diff options
Diffstat (limited to 'src/audio')
25 files changed, 11987 insertions, 5164 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index 250cd18e..decb73e5 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -158,7 +158,7 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio void cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter) { - bool distCalculated = false; + bool8 distCalculated = FALSE; if(col.m_fIntensity2 > 0.0016f) { uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col); if(emittingVol) { @@ -168,20 +168,17 @@ cAudioManager::SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 coun m_sQueueSample.m_nCounter = counter; m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 7; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = - SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = - SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -311,17 +308,16 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) if(counter >= 255) counter = 28; m_sQueueSample.m_vecPos = col.m_vecPosition; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 11; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -332,13 +328,12 @@ void cAudioManager::ServiceCollisions() { int i, j; - bool abRepeatedCollision1[NUMAUDIOCOLLISIONS]; - bool abRepeatedCollision2[NUMAUDIOCOLLISIONS]; + bool8 abRepeatedCollision1[NUMAUDIOCOLLISIONS]; + bool8 abRepeatedCollision2[NUMAUDIOCOLLISIONS]; m_sQueueSample.m_nEntityIndex = m_nCollisionEntity; - for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) - abRepeatedCollision1[i] = abRepeatedCollision2[i] = false; + for (int i = 0; i < NUMAUDIOCOLLISIONS; i++) abRepeatedCollision1[i] = abRepeatedCollision2[i] = FALSE; for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) { for (j = 0; j < NUMAUDIOCOLLISIONS; j++) { @@ -348,8 +343,8 @@ cAudioManager::ServiceCollisions() && (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1) && (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2) ) { - abRepeatedCollision1[index] = true; - abRepeatedCollision2[j] = true; + abRepeatedCollision1[index] = TRUE; + abRepeatedCollision2[j] = TRUE; m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume; SetUpLoopingCollisionSound(m_sCollisionManager.m_asCollisions1[index], j); break; diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 457e09c0..6685a47d 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -43,9 +43,9 @@ #include "Script.h" #include "Wanted.h" -const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); -const int policeChannel = channels + 1; -const int allChannels = channels + 2; +#ifndef GTA_PS2 +#define CHANNEL_PLAYER_VEHICLE_ENGINE m_nActiveSamples +#endif enum PLAY_STATUS { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; enum LOADING_STATUS { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; @@ -123,62 +123,62 @@ cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); if (m_nFireAudioEntity >= 0) - SetEntityStatus(m_nFireAudioEntity, true); + SetEntityStatus(m_nFireAudioEntity, TRUE); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); if (m_nCollisionEntity >= 0) - SetEntityStatus(m_nCollisionEntity, true); + SetEntityStatus(m_nCollisionEntity, TRUE); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); if (m_nFrontEndEntity >= 0) - SetEntityStatus(m_nFrontEndEntity, true); + SetEntityStatus(m_nFrontEndEntity, TRUE); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); if (m_nProjectileEntity >= 0) - SetEntityStatus(m_nProjectileEntity, true); + SetEntityStatus(m_nProjectileEntity, TRUE); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); if (m_nWaterCannonEntity >= 0) - SetEntityStatus(m_nWaterCannonEntity, true); + SetEntityStatus(m_nWaterCannonEntity, TRUE); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); if (m_nPoliceChannelEntity >= 0) - SetEntityStatus(m_nPoliceChannelEntity, true); + SetEntityStatus(m_nPoliceChannelEntity, TRUE); #ifdef GTA_BRIDGE m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1); if (m_nBridgeEntity >= 0) - SetEntityStatus(m_nBridgeEntity, true); + SetEntityStatus(m_nBridgeEntity, TRUE); #endif // GTA_BRIDGE m_nEscalatorEntity = CreateEntity(AUDIOTYPE_ESCALATOR, (void*)1); if (m_nEscalatorEntity >= 0) - SetEntityStatus(m_nEscalatorEntity, true); + SetEntityStatus(m_nEscalatorEntity, TRUE); m_nExtraSoundsEntity = CreateEntity(AUDIOTYPE_EXTRA_SOUNDS, (void*)1); if (m_nExtraSoundsEntity >= 0) - SetEntityStatus(m_nExtraSoundsEntity, true); + SetEntityStatus(m_nExtraSoundsEntity, TRUE); m_sMissionAudio.m_nSampleIndex[0] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[0] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[0] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[0] = false; - m_sMissionAudio.m_bIsPlayed[0] = false; - m_sMissionAudio.m_bPredefinedProperties[0] = true; + m_sMissionAudio.m_bIsPlaying[0] = FALSE; + m_sMissionAudio.m_bIsPlayed[0] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[0] = TRUE; m_sMissionAudio.m_nMissionAudioCounter[0] = 0; - m_sMissionAudio.m_bIsMobile[0] = false; + m_sMissionAudio.m_bIsMobile[0] = FALSE; field_5538 = 127; m_sMissionAudio.m_nSampleIndex[1] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[1] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[1] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[1] = false; - m_sMissionAudio.m_bIsPlayed[1] = false; - m_sMissionAudio.m_bPredefinedProperties[1] = true; + m_sMissionAudio.m_bIsPlaying[1] = FALSE; + m_sMissionAudio.m_bIsPlayed[1] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[1] = TRUE; m_sMissionAudio.m_nMissionAudioCounter[1] = 0; - m_sMissionAudio.m_bIsMobile[1] = false; + m_sMissionAudio.m_bIsMobile[1] = FALSE; field_5538 = 127; ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); - m_bIsPlayerShutUp = false; + m_bIsPlayerShutUp = FALSE; m_nPlayerMood = PLAYER_MOOD_CALM; m_nPlayerMoodTimer = 0; } @@ -246,23 +246,25 @@ cAudioManager::ResetAudioLogicTimers(uint32 timer) } ClearMissionAudio(0); ClearMissionAudio(1); - SampleManager.StopChannel(policeChannel); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); } void cAudioManager::ProcessReverb() const { #ifdef FIX_BUGS - const uint32 numChannels = channels; + const uint32 numChannels = NUM_CHANNELS_GENERIC; #else - const uint32 numChannels = 28; + const uint32 numChannels = NUM_CHANNELS_GENERIC+1; #endif if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { +#ifndef GTA_PS2 for (uint32 i = 0; i < numChannels; i++) { if (m_asActiveSamples[i].m_bReverbFlag) - SampleManager.SetChannelReverbFlag(i, true); + SampleManager.SetChannelReverbFlag(i, TRUE); } +#endif } } @@ -274,11 +276,11 @@ cAudioManager::GetDistanceSquared(const CVector &v) const } void -cAudioManager::CalculateDistance(bool &distCalculated, float dist) +cAudioManager::CalculateDistance(bool8 &distCalculated, float dist) { if (!distCalculated) { m_sQueueSample.m_fDistance = Sqrt(dist); - distCalculated = true; + distCalculated = TRUE; } } @@ -347,7 +349,7 @@ cAudioManager::ProcessSpecial() if (playerPed->m_audioEntityId >= 0 && m_asAudioEntities[playerPed->m_audioEntityId].m_bIsUsed) { if (playerPed->EnteringCar()) { if(!playerPed->bInVehicle && CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == nil) - SampleManager.StopChannel(m_nActiveSamples); + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } } @@ -362,56 +364,56 @@ cAudioManager::ProcessEntity(int32 id) switch (m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; if(CGame::currArea == AREA_MAIN_MAP || CGame::currArea == AREA_EVERYWHERE) ProcessWeather(id); } break; /* case AUDIOTYPE_CRANE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessCrane(); } break;*/ case AUDIOTYPE_SCRIPTOBJECT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessScriptObject(id); } break; #ifdef GTA_BRIDGE case AUDIOTYPE_BRIDGE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessBridge(); } break; #endif case AUDIOTYPE_FRONTEND: - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessProjectiles(); } break; @@ -421,25 +423,25 @@ cAudioManager::ProcessEntity(int32 id) break; case AUDIOTYPE_FIREHYDRANT: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessFireHydrant(); } break; case AUDIOTYPE_WATERCANNON: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessWaterCannon(id); } break; case AUDIOTYPE_ESCALATOR: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessEscalators(); } break; case AUDIOTYPE_EXTRA_SOUNDS: if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; ProcessExtraSounds(); } break; @@ -606,138 +608,141 @@ struct tVehicleSampleData { }; const tVehicleSampleData aVehicleSettings[MAX_CARS] = { - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 22293, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 12688, OLD_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10500, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, - {SFX_HELI_APACHE_1, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9890, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9960, TRUCK_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, + {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 10588, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 10000, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SI, 12688, OLD_DOOR}, + {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 11471, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 9400, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_BMW328, 11000, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, OLD_DOOR}, + {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_MERC, SFX_BANK_MERC, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 10511, NEW_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 11029, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9300, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 9500, BUS_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9600, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9700, TRUCK_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 10100, BUS_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_PACARD, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_PICKUP, 20000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 29000, SFX_CAR_HORN_JEEP, 9400, TRUCK_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PATHFINDER, SFX_BANK_PATHFINDER, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_PONTIAC, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_SPIDER, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_PORSHE, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_TRUCK, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, + {SFX_CAR_REV_HOTROD, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 25400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_COBRA, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 11912, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 22043, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_5, SFX_BANK_TRUCK, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9800, TRUCK_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9900, OLD_DOOR}, - {SFX_CAR_REV_12, SFX_BANK_GOLF_CART, SFX_CAR_HORN_JEEP, 28500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_SEAPLANE_PRO1, SFX_BANK_PLANE_SEAPLANE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_20, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, + {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9100, NEW_DOOR}, + {SFX_CAR_REV_SPORTCAR, SFX_BANK_SPORTS_BIKE, SFX_CAR_HORN_JEEP, 27000, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, {SFX_MOPED_REV, SFX_BANK_MOPED, SFX_CAR_HORN_JEEP, 31000, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_17, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_RC_REV, SFX_BANK_RC, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, - {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10300, SFX_CAR_HORN_JEEP, 9100, OLD_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10500, SFX_CAR_HORN_JEEP, 9000, OLD_DOOR}, - {SFX_CAR_REV_19, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_TRUCK, 28000, SFX_CAR_HORN_JEEP, 9200, TRUCK_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PICKUP, 11200, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BMW328, 9000, SFX_CAR_HORN_JEEP, 9700, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_BMW328, 9200, SFX_CAR_HORN_JEEP, 9800, OLD_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_11, SFX_BANK_PACARD, SFX_CAR_HORN_56CHEV, 10540, SFX_CAR_HORN_JEEP, 9935, TRUCK_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_BMW328, 9500, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_BMW328, 9700, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_BUS, 18000, SFX_CAR_HORN_JEEP, 9500, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_JEEP, 27513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_56CHEV, 10700, SFX_CAR_HORN_JEEP, 9200, OLD_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_BUS2, 17900, SFX_POLICE_SIREN_SLOW, 10511, TRUCK_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_MERC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_8, SFX_BANK_PONTIAC_SLOW, SFX_CAR_HORN_BMW328, 9600, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_4, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_PORSCHE, 10000, SFX_CAR_HORN_JEEP, 9500, OLD_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_PORSCHE, 10500, SFX_CAR_HORN_JEEP, 9600, OLD_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 25513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_1, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_3, SFX_BANK_SPIDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9900, NEW_DOOR}, - {SFX_CAR_REV_10, SFX_BANK_PATHFINDER, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, + {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_PICKUP, 11000, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, + {SFX_CAR_REV_VTWI, SFX_BANK_VTWIN, SFX_CAR_HORN_JEEP, 26313, SFX_CAR_HORN_JEEP, 10000, NEW_DOOR}, + {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, + {SFX_CAR_REV_HONDA, SFX_BANK_HONDA250, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 9000, NEW_DOOR}, {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_6, SFX_BANK_HOTROD, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9700, NEW_DOOR}, - {SFX_CAR_REV_7, SFX_BANK_COBRA, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9600, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9500, NEW_DOOR}, - {SFX_CAR_REV_9, SFX_BANK_CADILLAC, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR}, - {SFX_CAR_REV_2, SFX_BANK_PORSCHE, SFX_CAR_HORN_PORSCHE, 11025, SFX_POLICE_SIREN_SLOW, 11000, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9300, NEW_DOOR}, - {SFX_CAR_REV_1, CAR_SFX_BANKS_OFFSET, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9400, NEW_DOOR} }; - - - -bool bPlayerJustEnteredCar; - -const bool hornPatternsArray[8][44] = { - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, - false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, - true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, - true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, - false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, + {SFX_CAR_RC_HELI, SFX_BANK_RC_HELI, SFX_CAR_HORN_JEEP, 30000, SFX_CAR_HORN_JEEP, 15000, NEW_DOOR}, + {SFX_CAR_ACCEL_22, SFX_BANK_HELI_APACHE, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9200, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9100, TRUCK_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9800, NEW_DOOR}, + {SFX_CAR_REV_PONT, SFX_BANK_0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9000, TRUCK_DOOR} +}; + +const eSfxSample aEngineSounds[][2] = { + { SFX_CAR_IDLE_PONT, SFX_CAR_REV_PONT }, + { SFX_CAR_IDLE_PORSHE, SFX_CAR_REV_PORSHE }, + { SFX_CAR_IDLE_SPIDER, SFX_CAR_REV_SPIDER }, + { SFX_CAR_IDLE_MERC, SFX_CAR_REV_MERC }, + { SFX_CAR_IDLE_TRUCK, SFX_CAR_REV_TRUCK }, + { SFX_CAR_IDLE_HOTROD, SFX_CAR_REV_HOTROD }, + { SFX_CAR_IDLE_COBRA, SFX_CAR_REV_COBRA }, + { SFX_CAR_IDLE_PONT2, SFX_CAR_REV_PONT2 }, + { SFX_CAR_IDLE_CADI, SFX_CAR_REV_CADI }, + { SFX_CAR_IDLE_PATHFINDER, SFX_CAR_REV_PATHFINDER }, + { SFX_CAR_IDLE_PACARD, SFX_CAR_REV_PACARD }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_GOLFCART, SFX_CAR_REV_GOLFCART }, + { SFX_CAR_IDLE_VTWI, SFX_CAR_REV_VTWI }, + { SFX_MOPED_IDLE, SFX_MOPED_REV }, + { SFX_CAR_IDLE_HONDA, SFX_CAR_REV_HONDA }, + { SFX_CAR_IDLE_SPORTCAR, SFX_CAR_REV_SPORTCAR }, + { SFX_CAR_IDLE_UNUSED1, SFX_CAR_REV_UNUSED1 }, + { SFX_CAR_IDLE_UNUSED2, SFX_CAR_REV_UNUSED2 }, + { SFX_CAR_IDLE_UNUSED3, SFX_CAR_REV_UNUSED3 }, + { SFX_CAR_IDLE_UNUSED4, SFX_CAR_REV_UNUSED4 }, +}; + +bool8 bPlayerJustEnteredCar; + +const bool8 hornPatternsArray[8][44] = { + {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, + FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, + TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE}, + {FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, + TRUE, TRUE, TRUE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE} }; void cAudioManager::ProcessVehicle(CVehicle* veh) @@ -756,7 +761,7 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) || CGame::currArea == AREA_MALL || CGame::currArea == AREA_MAIN_MAP) { m_sQueueSample.m_vecPos = veh->GetPosition(); - params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = FALSE; params.m_pVehicle = veh; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); params.m_pTransmission = veh->pHandling != nil ? &veh->pHandling->Transmission : nil; @@ -825,6 +830,12 @@ void cAudioManager::ProcessVehicle(CVehicle* veh) ProcessBoatMovingOverWater(params); ProcessVehicleOneShots(params); break; +#ifdef GTA_TRAIN + case VEHICLE_TYPE_TRAIN: + ProcessTrainNoise(params); + ProcessVehicleOneShots(params); + break; +#endif case VEHICLE_TYPE_HELI: ProcessCarHeli(params); ProcessVehicleOneShots(params); @@ -882,24 +893,23 @@ cAudioManager::ProcessRainOnVehicle(cVehicleParams& params) veh->m_bRainSamplesCounter = 68; m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } -bool +bool8 cAudioManager::ProcessReverseGear(cVehicleParams& params) { const int reverseGearIntensity = 30; @@ -909,10 +919,10 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) uint8 emittingVolume; if (params.m_fDistance >= SQR(reverseGearIntensity)) - return false; + return FALSE; automobile = (CAutomobile*)params.m_pVehicle; if (automobile->m_modelIndex == MI_CADDY) - return true; + return TRUE; if (automobile->bEngineOn && (automobile->m_fGasPedal < 0.0f || automobile->m_nCurrentGear == 0)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); if (automobile->m_nDriveWheelsOnGround != 0) { @@ -935,23 +945,22 @@ cAudioManager::ProcessReverseGear(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6000.0f * modificator) + 7000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } void @@ -966,14 +975,14 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) int16 acceletateState; int16 brakeState; uint8 volume; - bool isPlayerVeh; - bool vehSlowdown; + bool8 isPlayerVeh; + bool8 vehSlowdown; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; if (FindPlayerVehicle() == params.m_pVehicle) - isPlayerVeh = true; + isPlayerVeh = TRUE; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; @@ -999,19 +1008,18 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_RC_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_RC_REV); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_RC_REV); + SET_LOOP_OFFSETS(SFX_RC_REV) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1030,11 +1038,11 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) if (acceletateState < brakeState) acceletateState = brakeState; if (acceletateState <= 0) { - vehSlowdown = true; + vehSlowdown = TRUE; volume = 127; freq = 18000; } else { - vehSlowdown = false; + vehSlowdown = FALSE; volume = Min(127, (127 * acceletateState / 255) * 3.0f * Abs(params.m_fVelocityChange)); freq = Min(22000, (8000 * acceletateState / 255 + 14000) * 3.0f * Abs(params.m_fVelocityChange)); } @@ -1064,18 +1072,17 @@ cAudioManager::ProcessModelVehicle(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeDivider = 4; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1096,7 +1103,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) static uint32 prevFreq = 22050; uint32 freq; - bool isPlayerVeh; + bool8 isPlayerVeh; int16 acceletateState; int16 brakeState; @@ -1104,7 +1111,7 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) return; if (FindPlayerVehicle() == params.m_pVehicle) - isPlayerVeh = true; + isPlayerVeh = TRUE; else #ifdef FIX_BUGS isPlayerVeh = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle == params.m_pVehicle; @@ -1127,26 +1134,25 @@ cAudioManager::ProcessModelHeliVehicle(cVehicleParams& params) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CAR_RC_HELI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 70; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_RC_HELI); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_RC_HELI); + SET_LOOP_OFFSETS(SFX_CAR_RC_HELI) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (isPlayerVeh) prevFreq = freq; } -bool +bool8 cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 95.0f; @@ -1159,10 +1165,10 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; @@ -1175,7 +1181,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) break; } if (params.m_pTransmission == nil || wheelsOnGround == 0) - return true; + return TRUE; velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { @@ -1185,7 +1191,7 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; if (params.m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; @@ -1199,22 +1205,21 @@ cAudioManager::ProcessVehicleRoadNoise(cVehicleParams& params) m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; @@ -1227,7 +1232,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) uint8 wheelsOnGround; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: wheelsOnGround = ((CAutomobile*)params.m_pVehicle)->m_nWheelsOnGround; @@ -1240,7 +1245,7 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) break; } if (params.m_pTransmission == nil || wheelsOnGround == 0) - return true; + return TRUE; velocity = Abs(params.m_fVelocityChange); if (velocity > 0.0f) { @@ -1252,26 +1257,25 @@ cAudioManager::ProcessWetRoadNoise(cVehicleParams& params) m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; multiplier = (m_sQueueSample.m_fDistance / SOUND_INTENSITY) * 0.5f; freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); m_sQueueSample.m_nFrequency = freq + freq * multiplier; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } void @@ -1296,18 +1300,18 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) float relativeChange; float modificator; float traction; - bool isMoped; - bool caddyBool; + bool8 isMoped; + bool8 caddyBool; - isMoped = false; - caddyBool = false; + isMoped = FALSE; + caddyBool = FALSE; traction = 0.0f; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; playerVeh = FindPlayerVehicle(); veh = params.m_pVehicle; if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { - SampleManager.StopChannel(m_nActiveSamples); + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); return; } if (!veh->bEngineOn) @@ -1322,12 +1326,12 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) switch (veh->m_modelIndex) { case MI_PIZZABOY: case MI_FAGGIO: - isMoped = true; + isMoped = TRUE; currentGear = transmission->nNumberOfGears; break; case MI_CADDY: currentGear = transmission->nNumberOfGears; - caddyBool = true; + caddyBool = TRUE; break; default: currentGear = veh->m_nCurrentGear; @@ -1354,7 +1358,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } if (wheelsOnGround != 0) { - if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be true together + if (!veh->bIsHandbrakeOn || isMoped && caddyBool) { //mb bug, bcs it's can't be TRUE together if (veh->GetStatus() == STATUS_SIMPLE || isMoped || caddyBool) { traction = 0.0f; } else { @@ -1452,7 +1456,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) if (!caddyBool) { if (veh->GetStatus() == STATUS_SIMPLE) { if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { @@ -1461,7 +1465,7 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) } } else { if (veh->m_fGasPedal < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1; + m_sQueueSample.m_nSampleIndex = aEngineSounds[aVehicleSettings[params.m_nIndex].m_nBank - CAR_SFX_BANKS_OFFSET][0]; m_sQueueSample.m_nCounter = 52; freq = 10000.0f * modificator + 22050; } else { @@ -1474,24 +1478,23 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams& params) if (FindVehicleOfPlayer() == params.m_pVehicle) m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_12; else - m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_12; + m_sQueueSample.m_nSampleIndex = SFX_CAR_REV_GOLFCART; m_sQueueSample.m_nFrequency = freq + 20 * m_sQueueSample.m_nBankIndex % 100; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_5 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_5) + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_TRUCK || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_TRUCK) m_sQueueSample.m_nFrequency /= 2; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1517,7 +1520,7 @@ void cAudioManager::PlayerJustGotInCar() const { if (m_bIsInitialised) - bPlayerJustEnteredCar = true; + bPlayerJustEnteredCar = TRUE; } void @@ -1527,7 +1530,7 @@ cAudioManager::PlayerJustLeftCar(void) const } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping) +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -1538,7 +1541,7 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl #else m_sQueueSample.m_nBankIndex = SFX_BANK_0; #endif // GTA_PS2 - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = freq; if (notLooping) { @@ -1548,13 +1551,12 @@ cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sampl m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1569,19 +1571,18 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nCounter = 52; m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = 12500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 8; m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if(params.m_fDistance < SQR(90)) { @@ -1590,19 +1591,18 @@ cAudioManager::ProcessCesna(cVehicleParams ¶ms) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = 25000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 4; m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -1639,32 +1639,32 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh float velocityChangeForAudio; float relativeVelocityChange; float time; - bool channelUsed; - bool lostTraction; - bool noGearBox; - bool stuckInSand; - bool processedAccelSampleStopped; - bool isMoped; + bool8 channelUsed; + bool8 lostTraction; + bool8 noGearBox; + bool8 stuckInSand; + bool8 processedAccelSampleStopped; + bool8 isMoped; static uint32 gearSoundStartTime = CTimer::GetTimeInMilliseconds(); static int32 nCruising = 0; static int16 LastAccel = 0; static uint8 CurrentPretendGear = 1; - static bool bLostTractionLastFrame = false; - static bool bHandbrakeOnLastFrame = false; - static bool bAccelSampleStopped = true; + static bool8 bLostTractionLastFrame = FALSE; + static bool8 bHandbrakeOnLastFrame = FALSE; + static bool8 bAccelSampleStopped = TRUE; - lostTraction = false; + lostTraction = FALSE; isMoped = params.m_pVehicle->m_modelIndex == MI_PIZZABOY || params.m_pVehicle->m_modelIndex == MI_FAGGIO; - processedAccelSampleStopped = false; + processedAccelSampleStopped = FALSE; if (bPlayerJustEnteredCar) { - bAccelSampleStopped = true; - bPlayerJustEnteredCar = false; + bAccelSampleStopped = TRUE; + bPlayerJustEnteredCar = FALSE; nCruising = 0; LastAccel = 0; - bLostTractionLastFrame = false; + bLostTractionLastFrame = FALSE; CurrentPretendGear = 1; - bHandbrakeOnLastFrame = false; + bHandbrakeOnLastFrame = FALSE; } if (CReplay::IsPlayingBack()) { accelerateState = (255.0f * clamp(params.m_pVehicle->m_fGasPedal, 0.0f, 1.0f)); @@ -1673,7 +1673,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh accelerateState = Pads[0].GetAccelerate(); brakeState = Pads[0].GetBrake(); } - channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); + channelUsed = SampleManager.GetChannelUsedFlag(CHANNEL_PLAYER_VEHICLE_ENGINE); if (isMoped) { CurrentPretendGear = params.m_pTransmission->nNumberOfGears; currentGear = CurrentPretendGear; @@ -1720,26 +1720,26 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh ++wheelInUseCounter; } if (wheelInUseCounter > 2) - lostTraction = true; + lostTraction = TRUE; } break; case 'F': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_FRONT] != WHEEL_STATE_NORMAL) - lostTraction = true; + lostTraction = TRUE; } else { if ((wheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) && (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) - lostTraction = true; + lostTraction = TRUE; } break; case 'R': if (params.m_VehicleType == VEHICLE_TYPE_BIKE) { if (wheelState[BIKEWHEEL_REAR] != WHEEL_STATE_NORMAL) - lostTraction = true; + lostTraction = TRUE; } else { if (wheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || wheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL) - lostTraction = true; + lostTraction = TRUE; } break; default: @@ -1760,8 +1760,9 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh freqModifier += 1400; gearSoundLength = 0; engineSoundType = aVehicleSettings[params.m_nIndex].m_nBank; - soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); - noGearBox = false; + soundOffset = gBankStartOffset[engineSoundType] - gBankStartOffset[CAR_SFX_BANKS_OFFSET]; + //soundOffset = 3 * (engineSoundType - CAR_SFX_BANKS_OFFSET); + noGearBox = FALSE; switch (engineSoundType) { case SFX_BANK_PONTIAC: gearSoundLength = 2526; @@ -1806,7 +1807,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh gearSoundLength = 2410; break; default: - noGearBox = true; + noGearBox = TRUE; break; } if (!channelUsed || nCruising || noGearBox) { @@ -1814,14 +1815,14 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } else { gearSoundLength -= 1000; if (CTimer::GetTimeInMilliseconds() - gearSoundStartTime > gearSoundLength) { - channelUsed = false; + channelUsed = FALSE; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); } } relativeVelocityChange = 2.0f * params.m_fVelocityChange / params.m_pTransmission->fMaxVelocity; accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); gasPedalAudio = accelerationMultipler; - switch (engineSoundType) { + /*switch (engineSoundType) { case SFX_BANK_MOPED: ++soundOffset; break; @@ -1833,12 +1834,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh break; default: break; - } + }*/ if (accelerateState <= 0) { if (params.m_fVelocityChange < -0.001f) { if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; } if (wheelsOnGround == 0 || params.m_pVehicle->bIsHandbrakeOn || lostTraction) gasPedalAudio = *gasPedalAudioPtr; @@ -1849,8 +1850,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh *gasPedalAudioPtr = Max(0.0f, gasPedalAudio); } else if (LastAccel > 0) { if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; } nCruising = 0; if (wheelsOnGround == 0 @@ -1871,7 +1872,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh vol /= 4; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, false); + AddPlayerCarSample(vol, freq, soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1, engineSoundType, 63, FALSE); } } freq = (10000.f * gasPedalAudio) + 22050; @@ -1880,7 +1881,7 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh freq /= 2; if (params.m_pVehicle->bIsDrowning) vol /= 4; - AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_IDLE_1, SFX_BANK_0, 52, true); + AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][0], SFX_BANK_0, 52, TRUE); CurrentPretendGear = Max(1, currentGear); } @@ -1910,70 +1911,70 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); + bAccelSampleStopped = TRUE; } if (params.m_pVehicle->bIsDrowning) vol /= 4; - AddPlayerCarSample(vol, freq, engineSoundType - CAR_SFX_BANKS_OFFSET + SFX_CAR_REV_1, SFX_BANK_0, 2, true); + AddPlayerCarSample(vol, freq, aEngineSounds[engineSoundType - CAR_SFX_BANKS_OFFSET][1], SFX_BANK_0, 2, TRUE); } else { TranslateEntity(&m_sQueueSample.m_vecPos, &pos); if (bAccelSampleStopped) { if (CurrentPretendGear != 1 || currentGear != 2) CurrentPretendGear = Max(1, currentGear - 1); - processedAccelSampleStopped = true; - bAccelSampleStopped = false; + processedAccelSampleStopped = TRUE; + bAccelSampleStopped = FALSE; } if (channelUsed) { - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) ; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } else if (processedAccelSampleStopped) { gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - params.m_pVehicle->bAudioChangingGear = true; - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + params.m_pVehicle->bAudioChangingGear = TRUE; + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } else if (CurrentPretendGear < params.m_pTransmission->nNumberOfGears - 1) { ++CurrentPretendGear; gearSoundStartTime = CTimer::GetTimeInMilliseconds(); - params.m_pVehicle->bAudioChangingGear = true; - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) + params.m_pVehicle->bAudioChangingGear = TRUE; + if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); + SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 120); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.0f, 12.5f); + SampleManager.SetChannelEmittingVolume(CHANNEL_PLAYER_VEHICLE_ENGINE, 120); + SampleManager.SetChannel3DPosition(CHANNEL_PLAYER_VEHICLE_ENGINE, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(CHANNEL_PLAYER_VEHICLE_ENGINE, 50.0f, 12.5f); freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050); if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + SampleManager.SetChannelFrequency(CHANNEL_PLAYER_VEHICLE_ENGINE, freq); if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); - SampleManager.StartChannel(m_nActiveSamples); + SampleManager.SetChannelReverbFlag(CHANNEL_PLAYER_VEHICLE_ENGINE, m_bDynamicAcousticModelingStatus != FALSE); + SampleManager.StartChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); } } else { nCruising = 1; @@ -1982,8 +1983,8 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams& params, CVehicle* veh } } else { PlayCruising: - bAccelSampleStopped = true; - SampleManager.StopChannel(m_nActiveSamples); + bAccelSampleStopped = TRUE; + SampleManager.StopChannel(CHANNEL_PLAYER_VEHICLE_ENGINE); if (isMoped || accelerateState >= 150 && wheelsOnGround && brakeState <= 0 && !params.m_pVehicle->bIsHandbrakeOn && !lostTraction && currentGear >= params.m_pTransmission->nNumberOfGears - 1) { if (accelerateState >= 220 && params.m_fVelocityChange + 0.001f >= velocityChangeForAudio) { @@ -1995,7 +1996,7 @@ PlayCruising: freq = 27 * nCruising + freqModifier + 22050; if (engineSoundType == SFX_BANK_TRUCK) freq /= 2; - AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, true); + AddPlayerCarSample(120, freq, soundOffset + SFX_CAR_AFTER_ACCEL_1, engineSoundType, 64, TRUE); } else { nCruising = 0; } @@ -2007,7 +2008,7 @@ PlayCruising: return; } -bool +bool8 cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2026,7 +2027,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) float skidVal = 0.0f; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; @@ -2044,10 +2045,10 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) break; default: debug("\n * AUDIOLOG: ProcessVehicleSkidding() Unsupported vehicle type %d * \n", params.m_VehicleType); - return true; + return TRUE; } if (wheelsOnGround == 0) - return true; + return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); for (int32 i = 0; i < numWheels; i++) { @@ -2089,7 +2090,7 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; m_sQueueSample.m_nVolume /= 4; if (m_sQueueSample.m_nVolume == 0) - return true; + return TRUE; break; case SURFACE_GRAVEL: case SURFACE_MUD_DRY: @@ -2109,22 +2110,21 @@ cAudioManager::ProcessVehicleSkidding(cVehicleParams& params) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 8; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } float @@ -2173,7 +2173,7 @@ cAudioManager::GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheel return Max(relativeVelChange, Min(1.0f, Abs(veh->m_vecTurnSpeed.z) * 20.0f)); } -bool +bool8 cAudioManager::ProcessVehicleHorn(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2182,17 +2182,17 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; veh = params.m_pVehicle; if (veh->m_bSirenOrAlarm && UsesSirenSwitching(params)) - return true; + return TRUE; if (veh->m_modelIndex == MI_MRWHOOP) - return true; + return TRUE; if (veh->IsAlarmOn()) - return true; + return TRUE; if (veh->m_nCarHornTimer != 0) { if (veh->GetStatus() != STATUS_PLAYER) { @@ -2201,7 +2201,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) veh->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; if (!hornPatternsArray[veh->m_nCarHornPattern][44 - veh->m_nCarHornTimer]) - return true; + return TRUE; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2211,7 +2211,7 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) m_sQueueSample.m_nCounter = 4; m_sQueueSample.m_nSampleIndex = aVehicleSettings[params.m_nIndex].m_nHornSample; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; m_sQueueSample.m_nLoopCount = 0; @@ -2220,35 +2220,34 @@ cAudioManager::ProcessVehicleHorn(cVehicleParams& params) #else m_sQueueSample.m_nEmittingVolume = 80; #endif - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::UsesSiren(cVehicleParams& params) const { return params.m_pVehicle->UsesSiren(); } -bool +bool8 cAudioManager::UsesSirenSwitching(cVehicleParams& params) const { if (params.m_nIndex == FIRETRUK || params.m_nIndex == MRWHOOP) - return false; + return FALSE; return UsesSiren(params); } -bool +bool8 cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) { const float SOUND_INTENSITY = 110.0f; @@ -2257,18 +2256,18 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; veh = params.m_pVehicle; if (!veh->m_bSirenOrAlarm && !veh->IsAlarmOn()) - return true; + return TRUE; if (veh->IsAlarmOn()) { if (CTimer::GetTimeInMilliseconds() > veh->m_nCarHornTimer) veh->m_nCarHornTimer = CTimer::GetTimeInMilliseconds() + 750; if (veh->m_nCarHornTimer < CTimer::GetTimeInMilliseconds() + 375) - return true; + return TRUE; } CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2278,7 +2277,7 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_nCounter = 5; if (UsesSiren(params)) { if (params.m_pVehicle->GetStatus() == STATUS_ABANDONED) - return true; + return TRUE; if (veh->m_nCarHornTimer != 0 && params.m_nIndex != FIRETRUK && params.m_nIndex != MRWHOOP) { m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; if (params.m_nIndex == FBIRANCH) @@ -2298,30 +2297,29 @@ cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams& params) m_sQueueSample.m_nFrequency = aVehicleSettings[params.m_nIndex].m_nHornFrequency; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 7.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::UsesReverseWarning(int32 model) const { return model == LINERUN || model == FIRETRUK || model == BUS || model == COACH || model == PACKER || model == FLATBED; } -bool +bool8 cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) { const float SOUND_INTENSITY = 50.0f; @@ -2330,7 +2328,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) uint8 volume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2340,7 +2338,7 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) m_sQueueSample.m_nCounter = 12; m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); m_sQueueSample.m_nLoopCount = 0; @@ -2349,21 +2347,20 @@ cAudioManager::ProcessVehicleReverseWarning(cVehicleParams& params) #else m_sQueueSample.m_nEmittingVolume = 60; #endif - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessVehicleDoors(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2374,7 +2371,7 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) float velocity; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -2391,27 +2388,26 @@ cAudioManager::ProcessVehicleDoors(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 1.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } } } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessAirBrakes(cVehicleParams& params) { const float SOUND_INTENSITY = 30.0f; @@ -2419,14 +2415,14 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) uint8 volume; if (params.m_fDistance > SQR(SOUND_INTENSITY)) - return false; + return FALSE; automobile = (CAutomobile *)params.m_pVehicle; if (!automobile->bEngineOn) - return true; + return TRUE; if ((automobile->m_fVelocityChangeForAudio < 0.025f || params.m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params.m_fVelocityChange <= 0.025f)) - return true; + return TRUE; CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); volume = m_anRandomTable[0] % 10 + 70; @@ -2437,31 +2433,30 @@ cAudioManager::ProcessAirBrakes(cVehicleParams& params) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = volume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::HasAirBrakes(int32 model) const { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == BARRACKS || model == COACH || model == PACKER || model == FLATBED; } -bool +bool8 cAudioManager::ProcessEngineDamage(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2470,11 +2465,11 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) uint8 emittingVolume; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_pVehicle->m_modelIndex == MI_CADDY) - return true; + return TRUE; if (params.m_pVehicle->GetStatus() == STATUS_WRECKED) - return true; + return TRUE; health = params.m_pVehicle->m_fHealth; if (health < 390.0f) { if (health < 250.0f) { @@ -2495,24 +2490,23 @@ cAudioManager::ProcessEngineDamage(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 28; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - return true; + return TRUE; } -bool +bool8 cAudioManager::ProcessCarBombTick(cVehicleParams& params) { const float SOUND_INTENSITY = 40.0f; @@ -2521,7 +2515,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) uint8 bombType; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_pVehicle->bEngineOn) { switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: @@ -2532,7 +2526,7 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) break; default: debug("\n * AUDIOLOG: ProcessCarBombTick() Unsupported vehicle type %d * \n", params.m_VehicleType); - return true; + return TRUE; break; } if (bombType == CARBOMB_TIMEDACTIVE) { @@ -2542,24 +2536,23 @@ cAudioManager::ProcessCarBombTick(cVehicleParams& params) m_sQueueSample.m_nCounter = 35; m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } } - return true; + return TRUE; } void @@ -2569,15 +2562,15 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) uint8 emittingVol; float relVol; float vol; - bool noReflections; - bool isHeli; + bool8 noReflections; + bool8 isHeli; float maxDist; static uint8 GunIndex = 53; for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - noReflections = false; - isHeli = false; - m_sQueueSample.m_bRequireReflection = false; + noReflections = FALSE; + isHeli = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (event) { case SOUND_CAR_DOOR_CLOSE_BONNET: @@ -2620,7 +2613,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_DOOR_OPEN_BONNET: @@ -2660,7 +2653,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_WINDSHIELD_CRACK: { @@ -2735,7 +2728,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_LIGHT_BREAK: { @@ -2780,7 +2773,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nReleasingVolumeDivider = 7; - noReflections = true; + noReflections = TRUE; maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[0] % 15 + 55; break; @@ -2865,7 +2858,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; emittingVol = (37.0f * vol * 625.0f / 24.0f) + 90; maxDist = SQR(SOUND_INTENSITY); - noReflections = true; + noReflections = TRUE; break; } case SOUND_CAR_BOMB_TICK: { @@ -2878,7 +2871,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = 60; break; } @@ -2960,8 +2953,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; - isHeli = true; + m_sQueueSample.m_bRequireReflection = TRUE; + isHeli = TRUE; break; default: { @@ -2970,6 +2963,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) int32 sampleIndex; int32 frequency; CPed *pPed = params.m_pVehicle->pDriver; + if(!pPed) + break; if(!pPed->HasWeaponSlot(WEAPONSLOT_SUBMACHINEGUN)) { sampleIndex = SFX_UZI_LEFT; frequency = SampleManager.GetSampleBaseFrequency(sampleIndex); @@ -3012,7 +3007,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } } @@ -3044,7 +3039,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = 50; maxDist = SQR(SOUND_INTENSITY); break; @@ -3058,7 +3053,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) } /* case SOUND_PED_BODYCAST_HIT: pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; + pedParams.m_bDistanceCalculated = FALSE; pedParams.m_fDistance = 0.0f; pedParams.m_bDistanceCalculated = params.m_bDistanceCalculated; pedParams.m_fDistance = params.m_fDistance; @@ -3085,7 +3080,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVol = m_anRandomTable[4] % 20 + 90; break; } @@ -3103,7 +3098,7 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) maxDist = SQR(SOUND_INTENSITY); emittingVol = m_anRandomTable[4] % 20 + 55; CrunchOffset %= 2; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_CAR_PED_COLLISION: { @@ -3133,18 +3128,17 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) if (m_sQueueSample.m_nVolume != 0) { if (noReflections) { m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } else { m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; } - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; if (isHeli) { if (0.2f * m_sQueueSample.m_fSoundIntensity > m_sQueueSample.m_fDistance) { - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nOffset = 0; #ifdef THIS_IS_STUPID goto AddSample; @@ -3155,14 +3149,14 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams& params) m_sQueueSample.m_nCounter = GunIndex++; if (GunIndex > 58) GunIndex = 53; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); continue; #endif } - isHeli = false; + isHeli = FALSE; } - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; #ifdef THIS_IS_STUPID AddSample: AddSampleToRequestedQueue(); @@ -3186,79 +3180,77 @@ AddSample: } #ifdef GTA_TRAIN -bool +bool8 cAudioManager::ProcessTrainNoise(cVehicleParams& params) { - const float SOUND_INTENSITY = 300.0f; + const float SOUND_INTENSITY = 140.0f; CTrain *train; uint8 emittingVol; float speedMultipler; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) - return false; + return FALSE; if (params.m_fVelocityChange > 0.0f) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); train = (CTrain *)params.m_pVehicle; speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); - emittingVol = (75.f * speedMultipler); + emittingVol = (70.f * speedMultipler); if (train->m_fWagonPosition == 0.0f) { m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 32; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 3.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } - const float SOUND_INTENSITY = 70.0f; - if (params.m_fDistance < SQR(SOUND_INTENSITY)) { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 33; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - return true; + //const float SOUND_INTENSITY = 70.0f; + //if (params.m_fDistance < SQR(SOUND_INTENSITY)) { + // m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + // if (m_sQueueSample.m_nVolume != 0) { + // m_sQueueSample.m_nCounter = 33; + // m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; + // m_sQueueSample.m_nBankIndex = SFX_BANK_0; + // m_sQueueSample.m_bIs2D = FALSE; + // m_sQueueSample.m_nReleasingVolumeModificator = 5; + // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; + // m_sQueueSample.m_nLoopCount = 0; + // m_sQueueSample.m_nEmittingVolume = emittingVol; + // SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + // m_sQueueSample.m_fSpeedMultiplier = 6.0f; + // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + // m_sQueueSample.m_bReleasingSoundFlag = FALSE; + // m_sQueueSample.m_nReleasingVolumeDivider = 3; + // m_sQueueSample.m_bReverbFlag = TRUE; + // m_sQueueSample.m_bRequireReflection = FALSE; + // AddSampleToRequestedQueue(); + // } + //} + } + return TRUE; } #endif -bool +bool8 cAudioManager::ProcessBoatEngine(cVehicleParams& params) { CBoat *boat; float padRelativeAccerate; - bool isV12 = false; + bool8 isV12 = FALSE; static int32 LastFreq = 2000; static int8 LastVol = 0; @@ -3267,7 +3259,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) if (params.m_fDistance < SQR(intensity)) { boat = (CBoat *)params.m_pVehicle; if(boat->GetStatus() == STATUS_WRECKED) - return true; + return TRUE; float freqModificator; float volModificator; @@ -3289,7 +3281,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) case MI_JETMAX: freqModificator = 6000.0f; volModificator = 60.0f; - isV12 = true; + isV12 = TRUE; BaseFreq = 9000; BaseVol = 20; break; @@ -3307,18 +3299,18 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) BaseFreq = 1782; break; default: - return true; + return TRUE; } - bool bIsPlayerVeh; + bool8 bIsPlayerVeh; if(FindPlayerVehicle() == params.m_pVehicle) { float padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake()); padRelativeAccerate = padAccelerate / 255.0f; - bIsPlayerVeh = true; + bIsPlayerVeh = TRUE; } else { padRelativeAccerate = Max(params.m_pVehicle->m_fGasPedal, params.m_pVehicle->m_fBrakePedal); - bIsPlayerVeh = false; + bIsPlayerVeh = FALSE; } int Freq = BaseFreq + (padRelativeAccerate * freqModificator); @@ -3356,18 +3348,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) else m_sQueueSample.m_nSampleIndex = SFX_BOAT_CRUISER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = Vol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3381,18 +3372,17 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3400,12 +3390,12 @@ cAudioManager::ProcessBoatEngine(cVehicleParams& params) LastFreq = Freq; LastVol = Vol; } - return true; + return TRUE; } - return false; + return FALSE; } -bool +bool8 cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) { float velocityChange; @@ -3413,11 +3403,11 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) float multiplier; if (params.m_fDistance > SQR(50)) - return false; + return FALSE; velocityChange = Abs(params.m_fVelocityChange); if (velocityChange <= 0.0005f && ((CBoat*)params.m_pVehicle)->bBoatInWater) - return true; + return TRUE; velocityChange = Min(0.75f, velocityChange); multiplier = (velocityChange - 0.0005f) / (1499.0f / 2000.0f); @@ -3428,23 +3418,22 @@ cAudioManager::ProcessBoatMovingOverWater(cVehicleParams& params) m_sQueueSample.m_nCounter = 38; m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = vol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } void @@ -3464,12 +3453,12 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) float propellerSpeed; float freqModifier; //may be relate to angle with horison float cameraAngle; - bool distanceCalculatedOld; + bool8 distanceCalculatedOld; float distanceOld; CVector vecPosOld; float volumeModifier;//TODO find better name - bool hunterBool; + bool8 hunterBool; static uint32 freqFrontPrev = 14287; static uint32 freqPropellerPrev = 7143; @@ -3477,7 +3466,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) boat = nil; automobile = nil; - hunterBool = false; + hunterBool = FALSE; if (params.m_fDistance >= SQR(SOUND_INTENSITY)) return; @@ -3492,7 +3481,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) brakeState = veh->m_fBrakePedal * 255.0f; } freqModifier = Abs(veh->GetUp().y); - cameraAngle = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; + cameraAngle = (DotProduct(veh->GetMatrix().GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f; if (veh->m_modelIndex == MI_SKIMMER) { boat = (CBoat*)veh; propellerSpeed = boat->m_fMovingSpeed * 50.0f / 11.0f; @@ -3533,21 +3522,31 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } + + CVector backPropellerPos; + if (automobile != nil) + automobile->GetComponentWorldPosition(CAR_BOOT, backPropellerPos); + else if (params.m_VehicleType == VEHICLE_TYPE_HELI) +#ifdef FIX_BUGS + backPropellerPos = +#endif + params.m_pVehicle->GetMatrix() * CVector(0.0f, -10.0f, 0.0f); + else + backPropellerPos = m_sQueueSample.m_vecPos; if (params.m_fDistance >= SQR(140.0f)) return; @@ -3561,7 +3560,7 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (playerVeh == veh && (accelerateState > 0 || brakeState > 0) && freq < 1300)//unnesesary freqModifier alredy <= 1300 freq = 1300; if (veh->m_modelIndex == MI_HUNTER) - hunterBool = true; + hunterBool = TRUE; } @@ -3574,18 +3573,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freq; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } else if (boat != nil) { m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1; @@ -3600,35 +3598,33 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nFrequency = clamp2(m_sQueueSample.m_nFrequency, freqFrontPrev, 197); freqFrontPrev = m_sQueueSample.m_nFrequency; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } else { m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_MAI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3662,18 +3658,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freq; } - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 140.