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-rw-r--r--src/audio/AudioManager.cpp62
1 files changed, 53 insertions, 9 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index d2b0aa4e..b9970562 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -747,9 +747,8 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
m_aRequestedQueue[m_nActiveQueue][sample].m_nFinalPriority)
break;
}
- if (i < sample) {
+ if (i < sample)
memmove(&m_aRequestedOrderList[m_nActiveQueue][i + 1], &m_aRequestedOrderList[m_nActiveQueue][i], m_nActiveSamples - i - 1);
- }
}
m_aRequestedOrderList[m_nActiveQueue][i] = sample;
}
@@ -770,23 +769,30 @@ cAudioManager::AddReflectionsToRequestedQueue()
uint32 oldCounter = m_sQueueSample.m_nCounter;
float oldDist = m_sQueueSample.m_fDistance;
CVector oldPos = m_sQueueSample.m_vecPos;
+#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
emittingVolume = m_sQueueSample.m_nVolume;
oldFreq = m_sQueueSample.m_nFrequency;
- } else {
+ } else
+#endif
emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16;
- }
- m_sQueueSample.m_MaxDistance /= 2.f;
+ m_sQueueSample.m_MaxDistance /= 2.0f;
uint32 halfOldFreq = oldFreq >> 1;
for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) {
+#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() )
m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 50.f / 8.f;
+#endif
reflectionDistance = m_afReflectionsDistances[i];
if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_MaxDistance) {
+#ifndef USE_TIME_SCALE_FOR_AUDIO
m_sQueueSample.m_nReflectionDelay = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 600.f / 1029.f) : (reflectionDistance * 300.f / 1029.f);
+#else
+ m_sQueueSample.m_nReflectionDelay = reflectionDistance * 300.f / 1029.f;
+#endif
if (m_sQueueSample.m_nReflectionDelay > 3) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
SET_EMITTING_VOLUME(emittingVolume);
@@ -795,9 +801,12 @@ cAudioManager::AddReflectionsToRequestedQueue()
if (m_sQueueSample.m_nVolume > emittingVolume / 16) {
m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256;
if (m_sQueueSample.m_nLoopCount > 0) {
+#ifndef USE_TIME_SCALE_FOR_AUDIO
if ( CTimer::GetIsSlowMotionActive() ) {
m_sQueueSample.m_nFrequency = halfOldFreq + ((halfOldFreq * i) / ARRAY_SIZE(m_afReflectionsDistances));
- } else {
+ } else
+#endif
+ {
noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32);
if (noise > 0)
m_sQueueSample.m_nFrequency -= noise;
@@ -979,9 +988,9 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nSampleIndex >= SAMPLEBANK_PED_START && sample.m_nSampleIndex <= SAMPLEBANK_PED_END) { // check if it's ped comment
uint8 vol;
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), sample.m_vecPos, true, false, false, false, false, false))
- vol = MAX_VOLUME;
+ vol = PED_COMMENT_VOLUME;
else
- vol = 31;
+ vol = PED_COMMENT_VOLUME_BEHIND_WALL;
#ifdef EXTERNAL_3D_SOUND
sample.m_nEmittingVolume = vol;
#endif
@@ -997,7 +1006,7 @@ cAudioManager::AddReleasingSounds()
if (sample.m_nEmittingVolumeChange > 0)
sample.m_nEmittingVolumeChange = volumeDiff * sample.m_nEmittingVolumeChange;
#endif
- sample.m_nVolume = Min(127, newVolume);
+ sample.m_nVolume = Min(MAX_VOLUME, newVolume);
}
}
if (sample.m_nVolume == 0)
@@ -1393,6 +1402,41 @@ cAudioManager::GenerateIntegerRandomNumberTable()
m_anRandomTable[i] = myrand();
}
+void
+cAudioManager::DirectlyEnqueueSample(uint32 sample, uint8 bank, uint32 counter, uint32 priority, uint32 freq, uint8 volume, uint8 framesToPlay, uint32 notStereo)
+{
+ m_sQueueSample.m_nSampleIndex = sample;
+ m_sQueueSample.m_nBankIndex = bank;
+ m_sQueueSample.m_nCounter = counter;
+ m_sQueueSample.m_nFrequency = freq;
+ m_sQueueSample.m_nVolume = volume;
+ SET_EMITTING_VOLUME(volume);
+ m_sQueueSample.m_nPriority = priority;
+ m_sQueueSample.m_nFramesToPlay = framesToPlay;
+ m_sQueueSample.m_bReflections = FALSE;
+ m_sQueueSample.m_nLoopCount = 0;
+ SET_LOOP_OFFSETS(sample)
+#ifdef FIX_BUGS
+ m_sQueueSample.m_bIs2D = TRUE;
+#else
+ m_sQueueSample.m_bIs2D = FALSE;
+#endif
+ m_sQueueSample.m_bStatic = FALSE;
+ SET_SOUND_REVERB(FALSE);
+#ifdef FIX_BUGS
+ m_sQueueSample.m_nPan = 63;
+ AddSampleToRequestedQueue();
+#else
+ // this is dumb and wrong, what were they thinking?
+ m_sQueueSample.m_nPan = 0;
+ AudioManager.AddSampleToRequestedQueue();
+ if (!notStereo) {
+ m_sQueueSample.m_nPan = 127;
+ AudioManager.AddSampleToRequestedQueue();
+ }
+#endif
+}
+
#ifdef EXTERNAL_3D_SOUND
void
cAudioManager::AdjustSamplesVolume()