diff options
Diffstat (limited to 'src/audio/AudioManager.cpp')
-rw-r--r-- | src/audio/AudioManager.cpp | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 8e6ef4ff..92569f03 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -687,7 +687,6 @@ cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } -#ifdef GTA_PC void cAudioManager::AddReflectionsToRequestedQueue() { @@ -709,7 +708,7 @@ cAudioManager::AddReflectionsToRequestedQueue() } else { emittingVolume = (9 * m_sQueueSample.m_nVolume) / 16; } - m_sQueueSample.m_fSoundIntensity /= 2.f; + m_sQueueSample.m_SoundIntensity /= 2.f; int halfOldFreq = oldFreq >> 1; @@ -718,12 +717,12 @@ cAudioManager::AddReflectionsToRequestedQueue() m_afReflectionsDistances[i] = (m_anRandomTable[i % 4] % 3) * 100.f / 8.f; reflectionDistance = m_afReflectionsDistances[i]; - if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { + if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_SoundIntensity) { m_sQueueSample.m_nLoopsRemaining = CTimer::GetIsSlowMotionActive() ? (reflectionDistance * 800.f / 1029.f) : (reflectionDistance * 500.f / 1029.f); if (m_sQueueSample.m_nLoopsRemaining > 3) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; SET_EMITTING_VOLUME(emittingVolume); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_SoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume > emittingVolume / 16) { m_sQueueSample.m_nCounter = oldCounter + (i + 1) * 256; @@ -752,43 +751,44 @@ cAudioManager::AddReflectionsToRequestedQueue() void cAudioManager::UpdateReflections() { - CVector camPos = TheCamera.GetPosition(); + CVector camPos; CColPoint colpoint; CEntity *ent; if (m_FrameCounter % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[0] = camPos; m_avecReflectionsPos[0].y += 100.f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); else m_afReflectionsDistances[0] = 100.0f; - } else if ((m_FrameCounter + 1) % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[1] = camPos; m_avecReflectionsPos[1].y -= 100.0f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); else m_afReflectionsDistances[1] = 100.0f; - } else if ((m_FrameCounter + 2) % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[2] = camPos; m_avecReflectionsPos[2].x -= 100.0f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); else m_afReflectionsDistances[2] = 100.0f; - } else if ((m_FrameCounter + 3) % 8 == 0) { + camPos = TheCamera.GetPosition(); m_avecReflectionsPos[3] = camPos; m_avecReflectionsPos[3].x += 100.0f; if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); else m_afReflectionsDistances[3] = 100.0f; - } else if ((m_FrameCounter + 4) % 8 == 0) { + camPos = TheCamera.GetPosition(); camPos.y += 1.0f; m_avecReflectionsPos[4] = camPos; m_avecReflectionsPos[4].z += 100.0f; @@ -796,8 +796,8 @@ cAudioManager::UpdateReflections() m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; else m_afReflectionsDistances[4] = 100.0f; - } else if ((m_FrameCounter + 5) % 8 == 0) { + camPos = TheCamera.GetPosition(); camPos.y -= 1.0f; m_avecReflectionsPos[5] = camPos; m_avecReflectionsPos[5].z += 100.0f; @@ -805,8 +805,8 @@ cAudioManager::UpdateReflections() m_afReflectionsDistances[5] = colpoint.point.z - camPos.z; else m_afReflectionsDistances[5] = 100.0f; - } else if ((m_FrameCounter + 6) % 8 == 0) { + camPos = TheCamera.GetPosition(); camPos.x -= 1.0f; m_avecReflectionsPos[6] = camPos; m_avecReflectionsPos[6].z += 100.0f; @@ -814,8 +814,8 @@ cAudioManager::UpdateReflections() m_afReflectionsDistances[6] = colpoint.point.z - camPos.z; else m_afReflectionsDistances[6] = 100.0f; - } else if ((m_FrameCounter + 7) % 8 == 0) { + camPos = TheCamera.GetPosition(); camPos.x += 1.0f; m_avecReflectionsPos[7] = camPos; m_avecReflectionsPos[7].z += 100.0f; @@ -825,7 +825,6 @@ cAudioManager::UpdateReflections() m_afReflectionsDistances[7] = 100.0f; } } -#endif // GTA_PC void cAudioManager::AddReleasingSounds() @@ -853,7 +852,7 @@ cAudioManager::AddReleasingSounds() } } if (!toProcess[i]) { - if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) { + if (sample.m_nCounter <= 255 || sample.m_nLoopsRemaining == 0) { if (sample.m_nReleasingVolumeDivider == 0) continue; if (sample.m_nLoopCount == 0) { @@ -995,7 +994,7 @@ cAudioManager::ProcessActiveQueues() TranslateEntity(&sample.m_vecPos, &position); #ifdef EXTERNAL_3D_SOUND SampleManager.SetChannel3DPosition(j, position.x, position.y, position.z); - SampleManager.SetChannel3DDistances(j, sample.m_fSoundIntensity, 0.25f * sample.m_fSoundIntensity); + SampleManager.SetChannel3DDistances(j, sample.m_SoundIntensity, 0.25f * sample.m_SoundIntensity); #else sample.m_nOffset = ComputePan(sample.m_fDistance, &position); SampleManager.SetChannelPan(j, sample.m_nOffset); @@ -1084,14 +1083,14 @@ cAudioManager::ProcessActiveQueues() usedX = x; usedY = 0.0f; usedZ = 0.0f; - m_asActiveSamples[k].m_fSoundIntensity = 100000.0f; + m_asActiveSamples[k].m_SoundIntensity = 100000.0f; } else { usedX = position.x; usedY = position.y; usedZ = position.z; } SampleManager.SetChannel3DPosition(k, usedX, usedY, usedZ); - SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity); + SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_SoundIntensity, 0.25f * m_asActiveSamples[k].m_SoundIntensity); #endif SampleManager.StartChannel(k); } @@ -1140,7 +1139,7 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nLoopEnd = -1; #endif m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; - m_asActiveSamples[i].m_fSoundIntensity = 200.0f; + m_asActiveSamples[i].m_SoundIntensity = 200.0f; m_asActiveSamples[i].m_nOffset = 63; m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE; m_asActiveSamples[i].m_nCalculatedVolume = 0; @@ -1176,7 +1175,7 @@ cAudioManager::AdjustSamplesVolume() tSound *pSample = &m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; if (!pSample->m_bIs2D) - pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance); + pSample->m_nEmittingVolume = ComputeEmittingVolume(pSample->m_nEmittingVolume, pSample->m_SoundIntensity, pSample->m_fDistance); } } |