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } @@ -3696,18 +3691,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) } m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3732,18 +3726,17 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = propellerSpeed * 100.0f; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4); + SET_LOOP_OFFSETS(SFX_SEAPLANE_PRO4) m_sQueueSample.m_fSpeedMultiplier = 5.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3752,13 +3745,9 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) vecPosOld = m_sQueueSample.m_vecPos; distanceCalculatedOld = params.m_bDistanceCalculated; distanceOld = params.m_fDistance; - - if (automobile != nil) - automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos); - else if (params.m_VehicleType == VEHICLE_TYPE_HELI) - m_sQueueSample.m_vecPos = CVector(0.0f, -10.0f, 0.0f); //this is from android, but for real it's not used - params.m_bDistanceCalculated = false; + m_sQueueSample.m_vecPos = backPropellerPos; + params.m_bDistanceCalculated = FALSE; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); if (params.m_fDistance < SQR(27.0f)) { CalculateDistance(params.m_bDistanceCalculated, params.m_fDistance); @@ -3766,20 +3755,19 @@ cAudioManager::ProcessCarHeli(cVehicleParams& params) if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA; - m_sQueueSample.m_nBankIndex = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nBankIndex = SFX_BANK_0; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 6.0f; m_sQueueSample.m_fSoundIntensity = 27.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3797,7 +3785,7 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) CAutomobile* automobile; CBike* bike; - bool wheelBurst; + bool8 wheelBurst; uint8 emittingVol; float modifier; @@ -3808,19 +3796,19 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) switch (params.m_VehicleType) { case VEHICLE_TYPE_CAR: automobile = (CAutomobile*)params.m_pVehicle; - wheelBurst = false; + wheelBurst = FALSE; for (int i = 0; i < 4; i++) if (automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_BURST && automobile->m_aWheelTimer[i] > 0.0f) - wheelBurst = true; + wheelBurst = TRUE; if (!wheelBurst) return; break; case VEHICLE_TYPE_BIKE: bike = (CBike*)params.m_pVehicle; - wheelBurst = false; + wheelBurst = FALSE; for(int i = 0; i < 2; i++) if (bike->m_wheelStatus[i] == WHEEL_STATUS_BURST && bike->m_aWheelTimer[i] > 0.0f) - wheelBurst = true; + wheelBurst = TRUE; if (!wheelBurst) return; break; @@ -3835,20 +3823,19 @@ cAudioManager::ProcessVehicleFlatTyre(cVehicleParams& params) if (m_sQueueSample.m_nVolume) { m_sQueueSample.m_nCounter = 95; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_nSampleIndex = SFX_TYRE_BURST_L; m_sQueueSample.m_nFrequency = (5500.0f * modifier) + 8000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_TYRE_BURST_L); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_TYRE_BURST_L); + SET_LOOP_OFFSETS(SFX_TYRE_BURST_L) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -3987,12 +3974,12 @@ cAudioManager::ProcessJumboDecel(CPlane *plane) } } -bool +bool8 cAudioManager::SetupJumboTaxiSound(uint8 vol) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); @@ -4004,31 +3991,30 @@ cAudioManager::SetupJumboTaxiSound(uint8 vol) m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) { const float SOUND_INTENSITY = 170.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -4036,30 +4022,29 @@ cAudioManager::SetupJumboWhineSound(uint8 emittingVol, uint32 freq) m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) { const float SOUND_INTENSITY = 180.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -4067,29 +4052,28 @@ cAudioManager::SetupJumboEngineSound(uint8 vol, uint32 freq) m_sQueueSample.m_nCounter = 3; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboFlySound(uint8 emittingVol) { const float SOUND_INTENSITY = 440.0f; - if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return false; + if(m_sQueueSample.m_fDistance >= SOUND_INTENSITY) return FALSE; int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); m_sQueueSample.m_nVolume = vol; @@ -4097,30 +4081,29 @@ cAudioManager::SetupJumboFlySound(uint8 emittingVol) m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; // todo port fix to re3 + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; // todo port fix to re3 AddSampleToRequestedQueue(); } - return true; + return TRUE; } -bool +bool8 cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { const float SOUND_INTENSITY = 240.0f; if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; + return FALSE; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); @@ -4128,20 +4111,19 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nCounter = 5; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 12; m_sQueueSample.m_nOffset = 0; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); m_sQueueSample.m_nCounter = 6; m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; @@ -4149,7 +4131,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) m_sQueueSample.m_nOffset = MAX_VOLUME; AddSampleToRequestedQueue(); } - return true; + return TRUE; } int32 @@ -4163,6 +4145,23 @@ cAudioManager::GetJumboTaxiFreq() const #pragma endregion All the vehicle audio code #pragma region PED AUDIO +struct sToniReactions +{ + uint32 sfx[4]; + uint32 count[4]; +}; + +const sToniReactions aReactions[8] = { + {{SFX_TONI_PISSED_OFF_CRASH_01, SFX_TONI_ANGRY_CRASH_01, SFX_TONI_WISECRACKING_CRASH_01, NULL}, {25, 29, 17, 0}}, + {{SFX_TONI_PISSED_OFF_FIGHT_01, SFX_TONI_ANGRY_FIGHT_01, SFX_TONI_WISECRACKING_FIGHT_01, NULL}, {18, 39, 20, 0}}, + {{SFX_TONI_PISSED_OFF_JACKED_01, SFX_TONI_ANGRY_JACKED_01, SFX_TONI_WISECRACKING_JACKED_01, NULL}, {11, 16, 17, 0}}, + {{SFX_TONI_PISSED_OFF_JACKING_01, SFX_TONI_ANGRY_JACKING_01, SFX_TONI_WISECRACKING_JACKING_01, NULL}, {25, 33, 12, 0}}, + {{SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_ANGRY_PICK_UP_HOOKER_01, SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, NULL}, {8, 8, 11, 0}}, + {{SFX_TONI_PISSED_OFF_PULL_GUN_01, SFX_TONI_ANGRY_PULL_GUN_01, SFX_TONI_WISECRACKING_PULL_GUN_01, NULL}, {18, 29, 19, 0}}, + {{SFX_TONI_CALM_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_ANGRY_SEX_01, SFX_TONI_WISECRACKING_SEX_01}, {11, 10, 10, 10}}, + {{SFX_TONI_CALM_SHOOT_01, SFX_TONI_PISSED_OFF_SHOOT_01, SFX_TONI_ANGRY_SHOOT_01, SFX_TONI_WISECRACKING_SHOOT_01}, {30, 31, 36, 26}} +}; + void cAudioManager::ProcessPed(CPhysical *ped) { @@ -4170,7 +4169,7 @@ cAudioManager::ProcessPed(CPhysical *ped) m_sQueueSample.m_vecPos = ped->GetPosition(); - params.m_bDistanceCalculated = false; + params.m_bDistanceCalculated = FALSE; params.m_pPed = (CPed *)ped; params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); ProcessPedOneShots(params); @@ -4184,9 +4183,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) CPed *ped = params.m_pPed; - bool narrowSoundRange; + bool8 narrowSoundRange; int16 sound; - bool stereo; + bool8 stereo; CWeapon *weapon; float maxDist = 0.f; // uninitialized variable @@ -4195,9 +4194,9 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) weapon = params.m_pPed->GetWeapon(); for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - stereo = false; - narrowSoundRange = false; - m_sQueueSample.m_bRequireReflection = false; + stereo = FALSE; + narrowSoundRange = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; switch (sound) { case SOUND_STEP_START: @@ -4271,12 +4270,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: @@ -4299,12 +4297,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_FIGHT_37: m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; @@ -4390,20 +4387,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; - narrowSoundRange = true; + narrowSoundRange = TRUE; ++iSound; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_BAT_ATTACK: case SOUND_WEAPON_KNIFE_ATTACK: @@ -4436,7 +4432,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; - stereo = true; + stereo = TRUE; break; } } @@ -4447,26 +4443,29 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); } m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 20 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } - case SOUND_WEAPON_CHAINSAW_ATTACK: + case SOUND_WEAPON_CHAINSAW_IDLE: if (FindVehicleOfPlayer()) continue; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ACCEL_13; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_IDLE; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif m_sQueueSample.m_nCounter = 70; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4475,18 +4474,21 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(50); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_ACCEL_13); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_ACCEL_13); + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_IDLE) m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; - case SOUND_WEAPON_CHAINSAW_IDLE: + case SOUND_WEAPON_CHAINSAW_ATTACK: if (FindVehicleOfPlayer()) continue; - m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_13; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = 27000; m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -4495,11 +4497,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13); + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_CHAINSAW_MADECONTACT: @@ -4507,8 +4508,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) continue; if ((int32)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] != ENTITY_TYPE_PED) ReportCollision(params.m_pPed, params.m_pPed, SURFACE_CAR, SURFACE_TARMAC, 0.0f, 0.09f); - m_sQueueSample.m_nSampleIndex = SFX_CAR_AFTER_ACCEL_13; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; // SFX_BANK_CAR_CHAINSAW + m_sQueueSample.m_nSampleIndex = SFX_CAR_CHAINSAW_ATTACK; +#ifdef GTA_PS2 + m_sQueueSample.m_nBankIndex = SFX_BANK_CAR_CHAINSAW; +#else + m_sQueueSample.m_nBankIndex = SFX_BANK_0; +#endif m_sQueueSample.m_nCounter = 68; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 22000; m_sQueueSample.m_nReleasingVolumeModificator = 2; @@ -4517,11 +4522,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; emittingVol = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_CAR_AFTER_ACCEL_13); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_AFTER_ACCEL_13); + SET_LOOP_OFFSETS(SFX_CAR_CHAINSAW_ATTACK) m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_SHOT_FIRED: @@ -4534,7 +4538,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 1; @@ -4542,20 +4546,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[0] % 20 + 80; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_COLT45: m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4563,20 +4566,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[1] % 10 + 90; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_PYTHON: m_sQueueSample.m_nSampleIndex = SFX_PYTHON_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PYTHON_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4584,21 +4586,20 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 127; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SHOTGUN: case WEAPONTYPE_STUBBY_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4606,20 +4607,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SPAS12_SHOTGUN: m_sQueueSample.m_nSampleIndex = SFX_SPAS12_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SPAS12_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4627,40 +4627,38 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 10 + 100; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_TEC9: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 17000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_UZI: case WEAPONTYPE_MINIGUN: m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4668,38 +4666,36 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SILENCED_INGRAM: m_sQueueSample.m_nSampleIndex = SFX_TEC_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 34000; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_MP5: m_sQueueSample.m_nSampleIndex = SFX_MP5_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_MP5_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4707,38 +4703,36 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_M4: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 43150; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 90; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_RUGER: m_sQueueSample.m_nSampleIndex = SFX_RUGER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RUGER_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4746,20 +4740,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[3] % 15 + 90; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; case WEAPONTYPE_SNIPERRIFLE: case WEAPONTYPE_LASERSCOPE: m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; if (weapon->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE) m_sQueueSample.m_nFrequency = 25472; else @@ -4770,14 +4763,13 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[4] % 10 + 110; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; + stereo = TRUE; break; case WEAPONTYPE_FLAMETHROWER: m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; @@ -4790,20 +4782,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 6; - stereo = true; + stereo = TRUE; break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: m_sQueueSample.m_nSampleIndex = SFX_M60_LEFT; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M60_LEFT); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -4811,13 +4802,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 127; m_sQueueSample.m_nEmittingVolume = 127; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - stereo = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + stereo = TRUE; break; default: continue; @@ -4862,7 +4852,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } emittingVol = 75; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency += RandomDisplacement(300); m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 5; @@ -4870,12 +4860,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = 75; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_WEAPON_AK47_BULLET_ECHO: { @@ -4900,14 +4889,14 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) break; case WEAPONTYPE_M60: case WEAPONTYPE_HELICANNON: - m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; + //m_sQueueSample.m_nSampleIndex = SFX_M60_TAIL_LEFT; break; default: continue; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; switch (weaponType) { case WEAPONTYPE_TEC9: m_sQueueSample.m_nFrequency = 13000; @@ -4934,13 +4923,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 120.0f; maxDist = SQR(120); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[4] % 10 + 80; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_WEAPON_FLAMETHROWER_FIRE: @@ -4954,18 +4942,17 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 60.0f; maxDist = SQR(60); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 70; m_sQueueSample.m_nEmittingVolume = 70; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case SOUND_WEAPON_HIT_PED: m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); m_sQueueSample.m_nReleasingVolumeModificator = 7; @@ -4973,12 +4960,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 30.0f; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[0] % 20 + 90; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; break; case SOUND_SPLASH: if (m_FrameCounter <= iSplashFrame) @@ -4987,20 +4973,19 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = 40.0f; maxDist = SQR(40); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; + RESET_LOOP_OFFSETS emittingVol = m_anRandomTable[2] % 30 + 70; - m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_MELEE_ATTACK_START: { @@ -5020,7 +5005,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound++; - narrowSoundRange = true; + narrowSoundRange = TRUE; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; @@ -5032,12 +5017,11 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = m_anRandomTable[2] % 20 + 70; maxDist = SQR(30); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_SKATING: @@ -5048,7 +5032,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 1) + SFX_SKATE_1; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nCounter = iSound; - stereo = true; + stereo = TRUE; ++iSound; m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 1000 + 17000; if (param2 == 0) @@ -5058,13 +5042,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 20.0f; maxDist = SQR(20); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = (m_anRandomTable[2] % 20 + 70) * param1 / 127; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; } case SOUND_WEAPON_MINIGUN_ATTACK: @@ -5078,11 +5061,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = 127; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_LEFT); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_LEFT); + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_LEFT) m_sQueueSample.m_nEmittingVolume = 127; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; break; case SOUND_WEAPON_MINIGUN_2: @@ -5096,11 +5078,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) emittingVol = 127.0f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_MINIGUN_FIRE_RIGHT); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_MINIGUN_FIRE_RIGHT); + SET_LOOP_OFFSETS(SFX_MINIGUN_FIRE_RIGHT) m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; break; case SOUND_WEAPON_MINIGUN_3: @@ -5113,13 +5094,12 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 150.0f; maxDist = SQR(150); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS emittingVol = 127; m_sQueueSample.m_nEmittingVolume = 127; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SOUND_SHIRT_WIND_FLAP: if (params.m_pPed->IsPlayer() && params.m_pPed->m_pMyVehicle) { @@ -5157,11 +5137,10 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_fSoundIntensity = 15.0f; maxDist = SQR(15); m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; } } @@ -5179,13 +5158,13 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) if (m_sQueueSample.m_nVolume != 0) { if (stereo) { if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) { - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nOffset = 0; } else { - stereo = false; + stereo = FALSE; } } - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); if (stereo) { m_sQueueSample.m_nOffset = 127; @@ -5206,7 +5185,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) } void -cAudioManager::SetPedTalkingStatus(CPed *ped, uint8 status) +cAudioManager::SetPedTalkingStatus(CPed *ped, bool8 status) { if (ped != nil) ped->m_canTalk = status; @@ -5234,32 +5213,28 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) if(ped != nil) { if(!ped->m_canTalk) return; - m_bGenericSfx = false; + m_bGenericSfx = FALSE; pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); if(pedComment.m_nSampleIndex == NO_SAMPLE) return; soundIntensity = 40.0f; } else { - m_bGenericSfx = true; + m_bGenericSfx = TRUE; switch(sound) { case SOUND_PED_HELI_PLAYER_FOUND: soundIntensity = 400.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20); + pedComment.m_nSampleIndex = NO_SAMPLE; //GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_20); break; case SOUND_PED_VCPA_PLAYER_FOUND: soundIntensity = 400.0f; -#ifdef FIX_BUGS - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1; -#else - pedComment.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 29 + SFX_POLICE_BOAT_1; -#endif + pedComment.m_nSampleIndex = NO_SAMPLE; //m_anRandomTable[m_sQueueSample.m_nEntityIndex % 4] % 23 + SFX_POLICE_BOAT_1; break; case SOUND_INJURED_PED_MALE_OUCH: soundIntensity = 40.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41); + pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_41); break; case SOUND_INJURED_PED_FEMALE: soundIntensity = 40.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33); + pedComment.m_nSampleIndex = NO_SAMPLE; // = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_33); break; default: return; @@ -5287,7 +5262,7 @@ cAudioManager::SetupPedComments(cPedParams ¶ms, uint16 sound) uint32 cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) { - if(ped->m_nPedState != PED_FALL || sound == MI_VICE8 || sound == MI_WFYG1 || sound == MI_WFYG2) { + if(ped->m_nPedState != PED_FALL || sound == SOUND_PED_DAMAGE || sound == SOUND_PED_HIT || sound == SOUND_PED_LAND) { if(ped->m_getUpTimer == UINT32_MAX || ped->m_getUpTimer > CTimer::GetTimeInMilliseconds()) { if(sound != SOUND_PED_DAMAGE && sound != SOUND_PED_HIT && sound != SOUND_PED_LAND) return NO_SAMPLE; } @@ -5398,9 +5373,9 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) case MI_VICE5: case MI_VICE6: case MI_VICE7: - case MI_VICE8: return GetVICETalkSfx(ped, sound, ped->GetModelIndex()); - case MI_WFYG1: return GetWFYG1TalkSfx(ped, sound); - case MI_WFYG2: return GetWFYG2TalkSfx(ped, sound); + case MI_VICE8:// return GetVICETalkSfx(ped, sound, ped->GetModelIndex()); + case MI_WFYG1:// return GetWFYG1TalkSfx(ped, sound); + case MI_WFYG2:// return GetWFYG2TalkSfx(ped, sound); case MI_SPECIAL01: case MI_SPECIAL02: case MI_SPECIAL03: @@ -5432,6 +5407,11 @@ cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) void cAudioManager::GetPhrase(uint32 &phrase, uint32 &prevPhrase, uint32 sample, uint32 maxOffset) const { + if (maxOffset == 0) { + phrase = prevPhrase = NO_SAMPLE; + return; + } + phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; // check if the same sfx like last time, if yes, then try use next one, @@ -5457,40 +5437,38 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) if(m_bIsPlayerShutUp) return NO_SAMPLE; switch(sound) { - case SOUND_PED_DEATH: return 9796; + case SOUND_PED_DEATH: + case SOUND_PED_PLAYER_AFTERSEX: return NO_SAMPLE; case SOUND_PED_DAMAGE: - case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, 9815, 33); break; + case SOUND_PED_BULLET_HIT: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_HI_01, 16); break; case SOUND_PED_HIT: - case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, 9883, 42); break; - case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, 9848, 35); break; - case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, 9925, 16); break; + case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_IMP_LOW_01, 15); break; + case SOUND_PED_LAND: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_HIT_GROUND_01, 12); break; + case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_TONI_GENERAL_ON_FIRE_01, 7); break; case SOUND_PED_PLAYER_REACTTOCOP: switch(m_nPlayerMood) { - case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8694, 38); + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_BUSTED_01, 12); break; - case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9615, 20); + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_BUSTED_01, 16); break; default: - GetPhrase(sfx, ped->m_lastComment, 9046, 22); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_BUSTED_01, 25); break; } break; case SOUND_PED_ON_FIRE: { cooldown_phrase(8); switch(m_nPlayerMood) { + case PLAYER_MOOD_CALM: case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9586, 29); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 9007, 39); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9787, 9); + GetPhrase(sfx, ped->m_lastComment, aReactions[7].sfx[m_nPlayerMood], aReactions[7].count[m_nPlayerMood]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9322, 35); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 30); // bruh break; } break; @@ -5499,16 +5477,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(8); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9561, 25); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8937, 52); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9758, 19); + GetPhrase(sfx, ped->m_lastComment, aReactions[5].sfx[m_nPlayerMood-1], aReactions[5].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9275, 39); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PULL_GUN_01, 35); break; } break; @@ -5517,81 +5491,59 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9483, 36); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8876, 43); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9706, 18); + GetPhrase(sfx, ped->m_lastComment, aReactions[3].sfx[m_nPlayerMood-1], aReactions[3].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9202, 40); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKING_01, 35); break; } break; } case SOUND_PED_MUGGING: { cooldown_phrase(8); - switch(m_nPlayerMood) { - case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9519, 25); - break; - case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8919, 12); - break; - case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9724, 23); - break; - default: - GetPhrase(sfx, ped->m_lastComment, 9242, 11); - break; - } + sfx = NO_SAMPLE; break; } case SOUND_PED_CAR_JACKED: { cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9462, 21); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8843, 33); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9688, 18); + GetPhrase(sfx, ped->m_lastComment, aReactions[2].sfx[m_nPlayerMood-1], aReactions[2].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9178, 24); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_JACKED_01, 23); break; } break; } - case SOUND_PED_PLAYER_AFTERSEX: GetPhrase(sfx, ped->m_lastComment, 9797, 18); break; case SOUND_PED_PLAYER_BEFORESEX: switch(m_nPlayerMood) { + case PLAYER_MOOD_CALM: + case PLAYER_MOOD_PISSED_OFF: case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8989, 18); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9777, 10); + GetPhrase(sfx, ped->m_lastComment, aReactions[6].sfx[m_nPlayerMood], aReactions[6].count[m_nPlayerMood]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9314, 8); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_SEX_01, 10); break; } break; case SOUND_PED_PLAYER_FARFROMCOPS: { cooldown_phrase(4); switch(m_nPlayerMood) { - case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8732, 9); + case PLAYER_MOOD_PISSED_OFF: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_PISSED_OFF_CHASED_01, 25); break; - case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9635, 7); + case PLAYER_MOOD_ANGRY: + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_ANGRY_CHASED_01, 25); break; default: - GetPhrase(sfx, ped->m_lastComment, 9068, 20); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CHASED_01, 20); break; } break; @@ -5600,16 +5552,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9401, 61); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8782, 61); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9661, 27); + GetPhrase(sfx, ped->m_lastComment, aReactions[1].sfx[m_nPlayerMood-1], aReactions[1].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9131, 47); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_FIGHT_01, 42); break; } break; @@ -5620,16 +5568,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9357, 44); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8741, 41); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9642, 19); + GetPhrase(sfx, ped->m_lastComment, aReactions[0].sfx[m_nPlayerMood-1], aReactions[0].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9088, 43); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_CRASH_01, 31); break; } break; @@ -5638,16 +5582,12 @@ cAudioManager::GetPlayerTalkSfx(CPed *ped, int16 sound) cooldown_phrase(4); switch(m_nPlayerMood) { case PLAYER_MOOD_PISSED_OFF: - GetPhrase(sfx, ped->m_lastComment, 9544, 17); - break; case PLAYER_MOOD_ANGRY: - GetPhrase(sfx, ped->m_lastComment, 8931, 6); - break; case PLAYER_MOOD_WISECRACKING: - GetPhrase(sfx, ped->m_lastComment, 9747, 11); + GetPhrase(sfx, ped->m_lastComment, aReactions[4].sfx[m_nPlayerMood-1], aReactions[4].count[m_nPlayerMood-1]); break; default: - GetPhrase(sfx, ped->m_lastComment, 9253, 22); + GetPhrase(sfx, ped->m_lastComment, SFX_TONI_CALM_PICK_UP_HOOKER_01, 18); break; } break; @@ -5662,65 +5602,81 @@ cAudioManager::GetCopTalkSfx(CPed *ped, int16 sound) { uint32 sfx; PedState objective; - switch(sound) { - case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 8469, 4); break; - case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, 8473, 3); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 8500, 2); break; - case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 8510, 4); break; - case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, 8508, 2); break; - case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, 8498, 2); break; - case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, 8504, 4); break; - case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, 8485, 2); break; - case SOUND_PED_COP_REACTION: { - cooldown_phrase(4); - GetPhrase(sfx, ped->m_lastComment, 8502, 2); - break; - } - case SOUND_PED_COP_LITTLECOPSAROUND: - objective = FindPlayerPed()->m_nPedState; - if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE; - GetPhrase(sfx, ped->m_lastComment, 8481, 4); - break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8494, 4); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8491, 3); break; - case SOUND_PED_PED_COLLISION: - if(FindPlayerPed()->m_pWanted->GetWantedLevel() <= 0) return NO_SAMPLE; - GetPhrase(sfx, ped->m_lastComment, 8476, 5); - break; - default: return GetGenericMaleTalkSfx(ped, sound); - } - return 45 * (m_sQueueSample.m_nEntityIndex % 5) + sfx; + return NO_SAMPLE; +// switch(sound) { +// case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_ARREST_1, 4); break; +// case SOUND_PED_PULLOUTWEAPON: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_PULLOUTWEAPON_1, 3); break; +// case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_SAVED_1, 2); break; +// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_TARGETING_1, 4); break; +// case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_MANYCOPSAROUND_1, 2); break; +// case SOUND_PED_GUNAIMEDAT2: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; +// case SOUND_PED_COP_ALONE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ALONE_1, 4); break; +// case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_GUNAIMEDAT2_1, 2); break; +// case SOUND_PED_COP_ASK_FOR_ID: { +// cooldown_phrase(4); +// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_ASK_FOR_ID_1, 2); +// break; +// } +// case SOUND_PED_COP_LITTLECOPSAROUND: +// objective = FindPlayerPed()->m_nPedState; +// if(objective == PED_ARRESTED || objective == PED_DEAD || objective == PED_DIE) return NO_SAMPLE; +// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_COP_LITTLECOPSAROUND_1, 4); +// break; +// case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_FIGHT_1, 4); break; +// case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_DODGE_1, 3); break; +//#ifdef FIX_BUGS +// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_CAR_CRASH_1, 4); break; +//#endif +// case SOUND_PED_PED_COLLISION: +// if(FindPlayerPed()->m_pWanted->GetWantedLevel() > 0) +// GetPhrase(sfx, ped->m_lastComment, SFX_COP_VOICE_1_BUMP_1, 5); +// else +// return NO_SAMPLE; +// break; +// default: return GetGenericMaleTalkSfx(ped, sound); +// } +// return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 cAudioManager::GetSwatTalkSfx(CPed *ped, int16 sound) { - uint32 sfx; - switch(sound) { - case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, 3285, 7); break; - case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 3292, 4); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3282, 3); break; - default: return GetGenericMaleTalkSfx(ped, sound); - } - sfx += 14 * (m_sQueueSample.m_nEntityIndex % 3); - return sfx; + return NO_SAMPLE; + //uint32 sfx; + //switch(sound) { + //case SOUND_PED_COP_HELIPILOTPHRASE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_HELIPILOTPHRASE_1, 7); break; + //case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_COP_TARGETING_1, 4); break; + //case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_SWAT_VOICE_1_DODGE_1, 3); break; + //default: return GetGenericMaleTalkSfx(ped, sound); + //} + //sfx += (SFX_SWAT_VOICE_2_DODGE_1 - SFX_SWAT_VOICE_1_DODGE_1) * (m_sQueueSample.m_nEntityIndex % 3); + //return sfx; } uint32 cAudioManager::GetFBITalkSfx(CPed *ped, int16 sound) { - uint32 sfx; - switch(sound) { - case SOUND_PED_COP_UNK_129: GetPhrase(sfx, ped->m_lastComment, 3240u, 4u); break; - case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, 3237u, 3u); break; - case SOUND_PED_GUNAIMEDAT2: sfx = 3236; break; - case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, 3228u, 4u); break; - case SOUND_PED_CRASH_VEHICLE: - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3232u, 4u); break; - default: return GetGenericMaleTalkSfx(ped, sound); - } - sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3); - return sfx; + return NO_SAMPLE; +// uint32 sfx; +// switch(sound) { +//#ifdef FIX_BUGS +// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 6); break; +//#else +// case SOUND_PED_COP_TARGETING: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_TARGETING_1, 4); break; +//#endif +// case SOUND_PED_COP_MANYCOPSAROUND: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_COP_MANYCOPSAROUND_1, 3); break; +// case SOUND_PED_GUNAIMEDAT2: sfx = SFX_FBI_VOICE_1_GUNAIMEDAT2_1; break; +// case SOUND_PED_GUNAIMEDAT3: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_GUNAIMEDAT3_1, 4); break; +// case SOUND_PED_CRASH_VEHICLE: +// case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_FBI_VOICE_1_CAR_CRASH_1, 4); break; +// default: return GetGenericMaleTalkSfx(ped, sound); +// } +//#ifdef FIX_BUGS +// sfx += (SFX_FBI_VOICE_2_GUNAIMEDAT3_1 - SFX_FBI_VOICE_1_GUNAIMEDAT3_1) * (m_sQueueSample.m_nEntityIndex % 3); +//#else +// sfx += 16 * (m_sQueueSample.m_nEntityIndex % 3); +//#endif +// return sfx; } uint32 @@ -5734,12 +5690,11 @@ cAudioManager::GetMedicTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3162, 6); break; - case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, 3178, 17); break; - case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3168, 10); break; // SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1 + case SOUND_PED_HEALING: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VICTIM_1, 17); break; + case SOUND_PED_LEAVE_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_AMBULAN_VOICE_1_VAN_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - sfx += 33 * (m_sQueueSample.m_nEntityIndex % 2); + sfx += (SFX_AMBULAN_VOICE_2_VAN_1 - SFX_AMBULAN_VOICE_1_VAN_1) * (m_sQueueSample.m_nEntityIndex % 2); return sfx; } @@ -5755,46 +5710,52 @@ cAudioManager::GetDefaultTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 2033, 12); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2045, 12); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2075, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 2098, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2108, 5); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2004, 16); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1979, 19); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 2079, 19); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2020, 13); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1939, 15); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1898, 16); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2070, 5); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 1998, 6); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 2102, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1914, 25); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1954, 25); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_GUN_THREATENED_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_JACKED_CAR_1, 2); break; + case SOUND_PED_ROBBED: + case SOUND_PED_ACCIDENTREACTION1: + case SOUND_PED_TAXI_WAIT: + case SOUND_PED_EVADE: + case SOUND_PED_FLEE_RUN: + case SOUND_PED_CRASH_VEHICLE: + case SOUND_PED_WAIT_DOUBLEBACK: +#ifdef FIX_BUGS + case SOUND_PED_CHAT_SEXY_MALE: +#else + case SOUND_PED_CHAT_SEXY_FEMALE: +#endif + GetPhrase(sfx, ped->m_lastComment, NO_SAMPLE, 0); + break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_FIGHT_1, 3); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CRASH_CAR_1, 2); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_DRIVER_BLOCKED_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_SHOCKED_1, 1); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_BUMP_1, 3); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE01_CHAT_1, 4); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; } - +/* uint32 cAudioManager::GetHFYSTTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5736, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5747, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5755, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5741, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5753, 2); break; - case SOUND_PED_TAXI_WAIT: return 5759; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5722, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5712, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5729, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5695, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5678, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5751, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5685, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5703, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5806,18 +5767,18 @@ cAudioManager::GetHFOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4382, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4388, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4398, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4401, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4363, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4353, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4371, 11); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4334, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4313, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4396, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4322, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4342, 11); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOST_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5829,16 +5790,16 @@ cAudioManager::GetHMYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7961, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 7971; - case SOUND_PED_TAXI_WAIT: return 7974; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7946, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7967, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7954, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7952, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7972, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7922, 13); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7935, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GUN_PANIC_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HMYST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_BUMP_1, 13); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5850,20 +5811,20 @@ cAudioManager::GetHMOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5820, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5831, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5825, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5836, 2); break; - case SOUND_PED_TAXI_WAIT: return 5838; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5805, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5795, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5813, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5777, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5760, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5834, 2); break; - case SOUND_PED_CHAT_SEXY: return 5804; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5767, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5784, 11); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: return SFX_HMOST_EYEING_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOST_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5875,19 +5836,19 @@ cAudioManager::GetHFYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6965, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6970, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6978, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6986, 2); break; - case SOUND_PED_TAXI_WAIT: return 6991; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6948, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6982, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6958, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6940, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6923, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6976, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6988, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6931, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5899,20 +5860,20 @@ cAudioManager::GetHFORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7244, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7250, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7261, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7267; - case SOUND_PED_TAXI_WAIT: return 7270; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7229, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7263, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7237, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7222, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7206, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7259, 2); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 7235, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7268, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7212, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_JACKED_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HFORI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFORI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5924,17 +5885,17 @@ cAudioManager::GetHMYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5890, 7); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5905, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5897, 8); break; - case SOUND_PED_ROBBED: return 5908; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5873, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5864, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5878, 12); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5856, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5839, 7); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5909, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5846, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: return SFX_HMYRI_MUGGED_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_GENERIC_CRASH_1, 12); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BLOCKED_1, 7); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYRI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5947,18 +5908,18 @@ cAudioManager::GetHMORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4454, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4459, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4469, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4478, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4436, 7); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4472, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4443, 11); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4422, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4403, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4467, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4411, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4428, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMORI_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -5970,16 +5931,19 @@ cAudioManager::GetHFYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6897, 7); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6904, 7); break; - case SOUND_PED_TAXI_WAIT: return 6922; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6878, 11); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6889, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6862, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6911, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6920, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6854, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6868, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_JACKED_1, 7); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_DODGE_1, 11); break; +#ifdef FIX_BUGS // assumption + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_RUN_1, 7); break; +#endif + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CAR_CRASH_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -5991,19 +5955,19 @@ cAudioManager::GetHFOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 1018, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1023, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 1035; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1038, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1006, 7); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 1031, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1013, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 990, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 973, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1029, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1036, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 979, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 996, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_JACKED_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6015,20 +5979,20 @@ cAudioManager::GetHMYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4892, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4902, 12); break; - case SOUND_PED_ACCIDENTREACTION1: return 4917; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 4898, 4); break; - case SOUND_PED_TAXI_WAIT: return 4920; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4874, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4862, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4882, 10); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4845, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4914, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4869, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4918, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4835, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4852, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_JACKED_1, 12); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HMYBE_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMYBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_DODGE_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CAR_CRASH_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_EYEING_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6040,13 +6004,13 @@ cAudioManager::GetHMOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4703, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4709, 6); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 4706, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4690, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4672, 10); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4699, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4682, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_GUN_PANIC_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_JACKED_1, 6); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_INNOCENT_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BLOCKED_1, 10); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_EYEING_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOBE_BUMP_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } @@ -6060,19 +6024,19 @@ cAudioManager::GetHFYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4771, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4782, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4776, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4787, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4789; - case SOUND_PED_TAXI_WAIT: return 4790; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4752, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4742, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4759, 12); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4734, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4715, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4785, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4723, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYBU_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_HFYBU_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_GENERIC_CRASH_1, 12); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYBU_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6084,14 +6048,18 @@ cAudioManager::GetHFYMDTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6014, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6019, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6021, 3); break; - case SOUND_PED_TAXI_WAIT: return 8231; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6005, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5997, 8); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 6024, 15); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5988, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SAVED_1, 3); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: return SFX_HFYMD_TAXI_1; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_DODGE_1, 8); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_SOLICIT_1, 15); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYMD_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6103,14 +6071,18 @@ cAudioManager::GetHFYCGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4808, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4813, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4819; - case SOUND_PED_TAXI_WAIT: return 8231; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4800, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4815, 4); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4820, 14); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4791, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYCG_SAVED_1; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: return SFX_HFYCG_TAXI_1; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; +#endif + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_RUN_1, 4); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_SOLICIT_1, 14); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYCG_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6122,17 +6094,17 @@ cAudioManager::GetHFYPRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5964, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5970, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5972; - case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 5956, 8); break; - case SOUND_PED_TAXI_WAIT: return 5987; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5946, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5934, 9); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5973, 14); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 5943, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5912, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5922, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_GUN_COOL_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FUCKING_1, 8); break; + case SOUND_PED_TAXI_WAIT: return SFX_HFYPR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_DODGE_1, 9); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_SOLICIT_1, 14); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFYPR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6144,15 +6116,15 @@ cAudioManager::GetHFOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4660, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4665, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4667; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4670, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4654, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4646, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4668, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4623, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4634, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_HFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_DODGE_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HFOTR_CHAT_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6164,15 +6136,15 @@ cAudioManager::GetHMOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4515, 6); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 4521, 2); break; - case SOUND_PED_TAXI_WAIT: return 4534; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4508, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4497, 11); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4526, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4523, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4480, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4488, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_DODGE_1, 11); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SOLICIT_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOTR_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6184,21 +6156,21 @@ cAudioManager::GetHMYAPTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4591, 7); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4605, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4598, 7); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4611, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 4619, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4621, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4573, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4613, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4585, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4555, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4535, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4609, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4582, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4544, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4564, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMYAP_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6210,16 +6182,16 @@ cAudioManager::GetHMOCATalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3506, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 3521, 11); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3511, 10); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3532, 7); break; - case SOUND_PED_TAXI_WAIT: return 3541; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3539, 2); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3486, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3478, 8); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3504, 2); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3494, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKING_1, 11); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_JACKED_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_MUGGED_1, 7); break; + case SOUND_PED_TAXI_WAIT: return SFX_HMOCA_TAXI_1; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_RUN_1, 2); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_EYEING_1, 2); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HMOCA_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6231,26 +6203,27 @@ cAudioManager::GetBMODKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6831, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6838, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6847, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6835, 3); break; - case SOUND_PED_TAXI_WAIT: return 6853; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6817, 7); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6849, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6824, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6794, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6776, 8); break; - case SOUND_PED_147: - GetPhrase(sfx, ped->m_lastComment, 6805, 11); + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_JACKED_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_MUGGED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMODK_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_DODGE_1, 7); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BLOCKED_1, 8); break; + case SOUND_PED_147: // this is some cut behaviour, the guy was selling something + GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 11); + // what is this? some sort of censorship? switch(sfx) { - case 6809: - case 6810: - case 6811: GetPhrase(sfx, ped->m_lastComment, 6805, 4); break; + case SFX_BMODK_UNK_147_5: + case SFX_BMODK_UNK_147_6: + case SFX_BMODK_UNK_147_7: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_UNK_147_1, 4); break; default: break; } break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6784, 10); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMODK_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6262,20 +6235,20 @@ cAudioManager::GetBMYCRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6578, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6594, 12); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 6609, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6588, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6606, 3); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6615, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6584, 4); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6563, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6553, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6571, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6544, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6521, 12); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6561, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6533, 11); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKING_1, 12); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGING_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_INNOCENT_1, 4); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BLOCKED_1, 12); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYCR_BUMP_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6287,19 +6260,19 @@ cAudioManager::GetBFYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7184, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7188, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7195, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7203, 2); break; - case SOUND_PED_TAXI_WAIT: return 7205; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7167, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7197, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7176, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7149, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7132, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7193, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7140, 9); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7158, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFYST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYST_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6311,19 +6284,19 @@ cAudioManager::GetBFOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7046, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7051, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7061, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7067, 2); break; - case SOUND_PED_TAXI_WAIT: return 7069; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7027, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7063, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7038, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7009, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6992, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7059, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6999, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7017, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFOST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6335,19 +6308,23 @@ cAudioManager::GetBMYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6413, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6427, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 6433, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6419, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6431, 2); break; - case SOUND_PED_TAXI_WAIT: return 6437; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6400, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6392, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6406, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6371, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6352, 8); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6360, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6380, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_MUGGED_1, 2); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_TAXI_1, 2); break; +#else + case SOUND_PED_TAXI_WAIT: return SFX_BMYST_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BLOCKED_1, 8); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYST_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6359,18 +6336,18 @@ cAudioManager::GetBMOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4292, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4307, 4); break; - case SOUND_PED_ACCIDENTREACTION1: return 4311; - case SOUND_PED_TAXI_WAIT: return 4312; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4272, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4258, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4279, 13); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4232, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 4301, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4266, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4215, 17); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4240, 18); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GUN_PANIC_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMOST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_GENERIC_CRASH_1, 13); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CAR_CRASH_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_LOST_1, 6); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_EYEING_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_BUMP_1, 17); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOST_CHAT_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6382,21 +6359,21 @@ cAudioManager::GetBFYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6161, 4); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6173, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6165, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6179, 3); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6188, 2); break; - case SOUND_PED_TAXI_WAIT: return 6194; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6143, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6182, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6154, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6135, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6117, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6177, 2); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 6151, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6190, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6126, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYRI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6408,19 +6385,19 @@ cAudioManager::GetBFORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7110, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7115, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7121, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7127; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7130, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7094, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7123, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7103, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7087, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7070, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7119, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7128, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7078, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFORI_BUMP_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6433,20 +6410,20 @@ cAudioManager::GetBMYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5430, 7); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5437, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5443, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5449; - case SOUND_PED_TAXI_WAIT: return 5453; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5414, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5445, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5423, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5407, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5394, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5441, 2); break; - case SOUND_PED_CHAT_SEXY: return 5422; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5450, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5400, 7); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GUN_PANIC_1, 7); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: return SFX_BMYRI_EYEING_1; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYRI_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6458,20 +6435,28 @@ cAudioManager::GetBFYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6255, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6261, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6273, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6284, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6290, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6233, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6278, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6247, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6207, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6195, 12); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6269, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6243, 4); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6286, 4); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6217, 16); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GUN_COOL_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_TAXI_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_GENERIC_CRASH_1, 8); break; +#ifdef FIX_BUGS + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 10); break; +#else + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CAR_CRASH_1, 8); break; +#endif + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_BLOCKED_1, 12); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_LOST_1, 4); break; +#ifdef FIX_BUGS + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; +#else + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_EYEING_1, 4); break; +#endif + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_SHOCKED_1, 4); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYBE_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6483,21 +6468,21 @@ cAudioManager::GetBMYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 956, 4); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 966, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 960, 6); break; - case SOUND_PED_ROBBED: return 970; - case SOUND_PED_ACCIDENTREACTION1: return 971; - case SOUND_PED_TAXI_WAIT: return 972; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 940, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 928, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 948, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 910, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 892, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 969; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 938, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 900, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 918, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GUN_COOL_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_BMYBE_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BMYBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_BMYBE_LOST_1; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6506,22 +6491,21 @@ cAudioManager::GetBMYBETalkSfx(CPed *ped, int16 sound) uint32 cAudioManager::GetBFOBETalkSfx(CPed *ped, int16 sound) { - uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8213, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8223, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8218, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8227, 2); break; - case SOUND_PED_TAXI_WAIT: return 8231; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8197, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8206, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8182, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8166, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 8229, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8174, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8189, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_MUGGED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BFOBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOBE_CHAT_1, 8); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6533,18 +6517,18 @@ cAudioManager::GetBMOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7611, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7616, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7622, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7626, 3); break; - case SOUND_PED_TAXI_WAIT: return 7632; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7594, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7583, 11); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7604, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7564, 9); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7629, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7559, 5); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7573, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMOBE_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_DODGE_1, 11); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_BUMP_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6556,20 +6540,20 @@ cAudioManager::GetBMYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5500, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5507, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5513, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5515; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5505, 2); break; - case SOUND_PED_TAXI_WAIT: return 5518; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5488, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5476, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5493, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5469, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5454, 8); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5486, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5516, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5462, 7); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYBU_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMYBU_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBU_BUMP_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6581,17 +6565,17 @@ cAudioManager::GetBFYPRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5369, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5374, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5376; - case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 5362, 7); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 5392, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5355, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5348, 7); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5379, 13); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5377, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5324, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5335, 13); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_GUN_COOL_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FUCKING_1, 7); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_DODGE_1, 7); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SOLICIT_1, 13); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFYPR_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6603,17 +6587,17 @@ cAudioManager::GetBFOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5232, 6); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5240, 3); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5238, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5243; - case SOUND_PED_TAXI_WAIT: return 5252; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5226, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5217, 9); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 5247, 5); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5244, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5192, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5202, 15); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_GUN_COOL_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGING_1, 3); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_BFOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_DODGE_1, 9); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SOLICIT_1, 5); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BFOTR_CHAT_1, 15); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6625,16 +6609,16 @@ cAudioManager::GetBMOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6327, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6343, 1); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6332, 4); break; - case SOUND_PED_TAXI_WAIT: return 6351; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6313, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6336, 7); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 6344, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6324, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6293, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6303, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SAVED_1, 1); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_BMOTR_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_RUN_1, 7); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_SOLICIT_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMOTR_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6646,19 +6630,19 @@ cAudioManager::GetBMYPITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4033, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 4044, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4038, 6); break; - case SOUND_PED_ROBBED: return 4048; - case SOUND_PED_ACCIDENTREACTION1: return 4049; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4050, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4012, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3998, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4020, 13); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3993, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3978, 6); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4008, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3984, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_BMYPI_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_BMYPI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_GENERIC_CRASH_1, 13); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_CAR_CRASH_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BLOCKED_1, 6); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_EYEING_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYPI_BUMP_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6670,25 +6654,25 @@ cAudioManager::GetBMYBBTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 639, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 659, 9); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 691, 8); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 648, 11); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 686, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 699, 6); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 644, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 711, 3); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 618, 12); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 584, 18); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 630, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 554, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 524, 13); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 668, 16); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 684, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 602, 16); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 705, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 537, 17); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 563, 21); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKING_1, 9); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGING_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JACKED_1, 11); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SAVED_1, 6); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_INNOCENT_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_TAXI_1, 3); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_FIGHT_1, 12); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_DODGE_1, 18); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BLOCKED_1, 13); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_JEER_1, 16); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_EYEING_1, 16); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_SHOCKED_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_BUMP_1, 17); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BMYBB_CHAT_1, 21); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6700,16 +6684,16 @@ cAudioManager::GetWMYCRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5056, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5061, 6); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 5070, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5067, 3); break; - case SOUND_PED_TAXI_WAIT: return 5075; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5040, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5030, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5047, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5021, 9); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5003, 18); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_JACKING_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGING_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_MUGGED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMYCR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_CAR_CRASH_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCR_BUMP_1, 18); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6721,21 +6705,21 @@ cAudioManager::GetWFYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 8445, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8456, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 8463, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8450, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8461, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 8467; - case SOUND_PED_TAXI_WAIT: return 8468; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8430, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8420, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8437, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8402, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8386, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 8460; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8392, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8410, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYST_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BLOCKED_1, 6); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYST_LOST_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYST_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6747,19 +6731,19 @@ cAudioManager::GetWFOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8354, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8358, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8369, 5); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 8381, 4); break; - case SOUND_PED_TAXI_WAIT: return 8385; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8332, 12); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 8374, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8344, 10); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8305, 11); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8274, 12); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 8366, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8286, 19); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8316, 16); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_MUGGED_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_SAVED_1, 4); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFOST_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CAR_CRASH_1, 11); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BLOCKED_1, 12); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_LOST_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_BUMP_1, 19); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOST_CHAT_1, 16); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6771,22 +6755,22 @@ cAudioManager::GetWMYSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3947, 5); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3963, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3955, 5); break; - case SOUND_PED_ROBBED: return 3962; - case SOUND_PED_ACCIDENTREACTION1: return 3975; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 3952, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 3976, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3930, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3968, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3942, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3912, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3893, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3960, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3940, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3901, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3920, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GUN_PANIC_1, 5); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_MUGGING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_JACKED_1, 5); break; + case SOUND_PED_ROBBED: return SFX_WMYST_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYST_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYST_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6798,22 +6782,22 @@ cAudioManager::GetWMOSTTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 5170, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5178, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5188, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5190; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5175, 3); break; - case SOUND_PED_TAXI_WAIT: return 5191; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5155, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5145, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5163, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5129, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5111, 8); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 5182, 4); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5186, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5153, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5119, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5136, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOST_SAVED_1; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMOST_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BLOCKED_1, 8); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_JEER_1, 4); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOST_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6825,20 +6809,20 @@ cAudioManager::GetWFYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5299, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5304, 7); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5313, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5320; - case SOUND_PED_TAXI_WAIT: return 5323; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5280, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5315, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5291, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5271, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5253, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5311, 2); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 5289, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5321, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5261, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYRI_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYRI_BUMP_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6850,19 +6834,19 @@ cAudioManager::GetWFORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7825, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7831, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7839, 3); break; - case SOUND_PED_ACCIDENTREACTION1: return 7842; - case SOUND_PED_TAXI_WAIT: return 7846; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7810, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7799, 11); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7817, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7789, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7771, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7837, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7843, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7778, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFORI_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFORI_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_DODGE_1, 11); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFORI_BUMP_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6874,19 +6858,22 @@ cAudioManager::GetWMYRITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4186, 8); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4194, 8); break; - case SOUND_PED_ACCIDENTREACTION1: return 4208; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 4213, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4163, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4203, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4175, 11); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4144, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 4126, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 4202; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4172, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4209, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4136, 8); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_JACKED_1, 8); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYRI_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_GENERIC_CRASH_1, 11); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WMYRI_LOST_1; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_BUMP_1, 8); break; +#ifdef FIX_BUGS + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYRI_CHAT_1, 10); break; +#endif default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6898,20 +6885,20 @@ cAudioManager::GetWMORITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6668, 9); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6677, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6685, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6701, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6707, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6647, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6689, 12); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6660, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6641, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6617, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6683, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6657, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6703, 4); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6627, 14); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GUN_PANIC_1, 9); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_MUGGED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_RUN_1, 12); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_SHOCKED_1, 4); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMORI_BUMP_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6923,18 +6910,18 @@ cAudioManager::GetWFYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7752, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7757, 4); break; - case SOUND_PED_ACCIDENTREACTION1: return 7766; - case SOUND_PED_TAXI_WAIT: return 7770; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7738, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7761, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7746, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7722, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7704, 7); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7767, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7711, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7728, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_JACKED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYBE_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYBE_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BLOCKED_1, 7); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6946,20 +6933,20 @@ cAudioManager::GetWMYBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8127, 8); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8142, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8135, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8105, 12); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 8155, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8119, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 8086, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 8063, 9); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 8145, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 8152, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 8117, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 8160, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8072, 14); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8094, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKING_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JACKED_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BLOCKED_1, 9); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_JEER_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_SHOCKED_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_BUMP_1, 14); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBE_CHAT_1, 11); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -6971,18 +6958,18 @@ cAudioManager::GetWFOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6093, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6098, 4); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6109, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6115, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6075, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 6102, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6083, 10); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6058, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6040, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 6112, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6048, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 6065, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_JACKED_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_RUN_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_GENERIC_CRASH_1, 10); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOBE_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -6994,21 +6981,21 @@ cAudioManager::GetWMOBETalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3759, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 3772, 4); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3792, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3764, 8); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3802, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3742, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3798, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3752, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3724, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3706, 6); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 3776, 16); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3750, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3804, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3712, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3732, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKING_1, 4); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_MUGGING_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JACKED_1, 8); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SAVED_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_JEER_1, 16); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7020,21 +7007,24 @@ cAudioManager::GetWMYCWTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5650, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 5670, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 5659, 6); break; - case SOUND_PED_ROBBED: return 5676; - case SOUND_PED_TAXI_WAIT: return 5677; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5635, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5622, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 5643, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 5598, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5580, 9); break; - case SOUND_PED_149: GetPhrase(sfx, ped->m_lastComment, 5665, 5); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5674, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5632, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5589, 9); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5607, 15); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JACKED_1, 6); break; + case SOUND_PED_ROBBED: return SFX_WMYCW_MUGGED_1; +#ifdef FIX_BUGS + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_INNOCENT_1, 3); break; +#endif + case SOUND_PED_TAXI_WAIT: return SFX_WMYCW_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BLOCKED_1, 9); break; + case SOUND_PED_JEER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_JEER_1, 5); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_EYEING_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYCW_CHAT_1, 15); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7046,19 +7036,19 @@ cAudioManager::GetWMYGOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7679, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7684, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7690, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7698; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7701, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7659, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7692, 6); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7672, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7642, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7670, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7699, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7633, 9); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7649, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYGO_SAVED_1; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_TAXI_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_RUN_1, 6); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CAR_CRASH_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_BUMP_1, 9); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYGO_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7070,18 +7060,18 @@ cAudioManager::GetWFOGOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7904, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7909, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7915, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 7919; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7883, 14); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7874, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7917, 2); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7897, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7855, 8); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7920, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7847, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7863, 11); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOGO_SAVED_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_FIGHT_1, 14); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_RUN_1, 2); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CAR_CRASH_1, 8); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOGO_CHAT_1, 11); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7093,19 +7083,19 @@ cAudioManager::GetWMOGOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 4982, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 4987, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 4998; - case SOUND_PED_TAXI_WAIT: return 5002; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4961, 13); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4947, 12); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 4993, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 4974, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 4929, 9); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 4959, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 4999, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4921, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4938, 9); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GUN_PANIC_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_JACKED_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOGO_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOGO_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_FIGHT_1, 13); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_DODGE_1, 12); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOGO_CHAT_1, 9); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7117,13 +7107,13 @@ cAudioManager::GetWFYLGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 8267, 5); break; - case SOUND_PED_ACCIDENTREACTION1: return 8272; - case SOUND_PED_TAXI_WAIT: return 8273; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8260, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8252, 8); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 8232, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 8242, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYLG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYLG_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_DODGE_1, 8); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYLG_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7135,13 +7125,13 @@ cAudioManager::GetWMYLGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3698, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 3704; - case SOUND_PED_TAXI_WAIT: return 3705; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3691, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3682, 9); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3662, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3672, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYLG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMYLG_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_DODGE_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYLG_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7153,15 +7143,15 @@ cAudioManager::GetWFYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7309, 8); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 7317, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7325, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7340, 2); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7329, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 7301, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7292, 9); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7337, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7271, 21); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GUN_PANIC_1, 8); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_MUGGED_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_TAXI_1, 2); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_RUN_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_CAR_CRASH_1, 9); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYBU_BUMP_1, 21); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7173,22 +7163,26 @@ cAudioManager::GetWMYBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3862, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3870, 5); break; - case SOUND_PED_ROBBED: return 3880; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3884, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 3868, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 3891, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3845, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3881, 3); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3857, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3826, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3706, 6); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3875, 5); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 3855, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3886, 5); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3815, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3835, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_JACKED_1, 5); break; + case SOUND_PED_ROBBED: return SFX_WMYBU_MUGGED_1; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_RUN_1, 3); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CAR_CRASH_1, 9); break; +#ifdef FIX_BUGS + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BLOCKED_1, 9); break; +#else + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBE_BLOCKED_1, 6); break; +#endif + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_LOST_1, 5); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYBU_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7200,19 +7194,19 @@ cAudioManager::GetWMOBUTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 6753, 6); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6759, 7); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6769, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6771, 3); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6774, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6743, 3); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6733, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6746, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6726, 7); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6709, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 6766, 3); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6741, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6716, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_JACKED_1, 7); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_FIGHT_1, 3); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_CAR_CRASH_1, 7); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOBU_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7224,16 +7218,16 @@ cAudioManager::GetWFYPRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 4101, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 4107, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 4109; - case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, 4096, 5); break; - case SOUND_PED_TAXI_WAIT: return 4125; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 4087, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 4077, 10); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 4110, 15); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 4052, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 4063, 14); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_GUN_COOL_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYPR_SAVED_1; + case SOUND_PED_PLAYER_BEFORESEX: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FUCKING_1, 5); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFYPR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_DODGE_1, 10); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_SOLICIT_1, 15); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYPR_CHAT_1, 14); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7245,14 +7239,14 @@ cAudioManager::GetWFOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7371, 6); break; - case SOUND_PED_ACCIDENTREACTION1: return 7383; - case SOUND_PED_TAXI_WAIT: return 7393; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7362, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7377, 6); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 7384, 9); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7342, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7353, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFOTR_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_RUN_1, 6); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_SOLICIT_1, 9); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOTR_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7264,16 +7258,16 @@ cAudioManager::GetWMOTRTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7542, 5); break; - case SOUND_PED_ACCIDENTREACTION1: return 7547; - case SOUND_PED_TAXI_WAIT: return 7558; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 7536, 6); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7517, 17); break; - case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, 7551, 7); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 7534, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7548, 3); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7494, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7504, 13); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_GUN_COOL_1, 5); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOTR_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOTR_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_FIGHT_1, 6); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_DODGE_1, 17); break; + case SOUND_PED_SOLICIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SOLICIT_1, 7); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_SHOCKED_1, 3); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMOTR_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7285,20 +7279,24 @@ cAudioManager::GetWMYPITalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 6496, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 6509, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 6503, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 6513, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 6515, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 6501, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 6517, 4); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 6479, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 6465, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 6488, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 6457, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 6439, 8); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 6473, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 6447, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_INNOCENT_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_TAXI_1, 4); break; +#ifdef FIX_BUGS + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 9); break; +#else + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_FIGHT_1, 7); break; +#endif + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BLOCKED_1, 8); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_EYEING_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYPI_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7310,19 +7308,19 @@ cAudioManager::GetWMOCATalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 8032, 6); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 8048, 11); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 8038, 10); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 8059, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 8061; - case SOUND_PED_TAXI_WAIT: return 8062; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 8015, 8); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 8003, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 8023, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 7993, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 7975, 12); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 8013, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7987, 6); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GUN_PANIC_1, 6); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKING_1, 11); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_JACKED_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMOCA_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMOCA_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_FIGHT_1, 8); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BLOCKED_1, 12); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMOCA_BUMP_1, 6); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7333,12 +7331,12 @@ cAudioManager::GetWFYJGTalkSfx(CPed *ped, int16 sound) { uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 7414, 4); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 7424; break; - case SOUND_PED_TAXI_WAIT: sfx = 7425; break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7406, 8); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7418, 6); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7394, 12); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_GUN_PANIC_1, 4); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_WFYJG_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_WFYJG_TAXI_1; break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_DODGE_1, 8); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_RUN_1, 6); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYJG_BUMP_1, 12); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7350,14 +7348,14 @@ cAudioManager::GetWMYJGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5098, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5102, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 5109; - case SOUND_PED_TAXI_WAIT: return 5110; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 5104, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 5076, 10); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5096, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5086, 10); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_GUN_PANIC_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WMYJG_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WMYJG_TAXI_1; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_RUN_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BLOCKED_1, 10); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYJG_BUMP_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7369,14 +7367,14 @@ cAudioManager::GetWFYSKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 3652, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3657, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3659, 2); break; - case SOUND_PED_TAXI_WAIT: return 3661; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3641, 11); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3632, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3603, 11); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3614, 18); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFYSK_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_FIGHT_1, 11); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_DODGE_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BLOCKED_1, 11); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSK_BUMP_1, 18); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7388,18 +7386,18 @@ cAudioManager::GetWMYSKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 5563, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 5573, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 5575, 2); break; - case SOUND_PED_UNK_126: GetPhrase(sfx, ped->m_lastComment, 5568, 3); break; - case SOUND_PED_TAXI_WAIT: return 5579; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 5558, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 5546, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 5571, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 5556, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 5577, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 5519, 14); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 5533, 13); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_GUN_PANIC_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SAVED_1, 2); break; + case SOUND_PED_INNOCENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_INNOCENT_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WMYSK_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_DODGE_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_BUMP_1, 14); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WMYSK_CHAT_1, 13); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7411,16 +7409,16 @@ cAudioManager::GetWFYSHTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 7459, 9); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 7470, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 7483, 4); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 7492, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 7448, 11); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 7472, 11); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 7468, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 7487, 5); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 7426, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 7438, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_GUN_COOL_1, 9); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SAVED_1, 4); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_DODGE_1, 11); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_RUN_1, 11); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYSH_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7432,16 +7430,16 @@ cAudioManager::GetWFOSHTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3571, 10); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3583, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 3594, 3); break; - case SOUND_PED_TAXI_WAIT: return 3602; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3561, 10); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3585, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3581, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 3597, 5); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3542, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3552, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_GUN_COOL_1, 10); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SAVED_1, 3); break; + case SOUND_PED_TAXI_WAIT: return SFX_WFOSH_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_DODGE_1, 10); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_RUN_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_LOST_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_SHOCKED_1, 5); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFOSH_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7453,20 +7451,20 @@ cAudioManager::GetJFOTOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 811, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 815, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 821, 2); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 828, 2); break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 831, 2); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 796, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 823, 5); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 805, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 775, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 757, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 820; - case SOUND_PED_CHAT_EVENT: return 830; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 765, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 783, 13); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_SAVED_1, 2); break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_TAXI_1, 2); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_RUN_1, 5); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JFOTO_LOST_1; + case SOUND_PED_CHAT_EVENT: return SFX_JFOTO_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JFOTO_CHAT_1, 13); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7478,20 +7476,20 @@ cAudioManager::GetJMOTOTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, 874, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 878, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 883, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 889; - case SOUND_PED_TAXI_WAIT: return 891; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 862, 6); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 885, 4); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 868, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 849, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 833, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 882; - case SOUND_PED_CHAT_EVENT: return 890; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 841, 8); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 855, 7); break; + case SOUND_PED_HANDS_COWER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GUN_PANIC_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_JMOTO_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_JMOTO_TAXI_1; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_DODGE_1, 6); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_RUN_1, 4); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_JMOTO_LOST_1; + case SOUND_PED_CHAT_EVENT: return SFX_JMOTO_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_BUMP_1, 8); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_JMOTO_CHAT_1, 7); break; default: return GetGenericMaleTalkSfx(ped, sound); } return sfx; @@ -7503,24 +7501,24 @@ cAudioManager::GetCBTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2178, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2187, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2183, 4); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2194, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 2196; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2197, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2161, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2150, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2170, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 2132, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2113, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2192, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 2159, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2121, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2140, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_JACKED_1, 4); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CAR_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 86 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_CUBAN_GANG_2_BLOCKED_1 - SFX_CUBAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7529,24 +7527,24 @@ cAudioManager::GetHNTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2692, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2703, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2697, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2711, 3); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 2714; break; - case SOUND_PED_TAXI_WAIT: sfx = 2715; break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2673, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2661, 10); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2683, 9); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 2638, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2617, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2707, 4); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 2671, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2626, 12); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2647, 14); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_HAITIAN_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_HAITIAN_GANG_1_TAXI_1; break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_DODGE_1, 10); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_GENERIC_CRASH_1, 9); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BLOCKED_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_LOST_1, 4); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_BUMP_1, 12); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_HAITIAN_GANG_1_CHAT_1, 14); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 99 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_HAITIAN_GANG_2_BLOCKED_1 - SFX_HAITIAN_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7555,27 +7553,27 @@ cAudioManager::GetSGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1104, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1114, 5); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 1124, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1109, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1121, 3); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 1129; break; - case SOUND_PED_TAXI_WAIT: sfx = 1132; break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1088, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1076, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1098, 6); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1058, 6); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1040, 8); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1119, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1085, 3); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1130, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1048, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1064, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKING_1, 5); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_MUGGED_1, 3); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_STREET_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: sfx = SFX_STREET_GANG_1_TAXI_1; break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_GENERIC_CRASH_1, 6); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CAR_CRASH_1, 6); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BLOCKED_1, 8); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_EYEING_1, 3); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_STREET_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } // LCS removed for now -// if(ped->GetModelIndex() == MI_SGB) sfx += 93; +// if(ped->GetModelIndex() == MI_SGB) sfx += (SFX_STREET_GANG_2_BLOCKED_1 - SFX_STREET_GANG_1_BLOCKED_1); return sfx; } @@ -7585,24 +7583,24 @@ cAudioManager::GetCLTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1299, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1310, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1304, 6); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1317, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 1319; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1320, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1281, 10); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1266, 13); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1291, 8); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1246, 10); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1226, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1315, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1279, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1236, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1256, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_JACKED_1, 6); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_CUBAN_LORD_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_FIGHT_1, 10); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_DODGE_1, 13); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CAR_CRASH_1, 10); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_EYEING_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_CUBAN_LORD_GANG_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 96 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_CUBAN_LORD_GANG_2_BLOCKED_1 - SFX_CUBAN_LORD_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7611,18 +7609,18 @@ cAudioManager::GetGDTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1762, 6); break; - case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, 1770, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1755, 7); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1744, 9); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1768, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1753, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1772, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1724, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1734, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_GUN_COOL_1, 6); break; + case SOUND_PED_ACCIDENTREACTION1: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SAVED_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_FIGHT_1, 7); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_DODGE_1, 9); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_GUARD_DUTY_1_CHAT_1, 10); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 50 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_GUARD_DUTY_2_BUMP_1 - SFX_GUARD_DUTY_1_BUMP_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7631,22 +7629,22 @@ cAudioManager::GetBKTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 2429, 5); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 2442, 4); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 2434, 8); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 2448, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 2450; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 2451, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 2412, 9); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 2403, 9); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 2421, 8); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 2371, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 2446, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 2381, 10); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 2391, 12); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GUN_COOL_1, 5); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKING_1, 4); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_JACKED_1, 8); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_BIKER_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_FIGHT_1, 9); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_DODGE_1, 9); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_GENERIC_CRASH_1, 8); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_LOST_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_BUMP_1, 10); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_BIKER_GANG_1_CHAT_1, 12); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 82 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_BIKER_GANG_2_BLOCKED_1 - SFX_BIKER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7655,25 +7653,25 @@ cAudioManager::GetPGTalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 1561, 4); break; - case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, 1570, 5); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 1565, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 1577, 2); break; - case SOUND_PED_ACCIDENTREACTION1: sfx = 1579; break; - case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, 1582, 2); break; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 1551, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 1542, 7); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 1556, 5); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 1529, 5); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 1514, 10); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 1575, 2); break; - case SOUND_PED_CHAT_SEXY: GetPhrase(sfx, ped->m_lastComment, 1549, 2); break; - case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, 1580, 2); break; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 1524, 5); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 1534, 8); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GUN_COOL_1, 4); break; + case SOUND_PED_CAR_JACKING: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKING_1, 5); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: sfx = SFX_PLAYER_GANG_1_SAVED_1; break; + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_TAXI_1, 2); break; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_DODGE_1, 7); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_GENERIC_CRASH_1, 5); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CAR_CRASH_1, 5); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BLOCKED_1, 10); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_LOST_1, 2); break; + case SOUND_PED_CHAT_SEXY_MALE: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_SHOCKED_1, 2); break; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_BUMP_1, 5); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_PLAYER_GANG_1_CHAT_1, 8); break; default: return GetGenericMaleTalkSfx(ped, sound); } - return 70 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; + return (SFX_PLAYER_GANG_2_BLOCKED_1 - SFX_PLAYER_GANG_1_BLOCKED_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 @@ -7683,18 +7681,18 @@ cAudioManager::GetVICETalkSfx(CPed *ped, int16 sound, int16 model) if(model == MI_VICE6) { switch(sound) { - case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 1894, 3); break; - case SOUND_PED_MIAMIVICE_EXITING_CAR: return 1897; + case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_6_ARREST_1, 3); break; + case SOUND_PED_MIAMIVICE_EXITING_CAR: return SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1; default: return GetGenericMaleTalkSfx(ped, sound); } } switch(sound) { - case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, 1874, 3); break; - case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = 1877; break; + case SOUND_PED_ARREST_COP: GetPhrase(sfx, ped->m_lastComment, SFX_VICE_VOICE_1_ARREST_1, 3); break; + case SOUND_PED_MIAMIVICE_EXITING_CAR: sfx = SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1; break; default: return GetGenericMaleTalkSfx(ped, sound); } - sfx += 4 * (m_sQueueSample.m_nEntityIndex % 5); + sfx += (SFX_VICE_VOICE_2_ARREST_1-SFX_VICE_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5); return sfx; } @@ -7704,23 +7702,23 @@ cAudioManager::GetWFYG1TalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3383, 6); break; - case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, 3399, 2); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3389, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3397, 2); break; - case SOUND_PED_ACCIDENTREACTION1: return 3403; - case SOUND_PED_TAXI_WAIT: return 3405; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3372, 4); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3361, 9); break; - case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, 3401, 2); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3376, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3342, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3324, 7); break; - case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, 3394, 3); break; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 3370, 2); break; - case SOUND_PED_CHAT_EVENT: return 3404; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3331, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3351, 10); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GUN_COOL_1, 6); break; + case SOUND_PED_MUGGING: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGING_1, 2); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_MUGGED_1, 2); break; + case SOUND_PED_ACCIDENTREACTION1: return SFX_WFYG1_SAVED_1; + case SOUND_PED_TAXI_WAIT: return SFX_WFYG1_TAXI_1; + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_FIGHT_1, 4); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_DODGE_1, 9); break; + case SOUND_PED_FLEE_RUN: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_RUN_1, 2); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BLOCKED_1, 7); break; + case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_LOST_1, 3); break; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_EYEING_1, 2); break; + case SOUND_PED_CHAT_EVENT: return SFX_WFYG1_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG1_CHAT_1, 10); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; @@ -7732,38 +7730,42 @@ cAudioManager::GetWFYG2TalkSfx(CPed *ped, int16 sound) uint32 sfx; switch(sound) { - case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, 3464, 3); break; - case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, 3467, 5); break; - case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, 3473, 2); break; - case SOUND_PED_TAXI_WAIT: return 3476; - case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, 3452, 5); break; - case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, 3440, 8); break; - case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, 3457, 7); break; - case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, 3422, 9); break; - case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, 3406, 5); break; - case SOUND_PED_WAIT_DOUBLEBACK: return 3472; - case SOUND_153: GetPhrase(sfx, ped->m_lastComment, 3448, 4); break; - case SOUND_PED_CHAT_EVENT: return 3475; - case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, 3411, 11); break; - case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, 3431, 9); break; + case SOUND_PED_HANDS_UP: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GUN_COOL_1, 3); break; + case SOUND_PED_CAR_JACKED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_JACKED_1, 5); break; + case SOUND_PED_ROBBED: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_MUGGED_1, 2); break; +#ifdef FIX_BUGS + case SOUND_PED_TAXI_WAIT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_TAXI_1, 2); break; +#else + case SOUND_PED_TAXI_WAIT: return SFX_WFYG2_TAXI_1; +#endif + case SOUND_PED_ATTACK: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_FIGHT_1, 5); break; + case SOUND_PED_EVADE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_DODGE_1, 8); break; + case SOUND_PED_CRASH_VEHICLE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_GENERIC_CRASH_1, 7); break; + case SOUND_PED_CRASH_CAR: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CAR_CRASH_1, 9); break; + case SOUND_PED_ANNOYED_DRIVER: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BLOCKED_1, 5); break; + case SOUND_PED_WAIT_DOUBLEBACK: return SFX_WFYG2_LOST_1; + case SOUND_PED_CHAT_SEXY_FEMALE: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_EYEING_1, 4); break; + case SOUND_PED_CHAT_EVENT: return SFX_WFYG2_SHOCKED_1; + case SOUND_PED_PED_COLLISION: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_BUMP_1, 11); break; + case SOUND_PED_CHAT: GetPhrase(sfx, ped->m_lastComment, SFX_WFYG2_CHAT_1, 9); break; default: return GetGenericFemaleTalkSfx(ped, sound); } return sfx; } - +*/ uint32 cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound) { uint32 sfx; - m_bGenericSfx = true; + m_bGenericSfx = TRUE; switch(sound) { - case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_DEATH_1, 41); break; + case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_DEATH_01, 28); break; case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_GRUNT_1, 41); break; - case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_FIRE_1, 32); break; - case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_MALE_PANIC_1, 35); break; + case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_01, 51); break; + case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PAIN_ON_FIRE_01, 21); break; + case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_MALE_PANIC_01, 23); break; default: return NO_SAMPLE; } return sfx; @@ -7772,17 +7774,18 @@ cAudioManager::GetGenericMaleTalkSfx(CPed *ped, int16 sound) uint32 cAudioManager::GetGenericFemaleTalkSfx(CPed *ped, int16 sound) { - uint32 sfx; - m_bGenericSfx = true; - switch(sound) { - case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, 2931, 22); break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, 2953, 33); break; - case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, 2914, 17); break; - case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, 2986, 27); break; - default: return NO_SAMPLE; - } - return sfx; + return NO_SAMPLE; + //uint32 sfx; + //m_bGenericSfx = TRUE; + //switch(sound) { + //case SOUND_PED_DEATH: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_DEATH_1, 22); break; + //case SOUND_PED_BULLET_HIT: + //case SOUND_PED_DEFEND: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_GRUNT_1, 33); break; + //case SOUND_PED_BURNING: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_FIRE_1, 17); break; + //case SOUND_PED_FLEE_SPRINT: GetPhrase(sfx, ped->m_lastComment, SFX_GENERIC_FEMALE_PANIC_1, 27); break; + //default: return NO_SAMPLE; + //} + //return sfx; } void @@ -7821,7 +7824,7 @@ cPedComments::Process() uint32 sampleIndex; uint8 actualUsedBank; tPedComment *comment; - bool prevUsed = false; + bool8 prevUsed = FALSE; static uint8 counter = 0; static int32 prevSamples[10]; @@ -7832,7 +7835,7 @@ cPedComments::Process() if(m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex == prevSamples[(counter + 1 + i) % ARRAY_SIZE(prevSamples)]) { m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - prevUsed = true; + prevUsed = TRUE; break; } } @@ -7852,19 +7855,21 @@ cPedComments::Process() AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; AudioManager.m_sQueueSample.m_nLoopCount = 1; +#ifndef GTA_PS2 AudioManager.m_sQueueSample.m_nLoopStart = 0; AudioManager.m_sQueueSample.m_nLoopEnd = -1; +#endif AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; AudioManager.m_sQueueSample.m_fSoundIntensity = 40.0f; - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = TRUE; AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - AudioManager.m_sQueueSample.m_bReverbFlag = true; - AudioManager.m_sQueueSample.m_bRequireReflection = true; - AudioManager.m_sQueueSample.m_bIs2D = false; + AudioManager.m_sQueueSample.m_bReverbFlag = TRUE; + AudioManager.m_sQueueSample.m_bRequireReflection = TRUE; + AudioManager.m_sQueueSample.m_bIs2D = FALSE; #ifdef FIX_BUGS - if (sampleIndex >= 8694 && sampleIndex < TOTAL_AUDIO_SAMPLES) { // check if player sfx, TODO: enum - AudioManager.m_sQueueSample.m_bIs2D = true; + if (sampleIndex >= SFX_TONI_ANGRY_BUSTED_01 && sampleIndex <= SFX_TONI_WISECRACKING_SHOOT_26) { // check if player sfx + AudioManager.m_sQueueSample.m_bIs2D = TRUE; AudioManager.m_sQueueSample.m_nOffset = 63; } #endif // FIX_BUGS @@ -7877,19 +7882,19 @@ cPedComments::Process() AudioManager.AddSampleToRequestedQueue(); #if defined(GTA_PC) && !defined(FIX_BUGS) m_nDelayTimer = CTimer::GetTimeInMilliseconds(); - m_bDelay = true; + m_bDelay = TRUE; #endif } } } // Switch bank - if (m_nActiveBank) { - actualUsedBank = SFX_BANK_PED_COMMENTS; - m_nActiveBank = SFX_BANK_0; + if (m_nActiveBank == 0) { + actualUsedBank = 0; + m_nActiveBank = 1; } else { - actualUsedBank = SFX_BANK_0; - m_nActiveBank = SFX_BANK_PED_COMMENTS; + actualUsedBank = 1; + m_nActiveBank = 0; } comment = m_asPedComments[actualUsedBank]; for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { @@ -7905,7 +7910,7 @@ cPedComments::Process() m_nCommentsInBank[actualUsedBank] = 0; #if defined(GTA_PC) && !defined(FIX_BUGS) if(m_bDelay) - if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = false; + if(CTimer::GetTimeInMilliseconds() - m_nDelayTimer > 6000) m_bDelay = FALSE; #endif } @@ -7935,7 +7940,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; case EXPLOSION_MOLOTOV: m_sQueueSample.m_fSoundIntensity = 150.0f; @@ -7943,7 +7948,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; break; case EXPLOSION_MINE: case EXPLOSION_HELI_BOMB: @@ -7952,7 +7957,7 @@ cAudioManager::ProcessExplosions(int32 explosion) m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; break; default: m_sQueueSample.m_fSoundIntensity = 200.0f; @@ -7972,13 +7977,12 @@ cAudioManager::ProcessExplosions(int32 explosion) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); } } @@ -8039,19 +8043,18 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } if (gFireManager.m_aFires[i].m_bExtinguishedWithWater) { - gFireManager.m_aFires[i].m_bExtinguishedWithWater = false; + gFireManager.m_aFires[i].m_bExtinguishedWithWater = FALSE; emittingVol = 100.0f * gFireManager.m_aFires[i].m_fWaterExtinguishCountdown; m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { @@ -8063,14 +8066,13 @@ cAudioManager::ProcessFires(int32) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 10; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8099,14 +8101,13 @@ cAudioManager::ProcessWaterCannon(int32) m_sQueueSample.m_nCounter = i; m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nEmittingVolume = 50; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8120,38 +8121,37 @@ CVector aVecExtraSoundPosition[] = { CVector(-1042.546f, 88.794f, 11.324f), CVec void cAudioManager::ProcessExtraSounds() { - const float SOUND_INTENSITY = 18.0f; - const uint8 EMITTING_VOLUME = 50; - - float distance; - - for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { - m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; - distance = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distance < SQR(SOUND_INTENSITY)) { - m_sQueueSample.m_fDistance = Sqrt(distance); - m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_nSampleIndex = SFX_ARCADE; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 4; - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_ARCADE); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_ARCADE); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - AddSampleToRequestedQueue(); - } - } - } + //const float SOUND_INTENSITY = 18.0f; + //const uint8 EMITTING_VOLUME = 50; + + //float distance; + + //for (int i = 0; i < ARRAY_SIZE(aVecExtraSoundPosition); i++) { + // m_sQueueSample.m_vecPos = aVecExtraSoundPosition[i]; + // distance = GetDistanceSquared(m_sQueueSample.m_vecPos); + // if (distance < SQR(SOUND_INTENSITY)) { + // m_sQueueSample.m_fDistance = Sqrt(distance); + // m_sQueueSample.m_nVolume = ComputeVolume(EMITTING_VOLUME, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + // if (m_sQueueSample.m_nVolume != 0) { + // m_sQueueSample.m_nCounter = i; + // m_sQueueSample.m_nSampleIndex = SFX_ARCADE; + // m_sQueueSample.m_nBankIndex = SFX_BANK_0; + // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARCADE); + // m_sQueueSample.m_bIs2D = FALSE; + // m_sQueueSample.m_nLoopCount = 0; + // m_sQueueSample.m_bReleasingSoundFlag = FALSE; + // m_sQueueSample.m_nReleasingVolumeModificator = 4; + // m_sQueueSample.m_fSpeedMultiplier = 3.0f; + // m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; + // SET_LOOP_OFFSETS(SFX_ARCADE) + // m_sQueueSample.m_bReverbFlag = TRUE; + // m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + // m_sQueueSample.m_bRequireReflection = FALSE; + // m_sQueueSample.m_nReleasingVolumeDivider = 3; + // AddSampleToRequestedQueue(); + // } + // } + //} } void @@ -8179,14 +8179,13 @@ cAudioManager::ProcessEscalators() m_sQueueSample.m_nReleasingVolumeDivider = 5; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = EMITTING_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_BOAT_V12_LOOP); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_BOAT_V12_LOOP); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(SFX_BOAT_V12_LOOP) + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8231,8 +8230,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SCRIPT_SOUND_GARAGE_DOOR_CLUNK: m_sQueueSample.m_fSoundIntensity = 80.0f; @@ -8243,8 +8242,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 4; emittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_HIT: case SCRIPT_SOUND_BULLET_HIT_GROUND_1: @@ -8257,7 +8256,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 90; break; case SCRIPT_SOUND_WILLIE_CARD_SWIPE: @@ -8268,8 +8267,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = 20159; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 1.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; break; case SCRIPT_SOUND_MALE_AMBULANCE_OUCH: { @@ -8293,20 +8292,20 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_HORN_JEEP); // BUG? m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_bRequireReflection = false; - break; - case SCRIPT_SOUND_PAYPHONE_RINGING: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; - m_sQueueSample.m_nBankIndex = SFX_BANK_0; - emittingVolume = 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bIs2D = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; break; + //case SCRIPT_SOUND_PAYPHONE_RINGING: + // m_sQueueSample.m_fSoundIntensity = 80.0f; + // m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; + // m_sQueueSample.m_nBankIndex = SFX_BANK_0; + // emittingVolume = 80; + // m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); + // m_sQueueSample.m_nReleasingVolumeModificator = 1; + // m_sQueueSample.m_fSpeedMultiplier = 2.0f; + // m_sQueueSample.m_bIs2D = FALSE; + // m_sQueueSample.m_bRequireReflection = FALSE; + // break; case SCRIPT_SOUND_GLASS_BREAK_L: m_sQueueSample.m_fSoundIntensity = 60.0f; m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; @@ -8315,7 +8314,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_BREAK_S: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -8325,7 +8324,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_GLASS_CRACK: m_sQueueSample.m_fSoundIntensity = 60.0f; @@ -8335,8 +8334,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; break; case SCRIPT_SOUND_GLASS_LIGHT_BREAK: m_sQueueSample.m_fSoundIntensity = 55.0f; @@ -8345,7 +8344,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; m_sQueueSample.m_nReleasingVolumeModificator = 9; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = RandomDisplacement(11) + 25; break; case SCRIPT_SOUND_BOX_DESTROYED_1: @@ -8355,8 +8354,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_BOX_DESTROYED_2: @@ -8366,8 +8365,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 20 + 80; break; case SCRIPT_SOUND_METAL_COLLISION: @@ -8378,8 +8377,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 70; break; case SCRIPT_SOUND_TIRE_COLLISION: @@ -8390,8 +8389,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_HIT_BALL: @@ -8402,8 +8401,8 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nReleasingVolumeModificator = 5; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bRequireReflection = TRUE; emittingVolume = m_anRandomTable[2] % 30 + 60; break; case SCRIPT_SOUND_GUNSHELL_DROP: @@ -8439,7 +8438,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 30; break; case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: @@ -8449,7 +8448,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) m_sQueueSample.m_fSoundIntensity = 20.0f; m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; emittingVolume = m_anRandomTable[2] % 20 + 30; break; default: @@ -8463,11 +8462,10 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound) if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverbFlag = TRUE; AddSampleToRequestedQueue(); } } @@ -8489,7 +8487,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_POLICE_CELL_DOOR_SLIDING_LOOP: case SCRIPT_SOUND_GARAGE_DOOR_SLIDING_LOOP: @@ -8501,7 +8499,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_SNORING_LOOP: m_sQueueSample.m_fSoundIntensity = 6.0f; @@ -8512,7 +8510,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 6; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_SHOOTING_RANGE_TARGET_MOVING_LOOP: m_sQueueSample.m_fSoundIntensity = 40.0f; @@ -8523,7 +8521,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_1: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_1; @@ -8534,7 +8532,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_2: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_2; @@ -8545,7 +8543,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_3: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_3; @@ -8556,7 +8554,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_BAR_4: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_BAR_4; @@ -8567,7 +8565,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; @@ -8580,7 +8578,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; @@ -8593,7 +8591,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_MALIBU_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_MALIBU_AMBIENT) return; @@ -8606,7 +8604,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_1: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; @@ -8619,7 +8617,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_2: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; @@ -8632,7 +8630,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_STRIP_3: if(MusicManager.m_nPlayingTrack == STREAMED_SOUND_STRIPCLUB_AMBIENT) return; @@ -8645,7 +8643,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_BUILDING_CHURCH: m_sQueueSample.m_nSampleIndex = SFX_BUILDING_CHURCH; @@ -8656,7 +8654,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nReleasingVolumeDivider = 15; m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; case SCRIPT_SOUND_NEW_WATERFALL: emittingVolume = 30; @@ -8667,7 +8665,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nReleasingVolumeModificator = 4; m_sQueueSample.m_nReleasingVolumeDivider = 9; m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; break; default: return; } @@ -8678,14 +8676,13 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound) m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -8723,14 +8720,13 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + RESET_LOOP_OFFSETS + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { @@ -8741,15 +8737,14 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 0; m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } x = 0.0f; @@ -8766,15 +8761,14 @@ cAudioManager::ProcessWeather(int32 id) m_sQueueSample.m_nBankIndex = SFX_BANK_0; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); CObject::fDistToNearestTree = 999999.9f; } @@ -8783,11 +8777,11 @@ cAudioManager::ProcessWeather(int32 id) void cAudioManager::ProcessFrontEnd() { - bool stereo; - bool processedPickup; - bool processedMission; - bool staticFreq; - bool center; + bool8 stereo; + bool8 processedPickup; + bool8 processedMission; + bool8 staticFreq; + bool8 center; int16 sample; static uint8 iSound = 0; @@ -8796,11 +8790,11 @@ cAudioManager::ProcessFrontEnd() static uint32 radioDial = SFX_RADIO_DIAL_1; for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - staticFreq = false; - processedPickup = false; - center = false; - processedMission = false; - stereo = false; + staticFreq = FALSE; + processedPickup = FALSE; + center = FALSE; + processedMission = FALSE; + stereo = FALSE; switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; @@ -8812,9 +8806,9 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_BAD_VEHICLE: case SOUND_GARAGE_BOMB_ALREADY_SET: m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; - stereo = true; - staticFreq = true; - center = true; + stereo = TRUE; + staticFreq = TRUE; + center = TRUE; break; case SOUND_GARAGE_OPENING: case SOUND_71: //case SOUND_41: @@ -8822,8 +8816,8 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_VEHICLE_ACCEPTED: case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_GARAGE_BOMB1_SET: @@ -8831,70 +8825,70 @@ cAudioManager::ProcessFrontEnd() case SOUND_GARAGE_BOMB3_SET: case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: - center = true; - processedPickup = true; + center = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; - stereo = true; + stereo = TRUE; break; case SOUND_PICKUP_HEALTH: case SOUND_81: //case SOUND_4B: case SOUND_PICKUP_ADRENALINE: case SOUND_PICKUP_ARMOUR: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_80: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_WEAPON_LEFT; - center = true; - staticFreq = true; + center = TRUE; + staticFreq = TRUE; break; case SOUND_PICKUP_BONUS: case SOUND_FRONTEND_MENU_STARTING: - case SOUND_HUD_SOUND: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_INFO_LEFT; - center = true; + case SOUND_HUD: + stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_INFO_LEFT; + center = TRUE; break; case SOUND_PICKUP_MONEY: - stereo = true; - processedPickup = true; + stereo = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_MONEY_LEFT; break; case SOUND_PICKUP_HIDDEN_PACKAGE: case SOUND_PICKUP_PACMAN_PILL: case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: - center = true; - processedPickup = true; + center = TRUE; + processedPickup = TRUE; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; - stereo = true; + stereo = TRUE; break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_PART_MISSION_COMPLETE: - stereo = true; + stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE_LEFT; - processedMission = true; - center = true; + processedMission = TRUE; + center = TRUE; break; case SOUND_RACE_START_GO: - stereo = true; + stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_GO_LEFT; - center = true; + center = TRUE; break; case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = SFX_TIMER; break; - case SOUND_FRONTEND_NO_RADIO: - case SOUND_FRONTEND_RADIO_CHANGE: + case SOUND_FRONTEND_RADIO_TURN_OFF: + case SOUND_FRONTEND_RADIO_TURN_ON: m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; break; - case SOUND_FRONTEND_RADIO_CHANGE_2: - m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; + case SOUND_FRONTEND_HURRICANE: + //m_sQueueSample.m_nSampleIndex = SFX_HURRICANE_MA; break; case SOUND_BULLETTRACE_1: case SOUND_BULLETTRACE_2: @@ -8905,24 +8899,24 @@ cAudioManager::ProcessFrontEnd() break; case SOUND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] % 2) ? radioDial + 1 : radioDial + 2; - if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_12) - m_sQueueSample.m_nSampleIndex -= 12; + if (m_sQueueSample.m_nSampleIndex > SFX_RADIO_DIAL_3) + m_sQueueSample.m_nSampleIndex -= 3; radioDial = m_sQueueSample.m_nSampleIndex; break; case SOUND_FRONTEND_HIGHLIGHT_OPTION: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT_LEFT; + //stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_HIGHLIGHT; break; case SOUND_FRONTEND_ENTER_OR_ADJUST: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT_LEFT; + //stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_SELECT; break; case SOUND_FRONTEND_BACK: - stereo = true; - m_sQueueSample.m_nSampleIndex = SFX_FE_BACK_LEFT; + //stereo = TRUE; + m_sQueueSample.m_nSampleIndex = SFX_FE_BACK; break; case SOUND_FRONTEND_FAIL: - stereo = true; + stereo = TRUE; m_sQueueSample.m_nSampleIndex = SFX_FE_ERROR_LEFT; break; case SOUND_FRONTEND_AUDIO_TEST: @@ -8944,9 +8938,9 @@ cAudioManager::ProcessFrontEnd() sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - if (sample == SOUND_FRONTEND_NO_RADIO) + if (sample == SOUND_FRONTEND_RADIO_TURN_OFF) m_sQueueSample.m_nFrequency = 28509; - else if (sample == SOUND_FRONTEND_RADIO_CHANGE) + else if (sample == SOUND_FRONTEND_RADIO_TURN_ON) m_sQueueSample.m_nFrequency = 32000; else if (sample == SOUND_BULLETTRACE_1 || sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); @@ -8957,38 +8951,38 @@ cAudioManager::ProcessFrontEnd() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nVolume = 127; - if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) - m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; + //if (m_sQueueSample.m_nSampleIndex == SFX_HURRICANE_MA && CWeather::Wind > 1.0f) + // m_sQueueSample.m_nVolume = (CWeather::Wind - 1.0f) * m_sQueueSample.m_nVolume; m_sQueueSample.m_nCounter = iSound++; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nBankIndex = SFX_BANK_FRONT_END_MENU; m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_fDistance = 1.0f; - if (stereo) + RESET_LOOP_OFFSETS + if (stereo) { m_sQueueSample.m_nOffset = 0; - else { + m_sQueueSample.m_fDistance = 1.0f; + } else { sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; if (sample == SOUND_BULLETTRACE_1) { m_sQueueSample.m_nOffset = 20; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_fDistance = 100.0f; - } - if (sample == SOUND_BULLETTRACE_2) { + } else if (sample == SOUND_BULLETTRACE_2) { m_sQueueSample.m_nOffset = 107; m_sQueueSample.m_nVolume = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_fDistance = 100.0f; + } else { + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_fDistance = 1.0f; } - m_sQueueSample.m_nOffset = 63; } - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); if (stereo) { ++m_sQueueSample.m_nSampleIndex; @@ -9011,7 +9005,7 @@ cAudioManager::ProcessCrane() { CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; float distSquared; - bool distCalculated = false; + bool8 distCalculated = FALSE; static const int intensity = 80; if (crane) { @@ -9026,19 +9020,18 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 2; m_sQueueSample.m_nFrequency = 6000; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 4.0f; m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { @@ -9046,9 +9039,9 @@ cAudioManager::ProcessCrane() m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -9102,14 +9095,13 @@ cAudioManager::ProcessProjectiles() m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -9127,7 +9119,7 @@ cAudioManager::ProcessGarages() uint32 sampleIndex; uint8 j; float distSquared; - bool distCalculated; + bool8 distCalculated; static uint8 iSound = 32; @@ -9138,7 +9130,7 @@ cAudioManager::ProcessGarages() if (entity == nil) continue; m_sQueueSample.m_vecPos = entity->GetPosition(); - distCalculated = false; + distCalculated = FALSE; distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); if (distSquared < SQR(SOUND_INTENSITY)) { state = CGarages::aGarages[i].m_eGarageState; @@ -9158,7 +9150,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; @@ -9170,7 +9162,7 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } } else { m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; @@ -9179,19 +9171,18 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nCounter = i; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; } m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 3; m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } break; @@ -9220,16 +9211,15 @@ cAudioManager::ProcessGarages() m_sQueueSample.m_nEmittingVolume = 60; m_sQueueSample.m_fSpeedMultiplier = 0.0f; m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = TRUE; + m_sQueueSample.m_bIs2D = FALSE; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_nCounter = iSound++; if (iSound < 32) iSound = 32; - m_sQueueSample.m_bRequireReflection = true; + m_sQueueSample.m_bRequireReflection = TRUE; AddSampleToRequestedQueue(); } } @@ -9247,7 +9237,7 @@ cAudioManager::ProcessFireHydrant() const float SOUND_INTENSITY = 35; float distSquared; - bool distCalculated = false; + bool8 distCalculated = FALSE; m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); @@ -9261,13 +9251,12 @@ cAudioManager::ProcessFireHydrant() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nEmittingVolume = 40; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; m_sQueueSample.m_fSpeedMultiplier = 2.0f; AddSampleToRequestedQueue(); @@ -9282,7 +9271,7 @@ void cAudioManager::ProcessBridge() { float dist; - bool distCalculated = false; + bool8 distCalculated = FALSE; if (CBridge::pLiftRoad) { m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); @@ -9318,19 +9307,18 @@ cAudioManager::ProcessBridgeWarning() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; m_sQueueSample.m_nBankIndex = SAMPLEBANK_EXTRAS; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } }*/ @@ -9345,18 +9333,17 @@ cAudioManager::ProcessBridgeMotor() m_sQueueSample.m_nCounter = 1; m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + SET_LOOP_OFFSETS(m_sQueueSample.m_nSampleIndex) m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = FALSE; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; AddSampleToRequestedQueue(); } } @@ -9380,18 +9367,17 @@ cAudioManager::ProcessBridgeOneShots() if (m_sQueueSample.m_nVolume != 0) { m_sQueueSample.m_nCounter = 2; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bIs2D = FALSE; m_sQueueSample.m_nReleasingVolumeModificator = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; + RESET_LOOP_OFFSETS m_sQueueSample.m_fSpeedMultiplier = 2.0f; m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bReleasingSoundFlag = TRUE; + m_sQueueSample.m_bReverbFlag = FALSE; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } } @@ -9400,7 +9386,7 @@ cAudioManager::ProcessBridgeOneShots() #endif #pragma region MISSION_AUDIO -bool g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; +bool8 g_bMissionAudioLoadFailed[MISSION_AUDIO_SLOTS]; struct MissionAudioData { const char *m_pName; @@ -9409,380 +9395,1874 @@ struct MissionAudioData { const MissionAudioData MissionAudioNameSfxAssoc[] = { - /*{"mobring", STREAMED_SOUND_MISSION_MOBR1}, {"pagring", STREAMED_SOUND_MISSION_PAGER}, {"carrev", STREAMED_SOUND_MISSION_CARREV}, - {"bikerev", STREAMED_SOUND_MISSION_BIKEREV}, {"liftop", STREAMED_SOUND_MISSION_LIFTOP}, {"liftcl", STREAMED_SOUND_MISSION_LIFTCL}, - {"liftrun", STREAMED_SOUND_MISSION_LIFTRUN}, {"liftbel", STREAMED_SOUND_MISSION_LIFTBEL}, {"inlift", STREAMED_SOUND_MISSION_INLIFT}, - {"caml", STREAMED_SOUND_MISSION_CAMERAL}, {"camr", STREAMED_SOUND_MISSION_CAMERAR}, {"cheer1", STREAMED_SOUND_MISSION_CHEER1}, - {"cheer2", STREAMED_SOUND_MISSION_CHEER2}, {"cheer3", STREAMED_SOUND_MISSION_CHEER3}, {"cheer4", STREAMED_SOUND_MISSION_CHEER4}, - {"ooh1", STREAMED_SOUND_MISSION_OOH1}, {"ooh2", STREAMED_SOUND_MISSION_OOH2}, {"race1", STREAMED_SOUND_MISSION_RACE1}, - {"race2", STREAMED_SOUND_MISSION_RACE2}, {"race3", STREAMED_SOUND_MISSION_RACE3}, {"race4", STREAMED_SOUND_MISSION_RACE4}, - {"race5", STREAMED_SOUND_MISSION_RACE5}, {"race6", STREAMED_SOUND_MISSION_RACE6}, {"race7", STREAMED_SOUND_MISSION_RACE7}, - {"race8", STREAMED_SOUND_MISSION_RACE8}, {"race9", STREAMED_SOUND_MISSION_RACE9}, {"race10", STREAMED_SOUND_MISSION_RACE10}, - {"race11", STREAMED_SOUND_MISSION_RACE11}, {"race12", STREAMED_SOUND_MISSION_RACE12}, {"race13", STREAMED_SOUND_MISSION_RACE13}, - {"race14", STREAMED_SOUND_MISSION_RACE14}, {"race15", STREAMED_SOUND_MISSION_RACE15}, {"hot1", STREAMED_SOUND_MISSION_HOT1}, - {"hot2", STREAMED_SOUND_MISSION_HOT2}, {"hot3", STREAMED_SOUND_MISSION_HOT3}, {"hot4", STREAMED_SOUND_MISSION_HOT4}, - {"hot5", STREAMED_SOUND_MISSION_HOT5}, {"hot6", STREAMED_SOUND_MISSION_HOT6}, {"hot7", STREAMED_SOUND_MISSION_HOT7}, - {"hot8", STREAMED_SOUND_MISSION_HOT8}, {"hot9", STREAMED_SOUND_MISSION_HOT9}, {"hot10", STREAMED_SOUND_MISSION_HOT10}, - {"hot11", STREAMED_SOUND_MISSION_HOT11}, {"hot12", STREAMED_SOUND_MISSION_HOT12}, {"hot13", STREAMED_SOUND_MISSION_HOT13}, - {"hot14", STREAMED_SOUND_MISSION_HOT14}, {"hot15", STREAMED_SOUND_MISSION_HOT15}, {"lanstp1", STREAMED_SOUND_MISSION_LANSTP1}, - {"lanstp2", STREAMED_SOUND_MISSION_LANSTP2}, {"lanamu1", STREAMED_SOUND_MISSION_LANAMU1}, {"lanamu2", STREAMED_SOUND_MISSION_LANAMU2}, - {"airhrnl", STREAMED_SOUND_MISSION_AIRHORNL}, {"airhrnr", STREAMED_SOUND_MISSION_AIRHORNR}, {"sniper", STREAMED_SOUND_MISSION_SNIPSCRL}, - {"snipsh", STREAMED_SOUND_MISSION_SNIPSHORT}, {"bloroof", STREAMED_SOUND_MISSION_BLOWROOF}, {"sfx_01", STREAMED_SOUND_MISSION_SFX_01}, - {"sfx_02", STREAMED_SOUND_MISSION_SFX_02}, {"LAW1_1", STREAMED_SOUND_MISSION_LAW1_1}, {"LAW1_2", STREAMED_SOUND_MISSION_LAW1_2}, - {"LAW1_3", STREAMED_SOUND_MISSION_LAW1_3}, {"LAW1_4", STREAMED_SOUND_MISSION_LAW1_4}, {"LAW1_5", STREAMED_SOUND_MISSION_LAW1_5}, - {"LAW1_6", STREAMED_SOUND_MISSION_LAW1_6}, {"LAW1_7", STREAMED_SOUND_MISSION_LAW1_7}, {"LAW1_8", STREAMED_SOUND_MISSION_LAW1_8}, - {"LAW1_9", STREAMED_SOUND_MISSION_LAW1_9}, {"LAW1_10", STREAMED_SOUND_MISSION_LAW1_10}, {"LAW2_1", STREAMED_SOUND_MISSION_LAW2_1}, - {"LAW2_2", STREAMED_SOUND_MISSION_LAW2_2}, {"LAW2_3", STREAMED_SOUND_MISSION_LAW2_3}, {"LAW2_4", STREAMED_SOUND_MISSION_LAW2_4}, - {"LAW2_5", STREAMED_SOUND_MISSION_LAW2_5}, {"LAW2_6", STREAMED_SOUND_MISSION_LAW2_6}, {"LAW2_7", STREAMED_SOUND_MISSION_LAW2_7}, - {"LAW2_8", STREAMED_SOUND_MISSION_LAW2_8}, {"LAW2_9", STREAMED_SOUND_MISSION_LAW2_9}, {"LAW2_10", STREAMED_SOUND_MISSION_LAW2_10}, - {"LAW3_1", STREAMED_SOUND_MISSION_LAW3_1}, {"LAW3_2", STREAMED_SOUND_MISSION_LAW3_2}, {"LAW3_3", STREAMED_SOUND_MISSION_LAW3_3}, - {"LAW3_4", STREAMED_SOUND_MISSION_LAW3_4}, {"LAW3_5", STREAMED_SOUND_MISSION_LAW3_5}, {"LAW3_6", STREAMED_SOUND_MISSION_LAW3_6}, - {"LAW3_10", STREAMED_SOUND_MISSION_LAW3_10}, {"LAW3_11", STREAMED_SOUND_MISSION_LAW3_11}, {"LAW3_12", STREAMED_SOUND_MISSION_LAW3_12}, - {"LAW3_13", STREAMED_SOUND_MISSION_LAW3_13}, {"LAW3_14", STREAMED_SOUND_MISSION_LAW3_14}, {"LAW3_16", STREAMED_SOUND_MISSION_LAW3_16}, - {"LAW3_17", STREAMED_SOUND_MISSION_LAW3_17}, {"LAW3_18", STREAMED_SOUND_MISSION_LAW3_18}, {"LAW3_19", STREAMED_SOUND_MISSION_LAW3_19}, - {"LAW3_20", STREAMED_SOUND_MISSION_LAW3_20}, {"LAW3_21", STREAMED_SOUND_MISSION_LAW3_21}, {"LAW3_22", STREAMED_SOUND_MISSION_LAW3_22}, - {"LAW3_23", STREAMED_SOUND_MISSION_LAW3_23}, {"LAW3_24", STREAMED_SOUND_MISSION_LAW3_24}, {"LAW3_25", STREAMED_SOUND_MISSION_LAW3_25}, - {"LAW4_1a", STREAMED_SOUND_MISSION_LAW4_1A}, {"LAW4_1b", STREAMED_SOUND_MISSION_LAW4_1B}, {"LAW4_1c", STREAMED_SOUND_MISSION_LAW4_1C}, - {"LAW4_1d", STREAMED_SOUND_MISSION_LAW4_1D}, {"LAW4_10", STREAMED_SOUND_MISSION_LAW4_10}, {"LAW4_3", STREAMED_SOUND_MISSION_LAW4_3}, - {"LAW4_4", STREAMED_SOUND_MISSION_LAW4_4}, {"LAW4_5", STREAMED_SOUND_MISSION_LAW4_5}, {"LAW4_6", STREAMED_SOUND_MISSION_LAW4_6}, - {"LAW4_7", STREAMED_SOUND_MISSION_LAW4_7}, {"LAW4_8", STREAMED_SOUND_MISSION_LAW4_8}, {"LAW4_9", STREAMED_SOUND_MISSION_LAW4_9}, - {"COL1_1", STREAMED_SOUND_MISSION_COL1_1}, {"COL1_2", STREAMED_SOUND_MISSION_COL1_2}, {"COL1_3", STREAMED_SOUND_MISSION_COL1_3}, - {"COL1_4", STREAMED_SOUND_MISSION_COL1_4}, {"COL1_5", STREAMED_SOUND_MISSION_COL1_5}, {"COL1_6", STREAMED_SOUND_MISSION_COL1_6}, - {"COL1_7", STREAMED_SOUND_MISSION_COL1_7}, {"COL1_8", STREAMED_SOUND_MISSION_COL1_8}, {"COL2_1", STREAMED_SOUND_MISSION_COL2_1}, - {"COL2_2", STREAMED_SOUND_MISSION_COL2_2}, {"COL2_3", STREAMED_SOUND_MISSION_COL2_3}, {"COL2_4", STREAMED_SOUND_MISSION_COL2_4}, - {"COL2_5", STREAMED_SOUND_MISSION_COL2_5}, {"COL2_6a", STREAMED_SOUND_MISSION_COL2_6A}, {"COL2_7", STREAMED_SOUND_MISSION_COL2_7}, - {"COL2_8", STREAMED_SOUND_MISSION_COL2_8}, {"COL2_9", STREAMED_SOUND_MISSION_COL2_9}, {"COL2_10", STREAMED_SOUND_MISSION_COL2_10}, - {"COL2_11", STREAMED_SOUND_MISSION_COL2_11}, {"COL2_12", STREAMED_SOUND_MISSION_COL2_12}, {"COL2_13", STREAMED_SOUND_MISSION_COL2_13}, - {"COL2_14", STREAMED_SOUND_MISSION_COL2_14}, {"COL2_15", STREAMED_SOUND_MISSION_COL2_15}, {"COL2_16", STREAMED_SOUND_MISSION_COL2_16}, - {"COL3_1", STREAMED_SOUND_MISSION_COL3_1}, {"COL3_2", STREAMED_SOUND_MISSION_COL3_2}, {"COL3_2a", STREAMED_SOUND_MISSION_COL3_2A}, - {"COL3_2b", STREAMED_SOUND_MISSION_COL3_2B}, {"COL3_3", STREAMED_SOUND_MISSION_COL3_3}, {"COL3_4", STREAMED_SOUND_MISSION_COL3_4}, - {"COL3_5", STREAMED_SOUND_MISSION_COL3_5}, {"COL3_6", STREAMED_SOUND_MISSION_COL3_6}, {"COL3_7", STREAMED_SOUND_MISSION_COL3_7}, - {"COL3_8", STREAMED_SOUND_MISSION_COL3_8}, {"COL3_9", STREAMED_SOUND_MISSION_COL3_9}, {"COL3_10", STREAMED_SOUND_MISSION_COL3_10}, - {"COL3_11", STREAMED_SOUND_MISSION_COL3_11}, {"COL3_12", STREAMED_SOUND_MISSION_COL3_12}, {"COL3_13", STREAMED_SOUND_MISSION_COL3_13}, - {"COL3_14", STREAMED_SOUND_MISSION_COL3_14}, {"COL3_15", STREAMED_SOUND_MISSION_COL3_15}, {"COL3_16", STREAMED_SOUND_MISSION_COL3_16}, - {"COL3_17", STREAMED_SOUND_MISSION_COL3_17}, {"COL3_18", STREAMED_SOUND_MISSION_COL3_18}, {"COL3_19", STREAMED_SOUND_MISSION_COL3_19}, - {"COL3_20", STREAMED_SOUND_MISSION_COL3_20}, {"COL3_21", STREAMED_SOUND_MISSION_COL3_21}, {"COL3_23", STREAMED_SOUND_MISSION_COL3_23}, - {"COL3_24", STREAMED_SOUND_MISSION_COL3_24}, {"COL3_25", STREAMED_SOUND_MISSION_COL3_25}, {"COL4_1", STREAMED_SOUND_MISSION_COL4_1}, - {"COL4_2", STREAMED_SOUND_MISSION_COL4_2}, {"COL4_3", STREAMED_SOUND_MISSION_COL4_3}, {"COL4_4", STREAMED_SOUND_MISSION_COL4_4}, - {"COL4_5", STREAMED_SOUND_MISSION_COL4_5}, {"COL4_6", STREAMED_SOUND_MISSION_COL4_6}, {"COL4_7", STREAMED_SOUND_MISSION_COL4_7}, - {"COL4_8", STREAMED_SOUND_MISSION_COL4_8}, {"COL4_9", STREAMED_SOUND_MISSION_COL4_9}, {"COL4_10", STREAMED_SOUND_MISSION_COL4_10}, - {"COL4_11", STREAMED_SOUND_MISSION_COL4_11}, {"COL4_12", STREAMED_SOUND_MISSION_COL4_12}, {"COL4_13", STREAMED_SOUND_MISSION_COL4_13}, - {"COL4_14", STREAMED_SOUND_MISSION_COL4_14}, {"COL4_15", STREAMED_SOUND_MISSION_COL4_15}, {"COL4_16", STREAMED_SOUND_MISSION_COL4_16}, - {"COL4_17", STREAMED_SOUND_MISSION_COL4_17}, {"COL4_18", STREAMED_SOUND_MISSION_COL4_18}, {"COL4_19", STREAMED_SOUND_MISSION_COL4_19}, - {"COL4_20", STREAMED_SOUND_MISSION_COL4_20}, {"COL4_21", STREAMED_SOUND_MISSION_COL4_21}, {"COL4_22", STREAMED_SOUND_MISSION_COL4_22}, - {"COL4_23", STREAMED_SOUND_MISSION_COL4_23}, {"COL4_24", STREAMED_SOUND_MISSION_COL4_24}, {"COL4_25", STREAMED_SOUND_MISSION_COL4_25}, - {"COL4_26", STREAMED_SOUND_MISSION_COL4_26}, {"COL5_1", STREAMED_SOUND_MISSION_COL5_1}, {"COL5_2", STREAMED_SOUND_MISSION_COL5_2}, - {"COL5_3", STREAMED_SOUND_MISSION_COL5_3}, {"COL5_4", STREAMED_SOUND_MISSION_COL5_4}, {"COL5_5", STREAMED_SOUND_MISSION_COL5_5}, - {"COL5_6", STREAMED_SOUND_MISSION_COL5_6}, {"COL5_7", STREAMED_SOUND_MISSION_COL5_7}, {"COL5_8", STREAMED_SOUND_MISSION_COL5_8}, - {"COL5_9", STREAMED_SOUND_MISSION_COL5_9}, {"COL5_10", STREAMED_SOUND_MISSION_COL5_10}, {"COL5_11", STREAMED_SOUND_MISSION_COL5_11}, - {"COL5_12", STREAMED_SOUND_MISSION_COL5_12}, {"COL5_13", STREAMED_SOUND_MISSION_COL5_13}, {"COL5_14", STREAMED_SOUND_MISSION_COL5_14}, - {"COL5_15", STREAMED_SOUND_MISSION_COL5_15}, {"COL5_16", STREAMED_SOUND_MISSION_COL5_16}, {"COL5_17", STREAMED_SOUND_MISSION_COL5_17}, - {"COL5_18", STREAMED_SOUND_MISSION_COL5_18}, {"COL5_19", STREAMED_SOUND_MISSION_COL5_19}, {"COL5_20", STREAMED_SOUND_MISSION_COL5_20}, - {"COL5_21", STREAMED_SOUND_MISSION_COL5_21}, {"COL5_22", STREAMED_SOUND_MISSION_COL5_22}, {"COK1_1", STREAMED_SOUND_MISSION_COK1_1}, - {"COK1_2", STREAMED_SOUND_MISSION_COK1_2}, {"COK1_3", STREAMED_SOUND_MISSION_COK1_3}, {"COK1_4", STREAMED_SOUND_MISSION_COK1_4}, - {"COK1_5", STREAMED_SOUND_MISSION_COK1_5}, {"COK1_6", STREAMED_SOUND_MISSION_COK1_6}, {"COK2_1", STREAMED_SOUND_MISSION_COK2_1}, - {"COK2_2", STREAMED_SOUND_MISSION_COK2_2}, {"COK2_3", STREAMED_SOUND_MISSION_COK2_3}, {"COK2_4", STREAMED_SOUND_MISSION_COK2_4}, - {"COK2_5", STREAMED_SOUND_MISSION_COK2_5}, {"COK2_6", STREAMED_SOUND_MISSION_COK2_6}, {"COK2_7a", STREAMED_SOUND_MISSION_COK2_7A}, - {"COK2_7b", STREAMED_SOUND_MISSION_COK2_7B}, {"COK2_7c", STREAMED_SOUND_MISSION_COK2_7C}, {"COK2_8a", STREAMED_SOUND_MISSION_COK2_8A}, - {"COK2_8b", STREAMED_SOUND_MISSION_COK2_8B}, {"COK2_8c", STREAMED_SOUND_MISSION_COK2_8C}, {"COK2_8d", STREAMED_SOUND_MISSION_COK2_8D}, - {"COK2_9", STREAMED_SOUND_MISSION_COK2_9}, {"COK210a", STREAMED_SOUND_MISSION_COK210A}, {"COK210b", STREAMED_SOUND_MISSION_COK210B}, - {"COK210c", STREAMED_SOUND_MISSION_COK210C}, {"COK212a", STREAMED_SOUND_MISSION_COK212A}, {"COK212b", STREAMED_SOUND_MISSION_COK212B}, - {"COK2_13", STREAMED_SOUND_MISSION_COK2_13}, {"COK2_14", STREAMED_SOUND_MISSION_COK2_14}, {"COK2_15", STREAMED_SOUND_MISSION_COK2_15}, - {"COK2_16", STREAMED_SOUND_MISSION_COK2_16}, {"COK2_20", STREAMED_SOUND_MISSION_COK2_20}, {"COK2_21", STREAMED_SOUND_MISSION_COK2_21}, - {"COK2_22", STREAMED_SOUND_MISSION_COK2_22}, {"COK3_1", STREAMED_SOUND_MISSION_COK3_1}, {"COK3_2", STREAMED_SOUND_MISSION_COK3_2}, - {"COK3_3", STREAMED_SOUND_MISSION_COK3_3}, {"COK3_4", STREAMED_SOUND_MISSION_COK3_4}, {"COK4_1", STREAMED_SOUND_MISSION_COK4_1}, - {"COK4_2", STREAMED_SOUND_MISSION_COK4_2}, {"COK4_3", STREAMED_SOUND_MISSION_COK4_3}, {"COK4_4", STREAMED_SOUND_MISSION_COK4_4}, - {"COK4_5", STREAMED_SOUND_MISSION_COK4_5}, {"COK4_6", STREAMED_SOUND_MISSION_COK4_6}, {"COK4_7", STREAMED_SOUND_MISSION_COK4_7}, - {"COK4_8", STREAMED_SOUND_MISSION_COK4_8}, {"COK4_9", STREAMED_SOUND_MISSION_COK4_9}, {"COK4_9A", STREAMED_SOUND_MISSION_COK4_9A}, - {"COK4_10", STREAMED_SOUND_MISSION_COK4_10}, {"COK4_11", STREAMED_SOUND_MISSION_COK4_11}, {"COK4_12", STREAMED_SOUND_MISSION_COK4_12}, - {"COK4_13", STREAMED_SOUND_MISSION_COK4_13}, {"COK4_14", STREAMED_SOUND_MISSION_COK4_14}, {"COK4_15", STREAMED_SOUND_MISSION_COK4_15}, - {"COK4_16", STREAMED_SOUND_MISSION_COK4_16}, {"COK4_17", STREAMED_SOUND_MISSION_COK4_17}, {"COK4_18", STREAMED_SOUND_MISSION_COK4_18}, - {"COK4_19", STREAMED_SOUND_MISSION_COK4_19}, {"COK4_20", STREAMED_SOUND_MISSION_COK4_20}, {"COK4_21", STREAMED_SOUND_MISSION_COK4_21}, - {"COK4_22", STREAMED_SOUND_MISSION_COK4_22}, {"COK4_23", STREAMED_SOUND_MISSION_COK4_23}, {"COK4_24", STREAMED_SOUND_MISSION_COK4_24}, - {"COK4_25", STREAMED_SOUND_MISSION_COK4_25}, {"COK4_26", STREAMED_SOUND_MISSION_COK4_26}, {"COK4_27", STREAMED_SOUND_MISSION_COK4_27}, - {"RESC_1", STREAMED_SOUND_MISSION_RESC_1}, {"RESC_2", STREAMED_SOUND_MISSION_RESC_2}, {"RESC_3", STREAMED_SOUND_MISSION_RESC_3}, - {"RESC_4", STREAMED_SOUND_MISSION_RESC_4}, {"RESC_5", STREAMED_SOUND_MISSION_RESC_5}, {"RESC_6", STREAMED_SOUND_MISSION_RESC_6}, - {"RESC_7", STREAMED_SOUND_MISSION_RESC_7}, {"RESC_8", STREAMED_SOUND_MISSION_RESC_8}, {"RESC_9", STREAMED_SOUND_MISSION_RESC_9}, - {"RESC_10", STREAMED_SOUND_MISSION_RESC_10}, {"ASS_1", STREAMED_SOUND_MISSION_ASS_1}, {"ASS_2", STREAMED_SOUND_MISSION_ASS_2}, - {"ASS_3", STREAMED_SOUND_MISSION_ASS_3}, {"ASS_4", STREAMED_SOUND_MISSION_ASS_4}, {"ASS_5", STREAMED_SOUND_MISSION_ASS_5}, - {"ASS_6", STREAMED_SOUND_MISSION_ASS_6}, {"ASS_7", STREAMED_SOUND_MISSION_ASS_7}, {"ASS_8", STREAMED_SOUND_MISSION_ASS_8}, - {"ASS_9", STREAMED_SOUND_MISSION_ASS_9}, {"ASS_10", STREAMED_SOUND_MISSION_ASS_10}, {"ASS_11", STREAMED_SOUND_MISSION_ASS_11}, - {"ASS_12", STREAMED_SOUND_MISSION_ASS_12}, {"ASS_13", STREAMED_SOUND_MISSION_ASS_13}, {"ASS_14", STREAMED_SOUND_MISSION_ASS_14}, - {"BUD1_1", STREAMED_SOUND_MISSION_BUD1_1}, {"BUD1_2", STREAMED_SOUND_MISSION_BUD1_2}, {"BUD1_3", STREAMED_SOUND_MISSION_BUD1_3}, - {"BUD1_4", STREAMED_SOUND_MISSION_BUD1_4}, {"BUD1_5", STREAMED_SOUND_MISSION_BUD1_5}, {"BUD1_9", STREAMED_SOUND_MISSION_BUD1_9}, - {"BUD1_10", STREAMED_SOUND_MISSION_BUD1_10}, {"BUD2_1", STREAMED_SOUND_MISSION_BUD2_1}, {"BUD2_2", STREAMED_SOUND_MISSION_BUD2_2}, - {"BUD2_3", STREAMED_SOUND_MISSION_BUD2_3}, {"BUD2_4", STREAMED_SOUND_MISSION_BUD2_4}, {"BUD2_5", STREAMED_SOUND_MISSION_BUD2_5}, - {"BUD2_6", STREAMED_SOUND_MISSION_BUD2_6}, {"BUD2_7", STREAMED_SOUND_MISSION_BUD2_7}, {"BUD3_1a", STREAMED_SOUND_MISSION_BUD3_1A}, - {"BUD3_1b", STREAMED_SOUND_MISSION_BUD3_1B}, {"BUD3_1", STREAMED_SOUND_MISSION_BUD3_1}, {"BUD3_2", STREAMED_SOUND_MISSION_BUD3_2}, - {"BUD3_3", STREAMED_SOUND_MISSION_BUD3_3}, {"BUD3_4", STREAMED_SOUND_MISSION_BUD3_4}, {"BUD3_1c", STREAMED_SOUND_MISSION_BUD3_1C}, - {"BUD3_5", STREAMED_SOUND_MISSION_BUD3_5}, {"BUD3_6", STREAMED_SOUND_MISSION_BUD3_6}, {"BUD3_7", STREAMED_SOUND_MISSION_BUD3_7}, - {"BUD3_8a", STREAMED_SOUND_MISSION_BUD3_8A}, {"BUD3_8b", STREAMED_SOUND_MISSION_BUD3_8B}, {"BUD3_8c", STREAMED_SOUND_MISSION_BUD3_8C}, - {"BUD3_9a", STREAMED_SOUND_MISSION_BUD3_9A}, {"BUD3_9b", STREAMED_SOUND_MISSION_BUD3_9B}, {"BUD3_9c", STREAMED_SOUND_MISSION_BUD3_9C}, - {"CAP1_2", STREAMED_SOUND_MISSION_CAP1_2}, {"CAP1_3", STREAMED_SOUND_MISSION_CAP1_3}, {"CAP1_4", STREAMED_SOUND_MISSION_CAP1_4}, - {"CAP1_5", STREAMED_SOUND_MISSION_CAP1_5}, {"CAP1_6", STREAMED_SOUND_MISSION_CAP1_6}, {"CAP1_7", STREAMED_SOUND_MISSION_CAP1_7}, - {"CAP1_8", STREAMED_SOUND_MISSION_CAP1_8}, {"CAP1_9", STREAMED_SOUND_MISSION_CAP1_9}, {"CAP1_10", STREAMED_SOUND_MISSION_CAP1_10}, - {"CAP1_11", STREAMED_SOUND_MISSION_CAP1_11}, {"CAP1_12", STREAMED_SOUND_MISSION_CAP1_12}, {"FINKILL", STREAMED_SOUND_MISSION_FINKILL}, - {"FIN_1a", STREAMED_SOUND_MISSION_FIN_1A}, {"FIN_1b", STREAMED_SOUND_MISSION_FIN_1B}, {"FIN_1c", STREAMED_SOUND_MISSION_FIN_1C}, - {"FIN_2b", STREAMED_SOUND_MISSION_FIN_2B}, {"FIN_2c", STREAMED_SOUND_MISSION_FIN_2C}, {"FIN_3", STREAMED_SOUND_MISSION_FIN_3}, - {"FIN_4", STREAMED_SOUND_MISSION_FIN_4}, {"FIN_5", STREAMED_SOUND_MISSION_FIN_5}, {"FIN_6", STREAMED_SOUND_MISSION_FIN_6}, - {"FIN_10", STREAMED_SOUND_MISSION_FIN_10}, {"FIN_11a", STREAMED_SOUND_MISSION_FIN_11A}, {"FIN_11b", STREAMED_SOUND_MISSION_FIN_11B}, - {"FIN_12a", STREAMED_SOUND_MISSION_FIN_12A}, {"FIN_12b", STREAMED_SOUND_MISSION_FIN_12B}, {"FIN_12c", STREAMED_SOUND_MISSION_FIN_12C}, - {"FIN_13", STREAMED_SOUND_MISSION_FIN_13}, {"BNK1_1", STREAMED_SOUND_MISSION_BNK1_1}, {"BNK1_2", STREAMED_SOUND_MISSION_BNK1_2}, - {"BNK1_3", STREAMED_SOUND_MISSION_BNK1_3}, {"BNK1_4", STREAMED_SOUND_MISSION_BNK1_4}, {"BNK1_5", STREAMED_SOUND_MISSION_BNK1_5}, - {"BNK1_6", STREAMED_SOUND_MISSION_BNK1_6}, {"BNK1_7", STREAMED_SOUND_MISSION_BNK1_7}, {"BNK1_8", STREAMED_SOUND_MISSION_BNK1_8}, - {"BNK1_10", STREAMED_SOUND_MISSION_BNK1_10}, {"BNK1_11", STREAMED_SOUND_MISSION_BNK1_11}, {"BNK1_12", STREAMED_SOUND_MISSION_BNK1_12}, - {"BNK1_13", STREAMED_SOUND_MISSION_BNK1_13}, {"BNK1_14", STREAMED_SOUND_MISSION_BNK1_14}, {"BNK2_1", STREAMED_SOUND_MISSION_BNK2_1}, - {"BNK2_2", STREAMED_SOUND_MISSION_BNK2_2}, {"BNK2_3", STREAMED_SOUND_MISSION_BNK2_3}, {"BNK2_4", STREAMED_SOUND_MISSION_BNK2_4}, - {"BNK2_5", STREAMED_SOUND_MISSION_BNK2_5}, {"BNK2_6", STREAMED_SOUND_MISSION_BNK2_6}, {"BNK2_7", STREAMED_SOUND_MISSION_BNK2_7}, - {"BNK2_8", STREAMED_SOUND_MISSION_BNK2_8}, {"BNK2_9", STREAMED_SOUND_MISSION_BNK2_9}, {"BNK3_1", STREAMED_SOUND_MISSION_BNK3_1}, - {"BNK3_2", STREAMED_SOUND_MISSION_BNK3_2}, {"BNK3_3a", STREAMED_SOUND_MISSION_BNK3_3A}, {"BNK3_3b", STREAMED_SOUND_MISSION_BNK3_3B}, - {"BNK3_3c", STREAMED_SOUND_MISSION_BNK3_3C}, {"BNK3_4a", STREAMED_SOUND_MISSION_BNK3_4A}, {"BNK3_4b", STREAMED_SOUND_MISSION_BNK3_4B}, - {"BNK3_4c", STREAMED_SOUND_MISSION_BNK3_4C}, {"BNK4_1", STREAMED_SOUND_MISSION_BNK4_1}, {"BNK4_2", STREAMED_SOUND_MISSION_BNK4_2}, - {"BNK4_3A", STREAMED_SOUND_MISSION_BNK4_3A}, {"BNK4_3B", STREAMED_SOUND_MISSION_BNK4_3B}, {"BNK4_3C", STREAMED_SOUND_MISSION_BNK4_3C}, - {"BNK4_3D", STREAMED_SOUND_MISSION_BNK4_3D}, {"BNK4_3E", STREAMED_SOUND_MISSION_BNK4_3E}, {"BNK4_3F", STREAMED_SOUND_MISSION_BNK4_3F}, - {"BNK4_3G", STREAMED_SOUND_MISSION_BNK4_3G}, {"BNK4_3H", STREAMED_SOUND_MISSION_BNK4_3H}, {"BNK4_3I", STREAMED_SOUND_MISSION_BNK4_3I}, - {"BNK4_3J", STREAMED_SOUND_MISSION_BNK4_3J}, {"BNK4_3K", STREAMED_SOUND_MISSION_BNK4_3K}, {"BNK4_3M", STREAMED_SOUND_MISSION_BNK4_3M}, - {"BNK4_3O", STREAMED_SOUND_MISSION_BNK4_3O}, {"BNK4_3P", STREAMED_SOUND_MISSION_BNK4_3P}, {"BNK4_3Q", STREAMED_SOUND_MISSION_BNK4_3Q}, - {"BNK4_3R", STREAMED_SOUND_MISSION_BNK4_3R}, {"BNK4_3S", STREAMED_SOUND_MISSION_BNK4_3S}, {"BNK4_3T", STREAMED_SOUND_MISSION_BNK4_3T}, - {"BNK4_3U", STREAMED_SOUND_MISSION_BNK4_3U}, {"BNK4_3V", STREAMED_SOUND_MISSION_BNK4_3V}, {"BNK4_4a", STREAMED_SOUND_MISSION_BNK4_4A}, - {"BNK4_4b", STREAMED_SOUND_MISSION_BNK4_4B}, {"BNK4_5", STREAMED_SOUND_MISSION_BNK4_5}, {"BNK4_6", STREAMED_SOUND_MISSION_BNK4_6}, - {"BNK4_7", STREAMED_SOUND_MISSION_BNK4_7}, {"BNK4_8", STREAMED_SOUND_MISSION_BNK4_8}, {"BNK4_9", STREAMED_SOUND_MISSION_BNK4_9}, - {"BNK4_10", STREAMED_SOUND_MISSION_BNK4_10}, {"BNK4_11", STREAMED_SOUND_MISSION_BNK4_11}, {"BK4_12a", STREAMED_SOUND_MISSION_BK4_12A}, - {"BK4_12b", STREAMED_SOUND_MISSION_BK4_12B}, {"BK4_12c", STREAMED_SOUND_MISSION_BK4_12C}, {"BNK4_13", STREAMED_SOUND_MISSION_BNK4_13}, - {"BK4_14a", STREAMED_SOUND_MISSION_BK4_14A}, {"BK4_14b", STREAMED_SOUND_MISSION_BK4_14B}, {"BNK4_15", STREAMED_SOUND_MISSION_BNK4_15}, - {"BNK4_16", STREAMED_SOUND_MISSION_BNK4_16}, {"BNK4_17", STREAMED_SOUND_MISSION_BNK4_17}, {"BNK4_18", STREAMED_SOUND_MISSION_BNK4_18}, - {"BK4_19a", STREAMED_SOUND_MISSION_BK4_19A}, {"BK4_19b", STREAMED_SOUND_MISSION_BK4_19B}, {"BK4_20a", STREAMED_SOUND_MISSION_BK4_20A}, - {"BK4_20b", STREAMED_SOUND_MISSION_BK4_20B}, {"BNK4_21", STREAMED_SOUND_MISSION_BNK4_21}, {"BNK422a", STREAMED_SOUND_MISSION_BNK422A}, - {"BNK422b", STREAMED_SOUND_MISSION_BNK422B}, {"BK4_23a", STREAMED_SOUND_MISSION_BK4_23A}, {"BK4_23b", STREAMED_SOUND_MISSION_BK4_23B}, - {"BK4_23c", STREAMED_SOUND_MISSION_BK4_23C}, {"BK4_23d", STREAMED_SOUND_MISSION_BK4_23D}, {"BK4_24a", STREAMED_SOUND_MISSION_BK4_24A}, - {"BK4_24b", STREAMED_SOUND_MISSION_BK4_24B}, {"BNK4_25", STREAMED_SOUND_MISSION_BNK4_25}, {"BNK4_26", STREAMED_SOUND_MISSION_BNK4_26}, - {"BNK4_27", STREAMED_SOUND_MISSION_BNK4_27}, {"BNK4_28", STREAMED_SOUND_MISSION_BNK4_28}, {"BNK4_29", STREAMED_SOUND_MISSION_BNK4_29}, - {"BNK4_30", STREAMED_SOUND_MISSION_BNK4_30}, {"BK4_31a", STREAMED_SOUND_MISSION_BK4_31A}, {"BK4_31b", STREAMED_SOUND_MISSION_BK4_31B}, - {"BNK4_32", STREAMED_SOUND_MISSION_BNK4_32}, {"BK4_34a", STREAMED_SOUND_MISSION_BK4_34A}, {"BK4_34b", STREAMED_SOUND_MISSION_BK4_34B}, - {"BK4_35a", STREAMED_SOUND_MISSION_BK4_35A}, {"BK4_35b", STREAMED_SOUND_MISSION_BK4_35B}, {"BNK4_36", STREAMED_SOUND_MISSION_BNK4_36}, - {"BNK4_37", STREAMED_SOUND_MISSION_BNK4_37}, {"BNK4_38", STREAMED_SOUND_MISSION_BNK4_38}, {"BNK_39", STREAMED_SOUND_MISSION_BNK4_39}, - {"BK4_40a", STREAMED_SOUND_MISSION_BK4_40A}, {"BK4_40b", STREAMED_SOUND_MISSION_BK4_40B}, {"BNK4_41", STREAMED_SOUND_MISSION_BNK4_41}, - {"BNK4_42", STREAMED_SOUND_MISSION_BNK4_42}, {"BNK4_43", STREAMED_SOUND_MISSION_BNK4_43}, {"BNK4_44", STREAMED_SOUND_MISSION_BNK4_44}, - {"BNK4_45", STREAMED_SOUND_MISSION_BNK4_45}, {"BNK4_46", STREAMED_SOUND_MISSION_BNK4_46}, {"BNK4_47", STREAMED_SOUND_MISSION_BNK4_47}, - {"BNK4_48", STREAMED_SOUND_MISSION_BNK4_48}, {"BNK4_49", STREAMED_SOUND_MISSION_BNK4_49}, {"BNK450A", STREAMED_SOUND_MISSION_BNK450A}, - {"BNK450B", STREAMED_SOUND_MISSION_BNK450B}, {"BNK4_51", STREAMED_SOUND_MISSION_BNK4_51}, {"BNK4_94", STREAMED_SOUND_MISSION_BNK4_94}, - {"BNK4_95", STREAMED_SOUND_MISSION_BNK4_95}, {"BNK4_96", STREAMED_SOUND_MISSION_BNK4_96}, {"BNK4_97", STREAMED_SOUND_MISSION_BNK4_97}, - {"BNK4_98", STREAMED_SOUND_MISSION_BNK4_98}, {"BNK4_99", STREAMED_SOUND_MISSION_BNK4_99}, {"CNT1_1", STREAMED_SOUND_MISSION_CNT1_1}, - {"CNT1_2", STREAMED_SOUND_MISSION_CNT1_2}, {"CNT1_3", STREAMED_SOUND_MISSION_CNT1_3}, {"CNT1_4", STREAMED_SOUND_MISSION_CNT1_4}, - {"CNT1_5", STREAMED_SOUND_MISSION_CNT1_5}, {"CNT2_1", STREAMED_SOUND_MISSION_CNT2_1}, {"CNT2_2", STREAMED_SOUND_MISSION_CNT2_2}, - {"CNT2_3", STREAMED_SOUND_MISSION_CNT2_3}, {"CNT2_4", STREAMED_SOUND_MISSION_CNT2_4}, {"PORN1_1", STREAMED_SOUND_MISSION_PORN1_1}, - {"PORN1_2", STREAMED_SOUND_MISSION_PORN1_2}, {"PORN1_3", STREAMED_SOUND_MISSION_PORN1_3}, {"PRN1_3A", STREAMED_SOUND_MISSION_PRN1_3A}, - {"PORN1_4", STREAMED_SOUND_MISSION_PORN1_4}, {"PORN1_5", STREAMED_SOUND_MISSION_PORN1_5}, {"PORN1_6", STREAMED_SOUND_MISSION_PORN1_6}, - {"PORN1_7", STREAMED_SOUND_MISSION_PORN1_7}, {"PORN1_8", STREAMED_SOUND_MISSION_PORN1_8}, {"PORN1_9", STREAMED_SOUND_MISSION_PORN1_9}, - {"PRN1_10", STREAMED_SOUND_MISSION_PRN1_10}, {"PRN1_11", STREAMED_SOUND_MISSION_PRN1_11}, {"PRN1_12", STREAMED_SOUND_MISSION_PRN1_12}, - {"PRN1_13", STREAMED_SOUND_MISSION_PRN1_13}, {"PRN1_14", STREAMED_SOUND_MISSION_PRN1_14}, {"PRN1_15", STREAMED_SOUND_MISSION_PRN1_15}, - {"PRN1_16", STREAMED_SOUND_MISSION_PRN1_16}, {"PRN1_17", STREAMED_SOUND_MISSION_PRN1_17}, {"PRN1_18", STREAMED_SOUND_MISSION_PRN1_18}, - {"PRN1_19", STREAMED_SOUND_MISSION_PRN1_19}, {"PRN1_20", STREAMED_SOUND_MISSION_PRN1_20}, {"PRN1_21", STREAMED_SOUND_MISSION_PRN1_21}, - {"PORN3_1", STREAMED_SOUND_MISSION_PORN3_1}, {"PORN3_2", STREAMED_SOUND_MISSION_PORN3_2}, {"PORN3_3", STREAMED_SOUND_MISSION_PORN3_3}, - {"PORN3_4", STREAMED_SOUND_MISSION_PORN3_4}, {"TAX1_1", STREAMED_SOUND_MISSION_TAX1_1}, {"TAX1_2", STREAMED_SOUND_MISSION_TAX1_2}, - {"TAX1_3", STREAMED_SOUND_MISSION_TAX1_3}, {"TAX1_4", STREAMED_SOUND_MISSION_TAX1_4}, {"TAX1_5", STREAMED_SOUND_MISSION_TAX1_5}, - {"TAX2_1", STREAMED_SOUND_MISSION_TAX2_1}, {"TAX2_2", STREAMED_SOUND_MISSION_TAX2_2}, {"TAX2_3", STREAMED_SOUND_MISSION_TAX2_3}, - {"TAX2_4", STREAMED_SOUND_MISSION_TAX2_4}, {"TAX2_5", STREAMED_SOUND_MISSION_TAX2_5}, {"TAX2_6", STREAMED_SOUND_MISSION_TAX2_6}, - {"TAX2_7", STREAMED_SOUND_MISSION_TAX2_7}, {"TAX3_1", STREAMED_SOUND_MISSION_TAX3_1}, {"TAX3_2", STREAMED_SOUND_MISSION_TAX3_2}, - {"TAX3_3", STREAMED_SOUND_MISSION_TAX3_3}, {"TAX3_4", STREAMED_SOUND_MISSION_TAX3_4}, {"TAX3_5", STREAMED_SOUND_MISSION_TAX3_5}, - {"TEX1_1", STREAMED_SOUND_MISSION_TEX1_1}, {"TEX1_2", STREAMED_SOUND_MISSION_TEX1_2}, {"TEX1_3", STREAMED_SOUND_MISSION_TEX1_3}, - {"TEX1_4", STREAMED_SOUND_MISSION_TEX1_4}, {"TEX1_5", STREAMED_SOUND_MISSION_TEX1_5}, {"TEX1_6", STREAMED_SOUND_MISSION_TEX1_6}, - {"TEX2_1", STREAMED_SOUND_MISSION_TEX2_1}, {"TEX3_1", STREAMED_SOUND_MISSION_TEX3_1}, {"TEX3_2", STREAMED_SOUND_MISSION_TEX3_2}, - {"TEX3_3", STREAMED_SOUND_MISSION_TEX3_3}, {"TEX3_4", STREAMED_SOUND_MISSION_TEX3_4}, {"TEX3_5", STREAMED_SOUND_MISSION_TEX3_5}, - {"TEX3_6", STREAMED_SOUND_MISSION_TEX3_6}, {"TEX3_7", STREAMED_SOUND_MISSION_TEX3_7}, {"TEX3_8", STREAMED_SOUND_MISSION_TEX3_8}, - {"PHIL1_2", STREAMED_SOUND_MISSION_PHIL1_2}, {"PHIL1_3", STREAMED_SOUND_MISSION_PHIL1_3}, {"PHIL2_1", STREAMED_SOUND_MISSION_PHIL2_1}, - {"PHIL2_2", STREAMED_SOUND_MISSION_PHIL2_2}, {"PHIL2_3", STREAMED_SOUND_MISSION_PHIL2_3}, {"PHIL2_4", STREAMED_SOUND_MISSION_PHIL2_4}, - {"PHIL2_5", STREAMED_SOUND_MISSION_PHIL2_5}, {"PHIL2_6", STREAMED_SOUND_MISSION_PHIL2_6}, {"PHIL2_7", STREAMED_SOUND_MISSION_PHIL2_7}, - {"PHIL2_8", STREAMED_SOUND_MISSION_PHIL2_8}, {"PHIL2_9", STREAMED_SOUND_MISSION_PHIL2_9}, {"PHIL210", STREAMED_SOUND_MISSION_PHIL210}, - {"PHIL211", STREAMED_SOUND_MISSION_PHIL211}, {"BIKE1_1", STREAMED_SOUND_MISSION_BIKE1_1}, {"BIKE1_2", STREAMED_SOUND_MISSION_BIKE1_2}, - {"BIKE1_3", STREAMED_SOUND_MISSION_BIKE1_3}, {"ROK1_1a", STREAMED_SOUND_MISSION_ROK1_1A}, {"ROK1_1b", STREAMED_SOUND_MISSION_ROK1_1B}, - {"ROK1_5", STREAMED_SOUND_MISSION_ROK1_5}, {"ROK1_6", STREAMED_SOUND_MISSION_ROK1_6}, {"ROK1_7", STREAMED_SOUND_MISSION_ROK1_7}, - {"ROK1_8", STREAMED_SOUND_MISSION_ROK1_8}, {"ROK1_9", STREAMED_SOUND_MISSION_ROK1_9}, {"PSYCH_1", STREAMED_SOUND_MISSION_PSYCH_1}, - {"PSYCH_2", STREAMED_SOUND_MISSION_PSYCH_2}, {"ROK2_01", STREAMED_SOUND_MISSION_ROK2_01}, {"ROK3_1", STREAMED_SOUND_MISSION_ROK3_1}, - {"ROK3_2", STREAMED_SOUND_MISSION_ROK3_2}, {"ROK3_3", STREAMED_SOUND_MISSION_ROK3_3}, {"ROK3_4", STREAMED_SOUND_MISSION_ROK3_4}, - {"ROK3_5", STREAMED_SOUND_MISSION_ROK3_5}, {"ROK3_6", STREAMED_SOUND_MISSION_ROK3_6}, {"ROK3_7", STREAMED_SOUND_MISSION_ROK3_7}, - {"ROK3_8", STREAMED_SOUND_MISSION_ROK3_8}, {"ROK3_9", STREAMED_SOUND_MISSION_ROK3_9}, {"ROK3_10", STREAMED_SOUND_MISSION_ROK3_10}, - {"ROK3_11", STREAMED_SOUND_MISSION_ROK3_11}, {"ROK3_12", STREAMED_SOUND_MISSION_ROK3_12}, {"ROK3_13", STREAMED_SOUND_MISSION_ROK3_13}, - {"ROK3_14", STREAMED_SOUND_MISSION_ROK3_14}, {"ROK3_15", STREAMED_SOUND_MISSION_ROK3_15}, {"ROK3_16", STREAMED_SOUND_MISSION_ROK3_16}, - {"ROK3_17", STREAMED_SOUND_MISSION_ROK3_17}, {"ROK3_18", STREAMED_SOUND_MISSION_ROK3_18}, {"ROK3_19", STREAMED_SOUND_MISSION_ROK3_19}, - {"ROK3_20", STREAMED_SOUND_MISSION_ROK3_20}, {"ROK3_21", STREAMED_SOUND_MISSION_ROK3_21}, {"ROK3_22", STREAMED_SOUND_MISSION_ROK3_22}, - {"ROK3_23", STREAMED_SOUND_MISSION_ROK3_23}, {"ROK3_24", STREAMED_SOUND_MISSION_ROK3_24}, {"ROK3_25", STREAMED_SOUND_MISSION_ROK3_25}, - {"ROK3_26", STREAMED_SOUND_MISSION_ROK3_26}, {"ROK3_27", STREAMED_SOUND_MISSION_ROK3_27}, {"ROK3_62", STREAMED_SOUND_MISSION_ROK3_62}, - {"ROK3_63", STREAMED_SOUND_MISSION_ROK3_63}, {"ROK3_64", STREAMED_SOUND_MISSION_ROK3_64}, {"ROK3_65", STREAMED_SOUND_MISSION_ROK3_65}, - {"ROK3_66", STREAMED_SOUND_MISSION_ROK3_66}, {"ROK3_67", STREAMED_SOUND_MISSION_ROK3_67}, {"ROK3_68", STREAMED_SOUND_MISSION_ROK3_68}, - {"ROK3_69", STREAMED_SOUND_MISSION_ROK3_69}, {"ROK3_70", STREAMED_SOUND_MISSION_ROK3_70}, {"ROK3_71", STREAMED_SOUND_MISSION_ROK3_71}, - {"ROK3_73", STREAMED_SOUND_MISSION_ROK3_73}, {"HAT_1a", STREAMED_SOUND_MISSION_HAT_1A}, {"intro1", STREAMED_SOUND_MISSION_INTRO1}, - {"intro2", STREAMED_SOUND_MISSION_INTRO2}, {"intro3", STREAMED_SOUND_MISSION_INTRO3}, {"intro4", STREAMED_SOUND_MISSION_INTRO4}, - {"CUB1_1", STREAMED_SOUND_MISSION_CUB1_1}, {"CUB1_2", STREAMED_SOUND_MISSION_CUB1_2}, {"CUB1_3", STREAMED_SOUND_MISSION_CUB1_3}, - {"CUB1_4", STREAMED_SOUND_MISSION_CUB1_4}, {"CUB1_5", STREAMED_SOUND_MISSION_CUB1_5}, {"CUB1_6", STREAMED_SOUND_MISSION_CUB1_6}, - {"CUB1_7", STREAMED_SOUND_MISSION_CUB1_7}, {"CUB1_8", STREAMED_SOUND_MISSION_CUB1_8}, {"CUB1_9", STREAMED_SOUND_MISSION_CUB1_9}, - {"CUB1_10", STREAMED_SOUND_MISSION_CUB1_10}, {"CUB2_1", STREAMED_SOUND_MISSION_CUB2_1}, {"CUB2_2", STREAMED_SOUND_MISSION_CUB2_2}, - {"CUB2_3a", STREAMED_SOUND_MISSION_CUB2_3A}, {"CUB2_3b", STREAMED_SOUND_MISSION_CUB2_3B}, {"CUB2_3c", STREAMED_SOUND_MISSION_CUB2_3C}, - {"CUB2_4a", STREAMED_SOUND_MISSION_CUB2_4A}, {"CUB2_5", STREAMED_SOUND_MISSION_CUB2_5}, {"CUB2_6", STREAMED_SOUND_MISSION_CUB2_6}, - {"CUB2_7", STREAMED_SOUND_MISSION_CUB2_7}, {"CUB2_8", STREAMED_SOUND_MISSION_CUB2_8}, {"CUB2_9", STREAMED_SOUND_MISSION_CUB2_9}, - {"CUB2_10", STREAMED_SOUND_MISSION_CUB2_10}, {"CUB2_11", STREAMED_SOUND_MISSION_CUB2_11}, {"CUB3_1", STREAMED_SOUND_MISSION_CUB3_1}, - {"CUB3_2", STREAMED_SOUND_MISSION_CUB3_2}, {"CUB3_3", STREAMED_SOUND_MISSION_CUB3_3}, {"CUB3_4", STREAMED_SOUND_MISSION_CUB3_4}, - {"CUB4_1", STREAMED_SOUND_MISSION_CUB4_1}, {"CUB4_2", STREAMED_SOUND_MISSION_CUB4_2}, {"CUB4_3", STREAMED_SOUND_MISSION_CUB4_3}, - {"CUB4_4", STREAMED_SOUND_MISSION_CUB4_4}, {"CUB4_5", STREAMED_SOUND_MISSION_CUB4_5}, {"CUB4_5A", STREAMED_SOUND_MISSION_CUB4_5A}, - {"CUB4_6", STREAMED_SOUND_MISSION_CUB4_6}, {"CUB4_7", STREAMED_SOUND_MISSION_CUB4_7}, {"CUB4_8", STREAMED_SOUND_MISSION_CUB4_8}, - {"CUB4_9", STREAMED_SOUND_MISSION_CUB4_9}, {"CUB4_10", STREAMED_SOUND_MISSION_CUB4_10}, {"CUB4_11", STREAMED_SOUND_MISSION_CUB4_11}, - {"CUB4_12", STREAMED_SOUND_MISSION_CUB4_12}, {"CUB4_13", STREAMED_SOUND_MISSION_CUB4_13}, {"CUB4_14", STREAMED_SOUND_MISSION_CUB4_14}, - {"CUB4_15", STREAMED_SOUND_MISSION_CUB4_15}, {"CUB4_16", STREAMED_SOUND_MISSION_CUB4_16}, {"golf_1", STREAMED_SOUND_MISSION_GOLF_1}, - {"golf_2", STREAMED_SOUND_MISSION_GOLF_2}, {"golf_3", STREAMED_SOUND_MISSION_GOLF_3}, {"bar_1", STREAMED_SOUND_MISSION_BAR_1}, - {"bar_2", STREAMED_SOUND_MISSION_BAR_2}, {"bar_3", STREAMED_SOUND_MISSION_BAR_3}, {"bar_4", STREAMED_SOUND_MISSION_BAR_4}, - {"bar_5", STREAMED_SOUND_MISSION_BAR_5}, {"bar_6", STREAMED_SOUND_MISSION_BAR_6}, {"bar_7", STREAMED_SOUND_MISSION_BAR_7}, - {"bar_8", STREAMED_SOUND_MISSION_BAR_8}, {"strip_1", STREAMED_SOUND_MISSION_STRIP_1}, {"strip_2", STREAMED_SOUND_MISSION_STRIP_2}, - {"strip_3", STREAMED_SOUND_MISSION_STRIP_3}, {"strip_4", STREAMED_SOUND_MISSION_STRIP_4}, {"strip_5", STREAMED_SOUND_MISSION_STRIP_5}, - {"strip_6", STREAMED_SOUND_MISSION_STRIP_6}, {"strip_7", STREAMED_SOUND_MISSION_STRIP_7}, {"strip_8", STREAMED_SOUND_MISSION_STRIP_8}, - {"strip_9", STREAMED_SOUND_MISSION_STRIP_9}, {"star_1", STREAMED_SOUND_MISSION_STAR_1}, {"star_2", STREAMED_SOUND_MISSION_STAR_2}, - {"star_3", STREAMED_SOUND_MISSION_STAR_3}, {"star_4", STREAMED_SOUND_MISSION_STAR_4}, {"mob_01a", STREAMED_SOUND_MISSION_MOB_01A}, - {"mob_01b", STREAMED_SOUND_MISSION_MOB_01B}, {"mob_01c", STREAMED_SOUND_MISSION_MOB_01C}, {"mob_02a", STREAMED_SOUND_MISSION_MOB_02A}, - {"mob_02b", STREAMED_SOUND_MISSION_MOB_02B}, {"mob_02c", STREAMED_SOUND_MISSION_MOB_02C}, {"mob_03a", STREAMED_SOUND_MISSION_MOB_03A}, - {"mob_03b", STREAMED_SOUND_MISSION_MOB_03B}, {"mob_03c", STREAMED_SOUND_MISSION_MOB_03C}, {"mob_03d", STREAMED_SOUND_MISSION_MOB_03D}, - {"mob_03e", STREAMED_SOUND_MISSION_MOB_03E}, {"shark_1", STREAMED_SOUND_MISSION_SHARK_1}, {"shark_2", STREAMED_SOUND_MISSION_SHARK_2}, - {"shark_3", STREAMED_SOUND_MISSION_SHARK_3}, {"shark_4", STREAMED_SOUND_MISSION_SHARK_4}, {"shark_5", STREAMED_SOUND_MISSION_SHARK_5}, - {"mob_04a", STREAMED_SOUND_MISSION_MOB_04A}, {"mob_04b", STREAMED_SOUND_MISSION_MOB_04B}, {"mob_04c", STREAMED_SOUND_MISSION_MOB_04C}, - {"mob_04d", STREAMED_SOUND_MISSION_MOB_04D}, {"mob_05a", STREAMED_SOUND_MISSION_MOB_05A}, {"mob_05b", STREAMED_SOUND_MISSION_MOB_05B}, - {"mob_05c", STREAMED_SOUND_MISSION_MOB_05C}, {"mob_05d", STREAMED_SOUND_MISSION_MOB_05D}, {"mob_06a", STREAMED_SOUND_MISSION_MOB_06A}, - {"mob_06b", STREAMED_SOUND_MISSION_MOB_06B}, {"mob_06c", STREAMED_SOUND_MISSION_MOB_06C}, {"mob_07a", STREAMED_SOUND_MISSION_MOB_07A}, - {"mob_07b", STREAMED_SOUND_MISSION_MOB_07B}, {"mob_08a", STREAMED_SOUND_MISSION_MOB_08A}, {"mob_08b", STREAMED_SOUND_MISSION_MOB_08B}, - {"mob_08c", STREAMED_SOUND_MISSION_MOB_08C}, {"mob_08d", STREAMED_SOUND_MISSION_MOB_08D}, {"mob_08e", STREAMED_SOUND_MISSION_MOB_08E}, - {"mob_08f", STREAMED_SOUND_MISSION_MOB_08F}, {"mob_08g", STREAMED_SOUND_MISSION_MOB_08G}, {"mob_09a", STREAMED_SOUND_MISSION_MOB_09A}, - {"mob_09b", STREAMED_SOUND_MISSION_MOB_09B}, {"mob_09c", STREAMED_SOUND_MISSION_MOB_09C}, {"mob_09d", STREAMED_SOUND_MISSION_MOB_09D}, - {"mob_09e", STREAMED_SOUND_MISSION_MOB_09E}, {"mob_09f", STREAMED_SOUND_MISSION_MOB_09F}, {"mob_10a", STREAMED_SOUND_MISSION_MOB_10A}, - {"mob_10b", STREAMED_SOUND_MISSION_MOB_10B}, {"mob_10c", STREAMED_SOUND_MISSION_MOB_10C}, {"mob_10d", STREAMED_SOUND_MISSION_MOB_10D}, - {"mob_10e", STREAMED_SOUND_MISSION_MOB_10E}, {"mob_11a", STREAMED_SOUND_MISSION_MOB_11A}, {"mob_11b", STREAMED_SOUND_MISSION_MOB_11B}, - {"mob_11c", STREAMED_SOUND_MISSION_MOB_11C}, {"mob_11d", STREAMED_SOUND_MISSION_MOB_11D}, {"mob_11e", STREAMED_SOUND_MISSION_MOB_11E}, - {"mob_11f", STREAMED_SOUND_MISSION_MOB_11F}, {"mob_14a", STREAMED_SOUND_MISSION_MOB_14A}, {"mob_14b", STREAMED_SOUND_MISSION_MOB_14B}, - {"mob_14c", STREAMED_SOUND_MISSION_MOB_14C}, {"mob_14d", STREAMED_SOUND_MISSION_MOB_14D}, {"mob_14e", STREAMED_SOUND_MISSION_MOB_14E}, - {"mob_14f", STREAMED_SOUND_MISSION_MOB_14F}, {"mob_14g", STREAMED_SOUND_MISSION_MOB_14G}, {"mob_14h", STREAMED_SOUND_MISSION_MOB_14H}, - {"mob_16a", STREAMED_SOUND_MISSION_MOB_16A}, {"mob_16b", STREAMED_SOUND_MISSION_MOB_16B}, {"mob_16c", STREAMED_SOUND_MISSION_MOB_16C}, - {"mob_16d", STREAMED_SOUND_MISSION_MOB_16D}, {"mob_16e", STREAMED_SOUND_MISSION_MOB_16E}, {"mob_16f", STREAMED_SOUND_MISSION_MOB_16F}, - {"mob_16g", STREAMED_SOUND_MISSION_MOB_16G}, {"mob_17a", STREAMED_SOUND_MISSION_MOB_17A}, {"mob_17b", STREAMED_SOUND_MISSION_MOB_17B}, - {"mob_17c", STREAMED_SOUND_MISSION_MOB_17C}, {"mob_17d", STREAMED_SOUND_MISSION_MOB_17D}, {"mob_17e", STREAMED_SOUND_MISSION_MOB_17E}, - {"mob_17g", STREAMED_SOUND_MISSION_MOB_17G}, {"mob_17h", STREAMED_SOUND_MISSION_MOB_17H}, {"mob_17i", STREAMED_SOUND_MISSION_MOB_17I}, - {"mob_17j", STREAMED_SOUND_MISSION_MOB_17J}, {"mob_17k", STREAMED_SOUND_MISSION_MOB_17K}, {"mob_17l", STREAMED_SOUND_MISSION_MOB_17L}, - {"mob_18a", STREAMED_SOUND_MISSION_MOB_18A}, {"mob_18b", STREAMED_SOUND_MISSION_MOB_18B}, {"mob_18c", STREAMED_SOUND_MISSION_MOB_18C}, - {"mob_18d", STREAMED_SOUND_MISSION_MOB_18D}, {"mob_18e", STREAMED_SOUND_MISSION_MOB_18E}, {"mob_18f", STREAMED_SOUND_MISSION_MOB_18F}, - {"mob_18g", STREAMED_SOUND_MISSION_MOB_18G}, {"mob_20a", STREAMED_SOUND_MISSION_MOB_20A}, {"mob_20b", STREAMED_SOUND_MISSION_MOB_20B}, - {"mob_20c", STREAMED_SOUND_MISSION_MOB_20C}, {"mob_20d", STREAMED_SOUND_MISSION_MOB_20D}, {"mob_20e", STREAMED_SOUND_MISSION_MOB_20E}, - {"mob_24a", STREAMED_SOUND_MISSION_MOB_24A}, {"mob_24b", STREAMED_SOUND_MISSION_MOB_24B}, {"mob_24c", STREAMED_SOUND_MISSION_MOB_24C}, - {"mob_24d", STREAMED_SOUND_MISSION_MOB_24D}, {"mob_24e", STREAMED_SOUND_MISSION_MOB_24E}, {"mob_24f", STREAMED_SOUND_MISSION_MOB_24F}, - {"mob_24g", STREAMED_SOUND_MISSION_MOB_24G}, {"mob_24h", STREAMED_SOUND_MISSION_MOB_24H}, {"mob_25a", STREAMED_SOUND_MISSION_MOB_25A}, - {"mob_25b", STREAMED_SOUND_MISSION_MOB_25B}, {"mob_25c", STREAMED_SOUND_MISSION_MOB_25C}, {"mob_25d", STREAMED_SOUND_MISSION_MOB_25D}, - {"mob_26a", STREAMED_SOUND_MISSION_MOB_26A}, {"mob_26b", STREAMED_SOUND_MISSION_MOB_26B}, {"mob_26c", STREAMED_SOUND_MISSION_MOB_26C}, - {"mob_26d", STREAMED_SOUND_MISSION_MOB_26D}, {"mob_26e", STREAMED_SOUND_MISSION_MOB_26E}, {"mob_29a", STREAMED_SOUND_MISSION_MOB_29A}, - {"mob_29b", STREAMED_SOUND_MISSION_MOB_29B}, {"mob_29c", STREAMED_SOUND_MISSION_MOB_29C}, {"mob_29d", STREAMED_SOUND_MISSION_MOB_29D}, - {"mob_29e", STREAMED_SOUND_MISSION_MOB_29E}, {"mob_29f", STREAMED_SOUND_MISSION_MOB_29F}, {"mob_29g", STREAMED_SOUND_MISSION_MOB_29G}, - {"mob_30a", STREAMED_SOUND_MISSION_MOB_30A}, {"mob_30b", STREAMED_SOUND_MISSION_MOB_30B}, {"mob_30c", STREAMED_SOUND_MISSION_MOB_30C}, - {"mob_30d", STREAMED_SOUND_MISSION_MOB_30D}, {"mob_30e", STREAMED_SOUND_MISSION_MOB_30E}, {"mob_30f", STREAMED_SOUND_MISSION_MOB_30F}, - {"mob_33a", STREAMED_SOUND_MISSION_MOB_33A}, {"mob_33b", STREAMED_SOUND_MISSION_MOB_33B}, {"mob_33c", STREAMED_SOUND_MISSION_MOB_33C}, - {"mob_33d", STREAMED_SOUND_MISSION_MOB_33D}, {"mob_34a", STREAMED_SOUND_MISSION_MOB_34A}, {"mob_34b", STREAMED_SOUND_MISSION_MOB_34B}, - {"mob_34c", STREAMED_SOUND_MISSION_MOB_34C}, {"mob_34d", STREAMED_SOUND_MISSION_MOB_34D}, {"mob_35a", STREAMED_SOUND_MISSION_MOB_35A}, - {"mob_35b", STREAMED_SOUND_MISSION_MOB_35B}, {"mob_35c", STREAMED_SOUND_MISSION_MOB_35C}, {"mob_35d", STREAMED_SOUND_MISSION_MOB_35D}, - {"mob_36a", STREAMED_SOUND_MISSION_MOB_36A}, {"mob_36b", STREAMED_SOUND_MISSION_MOB_36B}, {"mob_36c", STREAMED_SOUND_MISSION_MOB_36C}, - {"mob_40a", STREAMED_SOUND_MISSION_MOB_40A}, {"mob_40b", STREAMED_SOUND_MISSION_MOB_40B}, {"mob_40c", STREAMED_SOUND_MISSION_MOB_40C}, - {"mob_40d", STREAMED_SOUND_MISSION_MOB_40D}, {"mob_40e", STREAMED_SOUND_MISSION_MOB_40E}, {"mob_40f", STREAMED_SOUND_MISSION_MOB_40F}, - {"mob_40g", STREAMED_SOUND_MISSION_MOB_40G}, {"mob_40h", STREAMED_SOUND_MISSION_MOB_40H}, {"mob_40i", STREAMED_SOUND_MISSION_MOB_40I}, - {"mob_41a", STREAMED_SOUND_MISSION_MOB_41A}, {"mob_41b", STREAMED_SOUND_MISSION_MOB_41B}, {"mob_41c", STREAMED_SOUND_MISSION_MOB_41C}, - {"mob_41d", STREAMED_SOUND_MISSION_MOB_41D}, {"mob_41e", STREAMED_SOUND_MISSION_MOB_41E}, {"mob_41f", STREAMED_SOUND_MISSION_MOB_41F}, - {"mob_41g", STREAMED_SOUND_MISSION_MOB_41G}, {"mob_41h", STREAMED_SOUND_MISSION_MOB_41H}, {"mob_42a", STREAMED_SOUND_MISSION_MOB_42A}, - {"mob_42b", STREAMED_SOUND_MISSION_MOB_42B}, {"mob_42c", STREAMED_SOUND_MISSION_MOB_42C}, {"mob_42d", STREAMED_SOUND_MISSION_MOB_42D}, - {"mob_42e", STREAMED_SOUND_MISSION_MOB_42E}, {"mob_43a", STREAMED_SOUND_MISSION_MOB_43A}, {"mob_43b", STREAMED_SOUND_MISSION_MOB_43B}, - {"mob_43c", STREAMED_SOUND_MISSION_MOB_43C}, {"mob_43d", STREAMED_SOUND_MISSION_MOB_43D}, {"mob_43e", STREAMED_SOUND_MISSION_MOB_43E}, - {"mob_43f", STREAMED_SOUND_MISSION_MOB_43F}, {"mob_43g", STREAMED_SOUND_MISSION_MOB_43G}, {"mob_43h", STREAMED_SOUND_MISSION_MOB_43H}, - {"mob_45a", STREAMED_SOUND_MISSION_MOB_45A}, {"mob_45b", STREAMED_SOUND_MISSION_MOB_45B}, {"mob_45c", STREAMED_SOUND_MISSION_MOB_45C}, - {"mob_45d", STREAMED_SOUND_MISSION_MOB_45D}, {"mob_45e", STREAMED_SOUND_MISSION_MOB_45E}, {"mob_45f", STREAMED_SOUND_MISSION_MOB_45F}, - {"mob_45g", STREAMED_SOUND_MISSION_MOB_45G}, {"mob_45h", STREAMED_SOUND_MISSION_MOB_45H}, {"mob_45i", STREAMED_SOUND_MISSION_MOB_45I}, - {"mob_45j", STREAMED_SOUND_MISSION_MOB_45J}, {"mob_45k", STREAMED_SOUND_MISSION_MOB_45K}, {"mob_45l", STREAMED_SOUND_MISSION_MOB_45L}, - {"mob_45m", STREAMED_SOUND_MISSION_MOB_45M}, {"mob_45n", STREAMED_SOUND_MISSION_MOB_45N}, {"mob_46a", STREAMED_SOUND_MISSION_MOB_46A}, - {"mob_46b", STREAMED_SOUND_MISSION_MOB_46B}, {"mob_46c", STREAMED_SOUND_MISSION_MOB_46C}, {"mob_46d", STREAMED_SOUND_MISSION_MOB_46D}, - {"mob_46e", STREAMED_SOUND_MISSION_MOB_46E}, {"mob_46f", STREAMED_SOUND_MISSION_MOB_46F}, {"mob_46g", STREAMED_SOUND_MISSION_MOB_46G}, - {"mob_46h", STREAMED_SOUND_MISSION_MOB_46H}, {"mob_47a", STREAMED_SOUND_MISSION_MOB_47A}, {"mob_52a", STREAMED_SOUND_MISSION_MOB_52A}, - {"mob_52b", STREAMED_SOUND_MISSION_MOB_52B}, {"mob_52c", STREAMED_SOUND_MISSION_MOB_52C}, {"mob_52d", STREAMED_SOUND_MISSION_MOB_52D}, - {"mob_52e", STREAMED_SOUND_MISSION_MOB_52E}, {"mob_52f", STREAMED_SOUND_MISSION_MOB_52F}, {"mob_52g", STREAMED_SOUND_MISSION_MOB_52G}, - {"mob_52h", STREAMED_SOUND_MISSION_MOB_52H}, {"mob_54a", STREAMED_SOUND_MISSION_MOB_54A}, {"mob_54b", STREAMED_SOUND_MISSION_MOB_54B}, - {"mob_54c", STREAMED_SOUND_MISSION_MOB_54C}, {"mob_54d", STREAMED_SOUND_MISSION_MOB_54D}, {"mob_54e", STREAMED_SOUND_MISSION_MOB_54E}, - {"mob_55a", STREAMED_SOUND_MISSION_MOB_55A}, {"mob_55b", STREAMED_SOUND_MISSION_MOB_55B}, {"mob_55c", STREAMED_SOUND_MISSION_MOB_55C}, - {"mob_55d", STREAMED_SOUND_MISSION_MOB_55D}, {"mob_55e", STREAMED_SOUND_MISSION_MOB_55E}, {"mob_55f", STREAMED_SOUND_MISSION_MOB_55F}, - {"mob_56a", STREAMED_SOUND_MISSION_MOB_56A}, {"mob_56b", STREAMED_SOUND_MISSION_MOB_56B}, {"mob_56c", STREAMED_SOUND_MISSION_MOB_56C}, - {"mob_56d", STREAMED_SOUND_MISSION_MOB_56D}, {"mob_56e", STREAMED_SOUND_MISSION_MOB_56E}, {"mob_56f", STREAMED_SOUND_MISSION_MOB_56F}, - {"mob_57a", STREAMED_SOUND_MISSION_MOB_57A}, {"mob_57b", STREAMED_SOUND_MISSION_MOB_57B}, {"mob_57c", STREAMED_SOUND_MISSION_MOB_57C}, - {"mob_57d", STREAMED_SOUND_MISSION_MOB_57D}, {"mob_57e", STREAMED_SOUND_MISSION_MOB_57E}, {"mob_58a", STREAMED_SOUND_MISSION_MOB_58A}, - {"mob_58b", STREAMED_SOUND_MISSION_MOB_58B}, {"mob_58c", STREAMED_SOUND_MISSION_MOB_58C}, {"mob_58d", STREAMED_SOUND_MISSION_MOB_58D}, - {"mob_58e", STREAMED_SOUND_MISSION_MOB_58E}, {"mob_58f", STREAMED_SOUND_MISSION_MOB_58F}, {"mob_58g", STREAMED_SOUND_MISSION_MOB_58G}, - {"mob_61a", STREAMED_SOUND_MISSION_MOB_61A}, {"mob_61b", STREAMED_SOUND_MISSION_MOB_61B}, {"mob_62a", STREAMED_SOUND_MISSION_MOB_62A}, - {"mob_62b", STREAMED_SOUND_MISSION_MOB_62B}, {"mob_62c", STREAMED_SOUND_MISSION_MOB_62C}, {"mob_62d", STREAMED_SOUND_MISSION_MOB_62D}, - {"mob_63a", STREAMED_SOUND_MISSION_MOB_63A}, {"mob_63b", STREAMED_SOUND_MISSION_MOB_63B}, {"mob_63c", STREAMED_SOUND_MISSION_MOB_63C}, - {"mob_63d", STREAMED_SOUND_MISSION_MOB_63D}, {"mob_63e", STREAMED_SOUND_MISSION_MOB_63E}, {"mob_63f", STREAMED_SOUND_MISSION_MOB_63F}, - {"mob_63g", STREAMED_SOUND_MISSION_MOB_63G}, {"mob_63h", STREAMED_SOUND_MISSION_MOB_63H}, {"mob_63i", STREAMED_SOUND_MISSION_MOB_63I}, - {"mob_63j", STREAMED_SOUND_MISSION_MOB_63J}, {"mob_66a", STREAMED_SOUND_MISSION_MOB_66A}, {"mob_66b", STREAMED_SOUND_MISSION_MOB_66B}, - {"mob_68a", STREAMED_SOUND_MISSION_MOB_68A}, {"mob_68b", STREAMED_SOUND_MISSION_MOB_68B}, {"mob_68c", STREAMED_SOUND_MISSION_MOB_68C}, - {"mob_68d", STREAMED_SOUND_MISSION_MOB_68D}, {"mob_70a", STREAMED_SOUND_MISSION_MOB_70A}, {"mob_70b", STREAMED_SOUND_MISSION_MOB_70B}, - {"mob_71a", STREAMED_SOUND_MISSION_MOB_71A}, {"mob_71b", STREAMED_SOUND_MISSION_MOB_71B}, {"mob_71c", STREAMED_SOUND_MISSION_MOB_71C}, - {"mob_71d", STREAMED_SOUND_MISSION_MOB_71D}, {"mob_71e", STREAMED_SOUND_MISSION_MOB_71E}, {"mob_71f", STREAMED_SOUND_MISSION_MOB_71F}, - {"mob_71g", STREAMED_SOUND_MISSION_MOB_71G}, {"mob_71h", STREAMED_SOUND_MISSION_MOB_71H}, {"mob_71i", STREAMED_SOUND_MISSION_MOB_71I}, - {"mob_71j", STREAMED_SOUND_MISSION_MOB_71J}, {"mob_71k", STREAMED_SOUND_MISSION_MOB_71K}, {"mob_71l", STREAMED_SOUND_MISSION_MOB_71L}, - {"mob_71m", STREAMED_SOUND_MISSION_MOB_71M}, {"mob_71n", STREAMED_SOUND_MISSION_MOB_71N}, {"mob_72a", STREAMED_SOUND_MISSION_MOB_72A}, - {"mob_72b", STREAMED_SOUND_MISSION_MOB_72B}, {"mob_72c", STREAMED_SOUND_MISSION_MOB_72C}, {"mob_72d", STREAMED_SOUND_MISSION_MOB_72D}, - {"mob_72e", STREAMED_SOUND_MISSION_MOB_72E}, {"mob_72f", STREAMED_SOUND_MISSION_MOB_72F}, {"mob_72g", STREAMED_SOUND_MISSION_MOB_72G}, - {"mob_73a", STREAMED_SOUND_MISSION_MOB_73A}, {"mob_73c", STREAMED_SOUND_MISSION_MOB_73C}, {"mob_73d", STREAMED_SOUND_MISSION_MOB_73D}, - {"mob_73f", STREAMED_SOUND_MISSION_MOB_73F}, {"mob_73g", STREAMED_SOUND_MISSION_MOB_73G}, {"mob_73i", STREAMED_SOUND_MISSION_MOB_73I}, - {"mob_95a", STREAMED_SOUND_MISSION_MOB_95A}, {"mob_96a", STREAMED_SOUND_MISSION_MOB_96A}, {"mob_98a", STREAMED_SOUND_MISSION_MOB_98A}, - {"mob_99a", STREAMED_SOUND_MISSION_MOB_99A}, {"job1_1b", STREAMED_SOUND_MISSION_JOB1_1B}, {"job1_1c", STREAMED_SOUND_MISSION_JOB1_1C}, - {"job1_1d", STREAMED_SOUND_MISSION_JOB1_1D}, {"job2_1b", STREAMED_SOUND_MISSION_JOB2_1B}, {"job2_2", STREAMED_SOUND_MISSION_JOB2_2}, - {"job2_3", STREAMED_SOUND_MISSION_JOB2_3}, {"job2_4", STREAMED_SOUND_MISSION_JOB2_4}, {"job2_5", STREAMED_SOUND_MISSION_JOB2_5}, - {"job2_6", STREAMED_SOUND_MISSION_JOB2_6}, {"job2_7", STREAMED_SOUND_MISSION_JOB2_7}, {"job2_8", STREAMED_SOUND_MISSION_JOB2_8}, - {"job2_9", STREAMED_SOUND_MISSION_JOB2_9}, {"job3_1", STREAMED_SOUND_MISSION_JOB3_1}, {"job3_2", STREAMED_SOUND_MISSION_JOB3_2}, - {"job3_3", STREAMED_SOUND_MISSION_JOB3_3}, {"job4_1", STREAMED_SOUND_MISSION_JOB4_1}, {"job4_2", STREAMED_SOUND_MISSION_JOB4_2}, - {"job4_3", STREAMED_SOUND_MISSION_JOB4_3}, {"job5_1", STREAMED_SOUND_MISSION_JOB5_1}, {"job5_2", STREAMED_SOUND_MISSION_JOB5_2}, - {"job5_3", STREAMED_SOUND_MISSION_JOB5_3}, {"bjm1_20", STREAMED_SOUND_MISSION_BJM1_20}, {"bjm1_4", STREAMED_SOUND_MISSION_BJM1_4}, - {"bjm1_5", STREAMED_SOUND_MISSION_BJM1_5}, {"merc_39", STREAMED_SOUND_MISSION_MERC_39}, {"mono_1", STREAMED_SOUND_MISSION_MONO_1}, - {"mono_2", STREAMED_SOUND_MISSION_MONO_2}, {"mono_3", STREAMED_SOUND_MISSION_MONO_3}, {"mono_4", STREAMED_SOUND_MISSION_MONO_4}, - {"mono_5", STREAMED_SOUND_MISSION_MONO_5}, {"mono_6", STREAMED_SOUND_MISSION_MONO_6}, {"mono_7", STREAMED_SOUND_MISSION_MONO_7}, - {"mono_8", STREAMED_SOUND_MISSION_MONO_8}, {"mono_9", STREAMED_SOUND_MISSION_MONO_9}, {"mono10", STREAMED_SOUND_MISSION_MONO10}, - {"mono11", STREAMED_SOUND_MISSION_MONO11}, {"mono12", STREAMED_SOUND_MISSION_MONO12}, {"mono13", STREAMED_SOUND_MISSION_MONO13}, - {"mono14", STREAMED_SOUND_MISSION_MONO14}, {"mono15", STREAMED_SOUND_MISSION_MONO15}, {"mono16", STREAMED_SOUND_MISSION_MONO16}, - {"fud_01", STREAMED_SOUND_MISSION_FUD_01}, {"fud_02", STREAMED_SOUND_MISSION_FUD_02}, {"fud_03", STREAMED_SOUND_MISSION_FUD_03}, - {"fud_04", STREAMED_SOUND_MISSION_FUD_04}, {"fud_05", STREAMED_SOUND_MISSION_FUD_05}, {"fud_06", STREAMED_SOUND_MISSION_FUD_06}, - {"fud_07", STREAMED_SOUND_MISSION_FUD_07}, {"fud_08", STREAMED_SOUND_MISSION_FUD_08}, {"fud_09", STREAMED_SOUND_MISSION_FUD_09}, - {"fud_10", STREAMED_SOUND_MISSION_FUD_10}, {"fud_11", STREAMED_SOUND_MISSION_FUD_11}, {"fud_12", STREAMED_SOUND_MISSION_FUD_12}, - {"fud_13", STREAMED_SOUND_MISSION_FUD_13}, {"fud_14", STREAMED_SOUND_MISSION_FUD_14}, {"fud_15", STREAMED_SOUND_MISSION_FUD_15}, - {"fud_16", STREAMED_SOUND_MISSION_FUD_16}, {"fud_17", STREAMED_SOUND_MISSION_FUD_17}, {"fud_18", STREAMED_SOUND_MISSION_FUD_18}, - {"fud_19", STREAMED_SOUND_MISSION_FUD_19}, {"fud_20", STREAMED_SOUND_MISSION_FUD_20}, {"burg_01", STREAMED_SOUND_MISSION_BURG_01}, - {"burg_02", STREAMED_SOUND_MISSION_BURG_02}, {"burg_03", STREAMED_SOUND_MISSION_BURG_03}, {"burg_04", STREAMED_SOUND_MISSION_BURG_04}, - {"burg_05", STREAMED_SOUND_MISSION_BURG_05}, {"burg_06", STREAMED_SOUND_MISSION_BURG_06}, {"burg_07", STREAMED_SOUND_MISSION_BURG_07}, - {"burg_08", STREAMED_SOUND_MISSION_BURG_08}, {"burg_09", STREAMED_SOUND_MISSION_BURG_09}, {"burg_10", STREAMED_SOUND_MISSION_BURG_10}, - {"burg_11", STREAMED_SOUND_MISSION_BURG_11}, {"burg_12", STREAMED_SOUND_MISSION_BURG_12}, {"crust01", STREAMED_SOUND_MISSION_CRUST01}, - {"crust02", STREAMED_SOUND_MISSION_CRUST02}, {"crust03", STREAMED_SOUND_MISSION_CRUST03}, {"crust04", STREAMED_SOUND_MISSION_CRUST04}, - {"crust05", STREAMED_SOUND_MISSION_CRUST05}, {"crust06", STREAMED_SOUND_MISSION_CRUST06}, {"crust07", STREAMED_SOUND_MISSION_CRUST07}, - {"crust08", STREAMED_SOUND_MISSION_CRUST08}, {"crust09", STREAMED_SOUND_MISSION_CRUST09}, {"band_01", STREAMED_SOUND_MISSION_BAND_01}, - {"band_02", STREAMED_SOUND_MISSION_BAND_02}, {"band_03", STREAMED_SOUND_MISSION_BAND_03}, {"band_04", STREAMED_SOUND_MISSION_BAND_04}, - {"band_05", STREAMED_SOUND_MISSION_BAND_05}, {"band_06", STREAMED_SOUND_MISSION_BAND_06}, {"band_07", STREAMED_SOUND_MISSION_BAND_07}, - {"band_08", STREAMED_SOUND_MISSION_BAND_08}, {"shaft01", STREAMED_SOUND_MISSION_SHAFT01}, {"shaft02", STREAMED_SOUND_MISSION_SHAFT02}, - {"shaft03", STREAMED_SOUND_MISSION_SHAFT03}, {"shaft04", STREAMED_SOUND_MISSION_SHAFT04}, {"shaft05", STREAMED_SOUND_MISSION_SHAFT05}, - {"shaft06", STREAMED_SOUND_MISSION_SHAFT06}, {"shaft07", STREAMED_SOUND_MISSION_SHAFT07}, {"shaft08", STREAMED_SOUND_MISSION_SHAFT08}, - {"piss_01", STREAMED_SOUND_MISSION_PISS_01}, {"piss_02", STREAMED_SOUND_MISSION_PISS_02}, {"piss_03", STREAMED_SOUND_MISSION_PISS_03}, - {"piss_04", STREAMED_SOUND_MISSION_PISS_04}, {"piss_05", STREAMED_SOUND_MISSION_PISS_05}, {"piss_06", STREAMED_SOUND_MISSION_PISS_06}, - {"piss_07", STREAMED_SOUND_MISSION_PISS_07}, {"piss_08", STREAMED_SOUND_MISSION_PISS_08}, {"piss_09", STREAMED_SOUND_MISSION_PISS_09}, - {"piss_10", STREAMED_SOUND_MISSION_PISS_10}, {"piss_11", STREAMED_SOUND_MISSION_PISS_11}, {"piss_12", STREAMED_SOUND_MISSION_PISS_12}, - {"piss_13", STREAMED_SOUND_MISSION_PISS_13}, {"piss_14", STREAMED_SOUND_MISSION_PISS_14}, {"piss_15", STREAMED_SOUND_MISSION_PISS_15}, - {"piss_16", STREAMED_SOUND_MISSION_PISS_16}, {"piss_17", STREAMED_SOUND_MISSION_PISS_17}, {"piss_18", STREAMED_SOUND_MISSION_PISS_18}, - {"piss_19", STREAMED_SOUND_MISSION_PISS_19}, {"gimme01", STREAMED_SOUND_MISSION_GIMME01}, {"gimme02", STREAMED_SOUND_MISSION_GIMME02}, - {"gimme03", STREAMED_SOUND_MISSION_GIMME03}, {"gimme04", STREAMED_SOUND_MISSION_GIMME04}, {"gimme05", STREAMED_SOUND_MISSION_GIMME05}, - {"gimme06", STREAMED_SOUND_MISSION_GIMME06}, {"gimme07", STREAMED_SOUND_MISSION_GIMME07}, {"gimme08", STREAMED_SOUND_MISSION_GIMME08}, - {"gimme09", STREAMED_SOUND_MISSION_GIMME09}, {"gimme10", STREAMED_SOUND_MISSION_GIMME10}, {"gimme11", STREAMED_SOUND_MISSION_GIMME11}, - {"gimme12", STREAMED_SOUND_MISSION_GIMME12}, {"gimme13", STREAMED_SOUND_MISSION_GIMME13}, {"gimme14", STREAMED_SOUND_MISSION_GIMME14}, - {"gimme15", STREAMED_SOUND_MISSION_GIMME15}, {"bust_01", STREAMED_SOUND_MISSION_BUST_01}, {"bust_02", STREAMED_SOUND_MISSION_BUST_02}, - {"bust_03", STREAMED_SOUND_MISSION_BUST_03}, {"bust_04", STREAMED_SOUND_MISSION_BUST_04}, {"bust_05", STREAMED_SOUND_MISSION_BUST_05}, - {"bust_06", STREAMED_SOUND_MISSION_BUST_06}, {"bust_07", STREAMED_SOUND_MISSION_BUST_07}, {"bust_08", STREAMED_SOUND_MISSION_BUST_08}, - {"bust_09", STREAMED_SOUND_MISSION_BUST_09}, {"bust_10", STREAMED_SOUND_MISSION_BUST_10}, {"bust_11", STREAMED_SOUND_MISSION_BUST_11}, - {"bust_12", STREAMED_SOUND_MISSION_BUST_12}, {"bust_13", STREAMED_SOUND_MISSION_BUST_13}, {"bust_14", STREAMED_SOUND_MISSION_BUST_14}, - {"bust_15", STREAMED_SOUND_MISSION_BUST_15}, {"bust_16", STREAMED_SOUND_MISSION_BUST_16}, {"bust_17", STREAMED_SOUND_MISSION_BUST_17}, - {"bust_18", STREAMED_SOUND_MISSION_BUST_18}, {"bust_19", STREAMED_SOUND_MISSION_BUST_19}, {"bust_20", STREAMED_SOUND_MISSION_BUST_20}, - {"bust_21", STREAMED_SOUND_MISSION_BUST_21}, {"bust_22", STREAMED_SOUND_MISSION_BUST_22}, {"bust_23", STREAMED_SOUND_MISSION_BUST_23}, - {"bust_24", STREAMED_SOUND_MISSION_BUST_24}, {"bust_25", STREAMED_SOUND_MISSION_BUST_25}, {"bust_26", STREAMED_SOUND_MISSION_BUST_26}, - {"bust_27", STREAMED_SOUND_MISSION_BUST_27}, {"bust_28", STREAMED_SOUND_MISSION_BUST_28}, */ {nil, 0} }; + {"JDAISH2", SFX_JD_SHOCKED_2}, + {"JDAICR2", SFX_JD_CRASH_CAR_2}, + {"JDAICR1", SFX_JD_CRASH_CAR_1}, + {"MHAIJC1", SFX_MICKEY_JACKED_CAR_1}, + {"JDAICR3", SFX_JD_CRASH_CAR_3}, + {"CSHUTR", SFX_CSHUTR}, + {"DRKNOCK", SFX_DRKNOCK}, + {"NEDS4CA", SFX_NEDS4CA}, + {"RUNPAST", SFX_RUNPAST}, + {"LEAR", SFX_LEAR}, + {"TING", SFX_TING}, + {"CLICK", SFX_CLICK}, + {"BBell", SFX_BRIDGE_BELL}, + {"CHOP_1", SFX_CHOP_1}, + {"CHOP_2", SFX_CHOP_2}, + {"MAC4_CM", SFX_MAC4_CM}, + {"MAC4_CN", SFX_MAC4_CN}, + {"MAC4_CO", SFX_MAC4_CO}, + {"MAC4_CP", SFX_MAC4_CP}, + {"MAC4_CQ", SFX_MAC4_CQ}, + {"MAC4_CR", SFX_MAC4_CR}, + {"MAC4_CS", SFX_MAC4_CS}, + {"SBell", SFX_SHOPBELL}, + {"PROSCR1", SFX_PROSTITUTE_SHOCKED_2}, + {"PROSCR2", SFX_PROSTITUTE_SHOCKED_3}, + {"COLT_45", SFX_COLT_45}, + {"SAL4_AJ", SFX_SAL4_AJ}, + {"JD_SLPN", SFX_JD_SLPN}, + {"MDON2AH", SFX_MDON2AH}, + {"SAL4_EA", SFX_SAL4_EA}, + {"mobring", SFX_SFX_RING}, + {"pagring", SFX_SFX_PAGER_RING}, + {"carrev", SFX_SFX_WILLIE_CAR_REV}, + {"bikerev", SFX_SFX_WILLIE_BIKE_REV}, + {"liftop", SFX_SFX_LIFT_OPEN}, + {"liftcl", SFX_SFX_LIFT_CLOSE}, + {"liftrun", SFX_SFX_LIFT_RUNNING}, + {"liftbel", SFX_SFX_LIFT_BELL}, + {"inlift", SFX_SFX_IN_LIFT}, + {"caml", SFX_SFX_CAMERA_LEFT}, + {"camr", SFX_SFX_CAMERA_RIGHT}, + {"cheer1", SFX_SFX_CHEER1}, + {"cheer2", SFX_SFX_CHEER2}, + {"cheer3", SFX_SFX_CHEER3}, + {"cheer4", SFX_SFX_CHEER4}, + {"ooh1", SFX_SFX_OOH1}, + {"ooh2", SFX_SFX_OOH2}, + {"lanstp1", SFX_SFX_LANSTP1}, + {"lanstp2", SFX_SFX_LANSTP2}, + {"lanamu1", SFX_SFX_LANAMU1}, + {"lanamu2", SFX_SFX_LANAMU2}, + {"airhrnl", SFX_SFX_AIRHORN_LEFT}, + {"airhrnr", SFX_SFX_AIRHORN_RIGH}, + {"sniper", SFX_SFX_SNIPER_SHOT_1}, + {"snipsh", SFX_SFX_SNIPER_SHOT_2}, + {"bloroof", SFX_SFX_BLOW_ROOF}, + {"sfx_01", SFX_SFX_SFX_01}, + {"sfx_02", SFX_SFX_SFX_02}, + {"ANG1_AA", SFX_SFX_ANG1_AA}, + {"ANG1_AB", SFX_SFX_ANG1_AB}, + {"ANG1_AC", SFX_SFX_ANG1_AC}, + {"ANG1_AD", SFX_SFX_ANG1_AD}, + {"ANG1_AE", SFX_SFX_ANG1_AE}, + {"ANG1_AF", SFX_SFX_ANG1_AF}, + {"ANG1_AG", SFX_SFX_ANG1_AG}, + {"ANG1_AH", SFX_SFX_ANG1_AH}, + {"ANG1_AI", SFX_SFX_ANG1_AI}, + {"ANG1_AJ", SFX_SFX_ANG1_AJ}, + {"ANG1_AK", SFX_SFX_ANG1_AK}, + {"ANG1_AL", SFX_SFX_ANG1_AL}, + {"ANG1_AM", SFX_SFX_ANG1_AM}, + {"ANG1_AN", SFX_SFX_ANG1_AN}, + {"ANG1_AO", SFX_SFX_ANG1_AO}, + {"ANG1_AP", SFX_SFX_ANG1_AP}, + {"ANG1_AQ", SFX_SFX_ANG1_AQ}, + {"ANG1_AR", SFX_SFX_ANG1_AR}, + {"ANG1_AS", SFX_SFX_ANG1_AS}, + {"ANG1_AT", SFX_SFX_ANG1_AT}, + {"ANG1_AU", SFX_SFX_ANG1_AU}, + {"ANG1_AV", SFX_SFX_ANG1_AV}, + {"ANG1_AW", SFX_SFX_ANG1_AW}, + {"JDT3_AA", SFX_SFX_JDT3_AA}, + {"JDT3_AB", SFX_SFX_JDT3_AB}, + {"JDT3_AC", SFX_SFX_JDT3_AC}, + {"JDT3_AD", SFX_SFX_JDT3_AD}, + {"JDT3_AE", SFX_SFX_JDT3_AE}, + {"JDT3_AG", SFX_SFX_JDT3_AG}, + {"JDT3_AH", SFX_SFX_JDT3_AH}, + {"JDT3_BA", SFX_SFX_JDT3_BA}, + {"JDT3_BB", SFX_SFX_JDT3_BB}, + {"JDT3_BC", SFX_SFX_JDT3_BC}, + {"JDT3_BD", SFX_SFX_JDT3_BD}, + {"JDT3_BE", SFX_SFX_JDT3_BE}, + {"JDT3_BF", SFX_SFX_JDT3_BF}, + {"MAR4_AA", SFX_SFX_MAR4_AA}, + {"MAR4_AB", SFX_SFX_MAR4_AB}, + {"MAR4_AC", SFX_SFX_MAR4_AC}, + {"MAR4_AD", SFX_SFX_MAR4_AD}, + {"MAR4_BA", SFX_SFX_MAR4_BA}, + {"MAR4_BB", SFX_SFX_MAR4_BB}, + {"MAR4_BC", SFX_SFX_MAR4_BC}, + {"MAR4_BD", SFX_SFX_MAR4_BD}, + {"MAR4_BE", SFX_SFX_MAR4_BE}, + {"MAR4_BF", SFX_SFX_MAR4_BF}, + {"MAR4_BG", SFX_SFX_MAR4_BG}, + {"AVEN_AA", SFX_AVEN_AA}, + {"AVEN_AB", SFX_AVEN_AB}, + {"AVEN_AC", SFX_AVEN_AC}, + {"AVEN_AD", SFX_AVEN_AD}, + {"AVEN_AE", SFX_AVEN_AE}, + {"AVEN_AF", SFX_AVEN_AF}, + {"AVEN_AG", SFX_AVEN_AG}, + {"AVEN_AH", SFX_AVEN_AH}, + {"AVEN_AI", SFX_AVEN_AI}, + {"AVEN_AJ", SFX_AVEN_AJ}, + {"AVEN_AK", SFX_AVEN_AK}, + {"AVEN_AL", SFX_AVEN_AL}, + {"AVEN_AM", SFX_AVEN_AM}, + {"AVEN_AN", SFX_AVEN_AN}, + {"AVEN_AO", SFX_AVEN_AO}, + {"AVEN_AP", SFX_AVEN_AP}, + {"AVEN_AQ", SFX_AVEN_AQ}, + {"AVEN_AR", SFX_AVEN_AR}, + {"AVEN_AS", SFX_AVEN_AS}, + {"AVEN_AT", SFX_AVEN_AT}, + {"AVEN_AU", SFX_AVEN_AU}, + {"AVEN_AV", SFX_AVEN_AV}, + {"AVEN_AW", SFX_AVEN_AW}, + {"AVE1_AA", SFX_AVE1_AA}, + {"AVE1_AB", SFX_AVE1_AB}, + {"AVE1_AC", SFX_AVE1_AC}, + {"AVE1_AD", SFX_AVE1_AD}, + {"AVE1_AE", SFX_AVE1_AE}, + {"AVE1_AF", SFX_AVE1_AF}, + {"AVE1_AG", SFX_AVE1_AG}, + {"AVE2_AA", SFX_AVE2_AA}, + {"AVE2_AC", SFX_AVE2_AC}, + {"AVE2_AD", SFX_AVE2_AD}, + {"AVE2_AE", SFX_AVE2_AE}, + {"AVE2_AG", SFX_AVE2_AG}, + {"AVE2_AH", SFX_AVE2_AH}, + {"AVE3_AA", SFX_AVE3_AA}, + {"AVE3_AB", SFX_AVE3_AB}, + {"AVE3_AC", SFX_AVE3_AC}, + {"AVE3_AD", SFX_AVE3_AD}, + {"AVE3_AE", SFX_AVE3_AE}, + {"AVE3_AF", SFX_AVE3_AF}, + {"AVE3_AG", SFX_AVE3_AG}, + {"AVE4_AA", SFX_AVE4_AA}, + {"AVE4_AB", SFX_AVE4_AB}, + {"AVE4_AD", SFX_AVE4_AD}, + {"AVE4_AE", SFX_AVE4_AE}, + {"AVE4_AF", SFX_AVE4_AF}, + {"AVE4_AG", SFX_AVE4_AG}, + {"AVE4_AH", SFX_AVE4_AH}, + {"AVE5_AA", SFX_AVE5_AA}, + {"AVE5_AB", SFX_AVE5_AB}, + {"AVE5_AC", SFX_AVE5_AC}, + {"AVE5_AD", SFX_AVE5_AD}, + {"AVE5_AE", SFX_AVE5_AE}, + {"AVE5_AF", SFX_AVE5_AF}, + {"AVE5_AG", SFX_AVE5_AG}, + {"AVE6_AA", SFX_AVE6_AA}, + {"AVE6_AB", SFX_AVE6_AB}, + {"AVE6_AC", SFX_AVE6_AC}, + {"AVE6_AD", SFX_AVE6_AD}, + {"AVE6_AE", SFX_AVE6_AE}, + {"BONS2BA", SFX_BONS2BA}, + {"BONS2BB", SFX_BONS2BB}, + {"BONS2BC", SFX_BONS2BC}, + {"BONS2BD", SFX_BONS2BD}, + {"BONS2BE", SFX_BONS2BE}, + {"CAD1_AA", SFX_CAD1_AA}, + {"CAD1_AB", SFX_CAD1_AB}, + {"CAD1_AC", SFX_CAD1_AC}, + {"CAD1_AD", SFX_CAD1_AD}, + {"CAD1_AE", SFX_CAD1_AE}, + {"CAD2_AA", SFX_CAD2_AA}, + {"CAD2_AB", SFX_CAD2_AB}, + {"CAD2_AC", SFX_CAD2_AC}, + {"CAD2_AD", SFX_CAD2_AD}, + {"CAD2_AE", SFX_CAD2_AE}, + {"CAD2_AF", SFX_CAD2_AF}, + {"CAD3_AA", SFX_CAD3_AA}, + {"CAD3_AB", SFX_CAD3_AB}, + {"CAD3_AC", SFX_CAD3_AC}, + {"CAD3_AD", SFX_CAD3_AD}, + {"CAD3_AE", SFX_CAD3_AE}, + {"CAD3_AF", SFX_CAD3_AF}, + {"CAD4_AA", SFX_CAD4_AA}, + {"CAD4_AB", SFX_CAD4_AB}, + {"CAD4_AC", SFX_CAD4_AC}, + {"CAD4_AD", SFX_CAD4_AD}, + {"CAD4_AE", SFX_CAD4_AE}, + {"CAD4_AF", SFX_CAD4_AF}, + {"CAD5_AA", SFX_CAD5_AA}, + {"CAD5_AB", SFX_CAD5_AB}, + {"CAD5_AC", SFX_CAD5_AC}, + {"CAD5_AD", SFX_CAD5_AD}, + {"CAD5_AE", SFX_CAD5_AE}, + {"CAD5_AF", SFX_CAD5_AF}, + {"CAD6_AA", SFX_CAD6_AA}, + {"CAD6_AB", SFX_CAD6_AB}, + {"CAD6_AC", SFX_CAD6_AC}, + {"CAD6_AD", SFX_CAD6_AD}, + {"CAD6_AE", SFX_CAD6_AE}, + {"CAD6_AF", SFX_CAD6_AF}, + {"CAD7_AB", SFX_CAD7_AB}, + {"CAD7_AC", SFX_CAD7_AC}, + {"CAD7_AD", SFX_CAD7_AD}, + {"CAD7_AE", SFX_CAD7_AE}, + {"CAD8_AB", SFX_CAD8_AB}, + {"CAD8_AC", SFX_CAD8_AC}, + {"CAD8_AD", SFX_CAD8_AD}, + {"CAD8_AE", SFX_CAD8_AE}, + {"CAD8_AF", SFX_CAD8_AF}, + {"CAD9_AA", SFX_CAD9_AA}, + {"CAD9_AB", SFX_CAD9_AB}, + {"CAD9_AC", SFX_CAD9_AC}, + {"CAD9_AD", SFX_CAD9_AD}, + {"CAD9_AE", SFX_CAD9_AE}, + {"CAD9_AF", SFX_CAD9_AF}, + {"DONH1CA", SFX_DONH1CA}, + {"DONH1DA", SFX_DONH1DA}, + {"DONH1DB", SFX_DONH1DB}, + {"DONH1EA", SFX_DONH1EA}, + {"DONH1EB", SFX_DONH1EB}, + {"DONH1EC", SFX_DONH1EC}, + {"DONH1ED", SFX_DONH1ED}, + {"DONH1EE", SFX_DONH1EE}, + {"DONH1FA", SFX_DONH1FA}, + {"DONH1GA", SFX_DONH1GA}, + {"DONH1GB", SFX_DONH1GB}, + {"DONH1GC", SFX_DONH1GC}, + {"DONH1HA", SFX_DONH1HA}, + {"DONH1IA", SFX_DONH1IA}, + {"DONH1IB", SFX_DONH1IB}, + {"DONH1JA", SFX_DONH1JA}, + {"DONH1JB", SFX_DONH1JB}, + {"DONH1JC", SFX_DONH1JC}, + {"DONH1JD", SFX_DONH1JD}, + {"DONH1JE", SFX_DONH1JE}, + {"DONH2AA", SFX_DONH2AA}, + {"DONH2AB", SFX_DONH2AB}, + {"DONH2AC", SFX_DONH2AC}, + {"DONH2AD", SFX_DONH2AD}, + {"DONH2AF", SFX_DONH2AF}, + {"DONH2AG", SFX_DONH2AG}, + {"DONH2AH", SFX_DONH2AH}, + {"DONH2BA", SFX_DONH2BA}, + {"DONH2BB", SFX_DONH2BB}, + {"DONH2BC", SFX_DONH2BC}, + {"DONH2BD", SFX_DONH2BD}, + {"DONH2BE", SFX_DONH2BE}, + {"DONH2BF", SFX_DONH2BF}, + {"DONH2BG", SFX_DONH2BG}, + {"DONH2BH", SFX_DONH2BH}, + {"DONH2BI", SFX_DONH2BI}, + {"DONH2BJ", SFX_DONH2BJ}, + {"DONH2BK", SFX_DONH2BK}, + {"DONH2BL", SFX_DONH2BL}, + {"DONH2CA", SFX_DONH2CA}, + {"DONH2CB", SFX_DONH2CB}, + {"DONH2CC", SFX_DONH2CC}, + {"DONH2CD", SFX_DONH2CD}, + {"DONH2CE", SFX_DONH2CE}, + {"DONH2CF", SFX_DONH2CF}, + {"DONH2CG", SFX_DONH2CG}, + {"DONH2DA", SFX_DONH2DA}, + {"DONH2DB", SFX_DONH2DB}, + {"DONH2DC", SFX_DONH2DC}, + {"DONH2EA", SFX_DONH2EA}, + {"DONH2EC", SFX_DONH2EC}, + {"DONH3AA", SFX_DONH3AA}, + {"DONH3AB", SFX_DONH3AB}, + {"DONH3AC", SFX_DONH3AC}, + {"DONH3AD", SFX_DONH3AD}, + {"DONH3AE", SFX_DONH3AE}, + {"DONH3AF", SFX_DONH3AF}, + {"DONH3AG", SFX_DONH3AG}, + {"DONH3AH", SFX_DONH3AH}, + {"DONH3AI", SFX_DONH3AI}, + {"DONH3BA", SFX_DONH3BA}, + {"DONH3BB", SFX_DONH3BB}, + {"DONH3CA", SFX_DONH3CA}, + {"DONH3DA", SFX_DONH3DA}, + {"DONH3EA", SFX_DONH3EA}, + {"DONH3EB", SFX_DONH3EB}, + {"DONH3EC", SFX_DONH3EC}, + {"DONH3ED", SFX_DONH3ED}, + {"DONH3EE", SFX_DONH3EE}, + {"DONH3EF", SFX_DONH3EF}, + {"DONH3FA", SFX_DONH3FA}, + {"DONH3GA", SFX_DONH3GA}, + {"DONH3GB", SFX_DONH3GB}, + {"DONH3GC", SFX_DONH3GC}, + {"DONH3GD", SFX_DONH3GD}, + {"DONH3GE", SFX_DONH3GE}, + {"DONH3GF", SFX_DONH3GF}, + {"DONH3HA", SFX_DONH3HA}, + {"DONH3HB", SFX_DONH3HB}, + {"DONH4AA", SFX_DONH4AA}, + {"DONH4AB", SFX_DONH4AB}, + {"DONH4AC", SFX_DONH4AC}, + {"DONH4AD", SFX_DONH4AD}, + {"DONH4AE", SFX_DONH4AE}, + {"DONH4AF", SFX_DONH4AF}, + {"DONH4AG", SFX_DONH4AG}, + {"DONH4AH", SFX_DONH4AH}, + {"DONH4AI", SFX_DONH4AI}, + {"DONH4AJ", SFX_DONH4AJ}, + {"DONH5AA", SFX_DONH5AA}, + {"DONH5AB", SFX_DONH5AB}, + {"DONH5AC", SFX_DONH5AC}, + {"DONH5AD", SFX_DONH5AD}, + {"DONH5AE", SFX_DONH5AE}, + {"DONH5AF", SFX_DONH5AF}, + {"DONH5AG", SFX_DONH5AG}, + {"DONH5AH", SFX_DONH5AH}, + {"DONH5AI", SFX_DONH5AI}, + {"DONH5AJ", SFX_DONH5AJ}, + {"DONH5BA", SFX_DONH5BA}, + {"DONH6BA", SFX_DONH6BA}, + {"DONH6CA", SFX_DONH6CA}, + {"DONH6CB", SFX_DONH6CB}, + {"DONH6DA", SFX_DONH6DA}, + {"DONH6DB", SFX_DONH6DB}, + {"DONH6EA", SFX_DONH6EA}, + {"DONH6EB", SFX_DONH6EB}, + {"DONH6EC", SFX_DONH6EC}, + {"DONH6FA", SFX_DONH6FA}, + {"DONH6GA", SFX_DONH6GA}, + {"DONH6GB", SFX_DONH6GB}, + {"DONH6GC", SFX_DONH6GC}, + {"DONH6GD", SFX_DONH6GD}, + {"DONH6GF", SFX_DONH6GF}, + {"DONS1AA", SFX_DONS1AA}, + {"DONS1AB", SFX_DONS1AB}, + {"DONS1AC", SFX_DONS1AC}, + {"DONS1BA", SFX_DONS1BA}, + {"DONS1BB", SFX_DONS1BB}, + {"DONS2AA", SFX_DONS2AA}, + {"DONS2AB", SFX_DONS2AB}, + {"DONS2AC", SFX_DONS2AC}, + {"DONS2AD", SFX_DONS2AD}, + {"DONS2AE", SFX_DONS2AE}, + {"DONS2AF", SFX_DONS2AF}, + {"DONS2BA", SFX_DONS2BA}, + {"DONS2BB", SFX_DONS2BB}, + {"DONS2BC", SFX_DONS2BC}, + {"DONS2BD", SFX_DONS2BD}, + {"DONS2BE", SFX_DONS2BE}, + {"DONS2CA", SFX_DONS2CA}, + {"DONS2CB", SFX_DONS2CB}, + {"DONS2CC", SFX_DONS2CC}, + {"DONS2CD", SFX_DONS2CD}, + {"DONS2CE", SFX_DONS2CE}, + {"DONS2CF", SFX_DONS2CF}, + {"DONS2CG", SFX_DONS2CG}, + {"DONS2CH", SFX_DONS2CH}, + {"DONS2CI", SFX_DONS2CI}, + {"DONS2CJ", SFX_DONS2CJ}, + {"DONS2CK", SFX_DONS2CK}, + {"DONS2CL", SFX_DONS2CL}, + {"DONS2CM", SFX_DONS2CM}, + {"DONS2CN", SFX_DONS2CN}, + {"DONS4AA", SFX_DONS4AA}, + {"DONS4AB", SFX_DONS4AB}, + {"DONS4AC", SFX_DONS4AC}, + {"DONS4AD", SFX_DONS4AD}, + {"DONS4AE", SFX_DONS4AE}, + {"DONS4AF", SFX_DONS4AF}, + {"DONS5AA", SFX_DONS5AA}, + {"DONS5AB", SFX_DONS5AB}, + {"DONS5AC", SFX_DONS5AC}, + {"DONS5AD", SFX_DONS5AD}, + {"DONS5AE", SFX_DONS5AE}, + {"DONS5BA", SFX_DONS5BA}, + {"DONS5BB", SFX_DONS5BB}, + {"DONS5BC", SFX_DONS5BC}, + {"DONS5BD", SFX_DONS5BD}, + {"DONS5BE", SFX_DONS5BE}, + {"DONS5CA", SFX_DONS5CA}, + {"DONS5DA", SFX_DONS5DA}, + {"DONS5EA", SFX_DONS5EA}, + {"DONS5EB", SFX_DONS5EB}, + {"DONS6AA", SFX_DONS6AA}, + {"DONS6AB", SFX_DONS6AB}, + {"DONS6AC", SFX_DONS6AC}, + {"DONS6AD", SFX_DONS6AD}, + {"DONS6AE", SFX_DONS6AE}, + {"DONS6AF", SFX_DONS6AF}, + {"DONS6AG", SFX_DONS6AG}, + {"DONS7AA", SFX_DONS7AA}, + {"DONS7AB", SFX_DONS7AB}, + {"DONS7AC", SFX_DONS7AC}, + {"DONS7AD", SFX_DONS7AD}, + {"DONS7AE", SFX_DONS7AE}, + {"DONS7AF", SFX_DONS7AF}, + {"DONS7AG", SFX_DONS7AG}, + {"HIT1_AA", SFX_HIT1_AA}, + {"HIT1_AB", SFX_HIT1_AB}, + {"HIT1_AC", SFX_HIT1_AC}, + {"HIT1_AD", SFX_HIT1_AD}, + {"HIT1_AE", SFX_HIT1_AE}, + {"HIT1_AF", SFX_HIT1_AF}, + {"HIT1_AG", SFX_HIT1_AG}, + {"HIT2_AA", SFX_HIT2_AA}, + {"HIT2_AB", SFX_HIT2_AB}, + {"HIT2_AC", SFX_HIT2_AC}, + {"HIT2_AD", SFX_HIT2_AD}, + {"HIT2_AE", SFX_HIT2_AE}, + {"HIT2_AF", SFX_HIT2_AF}, + {"HIT2_AG", SFX_HIT2_AG}, + {"HIT2_AH", SFX_HIT2_AH}, + {"HIT3_AA", SFX_HIT3_AA}, + {"HIT3_AB", SFX_HIT3_AB}, + {"HIT3_AC", SFX_HIT3_AC}, + {"HIT3_AD", SFX_HIT3_AD}, + {"HIT3_AE", SFX_HIT3_AE}, + {"HIT3_AF", SFX_HIT3_AF}, + {"HIT3_AG", SFX_HIT3_AG}, + {"HITM_AA", SFX_HITM_AA}, + {"HITM_AB", SFX_HITM_AB}, + {"HITM_AC", SFX_HITM_AC}, + {"HITM_AD", SFX_HITM_AD}, + {"JDT1_BA", SFX_JDT1_BA}, + {"JDT1_BB", SFX_JDT1_BB}, + {"JDT1_CA", SFX_JDT1_CA}, + {"JDT1_CB", SFX_JDT1_CB}, + {"JDT1_DA", SFX_JDT1_DA}, + {"JDT1_DB", SFX_JDT1_DB}, + {"JDT1_DC", SFX_JDT1_DC}, + {"JDT1_DD", SFX_JDT1_DD}, + {"JDT1_DE", SFX_JDT1_DE}, + {"JDT1_DF", SFX_JDT1_DF}, + {"JDT1_DG", SFX_JDT1_DG}, + {"JDT1_DH", SFX_JDT1_DH}, + {"JDT1_DI", SFX_JDT1_DI}, + {"JDT1_DJ", SFX_JDT1_DJ}, + {"JDT1_EA", SFX_JDT1_EA}, + {"JDT1_EB", SFX_JDT1_EB}, + {"JDT1_EC", SFX_JDT1_EC}, + {"JDT1_ED", SFX_JDT1_ED}, + {"JDT1_EE", SFX_JDT1_EE}, + {"JDT1_FA", SFX_JDT1_FA}, + {"JDT1_FB", SFX_JDT1_FB}, + {"JDT1_FC", SFX_JDT1_FC}, + {"JDT1_FD", SFX_JDT1_FD}, + {"JDT1_FE", SFX_JDT1_FE}, + {"JDT1_FF", SFX_JDT1_FF}, + {"JDT1_GA", SFX_JDT1_GA}, + {"JDT1_HA", SFX_JDT1_HA}, + {"JDT1_HB", SFX_JDT1_HB}, + {"JDT1_HC", SFX_JDT1_HC}, + {"JDT1_HD", SFX_JDT1_HD}, + {"JDT1_HE", SFX_JDT1_HE}, + {"JDT1_HF", SFX_JDT1_HF}, + {"JDT1_IA", SFX_JDT1_IA}, + {"JDT1_JA", SFX_JDT1_JA}, + {"JDT1_JB", SFX_JDT1_JB}, + {"JDT1_KA", SFX_JDT1_KA}, + {"JDT1_KB", SFX_JDT1_KB}, + {"JDT1_KC", SFX_JDT1_KC}, + {"JDT1_KD", SFX_JDT1_KD}, + {"JDT1_KE", SFX_JDT1_KE}, + {"JDT1_KF", SFX_JDT1_KF}, + {"JDT1_LA", SFX_JDT1_LA}, + {"JDT1_LB", SFX_JDT1_LB}, + {"JDT2_AA", SFX_JDT2_AA}, + {"JDT2_AB", SFX_JDT2_AB}, + {"JDT2_AC", SFX_JDT2_AC}, + {"JDT2_AD", SFX_JDT2_AD}, + {"JDT2_AE", SFX_JDT2_AE}, + {"JDT2_AF", SFX_JDT2_AF}, + {"JDT2_AG", SFX_JDT2_AG}, + {"JDT2_AH", SFX_JDT2_AH}, + {"JDT2_BA", SFX_JDT2_BA}, + {"JDT2_BB", SFX_JDT2_BB}, + {"JDT2_BC", SFX_JDT2_BC}, + {"JDT2_CA", SFX_JDT2_CA}, + {"JDT2_CB", SFX_JDT2_CB}, + {"JDT2_DA", SFX_JDT2_DA}, + {"JDT2_DC", SFX_JDT2_DC}, + {"JDT2_DD", SFX_JDT2_DD}, + {"JDT2_DE", SFX_JDT2_DE}, + {"JDT2_DF", SFX_JDT2_DF}, + {"JDT3_AA", SFX_JDT3_AA}, + {"JDT3_AB", SFX_JDT3_AB}, + {"JDT3_AC", SFX_JDT3_AC}, + {"JDT3_AD", SFX_JDT3_AD}, + {"JDT3_AE", SFX_JDT3_AE}, + {"JDT3_AG", SFX_JDT3_AG}, + {"JDT3_AH", SFX_JDT3_AH}, + {"JDT3_BA", SFX_JDT3_BA}, + {"JDT3_BB", SFX_JDT3_BB}, + {"JDT3_BC", SFX_JDT3_BC}, + {"JDT3_BD", SFX_JDT3_BD}, + {"JDT3_BE", SFX_JDT3_BE}, + {"JDT3_BF", SFX_JDT3_BF}, + {"JDT4_AA", SFX_JDT4_AA}, + {"JDT4_AB", SFX_JDT4_AB}, + {"JDT4_AC", SFX_JDT4_AC}, + {"JDT4_AD", SFX_JDT4_AD}, + {"JDT4_AE", SFX_JDT4_AE}, + {"JDT4_AF", SFX_JDT4_AF}, + {"JDT5_BA", SFX_JDT5_BA}, + {"JDT5_CA", SFX_JDT5_CA}, + {"JDT5_CC", SFX_JDT5_CC}, + {"JDT5_CD", SFX_JDT5_CD}, + {"JDT5_CE", SFX_JDT5_CE}, + {"JDT5_CG", SFX_JDT5_CG}, + {"JDT5_CI", SFX_JDT5_CI}, + {"JDT5_DA", SFX_JDT5_DA}, + {"JDT5_EA", SFX_JDT5_EA}, + {"JDT5_EB", SFX_JDT5_EB}, + {"JDT5_EC", SFX_JDT5_EC}, + {"JDT5_ED", SFX_JDT5_ED}, + {"JDT5_EE", SFX_JDT5_EE}, + {"JDT6_AA", SFX_JDT6_AA}, + {"JDT6_AB", SFX_JDT6_AB}, + {"JDT6_AC", SFX_JDT6_AC}, + {"JDT6_AE", SFX_JDT6_AE}, + {"JDT6_AF", SFX_JDT6_AF}, + {"JDT6_AG", SFX_JDT6_AG}, + {"JDT6_AH", SFX_JDT6_AH}, + {"JDT6_BA", SFX_JDT6_BA}, + {"JDT6_BB", SFX_JDT6_BB}, + {"JDT6_BC", SFX_JDT6_BC}, + {"JDT6_BD", SFX_JDT6_BD}, + {"JDT6_BE", SFX_JDT6_BE}, + {"JDT6_BF", SFX_JDT6_BF}, + {"JDT6_BG", SFX_JDT6_BG}, + {"JDT7_AA", SFX_JDT7_AA}, + {"JDT7_AB", SFX_JDT7_AB}, + {"JDT7_AC", SFX_JDT7_AC}, + {"JDT7_AD", SFX_JDT7_AD}, + {"JDT7_AE", SFX_JDT7_AE}, + {"JDT7_AF", SFX_JDT7_AF}, + {"JDT7_AG", SFX_JDT7_AG}, + {"JDT7_BA", SFX_JDT7_BA}, + {"JDT7_BB", SFX_JDT7_BB}, + {"JDT7_BC", SFX_JDT7_BC}, + {"JDT7_CA", SFX_JDT7_CA}, + {"JDT7_CB", SFX_JDT7_CB}, + {"JDT7_CC", SFX_JDT7_CC}, + {"JDT8_AA", SFX_JDT8_AA}, + {"JDT8_AB", SFX_JDT8_AB}, + {"JDT8_AC", SFX_JDT8_AC}, + {"JDT8_AD", SFX_JDT8_AD}, + {"JDT8_AE", SFX_JDT8_AE}, + {"JDT8_AF", SFX_JDT8_AF}, + {"JDT8_AG", SFX_JDT8_AG}, + {"JDT8_AH", SFX_JDT8_AH}, + {"JDT8_CA", SFX_JDT8_CA}, + {"JDT8_CB", SFX_JDT8_CB}, + {"JDT8_DA", SFX_JDT8_DA}, + {"JDT8_DB", SFX_JDT8_DB}, + {"JDT8_DC", SFX_JDT8_DC}, + {"JDT8_DD", SFX_JDT8_DD}, + {"JDT8_DE", SFX_JDT8_DE}, + {"JDT8_DF", SFX_JDT8_DF}, + {"JDT8_DG", SFX_JDT8_DG}, + {"JDT8_EA", SFX_JDT8_EA}, + {"JDT8_EB", SFX_JDT8_EB}, + {"JDT8_EC", SFX_JDT8_EC}, + {"JDT8_ED", SFX_JDT8_ED}, + {"JDT8_EE", SFX_JDT8_EE}, + {"JDT8_FA", SFX_JDT8_FA}, + {"JDT8_FB", SFX_JDT8_FB}, + {"JDT8_FC", SFX_JDT8_FC}, + {"JDX_AA", SFX_JDX_AA}, + {"JDX_AB", SFX_JDX_AB}, + {"JDX_AC", SFX_JDX_AC}, + {"M8B1AA", SFX_M8B1AA}, + {"M8B1AB", SFX_M8B1AB}, + {"MAC1_AA", SFX_MAC1_AA}, + {"MAC1_AB", SFX_MAC1_AB}, + {"MAC1_AC", SFX_MAC1_AC}, + {"MAC1_AD", SFX_MAC1_AD}, + {"MAC1_AE", SFX_MAC1_AE}, + {"MAC1_AF", SFX_MAC1_AF}, + {"MAC1_AG", SFX_MAC1_AG}, + {"MAC1_AH", SFX_MAC1_AH}, + {"MAC1_AI", SFX_MAC1_AI}, + {"MAC1_AJ", SFX_MAC1_AJ}, + {"MAC1_AK", SFX_MAC1_AK}, + {"MAC1_AL", SFX_MAC1_AL}, + {"MAC1_AM", SFX_MAC1_AM}, + {"MAC1_AN", SFX_MAC1_AN}, + {"MAC1_AO", SFX_MAC1_AO}, + {"MAC1_BA", SFX_MAC1_BA}, + {"MAC1_BB", SFX_MAC1_BB}, + {"MAC1_BC", SFX_MAC1_BC}, + {"MAC1_BD", SFX_MAC1_BD}, + {"MAC1_BE", SFX_MAC1_BE}, + {"MAC1_BF", SFX_MAC1_BF}, + {"MAC1_BG", SFX_MAC1_BG}, + {"MAC1_CA", SFX_MAC1_CA}, + {"MAC1_CB", SFX_MAC1_CB}, + {"MAC1_DA", SFX_MAC1_DA}, + {"MAC1_EA", SFX_MAC1_EA}, + {"MAC1_FA", SFX_MAC1_FA}, + {"MAC1_FB", SFX_MAC1_FB}, + {"MAC1_GA", SFX_MAC1_GA}, + {"MAC1_GB", SFX_MAC1_GB}, + {"MAC1_HA", SFX_MAC1_HA}, + {"MAC1_IA", SFX_MAC1_IA}, + {"MAC1_IB", SFX_MAC1_IB}, + {"MAC1_JA", SFX_MAC1_JA}, + {"MAC1_JB", SFX_MAC1_JB}, + {"MAC2_AA", SFX_MAC2_AA}, + {"MAC2_AB", SFX_MAC2_AB}, + {"MAC2_AC", SFX_MAC2_AC}, + {"MAC2_AD", SFX_MAC2_AD}, + {"MAC2_AE", SFX_MAC2_AE}, + {"MAC2_AF", SFX_MAC2_AF}, + {"MAC2_AG", SFX_MAC2_AG}, + {"MAC2_AH", SFX_MAC2_AH}, + {"MAC2_AI", SFX_MAC2_AI}, + {"MAC2_BA", SFX_MAC2_BA}, + {"MAC2_BB", SFX_MAC2_BB}, + {"MAC2_BC", SFX_MAC2_BC}, + {"MAC3_AA", SFX_MAC3_AA}, + {"MAC3_AB", SFX_MAC3_AB}, + {"MAC3_AC", SFX_MAC3_AC}, + {"MAC3_AD", SFX_MAC3_AD}, + {"MAC3_AE", SFX_MAC3_AE}, + {"MAC3_AF", SFX_MAC3_AF}, + {"MAC3_AG", SFX_MAC3_AG}, + {"MAC3_AH", SFX_MAC3_AH}, + {"MAC3_AI", SFX_MAC3_AI}, + {"MAC3_AJ", SFX_MAC3_AJ}, + {"MAC3_AK", SFX_MAC3_AK}, + {"MAC3_AL", SFX_MAC3_AL}, + {"MAC3_AM", SFX_MAC3_AM}, + {"MAC3_AN", SFX_MAC3_AN}, + {"MAC3_BA", SFX_MAC3_BA}, + {"MAC4_AA", SFX_MAC4_AA}, + {"MAC4_AB", SFX_MAC4_AB}, + {"MAC4_AC", SFX_MAC4_AC}, + {"MAC4_AD", SFX_MAC4_AD}, + {"MAC4_AE", SFX_MAC4_AE}, + {"MAC4_AF", SFX_MAC4_AF}, + {"MAC4_AG", SFX_MAC4_AG}, + {"MAC4_AH", SFX_MAC4_AH}, + {"MAC4_AI", SFX_MAC4_AI}, + {"MAC4_AJ", SFX_MAC4_AJ}, + {"MAC4_AK", SFX_MAC4_AK}, + {"MAC4_AL", SFX_MAC4_AL}, + {"MAC4_BA", SFX_MAC4_BA}, + {"MAC4_BB", SFX_MAC4_BB}, + {"MAC4_BC", SFX_MAC4_BC}, + {"MAC4_BD", SFX_MAC4_BD}, + {"MAC4_BE", SFX_MAC4_BE}, + {"MAC4_BF", SFX_MAC4_BF}, + {"MAC4_BG", SFX_MAC4_BG}, + {"MAC4_BI", SFX_MAC4_BI}, + {"MAC4_BJ", SFX_MAC4_BJ}, + {"MAC4_BL", SFX_MAC4_BL}, + {"MAC4_BM", SFX_MAC4_BM}, + {"MAC4_BO", SFX_MAC4_BO}, + {"MAC4_BP", SFX_MAC4_BP}, + {"MAC4_BQ", SFX_MAC4_BQ}, + {"MAC4_BR", SFX_MAC4_BR}, + {"MAC4_BS", SFX_MAC4_BS}, + {"MAC4_BT", SFX_MAC4_BT}, + {"MAC4_BU", SFX_MAC4_BU}, + {"MAC4_CA", SFX_MAC4_CA}, + {"MAC4_CB", SFX_MAC4_CB}, + {"MAC4_CC", SFX_MAC4_CC}, + {"MAC4_CD", SFX_MAC4_CD}, + {"MAC4_CE", SFX_MAC4_CE}, + {"MAC4_CF", SFX_MAC4_CF}, + {"MAC4_CG", SFX_MAC4_CG}, + {"MAC4_CH", SFX_MAC4_CH}, + {"MAC4_CI", SFX_MAC4_CI}, + {"MAC4_CK", SFX_MAC4_CK}, + {"MAC4_CM", SFX_MAC4_CM}, + {"MAC5_AA", SFX_MAC5_AA}, + {"MAC5_AB", SFX_MAC5_AB}, + {"MAC5_AC", SFX_MAC5_AC}, + {"MAC5_AD", SFX_MAC5_AD}, + {"MAC5_AE", SFX_MAC5_AE}, + {"MAC5_AF", SFX_MAC5_AF}, + {"MAC5_AG", SFX_MAC5_AG}, + {"MAC5_AH", SFX_MAC5_AH}, + {"MAC5_AI", SFX_MAC5_AI}, + {"MAC5_AJ", SFX_MAC5_AJ}, + {"MAC5_AK", SFX_MAC5_AK}, + {"MAC5_AL", SFX_MAC5_AL}, + {"MAC5_AM", SFX_MAC5_AM}, + {"MAC5_AN", SFX_MAC5_AN}, + {"MAR1_AA", SFX_MAR1_AA}, + {"MAR1_AB", SFX_MAR1_AB}, + {"MAR1_AC", SFX_MAR1_AC}, + {"MAR1_AD", SFX_MAR1_AD}, + {"MAR1_AE", SFX_MAR1_AE}, + {"MAR1_BA", SFX_MAR1_BA}, + {"MAR1_CA", SFX_MAR1_CA}, + {"MAR1_DA", SFX_MAR1_DA}, + {"MAR1_DB", SFX_MAR1_DB}, + {"MAR1_EA", SFX_MAR1_EA}, + {"MAR1_FA", SFX_MAR1_FA}, + {"MAR1_FB", SFX_MAR1_FB}, + {"MAR1_FC", SFX_MAR1_FC}, + {"MAR1_FD", SFX_MAR1_FD}, + {"MAR1_GA", SFX_MAR1_GA}, + {"MAR1_GB", SFX_MAR1_GB}, + {"MAR1_GC", SFX_MAR1_GC}, + {"MAR1_HA", SFX_MAR1_HA}, + {"MAR1_HB", SFX_MAR1_HB}, + {"MAR1_HC", SFX_MAR1_HC}, + {"MAR1_IA", SFX_MAR1_IA}, + {"MAR1_IB", SFX_MAR1_IB}, + {"MAR1_IC", SFX_MAR1_IC}, + {"MAR2_AA", SFX_MAR2_AA}, + {"MAR2_AB", SFX_MAR2_AB}, + {"MAR2_AC", SFX_MAR2_AC}, + {"MAR2_AD", SFX_MAR2_AD}, + {"MAR2_AE", SFX_MAR2_AE}, + {"MAR2_AF", SFX_MAR2_AF}, + {"MAR2_AG", SFX_MAR2_AG}, + {"MAR2_AH", SFX_MAR2_AH}, + {"MAR2_BA", SFX_MAR2_BA}, + {"MAR2_BB", SFX_MAR2_BB}, + {"MAR2_BC", SFX_MAR2_BC}, + {"MAR2_CA", SFX_MAR2_CA}, + {"MAR2_CB", SFX_MAR2_CB}, + {"MAR2_CC", SFX_MAR2_CC}, + {"MAR2_CD", SFX_MAR2_CD}, + {"MAR2_CE", SFX_MAR2_CE}, + {"MAR2_DA", SFX_MAR2_DA}, + {"MAR2_EA", SFX_MAR2_EA}, + {"MAR2_EB", SFX_MAR2_EB}, + {"MAR2_EC", SFX_MAR2_EC}, + {"MAR2_FA", SFX_MAR2_FA}, + {"MAR2_FB", SFX_MAR2_FB}, + {"MAR2_GA", SFX_MAR2_GA}, + {"MAR2_GB", SFX_MAR2_GB}, + {"MAR2_GC", SFX_MAR2_GC}, + {"MAR2_GE", SFX_MAR2_GE}, + {"MAR2_GG", SFX_MAR2_GG}, + {"MAR2_GH", SFX_MAR2_GH}, + {"MAR2_HA", SFX_MAR2_HA}, + {"MAR2_HB", SFX_MAR2_HB}, + {"MAR2_HC", SFX_MAR2_HC}, + {"MAR3_AA", SFX_MAR3_AA}, + {"MAR3_AB", SFX_MAR3_AB}, + {"MAR3_AC", SFX_MAR3_AC}, + {"MAR3_AD", SFX_MAR3_AD}, + {"MAR3_BA", SFX_MAR3_BA}, + {"MAR3_BB", SFX_MAR3_BB}, + {"MAR3_BC", SFX_MAR3_BC}, + {"MAR3_BD", SFX_MAR3_BD}, + {"MAR3_BE", SFX_MAR3_BE}, + {"MAR3_BF", SFX_MAR3_BF}, + {"MAR4_BA", SFX_MAR4_BA}, + {"MAR4_BC", SFX_MAR4_BC}, + {"MAR4_BD", SFX_MAR4_BD}, + {"MAR4_BF", SFX_MAR4_BF}, + {"MAR5_AA", SFX_MAR5_AA}, + {"MAR5_AB", SFX_MAR5_AB}, + {"MAR5_AC", SFX_MAR5_AC}, + {"MAR5_AD", SFX_MAR5_AD}, + {"MAR5_AE", SFX_MAR5_AE}, + {"MAR5_BA", SFX_MAR5_BA}, + {"MAR5_BB", SFX_MAR5_BB}, + {"MAR5_CA", SFX_MAR5_CA}, + {"MAR5_CB", SFX_MAR5_CB}, + {"MAR5_CC", SFX_MAR5_CC}, + {"MAR5_CD", SFX_MAR5_CD}, + {"MAR5_CE", SFX_MAR5_CE}, + {"MAR5_EA", SFX_MAR5_EA}, + {"MAR5_EB", SFX_MAR5_EB}, + {"MAR5_EC", SFX_MAR5_EC}, + {"MAR5_FA", SFX_MAR5_FA}, + {"MAR5_FB", SFX_MAR5_FB}, + {"MAR5_FC", SFX_MAR5_FC}, + {"MAR5_FD", SFX_MAR5_FD}, + {"MAR5_FE", SFX_MAR5_FE}, + {"MAR5_FF", SFX_MAR5_FF}, + {"MARX_AA", SFX_MARX_AA}, + {"MARX_AB", SFX_MARX_AB}, + {"MARX_AC", SFX_MARX_AC}, + {"MDON1AA", SFX_MDON1AA}, + {"MDON1AB", SFX_MDON1AB}, + {"MDON1AC", SFX_MDON1AC}, + {"MDON2AA", SFX_MDON2AA}, + {"MDON2AB", SFX_MDON2AB}, + {"MDON2AC", SFX_MDON2AC}, + {"MDON2AD", SFX_MDON2AD}, + {"MDON2AE", SFX_MDON2AE}, + {"MDON2AF", SFX_MDON2AF}, + {"MDON2AG", SFX_MDON2AG}, + {"MDON3AA", SFX_MDON3AA}, + {"MDON3AB", SFX_MDON3AB}, + {"MDON3AC", SFX_MDON3AC}, + {"MDON3AD", SFX_MDON3AD}, + {"MDON3AE", SFX_MDON3AE}, + {"MDON3AF", SFX_MDON3AF}, + {"MDON3AG", SFX_MDON3AG}, + {"MJDT1AA", SFX_MJDT1AA}, + {"MJDT1AB", SFX_MJDT1AB}, + {"MJDT1AC", SFX_MJDT1AC}, + {"MJDT1AE", SFX_MJDT1AE}, + {"MMA1AA", SFX_MMA1AA}, + {"MMA1AB", SFX_MMA1AB}, + {"MMA1AC", SFX_MMA1AC}, + {"MMA1AD", SFX_MMA1AD}, + {"MMA1AE", SFX_MMA1AE}, + {"MMA2AA", SFX_MMA2AA}, + {"MMA2AB", SFX_MMA2AB}, + {"MMA2AC", SFX_MMA2AC}, + {"MMA2AD", SFX_MMA2AD}, + {"MMA2AE", SFX_MMA2AE}, + {"MMA2AF", SFX_MMA2AF}, + {"MMA2AG", SFX_MMA2AG}, + {"MMA2AH", SFX_MMA2AH}, + {"MMA2AI", SFX_MMA2AI}, + {"MMA2AJ", SFX_MMA2AJ}, + {"MMAR1AA", SFX_MMAR1AA}, + {"MMAR1AB", SFX_MMAR1AB}, + {"MMAR1AC", SFX_MMAR1AC}, + {"MMAR1AD", SFX_MMAR1AD}, + {"MMCA1AA", SFX_MMCA1AA}, + {"MMCA1AB", SFX_MMCA1AB}, + {"MMCA1AC", SFX_MMCA1AC}, + {"MMCA1AD", SFX_MMCA1AD}, + {"MMCA2AA", SFX_MMCA2AA}, + {"MMCA2AB", SFX_MMCA2AB}, + {"MMCA2AC", SFX_MMCA2AC}, + {"MMCA2AD", SFX_MMCA2AD}, + {"MMCA2AE", SFX_MMCA2AE}, + {"MMCA2AF", SFX_MMCA2AF}, + {"MSA10AA", SFX_MSA10AA}, + {"MSA10AB", SFX_MSA10AB}, + {"MSA10AC", SFX_MSA10AC}, + {"MSA10AD", SFX_MSA10AD}, + {"MSA11AA", SFX_MSA11AA}, + {"MSA11AB", SFX_MSA11AB}, + {"MSA11AC", SFX_MSA11AC}, + {"MSA11AD", SFX_MSA11AD}, + {"MSA12AA", SFX_MSA12AA}, + {"MSA12AC", SFX_MSA12AC}, + {"MSA12AD", SFX_MSA12AD}, + {"MSA13AA", SFX_MSA13AA}, + {"MSA13AB", SFX_MSA13AB}, + {"MSA13AC", SFX_MSA13AC}, + {"MSA13AD", SFX_MSA13AD}, + {"MSA13AE", SFX_MSA13AE}, + {"MSA13AF", SFX_MSA13AF}, + {"MSA13AG", SFX_MSA13AG}, + {"MSA13AH", SFX_MSA13AH}, + {"MSA14AA", SFX_MSA14AA}, + {"MSA14AB", SFX_MSA14AB}, + {"MSA14AC", SFX_MSA14AC}, + {"MSA14AD", SFX_MSA14AD}, + {"MSAL5AA", SFX_MSAL5AA}, + {"MSAL5AB", SFX_MSAL5AB}, + {"MSAL6AA", SFX_MSAL6AA}, + {"MSAL6AB", SFX_MSAL6AB}, + {"MSAL6AC", SFX_MSAL6AC}, + {"MSAL6AD", SFX_MSAL6AD}, + {"MSAL7AA", SFX_MSAL7AA}, + {"MSAL7AB", SFX_MSAL7AB}, + {"MSAL7AC", SFX_MSAL7AC}, + {"MSAL7AD", SFX_MSAL7AD}, + {"MSAL7AE", SFX_MSAL7AE}, + {"MSAL7AF", SFX_MSAL7AF}, + {"MSAL7AG", SFX_MSAL7AG}, + {"MSAL8AA", SFX_MSAL8AA}, + {"MSAL8AB", SFX_MSAL8AB}, + {"MSAL8AC", SFX_MSAL8AC}, + {"MSAL8AD", SFX_MSAL8AD}, + {"MSAL8AF", SFX_MSAL8AF}, + {"MSAL8AG", SFX_MSAL8AG}, + {"MSAL9AA", SFX_MSAL9AA}, + {"MSAL9AB", SFX_MSAL9AB}, + {"MSAL9AC", SFX_MSAL9AC}, + {"MSAL9AD", SFX_MSAL9AD}, + {"MSAL9AE", SFX_MSAL9AE}, + {"MSAL9AF", SFX_MSAL9AF}, + {"MTOS1AA", SFX_MTOS1AA}, + {"MTOS1AB", SFX_MTOS1AB}, + {"MTOS1AC", SFX_MTOS1AC}, + {"MTOS1AD", SFX_MTOS1AD}, + {"MTOS1AE", SFX_MTOS1AE}, + {"MTOS1AF", SFX_MTOS1AF}, + {"MTOS1AG", SFX_MTOS1AG}, + {"MTOS2AA", SFX_MTOS2AA}, + {"MTOS2AB", SFX_MTOS2AB}, + {"MTOS2AC", SFX_MTOS2AC}, + {"MTOS2AD", SFX_MTOS2AD}, + {"MTOS2AE", SFX_MTOS2AE}, + {"MTOS2AF", SFX_MTOS2AF}, + {"MTOS2AG", SFX_MTOS2AG}, + {"MVIC1AA", SFX_MVIC1AA}, + {"MVIC1AB", SFX_MVIC1AB}, + {"MVIC1AC", SFX_MVIC1AC}, + {"MVIC1AD", SFX_MVIC1AD}, + {"MVIC1AE", SFX_MVIC1AE}, + {"MVIC1AF", SFX_MVIC1AF}, + {"MVIC1AG", SFX_MVIC1AG}, + {"MVIC1AH", SFX_MVIC1AH}, + {"MVIC1AI", SFX_MVIC1AI}, + {"MVIC1AJ", SFX_MVIC1AJ}, + {"MVIC1AK", SFX_MVIC1AK}, + {"NEDS1AA", SFX_NEDS1AA}, + {"NEDS1AB", SFX_NEDS1AB}, + {"NEDS1AC", SFX_NEDS1AC}, + {"NEDS1AD", SFX_NEDS1AD}, + {"NEDS1AE", SFX_NEDS1AE}, + {"NEDS1AF", SFX_NEDS1AF}, + {"NEDS1AG", SFX_NEDS1AG}, + {"NEDS1BC", SFX_NEDS1BC}, + {"NEDS1BE", SFX_NEDS1BE}, + {"NEDS2AA", SFX_NEDS2AA}, + {"NEDS2AB", SFX_NEDS2AB}, + {"NEDS2AC", SFX_NEDS2AC}, + {"NEDS2AD", SFX_NEDS2AD}, + {"NEDS2AE", SFX_NEDS2AE}, + {"NEDS2AF", SFX_NEDS2AF}, + {"NEDS2BA", SFX_NEDS2BA}, + {"NEDS3AA", SFX_NEDS3AA}, + {"NEDS3AB", SFX_NEDS3AB}, + {"NEDS3AC", SFX_NEDS3AC}, + {"NEDS3AD", SFX_NEDS3AD}, + {"NEDS4AA", SFX_NEDS4AA}, + {"NEDS4AB", SFX_NEDS4AB}, + {"NEDS4AC", SFX_NEDS4AC}, + {"NEDS4AD", SFX_NEDS4AD}, + {"NEDS4AE", SFX_NEDS4AE}, + {"NEDS4BA", SFX_NEDS4BA}, + {"NEDS4BB", SFX_NEDS4BB}, + {"NEDS4BC", SFX_NEDS4BC}, + {"NEDS4BD", SFX_NEDS4BD}, + {"NEDS4BE", SFX_NEDS4BE}, + {"NEDS4BF", SFX_NEDS4BF}, + {"RAC1_AA", SFX_RAC1_AA}, + {"RAC1_AB", SFX_RAC1_AB}, + {"RAC1_AC", SFX_RAC1_AC}, + {"RAC1_AD", SFX_RAC1_AD}, + {"RAC1_AE", SFX_RAC1_AE}, + {"RAC1_AF", SFX_RAC1_AF}, + {"RAC1_AG", SFX_RAC1_AG}, + {"RAC2_AA", SFX_RAC2_AA}, + {"RAC2_AB", SFX_RAC2_AB}, + {"RAC2_AC", SFX_RAC2_AC}, + {"RAC2_AD", SFX_RAC2_AD}, + {"RAC2_AE", SFX_RAC2_AE}, + {"RAC2_AF", SFX_RAC2_AF}, + {"RAC3_AB", SFX_RAC3_AB}, + {"RAC3_AC", SFX_RAC3_AC}, + {"RAC3_AD", SFX_RAC3_AD}, + {"RAC3_AE", SFX_RAC3_AE}, + {"RAC3_AF", SFX_RAC3_AF}, + {"RAC3_AG", SFX_RAC3_AG}, + {"RAYS1AA", SFX_RAYS1AA}, + {"RAYS1AB", SFX_RAYS1AB}, + {"RAYS1AC", SFX_RAYS1AC}, + {"RAYS1BA", SFX_RAYS1BA}, + {"RAYS1BB", SFX_RAYS1BB}, + {"RAYS1CA", SFX_RAYS1CA}, + {"RAYS1CB", SFX_RAYS1CB}, + {"RAYS1CC", SFX_RAYS1CC}, + {"RAYS1CD", SFX_RAYS1CD}, + {"RAYS1CE", SFX_RAYS1CE}, + {"RAYS1CF", SFX_RAYS1CF}, + {"RAYS1DA", SFX_RAYS1DA}, + {"RAYS1DB", SFX_RAYS1DB}, + {"RAYS1DC", SFX_RAYS1DC}, + {"RAYS2AA", SFX_RAYS2AA}, + {"RAYS2AB", SFX_RAYS2AB}, + {"RAYS2AD", SFX_RAYS2AD}, + {"RAYS2AE", SFX_RAYS2AE}, + {"RAYS2AF", SFX_RAYS2AF}, + {"RAYS2AG", SFX_RAYS2AG}, + {"RAYS2AH", SFX_RAYS2AH}, + {"RAYS2AI", SFX_RAYS2AI}, + {"RAYS2CA", SFX_RAYS2CA}, + {"RAYS2DA", SFX_RAYS2DA}, + {"RAYS4AA", SFX_RAYS4AA}, + {"RAYS4AB", SFX_RAYS4AB}, + {"RAYS4AC", SFX_RAYS4AC}, + {"RAYS4AD", SFX_RAYS4AD}, + {"RAYS4AE", SFX_RAYS4AE}, + {"RAYS4AF", SFX_RAYS4AF}, + {"RAYS5AA", SFX_RAYS5AA}, + {"RAYS5AB", SFX_RAYS5AB}, + {"RAYS5AC", SFX_RAYS5AC}, + {"RAYS5AD", SFX_RAYS5AD}, + {"RAYS5AE", SFX_RAYS5AE}, + {"RAYS5AF", SFX_RAYS5AF}, + {"RAYS5AG", SFX_RAYS5AG}, + {"RAYS5AH", SFX_RAYS5AH}, + {"RAYS5AI", SFX_RAYS5AI}, + {"SAL1_AA", SFX_SAL1_AA}, + {"SAL1_AB", SFX_SAL1_AB}, + {"SAL1_AC", SFX_SAL1_AC}, + {"SAL1_AE", SFX_SAL1_AE}, + {"SAL2_AA", SFX_SAL2_AA}, + {"SAL2_AB", SFX_SAL2_AB}, + {"SAL2_AC", SFX_SAL2_AC}, + {"SAL2_AD", SFX_SAL2_AD}, + {"SAL2_AF", SFX_SAL2_AF}, + {"SAL2_AG", SFX_SAL2_AG}, + {"SAL2_CK", SFX_SAL2_CK}, + {"SAL2_DA", SFX_SAL2_DA}, + {"SAL2_DB", SFX_SAL2_DB}, + {"SAL2_DC", SFX_SAL2_DC}, + {"SAL2_EA", SFX_SAL2_EA}, + {"SAL3_AA", SFX_SAL3_AA}, + {"SAL3_AD", SFX_SAL3_AD}, + {"SAL3_AE", SFX_SAL3_AE}, + {"SAL3_AF", SFX_SAL3_AF}, + {"SAL3_AG", SFX_SAL3_AG}, + {"SAL3_AI", SFX_SAL3_AI}, + {"SAL3_BB", SFX_SAL3_BB}, + {"SAL3_CB", SFX_SAL3_CB}, + {"SALH4AB", SFX_SALH4AB}, + {"SALH4AC", SFX_SALH4AC}, + {"SALH4AE", SFX_SALH4AE}, + {"SALH4AF", SFX_SALH4AF}, + {"SALH4AH", SFX_SALH4AH}, + {"SALH4AI", SFX_SALH4AI}, + {"SALH4AJ", SFX_SALH4AJ}, + {"SAL4_AA", SFX_SAL4_AA}, + {"SAL4_AB", SFX_SAL4_AB}, + {"SAL4_AC", SFX_SAL4_AC}, + {"SAL4_AD", SFX_SAL4_AD}, + {"SAL4_AE", SFX_SAL4_AE}, + {"SAL4_AF", SFX_SAL4_AF}, + {"SAL4_AH", SFX_SAL4_AH}, + {"SAL4_AI", SFX_SAL4_AI}, + {"SAL4_BA", SFX_SAL4_BA}, + {"SAL4_CA", SFX_SAL4_CA}, + {"SAL4_CB", SFX_SAL4_CB}, + {"SAL4_CC", SFX_SAL4_CC}, + {"SAL4_CD", SFX_SAL4_CD}, + {"SAL4_CE", SFX_SAL4_CE}, + {"SAL4_CF", SFX_SAL4_CF}, + {"SAL4_CG", SFX_SAL4_CG}, + {"SAL4_CH", SFX_SAL4_CH}, + {"SAL4_CI", SFX_SAL4_CI}, + {"SAL4_CJ", SFX_SAL4_CJ}, + {"SAL4_CK", SFX_SAL4_CK}, + {"SAL4_CL", SFX_SAL4_CL}, + {"SAL4_CM", SFX_SAL4_CM}, + {"SAL4_CN", SFX_SAL4_CN}, + {"SAL4_CO", SFX_SAL4_CO}, + {"SAL4_CP", SFX_SAL4_CP}, + {"SAL4_CQ", SFX_SAL4_CQ}, + {"SAL4_DA", SFX_SAL4_DA}, + {"SAL5_AB", SFX_SAL5_AB}, + {"SAL5_AE", SFX_SAL5_AE}, + {"SAL5_AH", SFX_SAL5_AH}, + {"SAL5_AI", SFX_SAL5_AI}, + {"SAL5_AJ", SFX_SAL5_AJ}, + {"SAL6_AA", SFX_SAL6_AA}, + {"SAL6_AB", SFX_SAL6_AB}, + {"SAL6_AC", SFX_SAL6_AC}, + {"SAL6_AE", SFX_SAL6_AE}, + {"SAL6_AF", SFX_SAL6_AF}, + {"SAL6_AG", SFX_SAL6_AG}, + {"SAL6_AH", SFX_SAL6_AH}, + {"SAL6_AI", SFX_SAL6_AI}, + {"SAL6_AJ", SFX_SAL6_AJ}, + {"SAL6_BA", SFX_SAL6_BA}, + {"SAL6_BB", SFX_SAL6_BB}, + {"SAL6_BC", SFX_SAL6_BC}, + {"SAL6_BD", SFX_SAL6_BD}, + {"SAL6_BE", SFX_SAL6_BE}, + {"SAL6_BF", SFX_SAL6_BF}, + {"SAL6_BH", SFX_SAL6_BH}, + {"SAL6_BJ", SFX_SAL6_BJ}, + {"SAL6_BK", SFX_SAL6_BK}, + {"SAL7_AA", SFX_SAL7_AA}, + {"SAL7_AB", SFX_SAL7_AB}, + {"SAL7_AC", SFX_SAL7_AC}, + {"SAL7_AD", SFX_SAL7_AD}, + {"SAL7_AE", SFX_SAL7_AE}, + {"SAL7_AF", SFX_SAL7_AF}, + {"SAL7_AG", SFX_SAL7_AG}, + {"SAL7_AI", SFX_SAL7_AI}, + {"SAL7_AJ", SFX_SAL7_AJ}, + {"SAL7_AK", SFX_SAL7_AK}, + {"SAL7_BA", SFX_SAL7_BA}, + {"SAL7_BB", SFX_SAL7_BB}, + {"SAL7_BC", SFX_SAL7_BC}, + {"SAL7_BD", SFX_SAL7_BD}, + {"SAL7_BE", SFX_SAL7_BE}, + {"SAL7_BF", SFX_SAL7_BF}, + {"SAL7_BG", SFX_SAL7_BG}, + {"SAL7_BH", SFX_SAL7_BH}, + {"SAL7_CA", SFX_SAL7_CA}, + {"SAL7_CB", SFX_SAL7_CB}, + {"SAL7_CC", SFX_SAL7_CC}, + {"SAL8_AA", SFX_SAL8_AA}, + {"SAL8_AB", SFX_SAL8_AB}, + {"SAL8_AC", SFX_SAL8_AC}, + {"SAL8_BA", SFX_SAL8_BA}, + {"SAL8_BC", SFX_SAL8_BC}, + {"SAL8_BD", SFX_SAL8_BD}, + {"SAL8_BE", SFX_SAL8_BE}, + {"SAL8_BF", SFX_SAL8_BF}, + {"SAL8_CA", SFX_SAL8_CA}, + {"SAL8_CC", SFX_SAL8_CC}, + {"SAL8_DA", SFX_SAL8_DA}, + {"SAL8_DB", SFX_SAL8_DB}, + {"SAL8_DC", SFX_SAL8_DC}, + {"SAL8_EA", SFX_SAL8_EA}, + {"SAL8_EC", SFX_SAL8_EC}, + {"SAL8_ED", SFX_SAL8_ED}, + {"SAL8_EE", SFX_SAL8_EE}, + {"SAL8_FA", SFX_SAL8_FA}, + {"SAL8_GA", SFX_SAL8_GA}, + {"SAL8_GB", SFX_SAL8_GB}, + {"SALH1GB", SFX_SALH1GB}, + {"SALH1HB", SFX_SALH1HB}, + {"SALH2AA", SFX_SALH2AA}, + {"SALH2AB", SFX_SALH2AB}, + {"SALH2AC", SFX_SALH2AC}, + {"SALH2AD", SFX_SALH2AD}, + {"SALH2AE", SFX_SALH2AE}, + {"SALH2AF", SFX_SALH2AF}, + {"SALH2AG", SFX_SALH2AG}, + {"SALH2AH", SFX_SALH2AH}, + {"SALH2BA", SFX_SALH2BA}, + {"SALH2BB", SFX_SALH2BB}, + {"SALH2BC", SFX_SALH2BC}, + {"SALH2BD", SFX_SALH2BD}, + {"SALH2BH", SFX_SALH2BH}, + {"SALH2BI", SFX_SALH2BI}, + {"SALH2CA", SFX_SALH2CA}, + {"SALH3AA", SFX_SALH3AA}, + {"SALH3AB", SFX_SALH3AB}, + {"SALH3AC", SFX_SALH3AC}, + {"SALH3AD", SFX_SALH3AD}, + {"SALH3AE", SFX_SALH3AE}, + {"SALH3AF", SFX_SALH3AF}, + {"SALH3AG", SFX_SALH3AG}, + {"SALH3AH", SFX_SALH3AH}, + {"SALH3AI", SFX_SALH3AI}, + {"SALH3AJ", SFX_SALH3AJ}, + {"SALH3AK", SFX_SALH3AK}, + {"SALH3BA", SFX_SALH3BA}, + {"SALH3BB", SFX_SALH3BB}, + {"SALH3CA", SFX_SALH3CA}, + {"SALH3CC", SFX_SALH3CC}, + {"SALH3CD", SFX_SALH3CD}, + {"SALH4AA", SFX_SALH4AA}, + {"SALH4AD", SFX_SALH4AD}, + {"SALH4AG", SFX_SALH4AG}, + {"SALH4BA", SFX_SALH4BA}, + {"SALH4BB", SFX_SALH4BB}, + {"SALH4BC", SFX_SALH4BC}, + {"SALH4CA", SFX_SALH4CA}, + {"SALH5CA", SFX_SALH5CA}, + {"SALH5CB", SFX_SALH5CB}, + {"SALH5CC", SFX_SALH5CC}, + {"SALH5DA", SFX_SALH5DA}, + {"SALH5DB", SFX_SALH5DB}, + {"SALH5EA", SFX_SALH5EA}, + {"SALH5EB", SFX_SALH5EB}, + {"SALH5FA", SFX_SALH5FA}, + {"SALH5GA", SFX_SALH5GA}, + {"SALH5GB", SFX_SALH5GB}, + {"SALH5GC", SFX_SALH5GC}, + {"SALH5HA", SFX_SALH5HA}, + {"SALH5IA", SFX_SALH5IA}, + {"SALH5IB", SFX_SALH5IB}, + {"SALH5JA", SFX_SALH5JA}, + {"SALH5KA", SFX_SALH5KA}, + {"SALH5KB", SFX_SALH5KB}, + {"SALH5LA", SFX_SALH5LA}, + {"SALH5LB", SFX_SALH5LB}, + {"SALH5MA", SFX_SALH5MA}, + {"SALH5MB", SFX_SALH5MB}, + {"SALH5MC", SFX_SALH5MC}, + {"SALH5NA", SFX_SALH5NA}, + {"SALH5OA", SFX_SALH5OA}, + {"SALH5OB", SFX_SALH5OB}, + {"SALH5OC", SFX_SALH5OC}, + {"SALH5OD", SFX_SALH5OD}, + {"SALH5OE", SFX_SALH5OE}, + {"SALH5OF", SFX_SALH5OF}, + {"SALH5OG", SFX_SALH5OG}, + {"SALH5OH", SFX_SALH5OH}, + {"SALH5OI", SFX_SALH5OI}, + {"SALH5OJ", SFX_SALH5OJ}, + {"SALH5OK", SFX_SALH5OK}, + {"SALS1AA", SFX_SALS1AA}, + {"SALS1AB", SFX_SALS1AB}, + {"SALS1AC", SFX_SALS1AC}, + {"SALS1AD", SFX_SALS1AD}, + {"SALS1AE", SFX_SALS1AE}, + {"SALS1AF", SFX_SALS1AF}, + {"SALS1AG", SFX_SALS1AG}, + {"SALS1AH", SFX_SALS1AH}, + {"SALS1AI", SFX_SALS1AI}, + {"SALS2AA", SFX_SALS2AA}, + {"SALS2AB", SFX_SALS2AB}, + {"SALS2AC", SFX_SALS2AC}, + {"SALS2AD", SFX_SALS2AD}, + {"SALS2BC", SFX_SALS2BC}, + {"SALS2BD", SFX_SALS2BD}, + {"SALS2BE", SFX_SALS2BE}, + {"SALS2BF", SFX_SALS2BF}, + {"SALS2CD", SFX_SALS2CD}, + {"SALS3AA", SFX_SALS3AA}, + {"SALS3AB", SFX_SALS3AB}, + {"SALS3AC", SFX_SALS3AC}, + {"SALS3BB", SFX_SALS3BB}, + {"SALS3BD", SFX_SALS3BD}, + {"SALS3CA", SFX_SALS3CA}, + {"SALS3CB", SFX_SALS3CB}, + {"SALS3CC", SFX_SALS3CC}, + {"SALS3CD", SFX_SALS3CD}, + {"SALS3CE", SFX_SALS3CE}, + {"SALS3CF", SFX_SALS3CF}, + {"SALS3CG", SFX_SALS3CG}, + {"SALS3DA", SFX_SALS3DA}, + {"SALS3DE", SFX_SALS3DE}, + {"SALS3DH", SFX_SALS3DH}, + {"SALS3DI", SFX_SALS3DI}, + {"SALS4AA", SFX_SALS4AA}, + {"SALS4AB", SFX_SALS4AB}, + {"SALS4AC", SFX_SALS4AC}, + {"SALS4AD", SFX_SALS4AD}, + {"SALS4AE", SFX_SALS4AE}, + {"SALS4AF", SFX_SALS4AF}, + {"SALS4BA", SFX_SALS4BA}, + {"SALS4BB", SFX_SALS4BB}, + {"SALS4BC", SFX_SALS4BC}, + {"SALS4BD", SFX_SALS4BD}, + {"SALS4BE", SFX_SALS4BE}, + {"SALS4BF", SFX_SALS4BF}, + {"SALS4BG", SFX_SALS4BG}, + {"SALS4BH", SFX_SALS4BH}, + {"SALS5AA", SFX_SALS5AA}, + {"SALS5AB", SFX_SALS5AB}, + {"SALS5AC", SFX_SALS5AC}, + {"SALS5AD", SFX_SALS5AD}, + {"SALS5AE", SFX_SALS5AE}, + {"SALS5AF", SFX_SALS5AF}, + {"SALS5BA", SFX_SALS5BA}, + {"SALS5BB", SFX_SALS5BB}, + {"SALS5BC", SFX_SALS5BC}, + {"SALS5BD", SFX_SALS5BD}, + {"SALS5BE", SFX_SALS5BE}, + {"SALS5BF", SFX_SALS5BF}, + {"SALS5BG", SFX_SALS5BG}, + {"SALS5CA", SFX_SALS5CA}, + {"SALS5CB", SFX_SALS5CB}, + {"SALS5CC", SFX_SALS5CC}, + {"SALS5CD", SFX_SALS5CD}, + {"SALS5CE", SFX_SALS5CE}, + {"SALS5CF", SFX_SALS5CF}, + {"SALS5CG", SFX_SALS5CG}, + {"SALS6AA", SFX_SALS6AA}, + {"SALS6AB", SFX_SALS6AB}, + {"SALS6AD", SFX_SALS6AD}, + {"SALS6AE", SFX_SALS6AE}, + {"SALS6AF", SFX_SALS6AF}, + {"SALS6AG", SFX_SALS6AG}, + {"SALS6AH", SFX_SALS6AH}, + {"SALX_AA", SFX_SALX_AA}, + {"SALX_AB", SFX_SALX_AB}, + {"SALX_AC", SFX_SALX_AC}, + {"SALX_AD", SFX_SALX_AD}, + {"SALX_AE", SFX_SALX_AE}, + {"SALX_AF", SFX_SALX_AF}, + {"SALX_AG", SFX_SALX_AG}, + {"SALX_AH", SFX_SALX_AH}, + {"SALX_AI", SFX_SALX_AI}, + {"SALX_AK", SFX_SALX_AK}, + {"SALX_AL", SFX_SALX_AL}, + {"SALX_AM", SFX_SALX_AM}, + {"SALX_AN", SFX_SALX_AN}, + {"SALX_AO", SFX_SALX_AO}, + {"SALX_AP", SFX_SALX_AP}, + {"SALX_AQ", SFX_SALX_AQ}, + {"SALX_AR", SFX_SALX_AR}, + {"SALX_AS", SFX_SALX_AS}, + {"TAN1_AA", SFX_TAN1_AA}, + {"TAN1_AB", SFX_TAN1_AB}, + {"TAN1_AD", SFX_TAN1_AD}, + {"TAN1_AE", SFX_TAN1_AE}, + {"TAN1_AF", SFX_TAN1_AF}, + {"TAN1_AG", SFX_TAN1_AG}, + {"TAN1_AH", SFX_TAN1_AH}, + {"TAN1_AI", SFX_TAN1_AI}, + {"TAN1_AJ", SFX_TAN1_AJ}, + {"TAN2_AA", SFX_TAN2_AA}, + {"TAN2_AB", SFX_TAN2_AB}, + {"TAN2_AC", SFX_TAN2_AC}, + {"TAN2_AE", SFX_TAN2_AE}, + {"TAN2_AF", SFX_TAN2_AF}, + {"TAN2_AG", SFX_TAN2_AG}, + {"TAN2_AH", SFX_TAN2_AH}, + {"TAN2_AJ", SFX_TAN2_AJ}, + {"TAN3_AA", SFX_TAN3_AA}, + {"TAN3_AB", SFX_TAN3_AB}, + {"TAN3_AC", SFX_TAN3_AC}, + {"TAN3_AD", SFX_TAN3_AD}, + {"TAN3_AE", SFX_TAN3_AE}, + {"TAN3_AF", SFX_TAN3_AF}, + {"TAN3_AG", SFX_TAN3_AG}, + {"TAN3_AH", SFX_TAN3_AH}, + {"TOSH1AA", SFX_TOSH1AA}, + {"TOSH1AB", SFX_TOSH1AB}, + {"TOSH1AC", SFX_TOSH1AC}, + {"TOSH1AD", SFX_TOSH1AD}, + {"TOSH2AA", SFX_TOSH2AA}, + {"TOSH2AB", SFX_TOSH2AB}, + {"TOSH2AC", SFX_TOSH2AC}, + {"TOSH2AE", SFX_TOSH2AE}, + {"TOSH2AF", SFX_TOSH2AF}, + {"TOSH2AG", SFX_TOSH2AG}, + {"TOSH2AH", SFX_TOSH2AH}, + {"TOSH2AI", SFX_TOSH2AI}, + {"TOSH2AJ", SFX_TOSH2AJ}, + {"TOSH2AK", SFX_TOSH2AK}, + {"TOSH2AL", SFX_TOSH2AL}, + {"TOSH2AM", SFX_TOSH2AM}, + {"TOSH3AA", SFX_TOSH3AA}, + {"TOSH3AB", SFX_TOSH3AB}, + {"TOSH3AC", SFX_TOSH3AC}, + {"TOSH3AD", SFX_TOSH3AD}, + {"TOSH3AE", SFX_TOSH3AE}, + {"TOSH3AF", SFX_TOSH3AF}, + {"TOSH3AG", SFX_TOSH3AG}, + {"TOSH3AH", SFX_TOSH3AH}, + {"TOSH3AI", SFX_TOSH3AI}, + {"TOSH3AJ", SFX_TOSH3AJ}, + {"TOSH3AK", SFX_TOSH3AK}, + {"TOSH3BA", SFX_TOSH3BA}, + {"TOSH3BB", SFX_TOSH3BB}, + {"TOSH3CA", SFX_TOSH3CA}, + {"TOSH3CB", SFX_TOSH3CB}, + {"TOSH3CC", SFX_TOSH3CC}, + {"TOSH3CD", SFX_TOSH3CD}, + {"TOSH3CE", SFX_TOSH3CE}, + {"TOSH3CF", SFX_TOSH3CF}, + {"TOSH3CG", SFX_TOSH3CG}, + {"TOSH3CH", SFX_TOSH3CH}, + {"TOSH3CI", SFX_TOSH3CI}, + {"TOSH3CJ", SFX_TOSH3CJ}, + {"TOSH3CK", SFX_TOSH3CK}, + {"TOSH3DA", SFX_TOSH3DA}, + {"TOSH3EA", SFX_TOSH3EA}, + {"TOSH3FA", SFX_TOSH3FA}, + {"TOSH3FB", SFX_TOSH3FB}, + {"TOSH3FC", SFX_TOSH3FC}, + {"TOSH3FD", SFX_TOSH3FD}, + {"TOSH3FE", SFX_TOSH3FE}, + {"TOSH3FF", SFX_TOSH3FF}, + {"TOSH3GA", SFX_TOSH3GA}, + {"TOSH3GB", SFX_TOSH3GB}, + {"TOSH3HA", SFX_TOSH3HA}, + {"TOSH4AA", SFX_TOSH4AA}, + {"TOSH4AB", SFX_TOSH4AB}, + {"TOSH4AC", SFX_TOSH4AC}, + {"TOSH4AD", SFX_TOSH4AD}, + {"TOSH4AE", SFX_TOSH4AE}, + {"TOSH4AF", SFX_TOSH4AF}, + {"TOSH4AG", SFX_TOSH4AG}, + {"TOSH4AH", SFX_TOSH4AH}, + {"TOSH4AI", SFX_TOSH4AI}, + {"TOSH4AJ", SFX_TOSH4AJ}, + {"TOSH4BA", SFX_TOSH4BA}, + {"TOSH4BB", SFX_TOSH4BB}, + {"TOSH4BC", SFX_TOSH4BC}, + {"TOSH4CA", SFX_TOSH4CA}, + {"TOSH4CB", SFX_TOSH4CB}, + {"TOSH4CC", SFX_TOSH4CC}, + {"TOSH4CD", SFX_TOSH4CD}, + {"TOSH4CE", SFX_TOSH4CE}, + {"TOSH4DA", SFX_TOSH4DA}, + {"TOSH4DB", SFX_TOSH4DB}, + {"TOSH4DC", SFX_TOSH4DC}, + {"VAL1_AA", SFX_VAL1_AA}, + {"VAL1_AB", SFX_VAL1_AB}, + {"VAL1_AC", SFX_VAL1_AC}, + {"VAL1_AD", SFX_VAL1_AD}, + {"VAL1_AE", SFX_VAL1_AE}, + {"VAL1_AF", SFX_VAL1_AF}, + {"VAL1_AG", SFX_VAL1_AG}, + {"VAL1_AH", SFX_VAL1_AH}, + {"VAL1_AI", SFX_VAL1_AI}, + {"VAL2_AA", SFX_VAL2_AA}, + {"VAL2_AB", SFX_VAL2_AB}, + {"VAL2_AC", SFX_VAL2_AC}, + {"VAL2_AD", SFX_VAL2_AD}, + {"VAL2_AE", SFX_VAL2_AE}, + {"VAL2_AF", SFX_VAL2_AF}, + {"VAL2_AG", SFX_VAL2_AG}, + {"VAL2_AH", SFX_VAL2_AH}, + {"VAL2_AI", SFX_VAL2_AI}, + {"VAL3_AA", SFX_VAL3_AA}, + {"VAL3_AB", SFX_VAL3_AB}, + {"VAL3_AC", SFX_VAL3_AC}, + {"VAL3_AD", SFX_VAL3_AD}, + {"VAL3_AE", SFX_VAL3_AE}, + {"VAL3_AF", SFX_VAL3_AF}, + {"VIC1_BA", SFX_VIC1_BA}, + {"VIC1_BB", SFX_VIC1_BB}, + {"VIC1_BC", SFX_VIC1_BC}, + {"VIC1_BD", SFX_VIC1_BD}, + {"VIC1_BE", SFX_VIC1_BE}, + {"VIC1_BF", SFX_VIC1_BF}, + {"VIC1_CA", SFX_VIC1_CA}, + {"VIC1_CB", SFX_VIC1_CB}, + {"VIC1_CC", SFX_VIC1_CC}, + {"VIC1_CD", SFX_VIC1_CD}, + {"VIC1_CE", SFX_VIC1_CE}, + {"VIC1_DA", SFX_VIC1_DA}, + {"VIC1_DB", SFX_VIC1_DB}, + {"VIC1_DC", SFX_VIC1_DC}, + {"VIC1_DD", SFX_VIC1_DD}, + {"VIC1_DE", SFX_VIC1_DE}, + {"VIC1_DF", SFX_VIC1_DF}, + {"VIC1_DG", SFX_VIC1_DG}, + {"VIC1_DH", SFX_VIC1_DH}, + {"VIC2_AA", SFX_VIC2_AA}, + {"VIC2_AB", SFX_VIC2_AB}, + {"VIC2_AC", SFX_VIC2_AC}, + {"VIC2_AD", SFX_VIC2_AD}, + {"VIC2_AF", SFX_VIC2_AF}, + {"VIC2_AG", SFX_VIC2_AG}, + {"VIC2_AH", SFX_VIC2_AH}, + {"VIC2_BA", SFX_VIC2_BA}, + {"VIC2_BE", SFX_VIC2_BE}, + {"VIC2_BI", SFX_VIC2_BI}, + {"VIC3_AA", SFX_VIC3_AA}, + {"VIC3_AB", SFX_VIC3_AB}, + {"VIC3_AD", SFX_VIC3_AD}, + {"VIC3_AE", SFX_VIC3_AE}, + {"VIC3_AF", SFX_VIC3_AF}, + {"VIC3_AG", SFX_VIC3_AG}, + {"VIC3_AH", SFX_VIC3_AH}, + {"VIC3_AJ", SFX_VIC3_AJ}, + {"VIC3_AK", SFX_VIC3_AK}, + {"VIC3_AL", SFX_VIC3_AL}, + {"VIC3_AM", SFX_VIC3_AM}, + {"VIC3_AN", SFX_VIC3_AN}, + {"VIC3_AO", SFX_VIC3_AO}, + {"VIC3_BA", SFX_VIC3_BA}, + {"VIC3_BB", SFX_VIC3_BB}, + {"VIC3_BC", SFX_VIC3_BC}, + {"VIC4_AA", SFX_VIC4_AA}, + {"VIC4_AB", SFX_VIC4_AB}, + {"VIC4_AC", SFX_VIC4_AC}, + {"VIC4_AD", SFX_VIC4_AD}, + {"VIC4_AE", SFX_VIC4_AE}, + {"VIC4_AF", SFX_VIC4_AF}, + {"VIC4_AG", SFX_VIC4_AG}, + {"VIC4_AH", SFX_VIC4_AH}, + {"VIC4_AI", SFX_VIC4_AI}, + {"VIC4_AJ", SFX_VIC4_AJ}, + {"VIC4_AK", SFX_VIC4_AK}, + {"VIC4_AL", SFX_VIC4_AL}, + {"VIC4_AM", SFX_VIC4_AM}, + {"VIC4_AN", SFX_VIC4_AN}, + {"VIC4_BA", SFX_VIC4_BA}, + {"VIC4_BB", SFX_VIC4_BB}, + {"VIC4_BC", SFX_VIC4_BC}, + {"VIC4_BD", SFX_VIC4_BD}, + {"VIC4_BE", SFX_VIC4_BE}, + {"VIC4_BF", SFX_VIC4_BF}, + {"VIC4_BG", SFX_VIC4_BG}, + {"VIC4_BH", SFX_VIC4_BH}, + {"VIC5_AA", SFX_VIC5_AA}, + {"VIC5_AB", SFX_VIC5_AB}, + {"VIC5_AC", SFX_VIC5_AC}, + {"VIC5_AD", SFX_VIC5_AD}, + {"VIC5_AE", SFX_VIC5_AE}, + {"VIC5_AF", SFX_VIC5_AF}, + {"VIC5_AG", SFX_VIC5_AG}, + {"VIC5_AH", SFX_VIC5_AH}, + {"VIC5_AI", SFX_VIC5_AI}, + {"VIC5_AJ", SFX_VIC5_AJ}, + {"VIC5_AK", SFX_VIC5_AK}, + {"VIC5_AL", SFX_VIC5_AL}, + {"VIC5_FA", SFX_VIC5_FA}, + {"VIC5_FD", SFX_VIC5_FD}, + {"VIC5_FF", SFX_VIC5_FF}, + {"VIC5_FG", SFX_VIC5_FG}, + {"VIC5_FH", SFX_VIC5_FH}, + {"VIC5_FI", SFX_VIC5_FI}, + {"VIC5_FJ", SFX_VIC5_FJ}, + {"VIC5_FK", SFX_VIC5_FK}, + {"VIC6_AA", SFX_VIC6_AA}, + {"VIC6_AB", SFX_VIC6_AB}, + {"VIC6_AC", SFX_VIC6_AC}, + {"VIC6_AD", SFX_VIC6_AD}, + {"VIC6_AE", SFX_VIC6_AE}, + {"VIC6_AF", SFX_VIC6_AF}, + {"VIC6_AG", SFX_VIC6_AG}, + {"VIC6_AH", SFX_VIC6_AH}, + {"VIC6_AI", SFX_VIC6_AI}, + {"VIC6_AJ", SFX_VIC6_AJ}, + {"VIC6_AK", SFX_VIC6_AK}, + {"VIC6_AL", SFX_VIC6_AL}, + {"VIC6_AM", SFX_VIC6_AM}, + {"VIC6_AN", SFX_VIC6_AN}, + {"VIC6_AO", SFX_VIC6_AO}, + {"VIC7_AA", SFX_VIC7_AA}, + {"VIC7_AB", SFX_VIC7_AB}, + {"VIC7_AC", SFX_VIC7_AC}, + {"VIC7_AD", SFX_VIC7_AD}, + {"VIC7_AE", SFX_VIC7_AE}, + {"VIC7_AG", SFX_VIC7_AG}, + {"VIC7_AH", SFX_VIC7_AH}, + {"VIC7_AJ", SFX_VIC7_AJ}, + {"VIC7_AL", SFX_VIC7_AL}, + {"VIC7_AM", SFX_VIC7_AM}, + {"VIC7_AN", SFX_VIC7_AN}, + {"VIC7_AO", SFX_VIC7_AO}, + {"VIC7_BA", SFX_VIC7_BA}, + {"VIC7_BB", SFX_VIC7_BB}, + {"VIC7_BC", SFX_VIC7_BC}, + {"VIC7_BD", SFX_VIC7_BD}, + {"VIC7_BE", SFX_VIC7_BE}, + {"VIC7_BF", SFX_VIC7_BF}, + {"VIC7_BG", SFX_VIC7_BG}, + {"VIC7_BH", SFX_VIC7_BH}, + {"VIC7_BI", SFX_VIC7_BI}, + {"WAC1_AA", SFX_WAC1_AA}, + {"WAC1_AB", SFX_WAC1_AB}, + {"WAC1_AC", SFX_WAC1_AC}, + {"WAC1_AD", SFX_WAC1_AD}, + {"WAC1_AE", SFX_WAC1_AE}, + {"WAC1_AF", SFX_WAC1_AF}, + {"WAC1_AG", SFX_WAC1_AG}, + {"WAC1_AH", SFX_WAC1_AH}, + {"WAC2_AA", SFX_WAC2_AA}, + {"WAC2_AB", SFX_WAC2_AB}, + {"WAC2_AC", SFX_WAC2_AC}, + {"WAC2_AD", SFX_WAC2_AD}, + {"WAC2_AE", SFX_WAC2_AE}, + {"WAC2_AF", SFX_WAC2_AF}, + {"WAC2_AG", SFX_WAC2_AG}, + {"WED1_AA", SFX_WED1_AA}, + {"WED1_AB", SFX_WED1_AB}, + {"WED1_AC", SFX_WED1_AC}, + {"WED1_AD", SFX_WED1_AD}, + {"WED1_AE", SFX_WED1_AE}, + {"WED1_AF", SFX_WED1_AF}, + {"WED1_AG", SFX_WED1_AG}, + {"WED2_AA", SFX_WED2_AA}, + {"WED2_AB", SFX_WED2_AB}, + {"WED2_AC", SFX_WED2_AC}, + {"WED2_AD", SFX_WED2_AD}, + {"WED2_AE", SFX_WED2_AE}, + {"WED2_AF", SFX_WED2_AF}, + {"WED2_AG", SFX_WED2_AG}, + {"WED2_AH", SFX_WED2_AH}, + {"WED3_AA", SFX_WED3_AA}, + {"WED3_AB", SFX_WED3_AB}, + {"WED3_AC", SFX_WED3_AC}, + {"WED3_AD", SFX_WED3_AD}, + {"WED3_AE", SFX_WED3_AE}, + {"WED3_AF", SFX_WED3_AF}, + {"WED3_AG", SFX_WED3_AG}, + {"WED3_AH", SFX_WED3_AH}, + {"WED3_AI", SFX_WED3_AI}, + {"WED3_AJ", SFX_WED3_AJ}, + {"WED3_AK", SFX_WED3_AK}, + {"WED3_AL", SFX_WED3_AL}, + {"DONH3IA", SFX_DONH3IA}, + {"DONH3JA", SFX_DONH3JA}, + {"DONH5CA", SFX_DONH5CA}, + {"DONH5CB", SFX_DONH5CB}, + {"DONS7CA", SFX_DONS7CA}, + {"DONS7CB", SFX_DONS7CB}, + {"DONS7CC", SFX_DONS7CC}, + {"DONS7CD", SFX_DONS7CD}, + {"DONS7CE", SFX_DONS7CE}, + {"JDT1_MA", SFX_JDT1_MA}, + {"JDT1_MB", SFX_JDT1_MB}, + {"JDT1_MC", SFX_JDT1_MC}, + {"JDT1_MD", SFX_JDT1_MD}, + {"JDT1_ME", SFX_JDT1_ME}, + {"JDT1_MF", SFX_JDT1_MF}, + {"JDT1_MG", SFX_JDT1_MG}, + {"JDT1_MH", SFX_JDT1_MH}, + {"JDT4_BA", SFX_JDT4_BA}, + {"JDT4_BB", SFX_JDT4_BB}, + {"JDT4_BC", SFX_JDT4_BC}, + {"JDT5_FA", SFX_JDT5_FA}, + {"JDT5_FB", SFX_JDT5_FB}, + {"JDT5_FC", SFX_JDT5_FC}, + {"JDT5_GA", SFX_JDT5_GA}, + {"JDT5_GB", SFX_JDT5_GB}, + {"JDT6_CA", SFX_JDT6_CA}, + {"JDT6_CB", SFX_JDT6_CB}, + {"JDT6_DA", SFX_JDT6_DA}, + {"JDT7_CD", SFX_JDT7_CD}, + {"JDT8_AI", SFX_JDT8_AI}, + {"JDT8_BA", SFX_JDT8_BA}, + {"JDT8_FD", SFX_JDT8_FD}, + {"JDT8_FE", SFX_JDT8_FE}, + {"JDT8_FF", SFX_JDT8_FF}, + {"JDT8_FG", SFX_JDT8_FG}, + {"JDT8_FH", SFX_JDT8_FH}, + {"JDT8_GA", SFX_JDT8_GA}, + {"JDT8_HA", SFX_JDT8_HA}, + {"JDT8_HB", SFX_JDT8_HB}, + {"MAC1_JC", SFX_MAC1_JC}, + {"MAC4_DA", SFX_MAC4_DA}, + {"MAC4_DB", SFX_MAC4_DB}, + {"MAC4_DC", SFX_MAC4_DC}, + {"MAC4_DD", SFX_MAC4_DD}, + {"MAC4_DE", SFX_MAC4_DE}, + {"MAC4_DF", SFX_MAC4_DF}, + {"MAC4_DG", SFX_MAC4_DG}, + {"MAC4_DH", SFX_MAC4_DH}, + {"MAR1_HD", SFX_MAR1_HD}, + {"MAR2_GF", SFX_MAR2_GF}, + {"MAR5_DA", SFX_MAR5_DA}, + {"MAR5_DB", SFX_MAR5_DB}, + {"MAR5_DC", SFX_MAR5_DC}, + {"MAR5_EA", SFX_MAR5_EA}, + {"MAR5_EB", SFX_MAR5_EB}, + {"MAR5_EC", SFX_MAR5_EC}, + {"MAR5_ED", SFX_MAR5_ED}, + {"NEDS1BA", SFX_NEDS1BA}, + {"NEDS1BB", SFX_NEDS1BB}, + {"NEDS1BC", SFX_NEDS1BC}, + {"NEDS1BD", SFX_NEDS1BD}, + {"NEDS1BE", SFX_NEDS1BE}, + {"NEDS1BF", SFX_NEDS1BF}, + {"NOOD_AA", SFX_NOOD_AA}, + {"NOOD_AB", SFX_NOOD_AB}, + {"NOOD_AC", SFX_NOOD_AC}, + {"NOOD_AD", SFX_NOOD_AD}, + {"NOOD_AE", SFX_NOOD_AE}, + {"NOOD_AF", SFX_NOOD_AF}, + {"NOOD_AG", SFX_NOOD_AG}, + {"NOOD_AH", SFX_NOOD_AH}, + {"NOOD_AI", SFX_NOOD_AI}, + {"NOOD_AJ", SFX_NOOD_AJ}, + {"NOOD_AK", SFX_NOOD_AK}, + {"NOOD_AL", SFX_NOOD_AL}, + {"NOOD_AM", SFX_NOOD_AM}, + {"NOOD_AN", SFX_NOOD_AN}, + {"NOOD_AO", SFX_NOOD_AO}, + {"NOOD_AP", SFX_NOOD_AP}, + {"NOOD_AQ", SFX_NOOD_AQ}, + {"NOOD_AR", SFX_NOOD_AR}, + {"NOOD_AS", SFX_NOOD_AS}, + {"NOOD_AT", SFX_NOOD_AT}, + {"PIZZ_AA", SFX_PIZZ_AA}, + {"PIZZ_AB", SFX_PIZZ_AB}, + {"PIZZ_AC", SFX_PIZZ_AC}, + {"PIZZ_AD", SFX_PIZZ_AD}, + {"PIZZ_AE", SFX_PIZZ_AE}, + {"PIZZ_AF", SFX_PIZZ_AF}, + {"PIZZ_AG", SFX_PIZZ_AG}, + {"PIZZ_AH", SFX_PIZZ_AH}, + {"PIZZ_AI", SFX_PIZZ_AI}, + {"PIZZ_AJ", SFX_PIZZ_AJ}, + {"PIZZ_AK", SFX_PIZZ_AK}, + {"PIZZ_AL", SFX_PIZZ_AL}, + {"PIZZ_AM", SFX_PIZZ_AM}, + {"PIZZ_AN", SFX_PIZZ_AN}, + {"PIZZ_AO", SFX_PIZZ_AO}, + {"PIZZ_AP", SFX_PIZZ_AP}, + {"PIZZ_AQ", SFX_PIZZ_AQ}, + {"PIZZ_AR", SFX_PIZZ_AR}, + {"PIZZ_AS", SFX_PIZZ_AS}, + {"PIZZ_AT", SFX_PIZZ_AT}, + {"RAYS2BA", SFX_RAYS2BA}, + {"RAYS2BB", SFX_RAYS2BB}, + {"RAYS2CA", SFX_RAYS2CA}, + {"RAYS2CB", SFX_RAYS2CB}, + {"RAYS2DA", SFX_RAYS2DA}, + {"RAYS2DB", SFX_RAYS2DB}, + {"RAYS2EA", SFX_RAYS2EA}, + {"RAYS2EB", SFX_RAYS2EB}, + {"RAYS4AA", SFX_RAYS4AA}, + {"RAYS4AB", SFX_RAYS4AB}, + {"RAYS4AC", SFX_RAYS4AC}, + {"RAYS4AD", SFX_RAYS4AD}, + {"RAYS4AE", SFX_RAYS4AE}, + {"RAYS4AF", SFX_RAYS4AF}, + {"RAYS4BA", SFX_RAYS4BA}, + {"RAYS4BB", SFX_RAYS4BB}, + {"RAYS4BC", SFX_RAYS4BC}, + {"RAYS4BD", SFX_RAYS4BD}, + {"RAYS4BE", SFX_RAYS4BE}, + {"RAYS4BF", SFX_RAYS4BF}, + {"RAYS4BG", SFX_RAYS4BG}, + {"RAYS5BA", SFX_RAYS5BA}, + {"RAYS5BB", SFX_RAYS5BB}, + {"RMN_AA", SFX_RMN_AA}, + {"RMN_AB", SFX_RMN_AB}, + {"RMN_AC", SFX_RMN_AC}, + {"RMN_AD", SFX_RMN_AD}, + {"RMN_AE", SFX_RMN_AE}, + {"RMN_AF", SFX_RMN_AF}, + {"RMN_AG", SFX_RMN_AG}, + {"RMN_AH", SFX_RMN_AH}, + {"RMN_AI", SFX_RMN_AI}, + {"RMN_AJ", SFX_RMN_AJ}, + {"RMN_AK", SFX_RMN_AK}, + {"SAL1_BA", SFX_SAL1_BA}, + {"SAL1_BB", SFX_SAL1_BB}, + {"SAL1_BC", SFX_SAL1_BC}, + {"SAL1_BD", SFX_SAL1_BD}, + {"SAL2_BA", SFX_SAL2_BA}, + {"SAL2_BB", SFX_SAL2_BB}, + {"SAL2_BC", SFX_SAL2_BC}, + {"SAL2_BD", SFX_SAL2_BD}, + {"SAL2_CA", SFX_SAL2_CA}, + {"SAL2_CB", SFX_SAL2_CB}, + {"SAL2_CC", SFX_SAL2_CC}, + {"SAL2_CD", SFX_SAL2_CD}, + {"SAL2_CE", SFX_SAL2_CE}, + {"SAL2_CF", SFX_SAL2_CF}, + {"SAL2_CG", SFX_SAL2_CG}, + {"SAL2_CH", SFX_SAL2_CH}, + {"SAL2_CI", SFX_SAL2_CI}, + {"SAL2_CJ", SFX_SAL2_CJ}, + {"SAL2_CL", SFX_SAL2_CL}, + {"SAL2_CM", SFX_SAL2_CM}, + {"SAL2_CN", SFX_SAL2_CN}, + {"SAL2_CO", SFX_SAL2_CO}, + {"SAL2_CP", SFX_SAL2_CP}, + {"SAL2_CQ", SFX_SAL2_CQ}, + {"SAL2_CR", SFX_SAL2_CR}, + {"SAL2_CS", SFX_SAL2_CS}, + {"SAL2_CT", SFX_SAL2_CT}, + {"SAL2_CU", SFX_SAL2_CU}, + {"SAL2_CV", SFX_SAL2_CV}, + {"SAL2_DD", SFX_SAL2_DD}, + {"SAL2_DE", SFX_SAL2_DE}, + {"SAL3_BA", SFX_SAL3_BA}, + {"SAL3_CA", SFX_SAL3_CA}, + {"SAL3_DA", SFX_SAL3_DA}, + {"SAL4_AA", SFX_SAL4_AA}, + {"SAL5_AA", SFX_SAL5_AA}, + {"SAL5_AD", SFX_SAL5_AD}, + {"SAL5_AF", SFX_SAL5_AF}, + {"SAL5_AG", SFX_SAL5_AG}, + {"SAL6_CA", SFX_SAL6_CA}, + {"SAL6_CB", SFX_SAL6_CB}, + {"SAL6_CC", SFX_SAL6_CC}, + {"SAL6_CD", SFX_SAL6_CD}, + {"SAL7_CD", SFX_SAL7_CD}, + {"SAL8_HA", SFX_SAL8_HA}, + {"SAL8_HB", SFX_SAL8_HB}, + {"SAL8_HC", SFX_SAL8_HC}, + {"SAL8_HD", SFX_SAL8_HD}, + {"SAL8_HE", SFX_SAL8_HE}, + {"SAL8_HF", SFX_SAL8_HF}, + {"SAL8_HG", SFX_SAL8_HG}, + {"SAL8_HH", SFX_SAL8_HH}, + {"SALH1AA", SFX_SALH1AA}, + {"SALH1AB", SFX_SALH1AB}, + {"SALH1BA", SFX_SALH1BA}, + {"SALH1BB", SFX_SALH1BB}, + {"SALH1CA", SFX_SALH1CA}, + {"SALH1CB", SFX_SALH1CB}, + {"SALH1DA", SFX_SALH1DA}, + {"SALH1EA", SFX_SALH1EA}, + {"SALH1EB", SFX_SALH1EB}, + {"SALH1FB", SFX_SALH1FB}, + {"SALH1FC", SFX_SALH1FC}, + {"SALH1FG", SFX_SALH1FG}, + {"SALH1GA", SFX_SALH1GA}, + {"SALH1GB", SFX_SALH1GB}, + {"SALH1HA", SFX_SALH1HA}, + {"SALH2BE", SFX_SALH2BE}, + {"SALH2BF", SFX_SALH2BF}, + {"SALH2BG", SFX_SALH2BG}, + {"SALH4CB", SFX_SALH4CB}, + {"SALS1BA", SFX_SALS1BA}, + {"SALS1BB", SFX_SALS1BB}, + {"SALS1BC", SFX_SALS1BC}, + {"SALS1BD", SFX_SALS1BD}, + {"SALS2BA", SFX_SALS2BA}, + {"SALS2BB", SFX_SALS2BB}, + {"SALS2CA", SFX_SALS2CA}, + {"SALS2CB", SFX_SALS2CB}, + {"SALS2CC", SFX_SALS2CC}, + {"SALS2CE", SFX_SALS2CE}, + {"SALS3BA", SFX_SALS3BA}, + {"SALS3BC", SFX_SALS3BC}, + {"SALS3DB", SFX_SALS3DB}, + {"SALS3DC", SFX_SALS3DC}, + {"SALS3DD", SFX_SALS3DD}, + {"SALS3DF", SFX_SALS3DF}, + {"SALS3DG", SFX_SALS3DG}, + {"STRE_AA", SFX_STRE_AA}, + {"STRE_AB", SFX_STRE_AB}, + {"STRE_AC", SFX_STRE_AC}, + {"STRE_AD", SFX_STRE_AD}, + {"STRE_AE", SFX_STRE_AE}, + {"STRE_AF", SFX_STRE_AF}, + {"STRE_AG", SFX_STRE_AG}, + {"STRE_BA", SFX_STRE_BA}, + {"STRE_BB", SFX_STRE_BB}, + {"STRE_BC", SFX_STRE_BC}, + {"STRE_BD", SFX_STRE_BD}, + {"STRE_BE", SFX_STRE_BE}, + {"STRE_BF", SFX_STRE_BF}, + {"STRE_BG", SFX_STRE_BG}, + {"STRE_CA", SFX_STRE_CA}, + {"STRE_CB", SFX_STRE_CB}, + {"STRE_CC", SFX_STRE_CC}, + {"TOSH1BA", SFX_TOSH1BA}, + {"TOSH1BB", SFX_TOSH1BB}, + {"TOSH1BC", SFX_TOSH1BC}, + {"TOSH1BD", SFX_TOSH1BD}, + {"TOSH3IA", SFX_TOSH3IA}, + {"TOSH3IB", SFX_TOSH3IB}, + {"VIC2_BB", SFX_VIC2_BB}, + {"VIC2_BC", SFX_VIC2_BC}, + {"VIC2_BD", SFX_VIC2_BD}, + {"VIC2_BF", SFX_VIC2_BF}, + {"VIC2_BH", SFX_VIC2_BH}, + {"VIC2_BJ", SFX_VIC2_BJ}, + {"VIC2_CA", SFX_VIC2_CA}, + {"VIC2_DA", SFX_VIC2_DA}, + {"VIC2_DB", SFX_VIC2_DB}, + {"VIC2_DE", SFX_VIC2_DC}, + {"VIC4_CA", SFX_VIC4_CA}, + {"VIC4_CB", SFX_VIC4_CB}, + {"VIC5_DA", SFX_VIC5_DA}, + {"VIC5_DB", SFX_VIC5_DB}, + {"VIC5_DC", SFX_VIC5_DC}, + {"VIC5_EA", SFX_VIC5_EA}, + {"VIC5_EB", SFX_VIC5_EB}, + {"VIC5_EC", SFX_VIC5_EC}, + {"VIC5_FB", SFX_VIC5_FB}, + {"VIC5_FC", SFX_VIC5_FC}, + {"VIC5_FE", SFX_VIC5_FE}, + {"VIC6_BA", SFX_VIC6_BA}, + {"VIC6_BB", SFX_VIC6_BB}, + {"VIC7_CA", SFX_VIC7_CA}, + {"VIC7_CB", SFX_VIC7_CB}, + {"VIC7_CC", SFX_VIC7_CC}, + {"LCN_AA", SFX_LCN_AA}, + {"LCN_AB", SFX_LCN_AB}, + {"MSA12AB", SFX_SFX_ANG1_AA}, + {"BNK1_12", SFX_SFX_BNK1_12}, + {"TAX1_1", SFX_SFX_TAX1_1}, + {"TAX1_2", SFX_SFX_TAX1_2}, + {"TAX1_3", SFX_SFX_TAX1_3}, + {"TAX1_4", SFX_SFX_TAX1_4}, + {"TAX1_5", SFX_SFX_TAX1_5}, + {"TAX2_1", SFX_SFX_TAX2_1}, + {"TAX2_2", SFX_SFX_TAX2_2}, + {"TAX2_3", SFX_SFX_TAX2_3}, + {"TAX2_4", SFX_SFX_TAX2_4}, + {"TAX2_5", SFX_SFX_TAX2_5}, + {"TAX2_6", SFX_SFX_TAX2_6}, + {"TAX2_7", SFX_SFX_TAX2_7}, + {"TAX3_1", SFX_SFX_TAX3_1}, + {"TAX3_2", SFX_SFX_TAX3_2}, + {"TAX3_3", SFX_SFX_TAX3_3}, + {"TAX3_4", SFX_SFX_TAX3_4}, + {"TAX3_5", SFX_SFX_TAX3_5}, + {nil, 0} +}; int32 FindMissionAudioSfx(const char *name) @@ -9795,12 +11275,14 @@ FindMissionAudioSfx(const char *name) return NO_SAMPLE; } -bool +bool8 cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const { - return false; + return FALSE; } +// LCS: mission audio turns from streamed to sampled + void cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) { @@ -9810,12 +11292,13 @@ cAudioManager::PreloadMissionAudio(uint8 slot, Const char *name) m_sMissionAudio.m_nSampleIndex[slot] = missionAudioSfx; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[slot] = false; - m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_bIsPlaying[slot] = FALSE; + //m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_nMissionAudioCounter[slot] = m_nTimeSpent * SampleManager.GetSampleLength(missionAudioSfx) / SampleManager.GetSampleBaseFrequency(missionAudioSfx); m_sMissionAudio.m_nMissionAudioCounter[slot] *= 4; - m_sMissionAudio.m_bIsPlayed[slot] = false; - m_sMissionAudio.m_bPredefinedProperties[slot] = true; - g_bMissionAudioLoadFailed[slot] = false; + m_sMissionAudio.m_bIsPlayed[slot] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE; + g_bMissionAudioLoadFailed[slot] = FALSE; } } } @@ -9833,7 +11316,7 @@ void cAudioManager::SetMissionAudioLocation(uint8 slot, float x, float y, float z) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS) { - m_sMissionAudio.m_bPredefinedProperties[slot] = false; + m_sMissionAudio.m_bPredefinedProperties[slot] = FALSE; m_sMissionAudio.m_vecPos[slot] = CVector(x, y, z); } } @@ -9843,25 +11326,25 @@ cAudioManager::PlayLoadedMissionAudio(uint8 slot) { if (m_bIsInitialised && slot < MISSION_AUDIO_SLOTS && m_sMissionAudio.m_nSampleIndex[slot] != