diff options
Diffstat (limited to 'src/animation')
-rw-r--r-- | src/animation/AnimManager.cpp | 40 | ||||
-rw-r--r-- | src/animation/AnimationId.h | 14 | ||||
-rw-r--r-- | src/animation/Bones.cpp | 73 | ||||
-rw-r--r-- | src/animation/Bones.h | 38 |
4 files changed, 85 insertions, 80 deletions
diff --git a/src/animation/AnimManager.cpp b/src/animation/AnimManager.cpp index 3dafe3da..f6d934be 100644 --- a/src/animation/AnimManager.cpp +++ b/src/animation/AnimManager.cpp @@ -81,13 +81,13 @@ AnimAssocDesc aStdAnimDescs[] = { { ANIM_BOMBER, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_HGUN_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, { ANIM_AK_RELOAD, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_NOWALK }, - { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, - { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_PUNCH, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_BAT, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_UZI, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_PUMP, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_AK, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_M16, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, +// { ANIM_FPS_ROCKET, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_IDLE, ASSOC_REPEAT }, { ANIM_FIGHT2_IDLE, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL }, { ANIM_FIGHT_SH_F, ASSOC_FADEOUTWHENDONE | ASSOC_PARTIAL | ASSOC_HAS_TRANSLATION }, @@ -263,13 +263,13 @@ char const *aStdAnimations[] = { "bomber", "WEAPON_hgun_rload", "WEAPON_AK_rload", - "FPS_PUNCH", - "FPS_BAT", - "FPS_UZI", - "FPS_PUMP", - "FPS_AK", - "FPS_M16", - "FPS_ROCKET", +// "FPS_PUNCH", +// "FPS_BAT", +// "FPS_UZI", +// "FPS_PUMP", +// "FPS_AK", +// "FPS_M16", +// "FPS_ROCKET", "FIGHTIDLE", "FIGHT2IDLE", "FIGHTsh_F", @@ -825,7 +825,8 @@ CAnimManager::BlendAnimation(RpClump *clump, AssocGroupId groupId, AnimationId a void CAnimManager::LoadAnimFiles(void) { - LoadAnimFile("ANIM\\PED.IFP"); +// LoadAnimFile("ANIM\\PED.IFP"); + LoadAnimFile("ANIM\\PED_MIAMI.IFP"); ms_aAnimAssocGroups = new CAnimBlendAssocGroup[NUM_ANIM_ASSOC_GROUPS]; CreateAnimAssocGroups(); } @@ -986,15 +987,6 @@ CAnimManager::LoadAnimFile(RwStream *stream, bool compress, char (*somename)[32] kf->deltaTime = fbuf[10]; // absolute time here } } - -/* - // convert absolute time to deltas - for(l = seq->numFrames-1; l > 0; l--){ - KeyFrame *kf1 = seq->GetKeyFrame(l); - KeyFrame *kf2 = seq->GetKeyFrame(l-1); - kf1->deltaTime -= kf2->deltaTime; - } -*/ } hier->RemoveQuaternionFlips(); diff --git a/src/animation/AnimationId.h b/src/animation/AnimationId.h index 82fed8bd..37979ae0 100644 --- a/src/animation/AnimationId.h +++ b/src/animation/AnimationId.h @@ -61,13 +61,13 @@ enum AnimationId ANIM_BOMBER, ANIM_HGUN_RELOAD, ANIM_AK_RELOAD, - ANIM_FPS_PUNCH, - ANIM_FPS_BAT, - ANIM_FPS_UZI, - ANIM_FPS_PUMP, - ANIM_FPS_AK, - ANIM_FPS_M16, - ANIM_FPS_ROCKET, +// ANIM_FPS_PUNCH, +// ANIM_FPS_BAT, +// ANIM_FPS_UZI, +// ANIM_FPS_PUMP, +// ANIM_FPS_AK, +// ANIM_FPS_M16, +// ANIM_FPS_ROCKET, ANIM_FIGHT_IDLE, ANIM_FIGHT2_IDLE, ANIM_FIGHT_SH_F, diff --git a/src/animation/Bones.cpp b/src/animation/Bones.cpp index 1608449d..6c9b162a 100644 --- a/src/animation/Bones.cpp +++ b/src/animation/Bones.cpp @@ -2,26 +2,29 @@ #include "PedModelInfo.h" #include "Bones.h" -#ifdef PED_SKIN - int ConvertPedNode2BoneTag(int node) { switch(node){ - case PED_TORSO: return BONE_waist; - case PED_MID: return BONE_torso; // this is what Xbox/Mobile use - // return BONE_mid; // this is what PS2/PC use - case PED_HEAD: return BONE_head; - case PED_UPPERARML: return