DWORD dwEffType;
+ DWORD dwStaticParams;
+ DWORD dwDynamicParams;
+ CHAR tszName[MAX_PATH];
+} DIEFFECTINFOA, *LPDIEFFECTINFOA;
+typedef struct DIEFFECTINFOW {
+ DWORD dwSize;
+ GUID guid;
+ DWORD dwEffType;
+ DWORD dwStaticParams;
+ DWORD dwDynamicParams;
+ WCHAR tszName[MAX_PATH];
+} DIEFFECTINFOW, *LPDIEFFECTINFOW;
+#ifdef UNICODE
+typedef DIEFFECTINFOW DIEFFECTINFO;
+typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
+#else
+typedef DIEFFECTINFOA DIEFFECTINFO;
+typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
+#endif // UNICODE
+typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
+typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
+typedef const DIEFFECTINFO *LPCDIEFFECTINFO;
+
+#define DISDD_CONTINUE 0x00000001
+
+typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKW
+#else
+#define LPDIENUMEFFECTSCALLBACK LPDIENUMEFFECTSCALLBACKA
+#endif // !UNICODE
+typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2W
+
+DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDeviceW methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice2A
+
+DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDeviceA methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
+#define IDirectInputDevice2 IDirectInputDevice2W
+#define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
+#else
+#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
+#define IDirectInputDevice2 IDirectInputDevice2A
+#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
+#endif
+typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#else
+#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice2_Release(p) (p)->Release()
+#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice2_Poll(p) (p)->Poll()
+#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+
+#if(DIRECTINPUT_VERSION >= 0x0700)
+#define DIFEF_DEFAULT 0x00000000
+#define DIFEF_INCLUDENONSTANDARD 0x00000001
+#define DIFEF_MODIFYIFNEEDED 0x00000010
+
+#ifndef DIJ_RINGZERO
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7W
+
+DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDevice2W methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+
+ /*** IDirectInputDevice7W methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice7A
+
+DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDevice2A methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+
+ /*** IDirectInputDevice7A methods ***/
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+};
+
+typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
+#define IDirectInputDevice7 IDirectInputDevice7W
+#define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
+#else
+#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
+#define IDirectInputDevice7 IDirectInputDevice7A
+#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
+#endif
+typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+#else
+#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice7_Release(p) (p)->Release()
+#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice7_Poll(p) (p)->Poll()
+#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0700 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+
+#ifndef DIJ_RINGZERO
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8W
+
+DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDevice8W methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
+ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
+ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
+};
+
+typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputDevice8A
+
+DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputDevice8A methods ***/
+ STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
+ STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
+ STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
+ STDMETHOD(Acquire)(THIS) PURE;
+ STDMETHOD(Unacquire)(THIS) PURE;
+ STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
+ STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
+ STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
+ STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
+ STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
+ STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
+ STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
+ STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
+ STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
+ STDMETHOD(Poll)(THIS) PURE;
+ STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
+ STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
+ STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
+ STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
+ STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
+ STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
+};
+
+typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
+
+#ifdef UNICODE
+#define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
+#define IDirectInputDevice8 IDirectInputDevice8W
+#define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
+#else
+#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
+#define IDirectInputDevice8 IDirectInputDevice8A
+#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
+#endif
+typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
+#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
+#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
+#else
+#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
+#define IDirectInputDevice8_Release(p) (p)->Release()
+#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
+#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
+#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
+#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
+#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
+#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
+#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
+#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
+#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
+#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
+#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
+#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
+#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
+#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
+#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
+#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
+#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
+#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
+#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
+#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
+#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
+#define IDirectInputDevice8_Poll(p) (p)->Poll()
+#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
+#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
+#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
+#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
+#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
+#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
+#endif
+
+#endif /* DIJ_RINGZERO */
+
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+/****************************************************************************
+ *
+ * Mouse
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+typedef struct _DIMOUSESTATE {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ BYTE rgbButtons[4];
+} DIMOUSESTATE, *LPDIMOUSESTATE;
+
+#if DIRECTINPUT_VERSION >= 0x0700
+typedef struct _DIMOUSESTATE2 {
+ LONG lX;
+ LONG lY;
+ LONG lZ;
+ BYTE rgbButtons[8];
+} DIMOUSESTATE2, *LPDIMOUSESTATE2;
+#endif
+
+
+#define DIMOFS_X FIELD_OFFSET(DIMOUSESTATE, lX)
+#define DIMOFS_Y FIELD_OFFSET(DIMOUSESTATE, lY)
+#define DIMOFS_Z FIELD_OFFSET(DIMOUSESTATE, lZ)
+#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
+#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
+#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
+#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
+#if (DIRECTINPUT_VERSION >= 0x0700)
+#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
+#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
+#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
+#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
+#endif
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ * Keyboard
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+/****************************************************************************
+ *
+ * DirectInput keyboard scan codes
+ *
+ ****************************************************************************/
+#define DIK_ESCAPE 0x01
+#define DIK_1 0x02
+#define DIK_2 0x03
+#define DIK_3 0x04
+#define DIK_4 0x05
+#define DIK_5 0x06
+#define DIK_6 0x07
+#define DIK_7 0x08
+#define DIK_8 0x09
+#define DIK_9 0x0A
+#define DIK_0 0x0B
+#define DIK_MINUS 0x0C /* - on main keyboard */
+#define DIK_EQUALS 0x0D
+#define DIK_BACK 0x0E /* backspace */
+#define DIK_TAB 0x0F
+#define DIK_Q 0x10
+#define DIK_W 0x11
+#define DIK_E 0x12
+#define DIK_R 0x13
+#define DIK_T 0x14
+#define DIK_Y 0x15
+#define DIK_U 0x16
+#define DIK_I 0x17
+#define DIK_O 0x18
+#define DIK_P 0x19
+#define DIK_LBRACKET 0x1A
+#define DIK_RBRACKET 0x1B
+#define DIK_RETURN 0x1C /* Enter on main keyboard */
+#define DIK_LCONTROL 0x1D
+#define DIK_A 0x1E
+#define DIK_S 0x1F
+#define DIK_D 0x20
+#define DIK_F 0x21
+#define DIK_G 0x22
+#define DIK_H 0x23
+#define DIK_J 0x24
+#define DIK_K 0x25
+#define DIK_L 0x26
+#define DIK_SEMICOLON 0x27
+#define DIK_APOSTROPHE 0x28
+#define DIK_GRAVE 0x29 /* accent grave */
+#define DIK_LSHIFT 0x2A
+#define DIK_BACKSLASH 0x2B
+#define DIK_Z 0x2C
+#define DIK_X 0x2D
+#define DIK_C 0x2E
+#define DIK_V 0x2F
+#define DIK_B 0x30
+#define DIK_N 0x31
+#define DIK_M 0x32
+#define DIK_COMMA 0x33
+#define DIK_PERIOD 0x34 /* . on main keyboard */
+#define DIK_SLASH 0x35 /* / on main keyboard */
+#define DIK_RSHIFT 0x36
+#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
+#define DIK_LMENU 0x38 /* left Alt */
+#define DIK_SPACE 0x39
+#define DIK_CAPITAL 0x3A
+#define DIK_F1 0x3B
+#define DIK_F2 0x3C
+#define DIK_F3 0x3D
+#define DIK_F4 0x3E
+#define DIK_F5 0x3F
+#define DIK_F6 0x40
+#define DIK_F7 0x41
+#define DIK_F8 0x42
+#define DIK_F9 0x43
+#define DIK_F10 0x44
+#define DIK_NUMLOCK 0x45
+#define DIK_SCROLL 0x46 /* Scroll Lock */
+#define DIK_NUMPAD7 0x47
+#define DIK_NUMPAD8 0x48
+#define DIK_NUMPAD9 0x49
+#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
+#define DIK_NUMPAD4 0x4B
+#define DIK_NUMPAD5 0x4C
+#define DIK_NUMPAD6 0x4D
+#define DIK_ADD 0x4E /* + on numeric keypad */
+#define DIK_NUMPAD1 0x4F
+#define DIK_NUMPAD2 0x50
+#define DIK_NUMPAD3 0x51
+#define DIK_NUMPAD0 0x52
+#define DIK_DECIMAL 0x53 /* . on numeric keypad */
+#define DIK_OEM_102 0x56 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
+#define DIK_F11 0x57
+#define DIK_F12 0x58
+#define DIK_F13 0x64 /* (NEC PC98) */
+#define DIK_F14 0x65 /* (NEC PC98) */
+#define DIK_F15 0x66 /* (NEC PC98) */
+#define DIK_KANA 0x70 /* (Japanese keyboard) */
+#define DIK_ABNT_C1 0x73 /* /? on Brazilian keyboard */
+#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
+#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
+#define DIK_YEN 0x7D /* (Japanese keyboard) */
+#define DIK_ABNT_C2 0x7E /* Numpad . on Brazilian keyboard */
+#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
+#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
+#define DIK_AT 0x91 /* (NEC PC98) */
+#define DIK_COLON 0x92 /* (NEC PC98) */
+#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
+#define DIK_KANJI 0x94 /* (Japanese keyboard) */
+#define DIK_STOP 0x95 /* (NEC PC98) */
+#define DIK_AX 0x96 /* (Japan AX) */
+#define DIK_UNLABELED 0x97 /* (J3100) */
+#define DIK_NEXTTRACK 0x99 /* Next Track */
+#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
+#define DIK_RCONTROL 0x9D
+#define DIK_MUTE 0xA0 /* Mute */
+#define DIK_CALCULATOR 0xA1 /* Calculator */
+#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
+#define DIK_MEDIASTOP 0xA4 /* Media Stop */
+#define DIK_VOLUMEDOWN 0xAE /* Volume - */
+#define DIK_VOLUMEUP 0xB0 /* Volume + */
+#define DIK_WEBHOME 0xB2 /* Web home */
+#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
+#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
+#define DIK_SYSRQ 0xB7
+#define DIK_RMENU 0xB8 /* right Alt */
+#define DIK_PAUSE 0xC5 /* Pause */
+#define DIK_HOME 0xC7 /* Home on arrow keypad */
+#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
+#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
+#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
+#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
+#define DIK_END 0xCF /* End on arrow keypad */
+#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
+#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
+#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
+#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
+#define DIK_LWIN 0xDB /* Left Windows key */
+#define DIK_RWIN 0xDC /* Right Windows key */
+#define DIK_APPS 0xDD /* AppMenu key */
+#define DIK_POWER 0xDE /* System Power */
+#define DIK_SLEEP 0xDF /* System Sleep */
+#define DIK_WAKE 0xE3 /* System Wake */
+#define DIK_WEBSEARCH 0xE5 /* Web Search */
+#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
+#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
+#define DIK_WEBSTOP 0xE8 /* Web Stop */
+#define DIK_WEBFORWARD 0xE9 /* Web Forward */
+#define DIK_WEBBACK 0xEA /* Web Back */
+#define DIK_MYCOMPUTER 0xEB /* My Computer */
+#define DIK_MAIL 0xEC /* Mail */
+#define DIK_MEDIASELECT 0xED /* Media Select */
+
+/*
+ * Alternate names for keys, to facilitate transition from DOS.
+ */
+#define DIK_BACKSPACE DIK_BACK /* backspace */
+#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
+#define DIK_LALT DIK_LMENU /* left Alt */
+#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
+#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
+#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
+#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
+#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
+#define DIK_RALT DIK_RMENU /* right Alt */
+#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
+#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
+#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
+#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
+#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
+#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
+
+/*
+ * Alternate names for keys originally not used on US keyboards.
+ */
+#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */
+
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ * Joystick
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+typedef struct DIJOYSTATE {
+ LONG lX; /* x-axis position */
+ LONG lY; /* y-axis position */
+ LONG lZ; /* z-axis position */
+ LONG lRx; /* x-axis rotation */
+ LONG lRy; /* y-axis rotation */
+ LONG lRz; /* z-axis rotation */
+ LONG rglSlider[2]; /* extra axes positions */
+ DWORD rgdwPOV[4]; /* POV directions */
+ BYTE rgbButtons[32]; /* 32 buttons */
+} DIJOYSTATE, *LPDIJOYSTATE;
+
+typedef struct DIJOYSTATE2 {
+ LONG lX; /* x-axis position */
+ LONG lY; /* y-axis position */
+ LONG lZ; /* z-axis position */
+ LONG lRx; /* x-axis rotation */
+ LONG lRy; /* y-axis rotation */
+ LONG lRz; /* z-axis rotation */
+ LONG rglSlider[2]; /* extra axes positions */
+ DWORD rgdwPOV[4]; /* POV directions */
+ BYTE rgbButtons[128]; /* 128 buttons */
+ LONG lVX; /* x-axis velocity */
+ LONG lVY; /* y-axis velocity */
+ LONG lVZ; /* z-axis velocity */
+ LONG lVRx; /* x-axis angular velocity */
+ LONG lVRy; /* y-axis angular velocity */
+ LONG lVRz; /* z-axis angular velocity */
+ LONG rglVSlider[2]; /* extra axes velocities */
+ LONG lAX; /* x-axis acceleration */
+ LONG lAY; /* y-axis acceleration */
+ LONG lAZ; /* z-axis acceleration */
+ LONG lARx; /* x-axis angular acceleration */
+ LONG lARy; /* y-axis angular acceleration */
+ LONG lARz; /* z-axis angular acceleration */
+ LONG rglASlider[2]; /* extra axes accelerations */
+ LONG lFX; /* x-axis force */
+ LONG lFY; /* y-axis force */
+ LONG lFZ; /* z-axis force */
+ LONG lFRx; /* x-axis torque */
+ LONG lFRy; /* y-axis torque */
+ LONG lFRz; /* z-axis torque */
+ LONG rglFSlider[2]; /* extra axes forces */
+} DIJOYSTATE2, *LPDIJOYSTATE2;
+
+#define DIJOFS_X FIELD_OFFSET(DIJOYSTATE, lX)
+#define DIJOFS_Y FIELD_OFFSET(DIJOYSTATE, lY)
+#define DIJOFS_Z FIELD_OFFSET(DIJOYSTATE, lZ)
+#define DIJOFS_RX FIELD_OFFSET(DIJOYSTATE, lRx)
+#define DIJOFS_RY FIELD_OFFSET(DIJOYSTATE, lRy)