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus[slot] == LOADING_STATUS_LOADED && m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_STOPPED) - m_sMissionAudio.m_bIsPlayed[slot] = true; + m_sMissionAudio.m_bIsPlayed[slot] = TRUE; } -bool +bool8 cAudioManager::ShouldDuckMissionAudio(uint8 slot) const { //if (IsMissionAudioSamplePlaying(slot)) // return m_sMissionAudio.m_nSampleIndex[slot] != STREAMED_SOUND_MISSION_ROK2_01; - return false; + return FALSE; } -bool +bool8 cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_PLAYING; else - return true; + return TRUE; } else { static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; @@ -9869,14 +11352,14 @@ cAudioManager::IsMissionAudioSamplePlaying(uint8 slot) const } } -bool +bool8 cAudioManager::IsMissionAudioSampleFinished(uint8 slot) { if (m_bIsInitialised) { if (slot < MISSION_AUDIO_SLOTS) return m_sMissionAudio.m_nPlayStatus[slot] == PLAY_STATUS_FINISHED; else - return true; + return TRUE; } static int32 cPretendFrame[MISSION_AUDIO_SLOTS] = { 1, 1 }; @@ -9891,12 +11374,13 @@ cAudioManager::ClearMissionAudio(uint8 slot) m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_NOT_LOADED; m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_STOPPED; - m_sMissionAudio.m_bIsPlaying[slot] = false; - m_sMissionAudio.m_bIsPlayed[slot] = false; - m_sMissionAudio.m_bPredefinedProperties[slot] = true; + m_sMissionAudio.m_bIsPlaying[slot] = FALSE; + m_sMissionAudio.m_bIsPlayed[slot] = FALSE; + m_sMissionAudio.m_bPredefinedProperties[slot] = TRUE; m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; - m_sMissionAudio.m_bIsMobile[slot] = false; - SampleManager.StopStreamedFile(slot + 1); + m_sMissionAudio.m_bIsMobile[slot] = FALSE; + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); } } @@ -9917,7 +11401,10 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) switch (m_sMissionAudio.m_nLoadingStatus[slot]) { case LOADING_STATUS_NOT_LOADED: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1); + //SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex[slot], slot + 1); + SampleManager.LoadPedComment(m_sMissionAudio.m_nSampleIndex[slot]); + SampleManager.InitialiseChannel(slot + CHANNEL_MISSION_AUDIO_1, m_sMissionAudio.m_nSampleIndex[slot], SFX_BANK_PED_COMMENTS); + SampleManager.SetChannelFrequency(slot + CHANNEL_MISSION_AUDIO_1, SampleManager.GetSampleBaseFrequency(m_sMissionAudio.m_nSampleIndex[slot])); m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; nFramesUntilFailedLoad[slot] = 0; break; @@ -9927,7 +11414,8 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) if (g_bMissionAudioLoadFailed[slot]) { if (m_bTimerJustReset) { ClearMissionAudio(slot); - SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); + //SampleManager.StopStreamedFile(slot + 1); nFramesForPretendPlaying[slot] = 0; nCheckPlayingDelay[slot] = 0; nFramesUntilFailedLoad[slot] = 0; @@ -9946,42 +11434,49 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex[slot]); } else { - if (m_nUserPause) - SampleManager.PauseStream(1, slot + 1); + if(m_nUserPause) + // SampleManager.PauseStream(TRUE, slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); if (m_sMissionAudio.m_bPredefinedProperties[slot]) { //if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAL) - // SampleManager.SetStreamedVolumeAndPan(80, 0, 1, slot + 1); + // SampleManager.SetStreamedVolumeAndPan(80, 0, TRUE, slot + 1); //else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_CAMERAR) - // SampleManager.SetStreamedVolumeAndPan(80, 127, 1, slot + 1); + // SampleManager.SetStreamedVolumeAndPan(80, 127, TRUE, slot + 1); //else - SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, 63); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, 127); + //SampleManager.SetStreamedVolumeAndPan(80, 63, 1, slot + 1); } else { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); if (distSquared >= SQR(80.0f)) { emittingVol = 0; pan = 63; } else { - emittingVol = 80; + emittingVol = 127; if (distSquared > 0.0f) { dist = Sqrt(distSquared); - emittingVol = ComputeVolume(80, 80.0f, dist); + emittingVol = ComputeVolume(127, 80.0f, dist); } TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); + //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } - SampleManager.StartPreloadedStreamedFile(slot + 1); + //SampleManager.StartPreloadedStreamedFile(slot + 1); + SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); } m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_PLAYING; nCheckPlayingDelay[slot] = 30; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) - // m_sMissionAudio.m_bIsMobile[slot] = true; + // m_sMissionAudio.m_bIsMobile[slot] = TRUE; break; case PLAY_STATUS_PLAYING: if (m_bTimerJustReset) { ClearMissionAudio(slot); - SampleManager.StopStreamedFile(slot + 1); + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); break; } if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex[slot])) { @@ -9991,17 +11486,21 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter[slot]-- == 0) { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; - SampleManager.StopStreamedFile(slot + 1); + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } } else if (m_sMissionAudio.m_bIsPlaying[slot]) { - if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) { - if (m_nUserPause) - SampleManager.PauseStream(1, slot + 1); + //if (SampleManager.IsStreamPlaying(slot + 1) || m_nUserPause || m_nPreviousUserPause) { + if(SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1) || m_nUserPause || m_nPreviousUserPause) { + if(m_nUserPause) + //SampleManager.PauseStream(TRUE, slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); else { - SampleManager.PauseStream(0, slot + 1); + //SampleManager.PauseStream(FALSE, slot + 1); + //SampleManager.StartChannel(slot + CHANNEL_MISSION_AUDIO_1); if (!m_sMissionAudio.m_bPredefinedProperties[slot]) { distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos[slot]); if (distSquared >= SQR(80.0f)) { @@ -10016,7 +11515,9 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) TranslateEntity(&m_sMissionAudio.m_vecPos[slot], &vec); pan = ComputePan(80.f, &vec); } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); + SampleManager.SetChannelPan(slot + CHANNEL_MISSION_AUDIO_1, pan); + SampleManager.SetChannelVolume(slot + CHANNEL_MISSION_AUDIO_1, emittingVol); + //SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, slot + 1); } } //} else if (m_sMissionAudio.m_nSampleIndex[slot] == STREAMED_SOUND_MISSION_ROK2_01) { @@ -10024,20 +11525,22 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) } else { m_sMissionAudio.m_nPlayStatus[slot] = PLAY_STATUS_FINISHED; //if (m_sMissionAudio.m_nSampleIndex[slot] >= STREAMED_SOUND_MISSION_MOB_01A && m_sMissionAudio.m_nSampleIndex[slot] <= STREAMED_SOUND_MISSION_MOB_99A) - // m_sMissionAudio.m_bIsMobile[slot] = false; + // m_sMissionAudio.m_bIsMobile[slot] = FALSE; m_sMissionAudio.m_nSampleIndex[slot] = NO_SAMPLE; - SampleManager.StopStreamedFile(slot + 1); + //SampleManager.StopStreamedFile(slot + 1); + SampleManager.StopChannel(slot + CHANNEL_MISSION_AUDIO_1); m_sMissionAudio.m_nMissionAudioCounter[slot] = 0; } } else { if (m_nUserPause) break; if (nCheckPlayingDelay[slot]--) { - if (!SampleManager.IsStreamPlaying(slot + 1)) + //if (!SampleManager.IsStreamPlaying(slot + 1)) + if (!SampleManager.GetChannelUsedFlag(slot + CHANNEL_MISSION_AUDIO_1)) break; nCheckPlayingDelay[slot] = 0; } - m_sMissionAudio.m_bIsPlaying[slot] = true; + m_sMissionAudio.m_bIsPlaying[slot] = TRUE; } break; default: @@ -10047,7 +11550,7 @@ cAudioManager::ProcessMissionAudioSlot(uint8 slot) case LOADING_STATUS_FAILED: if (++nFramesUntilFailedLoad[slot] >= 120) { nFramesForPretendPlaying[slot] = 0; - g_bMissionAudioLoadFailed[slot] = true; + g_bMissionAudioLoadFailed[slot] = TRUE; nFramesUntilFailedLoad[slot] = 0; m_sMissionAudio.m_nLoadingStatus[slot] = LOADING_STATUS_LOADED; } diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 2304b4c4..b9d46d2c 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -14,21 +14,17 @@ cAudioManager AudioManager; -const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); -const int policeChannel = channels + 1; -const int allChannels = channels + 2; - #define SPEED_OF_SOUND 343.f #define TIME_SPENT 40 cAudioManager::cAudioManager() { - m_bIsInitialised = false; - m_bReverb = true; + m_bIsInitialised = FALSE; + m_bReverb = TRUE; field_6 = 0; m_fSpeedOfSound = SPEED_OF_SOUND / TIME_SPENT; m_nTimeSpent = TIME_SPENT; - m_nActiveSamples = NUM_SOUNDS_SAMPLES_SLOTS; + m_nActiveSamples = NUM_CHANNELS_GENERIC; m_nActiveSampleQueue = 1; ClearRequestedQueue(); m_nActiveSampleQueue = 0; @@ -36,16 +32,16 @@ cAudioManager::cAudioManager() ClearActiveSamples(); GenerateIntegerRandomNumberTable(); field_4 = 0; - m_bDynamicAcousticModelingStatus = true; + m_bDynamicAcousticModelingStatus = TRUE; for (int i = 0; i < NUM_AUDIOENTITIES; i++) { - m_asAudioEntities[i].m_bIsUsed = false; + m_asAudioEntities[i].m_bIsUsed = FALSE; m_anAudioEntityIndices[i] = NUM_AUDIOENTITIES; } m_nAudioEntitiesTotal = 0; m_FrameCounter = 0; - m_bFifthFrameFlag = false; - m_bTimerJustReset = false; + m_bFifthFrameFlag = FALSE; + m_bTimerJustReset = FALSE; m_nTimer = 0; } @@ -83,7 +79,7 @@ cAudioManager::Terminate() MusicManager.Terminate(); for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { - m_asAudioEntities[i].m_bIsUsed = false; + m_asAudioEntities[i].m_bIsUsed = FALSE; m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); } @@ -98,7 +94,7 @@ cAudioManager::Terminate() SampleManager.Terminate(); - m_bIsInitialised = false; + m_bIsInitialised = FALSE; PostTerminateGameSpecificShutdown(); } } @@ -110,7 +106,7 @@ cAudioManager::Service() if (m_bTimerJustReset) { ResetAudioLogicTimers(m_nTimer); MusicManager.ResetTimers(m_nTimer); - m_bTimerJustReset = false; + m_bTimerJustReset = FALSE; } if (m_bIsInitialised) { m_nPreviousUserPause = m_nUserPause; @@ -132,8 +128,8 @@ cAudioManager::CreateEntity(eAudioType type, void *entity) return AEHANDLE_ERROR_BADAUDIOTYPE; for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { if (!m_asAudioEntities[i].m_bIsUsed) { - m_asAudioEntities[i].m_bIsUsed = true; - m_asAudioEntities[i].m_bStatus = false; + m_asAudioEntities[i].m_bIsUsed = TRUE; + m_asAudioEntities[i].m_bStatus = FALSE; m_asAudioEntities[i].m_nType = type; m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; @@ -152,7 +148,7 @@ void cAudioManager::DestroyEntity(int32 id) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) { - m_asAudioEntities[id].m_bIsUsed = false; + m_asAudioEntities[id].m_bIsUsed = FALSE; for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if (id == m_anAudioEntityIndices[i]) { if (i < NUM_AUDIOENTITIES - 1) @@ -165,7 +161,7 @@ cAudioManager::DestroyEntity(int32 id) } void -cAudioManager::SetEntityStatus(int32 id, uint8 status) +cAudioManager::SetEntityStatus(int32 id, bool8 status) { if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) m_asAudioEntities[id].m_bStatus = status; @@ -193,7 +189,7 @@ cAudioManager::PlayOneShot(int32 index, uint16 sound, float vol) } } else { int32 i = 0; - while (true) { + while (TRUE) { if (i >= entity.m_AudioEvents) { if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { entity.m_awAudioEvent[i] = sound; @@ -246,7 +242,7 @@ cAudioManager::SetEffectsFadeVol(uint8 volume) const } void -cAudioManager::SetMonoMode(uint8 mono) +cAudioManager::SetMonoMode(bool8 mono) { SampleManager.SetMonoMode(mono); } @@ -261,7 +257,7 @@ void cAudioManager::ResetTimers(uint32 time) { if (m_bIsInitialised) { - m_bTimerJustReset = true; + m_bTimerJustReset = TRUE; m_nTimer = time; ClearRequestedQueue(); if (m_nActiveSampleQueue) { @@ -276,11 +272,13 @@ cAudioManager::ResetTimers(uint32 time) ClearActiveSamples(); ClearMissionAudio(0); ClearMissionAudio(1); - SampleManager.StopChannel(policeChannel); + SampleManager.StopChannel(CHANNEL_POLICE_RADIO); + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_1); + SampleManager.StopChannel(CHANNEL_MISSION_AUDIO_2); SampleManager.SetEffectsFadeVolume(0); SampleManager.SetMusicFadeVolume(0); MusicManager.ResetMusicAfterReload(); - m_bIsPlayerShutUp = false; + m_bIsPlayerShutUp = FALSE; #ifdef AUDIO_OAL SampleManager.Service(); #endif @@ -391,13 +389,13 @@ cAudioManager::SetSpeakerConfig(int32 conf) const SampleManager.SetSpeakerConfig(conf); } -bool +bool8 cAudioManager::IsMP3RadioChannelAvailable() const { if (m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); - return false; + return FALSE; } void @@ -417,25 +415,25 @@ cAudioManager::ReacquireDigitalHandle() const } void -cAudioManager::SetDynamicAcousticModelingStatus(uint8 status) +cAudioManager::SetDynamicAcousticModelingStatus(bool8 status) { - m_bDynamicAcousticModelingStatus = status!=0; + m_bDynamicAcousticModelingStatus = status; } -bool +bool8 cAudioManager::CheckForAnAudioFileOnCD() const { return SampleManager.CheckForAnAudioFileOnCD(); } -uint8 +char cAudioManager::GetCDAudioDriveLetter() const { if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); - return 0; + return '\0'; } -bool +bool8 cAudioManager::IsAudioInitialised() const { return m_bIsInitialised; @@ -444,9 +442,12 @@ cAudioManager::IsAudioInitialised() const void cAudioManager::ServiceSoundEffects() { +#ifdef FIX_BUGS + if(CTimer::GetLogicalFramesPassed() != 0) +#endif m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; if (m_nUserPause && !m_nPreviousUserPause) { - for (int32 i = 0; i < allChannels; i++) + for (int32 i = 0; i < NUM_CHANNELS; i++) SampleManager.StopChannel(i); ClearRequestedQueue(); @@ -545,7 +546,7 @@ cAudioManager::RandomDisplacement(uint32 seed) const { int32 value; - static bool bPos = true; + static bool8 bPos = TRUE; static uint32 Adjustment = 0; if (!seed) @@ -576,7 +577,7 @@ cAudioManager::AddSampleToRequestedQueue() { int32 calculatedVolume; uint8 sampleIndex; - bool bReflections; + bool8 bReflections; if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume); @@ -589,24 +590,24 @@ cAudioManager::AddSampleToRequestedQueue() ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; } m_sQueueSample.m_nCalculatedVolume = calculatedVolume; - m_sQueueSample.m_bLoopEnded = false; + m_sQueueSample.m_bLoopEnded = FALSE; if (m_sQueueSample.m_bIs2D || CCullZones::InRoomForAudio()) { - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; m_sQueueSample.m_nLoopsRemaining = 0; } if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { bReflections = m_sQueueSample.m_bRequireReflection; } else { - bReflections = false; + bReflections = FALSE; m_sQueueSample.m_nLoopsRemaining = 0; } - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; if ( m_bReverb && m_sQueueSample.m_bIs2D ) m_sQueueSample.field_4C = 30; if (!m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReverbFlag = FALSE; m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; @@ -773,7 +774,12 @@ cAudioManager::UpdateReflections() void cAudioManager::AddReleasingSounds() { - bool toProcess[44]; // why not 27? + // in case someone would want to increase it +#ifdef FIX_BUGS + bool8 toProcess[NUM_CHANNELS_GENERIC]; +#else + bool8 toProcess[44]; +#endif int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0; @@ -782,19 +788,19 @@ cAudioManager::AddReleasingSounds() if (sample.m_bLoopEnded) continue; - toProcess[i] = false; + toProcess[i] = FALSE; for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) { if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex && sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) { - toProcess[i] = true; + toProcess[i] = TRUE; break; } } if (!toProcess[i]) { if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) { - if (!sample.m_nReleasingVolumeDivider) + if (sample.m_nReleasingVolumeDivider == 0) continue; - if (!sample.m_nLoopCount) { + if (sample.m_nLoopCount == 0) { if (sample.m_nVolumeChange == -1) { sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider; if (sample.m_nVolumeChange <= 0) @@ -806,12 +812,15 @@ cAudioManager::AddReleasingSounds() } sample.m_nVolume -= sample.m_nVolumeChange; } +#ifdef FIX_BUGS + if(CTimer::GetLogicalFramesPassed() != 0) +#endif --sample.m_nReleasingVolumeDivider; if (m_bFifthFrameFlag) { if (sample.m_nReleasingVolumeModificator < 20) ++sample.m_nReleasingVolumeModificator; } - sample.m_bReleasingSoundFlag = false; + sample.m_bReleasingSoundFlag = FALSE; } memcpy(&m_sQueueSample, &sample, sizeof(tSound)); AddSampleToRequestedQueue(); @@ -829,12 +838,12 @@ cAudioManager::ProcessActiveQueues() uint8 vol; uint8 offset; float x; - bool flag; - bool missionState; + bool8 flag; + bool8 missionState; for (int32 i = 0; i < m_nActiveSamples; i++) { - m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = false; - m_asActiveSamples[i].m_bIsProcessed = false; + m_asSamples[m_nActiveSampleQueue][i].m_bIsProcessed = FALSE; + m_asActiveSamples[i].m_bIsProcessed = FALSE; } for (int32 i = 0; i < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; i++) { tSound& sample = m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]]; @@ -847,19 +856,19 @@ cAudioManager::ProcessActiveQueues() if (m_FrameCounter & 1) { if (!(j & 1)) { - flag = false; + flag = FALSE; } else { - flag = true; + flag = TRUE; } } else if (j & 1) { - flag = false; + flag = FALSE; } else { - flag = true; + flag = TRUE; } if (flag && !SampleManager.GetChannelUsedFlag(j)) { - sample.m_bLoopEnded = true; - m_asActiveSamples[j].m_bLoopEnded = true; + sample.m_bLoopEnded = TRUE; + m_asActiveSamples[j].m_bLoopEnded = TRUE; m_asActiveSamples[j].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[j].m_nEntityIndex = AEHANDLE_NONE; continue; @@ -867,8 +876,8 @@ cAudioManager::ProcessActiveQueues() if (!sample.m_nReleasingVolumeDivider) sample.m_nReleasingVolumeDivider = 1; } - sample.m_bIsProcessed = true; - m_asActiveSamples[j].m_bIsProcessed = true; + sample.m_bIsProcessed = TRUE; + m_asActiveSamples[j].m_bIsProcessed = TRUE; sample.m_nVolumeChange = -1; if (!sample.m_bReleasingSoundFlag) { if (sample.m_bIs2D) { @@ -900,10 +909,10 @@ cAudioManager::ProcessActiveQueues() emittingVol = vol; } - missionState = false; + missionState = FALSE; for (int32 k = 0; k < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); k++) { if (m_sMissionAudio.m_bIsMobile[k]) { - missionState = true; + missionState = TRUE; break; } } @@ -924,8 +933,8 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannelReverbFlag(j, sample.m_bReverbFlag); break; //continue for i } - sample.m_bIsProcessed = false; - m_asActiveSamples[j].m_bIsProcessed = false; + sample.m_bIsProcessed = FALSE; + m_asActiveSamples[j].m_bIsProcessed = FALSE; //continue for j } } @@ -966,10 +975,10 @@ cAudioManager::ProcessActiveQueues() } if (SampleManager.InitialiseChannel(k, m_asActiveSamples[k].m_nSampleIndex, m_asActiveSamples[k].m_nBankIndex)) { SampleManager.SetChannelFrequency(k, m_asActiveSamples[k].m_nFrequency); - bool isMobile = false; + bool8 isMobile = FALSE; for (int32 l = 0; l < ARRAY_SIZE(m_sMissionAudio.m_bIsMobile); l++) { if (m_sMissionAudio.m_bIsMobile[l]) { - isMobile = true; + isMobile = TRUE; break; } } @@ -1000,8 +1009,8 @@ cAudioManager::ProcessActiveQueues() SampleManager.SetChannel3DDistances(k, m_asActiveSamples[k].m_fSoundIntensity, 0.25f * m_asActiveSamples[k].m_fSoundIntensity); SampleManager.StartChannel(k); } - m_asActiveSamples[k].m_bIsProcessed = true; - sample.m_bIsProcessed = true; + m_asActiveSamples[k].m_bIsProcessed = TRUE; + sample.m_bIsProcessed = TRUE; sample.m_nVolumeChange = -1; break; } @@ -1029,28 +1038,30 @@ cAudioManager::ClearActiveSamples() m_asActiveSamples[i].m_nCounter = 0; m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; m_asActiveSamples[i].m_nBankIndex = INVALID_SFX_BANK; - m_asActiveSamples[i].m_bIs2D = false; + m_asActiveSamples[i].m_bIs2D = FALSE; m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; m_asActiveSamples[i].m_nFrequency = 0; m_asActiveSamples[i].m_nVolume = 0; m_asActiveSamples[i].m_nEmittingVolume = 0; m_asActiveSamples[i].m_fDistance = 0.0f; - m_asActiveSamples[i].m_bIsProcessed = false; - m_asActiveSamples[i].m_bLoopEnded = false; + m_asActiveSamples[i].m_bIsProcessed = FALSE; + m_asActiveSamples[i].m_bLoopEnded = FALSE; m_asActiveSamples[i].m_nLoopCount = 1; +#ifndef GTA_PS2 m_asActiveSamples[i].m_nLoopStart = 0; m_asActiveSamples[i].m_nLoopEnd = -1; +#endif m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; m_asActiveSamples[i].m_fSoundIntensity = 200.0f; m_asActiveSamples[i].m_nOffset = 63; - m_asActiveSamples[i].m_bReleasingSoundFlag = false; + m_asActiveSamples[i].m_bReleasingSoundFlag = FALSE; m_asActiveSamples[i].m_nCalculatedVolume = 0; m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; m_asActiveSamples[i].m_nVolumeChange = -1; m_asActiveSamples[i].m_vecPos = CVector(0.0f, 0.0f, 0.0f); - m_asActiveSamples[i].m_bReverbFlag = false; + m_asActiveSamples[i].m_bReverbFlag = FALSE; m_asActiveSamples[i].m_nLoopsRemaining = 0; - m_asActiveSamples[i].m_bRequireReflection = false; + m_asActiveSamples[i].m_bRequireReflection = FALSE; } } diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 2eb2220b..d3f3fb81 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -2,7 +2,7 @@ #include "audio_enums.h" #include "AudioCollision.h" -#include "PoliceRadio.h" +#include "PolRadio.h" #include "VehicleModelInfo.h" #include "Vehicle.h" @@ -13,27 +13,29 @@ public: int32 m_nCounter; int32 m_nSampleIndex; uint8 m_nBankIndex; - bool m_bIs2D; + bool8 m_bIs2D; int32 m_nReleasingVolumeModificator; uint32 m_nFrequency; uint8 m_nVolume; float m_fDistance; int32 m_nLoopCount; +#ifndef GTA_PS2 int32 m_nLoopStart; int32 m_nLoopEnd; +#endif uint8 m_nEmittingVolume; float m_fSpeedMultiplier; float m_fSoundIntensity; - bool m_bReleasingSoundFlag; + bool8 m_bReleasingSoundFlag; CVector m_vecPos; - bool m_bReverbFlag; + bool8 m_bReverbFlag; uint8 m_nLoopsRemaining; - bool m_bRequireReflection; // Used for oneshots + bool8 m_bRequireReflection; // Used for oneshots uint8 m_nOffset; uint8 field_4C; int32 m_nReleasingVolumeDivider; - bool m_bIsProcessed; - bool m_bLoopEnded; + bool8 m_bIsProcessed; + bool8 m_bLoopEnded; int32 m_nCalculatedVolume; int8 m_nVolumeChange; }; @@ -48,7 +50,7 @@ class tAudioEntity public: eAudioType m_nType; void *m_pEntity; - bool m_bIsUsed; + bool8 m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; @@ -78,7 +80,7 @@ public: uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; #ifdef GTA_PC - bool m_bDelay; + bool8 m_bDelay; uint32 m_nDelayTimer; #endif @@ -110,14 +112,14 @@ class cMissionAudio { public: CVector m_vecPos[MISSION_AUDIO_SLOTS]; - bool m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; + bool8 m_bPredefinedProperties[MISSION_AUDIO_SLOTS]; int32 m_nSampleIndex[MISSION_AUDIO_SLOTS]; uint8 m_nLoadingStatus[MISSION_AUDIO_SLOTS]; uint8 m_nPlayStatus[MISSION_AUDIO_SLOTS]; - bool m_bIsPlaying[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlaying[MISSION_AUDIO_SLOTS]; int32 m_nMissionAudioCounter[MISSION_AUDIO_SLOTS]; - bool m_bIsPlayed[MISSION_AUDIO_SLOTS]; - bool m_bIsMobile[MISSION_AUDIO_SLOTS]; + bool8 m_bIsPlayed[MISSION_AUDIO_SLOTS]; + bool8 m_bIsMobile[MISSION_AUDIO_SLOTS]; }; VALIDATE_SIZE(cMissionAudio, 0x38); @@ -141,7 +143,7 @@ class CPed; class cPedParams { public: - bool m_bDistanceCalculated; + bool8 m_bDistanceCalculated; float m_fDistance; CPed *m_pPed; @@ -157,7 +159,7 @@ class cVehicleParams { public: int32 m_VehicleType; - bool m_bDistanceCalculated; + bool8 m_bDistanceCalculated; float m_fDistance; CVehicle *m_pVehicle; cTransmission *m_pTransmission; @@ -193,22 +195,22 @@ enum { class cAudioManager { public: - bool m_bIsInitialised; + bool8 m_bIsInitialised; uint8 m_bReverb; // unused - bool m_bFifthFrameFlag; + bool8 m_bFifthFrameFlag; uint8 m_nActiveSamples; uint8 field_4; // unused - bool m_bDynamicAcousticModelingStatus; + bool8 m_bDynamicAcousticModelingStatus; int8 field_6; float m_fSpeedOfSound; - bool m_bTimerJustReset; + bool8 m_bTimerJustReset; int32 m_nTimer; tSound m_sQueueSample; uint8 m_nActiveSampleQueue; - tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; - uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; + tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC]; + uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_CHANNELS_GENERIC]; uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; - tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS]; + tSound m_asActiveSamples[NUM_CHANNELS_GENERIC]; tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; @@ -217,11 +219,11 @@ public: cAudioScriptObjectManager m_sAudioScriptObjectManager; // miami - uint8 m_bIsPlayerShutUp; + bool8 m_bIsPlayerShutUp; uint8 m_nPlayerMood; uint32 m_nPlayerMoodTimer; uint8 field_rest[4]; - bool m_bGenericSfx; + bool8 m_bGenericSfx; cPedComments m_sPedComments; int32 m_nFireAudioEntity; @@ -253,19 +255,19 @@ public: float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } // done int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } - bool IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } - bool ShouldDuckMissionAudio(uint8 slot) const; + bool8 IsMissionAudioSamplePlaying(uint8 slot) const; // { return m_sMissionAudio.m_nPlayStatus == 1; } + bool8 ShouldDuckMissionAudio(uint8 slot) const; // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); // done (inlined in vc) - void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); // done + void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool8 notLooping); // done void AddReflectionsToRequestedQueue(); // done void AddReleasingSounds(); // done void AddSampleToRequestedQueue(); // done void AgeCrimes(); // done (inlined in vc) - void CalculateDistance(bool &condition, float dist); // done - bool CheckForAnAudioFileOnCD() const; // done + void CalculateDistance(bool8 &condition, float dist); // done + bool8 CheckForAnAudioFileOnCD() const; // done void ClearActiveSamples(); // done void ClearMissionAudio(uint8 slot); // done (inlined in vc) void ClearRequestedQueue(); // done (inlined in vc) @@ -288,90 +290,93 @@ public: uint32 GetMedicTalkSfx(CPed *ped, int16 sound); uint32 GetFiremanTalkSfx(CPed *ped, int16 sound); uint32 GetDefaultTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYRITalkSfx(CPed *ped, int16 sound); - uint32 GetHFORITalkSfx(CPed *ped, int16 sound); - uint32 GetHMYRITalkSfx(CPed *ped, int16 sound); - uint32 GetHMORITalkSfx(CPed *ped, int16 sound); - uint32 GetHFYBETalkSfx(CPed *ped, int16 sound); - uint32 GetHFOBETalkSfx(CPed *ped, int16 sound); - uint32 GetHMYBETalkSfx(CPed *ped, int16 sound); - uint32 GetHMOBETalkSfx(CPed *ped, int16 sound); - uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound); - uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound); - uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound); - uint32 GetHMOCATalkSfx(CPed *ped, int16 sound); - uint32 GetBMODKTalkSfx(CPed *ped, int16 sound); - uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound); - uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetBFYRITalkSfx(CPed *ped, int16 sound); - uint32 GetBFORITalkSfx(CPed *ped, int16 sound); - uint32 GetBMYRITalkSfx(CPed *ped, int16 sound); - uint32 GetBFYBETalkSfx(CPed *ped, int16 sound); - uint32 GetBMYBETalkSfx(CPed *ped, int16 sound); - uint32 GetBFOBETalkSfx(CPed *ped, int16 sound); - uint32 GetBMOBETalkSfx(CPed *ped, int16 sound); - uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound); - uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetBMYPITalkSfx(CPed *ped, int16 sound); - uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYRITalkSfx(CPed *ped, int16 sound); - uint32 GetWFORITalkSfx(CPed *ped, int16 sound); - uint32 GetWMYRITalkSfx(CPed *ped, int16 sound); - uint32 GetWMORITalkSfx(CPed *ped, int16 sound); - uint32 GetWFYBETalkSfx(CPed *ped, int16 sound); - uint32 GetWMYBETalkSfx(CPed *ped, int16 sound); - uint32 GetWFOBETalkSfx(CPed *ped, int16 sound); - uint32 GetWMOBETalkSfx(CPed *ped, int16 sound); - uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYPITalkSfx(CPed *ped, int16 sound); - uint32 GetWMOCATalkSfx(CPed *ped, int16 sound); - uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound); - uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound); - uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound); - uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound); - uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound); - uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound); - uint32 GetCBTalkSfx(CPed *ped, int16 sound); - uint32 GetHNTalkSfx(CPed *ped, int16 sound); - uint32 GetSGTalkSfx(CPed *ped, int16 sound); - uint32 GetCLTalkSfx(CPed *ped, int16 sound); - uint32 GetGDTalkSfx(CPed *ped, int16 sound); - uint32 GetBKTalkSfx(CPed *ped, int16 sound); - uint32 GetPGTalkSfx(CPed *ped, int16 sound); - uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model); - uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound); - uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound); + + // LCS: Do not delete, some of these are still used + + //uint32 GetHFYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetHFORITalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetHMORITalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHFOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYMDTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYCGTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFYPRTalkSfx(CPed *ped, int16 sound); + //uint32 GetHFOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMYAPTalkSfx(CPed *ped, int16 sound); + //uint32 GetHMOCATalkSfx(CPed *ped, int16 sound); + //uint32 GetBMODKTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYCRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetBFORITalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBFOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBMOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFYPRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBFOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYPITalkSfx(CPed *ped, int16 sound); + //uint32 GetBMYBBTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYCRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOSTTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetWFORITalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYRITalkSfx(CPed *ped, int16 sound); + //uint32 GetWMORITalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOBETalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYCWTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYGOTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOGOTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOGOTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYLGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYLGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOBUTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYPRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOTRTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYPITalkSfx(CPed *ped, int16 sound); + //uint32 GetWMOCATalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYJGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYJGTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYSKTalkSfx(CPed *ped, int16 sound); + //uint32 GetWMYSKTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYSHTalkSfx(CPed *ped, int16 sound); + //uint32 GetWFOSHTalkSfx(CPed *ped, int16 sound); + //uint32 GetJFOTOTalkSfx(CPed *ped, int16 sound); + //uint32 GetJMOTOTalkSfx(CPed *ped, int16 sound); + //uint32 GetCBTalkSfx(CPed *ped, int16 sound); + //uint32 GetHNTalkSfx(CPed *ped, int16 sound); + //uint32 GetSGTalkSfx(CPed *ped, int16 sound); + //uint32 GetCLTalkSfx(CPed *ped, int16 sound); + //uint32 GetGDTalkSfx(CPed *ped, int16 sound); + //uint32 GetBKTalkSfx(CPed *ped, int16 sound); + //uint32 GetPGTalkSfx(CPed *ped, int16 sound); + //uint32 GetVICETalkSfx(CPed *ped, int16 sound, int16 model); + //uint32 GetWFYG1TalkSfx(CPed *ped, int16 sound); + //uint32 GetWFYG2TalkSfx(CPed *ped, int16 sound); uint32 GetGenericMaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) uint32 GetGenericFemaleTalkSfx(CPed *ped, int16 sound); // todo names (inlined in vc) @@ -379,7 +384,7 @@ public: void GenerateIntegerRandomNumberTable(); // done char *Get3DProviderName(uint8 id) const; // done - uint8 GetCDAudioDriveLetter() const; // done + char GetCDAudioDriveLetter() const; // done int8 GetCurrent3DProviderIndex() const; // done int8 AutoDetect3DProviders() const; // done float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used @@ -396,17 +401,17 @@ public: float velocityChange); // done float GetVehicleNonDriveWheelSkidValue(CVehicle *veh, tWheelState wheelState, cTransmission *transmission, float velocityChange); // done - bool HasAirBrakes(int32 model) const; // done + bool8 HasAirBrakes(int32 model) const; // done void Initialise(); // done void InitialisePoliceRadio(); // done void InitialisePoliceRadioZones(); // done void InterrogateAudioEntities(); // done (inlined) - bool IsAudioInitialised() const; // done - bool IsMissionAudioSampleFinished(uint8 slot); // done - bool IsMP3RadioChannelAvailable() const; // done + bool8 IsAudioInitialised() const; // done + bool8 IsMissionAudioSampleFinished(uint8 slot); // done + bool8 IsMP3RadioChannelAvailable() const; // done - bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done + bool8 MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; //done void PlayLoadedMissionAudio(uint8 slot); // done void PlayOneShot(int32 index, uint16 sound, float vol); // done @@ -420,20 +425,20 @@ public: void PreTerminateGameSpecificShutdown(); // done /// processX - main logic of adding new sounds void ProcessActiveQueues(); // done - bool ProcessAirBrakes(cVehicleParams& params); // done - bool ProcessBoatEngine(cVehicleParams& params); - bool ProcessBoatMovingOverWater(cVehicleParams& params); //done + bool8 ProcessAirBrakes(cVehicleParams& params); // done + bool8 ProcessBoatEngine(cVehicleParams& params); + bool8 ProcessBoatMovingOverWater(cVehicleParams& params); //done #ifdef GTA_BRIDGE void ProcessBridge(); // done(bcs not exists in VC) void ProcessBridgeMotor(); // done(bcs not exists in VC) void ProcessBridgeOneShots(); // done(bcs not exists in VC) void ProcessBridgeWarning(); // done(bcs not exists in VC) #endif - bool ProcessCarBombTick(cVehicleParams& params); // done + bool8 ProcessCarBombTick(cVehicleParams& params); // done void ProcessCarHeli(cVehicleParams& params); // done void ProcessCesna(cVehicleParams& params); // done //void ProcessCrane(); // done(bcs not exists in VC) - bool ProcessEngineDamage(cVehicleParams& params); // done + bool8 ProcessEngineDamage(cVehicleParams& params); // done void ProcessEntity(int32 sound); // done void ProcessExplosions(int32 explosion); // done void ProcessFireHydrant(); // done @@ -462,25 +467,25 @@ public: void ProcessProjectiles(); // done void ProcessRainOnVehicle(cVehicleParams& params); // done void ProcessReverb() const; // done - bool ProcessReverseGear(cVehicleParams& params); // done + bool8 ProcessReverseGear(cVehicleParams& params); // done void ProcessScriptObject(int32 id); // done void ProcessSpecial(); // done #ifdef GTA_TRAIN - bool ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC) + bool8 ProcessTrainNoise(cVehicleParams ¶ms); //done(bcs not exists in VC) #endif void ProcessVehicle(CVehicle *vehicle); // done - bool ProcessVehicleDoors(cVehicleParams ¶ms); // done + bool8 ProcessVehicleDoors(cVehicleParams ¶ms); // done void ProcessVehicleEngine(cVehicleParams ¶ms); // done void ProcessVehicleFlatTyre(cVehicleParams ¶ms); // done - bool ProcessVehicleHorn(cVehicleParams ¶ms); // done + bool8 ProcessVehicleHorn(cVehicleParams ¶ms); // done void ProcessVehicleOneShots(cVehicleParams ¶ms); // done - bool ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done - bool ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done - bool ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done - bool ProcessVehicleSkidding(cVehicleParams ¶ms); // done + bool8 ProcessVehicleReverseWarning(cVehicleParams ¶ms); // done + bool8 ProcessVehicleRoadNoise(cVehicleParams ¶ms); // done + bool8 ProcessVehicleSirenOrAlarm(cVehicleParams ¶ms); // done + bool8 ProcessVehicleSkidding(cVehicleParams ¶ms); // done void ProcessWaterCannon(int32); // done void ProcessWeather(int32 id); // done - bool ProcessWetRoadNoise(cVehicleParams& params); // done + bool8 ProcessWetRoadNoise(cVehicleParams& params); // done void ProcessEscalators(); // done void ProcessExtraSounds(); // done @@ -499,26 +504,26 @@ public: void ServicePoliceRadioChannel(uint8 wantedLevel); // done void ServiceSoundEffects(); // done int8 SetCurrent3DProvider(uint8 which); // done - void SetDynamicAcousticModelingStatus(uint8 status); // done + void SetDynamicAcousticModelingStatus(bool8 status); // done void SetEffectsFadeVol(uint8 volume) const; // done void SetEffectsMasterVolume(uint8 volume) const; // done void SetMP3BoostVolume(uint8 volume) const; // done - void SetEntityStatus(int32 id, uint8 status); // done + void SetEntityStatus(int32 id, bool8 status); // done uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); // done void SetMissionAudioLocation(uint8 slot, float x, float y, float z); // done void SetMissionScriptPoliceAudio(int32 sfx) const; // inlined and optimized - void SetMonoMode(uint8 mono); // done + void SetMonoMode(bool8 mono); // done void SetMusicFadeVol(uint8 volume) const; // done void SetMusicMasterVolume(uint8 volume) const; // done void SetSpeakerConfig(int32 conf) const; // done void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); // done void SetUpOneShotCollisionSound(const cAudioCollision &col); // done - bool SetupCrimeReport(); // done - bool SetupJumboEngineSound(uint8 vol, uint32 freq); // done - bool SetupJumboFlySound(uint8 emittingVol); // done - bool SetupJumboRumbleSound(uint8 emittingVol); // done - bool SetupJumboTaxiSound(uint8 vol); // done - bool SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done + bool8 SetupCrimeReport(); // done + bool8 SetupJumboEngineSound(uint8 vol, uint32 freq); // done + bool8 SetupJumboFlySound(uint8 emittingVol); // done + bool8 SetupJumboRumbleSound(uint8 emittingVol); // done + bool8 SetupJumboTaxiSound(uint8 vol); // done + bool8 SetupJumboWhineSound(uint8 emittingVol, uint32 freq); // done void SetupPedComments(cPedParams ¶ms, uint16 sound); // done void SetupSuspectLastSeenReport(); @@ -527,12 +532,12 @@ public: void UpdateGasPedalAudio(CVehicle *veh, int vehType); // done void UpdateReflections(); // done - bool UsesReverseWarning(int32 model) const; // done - bool UsesSiren(cVehicleParams ¶ms) const; // done - bool UsesSirenSwitching(cVehicleParams ¶ms) const; // done + bool8 UsesReverseWarning(int32 model) const; // done + bool8 UsesSiren(cVehicleParams ¶ms) const; // done + bool8 UsesSirenSwitching(cVehicleParams ¶ms) const; // done CVehicle *FindVehicleOfPlayer(); // done - void SetPedTalkingStatus(CPed *ped, uint8 status); // done + void SetPedTalkingStatus(CPed *ped, bool8 status); // done void SetPlayersMood(uint8 mood, uint32 time); // done float Sqrt(float v) const { return v <= 0.0f ? 0.0f : ::Sqrt(v); } @@ -544,8 +549,26 @@ public: #endif }; -//#ifdef AUDIO_MSS +/* + Manual loop points are not on PS2 so let's have these macros to avoid massive ifndefs. + Setting these manually was pointless anyway since they never change from sdt values. + What were they thinking? +*/ +#ifndef GTA_PS2 +#define RESET_LOOP_OFFSETS \ + m_sQueueSample.m_nLoopStart = 0; \ + m_sQueueSample.m_nLoopEnd = -1; +#define SET_LOOP_OFFSETS(sample) \ + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(sample); \ + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(sample); +#else +#define RESET_LOOP_OFFSETS +#define SET_LOOP_OFFSETS(sample) +#endif + +//#if defined(AUDIO_MSS) && !defined(PS2_AUDIO_CHANNELS) //static_assert(sizeof(cAudioManager) == 0x5558, "cAudioManager: error"); //#endif + extern cAudioManager AudioManager; diff --git a/src/audio/AudioSamples.h b/src/audio/AudioSamples.h index 403ef684..15840dd3 100644 --- a/src/audio/AudioSamples.h +++ b/src/audio/AudioSamples.h @@ -4,398 +4,330 @@ enum eSfxSample { - SFX_CAR_HORN_JEEP = 0, + SFX_AIR_BRAKES, + SFX_AK47_LEFT, + SFX_AK47_RELOAD, + SFX_AK47_RIGHT, + SFX_ALARM, + SFX_AMBULANCE_SI, + SFX_AMMU_AA, + SFX_AMMU_AB, + SFX_AMMU_AC, + SFX_ARM_BOMB, + SFX_A_10, + SFX_BAT_HIT_LEFT, + SFX_BAT_HIT_RIGHT, + SFX_BEEP, + SFX_BOAT_CRUISER_LOOP, + SFX_BOAT_SPLASH_1, + SFX_BOAT_SPLASH_2, + SFX_BOAT_V12_LOOP, + SFX_BOAT_WATER_LOOP, + SFX_BODY_LAND, + SFX_BODY_LAND_AND_FALL, + SFX_BOMB_BEEP, + SFX_BRIDGE_OPEN_WARNING, + SFX_BULLET_CAR_1, + SFX_BULLET_CAR_2, + SFX_BULLET_CAR_3, + SFX_BULLET_PASS_1, + SFX_BULLET_PASS_2, + SFX_BULLET_PED, + SFX_BULLET_SHELL_HIT_GROUND_1, + SFX_BULLET_SHELL_HIT_GROUND_2, + SFX_BULLET_WALL_1, + SFX_BULLET_WALL_2, + SFX_BULLET_WALL_3, + SFX_CAMERA, + SFX_CARDBOARD_BOX_SMASH, + SFX_CAR_HELI_FAR, + SFX_CAR_HELI_MAI, + SFX_CAR_HELI_MAI2, + SFX_CAR_HELI_REA, + SFX_CAR_HELI_ROL, + SFX_CAR_HELI_ROT, + SFX_CAR_HELI_STA, + SFX_CAR_HORN_56CHEV, SFX_CAR_HORN_BMW328, SFX_CAR_HORN_BUS, SFX_CAR_HORN_BUS2, - SFX_CAR_HORN_56CHEV, + SFX_CAR_HORN_JEEP, SFX_CAR_HORN_PICKUP, SFX_CAR_HORN_PORSCHE, SFX_CAR_HORN_TRUCK, - - SFX_CAR_HELI_MAI, // 8 - SFX_CAR_HELI_MAI2, // 9 - SFX_CAR_HELI_REA, // 10 - SFX_CAR_HELI_STA, // 11 - SFX_CAR_HELI_ROT, // 12 - SFX_CAR_HELI_FAR, // 13 - SFX_CAR_HELI_ROL, // 14 - - SFX_OLD_CAR_DOOR_OPEN, - SFX_OLD_CAR_DOOR_CLOSE, - SFX_NEW_CAR_DOOR_OPEN, - SFX_NEW_CAR_DOOR_CLOSE, - SFX_TRUCK_DOOR_OPEN, - SFX_TRUCK_DOOR_CLOSE, - SFX_REVERSE_GEAR, - SFX_REVERSE_GEAR_2, - SFX_CAR_STARTER, // 23 - SFX_ROAD_NOISE, // 24 - SFX_SKID, // 25 - SFX_GRAVEL_SKID, // 26 - SFX_POLICE_SIREN_SLOW, - SFX_SIREN_FAST, // 28 - SFX_AMBULANCE_SIREN_SLOW, - SFX_REVERSE_WARNING, - SFX_ICE_CREAM_TUNE, - SFX_AIR_BRAKES, // 32 - SFX_TYRE_BUMP, // 33 - SFX_TYRE_BURST_B, // 34 - SFX_TYRE_BURST, // 35 - SFX_TYRE_BURST_L, // 36 - SFX_PALM_TREE_LO, // 37 - SFX_BULLET_PASS_1, // 38 - SFX_BULLET_PASS_2, // 39 - SFX_SKATE_1, // 40 - SFX_SKATE_2, // 41 - SFX_FOOTSTEP_CONCRETE_1, - SFX_FOOTSTEP_CONCRETE_2, - SFX_FOOTSTEP_CONCRETE_3, - SFX_FOOTSTEP_CONCRETE_4, - SFX_FOOTSTEP_CONCRETE_5, - SFX_EXPLOSION_1, // 47 - SFX_EXPLOSION_2, // 48 - SFX_EXPLOSION_3, // 49 - SFX_COLT45_LEFT, // 50 - SFX_COLT45_RIGHT, // 51 - SFX_AK47_LEFT, // 52 - SFX_AK47_RIGHT, // 53 - SFX_UZI_LEFT, // 54 - SFX_UZI_RIGHT, // 55 - SFX_UZI_END_LEFT, // 56 - SFX_SNIPER_LEFT, // 57 - SFX_SNIPER_RIGHT, // 58 - SFX_ROCKET_LEFT, // 59 - SFX_ROCKET_RIGHT, // 60 - SFX_ROCKET_FLY, // 61 - SFX_FLAMETHROWER_LEFT, // 62 - SFX_FLAMETHROWER_RIGHT, // 63 - SFX_FLAMETHROWER_START_LEFT, // 64 - SFX_FLAMETHROWER_START_RIGHT, // 65 - SFX_SHOTGUN_LEFT, // 66 - SFX_SHOTGUN_RIGH, // 67 - SFX_M60_LEFT, // 68 - SFX_M60_RIGHT, // 69 - SFX_M60_TAIL_LEFT, // 70 - SFX_TEC_LEFT, // 71 - SFX_TEC_RIGHT, // 72 - SFX_TEC_TAIL, // 73 - SFX_RUGER_LEFT, // 74 - SFX_RUGER_RIGHT, // 75 - SFX_RUGER_TAIL, // 76 - SFX_PISTOL_RELOAD, // 77 - SFX_AK47_RELOAD, // 78 - SFX_ROCKET_RELOAD, // 79 - SFX_RIFLE_RELOAD, // 80 - SFX_GOLF_CLUB_SWING, // 81 - SFX_MINIGUN_FIRE_LEFT, // 82 - SFX_MINIGUN_FIRE_RIGHT, // 83 - SFX_MINIGUN_STOP, // 84 - SFX_SPAS12_LEFT, // 85 - SFX_SPAS12_RIGHT, // 86 - SFX_SPAS12_TAIL_LEFT, // 87 - SFX_PYTHON_LEFT, // 88 - SFX_PYTHON_RIGHT, // 89 - SFX_MP5_LEFT, // 90 - SFX_MP5_RIGHT, // 91 - SFX_COL_TARMAC_1, // 92 - SFX_COL_TARMAC_2, // 93 - SFX_COL_TARMAC_3, // 94 - SFX_COL_TARMAC_4, // 95 - SFX_COL_TARMAC_5, // 96 - SFX_COL_GRASS_1, - SFX_COL_GRAVEL_1, - SFX_COL_MUD_1, - SFX_COL_GARAGE_DOOR_1, + SFX_CAR_IDLE_CADI, + SFX_CAR_IDLE_COBRA, + SFX_CAR_IDLE_GOLFCART, + SFX_CAR_IDLE_HONDA, + SFX_CAR_IDLE_HOTROD, + SFX_CAR_IDLE_MERC, + SFX_CAR_IDLE_PACARD, + SFX_CAR_IDLE_PATHFINDER, + SFX_CAR_IDLE_PONT, + SFX_CAR_IDLE_PONT2, + SFX_CAR_IDLE_PORSHE, + SFX_CAR_IDLE_SPIDER, + SFX_CAR_IDLE_SPORTCAR, + SFX_CAR_IDLE_TRUCK, + SFX_CAR_IDLE_UNUSED1, + SFX_CAR_IDLE_UNUSED2, + SFX_CAR_IDLE_UNUSED3, + SFX_CAR_IDLE_UNUSED4, + SFX_CAR_IDLE_VTWI, + SFXNEWCARDOOR, + SFX_CAR_ON_FIRE, + SFX_CAR_RAIN_1, + SFX_CAR_RAIN_2, + SFX_CAR_RAIN_3, + SFX_CAR_RAIN_4, + SFX_CAR_REV_CADI, + SFX_CAR_REV_COBRA, + SFX_CAR_REV_GOLFCART, + SFX_CAR_REV_HONDA, + SFX_CAR_REV_HOTROD, + SFX_CAR_REV_MERC, + SFX_CAR_REV_PACARD, + SFX_CAR_REV_PATHFINDER, + SFX_CAR_REV_PONT, + SFX_CAR_REV_PONT2, + SFX_CAR_REV_PORSHE, + SFX_CAR_REV_SPIDER, + SFX_CAR_REV_SPORTCAR, + SFX_CAR_REV_TRUCK, + SFX_CAR_REV_UNUSED1, + SFX_CAR_REV_UNUSED2, + SFX_CAR_REV_UNUSED3, + SFX_CAR_REV_UNUSED4, + SFX_CAR_REV_VTWI, + SFX_CAR_STARTER, + SFX_CENTRAL, + SFX_CESNA_IDLE, + SFX_CESNA_REV, + SFX_COLT45_LEFT, + SFX_COLT45_RIGHT, + SFX_COL_CARDBOARD_1, + SFX_COL_CARDBOARD_2, + SFX_COL_CAR_1, + SFX_COL_CAR_2, + SFX_COL_CAR_3, + SFX_COL_CAR_4, + SFX_COL_CAR_5, SFX_COL_CAR_PANEL_1, SFX_COL_CAR_PANEL_2, SFX_COL_CAR_PANEL_3, SFX_COL_CAR_PANEL_4, SFX_COL_CAR_PANEL_5, SFX_COL_CAR_PANEL_6, - SFX_COL_THICK_METAL_PLATE_1, - SFX_COL_SCAFFOLD_POLE_1, - SFX_COL_LAMP_POST_1, + SFX_COL_CONTAINER_1, + SFX_COL_GARAGE_DOOR_1, + SFX_COL_GATE, + SFX_COL_GRASS_1, + SFX_COL_GRAVEL_1, SFX_COL_HYDRANT_1, + SFX_COL_LAMP_POST_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_METAL_CHAIN_FENCE_2, SFX_COL_METAL_CHAIN_FENCE_3, SFX_COL_METAL_CHAIN_FENCE_4, - SFX_COL_PED_1, // 115 - SFX_COL_PED_2, // 116 + SFX_COL_MUD_1, + SFX_COL_NEWS_VENDOR_1, + SFX_COL_NEWS_VENDOR_2, + SFX_COL_NEWS_VENDOR_3, + SFX_COL_PED_1, + SFX_COL_PED_2, SFX_COL_SAND_1, - SFX_COL_WOOD_CRATES_1, - SFX_COL_WOOD_CRATES_2, - SFX_COL_WOOD_CRATES_3, - SFX_COL_WOOD_CRATES_4, + SFX_COL_SCAFFOLD_POLE_1, + SFX_COL_TARMAC_1, + SFX_COL_TARMAC_2, + SFX_COL_TARMAC_3, + SFX_COL_TARMAC_4, + SFX_COL_TARMAC_5, + SFX_COL_THICK_METAL_PLATE_1, + SFX_COL_VEG_1, + SFX_COL_VEG_2, + SFX_COL_VEG_3, + SFX_COL_VEG_4, + SFX_COL_VEG_5, SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_BENCH_2, SFX_COL_WOOD_BENCH_3, SFX_COL_WOOD_BENCH_4, + SFX_COL_WOOD_CRATES_1, + SFX_COL_WOOD_CRATES_2, + SFX_COL_WOOD_CRATES_3, + SFX_COL_WOOD_CRATES_4, SFX_COL_WOOD_SOLID_1, - SFX_COL_VEG_1, // 127 - SFX_COL_VEG_2, // 128 - SFX_COL_VEG_3, // 129 - SFX_COL_VEG_4, // 130 - SFX_COL_VEG_5, // 131 - SFX_COL_CONTAINER_1, - SFX_COL_NEWS_VENDOR_1, - SFX_COL_NEWS_VENDOR_2, - SFX_COL_NEWS_VENDOR_3, - SFX_COL_CAR_1, // 136 - SFX_COL_CAR_2, // 137 - SFX_COL_CAR_3, // 138 - SFX_COL_CAR_4, // 139 - SFX_COL_CAR_5, // 140 - SFX_COL_CARDBOARD_1, - SFX_COL_CARDBOARD_2, - SFX_COL_GATE, // 143 - SFX_SCRAPE_CAR_1, // 144 + SFX_COUNTDOWN, SFX_CRATE_SMASH, - SFX_GLASS_CRACK, // 146 - SFX_GLASS_SMASH, // 147 + SFX_C_OR_D_UNK_1, + SFX_C_OR_D_UNK_2, + SFX_C_OR_D_UNK_3, + SFX_C_OR_D_UNK_4, + SFX_C_OR_D_UNK_5, + SFX_C_OR_D_UNK_6, + SFX_DOCK_BA, + SFX_DOCK_BB, + SFX_EAST, + SFX_ERROR_FIRE_RIFLE, + SFX_ERROR_FIRE_ROCKET_LAUNCHER, + SFX_EXPLOSION_1, + SFX_EXPLOSION_2, + SFX_EXPLOSION_3, + SFX_FIGHT_1, + SFX_FIGHT_2, + SFX_FIGHT_4, + SFX_FIGHT_5, + SFX_FISHING_BOAT_IDLE, + SFX_FLAMETHROWER_LEFT, + SFX_FLAMETHROWER_RIGHT, + SFX_FLAMETHROWER_START_LEFT, + SFX_FLAMETHROWER_START_RIGHT, + SFX_FOOTSTEP_CONCRETE_1, + SFX_FOOTSTEP_CONCRETE_2, + SFX_FOOTSTEP_CONCRETE_3, + SFX_FOOTSTEP_CONCRETE_4, + SFX_FOOTSTEP_CONCRETE_5, + SFX_GARAGE_DOOR_LOOP, + SFX_GATE_START_CLU, + SFX_GATE_STOP_CLU, + SFX_GLASS_CRACK, SFX_GLASS_SHARD_1, SFX_GLASS_SHARD_2, SFX_GLASS_SHARD_3, SFX_GLASS_SHARD_4, - SFX_PED_ON_FIRE, // 152 - SFX_CAR_ON_FIRE, // 153 - SFX_RAIN, // 154 - SFX_HURRICANE_MA, // 155 - SFX_BULLET_SHELL_HIT_GROUND_1, - SFX_BULLET_SHELL_HIT_GROUND_2, - SFX_BULLET_PED, // 158 - SFX_BULLET_CAR_1, // 159 - SFX_BULLET_CAR_2, // 160 - SFX_BULLET_CAR_3, // 161 - SFX_BULLET_WALL_1, // 162 - SFX_BULLET_WALL_2, // 163 - SFX_BULLET_WALL_3, // 164 - SFX_BAT_HIT_LEFT, // 165 - SFX_BAT_HIT_RIGH, // 166 - SFX_FIGHT_1, // 167 - SFX_FIGHT_2, // 168 - SFX_FIGHT_4, // 169 - SFX_FIGHT_5, // 170 - SFX_KNIFE_SWING, // 171 - SFX_KNIFE_SLASH, // 172 - SFX_KNIFE_STAB, // 173 - SFX_HAMMER_HIT_1, // 174 - SFX_HAMMER_HIT_2, // 175 - SFX_GARAGE_DOOR_LOOP, // 176 - SFX_COUNTDOWN, // 177 - SFX_ARM_BOMB, // 178 - SFX_POLICE_RADIO_CRACKLE, // 179 - - SFX_WEVE_GOT, - SFX_THERES, - SFX_RESPOND_TO, - SFX_A_10, + SFX_GLASS_SMASH, + SFX_GOLF_CLUB_SWING, + SFX_GO_CENTRE, + SFX_GO_LEFT, + SFX_GO_RIGHT, + SFX_GRAVEL_SKID, + SFX_HAMMER_HIT_1, + SFX_HAMMER_HIT_2, + SFX_HELI_1, + SFX_HIT_BALL, + SFX_HOSE, + SFX_H_UNK, // SFX_CAR_REV_UNUS + SFX_ICE_CREAM_TUNE, SFX_IN, - SFX_NORTH, - SFX_EAST, - SFX_SOUTH, - SFX_WEST, - SFX_CENTRAL, - SFX_POLICE_RADIO_MESSAGE_NOISE_1, - SFX_POLICE_RADIO_SUSPECT, - SFX_POLICE_RADIO_LAST_SEEN, - SFX_POLICE_RADIO_ON_FOOT, - SFX_POLICE_RADIO_IN_A, - SFX_POLICE_RADIO_DARK, - SFX_POLICE_RADIO_LIGHT, - SFX_POLICE_RADIO_BRIGHT, - - SFX_CRIME_1, - SFX_CRIME_2, - SFX_CRIME_3, - SFX_CRIME_4, - SFX_CRIME_5, - SFX_CRIME_6, - SFX_CRIME_7, - SFX_CRIME_8, - SFX_CRIME_9, - SFX_CRIME_10, - SFX_CRIME_11, - SFX_CRIME_12, - SFX_POLICE_RADIO_VICE_CITY, - SFX_POLICE_RADIO_VICE_CITY_BEACH, - SFX_POLICE_RADIO_VICE_CITY_MAINLAND, - SFX_POLICE_RADIO_OCEAN_BEACH, //??? - SFX_POLICE_RADIO_WASHINGTON_BEACH, - SFX_POLICE_RADIO_VICE_POINT, - SFX_POLICE_RADIO_LEAF_LINKS, - SFX_POLICE_RADIO_STRAFISH_ISLAND, //??????????? - SFX_POLICE_RADIO_VICE_PORT, - SFX_POLICE_RADIO_LITTLE_HAVANA, - SFX_POLICE_RADIO_LITTLE_HAITI, - SFX_POLICE_RADIO_PRAWN_ISLAND, //??????????? IS THAT HOW SHE PRONOUNCES