BONE_upperarml; - case PED_UPPERARMR: return BONE_upperarmr; - case PED_HANDL: return BONE_Lhand; - case PED_HANDR: return BONE_Rhand; - case PED_UPPERLEGL: return BONE_upperlegl; - case PED_UPPERLEGR: return BONE_upperlegr; - case PED_FOOTL: return BONE_footl; - case PED_FOOTR: return BONE_footr; - case PED_LOWERLEGR: return BONE_lowerlegl; + case PED_MID: return BONE_spine1; + case PED_HEAD: return BONE_head; + case PED_UPPERARML: return BONE_l_upperarm; + case PED_UPPERARMR: return BONE_r_upperarm; + case PED_HANDL: return BONE_l_hand; + case PED_HANDR: return BONE_r_hand; + case PED_UPPERLEGL: return BONE_l_thigh; + case PED_UPPERLEGR: return BONE_r_thigh; + case PED_FOOTL: return BONE_l_foot; + case PED_FOOTR: return BONE_r_foot; + case PED_LOWERLEGR: return BONE_r_calf; + case PED_LOWERLEGL: return BONE_l_calf; + case PED_FOREARML: return BONE_l_forearm; + case PED_FOREARMR: return BONE_r_forearm; + case PED_CLAVICLEL: return BONE_l_clavicle; + case PED_CLAVICLER: return BONE_r_clavicle; + case PED_NECK: return BONE_neck; } + assert(0 && "this node has no bone"); return -1; } @@ -29,24 +32,28 @@ const char* ConvertBoneTag2BoneName(int tag) { switch(tag){ - case BONE_waist: return "Swaist"; - case BONE_upperlegr: return "Supperlegr"; - case BONE_lowerlegr: return "Slowerlegr"; - case BONE_footr: return "Sfootr"; - case BONE_upperlegl: return "Supperlegl"; - case BONE_lowerlegl: return "Slowerlegl"; - case BONE_footl: return "Sfootl"; - case BONE_mid: return "Smid"; - case BONE_torso: return "Storso"; - case BONE_head: return "Shead"; - case BONE_upperarmr: return "Supperarmr"; - case BONE_lowerarmr: return "Slowerarmr"; - case BONE_Rhand: return "SRhand"; - case BONE_upperarml: return "Supperarml"; - case BONE_lowerarml: return "Slowerarml"; - case BONE_Lhand: return "SLhand"; + case BONE_root: return "Root"; + case BONE_pelvis: return "Pelvis"; + case BONE_spine: return "Spine"; + case BONE_spine1: return "Spine1"; + case BONE_neck: return "Neck"; + case BONE_head: return "Head"; + case BONE_l_clavicle: return "Bip01 R Clavicle"; + case BONE_l_upperarm: return "R UpperArm"; + case BONE_l_forearm: return "R Forearm"; + case BONE_l_hand: return "R Hand"; + case BONE_l_finger: return "R Fingers"; + case BONE_r_clavicle: return "Bip01 L Clavicle"; + case BONE_r_upperarm: return "L UpperArm"; + case BONE_r_forearm: return "L Forearm"; + case BONE_r_hand: return "L Hand"; + case BONE_r_finger: return "L Fingers"; + case BONE_l_thigh: return "L Thigh"; + case BONE_l_calf: return "L Calf"; + case BONE_l_foot: return "L Foot"; + case BONE_r_thigh: return "R Thigh"; + case BONE_r_calf: return "R Calf"; + case BONE_r_foot: return "R Foot"; } return nil; } - -#endif diff --git a/src/animation/Bones.h b/src/animation/Bones.h index 38d91ba3..e133fd7f 100644 --- a/src/animation/Bones.h +++ b/src/animation/Bones.h @@ -2,22 +2,28 @@ enum BoneTag { - BONE_waist, - BONE_upperlegr, - BONE_lowerlegr, - BONE_footr, - BONE_upperlegl, - BONE_lowerlegl, - BONE_footl, - BONE_mid, - BONE_torso, - BONE_head, - BONE_upperarmr, - BONE_lowerarmr, - BONE_Rhand, - BONE_upperarml, - BONE_lowerarml, - BONE_Lhand, + BONE_root = 0, + BONE_pelvis = 1, + BONE_spine = 2, + BONE_spine1 = 3, + BONE_neck = 4, + BONE_head = 5, + BONE_l_clavicle = 31, + BONE_l_upperarm = 32, + BONE_l_forearm = 33, + BONE_l_hand = 34, + BONE_l_finger = 35, + BONE_r_clavicle = 21, + BONE_r_upperarm = 22, + BONE_r_forearm = 23, + BONE_r_hand = 24, + BONE_r_finger = 25, + BONE_l_thigh = 41, + BONE_l_calf = 42, + BONE_l_foot = 43, + BONE_r_thigh = 51, + BONE_r_calf = 52, + BONE_r_foot = 53, }; int ConvertPedNode2BoneTag(int node); |