+#define DIJOFS_RZ FIELD_OFFSET(DIJOYSTATE, lRz)
+#define DIJOFS_SLIDER(n) (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
+ (n) * sizeof(LONG))
+#define DIJOFS_POV(n) (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
+ (n) * sizeof(DWORD))
+#define DIJOFS_BUTTON(n) (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
+#define DIJOFS_BUTTON0 DIJOFS_BUTTON(0)
+#define DIJOFS_BUTTON1 DIJOFS_BUTTON(1)
+#define DIJOFS_BUTTON2 DIJOFS_BUTTON(2)
+#define DIJOFS_BUTTON3 DIJOFS_BUTTON(3)
+#define DIJOFS_BUTTON4 DIJOFS_BUTTON(4)
+#define DIJOFS_BUTTON5 DIJOFS_BUTTON(5)
+#define DIJOFS_BUTTON6 DIJOFS_BUTTON(6)
+#define DIJOFS_BUTTON7 DIJOFS_BUTTON(7)
+#define DIJOFS_BUTTON8 DIJOFS_BUTTON(8)
+#define DIJOFS_BUTTON9 DIJOFS_BUTTON(9)
+#define DIJOFS_BUTTON10 DIJOFS_BUTTON(10)
+#define DIJOFS_BUTTON11 DIJOFS_BUTTON(11)
+#define DIJOFS_BUTTON12 DIJOFS_BUTTON(12)
+#define DIJOFS_BUTTON13 DIJOFS_BUTTON(13)
+#define DIJOFS_BUTTON14 DIJOFS_BUTTON(14)
+#define DIJOFS_BUTTON15 DIJOFS_BUTTON(15)
+#define DIJOFS_BUTTON16 DIJOFS_BUTTON(16)
+#define DIJOFS_BUTTON17 DIJOFS_BUTTON(17)
+#define DIJOFS_BUTTON18 DIJOFS_BUTTON(18)
+#define DIJOFS_BUTTON19 DIJOFS_BUTTON(19)
+#define DIJOFS_BUTTON20 DIJOFS_BUTTON(20)
+#define DIJOFS_BUTTON21 DIJOFS_BUTTON(21)
+#define DIJOFS_BUTTON22 DIJOFS_BUTTON(22)
+#define DIJOFS_BUTTON23 DIJOFS_BUTTON(23)
+#define DIJOFS_BUTTON24 DIJOFS_BUTTON(24)
+#define DIJOFS_BUTTON25 DIJOFS_BUTTON(25)
+#define DIJOFS_BUTTON26 DIJOFS_BUTTON(26)
+#define DIJOFS_BUTTON27 DIJOFS_BUTTON(27)
+#define DIJOFS_BUTTON28 DIJOFS_BUTTON(28)
+#define DIJOFS_BUTTON29 DIJOFS_BUTTON(29)
+#define DIJOFS_BUTTON30 DIJOFS_BUTTON(30)
+#define DIJOFS_BUTTON31 DIJOFS_BUTTON(31)
+
+
+#endif /* DIJ_RINGZERO */
+
+/****************************************************************************
+ *
+ * IDirectInput
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+#define DIENUM_STOP 0
+#define DIENUM_CONTINUE 1
+
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKW
+#else
+#define LPDIENUMDEVICESCALLBACK LPDIENUMDEVICESCALLBACKA
+#endif // !UNICODE
+typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
+
+#define DIEDFL_ALLDEVICES 0x00000000
+#define DIEDFL_ATTACHEDONLY 0x00000001
+#if(DIRECTINPUT_VERSION >= 0x0500)
+#define DIEDFL_FORCEFEEDBACK 0x00000100
+#endif /* DIRECTINPUT_VERSION >= 0x0500 */
+#if(DIRECTINPUT_VERSION >= 0x050a)
+#define DIEDFL_INCLUDEALIASES 0x00010000
+#define DIEDFL_INCLUDEPHANTOMS 0x00020000
+#endif /* DIRECTINPUT_VERSION >= 0x050a */
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIEDFL_INCLUDEHIDDEN 0x00040000
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
+typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
+#ifdef UNICODE
+#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBW
+#else
+#define LPDIENUMDEVICESBYSEMANTICSCB LPDIENUMDEVICESBYSEMANTICSCBA
+#endif // !UNICODE
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIEDBS_MAPPEDPRI1 0x00000001
+#define DIEDBS_MAPPEDPRI2 0x00000002
+#define DIEDBS_RECENTDEVICE 0x00000010
+#define DIEDBS_NEWDEVICE 0x00000020
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#define DIEDBSFL_ATTACHEDONLY 0x00000000
+#define DIEDBSFL_THISUSER 0x00000010
+#define DIEDBSFL_FORCEFEEDBACK DIEDFL_FORCEFEEDBACK
+#define DIEDBSFL_AVAILABLEDEVICES 0x00001000
+#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
+#define DIEDBSFL_NONGAMINGDEVICES 0x00004000
+#define DIEDBSFL_VALID 0x00007110
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#undef INTERFACE
+#define INTERFACE IDirectInputW
+
+DECLARE_INTERFACE_(IDirectInputW, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+};
+
+typedef struct IDirectInputW *LPDIRECTINPUTW;
+
+#undef INTERFACE
+#define INTERFACE IDirectInputA
+
+DECLARE_INTERFACE_(IDirectInputA, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+};
+
+typedef struct IDirectInputA *LPDIRECTINPUTA;
+
+#ifdef UNICODE
+#define IID_IDirectInput IID_IDirectInputW
+#define IDirectInput IDirectInputW
+#define IDirectInputVtbl IDirectInputWVtbl
+#else
+#define IID_IDirectInput IID_IDirectInputA
+#define IDirectInput IDirectInputA
+#define IDirectInputVtbl IDirectInputAVtbl
+#endif
+typedef struct IDirectInput *LPDIRECTINPUT;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#else
+#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput_AddRef(p) (p)->AddRef()
+#define IDirectInput_Release(p) (p)->Release()
+#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
+#endif
+
+#undef INTERFACE
+#define INTERFACE IDirectInput2W
+
+DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputW methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+
+ /*** IDirectInput2W methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
+};
+
+typedef struct IDirectInput2W *LPDIRECTINPUT2W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInput2A
+
+DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInputA methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+
+ /*** IDirectInput2A methods ***/
+ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
+};
+
+typedef struct IDirectInput2A *LPDIRECTINPUT2A;
+
+#ifdef UNICODE
+#define IID_IDirectInput2 IID_IDirectInput2W
+#define IDirectInput2 IDirectInput2W
+#define IDirectInput2Vtbl IDirectInput2WVtbl
+#else
+#define IID_IDirectInput2 IID_IDirectInput2A
+#define IDirectInput2 IDirectInput2A
+#define IDirectInput2Vtbl IDirectInput2AVtbl
+#endif
+typedef struct IDirectInput2 *LPDIRECTINPUT2;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#else
+#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput2_AddRef(p) (p)->AddRef()
+#define IDirectInput2_Release(p) (p)->Release()
+#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#endif
+
+
+#undef INTERFACE
+#define INTERFACE IDirectInput7W
+
+DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInput2W methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
+
+ /*** IDirectInput7W methods ***/
+ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
+};
+
+typedef struct IDirectInput7W *LPDIRECTINPUT7W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInput7A
+
+DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInput2A methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
+
+ /*** IDirectInput7A methods ***/
+ STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
+};
+
+typedef struct IDirectInput7A *LPDIRECTINPUT7A;
+
+#ifdef UNICODE
+#define IID_IDirectInput7 IID_IDirectInput7W
+#define IDirectInput7 IDirectInput7W
+#define IDirectInput7Vtbl IDirectInput7WVtbl
+#else
+#define IID_IDirectInput7 IID_IDirectInput7A
+#define IDirectInput7 IDirectInput7A
+#define IDirectInput7Vtbl IDirectInput7AVtbl
+#endif
+typedef struct IDirectInput7 *LPDIRECTINPUT7;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
+#else
+#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput7_AddRef(p) (p)->AddRef()
+#define IDirectInput7_Release(p) (p)->Release()
+#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
+#endif
+
+#if(DIRECTINPUT_VERSION >= 0x0800)
+#undef INTERFACE
+#define INTERFACE IDirectInput8W
+
+DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInput8W methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
+ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
+ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
+};
+
+typedef struct IDirectInput8W *LPDIRECTINPUT8W;
+
+#undef INTERFACE
+#define INTERFACE IDirectInput8A
+
+DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
+ STDMETHOD_(ULONG,AddRef)(THIS) PURE;
+ STDMETHOD_(ULONG,Release)(THIS) PURE;
+
+ /*** IDirectInput8A methods ***/
+ STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
+ STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
+ STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
+ STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
+ STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
+ STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
+ STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
+ STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
+};
+
+typedef struct IDirectInput8A *LPDIRECTINPUT8A;
+
+#ifdef UNICODE
+#define IID_IDirectInput8 IID_IDirectInput8W
+#define IDirectInput8 IDirectInput8W
+#define IDirectInput8Vtbl IDirectInput8WVtbl
+#else
+#define IID_IDirectInput8 IID_IDirectInput8A
+#define IDirectInput8 IDirectInput8A
+#define IDirectInput8Vtbl IDirectInput8AVtbl
+#endif
+typedef struct IDirectInput8 *LPDIRECTINPUT8;
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
+#else
+#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
+#define IDirectInput8_AddRef(p) (p)->AddRef()
+#define IDirectInput8_Release(p) (p)->Release()
+#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
+#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
+#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
+#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
+#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
+#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
+#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
+#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
+#endif
+#endif /* DIRECTINPUT_VERSION >= 0x0800 */
+
+#if DIRECTINPUT_VERSION > 0x0700
+
+extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
+
+#else
+extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
+extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
+#ifdef UNICODE
+#define DirectInputCreate DirectInputCreateW
+#else
+#define DirectInputCreate DirectInputCreateA
+#endif // !UNICODE
+
+extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
+
+#endif /* DIRECTINPUT_VERSION > 0x700 */
+
+#endif /* DIJ_RINGZERO */
+
+
+/****************************************************************************
+ *
+ * Return Codes
+ *
+ ****************************************************************************/
+
+/*
+ * The operation completed successfully.
+ */
+#define DI_OK S_OK
+
+/*
+ * The device exists but is not currently attached.
+ */
+#define DI_NOTATTACHED S_FALSE
+
+/*
+ * The device buffer overflowed. Some input was lost.
+ */
+#define DI_BUFFEROVERFLOW S_FALSE
+
+/*
+ * The change in device properties had no effect.
+ */
+#define DI_PROPNOEFFECT S_FALSE
+
+/*
+ * The operation had no effect.
+ */
+#define DI_NOEFFECT S_FALSE
+
+/*
+ * The device is a polled device. As a result, device buffering
+ * will not collect any data and event notifications will not be
+ * signalled until GetDeviceState is called.
+ */
+#define DI_POLLEDDEVICE ((HRESULT)0x00000002L)
+
+/*
+ * The parameters of the effect were successfully updated by
+ * IDirectInputEffect::SetParameters, but the effect was not
+ * downloaded because the device is not exclusively acquired
+ * or because the DIEP_NODOWNLOAD flag was passed.
+ */
+#define DI_DOWNLOADSKIPPED ((HRESULT)0x00000003L)
+
+/*
+ * The parameters of the effect were successfully updated by
+ * IDirectInputEffect::SetParameters, but in order to change
+ * the parameters, the effect needed to be restarted.
+ */
+#define DI_EFFECTRESTARTED ((HRESULT)0x00000004L)
+
+/*
+ * The parameters of the effect were successfully updated by
+ * IDirectInputEffect::SetParameters, but some of them were
+ * beyond the capabilities of the device and were truncated.
+ */
+#define DI_TRUNCATED ((HRESULT)0x00000008L)
+
+/*
+ * The settings have been successfully applied but could not be
+ * persisted.
+ */
+#define DI_SETTINGSNOTSAVED ((HRESULT)0x0000000BL)
+
+/*
+ * Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
+ */
+#define DI_TRUNCATEDANDRESTARTED ((HRESULT)0x0000000CL)
+
+/*
+ * A SUCCESS code indicating that settings cannot be modified.
+ */
+#define DI_WRITEPROTECT ((HRESULT)0x00000013L)
+
+/*
+ * The application requires a newer version of DirectInput.
+ */
+#define DIERR_OLDDIRECTINPUTVERSION \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
+
+/*
+ * The application was written for an unsupported prerelease version
+ * of DirectInput.
+ */
+#define DIERR_BETADIRECTINPUTVERSION \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
+
+/*
+ * The object could not be created due to an incompatible driver version
+ * or mismatched or incomplete driver components.
+ */
+#define DIERR_BADDRIVERVER \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
+
+/*
+ * The device or device instance or effect is not registered with DirectInput.
+ */
+#define DIERR_DEVICENOTREG REGDB_E_CLASSNOTREG
+
+/*
+ * The requested object does not exist.
+ */
+#define DIERR_NOTFOUND \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+
+/*
+ * The requested object does not exist.
+ */
+#define DIERR_OBJECTNOTFOUND \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
+
+/*
+ * An invalid parameter was passed to the returning function,
+ * or the object was not in a state that admitted the function
+ * to be called.
+ */
+#define DIERR_INVALIDPARAM E_INVALIDARG
+
+/*
+ * The specified interface is not supported by the object
+ */
+#define DIERR_NOINTERFACE E_NOINTERFACE
+
+/*
+ * An undetermined error occured inside the DInput subsystem
+ */
+#define DIERR_GENERIC E_FAIL
+
+/*
+ * The DInput subsystem couldn't allocate sufficient memory to complete the
+ * caller's request.
+ */
+#define DIERR_OUTOFMEMORY E_OUTOFMEMORY
+
+/*
+ * The function called is not supported at this time
+ */
+#define DIERR_UNSUPPORTED E_NOTIMPL
+
+/*
+ * This object has not been initialized
+ */
+#define DIERR_NOTINITIALIZED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
+
+/*
+ * This object is already initialized
+ */
+#define DIERR_ALREADYINITIALIZED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
+
+/*
+ * This object does not support aggregation
+ */
+#define DIERR_NOAGGREGATION CLASS_E_NOAGGREGATION
+
+/*
+ * Another app has a higher priority level, preventing this call from
+ * succeeding.
+ */
+#define DIERR_OTHERAPPHASPRIO E_ACCESSDENIED
+
+/*
+ * Access to the device has been lost. It must be re-acquired.
+ */
+#define DIERR_INPUTLOST \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
+
+/*
+ * The operation cannot be performed while the device is acquired.
+ */
+#define DIERR_ACQUIRED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
+
+/*
+ * The operation cannot be performed unless the device is acquired.
+ */
+#define DIERR_NOTACQUIRED \
+ MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
+
+/*
+ * The specified property cannot be changed.
+ */
+#define DIERR_READONLY E_ACCESSDENIED
+
+/*
+ * The device already has an event notification associated with it.
+ */
+#define DIERR_HANDLEEXISTS E_ACCESSDENIED
+
+/*
+ * Data is not yet available.
+ */
+#ifndef E_PENDING
+#define E_PENDING 0x8000000AL
+#endif
+
+/*
+ * Unable to IDirectInputJoyConfig_Acquire because the user
+ * does not have sufficient privileges to change the joystick
+ * configuration.
+ */
+#define DIERR_INSUFFICIENTPRIVS 0x80040200L
+
+/*
+ * The device is full.
+ */
+#define DIERR_DEVICEFULL 0x80040201L
+
+/*
+ * Not all the requested information fit into the buffer.
+ */
+#define DIERR_MOREDATA 0x80040202L
+
+/*
+ * The effect is not downloaded.
+ */
+#define DIERR_NOTDOWNLOADED 0x80040203L
+
+/*
+ * The device cannot be reinitialized because there are still effects
+ * attached to it.
+ */
+#define DIERR_HASEFFECTS 0x80040204L
+
+/*
+ * The operation cannot be performed unless the device is acquired
+ * in DISCL_EXCLUSIVE mode.
+ */
+#define DIERR_NOTEXCLUSIVEACQUIRED 0x80040205L
+
+/*
+ * The effect could not be downloaded because essential information
+ * is missing. For example, no axes have been associated with the
+ * effect, or no type-specific information has been created.
+ */
+#define DIERR_INCOMPLETEEFFECT 0x80040206L
+
+/*
+ * Attempted to read buffered device data from a device that is
+ * not buffered.
+ */
+#define DIERR_NOTBUFFERED 0x80040207L
+
+/*
+ * An attempt was made to modify parameters of an effect while it is
+ * playing. Not all hardware devices support altering the parameters
+ * of an effect while it is playing.
+ */
+#define DIERR_EFFECTPLAYING 0x80040208L
+
+/*
+ * The operation could not be completed because the device is not
+ * plugged in.
+ */
+#define DIERR_UNPLUGGED 0x80040209L
+
+/*
+ * SendDeviceData failed because more information was requested
+ * to be sent than can be sent to the device. Some devices have
+ * restrictions on how much data can be sent to them. (For example,
+ * there might be a limit on the number of buttons that can be
+ * pressed at once.)
+ */
+#define DIERR_REPORTFULL 0x8004020AL
+
+
+/*
+ * A mapper file function failed because reading or writing the user or IHV
+ * settings file failed.
