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-rw-r--r--src/Camera.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/Camera.h b/src/Camera.h
index 21d017d7..30ca98e6 100644
--- a/src/Camera.h
+++ b/src/Camera.h
@@ -212,6 +212,31 @@ enum
LOOKING_FORWARD,
};
+enum
+{
+ // TODO: figure out
+ FADE_0,
+ FADE_1, // mid fade
+ FADE_2,
+
+ FADE_OUT,
+ FADE_IN,
+};
+
+enum
+{
+ MBLUR_NONE,
+ MBLUR_SNIPER,
+ MBLUR_NORMAL,
+ MBLUR_INTRO1, // green camera
+ MBLUR_INTRO2, // unused
+ MBLUR_INTRO3, // bank scene
+ MBLUR_INTRO4, // jail break scene
+ MBLUR_INTRO5, // explosion
+ MBLUR_INTRO6, // player shot
+ MBLUR_UNUSED, // pinkish
+};
+
struct CCamera : public CPlaceable
{
bool m_bAboveGroundTrainNodesLoaded;
@@ -421,10 +446,15 @@ int m_iModeObbeCamIsInForCar;
bool IsBoxVisible(RwV3d *box, const CMatrix *mat);
void Fade(float timeout, int16 direction);
+ int GetScreenFadeStatus(void);
void ProcessFade(void);
void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b);
+ void SetMotionBlur(int r, int g, int b, int a, int type);
+ void SetMotionBlurAlpha(int a);
+ void RenderMotionBlur(void);
+
void DrawBordersForWideScreen(void);
};
static_assert(offsetof(CCamera, m_WideScreenOn) == 0x70, "CCamera: error");