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-rw-r--r--src/audio/AudioManager.h58
1 files changed, 40 insertions, 18 deletions
diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h
index b31d960c..e89efbd2 100644
--- a/src/audio/AudioManager.h
+++ b/src/audio/AudioManager.h
@@ -28,6 +28,7 @@ public:
uint8 m_nLoopsRemaining;
bool m_bRequireReflection; // Used for oneshots
uint8 m_nOffset;
+ uint8 field_4C;
int32 m_nReleasingVolumeDivider;
bool m_bIsProcessed;
bool m_bLoopEnded;
@@ -35,7 +36,7 @@ public:
int8 m_nVolumeChange;
};
-VALIDATE_SIZE(tSound, 92);
+VALIDATE_SIZE(tSound, 96);
class CPhysical;
class CAutomobile;
@@ -95,19 +96,24 @@ VALIDATE_SIZE(cPedComments, 1164);
class CEntity;
+#define MISSION_AUDIO_SLOTS (2)
+
+// So instead of doing cMissionAudio [2] they've added [2] to every field of the struct...
+// Only someone with a VERY EXTRAORDINARY mind could have come up with that
class cMissionAudio
{
public:
- CVector m_vecPos;
- bool m_bPredefinedProperties;
- int32 m_nSampleIndex;
- uint8 m_nLoadingStatus;
- uint8 m_nPlayStatus;
- uint8 field_22; // todo find a name
- int32 m_nMissionAudioCounter;
- bool m_bIsPlayed;
+ CVector m_vecPos[MISSION_AUDIO_SLOTS];
+ bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS];
+ int32 m_nSampleIndex[MISSION_AUDIO_SLOTS];
+ uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS];
+ uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS];
+ uint8 field_22[MISSION_AUDIO_SLOTS]; // todo find a name
+ int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS];
+ bool m_bIsPlayed[MISSION_AUDIO_SLOTS];
+ bool m_bIsMobile[MISSION_AUDIO_SLOTS];
};
-VALIDATE_SIZE(cMissionAudio, 32);
+VALIDATE_SIZE(cMissionAudio, 0x38);
// name made up
class cAudioScriptObjectManager
@@ -188,6 +194,14 @@ public:
CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS];
float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS];
cAudioScriptObjectManager m_sAudioScriptObjectManager;
+
+ // miami
+ uint8 field_4B30;
+ uint8 m_bPlayerMood;
+ uint32 field_4B34;
+ uint8 field_rest[4];
+ uint8 field_4B3C;
+
cPedComments m_sPedComments;
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
@@ -197,13 +211,19 @@ public:
int32 m_nCollisionEntity;
cAudioCollisionManager m_sCollisionManager;
int32 m_nProjectileEntity;
+#ifdef GTA_BRIDGE
int32 m_nBridgeEntity;
+#endif
+ int32 m_nEscalatorEntity;
+ int32 m_nExtraSoundsEntity;
cMissionAudio m_sMissionAudio;
+ uint8 field_5538; // something related to phone dialogues
int32 m_anRandomTable[5];
uint8 m_nTimeSpent;
uint8 m_nUserPause;
uint8 m_nPreviousUserPause;
uint32 m_FrameCounter;
+ uint32 field_5554;
cAudioManager();
~cAudioManager();
@@ -213,7 +233,8 @@ public:
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
- bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool IsMissionAudioSamplePlaying(uint8 slot) const;// { return m_sMissionAudio.m_nPlayStatus == 1; }
+ bool ShouldDuckMissionAudio(uint8 slot) const;
// "Should" be in alphabetic order, except "getXTalkSfx"
void AddDetailsToRequestedOrderList(uint8 sample);
@@ -227,7 +248,7 @@ public:
void CalculateDistance(bool &condition, float dist);
bool CheckForAnAudioFileOnCD() const;
void ClearActiveSamples();
- void ClearMissionAudio();
+ void ClearMissionAudio(uint8 slot);
void ClearRequestedQueue();
int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier) const;
@@ -253,7 +274,7 @@ public:
float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(const CVector &v) const;
int32 GetJumboTaxiFreq() const;
- uint8 GetMissionAudioLoadingStatus() const;
+ uint8 GetMissionAudioLoadingStatus(uint8 slot) const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
uint8 GetNum3DProvidersAvailable() const;
int32 GetPedCommentSfx(CPed *ped, int32 sound);
@@ -270,12 +291,12 @@ public:
void InitialisePoliceRadioZones();
void InterrogateAudioEntities();
bool IsAudioInitialised() const;
- bool IsMissionAudioSampleFinished();
+ bool IsMissionAudioSampleFinished(uint8 slot);
bool IsMP3RadioChannelAvailable() const;
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const;
- void PlayLoadedMissionAudio();
+ void PlayLoadedMissionAudio(uint8 slot);
void PlayOneShot(int32 index, int16 sound, float vol);
void PlaySuspectLastSeen(float x, float y, float z);
void PlayerJustGotInCar() const;
@@ -283,7 +304,7 @@ public:
void PostInitialiseGameSpecificSetup();
void PostTerminateGameSpecificShutdown();
void PreInitialiseGameSpecificSetup() const;
- void PreloadMissionAudio(Const char *name);
+ void PreloadMissionAudio(uint8 slot, Const char *name);
void PreTerminateGameSpecificShutdown();
/// processX - main logic of adding new sounds
void ProcessActiveQueues();
@@ -316,6 +337,7 @@ public:
void ProcessJumboTaxi();
void ProcessLoopingScriptObject(uint8 sound);
void ProcessMissionAudio();
+ void ProcessMissionAudioSlot(uint8 slot);
void ProcessModelCarEngine(cVehicleParams *params);
void ProcessOneShotScriptObject(uint8 sound);
void ProcessPed(CPhysical *ped);
@@ -366,7 +388,7 @@ public:
void SetEffectsMasterVolume(uint8 volume) const;
void SetEntityStatus(int32 id, uint8 status);
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
- void SetMissionAudioLocation(float x, float y, float z);
+ void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
void SetMissionScriptPoliceAudio(int32 sfx) const;
void SetMonoMode(uint8); // todo (mobile)
void SetMusicFadeVol(uint8 volume) const;
@@ -400,7 +422,7 @@ public:
};
#ifdef AUDIO_MSS
-static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
+static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error");
#endif
extern cAudioManager AudioManager;