+ */
+#define DIERR_MAPFILEFAIL 0x8004020BL
+
+
+/*--- DINPUT Mapper Definitions: New for Dx8 ---*/
+
+
+/*--- Keyboard
+ Physical Keyboard Device ---*/
+
+#define DIKEYBOARD_ESCAPE 0x81000401
+#define DIKEYBOARD_1 0x81000402
+#define DIKEYBOARD_2 0x81000403
+#define DIKEYBOARD_3 0x81000404
+#define DIKEYBOARD_4 0x81000405
+#define DIKEYBOARD_5 0x81000406
+#define DIKEYBOARD_6 0x81000407
+#define DIKEYBOARD_7 0x81000408
+#define DIKEYBOARD_8 0x81000409
+#define DIKEYBOARD_9 0x8100040A
+#define DIKEYBOARD_0 0x8100040B
+#define DIKEYBOARD_MINUS 0x8100040C /* - on main keyboard */
+#define DIKEYBOARD_EQUALS 0x8100040D
+#define DIKEYBOARD_BACK 0x8100040E /* backspace */
+#define DIKEYBOARD_TAB 0x8100040F
+#define DIKEYBOARD_Q 0x81000410
+#define DIKEYBOARD_W 0x81000411
+#define DIKEYBOARD_E 0x81000412
+#define DIKEYBOARD_R 0x81000413
+#define DIKEYBOARD_T 0x81000414
+#define DIKEYBOARD_Y 0x81000415
+#define DIKEYBOARD_U 0x81000416
+#define DIKEYBOARD_I 0x81000417
+#define DIKEYBOARD_O 0x81000418
+#define DIKEYBOARD_P 0x81000419
+#define DIKEYBOARD_LBRACKET 0x8100041A
+#define DIKEYBOARD_RBRACKET 0x8100041B
+#define DIKEYBOARD_RETURN 0x8100041C /* Enter on main keyboard */
+#define DIKEYBOARD_LCONTROL 0x8100041D
+#define DIKEYBOARD_A 0x8100041E
+#define DIKEYBOARD_S 0x8100041F
+#define DIKEYBOARD_D 0x81000420
+#define DIKEYBOARD_F 0x81000421
+#define DIKEYBOARD_G 0x81000422
+#define DIKEYBOARD_H 0x81000423
+#define DIKEYBOARD_J 0x81000424
+#define DIKEYBOARD_K 0x81000425
+#define DIKEYBOARD_L 0x81000426
+#define DIKEYBOARD_SEMICOLON 0x81000427
+#define DIKEYBOARD_APOSTROPHE 0x81000428
+#define DIKEYBOARD_GRAVE 0x81000429 /* accent grave */
+#define DIKEYBOARD_LSHIFT 0x8100042A
+#define DIKEYBOARD_BACKSLASH 0x8100042B
+#define DIKEYBOARD_Z 0x8100042C
+#define DIKEYBOARD_X 0x8100042D
+#define DIKEYBOARD_C 0x8100042E
+#define DIKEYBOARD_V 0x8100042F
+#define DIKEYBOARD_B 0x81000430
+#define DIKEYBOARD_N 0x81000431
+#define DIKEYBOARD_M 0x81000432
+#define DIKEYBOARD_COMMA 0x81000433
+#define DIKEYBOARD_PERIOD 0x81000434 /* . on main keyboard */
+#define DIKEYBOARD_SLASH 0x81000435 /* / on main keyboard */
+#define DIKEYBOARD_RSHIFT 0x81000436
+#define DIKEYBOARD_MULTIPLY 0x81000437 /* * on numeric keypad */
+#define DIKEYBOARD_LMENU 0x81000438 /* left Alt */
+#define DIKEYBOARD_SPACE 0x81000439
+#define DIKEYBOARD_CAPITAL 0x8100043A
+#define DIKEYBOARD_F1 0x8100043B
+#define DIKEYBOARD_F2 0x8100043C
+#define DIKEYBOARD_F3 0x8100043D
+#define DIKEYBOARD_F4 0x8100043E
+#define DIKEYBOARD_F5 0x8100043F
+#define DIKEYBOARD_F6 0x81000440
+#define DIKEYBOARD_F7 0x81000441
+#define DIKEYBOARD_F8 0x81000442
+#define DIKEYBOARD_F9 0x81000443
+#define DIKEYBOARD_F10 0x81000444
+#define DIKEYBOARD_NUMLOCK 0x81000445
+#define DIKEYBOARD_SCROLL 0x81000446 /* Scroll Lock */
+#define DIKEYBOARD_NUMPAD7 0x81000447
+#define DIKEYBOARD_NUMPAD8 0x81000448
+#define DIKEYBOARD_NUMPAD9 0x81000449
+#define DIKEYBOARD_SUBTRACT 0x8100044A /* - on numeric keypad */
+#define DIKEYBOARD_NUMPAD4 0x8100044B
+#define DIKEYBOARD_NUMPAD5 0x8100044C
+#define DIKEYBOARD_NUMPAD6 0x8100044D
+#define DIKEYBOARD_ADD 0x8100044E /* + on numeric keypad */
+#define DIKEYBOARD_NUMPAD1 0x8100044F
+#define DIKEYBOARD_NUMPAD2 0x81000450
+#define DIKEYBOARD_NUMPAD3 0x81000451
+#define DIKEYBOARD_NUMPAD0 0x81000452
+#define DIKEYBOARD_DECIMAL 0x81000453 /* . on numeric keypad */
+#define DIKEYBOARD_OEM_102 0x81000456 /* <> or \| on RT 102-key keyboard (Non-U.S.) */
+#define DIKEYBOARD_F11 0x81000457
+#define DIKEYBOARD_F12 0x81000458
+#define DIKEYBOARD_F13 0x81000464 /* (NEC PC98) */
+#define DIKEYBOARD_F14 0x81000465 /* (NEC PC98) */
+#define DIKEYBOARD_F15 0x81000466 /* (NEC PC98) */
+#define DIKEYBOARD_KANA 0x81000470 /* (Japanese keyboard) */
+#define DIKEYBOARD_ABNT_C1 0x81000473 /* /? on Brazilian keyboard */
+#define DIKEYBOARD_CONVERT 0x81000479 /* (Japanese keyboard) */
+#define DIKEYBOARD_NOCONVERT 0x8100047B /* (Japanese keyboard) */
+#define DIKEYBOARD_YEN 0x8100047D /* (Japanese keyboard) */
+#define DIKEYBOARD_ABNT_C2 0x8100047E /* Numpad . on Brazilian keyboard */
+#define DIKEYBOARD_NUMPADEQUALS 0x8100048D /* = on numeric keypad (NEC PC98) */
+#define DIKEYBOARD_PREVTRACK 0x81000490 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
+#define DIKEYBOARD_AT 0x81000491 /* (NEC PC98) */
+#define DIKEYBOARD_COLON 0x81000492 /* (NEC PC98) */
+#define DIKEYBOARD_UNDERLINE 0x81000493 /* (NEC PC98) */
+#define DIKEYBOARD_KANJI 0x81000494 /* (Japanese keyboard) */
+#define DIKEYBOARD_STOP 0x81000495 /* (NEC PC98) */
+#define DIKEYBOARD_AX 0x81000496 /* (Japan AX) */
+#define DIKEYBOARD_UNLABELED 0x81000497 /* (J3100) */
+#define DIKEYBOARD_NEXTTRACK 0x81000499 /* Next Track */
+#define DIKEYBOARD_NUMPADENTER 0x8100049C /* Enter on numeric keypad */
+#define DIKEYBOARD_RCONTROL 0x8100049D
+#define DIKEYBOARD_MUTE 0x810004A0 /* Mute */
+#define DIKEYBOARD_CALCULATOR 0x810004A1 /* Calculator */
+#define DIKEYBOARD_PLAYPAUSE 0x810004A2 /* Play / Pause */
+#define DIKEYBOARD_MEDIASTOP 0x810004A4 /* Media Stop */
+#define DIKEYBOARD_VOLUMEDOWN 0x810004AE /* Volume - */
+#define DIKEYBOARD_VOLUMEUP 0x810004B0 /* Volume + */
+#define DIKEYBOARD_WEBHOME 0x810004B2 /* Web home */
+#define DIKEYBOARD_NUMPADCOMMA 0x810004B3 /* , on numeric keypad (NEC PC98) */
+#define DIKEYBOARD_DIVIDE 0x810004B5 /* / on numeric keypad */
+#define DIKEYBOARD_SYSRQ 0x810004B7
+#define DIKEYBOARD_RMENU 0x810004B8 /* right Alt */
+#define DIKEYBOARD_PAUSE 0x810004C5 /* Pause */
+#define DIKEYBOARD_HOME 0x810004C7 /* Home on arrow keypad */
+#define DIKEYBOARD_UP 0x810004C8 /* UpArrow on arrow keypad */
+#define DIKEYBOARD_PRIOR 0x810004C9 /* PgUp on arrow keypad */
+#define DIKEYBOARD_LEFT 0x810004CB /* LeftArrow on arrow keypad */
+#define DIKEYBOARD_RIGHT 0x810004CD /* RightArrow on arrow keypad */
+#define DIKEYBOARD_END 0x810004CF /* End on arrow keypad */
+#define DIKEYBOARD_DOWN 0x810004D0 /* DownArrow on arrow keypad */
+#define DIKEYBOARD_NEXT 0x810004D1 /* PgDn on arrow keypad */
+#define DIKEYBOARD_INSERT 0x810004D2 /* Insert on arrow keypad */
+#define DIKEYBOARD_DELETE 0x810004D3 /* Delete on arrow keypad */
+#define DIKEYBOARD_LWIN 0x810004DB /* Left Windows key */
+#define DIKEYBOARD_RWIN 0x810004DC /* Right Windows key */
+#define DIKEYBOARD_APPS 0x810004DD /* AppMenu key */
+#define DIKEYBOARD_POWER 0x810004DE /* System Power */
+#define DIKEYBOARD_SLEEP 0x810004DF /* System Sleep */
+#define DIKEYBOARD_WAKE 0x810004E3 /* System Wake */
+#define DIKEYBOARD_WEBSEARCH 0x810004E5 /* Web Search */
+#define DIKEYBOARD_WEBFAVORITES 0x810004E6 /* Web Favorites */
+#define DIKEYBOARD_WEBREFRESH 0x810004E7 /* Web Refresh */
+#define DIKEYBOARD_WEBSTOP 0x810004E8 /* Web Stop */
+#define DIKEYBOARD_WEBFORWARD 0x810004E9 /* Web Forward */
+#define DIKEYBOARD_WEBBACK 0x810004EA /* Web Back */
+#define DIKEYBOARD_MYCOMPUTER 0x810004EB /* My Computer */
+#define DIKEYBOARD_MAIL 0x810004EC /* Mail */
+#define DIKEYBOARD_MEDIASELECT 0x810004ED /* Media Select */
+
+
+/*--- MOUSE
+ Physical Mouse Device ---*/
+
+#define DIMOUSE_XAXISAB (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates */
+#define DIMOUSE_YAXISAB (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
+#define DIMOUSE_XAXIS (0x82000300 |DIMOFS_X ) /* X Axis */
+#define DIMOUSE_YAXIS (0x82000300 |DIMOFS_Y ) /* Y Axis */
+#define DIMOUSE_WHEEL (0x82000300 |DIMOFS_Z ) /* Z Axis */
+#define DIMOUSE_BUTTON0 (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
+#define DIMOUSE_BUTTON1 (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
+#define DIMOUSE_BUTTON2 (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
+#define DIMOUSE_BUTTON3 (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
+#define DIMOUSE_BUTTON4 (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
+#define DIMOUSE_BUTTON5 (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
+#define DIMOUSE_BUTTON6 (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
+#define DIMOUSE_BUTTON7 (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
+
+
+/*--- VOICE
+ Physical Dplay Voice Device ---*/
+
+#define DIVOICE_CHANNEL1 0x83000401
+#define DIVOICE_CHANNEL2 0x83000402
+#define DIVOICE_CHANNEL3 0x83000403
+#define DIVOICE_CHANNEL4 0x83000404
+#define DIVOICE_CHANNEL5 0x83000405
+#define DIVOICE_CHANNEL6 0x83000406
+#define DIVOICE_CHANNEL7 0x83000407
+#define DIVOICE_CHANNEL8 0x83000408
+#define DIVOICE_TEAM 0x83000409
+#define DIVOICE_ALL 0x8300040A
+#define DIVOICE_RECORDMUTE 0x8300040B
+#define DIVOICE_PLAYBACKMUTE 0x8300040C
+#define DIVOICE_TRANSMIT 0x8300040D
+
+#define DIVOICE_VOICECOMMAND 0x83000410
+
+
+/*--- Driving Simulator - Racing
+ Vehicle control is primary objective ---*/
+#define DIVIRTUAL_DRIVING_RACE 0x01000000
+#define DIAXIS_DRIVINGR_STEER 0x01008A01 /* Steering */
+#define DIAXIS_DRIVINGR_ACCELERATE 0x01039202 /* Accelerate */
+#define DIAXIS_DRIVINGR_BRAKE 0x01041203 /* Brake-Axis */
+#define DIBUTTON_DRIVINGR_SHIFTUP 0x01000C01 /* Shift to next higher gear */
+#define DIBUTTON_DRIVINGR_SHIFTDOWN 0x01000C02 /* Shift to next lower gear */
+#define DIBUTTON_DRIVINGR_VIEW 0x01001C03 /* Cycle through view options */
+#define DIBUTTON_DRIVINGR_MENU 0x010004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE 0x01014A04 /* Some devices combine accelerate and brake in a single axis */
+#define DIHATSWITCH_DRIVINGR_GLANCE 0x01004601 /* Look around */
+#define DIBUTTON_DRIVINGR_BRAKE 0x01004C04 /* Brake-button */
+#define DIBUTTON_DRIVINGR_DASHBOARD 0x01004405 /* Select next dashboard option */
+#define DIBUTTON_DRIVINGR_AIDS 0x01004406 /* Driver correction aids */
+#define DIBUTTON_DRIVINGR_MAP 0x01004407 /* Display Driving Map */
+#define DIBUTTON_DRIVINGR_BOOST 0x01004408 /* Turbo Boost */
+#define DIBUTTON_DRIVINGR_PIT 0x01004409 /* Pit stop notification */
+#define DIBUTTON_DRIVINGR_ACCELERATE_LINK 0x0103D4E0 /* Fallback Accelerate button */
+#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK 0x0100CCE4 /* Fallback Steer Left button */
+#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK 0x0100CCEC /* Fallback Steer Right button */
+#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK 0x0107C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK 0x0107C4EC /* Fallback Glance Right button */
+#define DIBUTTON_DRIVINGR_DEVICE 0x010044FE /* Show input device and controls */
+#define DIBUTTON_DRIVINGR_PAUSE 0x010044FC /* Start / Pause / Restart game */
+
+/*--- Driving Simulator - Combat
+ Combat from within a vehicle is primary objective ---*/
+#define DIVIRTUAL_DRIVING_COMBAT 0x02000000
+#define DIAXIS_DRIVINGC_STEER 0x02008A01 /* Steering */
+#define DIAXIS_DRIVINGC_ACCELERATE 0x02039202 /* Accelerate */
+#define DIAXIS_DRIVINGC_BRAKE 0x02041203 /* Brake-axis */
+#define DIBUTTON_DRIVINGC_FIRE 0x02000C01 /* Fire */
+#define DIBUTTON_DRIVINGC_WEAPONS 0x02000C02 /* Select next weapon */
+#define DIBUTTON_DRIVINGC_TARGET 0x02000C03 /* Select next available target */
+#define DIBUTTON_DRIVINGC_MENU 0x020004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE 0x02014A04 /* Some devices combine accelerate and brake in a single axis */
+#define DIHATSWITCH_DRIVINGC_GLANCE 0x02004601 /* Look around */
+#define DIBUTTON_DRIVINGC_SHIFTUP 0x02004C04 /* Shift to next higher gear */
+#define DIBUTTON_DRIVINGC_SHIFTDOWN 0x02004C05 /* Shift to next lower gear */
+#define DIBUTTON_DRIVINGC_DASHBOARD 0x02004406 /* Select next dashboard option */
+#define DIBUTTON_DRIVINGC_AIDS 0x02004407 /* Driver correction aids */
+#define DIBUTTON_DRIVINGC_BRAKE 0x02004C08 /* Brake-button */
+#define DIBUTTON_DRIVINGC_FIRESECONDARY 0x02004C09 /* Alternative fire button */
+#define DIBUTTON_DRIVINGC_ACCELERATE_LINK 0x0203D4E0 /* Fallback Accelerate button */
+#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK 0x0200CCE4 /* Fallback Steer Left button */
+#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK 0x0200CCEC /* Fallback Steer Right button */
+#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK 0x0207C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK 0x0207C4EC /* Fallback Glance Right button */
+#define DIBUTTON_DRIVINGC_DEVICE 0x020044FE /* Show input device and controls */
+#define DIBUTTON_DRIVINGC_PAUSE 0x020044FC /* Start / Pause / Restart game */
+
+/*--- Driving Simulator - Tank
+ Combat from withing a tank is primary objective ---*/
+#define DIVIRTUAL_DRIVING_TANK 0x03000000
+#define DIAXIS_DRIVINGT_STEER 0x03008A01 /* Turn tank left / right */
+#define DIAXIS_DRIVINGT_BARREL 0x03010202 /* Raise / lower barrel */
+#define DIAXIS_DRIVINGT_ACCELERATE 0x03039203 /* Accelerate */
+#define DIAXIS_DRIVINGT_ROTATE 0x03020204 /* Turn barrel left / right */
+#define DIBUTTON_DRIVINGT_FIRE 0x03000C01 /* Fire */
+#define DIBUTTON_DRIVINGT_WEAPONS 0x03000C02 /* Select next weapon */
+#define DIBUTTON_DRIVINGT_TARGET 0x03000C03 /* Selects next available target */
+#define DIBUTTON_DRIVINGT_MENU 0x030004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_DRIVINGT_GLANCE 0x03004601 /* Look around */
+#define DIAXIS_DRIVINGT_BRAKE 0x03045205 /* Brake-axis */
+#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE 0x03014A06 /* Some devices combine accelerate and brake in a single axis */
+#define DIBUTTON_DRIVINGT_VIEW 0x03005C04 /* Cycle through view options */
+#define DIBUTTON_DRIVINGT_DASHBOARD 0x03005C05 /* Select next dashboard option */
+#define DIBUTTON_DRIVINGT_BRAKE 0x03004C06 /* Brake-button */
