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-rw-r--r--src/audio/AudioLogic.cpp14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index 44ca4b65..3c95273a 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -179,7 +179,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
m_bIsPlayerShutUp = false;
- m_nPlayerMood = 0;
+ m_nPlayerMood = PLAYER_MOOD_CALM;
m_nPlayerMoodTimer = 0;
}
@@ -863,7 +863,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh)
}
void
-cAudioManager::ProcessRainOnVehicle(cVehicleParams* params)
+cAudioManager::ProcessRainOnVehicle(cVehicleParams *params)
{
const int SOUND_INTENSITY = 22.0f;
@@ -3151,16 +3151,6 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
}
m_sQueueSample.m_bIs2D = false;
AddSampleToRequestedQueue();
-/* looks like this code ca't be reached(originaly it exist bcs used goto)
- if (isHeli) {
- m_sQueueSample.m_nOffset = 127;
- m_sQueueSample.m_nSampleIndex++;
- m_sQueueSample.m_nCounter = GunIndex++;
- if (GunIndex > 58)
- GunIndex = 53;
- m_sQueueSample.m_bRequireReflection = 0;
- AddSampleToRequestedQueue();
- }*/
continue;
}