+#define DIBUTTON_DRIVINGT_FIRESECONDARY 0x03004C07 /* Alternative fire button */
+#define DIBUTTON_DRIVINGT_ACCELERATE_LINK 0x0303D4E0 /* Fallback Accelerate button */
+#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK 0x0300CCE4 /* Fallback Steer Left button */
+#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK 0x0300CCEC /* Fallback Steer Right button */
+#define DIBUTTON_DRIVINGT_BARREL_UP_LINK 0x030144E0 /* Fallback Barrel up button */
+#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK 0x030144E8 /* Fallback Barrel down button */
+#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK 0x030244E4 /* Fallback Rotate left button */
+#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK 0x030244EC /* Fallback Rotate right button */
+#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK 0x0307C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK 0x0307C4EC /* Fallback Glance Right button */
+#define DIBUTTON_DRIVINGT_DEVICE 0x030044FE /* Show input device and controls */
+#define DIBUTTON_DRIVINGT_PAUSE 0x030044FC /* Start / Pause / Restart game */
+
+/*--- Flight Simulator - Civilian
+ Plane control is the primary objective ---*/
+#define DIVIRTUAL_FLYING_CIVILIAN 0x04000000
+#define DIAXIS_FLYINGC_BANK 0x04008A01 /* Roll ship left / right */
+#define DIAXIS_FLYINGC_PITCH 0x04010A02 /* Nose up / down */
+#define DIAXIS_FLYINGC_THROTTLE 0x04039203 /* Throttle */
+#define DIBUTTON_FLYINGC_VIEW 0x04002401 /* Cycle through view options */
+#define DIBUTTON_FLYINGC_DISPLAY 0x04002402 /* Select next dashboard / heads up display option */
+#define DIBUTTON_FLYINGC_GEAR 0x04002C03 /* Gear up / down */
+#define DIBUTTON_FLYINGC_MENU 0x040004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_FLYINGC_GLANCE 0x04004601 /* Look around */
+#define DIAXIS_FLYINGC_BRAKE 0x04046A04 /* Apply Brake */
+#define DIAXIS_FLYINGC_RUDDER 0x04025205 /* Yaw ship left/right */
+#define DIAXIS_FLYINGC_FLAPS 0x04055A06 /* Flaps */
+#define DIBUTTON_FLYINGC_FLAPSUP 0x04006404 /* Increment stepping up until fully retracted */
+#define DIBUTTON_FLYINGC_FLAPSDOWN 0x04006405 /* Decrement stepping down until fully extended */
+#define DIBUTTON_FLYINGC_BRAKE_LINK 0x04046CE0 /* Fallback brake button */
+#define DIBUTTON_FLYINGC_FASTER_LINK 0x0403D4E0 /* Fallback throttle up button */
+#define DIBUTTON_FLYINGC_SLOWER_LINK 0x0403D4E8 /* Fallback throttle down button */
+#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK 0x0407C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK 0x0407C4EC /* Fallback Glance Right button */
+#define DIBUTTON_FLYINGC_GLANCE_UP_LINK 0x0407C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK 0x0407C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_FLYINGC_DEVICE 0x040044FE /* Show input device and controls */
+#define DIBUTTON_FLYINGC_PAUSE 0x040044FC /* Start / Pause / Restart game */
+
+/*--- Flight Simulator - Military
+ Aerial combat is the primary objective ---*/
+#define DIVIRTUAL_FLYING_MILITARY 0x05000000
+#define DIAXIS_FLYINGM_BANK 0x05008A01 /* Bank - Roll ship left / right */
+#define DIAXIS_FLYINGM_PITCH 0x05010A02 /* Pitch - Nose up / down */
+#define DIAXIS_FLYINGM_THROTTLE 0x05039203 /* Throttle - faster / slower */
+#define DIBUTTON_FLYINGM_FIRE 0x05000C01 /* Fire */
+#define DIBUTTON_FLYINGM_WEAPONS 0x05000C02 /* Select next weapon */
+#define DIBUTTON_FLYINGM_TARGET 0x05000C03 /* Selects next available target */
+#define DIBUTTON_FLYINGM_MENU 0x050004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_FLYINGM_GLANCE 0x05004601 /* Look around */
+#define DIBUTTON_FLYINGM_COUNTER 0x05005C04 /* Activate counter measures */
+#define DIAXIS_FLYINGM_RUDDER 0x05024A04 /* Rudder - Yaw ship left/right */
+#define DIAXIS_FLYINGM_BRAKE 0x05046205 /* Brake-axis */
+#define DIBUTTON_FLYINGM_VIEW 0x05006405 /* Cycle through view options */
+#define DIBUTTON_FLYINGM_DISPLAY 0x05006406 /* Select next dashboard option */
+#define DIAXIS_FLYINGM_FLAPS 0x05055206 /* Flaps */
+#define DIBUTTON_FLYINGM_FLAPSUP 0x05005407 /* Increment stepping up until fully retracted */
+#define DIBUTTON_FLYINGM_FLAPSDOWN 0x05005408 /* Decrement stepping down until fully extended */
+#define DIBUTTON_FLYINGM_FIRESECONDARY 0x05004C09 /* Alternative fire button */
+#define DIBUTTON_FLYINGM_GEAR 0x0500640A /* Gear up / down */
+#define DIBUTTON_FLYINGM_BRAKE_LINK 0x050464E0 /* Fallback brake button */
+#define DIBUTTON_FLYINGM_FASTER_LINK 0x0503D4E0 /* Fallback throttle up button */
+#define DIBUTTON_FLYINGM_SLOWER_LINK 0x0503D4E8 /* Fallback throttle down button */
+#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK 0x0507C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK 0x0507C4EC /* Fallback Glance Right button */
+#define DIBUTTON_FLYINGM_GLANCE_UP_LINK 0x0507C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK 0x0507C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_FLYINGM_DEVICE 0x050044FE /* Show input device and controls */
+#define DIBUTTON_FLYINGM_PAUSE 0x050044FC /* Start / Pause / Restart game */
+
+/*--- Flight Simulator - Combat Helicopter
+ Combat from helicopter is primary objective ---*/
+#define DIVIRTUAL_FLYING_HELICOPTER 0x06000000
+#define DIAXIS_FLYINGH_BANK 0x06008A01 /* Bank - Roll ship left / right */
+#define DIAXIS_FLYINGH_PITCH 0x06010A02 /* Pitch - Nose up / down */
+#define DIAXIS_FLYINGH_COLLECTIVE 0x06018A03 /* Collective - Blade pitch/power */
+#define DIBUTTON_FLYINGH_FIRE 0x06001401 /* Fire */
+#define DIBUTTON_FLYINGH_WEAPONS 0x06001402 /* Select next weapon */
+#define DIBUTTON_FLYINGH_TARGET 0x06001403 /* Selects next available target */
+#define DIBUTTON_FLYINGH_MENU 0x060004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_FLYINGH_GLANCE 0x06004601 /* Look around */
+#define DIAXIS_FLYINGH_TORQUE 0x06025A04 /* Torque - Rotate ship around left / right axis */
+#define DIAXIS_FLYINGH_THROTTLE 0x0603DA05 /* Throttle */
+#define DIBUTTON_FLYINGH_COUNTER 0x06005404 /* Activate counter measures */
+#define DIBUTTON_FLYINGH_VIEW 0x06006405 /* Cycle through view options */
+#define DIBUTTON_FLYINGH_GEAR 0x06006406 /* Gear up / down */
+#define DIBUTTON_FLYINGH_FIRESECONDARY 0x06004C07 /* Alternative fire button */
+#define DIBUTTON_FLYINGH_FASTER_LINK 0x0603DCE0 /* Fallback throttle up button */
+#define DIBUTTON_FLYINGH_SLOWER_LINK 0x0603DCE8 /* Fallback throttle down button */
+#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK 0x0607C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK 0x0607C4EC /* Fallback Glance Right button */
+#define DIBUTTON_FLYINGH_GLANCE_UP_LINK 0x0607C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK 0x0607C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_FLYINGH_DEVICE 0x060044FE /* Show input device and controls */
+#define DIBUTTON_FLYINGH_PAUSE 0x060044FC /* Start / Pause / Restart game */
+
+/*--- Space Simulator - Combat
+ Space Simulator with weapons ---*/
+#define DIVIRTUAL_SPACESIM 0x07000000
+#define DIAXIS_SPACESIM_LATERAL 0x07008201 /* Move ship left / right */
+#define DIAXIS_SPACESIM_MOVE 0x07010202 /* Move ship forward/backward */
+#define DIAXIS_SPACESIM_THROTTLE 0x07038203 /* Throttle - Engine speed */
+#define DIBUTTON_SPACESIM_FIRE 0x07000401 /* Fire */
+#define DIBUTTON_SPACESIM_WEAPONS 0x07000402 /* Select next weapon */
+#define DIBUTTON_SPACESIM_TARGET 0x07000403 /* Selects next available target */
+#define DIBUTTON_SPACESIM_MENU 0x070004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_SPACESIM_GLANCE 0x07004601 /* Look around */
+#define DIAXIS_SPACESIM_CLIMB 0x0701C204 /* Climb - Pitch ship up/down */
+#define DIAXIS_SPACESIM_ROTATE 0x07024205 /* Rotate - Turn ship left/right */
+#define DIBUTTON_SPACESIM_VIEW 0x07004404 /* Cycle through view options */
+#define DIBUTTON_SPACESIM_DISPLAY 0x07004405 /* Select next dashboard / heads up display option */
+#define DIBUTTON_SPACESIM_RAISE 0x07004406 /* Raise ship while maintaining current pitch */
+#define DIBUTTON_SPACESIM_LOWER 0x07004407 /* Lower ship while maintaining current pitch */
+#define DIBUTTON_SPACESIM_GEAR 0x07004408 /* Gear up / down */
+#define DIBUTTON_SPACESIM_FIRESECONDARY 0x07004409 /* Alternative fire button */
+#define DIBUTTON_SPACESIM_LEFT_LINK 0x0700C4E4 /* Fallback move left button */
+#define DIBUTTON_SPACESIM_RIGHT_LINK 0x0700C4EC /* Fallback move right button */
+#define DIBUTTON_SPACESIM_FORWARD_LINK 0x070144E0 /* Fallback move forward button */
+#define DIBUTTON_SPACESIM_BACKWARD_LINK 0x070144E8 /* Fallback move backwards button */
+#define DIBUTTON_SPACESIM_FASTER_LINK 0x0703C4E0 /* Fallback throttle up button */
+#define DIBUTTON_SPACESIM_SLOWER_LINK 0x0703C4E8 /* Fallback throttle down button */
+#define DIBUTTON_SPACESIM_TURN_LEFT_LINK 0x070244E4 /* Fallback turn left button */
+#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK 0x070244EC /* Fallback turn right button */
+#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK 0x0707C4E4 /* Fallback Glance Left button */
+#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK 0x0707C4EC /* Fallback Glance Right button */
+#define DIBUTTON_SPACESIM_GLANCE_UP_LINK 0x0707C4E0 /* Fallback Glance Up button */
+#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK 0x0707C4E8 /* Fallback Glance Down button */
+#define DIBUTTON_SPACESIM_DEVICE 0x070044FE /* Show input device and controls */
+#define DIBUTTON_SPACESIM_PAUSE 0x070044FC /* Start / Pause / Restart game */
+
+/*--- Fighting - First Person
+ Hand to Hand combat is primary objective ---*/
+#define DIVIRTUAL_FIGHTING_HAND2HAND 0x08000000
+#define DIAXIS_FIGHTINGH_LATERAL 0x08008201 /* Sidestep left/right */
+#define DIAXIS_FIGHTINGH_MOVE 0x08010202 /* Move forward/backward */
+#define DIBUTTON_FIGHTINGH_PUNCH 0x08000401 /* Punch */
+#define DIBUTTON_FIGHTINGH_KICK 0x08000402 /* Kick */
+#define DIBUTTON_FIGHTINGH_BLOCK 0x08000403 /* Block */
+#define DIBUTTON_FIGHTINGH_CROUCH 0x08000404 /* Crouch */
+#define DIBUTTON_FIGHTINGH_JUMP 0x08000405 /* Jump */
+#define DIBUTTON_FIGHTINGH_SPECIAL1 0x08000406 /* Apply first special move */
+#define DIBUTTON_FIGHTINGH_SPECIAL2 0x08000407 /* Apply second special move */
+#define DIBUTTON_FIGHTINGH_MENU 0x080004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_FIGHTINGH_SELECT 0x08004408 /* Select special move */
+#define DIHATSWITCH_FIGHTINGH_SLIDE 0x08004601 /* Look around */
+#define DIBUTTON_FIGHTINGH_DISPLAY 0x08004409 /* Shows next on-screen display option */
+#define DIAXIS_FIGHTINGH_ROTATE 0x08024203 /* Rotate - Turn body left/right */
+#define DIBUTTON_FIGHTINGH_DODGE 0x0800440A /* Dodge */
+#define DIBUTTON_FIGHTINGH_LEFT_LINK 0x0800C4E4 /* Fallback left sidestep button */
+#define DIBUTTON_FIGHTINGH_RIGHT_LINK 0x0800C4EC /* Fallback right sidestep button */
+#define DIBUTTON_FIGHTINGH_FORWARD_LINK 0x080144E0 /* Fallback forward button */
+#define DIBUTTON_FIGHTINGH_BACKWARD_LINK 0x080144E8 /* Fallback backward button */
+#define DIBUTTON_FIGHTINGH_DEVICE 0x080044FE /* Show input device and controls */
+#define DIBUTTON_FIGHTINGH_PAUSE 0x080044FC /* Start / Pause / Restart game */
+
+/*--- Fighting - First Person Shooting
+ Navigation and combat are primary objectives ---*/
+#define DIVIRTUAL_FIGHTING_FPS 0x09000000
+#define DIAXIS_FPS_ROTATE 0x09008201 /* Rotate character left/right */
+#define DIAXIS_FPS_MOVE 0x09010202 /* Move forward/backward */
+#define DIBUTTON_FPS_FIRE 0x09000401 /* Fire */
+#define DIBUTTON_FPS_WEAPONS 0x09000402 /* Select next weapon */
+#define DIBUTTON_FPS_APPLY 0x09000403 /* Use item */
+#define DIBUTTON_FPS_SELECT 0x09000404 /* Select next inventory item */
+#define DIBUTTON_FPS_CROUCH 0x09000405 /* Crouch/ climb down/ swim down */
+#define DIBUTTON_FPS_JUMP 0x09000406 /* Jump/ climb up/ swim up */
+#define DIAXIS_FPS_LOOKUPDOWN 0x09018203 /* Look up / down */
+#define DIBUTTON_FPS_STRAFE 0x09000407 /* Enable strafing while active */
+#define DIBUTTON_FPS_MENU 0x090004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_FPS_GLANCE 0x09004601 /* Look around */
+#define DIBUTTON_FPS_DISPLAY 0x09004408 /* Shows next on-screen display option/ map */
+#define DIAXIS_FPS_SIDESTEP 0x09024204 /* Sidestep */
+#define DIBUTTON_FPS_DODGE 0x09004409 /* Dodge */
+#define DIBUTTON_FPS_GLANCEL 0x0900440A /* Glance Left */
+#define DIBUTTON_FPS_GLANCER 0x0900440B /* Glance Right */
+#define DIBUTTON_FPS_FIRESECONDARY 0x0900440C /* Alternative fire button */
+#define DIBUTTON_FPS_ROTATE_LEFT_LINK 0x0900C4E4 /* Fallback rotate left button */
+#define DIBUTTON_FPS_ROTATE_RIGHT_LINK 0x0900C4EC /* Fallback rotate right button */
+#define DIBUTTON_FPS_FORWARD_LINK 0x090144E0 /* Fallback forward button */
+#define DIBUTTON_FPS_BACKWARD_LINK 0x090144E8 /* Fallback backward button */
+#define DIBUTTON_FPS_GLANCE_UP_LINK 0x0901C4E0 /* Fallback look up button */
+#define DIBUTTON_FPS_GLANCE_DOWN_LINK 0x0901C4E8 /* Fallback look down button */
+#define DIBUTTON_FPS_STEP_LEFT_LINK 0x090244E4 /* Fallback step left button */
+#define DIBUTTON_FPS_STEP_RIGHT_LINK 0x090244EC /* Fallback step right button */
+#define DIBUTTON_FPS_DEVICE 0x090044FE /* Show input device and controls */
+#define DIBUTTON_FPS_PAUSE 0x090044FC /* Start / Pause / Restart game */
+
+/*--- Fighting - Third Person action
+ Perspective of camera is behind the main character ---*/
+#define DIVIRTUAL_FIGHTING_THIRDPERSON 0x0A000000
+#define DIAXIS_TPS_TURN 0x0A020201 /* Turn left/right */
+#define DIAXIS_TPS_MOVE 0x0A010202 /* Move forward/backward */
+#define DIBUTTON_TPS_RUN 0x0A000401 /* Run or walk toggle switch */
+#define DIBUTTON_TPS_ACTION 0x0A000402 /* Action Button */
+#define DIBUTTON_TPS_SELECT 0x0A000403 /* Select next weapon */
+#define DIBUTTON_TPS_USE 0x0A000404 /* Use inventory item currently selected */
+#define DIBUTTON_TPS_JUMP 0x0A000405 /* Character Jumps */
+#define DIBUTTON_TPS_MENU 0x0A0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_TPS_GLANCE 0x0A004601 /* Look around */
+#define DIBUTTON_TPS_VIEW 0x0A004406 /* Select camera view */
+#define DIBUTTON_TPS_STEPLEFT 0x0A004407 /* Character takes a left step */
+#define DIBUTTON_TPS_STEPRIGHT 0x0A004408 /* Character takes a right step */
+#define DIAXIS_TPS_STEP 0x0A00C203 /* Character steps left/right */
+#define DIBUTTON_TPS_DODGE 0x0A004409 /* Character dodges or ducks */
+#define DIBUTTON_TPS_INVENTORY 0x0A00440A /* Cycle through inventory */
+#define DIBUTTON_TPS_TURN_LEFT_LINK 0x0A0244E4 /* Fallback turn left button */
+#define DIBUTTON_TPS_TURN_RIGHT_LINK 0x0A0244EC /* Fallback turn right button */
+#define DIBUTTON_TPS_FORWARD_LINK 0x0A0144E0 /* Fallback forward button */
+#define DIBUTTON_TPS_BACKWARD_LINK 0x0A0144E8 /* Fallback backward button */
+#define DIBUTTON_TPS_GLANCE_UP_LINK 0x0A07C4E0 /* Fallback look up button */
+#define DIBUTTON_TPS_GLANCE_DOWN_LINK 0x0A07C4E8 /* Fallback look down button */
+#define DIBUTTON_TPS_GLANCE_LEFT_LINK 0x0A07C4E4 /* Fallback glance up button */
+#define DIBUTTON_TPS_GLANCE_RIGHT_LINK 0x0A07C4EC /* Fallback glance right button */
+#define DIBUTTON_TPS_DEVICE 0x0A0044FE /* Show input device and controls */
+#define DIBUTTON_TPS_PAUSE 0x0A0044FC /* Start / Pause / Restart game */
+
+/*--- Strategy - Role Playing
+ Navigation and problem solving are primary actions ---*/
+#define DIVIRTUAL_STRATEGY_ROLEPLAYING 0x0B000000
+#define DIAXIS_STRATEGYR_LATERAL 0x0B008201 /* sidestep - left/right */
+#define DIAXIS_STRATEGYR_MOVE 0x0B010202 /* move forward/backward */
+#define DIBUTTON_STRATEGYR_GET 0x0B000401 /* Acquire item */
+#define DIBUTTON_STRATEGYR_APPLY 0x0B000402 /* Use selected item */
+#define DIBUTTON_STRATEGYR_SELECT 0x0B000403 /* Select nextitem */
+#define DIBUTTON_STRATEGYR_ATTACK 0x0B000404 /* Attack */
+#define DIBUTTON_STRATEGYR_CAST 0x0B000405 /* Cast Spell */
+#define DIBUTTON_STRATEGYR_CROUCH 0x0B000406 /* Crouch */
+#define DIBUTTON_STRATEGYR_JUMP 0x0B000407 /* Jump */
+#define DIBUTTON_STRATEGYR_MENU 0x0B0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_STRATEGYR_GLANCE 0x0B004601 /* Look around */
+#define DIBUTTON_STRATEGYR_MAP 0x0B004408 /* Cycle through map options */
+#define DIBUTTON_STRATEGYR_DISPLAY 0x0B004409 /* Shows next on-screen display option */
+#define DIAXIS_STRATEGYR_ROTATE 0x0B024203 /* Turn body left/right */
+#define DIBUTTON_STRATEGYR_LEFT_LINK 0x0B00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_STRATEGYR_RIGHT_LINK 0x0B00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_STRATEGYR_FORWARD_LINK 0x0B0144E0 /* Fallback move forward button */
+#define DIBUTTON_STRATEGYR_BACK_LINK 0x0B0144E8 /* Fallback move backward button */
+#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK 0x0B0244E4 /* Fallback turn body left button */
+#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK 0x0B0244EC /* Fallback turn body right button */
+#define DIBUTTON_STRATEGYR_DEVICE 0x0B0044FE /* Show input device and controls */
+#define DIBUTTON_STRATEGYR_PAUSE 0x0B0044FC /* Start / Pause / Restart game */
+
+/*--- Strategy - Turn based
+ Navigation and problem solving are primary actions ---*/
+#define DIVIRTUAL_STRATEGY_TURN 0x0C000000
+#define DIAXIS_STRATEGYT_LATERAL 0x0C008201 /* Sidestep left/right */
+#define DIAXIS_STRATEGYT_MOVE 0x0C010202 /* Move forward/backwards */
+#define DIBUTTON_STRATEGYT_SELECT 0x0C000401 /* Select unit or object */
+#define DIBUTTON_STRATEGYT_INSTRUCT 0x0C000402 /* Cycle through instructions */
+#define DIBUTTON_STRATEGYT_APPLY 0x0C000403 /* Apply selected instruction */
+#define DIBUTTON_STRATEGYT_TEAM 0x0C000404 /* Select next team / cycle through all */
+#define DIBUTTON_STRATEGYT_TURN 0x0C000405 /* Indicate turn over */
+#define DIBUTTON_STRATEGYT_MENU 0x0C0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_STRATEGYT_ZOOM 0x0C004406 /* Zoom - in / out */
+#define DIBUTTON_STRATEGYT_MAP 0x0C004407 /* cycle through map options */
+#define DIBUTTON_STRATEGYT_DISPLAY 0x0C004408 /* shows next on-screen display options */
+#define DIBUTTON_STRATEGYT_LEFT_LINK 0x0C00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_STRATEGYT_RIGHT_LINK 0x0C00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_STRATEGYT_FORWARD_LINK 0x0C0144E0 /* Fallback move forward button */
+#define DIBUTTON_STRATEGYT_BACK_LINK 0x0C0144E8 /* Fallback move back button */
+#define DIBUTTON_STRATEGYT_DEVICE 0x0C0044FE /* Show input device and controls */
+#define DIBUTTON_STRATEGYT_PAUSE 0x0C0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hunting
+ Hunting ---*/
+#define DIVIRTUAL_SPORTS_HUNTING 0x0D000000
+#define DIAXIS_HUNTING_LATERAL 0x0D008201 /* sidestep left/right */
+#define DIAXIS_HUNTING_MOVE 0x0D010202 /* move forward/backwards */
+#define DIBUTTON_HUNTING_FIRE 0x0D000401 /* Fire selected weapon */
+#define DIBUTTON_HUNTING_AIM 0x0D000402 /* Select aim/move */
+#define DIBUTTON_HUNTING_WEAPON 0x0D000403 /* Select next weapon */
+#define DIBUTTON_HUNTING_BINOCULAR 0x0D000404 /* Look through Binoculars */
+#define DIBUTTON_HUNTING_CALL 0x0D000405 /* Make animal call */
+#define DIBUTTON_HUNTING_MAP 0x0D000406 /* View Map */
+#define DIBUTTON_HUNTING_SPECIAL 0x0D000407 /* Special game operation */
+#define DIBUTTON_HUNTING_MENU 0x0D0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_HUNTING_GLANCE 0x0D004601 /* Look around */
+#define DIBUTTON_HUNTING_DISPLAY 0x0D004408 /* show next on-screen display option */
+#define DIAXIS_HUNTING_ROTATE 0x0D024203 /* Turn body left/right */
+#define DIBUTTON_HUNTING_CROUCH 0x0D004409 /* Crouch/ Climb / Swim down */
+#define DIBUTTON_HUNTING_JUMP 0x0D00440A /* Jump/ Climb up / Swim up */
+#define DIBUTTON_HUNTING_FIRESECONDARY 0x0D00440B /* Alternative fire button */
+#define DIBUTTON_HUNTING_LEFT_LINK 0x0D00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HUNTING_RIGHT_LINK 0x0D00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HUNTING_FORWARD_LINK 0x0D0144E0 /* Fallback move forward button */
+#define DIBUTTON_HUNTING_BACK_LINK 0x0D0144E8 /* Fallback move back button */
+#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK 0x0D0244E4 /* Fallback turn body left button */
+#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK 0x0D0244EC /* Fallback turn body right button */
+#define DIBUTTON_HUNTING_DEVICE 0x0D0044FE /* Show input device and controls */
+#define DIBUTTON_HUNTING_PAUSE 0x0D0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Fishing
+ Catching Fish is primary objective ---*/
+#define DIVIRTUAL_SPORTS_FISHING 0x0E000000
+#define DIAXIS_FISHING_LATERAL 0x0E008201 /* sidestep left/right */
+#define DIAXIS_FISHING_MOVE 0x0E010202 /* move forward/backwards */
+#define DIBUTTON_FISHING_CAST 0x0E000401 /* Cast line */
+#define DIBUTTON_FISHING_TYPE 0x0E000402 /* Select cast type */
+#define DIBUTTON_FISHING_BINOCULAR 0x0E000403 /* Look through Binocular */
+#define DIBUTTON_FISHING_BAIT 0x0E000404 /* Select type of Bait */
+#define DIBUTTON_FISHING_MAP 0x0E000405 /* View Map */
+#define DIBUTTON_FISHING_MENU 0x0E0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_FISHING_GLANCE 0x0E004601 /* Look around */
+#define DIBUTTON_FISHING_DISPLAY 0x0E004406 /* Show next on-screen display option */
+#define DIAXIS_FISHING_ROTATE 0x0E024203 /* Turn character left / right */
+#define DIBUTTON_FISHING_CROUCH 0x0E004407 /* Crouch/ Climb / Swim down */
+#define DIBUTTON_FISHING_JUMP 0x0E004408 /* Jump/ Climb up / Swim up */
+#define DIBUTTON_FISHING_LEFT_LINK 0x0E00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FISHING_RIGHT_LINK 0x0E00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FISHING_FORWARD_LINK 0x0E0144E0 /* Fallback move forward button */
+#define DIBUTTON_FISHING_BACK_LINK 0x0E0144E8 /* Fallback move back button */
+#define DIBUTTON_FISHING_ROTATE_LEFT_LINK 0x0E0244E4 /* Fallback turn body left button */
+#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK 0x0E0244EC /* Fallback turn body right button */
+#define DIBUTTON_FISHING_DEVICE 0x0E0044FE /* Show input device and controls */
+#define DIBUTTON_FISHING_PAUSE 0x0E0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Baseball - Batting
+ Batter control is primary objective ---*/
+#define DIVIRTUAL_SPORTS_BASEBALL_BAT 0x0F000000
+#define DIAXIS_BASEBALLB_LATERAL 0x0F008201 /* Aim left / right */
+#define DIAXIS_BASEBALLB_MOVE 0x0F010202 /* Aim up / down */
+#define DIBUTTON_BASEBALLB_SELECT 0x0F000401 /* cycle through swing options */
+#define DIBUTTON_BASEBALLB_NORMAL 0x0F000402 /* normal swing */
+#define DIBUTTON_BASEBALLB_POWER 0x0F000403 /* swing for the fence */
+#define DIBUTTON_BASEBALLB_BUNT 0x0F000404 /* bunt */
+#define DIBUTTON_BASEBALLB_STEAL 0x0F000405 /* Base runner attempts to steal a base */
+#define DIBUTTON_BASEBALLB_BURST 0x0F000406 /* Base runner invokes burst of speed */
+#define DIBUTTON_BASEBALLB_SLIDE 0x0F000407 /* Base runner slides into base */
+#define DIBUTTON_BASEBALLB_CONTACT 0x0F000408 /* Contact swing */
+#define DIBUTTON_BASEBALLB_MENU 0x0F0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_BASEBALLB_NOSTEAL 0x0F004409 /* Base runner goes back to a base */
+#define DIBUTTON_BASEBALLB_BOX 0x0F00440A /* Enter or exit batting box */
+#define DIBUTTON_BASEBALLB_LEFT_LINK 0x0F00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BASEBALLB_RIGHT_LINK 0x0F00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BASEBALLB_FORWARD_LINK 0x0F0144E0 /* Fallback move forward button */
+#define DIBUTTON_BASEBALLB_BACK_LINK 0x0F0144E8 /* Fallback move back button */
+#define DIBUTTON_BASEBALLB_DEVICE 0x0F0044FE /* Show input device and controls */
+#define DIBUTTON_BASEBALLB_PAUSE 0x0F0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Baseball - Pitching
+ Pitcher control is primary objective ---*/
+#define DIVIRTUAL_SPORTS_BASEBALL_PITCH 0x10000000
+#define DIAXIS_BASEBALLP_LATERAL 0x10008201 /* Aim left / right */
+#define DIAXIS_BASEBALLP_MOVE 0x10010202 /* Aim up / down */
+#define DIBUTTON_BASEBALLP_SELECT 0x10000401 /* cycle through pitch selections */
+#define DIBUTTON_BASEBALLP_PITCH 0x10000402 /* throw pitch */
+#define DIBUTTON_BASEBALLP_BASE 0x10000403 /* select base to throw to */
+#define DIBUTTON_BASEBALLP_THROW 0x10000404 /* throw to base */
+#define DIBUTTON_BASEBALLP_FAKE 0x10000405 /* Fake a throw to a base */
+#define DIBUTTON_BASEBALLP_MENU 0x100004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_BASEBALLP_WALK 0x10004406 /* Throw intentional walk / pitch out */
+#define DIBUTTON_BASEBALLP_LOOK 0x10004407 /* Look at runners on bases */
+#define DIBUTTON_BASEBALLP_LEFT_LINK 0x1000C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BASEBALLP_RIGHT_LINK 0x1000C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BASEBALLP_FORWARD_LINK 0x100144E0 /* Fallback move forward button */
+#define DIBUTTON_BASEBALLP_BACK_LINK 0x100144E8 /* Fallback move back button */
+#define DIBUTTON_BASEBALLP_DEVICE 0x100044FE /* Show input device and controls */
+#define DIBUTTON_BASEBALLP_PAUSE 0x100044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Baseball - Fielding
+ Fielder control is primary objective ---*/
+#define DIVIRTUAL_SPORTS_BASEBALL_FIELD 0x11000000
+#define DIAXIS_BASEBALLF_LATERAL 0x11008201 /* Aim left / right */
+#define DIAXIS_BASEBALLF_MOVE 0x11010202 /* Aim up / down */
+#define DIBUTTON_BASEBALLF_NEAREST 0x11000401 /* Switch to fielder nearest to the ball */
+#define DIBUTTON_BASEBALLF_THROW1 0x11000402 /* Make conservative throw */
+#define DIBUTTON_BASEBALLF_THROW2 0x11000403 /* Make aggressive throw */
+#define DIBUTTON_BASEBALLF_BURST 0x11000404 /* Invoke burst of speed */
+#define DIBUTTON_BASEBALLF_JUMP 0x11000405 /* Jump to catch ball */
+#define DIBUTTON_BASEBALLF_DIVE 0x11000406 /* Dive to catch ball */
+#define DIBUTTON_BASEBALLF_MENU 0x110004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_BASEBALLF_SHIFTIN 0x11004407 /* Shift the infield positioning */
+#define DIBUTTON_BASEBALLF_SHIFTOUT 0x11004408 /* Shift the outfield positioning */
+#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK 0x1100C4E4 /* Fallback aim left button */
+#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK 0x1100C4EC /* Fallback aim right button */
+#define DIBUTTON_BASEBALLF_FORWARD_LINK 0x110144E0 /* Fallback move forward button */
+#define DIBUTTON_BASEBALLF_BACK_LINK 0x110144E8 /* Fallback move back button */
+#define DIBUTTON_BASEBALLF_DEVICE 0x110044FE /* Show input device and controls */
+#define DIBUTTON_BASEBALLF_PAUSE 0x110044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Basketball - Offense
+ Offense ---*/
+#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE 0x12000000
+#define DIAXIS_BBALLO_LATERAL 0x12008201 /* left / right */
+#define DIAXIS_BBALLO_MOVE 0x12010202 /* up / down */
+#define DIBUTTON_BBALLO_SHOOT 0x12000401 /* shoot basket */
+#define DIBUTTON_BBALLO_DUNK 0x12000402 /* dunk basket */
+#define DIBUTTON_BBALLO_PASS 0x12000403 /* throw pass */
+#define DIBUTTON_BBALLO_FAKE 0x12000404 /* fake shot or pass */
+#define DIBUTTON_BBALLO_SPECIAL 0x12000405 /* apply special move */
+#define DIBUTTON_BBALLO_PLAYER 0x12000406 /* select next player */
+#define DIBUTTON_BBALLO_BURST 0x12000407 /* invoke burst */
+#define DIBUTTON_BBALLO_CALL 0x12000408 /* call for ball / pass to me */
+#define DIBUTTON_BBALLO_MENU 0x120004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_BBALLO_GLANCE 0x12004601 /* scroll view */
+#define DIBUTTON_BBALLO_SCREEN 0x12004409 /* Call for screen */
+#define DIBUTTON_BBALLO_PLAY 0x1200440A /* Call for specific offensive play */
+#define DIBUTTON_BBALLO_JAB 0x1200440B /* Initiate fake drive to basket */
+#define DIBUTTON_BBALLO_POST 0x1200440C /* Perform post move */
+#define DIBUTTON_BBALLO_TIMEOUT 0x1200440D /* Time Out */
+#define DIBUTTON_BBALLO_SUBSTITUTE 0x1200440E /* substitute one player for another */
+#define DIBUTTON_BBALLO_LEFT_LINK 0x1200C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BBALLO_RIGHT_LINK 0x1200C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BBALLO_FORWARD_LINK 0x120144E0 /* Fallback move forward button */
+#define DIBUTTON_BBALLO_BACK_LINK 0x120144E8 /* Fallback move back button */
+#define DIBUTTON_BBALLO_DEVICE 0x120044FE /* Show input device and controls */
+#define DIBUTTON_BBALLO_PAUSE 0x120044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Basketball - Defense
+ Defense ---*/
+#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE 0x13000000
+#define DIAXIS_BBALLD_LATERAL 0x13008201 /* left / right */
+#define DIAXIS_BBALLD_MOVE 0x13010202 /* up / down */
+#define DIBUTTON_BBALLD_JUMP 0x13000401 /* jump to block shot */
+#define DIBUTTON_BBALLD_STEAL 0x13000402 /* attempt to steal ball */
+#define DIBUTTON_BBALLD_FAKE 0x13000403 /* fake block or steal */
+#define DIBUTTON_BBALLD_SPECIAL 0x13000404 /* apply special move */
+#define DIBUTTON_BBALLD_PLAYER 0x13000405 /* select next player */
+#define DIBUTTON_BBALLD_BURST 0x13000406 /* invoke burst */
+#define DIBUTTON_BBALLD_PLAY 0x13000407 /* call for specific defensive play */
+#define DIBUTTON_BBALLD_MENU 0x130004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_BBALLD_GLANCE 0x13004601 /* scroll view */
+#define DIBUTTON_BBALLD_TIMEOUT 0x13004408 /* Time Out */
+#define DIBUTTON_BBALLD_SUBSTITUTE 0x13004409 /* substitute one player for another */
+#define DIBUTTON_BBALLD_LEFT_LINK 0x1300C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_BBALLD_RIGHT_LINK 0x1300C4EC /* Fallback sidestep right button */
+#define DIBUTTON_BBALLD_FORWARD_LINK 0x130144E0 /* Fallback move forward button */
+#define DIBUTTON_BBALLD_BACK_LINK 0x130144E8 /* Fallback move back button */
+#define DIBUTTON_BBALLD_DEVICE 0x130044FE /* Show input device and controls */
+#define DIBUTTON_BBALLD_PAUSE 0x130044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - Play
+ Play selection ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD 0x14000000
+#define DIBUTTON_FOOTBALLP_PLAY 0x14000401 /* cycle through available plays */
+#define DIBUTTON_FOOTBALLP_SELECT 0x14000402 /* select play */
+#define DIBUTTON_FOOTBALLP_HELP 0x14000403 /* Bring up pop-up help */
+#define DIBUTTON_FOOTBALLP_MENU 0x140004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_FOOTBALLP_DEVICE 0x140044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLP_PAUSE 0x140044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - QB
+ Offense: Quarterback / Kicker ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK 0x15000000
+#define DIAXIS_FOOTBALLQ_LATERAL 0x15008201 /* Move / Aim: left / right */
+#define DIAXIS_FOOTBALLQ_MOVE 0x15010202 /* Move / Aim: up / down */
+#define DIBUTTON_FOOTBALLQ_SELECT 0x15000401 /* Select */
+#define DIBUTTON_FOOTBALLQ_SNAP 0x15000402 /* snap ball - start play */
+#define DIBUTTON_FOOTBALLQ_JUMP 0x15000403 /* jump over defender */
+#define DIBUTTON_FOOTBALLQ_SLIDE 0x15000404 /* Dive/Slide */
+#define DIBUTTON_FOOTBALLQ_PASS 0x15000405 /* throws pass to receiver */
+#define DIBUTTON_FOOTBALLQ_FAKE 0x15000406 /* pump fake pass or fake kick */
+#define DIBUTTON_FOOTBALLQ_MENU 0x150004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_FOOTBALLQ_FAKESNAP 0x15004407 /* Fake snap */
+#define DIBUTTON_FOOTBALLQ_MOTION 0x15004408 /* Send receivers in motion */
+#define DIBUTTON_FOOTBALLQ_AUDIBLE 0x15004409 /* Change offensive play at line of scrimmage */
+#define DIBUTTON_FOOTBALLQ_LEFT_LINK 0x1500C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FOOTBALLQ_RIGHT_LINK 0x1500C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FOOTBALLQ_FORWARD_LINK 0x150144E0 /* Fallback move forward button */
+#define DIBUTTON_FOOTBALLQ_BACK_LINK 0x150144E8 /* Fallback move back button */
+#define DIBUTTON_FOOTBALLQ_DEVICE 0x150044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLQ_PAUSE 0x150044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - Offense
+ Offense - Runner ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE 0x16000000
+#define DIAXIS_FOOTBALLO_LATERAL 0x16008201 /* Move / Aim: left / right */
+#define DIAXIS_FOOTBALLO_MOVE 0x16010202 /* Move / Aim: up / down */
+#define DIBUTTON_FOOTBALLO_JUMP 0x16000401 /* jump or hurdle over defender */
+#define DIBUTTON_FOOTBALLO_LEFTARM 0x16000402 /* holds out left arm */
+#define DIBUTTON_FOOTBALLO_RIGHTARM 0x16000403 /* holds out right arm */
+#define DIBUTTON_FOOTBALLO_THROW 0x16000404 /* throw pass or lateral ball to another runner */
+#define DIBUTTON_FOOTBALLO_SPIN 0x16000405 /* Spin to avoid defenders */
+#define DIBUTTON_FOOTBALLO_MENU 0x160004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_FOOTBALLO_JUKE 0x16004406 /* Use special move to avoid defenders */
+#define DIBUTTON_FOOTBALLO_SHOULDER 0x16004407 /* Lower shoulder to run over defenders */
+#define DIBUTTON_FOOTBALLO_TURBO 0x16004408 /* Speed burst past defenders */
+#define DIBUTTON_FOOTBALLO_DIVE 0x16004409 /* Dive over defenders */
+#define DIBUTTON_FOOTBALLO_ZOOM 0x1600440A /* Zoom view in / out */
+#define DIBUTTON_FOOTBALLO_SUBSTITUTE 0x1600440B /* substitute one player for another */
+#define DIBUTTON_FOOTBALLO_LEFT_LINK 0x1600C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FOOTBALLO_RIGHT_LINK 0x1600C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FOOTBALLO_FORWARD_LINK 0x160144E0 /* Fallback move forward button */
+#define DIBUTTON_FOOTBALLO_BACK_LINK 0x160144E8 /* Fallback move back button */
+#define DIBUTTON_FOOTBALLO_DEVICE 0x160044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLO_PAUSE 0x160044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Football - Defense
+ Defense ---*/
+#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE 0x17000000
+#define DIAXIS_FOOTBALLD_LATERAL 0x17008201 /* Move / Aim: left / right */
+#define DIAXIS_FOOTBALLD_MOVE 0x17010202 /* Move / Aim: up / down */
+#define DIBUTTON_FOOTBALLD_PLAY 0x17000401 /* cycle through available plays */
+#define DIBUTTON_FOOTBALLD_SELECT 0x17000402 /* select player closest to the ball */
+#define DIBUTTON_FOOTBALLD_JUMP 0x17000403 /* jump to intercept or block */
+#define DIBUTTON_FOOTBALLD_TACKLE 0x17000404 /* tackler runner */
+#define DIBUTTON_FOOTBALLD_FAKE 0x17000405 /* hold down to fake tackle or intercept */
+#define DIBUTTON_FOOTBALLD_SUPERTACKLE 0x17000406 /* Initiate special tackle */
+#define DIBUTTON_FOOTBALLD_MENU 0x170004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_FOOTBALLD_SPIN 0x17004407 /* Spin to beat offensive line */
+#define DIBUTTON_FOOTBALLD_SWIM 0x17004408 /* Swim to beat the offensive line */
+#define DIBUTTON_FOOTBALLD_BULLRUSH 0x17004409 /* Bull rush the offensive line */
+#define DIBUTTON_FOOTBALLD_RIP 0x1700440A /* Rip the offensive line */
+#define DIBUTTON_FOOTBALLD_AUDIBLE 0x1700440B /* Change defensive play at the line of scrimmage */
+#define DIBUTTON_FOOTBALLD_ZOOM 0x1700440C /* Zoom view in / out */
+#define DIBUTTON_FOOTBALLD_SUBSTITUTE 0x1700440D /* substitute one player for another */
+#define DIBUTTON_FOOTBALLD_LEFT_LINK 0x1700C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_FOOTBALLD_RIGHT_LINK 0x1700C4EC /* Fallback sidestep right button */
+#define DIBUTTON_FOOTBALLD_FORWARD_LINK 0x170144E0 /* Fallback move forward button */
+#define DIBUTTON_FOOTBALLD_BACK_LINK 0x170144E8 /* Fallback move back button */
+#define DIBUTTON_FOOTBALLD_DEVICE 0x170044FE /* Show input device and controls */
+#define DIBUTTON_FOOTBALLD_PAUSE 0x170044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Golf
+ ---*/
+#define DIVIRTUAL_SPORTS_GOLF 0x18000000
+#define DIAXIS_GOLF_LATERAL 0x18008201 /* Move / Aim: left / right */
+#define DIAXIS_GOLF_MOVE 0x18010202 /* Move / Aim: up / down */
+#define DIBUTTON_GOLF_SWING 0x18000401 /* swing club */
+#define DIBUTTON_GOLF_SELECT 0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
+#define DIBUTTON_GOLF_UP 0x18000403 /* increase selection */
+#define DIBUTTON_GOLF_DOWN 0x18000404 /* decrease selection */
+#define DIBUTTON_GOLF_TERRAIN 0x18000405 /* shows terrain detail */
+#define DIBUTTON_GOLF_FLYBY 0x18000406 /* view the hole via a flyby */
+#define DIBUTTON_GOLF_MENU 0x180004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_GOLF_SCROLL 0x18004601 /* scroll view */
+#define DIBUTTON_GOLF_ZOOM 0x18004407 /* Zoom view in / out */
+#define DIBUTTON_GOLF_TIMEOUT 0x18004408 /* Call for time out */
+#define DIBUTTON_GOLF_SUBSTITUTE 0x18004409 /* substitute one player for another */
+#define DIBUTTON_GOLF_LEFT_LINK 0x1800C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_GOLF_RIGHT_LINK 0x1800C4EC /* Fallback sidestep right button */
+#define DIBUTTON_GOLF_FORWARD_LINK 0x180144E0 /* Fallback move forward button */
+#define DIBUTTON_GOLF_BACK_LINK 0x180144E8 /* Fallback move back button */
+#define DIBUTTON_GOLF_DEVICE 0x180044FE /* Show input device and controls */
+#define DIBUTTON_GOLF_PAUSE 0x180044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hockey - Offense
+ Offense ---*/
+#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE 0x19000000
+#define DIAXIS_HOCKEYO_LATERAL 0x19008201 /* Move / Aim: left / right */
+#define DIAXIS_HOCKEYO_MOVE 0x19010202 /* Move / Aim: up / down */
+#define DIBUTTON_HOCKEYO_SHOOT 0x19000401 /* Shoot */
+#define DIBUTTON_HOCKEYO_PASS 0x19000402 /* pass the puck */
+#define DIBUTTON_HOCKEYO_BURST 0x19000403 /* invoke speed burst */
+#define DIBUTTON_HOCKEYO_SPECIAL 0x19000404 /* invoke special move */
+#define DIBUTTON_HOCKEYO_FAKE 0x19000405 /* hold down to fake pass or kick */
+#define DIBUTTON_HOCKEYO_MENU 0x190004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_HOCKEYO_SCROLL 0x19004601 /* scroll view */
+#define DIBUTTON_HOCKEYO_ZOOM 0x19004406 /* Zoom view in / out */
+#define DIBUTTON_HOCKEYO_STRATEGY 0x19004407 /* Invoke coaching menu for strategy help */
+#define DIBUTTON_HOCKEYO_TIMEOUT 0x19004408 /* Call for time out */
+#define DIBUTTON_HOCKEYO_SUBSTITUTE 0x19004409 /* substitute one player for another */
+#define DIBUTTON_HOCKEYO_LEFT_LINK 0x1900C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HOCKEYO_RIGHT_LINK 0x1900C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HOCKEYO_FORWARD_LINK 0x190144E0 /* Fallback move forward button */
+#define DIBUTTON_HOCKEYO_BACK_LINK 0x190144E8 /* Fallback move back button */
+#define DIBUTTON_HOCKEYO_DEVICE 0x190044FE /* Show input device and controls */
+#define DIBUTTON_HOCKEYO_PAUSE 0x190044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hockey - Defense
+ Defense ---*/
+#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE 0x1A000000
+#define DIAXIS_HOCKEYD_LATERAL 0x1A008201 /* Move / Aim: left / right */
+#define DIAXIS_HOCKEYD_MOVE 0x1A010202 /* Move / Aim: up / down */
+#define DIBUTTON_HOCKEYD_PLAYER 0x1A000401 /* control player closest to the puck */
+#define DIBUTTON_HOCKEYD_STEAL 0x1A000402 /* attempt steal */
+#define DIBUTTON_HOCKEYD_BURST 0x1A000403 /* speed burst or body check */
+#define DIBUTTON_HOCKEYD_BLOCK 0x1A000404 /* block puck */
+#define DIBUTTON_HOCKEYD_FAKE 0x1A000405 /* hold down to fake tackle or intercept */
+#define DIBUTTON_HOCKEYD_MENU 0x1A0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_HOCKEYD_SCROLL 0x1A004601 /* scroll view */
+#define DIBUTTON_HOCKEYD_ZOOM 0x1A004406 /* Zoom view in / out */
+#define DIBUTTON_HOCKEYD_STRATEGY 0x1A004407 /* Invoke coaching menu for strategy help */
+#define DIBUTTON_HOCKEYD_TIMEOUT 0x1A004408 /* Call for time out */
+#define DIBUTTON_HOCKEYD_SUBSTITUTE 0x1A004409 /* substitute one player for another */
+#define DIBUTTON_HOCKEYD_LEFT_LINK 0x1A00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HOCKEYD_RIGHT_LINK 0x1A00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HOCKEYD_FORWARD_LINK 0x1A0144E0 /* Fallback move forward button */
+#define DIBUTTON_HOCKEYD_BACK_LINK 0x1A0144E8 /* Fallback move back button */
+#define DIBUTTON_HOCKEYD_DEVICE 0x1A0044FE /* Show input device and controls */
+#define DIBUTTON_HOCKEYD_PAUSE 0x1A0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Hockey - Goalie
+ Goal tending ---*/
+#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE 0x1B000000
+#define DIAXIS_HOCKEYG_LATERAL 0x1B008201 /* Move / Aim: left / right */
+#define DIAXIS_HOCKEYG_MOVE 0x1B010202 /* Move / Aim: up / down */
+#define DIBUTTON_HOCKEYG_PASS 0x1B000401 /* pass puck */
+#define DIBUTTON_HOCKEYG_POKE 0x1B000402 /* poke / check / hack */
+#define DIBUTTON_HOCKEYG_STEAL 0x1B000403 /* attempt steal */
+#define DIBUTTON_HOCKEYG_BLOCK 0x1B000404 /* block puck */
+#define DIBUTTON_HOCKEYG_MENU 0x1B0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_HOCKEYG_SCROLL 0x1B004601 /* scroll view */
+#define DIBUTTON_HOCKEYG_ZOOM 0x1B004405 /* Zoom view in / out */
+#define DIBUTTON_HOCKEYG_STRATEGY 0x1B004406 /* Invoke coaching menu for strategy help */
+#define DIBUTTON_HOCKEYG_TIMEOUT 0x1B004407 /* Call for time out */
+#define DIBUTTON_HOCKEYG_SUBSTITUTE 0x1B004408 /* substitute one player for another */
+#define DIBUTTON_HOCKEYG_LEFT_LINK 0x1B00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_HOCKEYG_RIGHT_LINK 0x1B00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_HOCKEYG_FORWARD_LINK 0x1B0144E0 /* Fallback move forward button */
+#define DIBUTTON_HOCKEYG_BACK_LINK 0x1B0144E8 /* Fallback move back button */
+#define DIBUTTON_HOCKEYG_DEVICE 0x1B0044FE /* Show input device and controls */
+#define DIBUTTON_HOCKEYG_PAUSE 0x1B0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Mountain Biking
+ ---*/
+#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN 0x1C000000
+#define DIAXIS_BIKINGM_TURN 0x1C008201 /* left / right */
+#define DIAXIS_BIKINGM_PEDAL 0x1C010202 /* Pedal faster / slower / brake */
+#define DIBUTTON_BIKINGM_JUMP 0x1C000401 /* jump over obstacle */
+#define DIBUTTON_BIKINGM_CAMERA 0x1C000402 /* switch camera view */
+#define DIBUTTON_BIKINGM_SPECIAL1 0x1C000403 /* perform first special move */
+#define DIBUTTON_BIKINGM_SELECT 0x1C000404 /* Select */
+#define DIBUTTON_BIKINGM_SPECIAL2 0x1C000405 /* perform second special move */
+#define DIBUTTON_BIKINGM_MENU 0x1C0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_BIKINGM_SCROLL 0x1C004601 /* scroll view */
+#define DIBUTTON_BIKINGM_ZOOM 0x1C004406 /* Zoom view in / out */
+#define DIAXIS_BIKINGM_BRAKE 0x1C044203 /* Brake axis */
+#define DIBUTTON_BIKINGM_LEFT_LINK 0x1C00C4E4 /* Fallback turn left button */
+#define DIBUTTON_BIKINGM_RIGHT_LINK 0x1C00C4EC /* Fallback turn right button */
+#define DIBUTTON_BIKINGM_FASTER_LINK 0x1C0144E0 /* Fallback pedal faster button */
+#define DIBUTTON_BIKINGM_SLOWER_LINK 0x1C0144E8 /* Fallback pedal slower button */
+#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK 0x1C0444E8 /* Fallback brake button */
+#define DIBUTTON_BIKINGM_DEVICE 0x1C0044FE /* Show input device and controls */
+#define DIBUTTON_BIKINGM_PAUSE 0x1C0044FC /* Start / Pause / Restart game */
+
+/*--- Sports: Skiing / Snowboarding / Skateboarding
+ ---*/
+#define DIVIRTUAL_SPORTS_SKIING 0x1D000000
+#define DIAXIS_SKIING_TURN 0x1D008201 /* left / right */
+#define DIAXIS_SKIING_SPEED 0x1D010202 /* faster / slower */
+#define DIBUTTON_SKIING_JUMP 0x1D000401 /* Jump */
+#define DIBUTTON_SKIING_CROUCH 0x1D000402 /* crouch down */
+#define DIBUTTON_SKIING_CAMERA 0x1D000403 /* switch camera view */
+#define DIBUTTON_SKIING_SPECIAL1 0x1D000404 /* perform first special move */
+#define DIBUTTON_SKIING_SELECT 0x1D000405 /* Select */
+#define DIBUTTON_SKIING_SPECIAL2 0x1D000406 /* perform second special move */
+#define DIBUTTON_SKIING_MENU 0x1D0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_SKIING_GLANCE 0x1D004601 /* scroll view */
+#define DIBUTTON_SKIING_ZOOM 0x1D004407 /* Zoom view in / out */
+#define DIBUTTON_SKIING_LEFT_LINK 0x1D00C4E4 /* Fallback turn left button */
+#define DIBUTTON_SKIING_RIGHT_LINK 0x1D00C4EC /* Fallback turn right button */
+#define DIBUTTON_SKIING_FASTER_LINK 0x1D0144E0 /* Fallback increase speed button */
+#define DIBUTTON_SKIING_SLOWER_LINK 0x1D0144E8 /* Fallback decrease speed button */
+#define DIBUTTON_SKIING_DEVICE 0x1D0044FE /* Show input device and controls */
+#define DIBUTTON_SKIING_PAUSE 0x1D0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Soccer - Offense
+ Offense ---*/
+#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE 0x1E000000
+#define DIAXIS_SOCCERO_LATERAL 0x1E008201 /* Move / Aim: left / right */
+#define DIAXIS_SOCCERO_MOVE 0x1E010202 /* Move / Aim: up / down */
+#define DIAXIS_SOCCERO_BEND 0x1E018203 /* Bend to soccer shot/pass */
+#define DIBUTTON_SOCCERO_SHOOT 0x1E000401 /* Shoot the ball */
+#define DIBUTTON_SOCCERO_PASS 0x1E000402 /* Pass */
+#define DIBUTTON_SOCCERO_FAKE 0x1E000403 /* Fake */
+#define DIBUTTON_SOCCERO_PLAYER 0x1E000404 /* Select next player */
+#define DIBUTTON_SOCCERO_SPECIAL1 0x1E000405 /* Apply special move */
+#define DIBUTTON_SOCCERO_SELECT 0x1E000406 /* Select special move */
+#define DIBUTTON_SOCCERO_MENU 0x1E0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_SOCCERO_GLANCE 0x1E004601 /* scroll view */
+#define DIBUTTON_SOCCERO_SUBSTITUTE 0x1E004407 /* Substitute one player for another */
+#define DIBUTTON_SOCCERO_SHOOTLOW 0x1E004408 /* Shoot the ball low */
+#define DIBUTTON_SOCCERO_SHOOTHIGH 0x1E004409 /* Shoot the ball high */
+#define DIBUTTON_SOCCERO_PASSTHRU 0x1E00440A /* Make a thru pass */
+#define DIBUTTON_SOCCERO_SPRINT 0x1E00440B /* Sprint / turbo boost */
+#define DIBUTTON_SOCCERO_CONTROL 0x1E00440C /* Obtain control of the ball */
+#define DIBUTTON_SOCCERO_HEAD 0x1E00440D /* Attempt to head the ball */
+#define DIBUTTON_SOCCERO_LEFT_LINK 0x1E00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_SOCCERO_RIGHT_LINK 0x1E00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_SOCCERO_FORWARD_LINK 0x1E0144E0 /* Fallback move forward button */
+#define DIBUTTON_SOCCERO_BACK_LINK 0x1E0144E8 /* Fallback move back button */
+#define DIBUTTON_SOCCERO_DEVICE 0x1E0044FE /* Show input device and controls */
+#define DIBUTTON_SOCCERO_PAUSE 0x1E0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Soccer - Defense
+ Defense ---*/
+#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE 0x1F000000
+#define DIAXIS_SOCCERD_LATERAL 0x1F008201 /* Move / Aim: left / right */
+#define DIAXIS_SOCCERD_MOVE 0x1F010202 /* Move / Aim: up / down */
+#define DIBUTTON_SOCCERD_BLOCK 0x1F000401 /* Attempt to block shot */
+#define DIBUTTON_SOCCERD_STEAL 0x1F000402 /* Attempt to steal ball */
+#define DIBUTTON_SOCCERD_FAKE 0x1F000403 /* Fake a block or a steal */
+#define DIBUTTON_SOCCERD_PLAYER 0x1F000404 /* Select next player */
+#define DIBUTTON_SOCCERD_SPECIAL 0x1F000405 /* Apply special move */
+#define DIBUTTON_SOCCERD_SELECT 0x1F000406 /* Select special move */
+#define DIBUTTON_SOCCERD_SLIDE 0x1F000407 /* Attempt a slide tackle */
+#define DIBUTTON_SOCCERD_MENU 0x1F0004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_SOCCERD_GLANCE 0x1F004601 /* scroll view */
+#define DIBUTTON_SOCCERD_FOUL 0x1F004408 /* Initiate a foul / hard-foul */
+#define DIBUTTON_SOCCERD_HEAD 0x1F004409 /* Attempt a Header */
+#define DIBUTTON_SOCCERD_CLEAR 0x1F00440A /* Attempt to clear the ball down the field */
+#define DIBUTTON_SOCCERD_GOALIECHARGE 0x1F00440B /* Make the goalie charge out of the box */
+#define DIBUTTON_SOCCERD_SUBSTITUTE 0x1F00440C /* Substitute one player for another */
+#define DIBUTTON_SOCCERD_LEFT_LINK 0x1F00C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_SOCCERD_RIGHT_LINK 0x1F00C4EC /* Fallback sidestep right button */
+#define DIBUTTON_SOCCERD_FORWARD_LINK 0x1F0144E0 /* Fallback move forward button */
+#define DIBUTTON_SOCCERD_BACK_LINK 0x1F0144E8 /* Fallback move back button */
+#define DIBUTTON_SOCCERD_DEVICE 0x1F0044FE /* Show input device and controls */
+#define DIBUTTON_SOCCERD_PAUSE 0x1F0044FC /* Start / Pause / Restart game */
+
+/*--- Sports - Racquet
+ Tennis - Table-Tennis - Squash ---*/
+#define DIVIRTUAL_SPORTS_RACQUET 0x20000000
+#define DIAXIS_RACQUET_LATERAL 0x20008201 /* Move / Aim: left / right */
+#define DIAXIS_RACQUET_MOVE 0x20010202 /* Move / Aim: up / down */
+#define DIBUTTON_RACQUET_SWING 0x20000401 /* Swing racquet */
+#define DIBUTTON_RACQUET_BACKSWING 0x20000402 /* Swing backhand */
+#define DIBUTTON_RACQUET_SMASH 0x20000403 /* Smash shot */
+#define DIBUTTON_RACQUET_SPECIAL 0x20000404 /* Special shot */
+#define DIBUTTON_RACQUET_SELECT 0x20000405 /* Select special shot */
+#define DIBUTTON_RACQUET_MENU 0x200004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_RACQUET_GLANCE 0x20004601 /* scroll view */
+#define DIBUTTON_RACQUET_TIMEOUT 0x20004406 /* Call for time out */
+#define DIBUTTON_RACQUET_SUBSTITUTE 0x20004407 /* Substitute one player for another */
+#define DIBUTTON_RACQUET_LEFT_LINK 0x2000C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_RACQUET_RIGHT_LINK 0x2000C4EC /* Fallback sidestep right button */
+#define DIBUTTON_RACQUET_FORWARD_LINK 0x200144E0 /* Fallback move forward button */
+#define DIBUTTON_RACQUET_BACK_LINK 0x200144E8 /* Fallback move back button */
+#define DIBUTTON_RACQUET_DEVICE 0x200044FE /* Show input device and controls */
+#define DIBUTTON_RACQUET_PAUSE 0x200044FC /* Start / Pause / Restart game */
+
+/*--- Arcade- 2D
+ Side to Side movement ---*/
+#define DIVIRTUAL_ARCADE_SIDE2SIDE 0x21000000
+#define DIAXIS_ARCADES_LATERAL 0x21008201 /* left / right */
+#define DIAXIS_ARCADES_MOVE 0x21010202 /* up / down */
+#define DIBUTTON_ARCADES_THROW 0x21000401 /* throw object */
+#define DIBUTTON_ARCADES_CARRY 0x21000402 /* carry object */
+#define DIBUTTON_ARCADES_ATTACK 0x21000403 /* attack */
+#define DIBUTTON_ARCADES_SPECIAL 0x21000404 /* apply special move */
+#define DIBUTTON_ARCADES_SELECT 0x21000405 /* select special move */
+#define DIBUTTON_ARCADES_MENU 0x210004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_ARCADES_VIEW 0x21004601 /* scroll view left / right / up / down */
+#define DIBUTTON_ARCADES_LEFT_LINK 0x2100C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_ARCADES_RIGHT_LINK 0x2100C4EC /* Fallback sidestep right button */
+#define DIBUTTON_ARCADES_FORWARD_LINK 0x210144E0 /* Fallback move forward button */
+#define DIBUTTON_ARCADES_BACK_LINK 0x210144E8 /* Fallback move back button */
+#define DIBUTTON_ARCADES_VIEW_UP_LINK 0x2107C4E0 /* Fallback scroll view up button */
+#define DIBUTTON_ARCADES_VIEW_DOWN_LINK 0x2107C4E8 /* Fallback scroll view down button */
+#define DIBUTTON_ARCADES_VIEW_LEFT_LINK 0x2107C4E4 /* Fallback scroll view left button */
+#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK 0x2107C4EC /* Fallback scroll view right button */
+#define DIBUTTON_ARCADES_DEVICE 0x210044FE /* Show input device and controls */
+#define DIBUTTON_ARCADES_PAUSE 0x210044FC /* Start / Pause / Restart game */
+
+/*--- Arcade - Platform Game
+ Character moves around on screen ---*/
+#define DIVIRTUAL_ARCADE_PLATFORM 0x22000000
+#define DIAXIS_ARCADEP_LATERAL 0x22008201 /* Left / right */
+#define DIAXIS_ARCADEP_MOVE 0x22010202 /* Up / down */
+#define DIBUTTON_ARCADEP_JUMP 0x22000401 /* Jump */
+#define DIBUTTON_ARCADEP_FIRE 0x22000402 /* Fire */
+#define DIBUTTON_ARCADEP_CROUCH 0x22000403 /* Crouch */
+#define DIBUTTON_ARCADEP_SPECIAL 0x22000404 /* Apply special move */
+#define DIBUTTON_ARCADEP_SELECT 0x22000405 /* Select special move */
+#define DIBUTTON_ARCADEP_MENU 0x220004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_ARCADEP_VIEW 0x22004601 /* Scroll view */
+#define DIBUTTON_ARCADEP_FIRESECONDARY 0x22004406 /* Alternative fire button */
+#define DIBUTTON_ARCADEP_LEFT_LINK 0x2200C4E4 /* Fallback sidestep left button */
+#define DIBUTTON_ARCADEP_RIGHT_LINK 0x2200C4EC /* Fallback sidestep right button */
+#define DIBUTTON_ARCADEP_FORWARD_LINK 0x220144E0 /* Fallback move forward button */
+#define DIBUTTON_ARCADEP_BACK_LINK 0x220144E8 /* Fallback move back button */
+#define DIBUTTON_ARCADEP_VIEW_UP_LINK 0x2207C4E0 /* Fallback scroll view up button */
+#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK 0x2207C4E8 /* Fallback scroll view down button */
+#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK 0x2207C4E4 /* Fallback scroll view left button */
+#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK 0x2207C4EC /* Fallback scroll view right button */
+#define DIBUTTON_ARCADEP_DEVICE 0x220044FE /* Show input device and controls */
+#define DIBUTTON_ARCADEP_PAUSE 0x220044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 2D Object Control
+ Controls to select and move objects in 2D ---*/
+#define DIVIRTUAL_CAD_2DCONTROL 0x23000000
+#define DIAXIS_2DCONTROL_LATERAL 0x23008201 /* Move view left / right */
+#define DIAXIS_2DCONTROL_MOVE 0x23010202 /* Move view up / down */
+#define DIAXIS_2DCONTROL_INOUT 0x23018203 /* Zoom - in / out */
+#define DIBUTTON_2DCONTROL_SELECT 0x23000401 /* Select Object */
+#define DIBUTTON_2DCONTROL_SPECIAL1 0x23000402 /* Do first special operation */
+#define DIBUTTON_2DCONTROL_SPECIAL 0x23000403 /* Select special operation */
+#define DIBUTTON_2DCONTROL_SPECIAL2 0x23000404 /* Do second special operation */
+#define DIBUTTON_2DCONTROL_MENU 0x230004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_2DCONTROL_HATSWITCH 0x23004601 /* Hat switch */
+#define DIAXIS_2DCONTROL_ROTATEZ 0x23024204 /* Rotate view clockwise / counterclockwise */
+#define DIBUTTON_2DCONTROL_DISPLAY 0x23004405 /* Shows next on-screen display options */
+#define DIBUTTON_2DCONTROL_DEVICE 0x230044FE /* Show input device and controls */
+#define DIBUTTON_2DCONTROL_PAUSE 0x230044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 3D object control
+ Controls to select and move objects within a 3D environment ---*/
+#define DIVIRTUAL_CAD_3DCONTROL 0x24000000
+#define DIAXIS_3DCONTROL_LATERAL 0x24008201 /* Move view left / right */
+#define DIAXIS_3DCONTROL_MOVE 0x24010202 /* Move view up / down */
+#define DIAXIS_3DCONTROL_INOUT 0x24018203 /* Zoom - in / out */
+#define DIBUTTON_3DCONTROL_SELECT 0x24000401 /* Select Object */
+#define DIBUTTON_3DCONTROL_SPECIAL1 0x24000402 /* Do first special operation */
+#define DIBUTTON_3DCONTROL_SPECIAL 0x24000403 /* Select special operation */
+#define DIBUTTON_3DCONTROL_SPECIAL2 0x24000404 /* Do second special operation */
+#define DIBUTTON_3DCONTROL_MENU 0x240004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_3DCONTROL_HATSWITCH 0x24004601 /* Hat switch */
+#define DIAXIS_3DCONTROL_ROTATEX 0x24034204 /* Rotate view forward or up / backward or down */
+#define DIAXIS_3DCONTROL_ROTATEY 0x2402C205 /* Rotate view clockwise / counterclockwise */
+#define DIAXIS_3DCONTROL_ROTATEZ 0x24024206 /* Rotate view left / right */
+#define DIBUTTON_3DCONTROL_DISPLAY 0x24004405 /* Show next on-screen display options */
+#define DIBUTTON_3DCONTROL_DEVICE 0x240044FE /* Show input device and controls */
+#define DIBUTTON_3DCONTROL_PAUSE 0x240044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 3D Navigation - Fly through
+ Controls for 3D modeling ---*/
+#define DIVIRTUAL_CAD_FLYBY 0x25000000
+#define DIAXIS_CADF_LATERAL 0x25008201 /* move view left / right */
+#define DIAXIS_CADF_MOVE 0x25010202 /* move view up / down */
+#define DIAXIS_CADF_INOUT 0x25018203 /* in / out */
+#define DIBUTTON_CADF_SELECT 0x25000401 /* Select Object */
+#define DIBUTTON_CADF_SPECIAL1 0x25000402 /* do first special operation */
+#define DIBUTTON_CADF_SPECIAL 0x25000403 /* Select special operation */
+#define DIBUTTON_CADF_SPECIAL2 0x25000404 /* do second special operation */
+#define DIBUTTON_CADF_MENU 0x250004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_CADF_HATSWITCH 0x25004601 /* Hat switch */
+#define DIAXIS_CADF_ROTATEX 0x25034204 /* Rotate view forward or up / backward or down */
+#define DIAXIS_CADF_ROTATEY 0x2502C205 /* Rotate view clockwise / counterclockwise */
+#define DIAXIS_CADF_ROTATEZ 0x25024206 /* Rotate view left / right */
+#define DIBUTTON_CADF_DISPLAY 0x25004405 /* shows next on-screen display options */
+#define DIBUTTON_CADF_DEVICE 0x250044FE /* Show input device and controls */
+#define DIBUTTON_CADF_PAUSE 0x250044FC /* Start / Pause / Restart game */
+
+/*--- CAD - 3D Model Control
+ Controls for 3D modeling ---*/
+#define DIVIRTUAL_CAD_MODEL 0x26000000
+#define DIAXIS_CADM_LATERAL 0x26008201 /* move view left / right */
+#define DIAXIS_CADM_MOVE 0x26010202 /* move view up / down */
+#define DIAXIS_CADM_INOUT 0x26018203 /* in / out */
+#define DIBUTTON_CADM_SELECT 0x26000401 /* Select Object */
+#define DIBUTTON_CADM_SPECIAL1 0x26000402 /* do first special operation */
+#define DIBUTTON_CADM_SPECIAL 0x26000403 /* Select special operation */
+#define DIBUTTON_CADM_SPECIAL2 0x26000404 /* do second special operation */
+#define DIBUTTON_CADM_MENU 0x260004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIHATSWITCH_CADM_HATSWITCH 0x26004601 /* Hat switch */
+#define DIAXIS_CADM_ROTATEX 0x26034204 /* Rotate view forward or up / backward or down */
+#define DIAXIS_CADM_ROTATEY 0x2602C205 /* Rotate view clockwise / counterclockwise */
+#define DIAXIS_CADM_ROTATEZ 0x26024206 /* Rotate view left / right */
+#define DIBUTTON_CADM_DISPLAY 0x26004405 /* shows next on-screen display options */
+#define DIBUTTON_CADM_DEVICE 0x260044FE /* Show input device and controls */
+#define DIBUTTON_CADM_PAUSE 0x260044FC /* Start / Pause / Restart game */
+
+/*--- Control - Media Equipment
+ Remote ---*/
+#define DIVIRTUAL_REMOTE_CONTROL 0x27000000
+#define DIAXIS_REMOTE_SLIDER 0x27050201 /* Slider for adjustment: volume / color / bass / etc */
+#define DIBUTTON_REMOTE_MUTE 0x27000401 /* Set volume on current device to zero */
+#define DIBUTTON_REMOTE_SELECT 0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
+#define DIBUTTON_REMOTE_PLAY 0x27002403 /* Start or pause entertainment on current device */
+#define DIBUTTON_REMOTE_CUE 0x27002404 /* Move through current media */
+#define DIBUTTON_REMOTE_REVIEW 0x27002405 /* Move through current media */
+#define DIBUTTON_REMOTE_CHANGE 0x27002406 /* Select next device */
+#define DIBUTTON_REMOTE_RECORD 0x27002407 /* Start recording the current media */
+#define DIBUTTON_REMOTE_MENU 0x270004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIAXIS_REMOTE_SLIDER2 0x27054202 /* Slider for adjustment: volume */
+#define DIBUTTON_REMOTE_TV 0x27005C08 /* Select TV */
+#define DIBUTTON_REMOTE_CABLE 0x27005C09 /* Select cable box */
+#define DIBUTTON_REMOTE_CD 0x27005C0A /* Select CD player */
+#define DIBUTTON_REMOTE_VCR 0x27005C0B /* Select VCR */
+#define DIBUTTON_REMOTE_TUNER 0x27005C0C /* Select tuner */
+#define DIBUTTON_REMOTE_DVD 0x27005C0D /* Select DVD player */
+#define DIBUTTON_REMOTE_ADJUST 0x27005C0E /* Enter device adjustment menu */
+#define DIBUTTON_REMOTE_DIGIT0 0x2700540F /* Digit 0 */
+#define DIBUTTON_REMOTE_DIGIT1 0x27005410 /* Digit 1 */
+#define DIBUTTON_REMOTE_DIGIT2 0x27005411 /* Digit 2 */
+#define DIBUTTON_REMOTE_DIGIT3 0x27005412 /* Digit 3 */
+#define DIBUTTON_REMOTE_DIGIT4 0x27005413 /* Digit 4 */
+#define DIBUTTON_REMOTE_DIGIT5 0x27005414 /* Digit 5 */
+#define DIBUTTON_REMOTE_DIGIT6 0x27005415 /* Digit 6 */
+#define DIBUTTON_REMOTE_DIGIT7 0x27005416 /* Digit 7 */
+#define DIBUTTON_REMOTE_DIGIT8 0x27005417 /* Digit 8 */
+#define DIBUTTON_REMOTE_DIGIT9 0x27005418 /* Digit 9 */
+#define DIBUTTON_REMOTE_DEVICE 0x270044FE /* Show input device and controls */
+#define DIBUTTON_REMOTE_PAUSE 0x270044FC /* Start / Pause / Restart game */
+
+/*--- Control- Web
+ Help or Browser ---*/
+#define DIVIRTUAL_BROWSER_CONTROL 0x28000000
+#define DIAXIS_BROWSER_LATERAL 0x28008201 /* Move on screen pointer */
+#define DIAXIS_BROWSER_MOVE 0x28010202 /* Move on screen pointer */
+#define DIBUTTON_BROWSER_SELECT 0x28000401 /* Select current item */
+#define DIAXIS_BROWSER_VIEW 0x28018203 /* Move view up/down */
+#define DIBUTTON_BROWSER_REFRESH 0x28000402 /* Refresh */
+#define DIBUTTON_BROWSER_MENU 0x280004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_BROWSER_SEARCH 0x28004403 /* Use search tool */
+#define DIBUTTON_BROWSER_STOP 0x28004404 /* Cease current update */
+#define DIBUTTON_BROWSER_HOME 0x28004405 /* Go directly to "home" location */
+#define DIBUTTON_BROWSER_FAVORITES 0x28004406 /* Mark current site as favorite */
+#define DIBUTTON_BROWSER_NEXT 0x28004407 /* Select Next page */
+#define DIBUTTON_BROWSER_PREVIOUS 0x28004408 /* Select Previous page */
+#define DIBUTTON_BROWSER_HISTORY 0x28004409 /* Show/Hide History */
+#define DIBUTTON_BROWSER_PRINT 0x2800440A /* Print current page */
+#define DIBUTTON_BROWSER_DEVICE 0x280044FE /* Show input device and controls */
+#define DIBUTTON_BROWSER_PAUSE 0x280044FC /* Start / Pause / Restart game */
+
+/*--- Driving Simulator - Giant Walking Robot
+ Walking tank with weapons ---*/
+#define DIVIRTUAL_DRIVING_MECHA 0x29000000
+#define DIAXIS_MECHA_STEER 0x29008201 /* Turns mecha left/right */
+#define DIAXIS_MECHA_TORSO 0x29010202 /* Tilts torso forward/backward */
+#define DIAXIS_MECHA_ROTATE 0x29020203 /* Turns torso left/right */
+#define DIAXIS_MECHA_THROTTLE 0x29038204 /* Engine Speed */
+#define DIBUTTON_MECHA_FIRE 0x29000401 /* Fire */
+#define DIBUTTON_MECHA_WEAPONS 0x29000402 /* Select next weapon group */
+#define DIBUTTON_MECHA_TARGET 0x29000403 /* Select closest enemy available target */
+#define DIBUTTON_MECHA_REVERSE 0x29000404 /* Toggles throttle in/out of reverse */
+#define DIBUTTON_MECHA_ZOOM 0x29000405 /* Zoom in/out targeting reticule */
+#define DIBUTTON_MECHA_JUMP 0x29000406 /* Fires jump jets */
+#define DIBUTTON_MECHA_MENU 0x290004FD /* Show menu options */
+/*--- Priority 2 controls ---*/
+
+#define DIBUTTON_MECHA_CENTER 0x29004407 /* Center torso to legs */
+#define DIHATSWITCH_MECHA_GLANCE 0x29004601 /* Look around */
+#define DIBUTTON_MECHA_VIEW 0x29004408 /* Cycle through view options */
+#define DIBUTTON_MECHA_FIRESECONDARY 0x29004409 /* Alternative fire button */
+#define DIBUTTON_MECHA_LEFT_LINK 0x2900C4E4 /* Fallback steer left button */
+#define DIBUTTON_MECHA_RIGHT_LINK 0x2900C4EC /* Fallback steer right button */
+#define DIBUTTON_MECHA_FORWARD_LINK 0x290144E0 /* Fallback tilt torso forward button */
+#define DIBUTTON_MECHA_BACK_LINK 0x290144E8 /* Fallback tilt toroso backward button */
+#define DIBUTTON_MECHA_ROTATE_LEFT_LINK 0x290244E4 /* Fallback rotate toroso right button */
+#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK 0x290244EC /* Fallback rotate torso left button */
+#define DIBUTTON_MECHA_FASTER_LINK 0x2903C4E0 /* Fallback increase engine speed */
+#define DIBUTTON_MECHA_SLOWER_LINK 0x2903C4E8 /* Fallback decrease engine speed */
+#define DIBUTTON_MECHA_DEVICE 0x290044FE /* Show input device and controls */
+#define DIBUTTON_MECHA_PAUSE 0x290044FC /* Start / Pause / Restart game */
+
+/*
+ * "ANY" semantics can be used as a last resort to get mappings for actions
+ * that match nothing in the chosen virtual genre. These semantics will be
+ * mapped at a lower priority that virtual genre semantics. Also, hardware
+ * vendors will not be able to provide sensible mappings for these unless
+ * they provide application specific mappings.
+ */
+#define DIAXIS_ANY_X_1 0xFF00C201
+#define DIAXIS_ANY_X_2 0xFF00C202
+#define DIAXIS_ANY_Y_1 0xFF014201
+#define DIAXIS_ANY_Y_2 0xFF014202
+#define DIAXIS_ANY_Z_1 0xFF01C201
+#define DIAXIS_ANY_Z_2 0xFF01C202
+#define DIAXIS_ANY_R_1 0xFF024201
+#define DIAXIS_ANY_R_2 0xFF024202
+#define DIAXIS_ANY_U_1 0xFF02C201
+#define DIAXIS_ANY_U_2 0xFF02C202
+#define DIAXIS_ANY_V_1 0xFF034201
+#define DIAXIS_ANY_V_2 0xFF034202
+#define DIAXIS_ANY_A_1 0xFF03C201
+#define DIAXIS_ANY_A_2 0xFF03C202
+#define DIAXIS_ANY_B_1 0xFF044201
+#define DIAXIS_ANY_B_2 0xFF044202
+#define DIAXIS_ANY_C_1 0xFF04C201
+#define DIAXIS_ANY_C_2 0xFF04C202
+#define DIAXIS_ANY_S_1 0xFF054201
+#define DIAXIS_ANY_S_2 0xFF054202
+
+#define DIAXIS_ANY_1 0xFF004201
+#define DIAXIS_ANY_2 0xFF004202
+#define DIAXIS_ANY_3 0xFF004203
+#define DIAXIS_ANY_4 0xFF004204
+
+#define DIPOV_ANY_1 0xFF004601
+#define DIPOV_ANY_2 0xFF004602
+#define DIPOV_ANY_3 0xFF004603
+#define DIPOV_ANY_4 0xFF004604
+
+#define DIBUTTON_ANY(instance) ( 0xFF004400 | instance )
+
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* __DINPUT_INCLUDED__ */
+
+/****************************************************************************
+ *
+ * Definitions for non-IDirectInput (VJoyD) features defined more recently
+ * than the current sdk files
+ *
+ ****************************************************************************/
+
+#ifdef _INC_MMSYSTEM
+#ifndef MMNOJOY
+
+#ifndef __VJOYDX_INCLUDED__
+#define __VJOYDX_INCLUDED__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
+ * contains mini-driver specific data to be passed by VJoyD to the mini-
+ * driver instead of doing a poll.
+ */
+#define JOY_PASSDRIVERDATA 0x10000000l
+
+/*
+ * Informs the joystick driver that the configuration has been changed
+ * and should be reloaded from the registery.
+ * dwFlags is reserved and should be set to zero
+ */
+WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
+
+#ifndef DIJ_RINGZERO
+/*
+ * Invoke the joystick control panel directly, using the passed window handle
+ * as the parent of the dialog. This API is only supported for compatibility
+ * purposes; new applications should use the RunControlPanel method of a
+ * device interface for a game controller.
+ * The API is called by using the function pointer returned by
+ * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned
+ * by LoadLibrary( TEXT("joy.cpl") ). The typedef is provided to allow
+ * declaration and casting of an appropriately typed variable.
+ */
+void WINAPI ShowJoyCPL( HWND hWnd );
+typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
+#endif /* DIJ_RINGZERO */
+
+
+/*
+ * Hardware Setting indicating that the device is a headtracker
+ */
+#define JOY_HWS_ISHEADTRACKER 0x02000000l
+
+/*
+ * Hardware Setting indicating that the VxD is used to replace
+ * the standard analog polling
+ */
+#define JOY_HWS_ISGAMEPORTDRIVER 0x04000000l
+
+/*
+ * Hardware Setting indicating that the driver needs a standard
+ * gameport in order to communicate with the device.
+ */
+#define JOY_HWS_ISANALOGPORTDRIVER 0x08000000l
+
+/*
+ * Hardware Setting indicating that VJoyD should not load this
+ * driver, it will be loaded externally and will register with
+ * VJoyD of it's own accord.
+ */
+#define JOY_HWS_AUTOLOAD 0x10000000l
+
+/*
+ * Hardware Setting indicating that the driver acquires any
+ * resources needed without needing a devnode through VJoyD.
+ */
+#define JOY_HWS_NODEVNODE 0x20000000l
+
+
+/*
+ * Hardware Setting indicating that the device is a gameport bus
+ */
+#define JOY_HWS_ISGAMEPORTBUS 0x80000000l
+#define JOY_HWS_GAMEPORTBUSBUSY 0x00000001l
+
+/*
+ * Usage Setting indicating that the settings are volatile and
+ * should be removed if still present on a reboot.
+ */
+#define JOY_US_VOLATILE 0x00000008L
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* __VJOYDX_INCLUDED__ */
+
+#endif /* not MMNOJOY */
+#endif /* _INC_MMSYSTEM */
+
+/****************************************************************************
+ *
+ * Definitions for non-IDirectInput (VJoyD) features defined more recently
+ * than the current ddk files
+ *
+ ****************************************************************************/
+
+#ifndef DIJ_RINGZERO
+
+#ifdef _INC_MMDDK
+#ifndef MMNOJOYDEV
+
+#ifndef __VJOYDXD_INCLUDED__
+#define __VJOYDXD_INCLUDED__
+/*
+ * Poll type in which the do_other field of the JOYOEMPOLLDATA
+ * structure contains mini-driver specific data passed from an app.
+ */
+#define JOY_OEMPOLL_PASSDRIVERDATA 7
+
+#endif /* __VJOYDXD_INCLUDED__ */
+
+#endif /* not MMNOJOYDEV */
+#endif /* _INC_MMDDK */
+
+#endif /* DIJ_RINGZERO */
+