ISLAND? - SFX_POLICE_RADIO_DOWNTOWN, - SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL, - SFX_POLICE_RADIO_BLACK, - SFX_POLICE_RADIO_WHITE, - SFX_POLICE_RADIO_BLUE, - SFX_POLICE_RADIO_RED, - SFX_POLICE_RADIO_PURPLE, - SFX_POLICE_RADIO_YELLOW, - SFX_POLICE_RADIO_GREY, - SFX_POLICE_RADIO_ORANGE, - SFX_POLICE_RADIO_GREEN, - SFX_POLICE_RADIO_SILVER, - SFX_POLICE_RADIO_AMBULANCE, - SFX_POLICE_RADIO_2_DOOR, - SFX_POLICE_RADIO_TRUCK, - SFX_POLICE_RADIO_FIRE_TRUCK, - SFX_POLICE_RADIO_PICKUP, - SFX_POLICE_RADIO_POLICE_CAR, - SFX_POLICE_RADIO_BOAT, - SFX_POLICE_RADIO_BUGGY, - SFX_POLICE_RADIO_BUS, - SFX_POLICE_RADIO_COACH, - SFX_POLICE_RADIO_CRUISER, - SFX_POLICE_RADIO_DINGHY, - SFX_POLICE_RADIO_GARBAGE_TRUCK, - SFX_POLICE_RADIO_GOLF_CART, - SFX_POLICE_RADIO_HEARSE, - SFX_POLICE_RADIO_HELICOPTER, - SFX_POLICE_RADIO_ICE_CREAM_VAN, - SFX_POLICE_RADIO_LOWRIDER, - SFX_POLICE_RADIO_MOPED, - SFX_POLICE_RADIO_MOTOBIKE, - SFX_POLICE_RADIO_OFFROAD, - SFX_POLICE_RADIO_PLANE, - SFX_POLICE_RADIO_RIG, - SFX_POLICE_RADIO_SEDAN, - SFX_POLICE_RADIO_SPEEDBOAT, - SFX_POLICE_RADIO_SPORTS_CAR, - SFX_POLICE_RADIO_STATION_WAGON, - SFX_POLICE_RADIO_STRETCH, - SFX_POLICE_RADIO_SWAT_VAN, - SFX_POLICE_RADIO_TANK, - SFX_POLICE_RADIO_TAXI, - SFX_POLICE_RADIO_VAN, - - SFX_HELI_1, // 198 - SFX_PHONE_RING, // 199 - SFX_CAR_REV_1, // PONT - SFX_CAR_REV_2, // PORSHE - SFX_CAR_REV_3, // SPIDER - SFX_CAR_REV_4, // MERC - SFX_CAR_REV_5, // TRUC - SFX_CAR_REV_6, // HOTROD - SFX_CAR_REV_7, // COBRA - SFX_CAR_REV_8, // PONT2 - SFX_CAR_REV_9, // CADI - SFX_CAR_REV_10, // PATHFINDER - SFX_CAR_REV_11, // PACARD - SFX_CAR_REV_12, // GOLFCART - SFX_CAR_REV_13, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_14, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_15, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_16, // SFX_CAR_IDLE_GOL - SFX_CAR_REV_17, // VTWI - SFX_MOPED_REV, // just moped - SFX_CAR_REV_19, // HOND(A) - SFX_CAR_REV_20, // SPOR(TCAR) - SFX_CAR_IDLE_1, // PONT - SFX_CAR_IDLE_2, // PORSHE - SFX_CAR_IDLE_3, // SPIDER - SFX_CAR_IDLE_4, // MERC - SFX_CAR_IDLE_5, // TRUC - SFX_CAR_IDLE_6, // HOTROD - SFX_CAR_IDLE_7, // COBRA - SFX_CAR_IDLE_8, // PONT2 - SFX_CAR_IDLE_9, // CADI - SFX_CAR_IDLE_10, // PATHFINDER - SFX_CAR_IDLE_11, // PACARD - SFX_CAR_IDLE_12, // GOLFCART - SFX_CAR_IDLE_13, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_14, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_15, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_16, // SFX_CAR_IDLE_GOL - SFX_CAR_IDLE_17, // VTWI - SFX_MOPED_IDLE, // 237 - SFX_CAR_IDLE_19, // HOND(A) - SFX_CAR_IDLE_20, // SPOR(TCAR) + SFX_FE_INFO_LEFT, + SFX_FE_INFO_RIGHT, SFX_JUMBO_DIST_FLY, - SFX_JUMBO_TAXI, // 241 - SFX_JUMBO_WHINE, // 242 - SFX_JUMBO_ENGINE, // 243 - SFX_JUMBO_RUMBLE, // 244 + SFX_JUMBO_ENGINE, SFX_JUMBO_LAND_WHEELS, - SFX_BOAT_CRUISER_LOOP, // 246 - SFX_BOAT_V12_LOOP, // 247 - SFX_BOAT_WATER_LOOP, - SFX_BOAT_SPLASH_1, - SFX_BOAT_SPLASH_2, - SFX_FISHING_BOAT_IDLE, - SFX_CAR_RAIN_1, // 252 - SFX_CAR_RAIN_2, // 253 - SFX_CAR_RAIN_3, // 254 - SFX_CAR_RAIN_4, // 255 - SFX_SPLASH_1, // 256 - SFX_PED_CRUNCH_1, // 257 - SFX_PED_CRUNCH_2, // 258 - SFX_WOODEN_BOX_SMASH, - SFX_CARDBOARD_BOX_SMASH, - SFX_ERROR_FIRE_ROCKET_LAUNCHER, - SFX_ERROR_FIRE_RIFLE, - SFX_TANK_TURRET, // 263 - SFX_BODY_LAND_AND_FALL, - SFX_BODY_LAND, // 265 - SFX_BOMB_BEEP, // 266 - SFX_TIMER_BEEP, // 267 + SFX_JUMBO_RUMBLE, + SFX_JUMBO_TAXI, + SFX_JUMBO_WHINE, + SFX_KNIFE_SLASH, + SFX_KNIFE_STAB, + SFX_KNIFE_SWING, + SFX_M60_LEFT, + SFX_M60_RIGHT, + SFX_MINIGUN_FIRE_LEFT, + SFX_MINIGUN_FIRE_RIGHT, + SFX_MINIGUN_STOP, + SFX_MONEY_LEFT, + SFX_MONEY_RIGHT, + SFX_MOPED_IDLE, + SFX_MOPED_REV, + SFX_MP5_LEFT, + SFX_MP5_RIGHT, + SFX_NEW_CAR_DOOR_CLOSE, + SFX_NEW_CAR_DOOR_OPEN, + SFX_NORTH, // cut + SFX_OLD_CAR_DOOR_CLOSE, + SFX_OLD_CAR_DOOR_OPEN, + SFX_PALM_TREE_LO, + SFX_PART_MISSION_COMPLETE_LEFT, + SFX_PART_MISSION_COMPLETE_RIGHT, + SFX_PART_MISSION_COMPLETE_CENTRE, + SFX_PAY_PHONE, + SFX_PED_CRUNCH_1, + SFX_PED_CRUNCH_2, + SFX_PED_ON_FIRE, + SFX_PISTOL_RELOAD, + SFX_PIZZA_THROW, // Throwpizza + SFX_POLICE_RADIO_BRIGHT, + SFX_POLICE_RADIO_CRACKLE, // 179 + SFX_POLICE_RADIO_DARK, + SFX_POLICE_RADIO_IN_A, + SFX_POLICE_RADIO_LAST_SEEN, + SFX_POLICE_RADIO_LIGHT, + SFX_POLICE_RADIO_MESSAGE_NOISE_1, + SFX_POLICE_RADIO_ON_FOOT, + SFX_POLICE_RADIO_SUSPECT, + SFX_POLICE_SIREN_SLOW, + SFX_PYTHON_LEFT, + SFX_PYTHON_RIGHT, + SFX_RADIO_CLICK, + SFX_RADIO_DIAL_1, + SFX_RADIO_DIAL_2, + SFX_RADIO_DIAL_3, + SFX_RAIN, + SFX_RESPOND_TO, // cut + SFX_REVERSE_GEAR, + SFX_REVERSE_GEAR_2, + SFX_REVERSE_WARNING, + SFX_RIFLE_RELOAD, + SFX_ROAD_NOISE, + SFX_ROCKET_FLY, + SFX_ROCKET_LEFT, + SFX_ROCKET_RELOAD, + SFX_ROCKET_RIGHT, + SFX_RUGER_LEFT, + SFX_RUGER_RIGHT, + SFX_RUGER_TAIL, + SFX_R_OR_S_UNK1, + SFX_SCRAPE_CAR_1, + SFX_SHAG_SUSPENSION, + SFX_SHOTGUN_LEFT, + SFX_SHOTGUN_RIGHT, + SFX_SIREN_FAST, + SFX_SKATE_1, // cut + SFX_SKATE_2, // cut + SFX_SKID, + SFX_SNIPER_LEFT, + SFX_SNIPER_RIGHT, + SFX_SOUTH, // cut + SFX_SPAS12_LEFT, + SFX_SPAS12_RIGHT, + SFX_SPAS12_TAIL_LEFT, + SFX_SPLASH_1, SFX_SUSPENSION_FAST_MOVE, SFX_SUSPENSION_SLOW_MOVE_LOOP, - SFX_SHAG_SUSPENSION, - SFX_HIT_BALL, // 271 - SFX_ARCADE, // 272 - SFX_CESNA_IDLE, // 273 - SFX_CESNA_REV, // 274 - SFX_RADIO_CLICK, // 275 - SFX_RADIO_DIAL_1, // 276 - SFX_RADIO_DIAL_2, // 277 - SFX_RADIO_DIAL_3, // 278 - - // pc only - SFX_RADIO_DIAL_4, - SFX_RADIO_DIAL_5, - SFX_RADIO_DIAL_6, - SFX_RADIO_DIAL_7, - SFX_RADIO_DIAL_8, - SFX_RADIO_DIAL_9, - SFX_RADIO_DIAL_10, - SFX_RADIO_DIAL_11, - SFX_RADIO_DIAL_12, - - SFX_INFO_LEFT, // 279 - SFX_INFO_RIGHT, // 280 - SFX_INFO_CENTRE, // 281 - SFX_MONEY_LEFT, // 282 - SFX_MONEY_RIGHT, // 283 - SFX_WEAPON_LEFT, // 284 - SFX_WEAPON_RIGHT, // 285 - SFX_WEAPON_CENTRE, // 286 - SFX_PART_MISSION_COMPLETE_LEFT, // 287 - SFX_PART_MISSION_COMPLETE_RIGHT, // 288 - SFX_PART_MISSION_COMPLETE_CENTRE, // 289 - SFX_GO_LEFT, // 290 - SFX_GO_RIGHT, // 291 - SFX_GO_CENTRE, // 292 - SFX_TIMER, // 293 - SFX_EMPTY, // 294 - - SFX_FE_HIGHLIGHT_LEFT, // - SFX_FE_HIGHLIGHT_RIGHT, // - SFX_FE_SELECT_LEFT, // - SFX_FE_SELECT_RIGHT, // - SFX_FE_BACK_LEFT, // - SFX_FE_BACK_RIGHT, // - SFX_FE_ERROR_LEFT, // - SFX_FE_ERROR_RIGHT, // + SFX_TANK_TURRET, + SFX_TEC_LEFT, + SFX_TEC_RIGHT, + SFX_TEC_TAIL, + SFX_THERES, // cut + SFX_TIMER, + SFX_TIMER_BEEP, + SFX_TRAIN, // trainloop + SFX_TRUCK_DOOR_CLOSE, + SFX_TRUCK_DOOR_OPEN, + SFX_TYRE_BUMP, + SFX_TYRE_BURST, + SFX_TYRE_BURST_B, + SFX_TYRE_BURST_L, + SFX_UZI_END_LEFT, + SFX_UZI_LEFT, + SFX_UZI_RIGHT, + SFX_WEAPON_CENTRE, + SFX_WEAPON_LEFT, + SFX_WEAPON_RIGHT, + SFX_WEST, // cut + SFX_WEVE_GOT, // cut + SFX_WOODEN_BOX_SMASH, + + SFX_EMPTY, + + SFX_FE_BACK, + SFX_FE_ERROR_LEFT, + SFX_FE_ERROR_RIGHT, + SFX_FE_HIGHLIGHT, SFX_FE_NOISE_BURST_1, SFX_FE_NOISE_BURST_2, SFX_FE_NOISE_BURST_3, + SFX_FE_SELECT, SFX_CAR_ACCEL_1, SFX_CAR_AFTER_ACCEL_1, @@ -446,24 +378,21 @@ enum eSfxSample SFX_CAR_FINGER_OFF_ACCEL_12, // some CHAINSAW STUFF - // SFX_CAR_CHAINSAW, //10973 - // SFX_CAR_CHAINSAW, //10974 - // SFX_CAR_CHAINSAW, //10975 - SFX_CAR_ACCEL_13, - SFX_CAR_AFTER_ACCEL_13, - SFX_CAR_FINGER_OFF_ACCEL_13, + SFX_CAR_CHAINSAW_IDLE, + SFX_CAR_CHAINSAW_ATTACK, + SFX_CAR_CHAINSAW_EMPTY, // unused - SFX_RC_IDLE, // 10976 - SFX_RC_REV, // 10977 - SFX_RC_EMPTY, // 10978 + SFX_RC_IDLE, + SFX_RC_REV, + SFX_RC_EMPTY, - SFX_CAR_RC_HELI, // 10979 - SFX_CAR_AFTER_ACCEL_15, // empty - SFX_CAR_FINGER_OFF_ACCEL_15, // empty + SFX_CAR_RC_HELI, + SFX_CAR_AFTER_ACCEL_15, + // SFX_CAR_FINGER_OFF_ACCEL_15, - SFX_CAR_ACCEL_16, // empty - SFX_CAR_AFTER_ACCEL_16, // empty - SFX_CAR_FINGER_OFF_ACCEL_16, // empty + SFX_CAR_ACCEL_16, + // SFX_CAR_AFTER_ACCEL_16, + // SFX_CAR_FINGER_OFF_ACCEL_16, // bike stuff apparently SFX_CAR_ACCEL_17, @@ -505,12 +434,12 @@ enum eSfxSample SFX_HELI_UNUSED_3, SFX_HELI_UNUSED_4, - SFX_SEAPLANE_PRO1, // 11018 - SFX_SEAPLANE_PRO2, // 11019 - SFX_SEAPLANE_PRO3, // 11020 - SFX_SEAPLANE_PRO4, // 11021 // low fuel - SFX_SEAPLANE_LOW, // 11022 + SFX_SEAPLANE_LOW, + SFX_SEAPLANE_PRO1, + SFX_SEAPLANE_PRO2, + SFX_SEAPLANE_PRO3, + SFX_SEAPLANE_PRO4, // something padded for more plane? SFX_PLANE_UNUSED_1, @@ -519,32 +448,32 @@ enum eSfxSample SFX_PLANE_UNUSED_4, // script objects - SFX_BUILDINGS_BANK_ALARM, // 11027 - SFX_BUILDING_SNORE, // 11028 - SFX_BUILDING_BAR_1, // 11029 - SFX_BUILDING_BAR_2, // 11030 - SFX_BUILDING_BAR_3, // 11031 - SFX_BUILDING_BAR_4, // 11032 - SFX_BUILDING_MAL1, // 11033 - SFX_BUILDING_MAL2, // 11034 - SFX_BUILDING_MAL3, // 11035 - SFX_BUILDING_STR1, // 11036 - SFX_BUILDING_STR2, // 11037 - SFX_BUILDING_STR3, // 11038 - SFX_BUILDING_CHURCH, // 11039 - SFX_BUILDING_FAN_1, // 11040 - SFX_BUILDING_FAN_2, // 11041 - SFX_BUILDING_FAN_3, // 11042 - SFX_BUILDING_FAN_4, // 11043 - SFX_BUILDING_INSECTS_1, // 11044 - SFX_BUILDING_INSECTS_2, // 11045 - SFX_BUILDING_INSECTS_3, // 11046 - SFX_BUILDING_INSECTS_4, // 11047 - SFX_BUILDING_INSECTS_5, // 11048 - SFX_CLUB_1, // 11049 - SFX_CLUB_2, // 11050 - SFX_CLUB_3, // 11051 - SFX_CLUB_4, // 11052 + SFX_BUILDINGS_BANK_ALARM, + SFX_BUILDING_SNORE, + SFX_BUILDING_BAR_1, + SFX_BUILDING_BAR_2, + SFX_BUILDING_BAR_3, + SFX_BUILDING_BAR_4, + SFX_BUILDING_MAL1, + SFX_BUILDING_MAL2, + SFX_BUILDING_MAL3, + SFX_BUILDING_STR1, + SFX_BUILDING_STR2, + SFX_BUILDING_STR3, + SFX_BUILDING_CHURCH, + SFX_BUILDING_FAN_1, + SFX_BUILDING_FAN_2, + SFX_BUILDING_FAN_3, + SFX_BUILDING_FAN_4, + SFX_BUILDING_INSECTS_1, + SFX_BUILDING_INSECTS_2, + SFX_BUILDING_INSECTS_3, + SFX_BUILDING_INSECTS_4, + SFX_BUILDING_INSECTS_5, + SFX_CLUB_1, + SFX_CLUB_2, + SFX_CLUB_3, + SFX_CLUB_4, SFX_FOOTSTEP_GRASS_1, SFX_FOOTSTEP_GRASS_2, @@ -575,244 +504,5219 @@ enum eSfxSample SFX_FOOTSTEP_SAND_3, SFX_FOOTSTEP_SAND_4, - // TODO: miami ped comments... THERE'S OVER 9000 - SFX_POLICE_BOAT_1 = 714, - SFX_POLICE_BOAT_2, - SFX_POLICE_BOAT_3, - SFX_POLICE_BOAT_4, - SFX_POLICE_BOAT_5, - SFX_POLICE_BOAT_6, - SFX_POLICE_BOAT_7, - SFX_POLICE_BOAT_8, - SFX_POLICE_BOAT_9, - SFX_POLICE_BOAT_10, - SFX_POLICE_BOAT_11, - SFX_POLICE_BOAT_12, - SFX_POLICE_BOAT_13, - SFX_POLICE_BOAT_14, - SFX_POLICE_BOAT_15, - SFX_POLICE_BOAT_16, - SFX_POLICE_BOAT_17, - SFX_POLICE_BOAT_18, - SFX_POLICE_BOAT_19, - SFX_POLICE_BOAT_20, - SFX_POLICE_BOAT_21, - SFX_POLICE_BOAT_22, - SFX_POLICE_BOAT_23, - - SFX_POLICE_HELI_1, - SFX_POLICE_HELI_2, - SFX_POLICE_HELI_3, - SFX_POLICE_HELI_4, - SFX_POLICE_HELI_5, - SFX_POLICE_HELI_6, - SFX_POLICE_HELI_7, - SFX_POLICE_HELI_8, - SFX_POLICE_HELI_9, - SFX_POLICE_HELI_10, - SFX_POLICE_HELI_11, - SFX_POLICE_HELI_12, - SFX_POLICE_HELI_13, - SFX_POLICE_HELI_14, - SFX_POLICE_HELI_15, - SFX_POLICE_HELI_16, - SFX_POLICE_HELI_17, - SFX_POLICE_HELI_18, - SFX_POLICE_HELI_19, - SFX_POLICE_HELI_20, - - SFX_GENERIC_FEMALE_GRUNT_1 = 2953, - SFX_GENERIC_FEMALE_GRUNT_2 = 2954, - SFX_GENERIC_FEMALE_GRUNT_3 = 2955, - SFX_GENERIC_FEMALE_GRUNT_4 = 2956, - SFX_GENERIC_FEMALE_GRUNT_5 = 2957, - SFX_GENERIC_FEMALE_GRUNT_6 = 2958, - SFX_GENERIC_FEMALE_GRUNT_7 = 2959, - SFX_GENERIC_FEMALE_GRUNT_8 = 2960, - SFX_GENERIC_FEMALE_GRUNT_9 = 2961, - SFX_GENERIC_FEMALE_GRUNT_10 = 2962, - SFX_GENERIC_FEMALE_GRUNT_11 = 2963, - SFX_GENERIC_FEMALE_GRUNT_12 = 2964, - SFX_GENERIC_FEMALE_GRUNT_13 = 2965, - SFX_GENERIC_FEMALE_GRUNT_14 = 2966, - SFX_GENERIC_FEMALE_GRUNT_15 = 2967, - SFX_GENERIC_FEMALE_GRUNT_16 = 2968, - SFX_GENERIC_FEMALE_GRUNT_17 = 2969, - SFX_GENERIC_FEMALE_GRUNT_18 = 2970, - SFX_GENERIC_FEMALE_GRUNT_19 = 2971, - SFX_GENERIC_FEMALE_GRUNT_20 = 2972, - SFX_GENERIC_FEMALE_GRUNT_21 = 2973, - SFX_GENERIC_FEMALE_GRUNT_22 = 2974, - SFX_GENERIC_FEMALE_GRUNT_23 = 2975, - SFX_GENERIC_FEMALE_GRUNT_24 = 2976, - SFX_GENERIC_FEMALE_GRUNT_25 = 2977, - SFX_GENERIC_FEMALE_GRUNT_26 = 2978, - SFX_GENERIC_FEMALE_GRUNT_27 = 2979, - SFX_GENERIC_FEMALE_GRUNT_28 = 2980, - SFX_GENERIC_FEMALE_GRUNT_29 = 2981, - SFX_GENERIC_FEMALE_GRUNT_30 = 2982, - SFX_GENERIC_FEMALE_GRUNT_31 = 2983, - SFX_GENERIC_FEMALE_GRUNT_32 = 2984, - SFX_GENERIC_FEMALE_GRUNT_33 = 2985, - SFX_GENERIC_MALE_FIRE_1 = 3013, - SFX_GENERIC_MALE_FIRE_2 = 3014, - SFX_GENERIC_MALE_FIRE_3 = 3015, - SFX_GENERIC_MALE_FIRE_4 = 3016, - SFX_GENERIC_MALE_FIRE_5 = 3017, - SFX_GENERIC_MALE_FIRE_6 = 3018, - SFX_GENERIC_MALE_FIRE_7 = 3019, - SFX_GENERIC_MALE_FIRE_8 = 3020, - SFX_GENERIC_MALE_FIRE_9 = 3021, - SFX_GENERIC_MALE_FIRE_10 = 3022, - SFX_GENERIC_MALE_FIRE_11 = 3023, - SFX_GENERIC_MALE_FIRE_12 = 3024, - SFX_GENERIC_MALE_FIRE_13 = 3025, - SFX_GENERIC_MALE_FIRE_14 = 3026, - SFX_GENERIC_MALE_FIRE_15 = 3027, - SFX_GENERIC_MALE_FIRE_16 = 3028, - SFX_GENERIC_MALE_FIRE_17 = 3029, - SFX_GENERIC_MALE_FIRE_18 = 3030, - SFX_GENERIC_MALE_FIRE_19 = 3031, - SFX_GENERIC_MALE_FIRE_20 = 3032, - SFX_GENERIC_MALE_FIRE_21 = 3033, - SFX_GENERIC_MALE_FIRE_22 = 3034, - SFX_GENERIC_MALE_FIRE_23 = 3035, - SFX_GENERIC_MALE_FIRE_24 = 3036, - SFX_GENERIC_MALE_FIRE_25 = 3037, - SFX_GENERIC_MALE_FIRE_26 = 3038, - SFX_GENERIC_MALE_FIRE_27 = 3039, - SFX_GENERIC_MALE_FIRE_28 = 3040, - SFX_GENERIC_MALE_FIRE_29 = 3041, - SFX_GENERIC_MALE_FIRE_30 = 3042, - SFX_GENERIC_MALE_FIRE_31 = 3043, - SFX_GENERIC_MALE_FIRE_32 = 3044, - SFX_GENERIC_MALE_DEATH_1 = 3045, - SFX_GENERIC_MALE_DEATH_2 = 3046, - SFX_GENERIC_MALE_DEATH_3 = 3047, - SFX_GENERIC_MALE_DEATH_4 = 3048, - SFX_GENERIC_MALE_DEATH_5 = 3049, - SFX_GENERIC_MALE_DEATH_6 = 3050, - SFX_GENERIC_MALE_DEATH_7 = 3051, - SFX_GENERIC_MALE_DEATH_8 = 3052, - SFX_GENERIC_MALE_DEATH_9 = 3053, - SFX_GENERIC_MALE_DEATH_10 = 3054, - SFX_GENERIC_MALE_DEATH_11 = 3055, - SFX_GENERIC_MALE_DEATH_12 = 3056, - SFX_GENERIC_MALE_DEATH_13 = 3057, - SFX_GENERIC_MALE_DEATH_14 = 3058, - SFX_GENERIC_MALE_DEATH_15 = 3059, - SFX_GENERIC_MALE_DEATH_16 = 3060, - SFX_GENERIC_MALE_DEATH_17 = 3061, - SFX_GENERIC_MALE_DEATH_18 = 3062, - SFX_GENERIC_MALE_DEATH_19 = 3063, - SFX_GENERIC_MALE_DEATH_20 = 3064, - SFX_GENERIC_MALE_DEATH_21 = 3065, - SFX_GENERIC_MALE_DEATH_22 = 3066, - SFX_GENERIC_MALE_DEATH_23 = 3067, - SFX_GENERIC_MALE_DEATH_24 = 3068, - SFX_GENERIC_MALE_DEATH_25 = 3069, - SFX_GENERIC_MALE_DEATH_26 = 3070, - SFX_GENERIC_MALE_DEATH_27 = 3071, - SFX_GENERIC_MALE_DEATH_28 = 3072, - SFX_GENERIC_MALE_DEATH_29 = 3073, - SFX_GENERIC_MALE_DEATH_30 = 3074, - SFX_GENERIC_MALE_DEATH_31 = 3075, - SFX_GENERIC_MALE_DEATH_32 = 3076, - SFX_GENERIC_MALE_DEATH_33 = 3077, - SFX_GENERIC_MALE_DEATH_34 = 3078, - SFX_GENERIC_MALE_DEATH_35 = 3079, - SFX_GENERIC_MALE_DEATH_36 = 3080, - SFX_GENERIC_MALE_DEATH_37 = 3081, - SFX_GENERIC_MALE_DEATH_38 = 3082, - SFX_GENERIC_MALE_DEATH_39 = 3083, - SFX_GENERIC_MALE_DEATH_40 = 3084, - SFX_GENERIC_MALE_DEATH_41 = 3085, - SFX_GENERIC_MALE_GRUNT_1 = 3086, - SFX_GENERIC_MALE_GRUNT_2 = 3087, - SFX_GENERIC_MALE_GRUNT_3 = 3088, - SFX_GENERIC_MALE_GRUNT_4 = 3089, - SFX_GENERIC_MALE_GRUNT_5 = 3090, - SFX_GENERIC_MALE_GRUNT_6 = 3091, - SFX_GENERIC_MALE_GRUNT_7 = 3092, - SFX_GENERIC_MALE_GRUNT_8 = 3093, - SFX_GENERIC_MALE_GRUNT_9 = 3094, - SFX_GENERIC_MALE_GRUNT_10 = 3095, - SFX_GENERIC_MALE_GRUNT_11 = 3096, - SFX_GENERIC_MALE_GRUNT_12 = 3097, - SFX_GENERIC_MALE_GRUNT_13 = 3098, - SFX_GENERIC_MALE_GRUNT_14 = 3099, - SFX_GENERIC_MALE_GRUNT_15 = 3100, - SFX_GENERIC_MALE_GRUNT_16 = 3101, - SFX_GENERIC_MALE_GRUNT_17 = 3102, - SFX_GENERIC_MALE_GRUNT_18 = 3103, - SFX_GENERIC_MALE_GRUNT_19 = 3104, - SFX_GENERIC_MALE_GRUNT_20 = 3105, - SFX_GENERIC_MALE_GRUNT_21 = 3106, - SFX_GENERIC_MALE_GRUNT_22 = 3107, - SFX_GENERIC_MALE_GRUNT_23 = 3108, - SFX_GENERIC_MALE_GRUNT_24 = 3109, - SFX_GENERIC_MALE_GRUNT_25 = 3110, - SFX_GENERIC_MALE_GRUNT_26 = 3111, - SFX_GENERIC_MALE_GRUNT_27 = 3112, - SFX_GENERIC_MALE_GRUNT_28 = 3113, - SFX_GENERIC_MALE_GRUNT_29 = 3114, - SFX_GENERIC_MALE_GRUNT_30 = 3115, - SFX_GENERIC_MALE_GRUNT_31 = 3116, - SFX_GENERIC_MALE_GRUNT_32 = 3117, - SFX_GENERIC_MALE_GRUNT_33 = 3118, - SFX_GENERIC_MALE_GRUNT_34 = 3119, - SFX_GENERIC_MALE_GRUNT_35 = 3120, - SFX_GENERIC_MALE_GRUNT_36 = 3121, - SFX_GENERIC_MALE_GRUNT_37 = 3122, - SFX_GENERIC_MALE_GRUNT_38 = 3123, - SFX_GENERIC_MALE_GRUNT_39 = 3124, - SFX_GENERIC_MALE_GRUNT_40 = 3125, - SFX_GENERIC_MALE_GRUNT_41 = 3126, - SFX_GENERIC_MALE_PANIC_1 = 3127, - SFX_GENERIC_MALE_PANIC_2 = 3128, - SFX_GENERIC_MALE_PANIC_3 = 3129, - SFX_GENERIC_MALE_PANIC_4 = 3130, - SFX_GENERIC_MALE_PANIC_5 = 3131, - SFX_GENERIC_MALE_PANIC_6 = 3132, - SFX_GENERIC_MALE_PANIC_7 = 3133, - SFX_GENERIC_MALE_PANIC_8 = 3134, - SFX_GENERIC_MALE_PANIC_9 = 3135, - SFX_GENERIC_MALE_PANIC_10 = 3136, - SFX_GENERIC_MALE_PANIC_11 = 3137, - SFX_GENERIC_MALE_PANIC_12 = 3138, - SFX_GENERIC_MALE_PANIC_13 = 3139, - SFX_GENERIC_MALE_PANIC_14 = 3140, - SFX_GENERIC_MALE_PANIC_15 = 3141, - SFX_GENERIC_MALE_PANIC_16 = 3142, - SFX_GENERIC_MALE_PANIC_17 = 3143, - SFX_GENERIC_MALE_PANIC_18 = 3144, - SFX_GENERIC_MALE_PANIC_19 = 3145, - SFX_GENERIC_MALE_PANIC_20 = 3146, - SFX_GENERIC_MALE_PANIC_21 = 3147, - SFX_GENERIC_MALE_PANIC_22 = 3148, - SFX_GENERIC_MALE_PANIC_23 = 3149, - SFX_GENERIC_MALE_PANIC_24 = 3150, - SFX_GENERIC_MALE_PANIC_25 = 3151, - SFX_GENERIC_MALE_PANIC_26 = 3152, - SFX_GENERIC_MALE_PANIC_27 = 3153, - SFX_GENERIC_MALE_PANIC_28 = 3154, - SFX_GENERIC_MALE_PANIC_29 = 3155, - SFX_GENERIC_MALE_PANIC_30 = 3156, - SFX_GENERIC_MALE_PANIC_31 = 3157, - SFX_GENERIC_MALE_PANIC_32 = 3158, - SFX_GENERIC_MALE_PANIC_33 = 3159, - SFX_GENERIC_MALE_PANIC_34 = 3160, - SFX_GENERIC_MALE_PANIC_35 = 3161, - - TOTAL_AUDIO_SAMPLES = 9941, + // ped comments + + SFX_AMBULAN_VOICE_1_VAN_1, + SFX_AMBULAN_VOICE_1_VAN_2, + SFX_AMBULAN_VOICE_1_VAN_3, + SFX_AMBULAN_VOICE_1_VAN_4, + SFX_AMBULAN_VOICE_1_VICTIM_1, + SFX_AMBULAN_VOICE_1_VICTIM_2, + SFX_AMBULAN_VOICE_1_VICTIM_3, + SFX_AMBULAN_VOICE_1_VICTIM_4, + SFX_AMBULAN_VOICE_2_VAN_1, + SFX_AMBULAN_VOICE_2_VAN_2, + SFX_AMBULAN_VOICE_2_VAN_3, + SFX_AMBULAN_VOICE_2_VAN_4, + SFX_AMBULAN_VOICE_2_VICTIM_1, + SFX_AMBULAN_VOICE_2_VICTIM_2, + SFX_AMBULAN_VOICE_2_VICTIM_3, + SFX_AMBULAN_VOICE_2_VICTIM_4, + SFX_AVE1_AA, + SFX_AVE1_AB, + SFX_AVE1_AC, + SFX_AVE1_AD, + SFX_AVE1_AE, + SFX_AVE1_AF, + SFX_AVE1_AG, + SFX_AVE2_AA, + SFX_AVE2_AC, + SFX_AVE2_AD, + SFX_AVE2_AE, + SFX_AVE2_AG, + SFX_AVE2_AH, + SFX_AVE3_AA, + SFX_AVE3_AB, + SFX_AVE3_AC, + SFX_AVE3_AD, + SFX_AVE3_AE, + SFX_AVE3_AF, + SFX_AVE3_AG, + SFX_AVE4_AA, + SFX_AVE4_AB, + SFX_AVE4_AD, + SFX_AVE4_AE, + SFX_AVE4_AF, + SFX_AVE4_AG, + SFX_AVE4_AH, + SFX_AVE5_AA, + SFX_AVE5_AB, + SFX_AVE5_AC, + SFX_AVE5_AD, + SFX_AVE5_AE, + SFX_AVE5_AF, + SFX_AVE5_AG, + SFX_AVE6_AA, + SFX_AVE6_AB, + SFX_AVE6_AC, + SFX_AVE6_AD, + SFX_AVE6_AE, + SFX_AVEN_AA, + SFX_AVEN_AB, + SFX_AVEN_AC, + SFX_AVEN_AD, + SFX_AVEN_AE, + SFX_AVEN_AF, + SFX_AVEN_AG, + SFX_AVEN_AH, + SFX_AVEN_AI, + SFX_AVEN_AJ, + SFX_AVEN_AK, + SFX_AVEN_AL, + SFX_AVEN_AM, + SFX_AVEN_AN, + SFX_AVEN_AO, + SFX_AVEN_AP, + SFX_AVEN_AQ, + SFX_AVEN_AR, + SFX_AVEN_AS, + SFX_AVEN_AT, + SFX_AVEN_AU, + SFX_AVEN_AV, + SFX_AVEN_AW, + SFX_BIKER1_BUMP_1, + SFX_BIKER1_BUMP_2, + SFX_BIKER1_BUMP_3, + SFX_BIKER1_CHAT_1, + SFX_BIKER1_CHAT_2, + SFX_BIKER1_CHAT_3, + SFX_BIKER1_CHAT_4, + SFX_BIKER1_CRASH_CAR_1, + SFX_BIKER1_CRASH_CAR_2, + SFX_BIKER1_DODGE_1, + SFX_BIKER1_DODGE_2, + SFX_BIKER1_DRIVER_BLOCKED_1, + SFX_BIKER1_DRIVER_BLOCKED_2, + SFX_BIKER1_FIGHT_1, + SFX_BIKER1_FIGHT_2, + SFX_BIKER1_FIGHT_3, + SFX_BIKER1_GUN_THREATENED_1, + SFX_BIKER1_GUN_THREATENED_2, + SFX_BIKER1_JACKED_CAR_1, + SFX_BIKER1_JACKED_CAR_2, + SFX_BIKER1_JACKED_CAR_3, + SFX_BIKER2_BUMP_1, + SFX_BIKER2_BUMP_2, + SFX_BIKER2_BUMP_3, + SFX_BIKER2_CHAT_1, + SFX_BIKER2_CHAT_2, + SFX_BIKER2_CHAT_3, + SFX_BIKER2_CRASH_CAR_1, + SFX_BIKER2_CRASH_CAR_2, + SFX_BIKER2_DODGE_1, + SFX_BIKER2_DODGE_2, + SFX_BIKER2_DODGE_3, + SFX_BIKER2_DRIVER_BLOCKED_1, + SFX_BIKER2_DRIVER_BLOCKED_2, + SFX_BIKER2_FIGHT_1, + SFX_BIKER2_FIGHT_2, + SFX_BIKER2_FIGHT_3, + SFX_BIKER2_GUN_THREATENED_1, + SFX_BIKER2_GUN_THREATENED_2, + SFX_BIKER2_JACKED_CAR_1, + SFX_BIKER2_JACKED_CAR_2, + SFX_BIKER2_JACKED_CAR_3, + SFX_BIKER2_SHOCKED_1, + SFX_BONS2BA, + SFX_BONS2BB, + SFX_BONS2BC, + SFX_BONS2BD, + SFX_BONS2BE, + SFX_BRIDGE_BELL, + SFX_B_MAN1_BUMP_1, + SFX_B_MAN1_BUMP_2, + SFX_B_MAN1_BUMP_3, + SFX_B_MAN1_CHAT_1, + SFX_B_MAN1_CHAT_2, + SFX_B_MAN1_CHAT_3, + SFX_B_MAN1_CRASH_CAR_1, + SFX_B_MAN1_CRASH_CAR_2, + SFX_B_MAN1_DODGE_1, + SFX_B_MAN1_DODGE_2, + SFX_B_MAN1_DRIVER_BLOCKED_1, + SFX_B_MAN1_DRIVER_BLOCKED_2, + SFX_B_MAN1_FIGHT_1, + SFX_B_MAN1_FIGHT_2, + SFX_B_MAN1_FIGHT_3, + SFX_B_MAN1_GUN_THREATENED_1, + SFX_B_MAN1_GUN_THREATENED_2, + SFX_B_MAN1_JACKED_CAR_1, + SFX_B_MAN1_JACKED_CAR_2, + SFX_B_MAN1_JACKED_CAR_3, + SFX_B_MAN1_SHOCKED_1, + SFX_B_MAN2_BUMP_1, + SFX_B_MAN2_BUMP_2, + SFX_B_MAN2_BUMP_3, + SFX_B_MAN2_CHAT_1, + SFX_B_MAN2_CHAT_2, + SFX_B_MAN2_CHAT_3, + SFX_B_MAN2_CHAT_4, + SFX_B_MAN2_CRASH_CAR_1, + SFX_B_MAN2_CRASH_CAR_2, + SFX_B_MAN2_DODGE_1, + SFX_B_MAN2_DODGE_2, + SFX_B_MAN2_DRIVER_BLOCKED_1, + SFX_B_MAN2_DRIVER_BLOCKED_2, + SFX_B_MAN2_FIGHT_1, + SFX_B_MAN2_FIGHT_2, + SFX_B_MAN2_FIGHT_3, + SFX_B_MAN2_GUN_THREATENED_1, + SFX_B_MAN2_GUN_THREATENED_2, + SFX_B_MAN2_JACKED_CAR_1, + SFX_B_MAN2_JACKED_CAR_2, + SFX_B_MAN2_JACKED_CAR_3, + SFX_B_MAN2_SHOCKED_1, + SFX_B_MAN3_BUMP_1, + SFX_B_MAN3_BUMP_2, + SFX_B_MAN3_BUMP_3, + SFX_B_MAN3_CHAT_1, + SFX_B_MAN3_CHAT_2, + SFX_B_MAN3_CHAT_3, + SFX_B_MAN3_CHAT_4, + SFX_B_MAN3_CHAT_5, + SFX_B_MAN3_CRASH_CAR_1, + SFX_B_MAN3_CRASH_CAR_2, + SFX_B_MAN3_DODGE_1, + SFX_B_MAN3_DODGE_2, + SFX_B_MAN3_DRIVER_BLOCKED_1, + SFX_B_MAN3_DRIVER_BLOCKED_2, + SFX_B_MAN3_FIGHT_1, + SFX_B_MAN3_FIGHT_2, + SFX_B_MAN3_FIGHT_3, + SFX_B_MAN3_FIGHT_4, + SFX_B_MAN3_GUN_THREATENED_1, + SFX_B_MAN3_GUN_THREATENED_2, + SFX_B_MAN3_JACKED_CAR_1, + SFX_B_MAN3_JACKED_CAR_2, + SFX_B_MAN3_JACKED_CAR_3, + SFX_B_MAN3_SHOCKED_1, + SFX_B_WOM1_BUMP_1, + SFX_B_WOM1_BUMP_2, + SFX_B_WOM1_BUMP_3, + SFX_B_WOM1_CHAT_1, + SFX_B_WOM1_CHAT_2, + SFX_B_WOM1_CHAT_3, + SFX_B_WOM1_CRASH_CAR_1, + SFX_B_WOM1_CRASH_CAR_2, + SFX_B_WOM1_DODGE_1, + SFX_B_WOM1_DODGE_2, + SFX_B_WOM1_DRIVER_BLOCKED_1, + SFX_B_WOM1_DRIVER_BLOCKED_2, + SFX_B_WOM1_FIGHT_1, + SFX_B_WOM1_FIGHT_2, + SFX_B_WOM1_FIGHT_3, + SFX_B_WOM1_GUN_THREATENED_1, + SFX_B_WOM1_GUN_THREATENED_2, + SFX_B_WOM1_JACKED_CAR_1, + SFX_B_WOM1_JACKED_CAR_2, + SFX_B_WOM1_JACKED_CAR_3, + SFX_B_WOM1_SHOCKED_1, + SFX_B_WOM2_BUMP_1, + SFX_B_WOM2_BUMP_2, + SFX_B_WOM2_BUMP_3, + SFX_B_WOM2_CHAT_1, + SFX_B_WOM2_CHAT_2, + SFX_B_WOM2_CHAT_3, + SFX_B_WOM2_CHAT_4, + SFX_B_WOM2_CRASH_CAR_1, + SFX_B_WOM2_CRASH_CAR_2, + SFX_B_WOM2_DODGE_1, + SFX_B_WOM2_DODGE_2, + SFX_B_WOM2_DODGE_3, + SFX_B_WOM2_DRIVER_BLOCKED_1, + SFX_B_WOM2_DRIVER_BLOCKED_2, + SFX_B_WOM2_FIGHT_1, + SFX_B_WOM2_FIGHT_2, + SFX_B_WOM2_FIGHT_3, + SFX_B_WOM2_GUN_THREATENED_1, + SFX_B_WOM2_GUN_THREATENED_2, + SFX_B_WOM2_JACKED_CAR_1, + SFX_B_WOM2_JACKED_CAR_2, + SFX_B_WOM2_JACKED_CAR_3, + SFX_B_WOM2_SHOCKED_1, + SFX_B_WOM3_BUMP_1, + SFX_B_WOM3_BUMP_2, + SFX_B_WOM3_BUMP_3, + SFX_B_WOM3_CHAT_1, + SFX_B_WOM3_CHAT_2, + SFX_B_WOM3_CHAT_3, + SFX_B_WOM3_CRASH_CAR_1, + SFX_B_WOM3_CRASH_CAR_2, + SFX_B_WOM3_DODGE_1, + SFX_B_WOM3_DODGE_2, + SFX_B_WOM3_DRIVER_BLOCKED_1, + SFX_B_WOM3_DRIVER_BLOCKED_2, + SFX_B_WOM3_FIGHT_1, + SFX_B_WOM3_FIGHT_2, + SFX_B_WOM3_FIGHT_3, + SFX_B_WOM3_GUN_THREATENED_1, + SFX_B_WOM3_GUN_THREATENED_2, + SFX_B_WOM3_JACKED_CAR_1, + SFX_B_WOM3_JACKED_CAR_2, + SFX_B_WOM3_JACKED_CAR_3, + SFX_B_WOM3_SHOCKED_1, + SFX_CAD1_AA, + SFX_CAD1_AB, + SFX_CAD1_AC, + SFX_CAD1_AD, + SFX_CAD1_AE, + SFX_CAD2_AA, + SFX_CAD2_AB, + SFX_CAD2_AC, + SFX_CAD2_AD, + SFX_CAD2_AE, + SFX_CAD2_AF, + SFX_CAD3_AA, + SFX_CAD3_AB, + SFX_CAD3_AC, + SFX_CAD3_AD, + SFX_CAD3_AE, + SFX_CAD3_AF, + SFX_CAD4_AA, + SFX_CAD4_AB, + SFX_CAD4_AC, + SFX_CAD4_AD, + SFX_CAD4_AE, + SFX_CAD4_AF, + SFX_CAD5_AA, + SFX_CAD5_AB, + SFX_CAD5_AC, + SFX_CAD5_AD, + SFX_CAD5_AE, + SFX_CAD5_AF, + SFX_CAD6_AA, + SFX_CAD6_AB, + SFX_CAD6_AC, + SFX_CAD6_AD, + SFX_CAD6_AE, + SFX_CAD6_AF, + SFX_CAD7_AB, + SFX_CAD7_AC, + SFX_CAD7_AD, + SFX_CAD7_AE, + SFX_CAD8_AB, + SFX_CAD8_AC, + SFX_CAD8_AD, + SFX_CAD8_AE, + SFX_CAD8_AF, + SFX_CAD9_AA, + SFX_CAD9_AB, + SFX_CAD9_AC, + SFX_CAD9_AD, + SFX_CAD9_AE, + SFX_CAD9_AF, + SFX_CSHUTR, + SFX_CAMP_MAN_BUMP_1, + SFX_CAMP_MAN_BUMP_2, + SFX_CAMP_MAN_BUMP_3, + SFX_CAMP_MAN_CHAT_1, + SFX_CAMP_MAN_CHAT_2, + SFX_CAMP_MAN_CHAT_3, + SFX_CAMP_MAN_CHAT_4, + SFX_CAMP_MAN_CRASH_CAR_1, + SFX_CAMP_MAN_CRASH_CAR_2, + SFX_CAMP_MAN_CRASH_CAR_3, + SFX_CAMP_MAN_DODGE_1, + SFX_CAMP_MAN_DODGE_2, + SFX_CAMP_MAN_DRIVER_BLOCKED_1, + SFX_CAMP_MAN_DRIVER_BLOCKED_2, + SFX_CAMP_MAN_DRIVER_BLOCKED_3, + SFX_CAMP_MAN_FIGHT_1, + SFX_CAMP_MAN_FIGHT_2, + SFX_CAMP_MAN_FIGHT_3, + SFX_CAMP_MAN_GUN_THREATENED_1, + SFX_CAMP_MAN_GUN_THREATENED_2, + SFX_CAMP_MAN_JACKED_CAR_1, + SFX_CAMP_MAN_JACKED_CAR_2, + SFX_CAMP_MAN_JACKED_CAR_3, + SFX_CAMP_MAN_SHOCKED_1, + SFX_CAMP_WOM_BUMP_1, + SFX_CAMP_WOM_BUMP_2, + SFX_CAMP_WOM_BUMP_3, + SFX_CAMP_WOM_CHAT_1, + SFX_CAMP_WOM_CHAT_2, + SFX_CAMP_WOM_CHAT_3, + SFX_CAMP_WOM_CHAT_4, + SFX_CAMP_WOM_CHAT_5, + SFX_CAMP_WOM_CRASH_CAR_1, + SFX_CAMP_WOM_CRASH_CAR_2, + SFX_CAMP_WOM_DODGE_1, + SFX_CAMP_WOM_DODGE_2, + SFX_CAMP_WOM_DRIVER_BLOCKED_1, + SFX_CAMP_WOM_DRIVER_BLOCKED_2, + SFX_CAMP_WOM_FIGHT_1, + SFX_CAMP_WOM_FIGHT_2, + SFX_CAMP_WOM_FIGHT_3, + SFX_CAMP_WOM_GUN_THREATENED_1, + SFX_CAMP_WOM_GUN_THREATENED_2, + SFX_CAMP_WOM_JACKED_CAR_1, + SFX_CAMP_WOM_JACKED_CAR_2, + SFX_CAMP_WOM_JACKED_CAR_3, + SFX_CAMP_WOM_SHOCKED_1, + SFX_CAS_MAN_BUMP_1, + SFX_CAS_MAN_BUMP_2, + SFX_CAS_MAN_BUMP_3, + SFX_CAS_MAN_CHAT_1, + SFX_CAS_MAN_CHAT_2, + SFX_CAS_MAN_CHAT_3, + SFX_CAS_MAN_CHAT_4, + SFX_CAS_MAN_CRASH_CAR_1, + SFX_CAS_MAN_CRASH_CAR_2, + SFX_CAS_MAN_DODGE_1, + SFX_CAS_MAN_DODGE_2, + SFX_CAS_MAN_DRIVER_BLOCKED_1, + SFX_CAS_MAN_DRIVER_BLOCKED_2, + SFX_CAS_MAN_FIGHT_1, + SFX_CAS_MAN_FIGHT_2, + SFX_CAS_MAN_FIGHT_3, + SFX_CAS_MAN_GUN_THREATENED_1, + SFX_CAS_MAN_GUN_THREATENED_2, + SFX_CAS_MAN_JACKED_CAR_1, + SFX_CAS_MAN_JACKED_CAR_2, + SFX_CAS_MAN_JACKED_CAR_3, + SFX_CAS_MAN_SHOCKED_1, + SFX_CAS_WOM_BUMP_1, + SFX_CAS_WOM_BUMP_2, + SFX_CAS_WOM_BUMP_3, + SFX_CAS_WOM_CHAT_1, + SFX_CAS_WOM_CHAT_2, + SFX_CAS_WOM_CHAT_3, + SFX_CAS_WOM_CHAT_4, + SFX_CAS_WOM_CRASH_CAR_1, + SFX_CAS_WOM_CRASH_CAR_2, + SFX_CAS_WOM_DODGE_1, + SFX_CAS_WOM_DODGE_2, + SFX_CAS_WOM_DRIVER_BLOCKED_1, + SFX_CAS_WOM_DRIVER_BLOCKED_2, + SFX_CAS_WOM_FIGHT_1, + SFX_CAS_WOM_FIGHT_2, + SFX_CAS_WOM_FIGHT_3, + SFX_CAS_WOM_GUN_THREATENED_1, + SFX_CAS_WOM_GUN_THREATENED_2, + SFX_CAS_WOM_JACKED_CAR_1, + SFX_CAS_WOM_JACKED_CAR_2, + SFX_CAS_WOM_JACKED_CAR_3, + SFX_CAS_WOM_SHOCKED_1, + SFX_CAS_WOM_SPECIAL_CASE_1, + SFX_CAS_WOM_SPECIAL_CASE_2, + SFX_CAS_WOM_SPECIAL_CASE_3, + SFX_CHOP_1, + SFX_CHOP_2, + SFX_CLICK, + SFX_COLT_45, + SFX_CONST1_BUMP_1, + SFX_CONST1_BUMP_2, + SFX_CONST1_CHAT_1, + SFX_CONST1_CHAT_3, + SFX_CONST1_CHAT_4, + SFX_CONST1_CRASH_CAR_1, + SFX_CONST1_CRASH_CAR_2, + SFX_CONST1_DODGE_1, + SFX_CONST1_DODGE_2, + SFX_CONST1_DRIVER_BLOCKED_1, + SFX_CONST1_DRIVER_BLOCKED_2, + SFX_CONST1_FIGHT_1, + SFX_CONST1_FIGHT_2, + SFX_CONST1_FIGHT_3, + SFX_CONST1_GUN_THREATENED_1, + SFX_CONST1_GUN_THREATENED_2, + SFX_CONST1_JACKED_CAR_1, + SFX_CONST1_JACKED_CAR_2, + SFX_CONST1_JACKED_CAR_3, + SFX_CONST1_SHOCKED_1, + SFX_CONST1_SPECIAL_CASE_1, + SFX_CONST1_SPECIAL_CASE_2, + SFX_CONST1_SPECIAL_CASE_3, + SFX_CONST2_BUMP_1, + SFX_CONST2_BUMP_2, + SFX_CONST2_BUMP_3, + SFX_CONST2_CHAT_1, + SFX_CONST2_CHAT_2, + SFX_CONST2_CHAT_3, + SFX_CONST2_CHAT_4, + SFX_CONST2_CRASH_CAR_1, + SFX_CONST2_CRASH_CAR_2, + SFX_CONST2_DODGE_1, + SFX_CONST2_DODGE_2, + SFX_CONST2_DRIVER_BLOCKED_1, + SFX_CONST2_DRIVER_BLOCKED_2, + SFX_CONST2_FIGHT_1, + SFX_CONST2_FIGHT_2, + SFX_CONST2_FIGHT_3, + SFX_CONST2_GUN_THREATENED_1, + SFX_CONST2_GUN_THREATENED_2, + SFX_CONST2_JACKED_CAR_1, + SFX_CONST2_JACKED_CAR_2, + SFX_CONST2_SHOCKED_1, + SFX_COP1_ARREST_1, + SFX_COP1_ARREST_2, + SFX_COP1_BUMP_1, + SFX_COP1_BUMP_2, + SFX_COP1_BUMP_3, + SFX_COP1_CHASE_FOOT_1, + SFX_COP1_CHASE_FOOT_2, + SFX_COP1_CHASE_FOOT_3, + SFX_COP1_CHASE_FOOT_4, + SFX_COP1_CHASE_FOOT_5, + SFX_COP1_CHASE_FOOT_6, + SFX_COP1_DODGE_1, + SFX_COP1_DODGE_2, + SFX_COP1_FIGHT_1, + SFX_COP1_FIGHT_2, + SFX_COP1_FIGHT_3, + SFX_COP1_SHOOT_1, + SFX_COP1_SHOOT_2, + SFX_COP1_SHOOT_3, + SFX_COP1_SHOOT_4, + SFX_COP1_SHOOT_5, + SFX_COP1_SHOOT_6, + SFX_COP2_ARREST_1, + SFX_COP2_ARREST_2, + SFX_COP2_BUMP_1, + SFX_COP2_BUMP_2, + SFX_COP2_BUMP_3, + SFX_COP2_CHASE_FOOT_1, + SFX_COP2_CHASE_FOOT_2, + SFX_COP2_CHASE_FOOT_3, + SFX_COP2_CHASE_FOOT_4, + SFX_COP2_CHASE_FOOT_5, + SFX_COP2_CHASE_FOOT_6, + SFX_COP2_DODGE_1, + SFX_COP2_DODGE_2, + SFX_COP2_FIGHT_1, + SFX_COP2_FIGHT_2, + SFX_COP2_FIGHT_3, + SFX_COP2_SHOOT_1, + SFX_COP2_SHOOT_2, + SFX_COP2_SHOOT_3, + SFX_COP2_SHOOT_4, + SFX_COP2_SHOOT_5, + SFX_COP2_SHOOT_6, + SFX_COP3_ARREST_1, + SFX_COP3_ARREST_2, + SFX_COP3_BUMP_1, + SFX_COP3_BUMP_2, + SFX_COP3_BUMP_3, + SFX_COP3_CHASE_FOOT_1, + SFX_COP3_CHASE_FOOT_2, + SFX_COP3_CHASE_FOOT_3, + SFX_COP3_CHASE_FOOT_4, + SFX_COP3_CHASE_FOOT_5, + SFX_COP3_CHASE_FOOT_6, + SFX_COP3_DODGE_1, + SFX_COP3_DODGE_2, + SFX_COP3_FIGHT_1, + SFX_COP3_FIGHT_2, + SFX_COP3_FIGHT_3, + SFX_COP3_SHOOT_1, + SFX_COP3_SHOOT_2, + SFX_COP3_SHOOT_3, + SFX_COP3_SHOOT_4, + SFX_COP3_SHOOT_5, + SFX_COP3_SHOOT_6, + SFX_COP4_ARREST_1, + SFX_COP4_ARREST_2, + SFX_COP4_BUMP_1, + SFX_COP4_BUMP_2, + SFX_COP4_BUMP_3, + SFX_COP4_CHASE_FOOT_1, + SFX_COP4_CHASE_FOOT_2, + SFX_COP4_CHASE_FOOT_3, + SFX_COP4_CHASE_FOOT_4, + SFX_COP4_CHASE_FOOT_5, + SFX_COP4_CHASE_FOOT_6, + SFX_COP4_DODGE_1, + SFX_COP4_DODGE_2, + SFX_COP4_FIGHT_1, + SFX_COP4_FIGHT_2, + SFX_COP4_FIGHT_3, + SFX_COP4_SHOOT_1, + SFX_COP4_SHOOT_2, + SFX_COP4_SHOOT_3, + SFX_COP4_SHOOT_4, + SFX_COP4_SHOOT_5, + SFX_COP4_SHOOT_6, + SFX_COP5_ARREST_1, + SFX_COP5_ARREST_2, + SFX_COP5_BUMP_1, + SFX_COP5_BUMP_2, + SFX_COP5_BUMP_3, + SFX_COP5_CHASE_FOOT_1, + SFX_COP5_CHASE_FOOT_2, + SFX_COP5_CHASE_FOOT_3, + SFX_COP5_CHASE_FOOT_4, + SFX_COP5_CHASE_FOOT_5, + SFX_COP5_CHASE_FOOT_6, + SFX_COP5_DODGE_1, + SFX_COP5_DODGE_2, + SFX_COP5_FIGHT_1, + SFX_COP5_FIGHT_2, + SFX_COP5_FIGHT_3, + SFX_COP5_SHOOT_1, + SFX_COP5_SHOOT_2, + SFX_COP5_SHOOT_3, + SFX_COP5_SHOOT_4, + SFX_COP5_SHOOT_5, + SFX_COP5_SHOOT_6, + SFX_COP6_ARREST_1, + SFX_COP6_ARREST_2, + SFX_COP6_BUMP_1, + SFX_COP6_BUMP_2, + SFX_COP6_BUMP_3, + SFX_COP6_CHASE_FOOT_1, + SFX_COP6_CHASE_FOOT_2, + SFX_COP6_CHASE_FOOT_3, + SFX_COP6_CHASE_FOOT_4, + SFX_COP6_CHASE_FOOT_5, + SFX_COP6_CHASE_FOOT_6, + SFX_COP6_DODGE_1, + SFX_COP6_DODGE_2, + SFX_COP6_FIGHT_1, + SFX_COP6_FIGHT_2, + SFX_COP6_FIGHT_3, + SFX_COP6_SHOOT_1, + SFX_COP6_SHOOT_2, + SFX_COP6_SHOOT_3, + SFX_COP6_SHOOT_4, + SFX_COP6_SHOOT_5, + SFX_COP6_SHOOT_6, + SFX_CRIMINAL01_BUMP_1, + SFX_CRIMINAL01_BUMP_2, + SFX_CRIMINAL01_BUMP_3, + SFX_CRIMINAL01_CHAT_1, + SFX_CRIMINAL01_CHAT_2, + SFX_CRIMINAL01_CHAT_3, + SFX_CRIMINAL01_CHAT_4, + SFX_CRIMINAL01_CRASH_CAR_1, + SFX_CRIMINAL01_CRASH_CAR_2, + SFX_CRIMINAL01_DODGE_1, + SFX_CRIMINAL01_DODGE_2, + SFX_CRIMINAL01_DRIVER_BLOCKED_1, + SFX_CRIMINAL01_DRIVER_BLOCKED_2, + SFX_CRIMINAL01_FIGHT_1, + SFX_CRIMINAL01_FIGHT_2, + SFX_CRIMINAL01_FIGHT_3, + SFX_CRIMINAL01_GUN_THREATENED_1, + SFX_CRIMINAL01_GUN_THREATENED_2, + SFX_CRIMINAL01_JACKED_CAR_1, + SFX_CRIMINAL01_JACKED_CAR_2, + SFX_CRIMINAL01_JACKED_CAR_3, + SFX_CRIMINAL01_SHOCKED_1, + SFX_CRIMINAL02_BUMP_1, + SFX_CRIMINAL02_BUMP_2, + SFX_CRIMINAL02_BUMP_3, + SFX_CRIMINAL02_CHAT_1, + SFX_CRIMINAL02_CHAT_2, + SFX_CRIMINAL02_CHAT_3, + SFX_CRIMINAL02_CHAT_4, + SFX_CRIMINAL02_CRASH_CAR_1, + SFX_CRIMINAL02_CRASH_CAR_2, + SFX_CRIMINAL02_DODGE_1, + SFX_CRIMINAL02_DODGE_2, + SFX_CRIMINAL02_DRIVER_BLOCKED_1, + SFX_CRIMINAL02_DRIVER_BLOCKED_2, + SFX_CRIMINAL02_FIGHT_1, + SFX_CRIMINAL02_FIGHT_2, + SFX_CRIMINAL02_FIGHT_3, + SFX_CRIMINAL02_GUN_THREATENED_1, + SFX_CRIMINAL02_GUN_THREATENED_2, + SFX_CRIMINAL02_JACKED_CAR_1, + SFX_CRIMINAL02_JACKED_CAR_2, + SFX_CRIMINAL02_JACKED_CAR_3, + SFX_CRIMINAL02_SHOCKED_1, + SFX_CRIMINAL02_SPECIAL_CASE_1, + SFX_CRIMINAL02_SPECIAL_CASE_2, + SFX_CT_MAN1_BUMP_1, + SFX_CT_MAN1_BUMP_2, + SFX_CT_MAN1_BUMP_3, + SFX_CT_MAN1_CHAT_1, + SFX_CT_MAN1_CHAT_2, + SFX_CT_MAN1_CHAT_3, + SFX_CT_MAN1_CHAT_4, + SFX_CT_MAN1_CRASH_CAR_1, + SFX_CT_MAN1_CRASH_CAR_2, + SFX_CT_MAN1_DODGE_1, + SFX_CT_MAN1_DODGE_2, + SFX_CT_MAN1_DRIVER_BLOCKED_1, + SFX_CT_MAN1_DRIVER_BLOCKED_2, + SFX_CT_MAN1_FIGHT_1, + SFX_CT_MAN1_FIGHT_2, + SFX_CT_MAN1_FIGHT_3, + SFX_CT_MAN1_GUN_THREATENED_1, + SFX_CT_MAN1_GUN_THREATENED_2, + SFX_CT_MAN1_JACKED_CAR_1, + SFX_CT_MAN1_JACKED_CAR_2, + SFX_CT_MAN1_JACKED_CAR_3, + SFX_CT_MAN1_SHOCKED_1, + SFX_CT_MAN1_SPECIAL_CASE_1, + SFX_CT_MAN1_SPECIAL_CASE_2, + SFX_CT_MAN1_SPECIAL_CASE_3, + SFX_CT_MAN2_BUMP_1, + SFX_CT_MAN2_BUMP_2, + SFX_CT_MAN2_BUMP_3, + SFX_CT_MAN2_CHAT_1, + SFX_CT_MAN2_CHAT_2, + SFX_CT_MAN2_CHAT_3, + SFX_CT_MAN2_CHAT_4, + SFX_CT_MAN2_CRASH_CAR_1, + SFX_CT_MAN2_CRASH_CAR_2, + SFX_CT_MAN2_DODGE_1, + SFX_CT_MAN2_DODGE_2, + SFX_CT_MAN2_DRIVER_BLOCKED_1, + SFX_CT_MAN2_DRIVER_BLOCKED_2, + SFX_CT_MAN2_FIGHT_1, + SFX_CT_MAN2_FIGHT_2, + SFX_CT_MAN2_FIGHT_3, + SFX_CT_MAN2_GUN_THREATENED_1, + SFX_CT_MAN2_GUN_THREATENED_2, + SFX_CT_MAN2_JACKED_CAR_1, + SFX_CT_MAN2_JACKED_CAR_2, + SFX_CT_MAN2_JACKED_CAR_3, + SFX_CT_MAN2_SHOCKED_1, + SFX_CT_WOM1_BUMP_1, + SFX_CT_WOM1_BUMP_2, + SFX_CT_WOM1_BUMP_3, + SFX_CT_WOM1_CHAT_1, + SFX_CT_WOM1_CHAT_2, + SFX_CT_WOM1_CHAT_3, + SFX_CT_WOM1_CHAT_4, + SFX_CT_WOM1_CRASH_CAR_1, + SFX_CT_WOM1_CRASH_CAR_2, + SFX_CT_WOM1_DODGE_1, + SFX_CT_WOM1_DODGE_2, + SFX_CT_WOM1_DRIVER_BLOCKED_1, + SFX_CT_WOM1_DRIVER_BLOCKED_2, + SFX_CT_WOM1_FIGHT_1, + SFX_CT_WOM1_FIGHT_2, + SFX_CT_WOM1_FIGHT_3, + SFX_CT_WOM1_GUN_THREATENED_1, + SFX_CT_WOM1_GUN_THREATENED_2, + SFX_CT_WOM1_JACKED_CAR_1, + SFX_CT_WOM1_JACKED_CAR_2, + SFX_CT_WOM1_JACKED_CAR_3, + SFX_CT_WOM1_SHOCKED_1, + SFX_CT_WOM2_BUMP_1, + SFX_CT_WOM2_BUMP_2, + SFX_CT_WOM2_BUMP_3, + SFX_CT_WOM2_CHAT_1, + SFX_CT_WOM2_CHAT_2, + SFX_CT_WOM2_CHAT_3, + SFX_CT_WOM2_CHAT_4, + SFX_CT_WOM2_CRASH_CAR_1, + SFX_CT_WOM2_CRASH_CAR_2, + SFX_CT_WOM2_DODGE_1, + SFX_CT_WOM2_DODGE_2, + SFX_CT_WOM2_DRIVER_BLOCKED_1, + SFX_CT_WOM2_DRIVER_BLOCKED_2, + SFX_CT_WOM2_FIGHT_1, + SFX_CT_WOM2_FIGHT_2, + SFX_CT_WOM2_FIGHT_3, + SFX_CT_WOM2_GUN_THREATENED_1, + SFX_CT_WOM2_GUN_THREATENED_2, + SFX_CT_WOM2_JACKED_CAR_1, + SFX_CT_WOM2_JACKED_CAR_2, + SFX_CT_WOM2_JACKED_CAR_3, + SFX_CT_WOM2_SHOCKED_1, + SFX_DOCKER_BUMP_1, + SFX_DOCKER_BUMP_2, + SFX_DOCKER_BUMP_3, + SFX_DOCKER_CHAT_1, + SFX_DOCKER_CHAT_2, + SFX_DOCKER_CHAT_3, + SFX_DOCKER_CHAT_4, + SFX_DOCKER_CRASH_CAR_1, + SFX_DOCKER_CRASH_CAR_2, + SFX_DOCKER_DODGE_1, + SFX_DOCKER_DODGE_2, + SFX_DOCKER_DRIVER_BLOCKED_1, + SFX_DOCKER_DRIVER_BLOCKED_2, + SFX_DOCKER_FIGHT_1, + SFX_DOCKER_FIGHT_2, + SFX_DOCKER_FIGHT_3, + SFX_DOCKER_GUN_THREATENED_1, + SFX_DOCKER_GUN_THREATENED_2, + SFX_DOCKER_JACKED_CAR_1, + SFX_DOCKER_JACKED_CAR_2, + SFX_DOCKER_JACKED_CAR_3, + SFX_DOCKER_SHOCKED_1, + SFX_DOCKER_SPECIAL_CASE_1, + SFX_DOCKER_SPECIAL_CASE_2, + SFX_DOCKER_SPECIAL_CASE_3, + SFX_DONALD_CRASH_CAR_1, + SFX_DONALD_CRASH_CAR_2, + SFX_DONALD_CRASH_CAR_3, + SFX_DONALD_DRIVER_BLOCKED_1, + SFX_DONALD_DRIVER_BLOCKED_2, + SFX_DONALD_JACKED_CAR_1, + SFX_DONALD_JACKED_CAR_2, + SFX_DONALD_JACKED_CAR_3, + SFX_DONALD_SHOCKED_1, + SFX_DONALD_SHOCKED_2, + SFX_DONH1CA, + SFX_DONH1DA, + SFX_DONH1DB, + SFX_DONH1EA, + SFX_DONH1EB, + SFX_DONH1EC, + SFX_DONH1ED, + SFX_DONH1EE, + SFX_DONH1FA, + SFX_DONH1GA, + SFX_DONH1GB, + SFX_DONH1GC, + SFX_DONH1HA, + SFX_DONH1IA, + SFX_DONH1IB, + SFX_DONH1JA, + SFX_DONH1JB, + SFX_DONH1JC, + SFX_DONH1JD, + SFX_DONH1JE, + SFX_DONH2AA, + SFX_DONH2AB, + SFX_DONH2AC, + SFX_DONH2AD, + SFX_DONH2AF, + SFX_DONH2AG, + SFX_DONH2AH, + SFX_DONH2BA, + SFX_DONH2BB, + SFX_DONH2BC, + SFX_DONH2BD, + SFX_DONH2BE, + SFX_DONH2BF, + SFX_DONH2BG, + SFX_DONH2BH, + SFX_DONH2BI, + SFX_DONH2BJ, + SFX_DONH2BK, + SFX_DONH2BL, + SFX_DONH2CA, + SFX_DONH2CB, + SFX_DONH2CC, + SFX_DONH2CD, + SFX_DONH2CE, + SFX_DONH2CF, + SFX_DONH2CG, + SFX_DONH2DA, + SFX_DONH2DB, + SFX_DONH2DC, + SFX_DONH2EA, + SFX_DONH2EC, + SFX_DONH3AA, + SFX_DONH3AB, + SFX_DONH3AC, + SFX_DONH3AD, + SFX_DONH3AE, + SFX_DONH3AF, + SFX_DONH3AG, + SFX_DONH3AH, + SFX_DONH3AI, + SFX_DONH3BA, + SFX_DONH3BB, + SFX_DONH3CA, + SFX_DONH3DA, + SFX_DONH3EA, + SFX_DONH3EB, + SFX_DONH3EC, + SFX_DONH3ED, + SFX_DONH3EE, + SFX_DONH3EF, + SFX_DONH3FA, + SFX_DONH3GA, + SFX_DONH3GB, + SFX_DONH3GC, + SFX_DONH3GD, + SFX_DONH3GE, + SFX_DONH3GF, + SFX_DONH3HA, + SFX_DONH3HB, + SFX_DONH3IA, + SFX_DONH3JA, + SFX_DONH4AA, + SFX_DONH4AB, + SFX_DONH4AC, + SFX_DONH4AD, + SFX_DONH4AE, + SFX_DONH4AF, + SFX_DONH4AG, + SFX_DONH4AH, + SFX_DONH4AI, + SFX_DONH4AJ, + SFX_DONH5AA, + SFX_DONH5AB, + SFX_DONH5AC, + SFX_DONH5AD, + SFX_DONH5AE, + SFX_DONH5AF, + SFX_DONH5AG, + SFX_DONH5AH, + SFX_DONH5AI, + SFX_DONH5AJ, + SFX_DONH5BA, + SFX_DONH5CA, + SFX_DONH5CB, + SFX_DONH6BA, + SFX_DONH6CA, + SFX_DONH6CB, + SFX_DONH6DA, + SFX_DONH6DB, + SFX_DONH6EA, + SFX_DONH6EB, + SFX_DONH6EC, + SFX_DONH6FA, + SFX_DONH6GA, + SFX_DONH6GB, + SFX_DONH6GC, + SFX_DONH6GD, + SFX_DONH6GF, + SFX_DONS1AA, + SFX_DONS1AB, + SFX_DONS1AC, + SFX_DONS1BA, + SFX_DONS1BB, + SFX_DONS2AA, + SFX_DONS2AB, + SFX_DONS2AC, + SFX_DONS2AD, + SFX_DONS2AE, + SFX_DONS2AF, + SFX_DONS2BA, + SFX_DONS2BB, + SFX_DONS2BC, + SFX_DONS2BD, + SFX_DONS2BE, + SFX_DONS2CA, + SFX_DONS2CB, + SFX_DONS2CC, + SFX_DONS2CD, + SFX_DONS2CE, + SFX_DONS2CF, + SFX_DONS2CG, + SFX_DONS2CH, + SFX_DONS2CI, + SFX_DONS2CJ, + SFX_DONS2CK, + SFX_DONS2CL, + SFX_DONS2CM, + SFX_DONS2CN, + SFX_DONS4AA, + SFX_DONS4AB, + SFX_DONS4AC, + SFX_DONS4AD, + SFX_DONS4AE, + SFX_DONS4AF, + SFX_DONS5AA, + SFX_DONS5AB, + SFX_DONS5AC, + SFX_DONS5AD, + SFX_DONS5AE, + SFX_DONS5BA, + SFX_DONS5BB, + SFX_DONS5BC, + SFX_DONS5BD, + SFX_DONS5BE, + SFX_DONS5CA, + SFX_DONS5DA, + SFX_DONS5EA, + SFX_DONS5EB, + SFX_DONS6AA, + SFX_DONS6AB, + SFX_DONS6AC, + SFX_DONS6AD, + SFX_DONS6AE, + SFX_DONS6AF, + SFX_DONS6AG, + SFX_DONS7AA, + SFX_DONS7AB, + SFX_DONS7AC, + SFX_DONS7AD, + SFX_DONS7AE, + SFX_DONS7AF, + SFX_DONS7AG, + SFX_DONS7CA, + SFX_DONS7CB, + SFX_DONS7CC, + SFX_DONS7CD, + SFX_DONS7CE, + SFX_DRKNOCK, + SFX_FAN_MAN1_BUMP_1, + SFX_FAN_MAN1_BUMP_2, + SFX_FAN_MAN1_BUMP_3, + SFX_FAN_MAN1_CHAT_1, + SFX_FAN_MAN1_CHAT_2, + SFX_FAN_MAN1_CHAT_3, + SFX_FAN_MAN1_CHAT_4, + SFX_FAN_MAN1_CRASH_CAR_1, + SFX_FAN_MAN1_CRASH_CAR_2, + SFX_FAN_MAN1_DODGE_1, + SFX_FAN_MAN1_DRIVER_BLOCKED_1, + SFX_FAN_MAN1_DRIVER_BLOCKED_2, + SFX_FAN_MAN1_FIGHT_1, + SFX_FAN_MAN1_FIGHT_2, + SFX_FAN_MAN1_FIGHT_3, + SFX_FAN_MAN1_GUN_THREATENED_1, + SFX_FAN_MAN1_GUN_THREATENED_2, + SFX_FAN_MAN1_JACKED_CAR_1, + SFX_FAN_MAN1_JACKED_CAR_2, + SFX_FAN_MAN1_JACKED_CAR_3, + SFX_FAN_MAN1_SHOCKED_1, + SFX_FAN_MAN2_BUMP_1, + SFX_FAN_MAN2_BUMP_2, + SFX_FAN_MAN2_BUMP_3, + SFX_FAN_MAN2_CHAT_1, + SFX_FAN_MAN2_CHAT_2, + SFX_FAN_MAN2_CHAT_3, + SFX_FAN_MAN2_CHAT_4, + SFX_FAN_MAN2_CRASH_CAR_1, + SFX_FAN_MAN2_CRASH_CAR_2, + SFX_FAN_MAN2_DODGE_1, + SFX_FAN_MAN2_DODGE_2, + SFX_FAN_MAN2_DRIVER_BLOCKED_1, + SFX_FAN_MAN2_DRIVER_BLOCKED_2, + SFX_FAN_MAN2_FIGHT_1, + SFX_FAN_MAN2_FIGHT_2, + SFX_FAN_MAN2_FIGHT_3, + SFX_FAN_MAN2_GUN_THREATENED_1, + SFX_FAN_MAN2_GUN_THREATENED_2, + SFX_FAN_MAN2_JACKED_CAR_1, + SFX_FAN_MAN2_JACKED_CAR_2, + SFX_FAN_MAN2_JACKED_CAR_3, + SFX_FAN_MAN2_SHOCKED_1, + SFX_FAN_WOM_BUMP_1, + SFX_FAN_WOM_BUMP_2, + SFX_FAN_WOM_BUMP_3, + SFX_FAN_WOM_CHAT_1, + SFX_FAN_WOM_CHAT_2, + SFX_FAN_WOM_CHAT_3, + SFX_FAN_WOM_CHAT_4, + SFX_FAN_WOM_CRASH_CAR_1, + SFX_FAN_WOM_CRASH_CAR_2, + SFX_FAN_WOM_DODGE_1, + SFX_FAN_WOM_DODGE_2, + SFX_FAN_WOM_DRIVER_BLOCKED_1, + SFX_FAN_WOM_DRIVER_BLOCKED_2, + SFX_FAN_WOM_FIGHT_1, + SFX_FAN_WOM_FIGHT_2, + SFX_FAN_WOM_FIGHT_3, + SFX_FAN_WOM_GUN_THREATENED_1, + SFX_FAN_WOM_GUN_THREATENED_2, + SFX_FAN_WOM_JACKED_CAR_1, + SFX_FAN_WOM_JACKED_CAR_2, + SFX_FAN_WOM_JACKED_CAR_3, + SFX_FAN_WOM_SHOCKED_1, + SFX_FATFEMALE01_BUMP_1, + SFX_FATFEMALE01_BUMP_2, + SFX_FATFEMALE01_BUMP_3, + SFX_FATFEMALE01_CHAT_1, + SFX_FATFEMALE01_CHAT_2, + SFX_FATFEMALE01_CHAT_3, + SFX_FATFEMALE01_CHAT_4, + SFX_FATFEMALE01_CRASH_CAR_1, + SFX_FATFEMALE01_CRASH_CAR_2, + SFX_FATFEMALE01_DODGE_1, + SFX_FATFEMALE01_DODGE_2, + SFX_FATFEMALE01_DRIVER_BLOCKED_1, + SFX_FATFEMALE01_DRIVER_BLOCKED_2, + SFX_FATFEMALE01_FIGHT_1, + SFX_FATFEMALE01_FIGHT_2, + SFX_FATFEMALE01_FIGHT_3, + SFX_FATFEMALE01_FIGHT_4, + SFX_FATFEMALE01_GUN_THREATENED_1, + SFX_FATFEMALE01_GUN_THREATENED_2, + SFX_FATFEMALE01_JACKED_CAR_1, + SFX_FATFEMALE01_JACKED_CAR_2, + SFX_FATFEMALE01_JACKED_CAR_3, + SFX_FATFEMALE01_SHOCKED_1, + SFX_FATFEMALE02_BUMP_1, + SFX_FATFEMALE02_BUMP_2, + SFX_FATFEMALE02_BUMP_3, + SFX_FATFEMALE02_CHAT_1, + SFX_FATFEMALE02_CHAT_2, + SFX_FATFEMALE02_CHAT_3, + SFX_FATFEMALE02_CHAT_4, + SFX_FATFEMALE02_CRASH_CAR_1, + SFX_FATFEMALE02_CRASH_CAR_2, + SFX_FATFEMALE02_DODGE_1, + SFX_FATFEMALE02_DODGE_2, + SFX_FATFEMALE02_DRIVER_BLOCKED_1, + SFX_FATFEMALE02_DRIVER_BLOCKED_2, + SFX_FATFEMALE02_FIGHT_1, + SFX_FATFEMALE02_FIGHT_2, + SFX_FATFEMALE02_FIGHT_3, + SFX_FATFEMALE02_GUN_THREATENED_1, + SFX_FATFEMALE02_GUN_THREATENED_2, + SFX_FATFEMALE02_JACKED_CAR_1, + SFX_FATFEMALE02_JACKED_CAR_2, + SFX_FATFEMALE02_JACKED_CAR_3, + SFX_FATFEMALE02_SHOCKED_1, + SFX_FATMALE_BUMP_1, + SFX_FATMALE_BUMP_2, + SFX_FATMALE_BUMP_3, + SFX_FATMALE_CHAT_1, + SFX_FATMALE_CHAT_2, + SFX_FATMALE_CHAT_3, + SFX_FATMALE_CHAT_4, + SFX_FATMALE_CRASH_CAR_1, + SFX_FATMALE_CRASH_CAR_2, + SFX_FATMALE_DODGE_1, + SFX_FATMALE_DODGE_2, + SFX_FATMALE_DRIVER_BLOCKED_1, + SFX_FATMALE_DRIVER_BLOCKED_2, + SFX_FATMALE_FIGHT_1, + SFX_FATMALE_FIGHT_2, + SFX_FATMALE_FIGHT_3, + SFX_FATMALE_GUN_THREATENED_1, + SFX_FATMALE_GUN_THREATENED_2, + SFX_FATMALE_JACKED_CAR_1, + SFX_FATMALE_JACKED_CAR_2, + SFX_FATMALE_JACKED_CAR_3, + SFX_FATMALE_SHOCKED_1, + SFX_FBI_VOICE_1_SHOOT_1, + SFX_FBI_VOICE_1_SHOOT_2, + SFX_FBI_VOICE_1_SHOOT_3, + SFX_FBI_VOICE_1_SHOOT_4, + SFX_FBI_VOICE_1_SHOOT_5, + SFX_FBI_VOICE_1_VAN_1, + SFX_FBI_VOICE_1_VAN_2, + SFX_FBI_VOICE_2_SHOOT_1, + SFX_FBI_VOICE_2_SHOOT_2, + SFX_FBI_VOICE_2_SHOOT_3, + SFX_FBI_VOICE_2_SHOOT_4, + SFX_FBI_VOICE_2_SHOOT_5, + SFX_FBI_VOICE_2_VAN_1, + SFX_FBI_VOICE_2_VAN_2, + SFX_FEMALE01_BUMP_1, + SFX_FEMALE01_BUMP_2, + SFX_FEMALE01_BUMP_3, + SFX_FEMALE01_CHAT_1, + SFX_FEMALE01_CHAT_2, + SFX_FEMALE01_CHAT_3, + SFX_FEMALE01_CHAT_4, + SFX_FEMALE01_CRASH_CAR_1, + SFX_FEMALE01_CRASH_CAR_2, + SFX_FEMALE01_DODGE_1, + SFX_FEMALE01_DODGE_2, + SFX_FEMALE01_DRIVER_BLOCKED_1, + SFX_FEMALE01_DRIVER_BLOCKED_2, + SFX_FEMALE01_FIGHT_1, + SFX_FEMALE01_FIGHT_2, + SFX_FEMALE01_FIGHT_3, + SFX_FEMALE01_GUN_THREATENED_1, + SFX_FEMALE01_GUN_THREATENED_2, + SFX_FEMALE01_SHOCKED_1, + SFX_FEMALE01_SPECIAL_CASE_1, + SFX_FEMALE01_SPECIAL_CASE_2, + SFX_FEMALE01_SPECIAL_CASE_3, + SFX_FEMALE02_BUMP_1, + SFX_FEMALE02_BUMP_2, + SFX_FEMALE02_CHAT_1, + SFX_FEMALE02_CHAT_2, + SFX_FEMALE02_CHAT_3, + SFX_FEMALE02_CRASH_CAR_1, + SFX_FEMALE02_DODGE_1, + SFX_FEMALE02_DODGE_2, + SFX_FEMALE02_DRIVER_BLOCKED_1, + SFX_FEMALE02_DRIVER_BLOCKED_2, + SFX_FEMALE02_FIGHT_1, + SFX_FEMALE02_FIGHT_2, + SFX_FEMALE02_GUN_THREATENED_1, + SFX_FEMALE02_GUN_THREATENED_2, + SFX_FEMALE02_JACKED_CAR_1, + SFX_FEMALE02_JACKED_CAR_2, + SFX_FEMALE02_JACKED_CAR_3, + SFX_FEMALE02_SHOCKED_1, + SFX_FEMALE03_BUMP_1, + SFX_FEMALE03_BUMP_2, + SFX_FEMALE03_BUMP_3, + SFX_FEMALE03_CHAT_1, + SFX_FEMALE03_CHAT_2, + SFX_FEMALE03_CRASH_CAR_1, + SFX_FEMALE03_CRASH_CAR_2, + SFX_FEMALE03_CRASH_CAR_3, + SFX_FEMALE03_DODGE_1, + SFX_FEMALE03_DODGE_2, + SFX_FEMALE03_DRIVER_BLOCKED_1, + SFX_FEMALE03_FIGHT_1, + SFX_FEMALE03_FIGHT_2, + SFX_FEMALE03_FIGHT_3, + SFX_FEMALE03_GUN_THREATENED_1, + SFX_FEMALE03_GUN_THREATENED_2, + SFX_FEMALE03_JACKED_CAR_1, + SFX_FEMALE03_JACKED_CAR_2, + SFX_FEMALE03_JACKED_CAR_3, + SFX_FEMALE03_SHOCKED_1, + SFX_FEMALE_DEATH_01, + SFX_FEMALE_DEATH_02, + SFX_FEMALE_DEATH_03, + SFX_FEMALE_DEATH_04, + SFX_FEMALE_DEATH_05, + SFX_FEMALE_DEATH_06, + SFX_FEMALE_DEATH_07, + SFX_FEMALE_DEATH_08, + SFX_FEMALE_DEATH_09, + SFX_FEMALE_DEATH_10, + SFX_FEMALE_DEATH_11, + SFX_FEMALE_DEATH_12, + SFX_FEMALE_DEATH_13, + SFX_FEMALE_DEATH_14, + SFX_FEMALE_DEATH_15, + SFX_FEMALE_DEATH_16, + SFX_FEMALE_PAIN_01, + SFX_FEMALE_PAIN_02, + SFX_FEMALE_PAIN_03, + SFX_FEMALE_PAIN_04, + SFX_FEMALE_PAIN_05, + SFX_FEMALE_PAIN_06, + SFX_FEMALE_PAIN_07, + SFX_FEMALE_PAIN_08, + SFX_FEMALE_PAIN_09, + SFX_FEMALE_PAIN_10, + SFX_FEMALE_PAIN_11, + SFX_FEMALE_PAIN_12, + SFX_FEMALE_PAIN_13, + SFX_FEMALE_PAIN_14, + SFX_FEMALE_PAIN_15, + SFX_FEMALE_PAIN_16, + SFX_FEMALE_PAIN_17, + SFX_FEMALE_PAIN_18, + SFX_FEMALE_PAIN_19, + SFX_FEMALE_PAIN_20, + SFX_FEMALE_PAIN_21, + SFX_FEMALE_PAIN_22, + SFX_FEMALE_PAIN_23, + SFX_FEMALE_PAIN_24, + SFX_FEMALE_PAIN_25, + SFX_FEMALE_PAIN_26, + SFX_FEMALE_PAIN_27, + SFX_FEMALE_PAIN_28, + SFX_FEMALE_PAIN_29, + SFX_FEMALE_PAIN_30, + SFX_FEMALE_PAIN_31, + SFX_FEMALE_PAIN_32, + SFX_FEMALE_PAIN_33, + SFX_FEMALE_PAIN_34, + SFX_FEMALE_PAIN_ON_FIRE_01, + SFX_FEMALE_PAIN_ON_FIRE_02, + SFX_FEMALE_PAIN_ON_FIRE_03, + SFX_FEMALE_PAIN_ON_FIRE_04, + SFX_FEMALE_PAIN_ON_FIRE_05, + SFX_FEMALE_PAIN_ON_FIRE_06, + SFX_FEMALE_PAIN_ON_FIRE_07, + SFX_FEMALE_PAIN_ON_FIRE_08, + SFX_FEMALE_PAIN_ON_FIRE_09, + SFX_FEMALE_PAIN_ON_FIRE_10, + SFX_FEMALE_PAIN_ON_FIRE_11, + SFX_FEMALE_PANIC_01, + SFX_FEMALE_PANIC_02, + SFX_FEMALE_PANIC_03, + SFX_FEMALE_PANIC_04, + SFX_FEMALE_PANIC_05, + SFX_FEMALE_PANIC_06, + SFX_FEMALE_PANIC_07, + SFX_FEMALE_PANIC_08, + SFX_FEMALE_PANIC_09, + SFX_FEMALE_PANIC_10, + SFX_FEMALE_PANIC_11, + SFX_FEMALE_PANIC_12, + SFX_FEMALE_PANIC_13, + SFX_FEMALE_SEX_01, + SFX_FEMALE_SEX_02, + SFX_FEMALE_SEX_03, + SFX_FEMALE_SEX_04, + SFX_FEMALE_SEX_05, + SFX_FEMALE_SEX_06, + SFX_FEMALE_SEX_07, + SFX_FEMALE_SEX_08, + SFX_FEMALE_SEX_09, + SFX_FEMALE_SEX_10, + SFX_FEMALE_SEX_11, + SFX_GANG01_BUMP_1, + SFX_GANG01_BUMP_2, + SFX_GANG01_BUMP_3, + SFX_GANG01_CHAT_1, + SFX_GANG01_CHAT_2, + SFX_GANG01_CHAT_3, + SFX_GANG01_CRASH_CAR_1, + SFX_GANG01_CRASH_CAR_2, + SFX_GANG01_DODGE_1, + SFX_GANG01_DODGE_2, + SFX_GANG01_DRIVER_BLOCKED_1, + SFX_GANG01_DRIVER_BLOCKED_2, + SFX_GANG01_FIGHT_1, + SFX_GANG01_FIGHT_2, + SFX_GANG01_GUN_THREATENED_1, + SFX_GANG01_GUN_THREATENED_2, + SFX_GANG01_JACKED_CAR_1, + SFX_GANG01_JACKED_CAR_2, + SFX_GANG01_JACKING_1, + SFX_GANG01_JACKING_2, + SFX_GANG01_SHOOT_1, + SFX_GANG01_SHOOT_2, + SFX_GANG01_SHOOT_3, + SFX_GANG01_SHOOT_4, + SFX_GANG01_SHOOT_5, + SFX_GANG02_BUMP_1, + SFX_GANG02_BUMP_2, + SFX_GANG02_BUMP_3, + SFX_GANG02_CHAT_1, + SFX_GANG02_CHAT_2, + SFX_GANG02_CRASH_CAR_1, + SFX_GANG02_CRASH_CAR_2, + SFX_GANG02_DODGE_1, + SFX_GANG02_DODGE_2, + SFX_GANG02_DRIVER_BLOCKED_1, + SFX_GANG02_DRIVER_BLOCKED_2, + SFX_GANG02_FIGHT_1, + SFX_GANG02_FIGHT_2, + SFX_GANG02_GUN_THREATENED_1, + SFX_GANG02_GUN_THREATENED_2, + SFX_GANG02_JACKED_CAR_1, + SFX_GANG02_JACKED_CAR_2, + SFX_GANG02_JACKING_1, + SFX_GANG02_JACKING_2, + SFX_GANG02_SHOOT_1, + SFX_GANG02_SHOOT_2, + SFX_GANG02_SHOOT_3, + SFX_GANG02_SHOOT_4, + SFX_GANG02_SHOOT_5, + SFX_GANG03_BUMP_1, + SFX_GANG03_BUMP_2, + SFX_GANG03_BUMP_3, + SFX_GANG03_CHAT_1, + SFX_GANG03_CHAT_2, + SFX_GANG03_CHAT_3, + SFX_GANG03_CHAT_4, + SFX_GANG03_CRASH_CAR_1, + SFX_GANG03_CRASH_CAR_2, + SFX_GANG03_CRASH_CAR_3, + SFX_GANG03_DODGE_1, + SFX_GANG03_DODGE_2, + SFX_GANG03_DRIVER_BLOCKED_1, + SFX_GANG03_DRIVER_BLOCKED_2, + SFX_GANG03_FIGHT_1, + SFX_GANG03_FIGHT_2, + SFX_GANG03_FIGHT_3, + SFX_GANG03_GUN_THREATENED_1, + SFX_GANG03_GUN_THREATENED_2, + SFX_GANG03_JACKED_CAR_1, + SFX_GANG03_JACKED_CAR_2, + SFX_GANG03_SHOOT_1, + SFX_GANG03_SHOOT_2, + SFX_GANG03_SHOOT_3, + SFX_GANG03_SHOOT_4, + SFX_GANG04_BUMP_1, + SFX_GANG04_BUMP_2, + SFX_GANG04_BUMP_3, + SFX_GANG04_CHAT_1, + SFX_GANG04_CHAT_2, + SFX_GANG04_CRASH_CAR_1, + SFX_GANG04_CRASH_CAR_2, + SFX_GANG04_DODGE_1, + SFX_GANG04_DODGE_2, + SFX_GANG04_DRIVER_BLOCKED_1, + SFX_GANG04_DRIVER_BLOCKED_2, + SFX_GANG04_FIGHT_1, + SFX_GANG04_FIGHT_2, + SFX_GANG04_GUN_THREATENED_1, + SFX_GANG04_GUN_THREATENED_2, + SFX_GANG04_JACKED_CAR_1, + SFX_GANG04_JACKED_CAR_2, + SFX_GANG04_JACKING_1, + SFX_GANG04_JACKING_2, + SFX_GANG04_SHOOT_1, + SFX_GANG04_SHOOT_2, + SFX_GANG04_SHOOT_3, + SFX_GANG04_SHOOT_4, + SFX_GANG04_SHOOT_5, + SFX_GANG05_BUMP_1, + SFX_GANG05_BUMP_2, + SFX_GANG05_BUMP_3, + SFX_GANG05_CHAT_1, + SFX_GANG05_CHAT_2, + SFX_GANG05_CHAT_3, + SFX_GANG05_CRASH_CAR_1, + SFX_GANG05_CRASH_CAR_2, + SFX_GANG05_DODGE_1, + SFX_GANG05_DODGE_2, + SFX_GANG05_DRIVER_BLOCKED_1, + SFX_GANG05_DRIVER_BLOCKED_2, + SFX_GANG05_FIGHT_1, + SFX_GANG05_FIGHT_2, + SFX_GANG05_GUN_THREATENED_1, + SFX_GANG05_GUN_THREATENED_2, + SFX_GANG05_JACKED_CAR_1, + SFX_GANG05_JACKED_CAR_2, + SFX_GANG05_JACKING_1, + SFX_GANG05_JACKING_2, + SFX_GANG05_SHOOT_1, + SFX_GANG05_SHOOT_2, + SFX_GANG05_SHOOT_3, + SFX_GANG05_SHOOT_4, + SFX_GANG06_BUMP_1, + SFX_GANG06_BUMP_2, + SFX_GANG06_BUMP_3, + SFX_GANG06_CHAT_1, + SFX_GANG06_CHAT_2, + SFX_GANG06_CHAT_3, + SFX_GANG06_CRASH_CAR_1, + SFX_GANG06_CRASH_CAR_2, + SFX_GANG06_DODGE_1, + SFX_GANG06_DODGE_2, + SFX_GANG06_DRIVER_BLOCKED_1, + SFX_GANG06_DRIVER_BLOCKED_2, + SFX_GANG06_FIGHT_1, + SFX_GANG06_FIGHT_2, + SFX_GANG06_GUN_THREATENED_1, + SFX_GANG06_GUN_THREATENED_2, + SFX_GANG06_JACKED_CAR_1, + SFX_GANG06_JACKED_CAR_2, + SFX_GANG06_JACKING_1, + SFX_GANG06_JACKING_2, + SFX_GANG06_SHOOT_1, + SFX_GANG06_SHOOT_2, + SFX_GANG06_SHOOT_3, + SFX_GANG06_SHOOT_4, + SFX_GANG06_SHOOT_5, + SFX_GANG07_BUMP_1, + SFX_GANG07_BUMP_2, + SFX_GANG07_BUMP_3, + SFX_GANG07_CHAT_1, + SFX_GANG07_CHAT_2, + SFX_GANG07_CRASH_CAR_1, + SFX_GANG07_CRASH_CAR_2, + SFX_GANG07_DODGE_1, + SFX_GANG07_DODGE_2, + SFX_GANG07_DRIVER_BLOCKED_1, + SFX_GANG07_DRIVER_BLOCKED_2, + SFX_GANG07_FIGHT_1, + SFX_GANG07_FIGHT_2, + SFX_GANG07_GUN_THREATENED_1, + SFX_GANG07_GUN_THREATENED_2, + SFX_GANG07_JACKED_CAR_1, + SFX_GANG07_JACKED_CAR_2, + SFX_GANG07_JACKING_1, + SFX_GANG07_SHOOT_1, + SFX_GANG07_SHOOT_2, + SFX_GANG07_SHOOT_3, + SFX_GANG07_SHOOT_4, + SFX_GANG08_BUMP_1, + SFX_GANG08_BUMP_2, + SFX_GANG08_BUMP_3, + SFX_GANG08_CHAT_1, + SFX_GANG08_CHAT_2, + SFX_GANG08_CRASH_CAR_1, + SFX_GANG08_CRASH_CAR_2, + SFX_GANG08_DODGE_1, + SFX_GANG08_DODGE_2, + SFX_GANG08_DRIVER_BLOCKED_1, + SFX_GANG08_DRIVER_BLOCKED_2, + SFX_GANG08_FIGHT_1, + SFX_GANG08_FIGHT_2, + SFX_GANG08_GUN_THREATENED_1, + SFX_GANG08_GUN_THREATENED_2, + SFX_GANG08_JACKED_CAR_1, + SFX_GANG08_JACKED_CAR_2, + SFX_GANG08_JACKING_1, + SFX_GANG08_JACKING_2, + SFX_GANG08_SHOOT_1, + SFX_GANG08_SHOOT_2, + SFX_GANG08_SHOOT_3, + SFX_GANG08_SHOOT_4, + SFX_GANG08_SHOOT_5, + SFX_GANG09_BUMP_1, + SFX_GANG09_BUMP_2, + SFX_GANG09_BUMP_3, + SFX_GANG09_CHAT_1, + SFX_GANG09_CHAT_2, + SFX_GANG09_CHAT_3, + SFX_GANG09_CRASH_CAR_1, + SFX_GANG09_CRASH_CAR_2, + SFX_GANG09_DODGE_1, + SFX_GANG09_DODGE_2, + SFX_GANG09_DRIVER_BLOCKED_1, + SFX_GANG09_DRIVER_BLOCKED_2, + SFX_GANG09_FIGHT_1, + SFX_GANG09_FIGHT_2, + SFX_GANG09_GUN_THREATENED_1, + SFX_GANG09_GUN_THREATENED_2, + SFX_GANG09_JACKED_CAR_1, + SFX_GANG09_JACKED_CAR_2, + SFX_GANG09_JACKING_1, + SFX_GANG09_JACKING_2, + SFX_GANG09_SHOOT_1, + SFX_GANG09_SHOOT_2, + SFX_GANG09_SHOOT_3, + SFX_GANG09_SHOOT_4, + SFX_GANG09_SHOOT_5, + SFX_GANG10_BUMP_1, + SFX_GANG10_BUMP_2, + SFX_GANG10_BUMP_3, + SFX_GANG10_CHAT_1, + SFX_GANG10_CHAT_2, + SFX_GANG10_CHAT_3, + SFX_GANG10_CRASH_CAR_1, + SFX_GANG10_CRASH_CAR_2, + SFX_GANG10_DODGE_1, + SFX_GANG10_DODGE_2, + SFX_GANG10_DRIVER_BLOCKED_1, + SFX_GANG10_DRIVER_BLOCKED_2, + SFX_GANG10_FIGHT_1, + SFX_GANG10_FIGHT_2, + SFX_GANG10_GUN_THREATENED_1, + SFX_GANG10_GUN_THREATENED_2, + SFX_GANG10_JACKED_CAR_1, + SFX_GANG10_JACKED_CAR_2, + SFX_GANG10_JACKING_1, + SFX_GANG10_JACKING_2, + SFX_GANG10_SHOOT_1, + SFX_GANG10_SHOOT_2, + SFX_GANG10_SHOOT_3, + SFX_GANG10_SHOOT_4, + SFX_GANG10_SHOOT_5, + SFX_GANG11_BUMP_1, + SFX_GANG11_BUMP_2, + SFX_GANG11_BUMP_3, + SFX_GANG11_CHAT_1, + SFX_GANG11_CHAT_2, + SFX_GANG11_CRASH_CAR_1, + SFX_GANG11_CRASH_CAR_2, + SFX_GANG11_DODGE_1, + SFX_GANG11_DODGE_2, + SFX_GANG11_DRIVER_BLOCKED_1, + SFX_GANG11_DRIVER_BLOCKED_2, + SFX_GANG11_FIGHT_1, + SFX_GANG11_FIGHT_2, + SFX_GANG11_GUN_THREATENED_1, + SFX_GANG11_GUN_THREATENED_2, + SFX_GANG11_JACKED_CAR_1, + SFX_GANG11_JACKED_CAR_2, + SFX_GANG11_JACKING_1, + SFX_GANG11_JACKING_2, + SFX_GANG11_SHOOT_1, + SFX_GANG11_SHOOT_2, + SFX_GANG11_SHOOT_3, + SFX_GANG11_SHOOT_4, + SFX_GANG11_SHOOT_5, + SFX_GANG12_BUMP_1, + SFX_GANG12_BUMP_2, + SFX_GANG12_BUMP_3, + SFX_GANG12_CHAT_1, + SFX_GANG12_CHAT_2, + SFX_GANG12_CHAT_3, + SFX_GANG12_CRASH_CAR_1, + SFX_GANG12_CRASH_CAR_2, + SFX_GANG12_DODGE_1, + SFX_GANG12_DODGE_2, + SFX_GANG12_DRIVER_BLOCKED_1, + SFX_GANG12_DRIVER_BLOCKED_2, + SFX_GANG12_FIGHT_1, + SFX_GANG12_FIGHT_2, + SFX_GANG12_GUN_THREATENED_1, + SFX_GANG12_GUN_THREATENED_2, + SFX_GANG12_JACKED_CAR_1, + SFX_GANG12_JACKED_CAR_2, + SFX_GANG12_JACKING_1, + SFX_GANG12_JACKING_2, + SFX_GANG12_SHOOT_1, + SFX_GANG12_SHOOT_2, + SFX_GANG12_SHOOT_3, + SFX_GANG12_SHOOT_4, + SFX_GANG12_SHOOT_5, + SFX_GANG13_BUMP_1, + SFX_GANG13_BUMP_2, + SFX_GANG13_BUMP_3, + SFX_GANG13_CHAT_1, + SFX_GANG13_CHAT_2, + SFX_GANG13_CRASH_CAR_1, + SFX_GANG13_CRASH_CAR_2, + SFX_GANG13_DODGE_1, + SFX_GANG13_DODGE_2, + SFX_GANG13_DRIVER_BLOCKED_1, + SFX_GANG13_DRIVER_BLOCKED_2, + SFX_GANG13_FIGHT_1, + SFX_GANG13_FIGHT_2, + SFX_GANG13_GUN_THREATENED_1, + SFX_GANG13_GUN_THREATENED_2, + SFX_GANG13_JACKED_CAR_1, + SFX_GANG13_JACKED_CAR_2, + SFX_GANG13_JACKING_1, + SFX_GANG13_JACKING_2, + SFX_GANG13_SHOOT_1, + SFX_GANG13_SHOOT_2, + SFX_GANG13_SHOOT_3, + SFX_GANG13_SHOOT_4, + SFX_GANG13_SHOOT_5, + SFX_GANG14_BUMP_1, + SFX_GANG14_BUMP_2, + SFX_GANG14_BUMP_3, + SFX_GANG14_CHAT_1, + SFX_GANG14_CHAT_2, + SFX_GANG14_CHAT_3, + SFX_GANG14_CRASH_CAR_1, + SFX_GANG14_CRASH_CAR_2, + SFX_GANG14_DODGE_1, + SFX_GANG14_DODGE_2, + SFX_GANG14_DRIVER_BLOCKED_1, + SFX_GANG14_DRIVER_BLOCKED_2, + SFX_GANG14_FIGHT_1, + SFX_GANG14_FIGHT_2, + SFX_GANG14_GUN_THREATENED_1, + SFX_GANG14_GUN_THREATENED_2, + SFX_GANG14_JACKED_CAR_1, + SFX_GANG14_JACKED_CAR_2, + SFX_GANG14_JACKING_1, + SFX_GANG14_JACKING_2, + SFX_GANG14_SHOOT_1, + SFX_GANG14_SHOOT_2, + SFX_GANG14_SHOOT_3, + SFX_GANG14_SHOOT_4, + SFX_GANG14_SHOOT_5, + SFX_GANG15_BUMP_1, + SFX_GANG15_BUMP_2, + SFX_GANG15_BUMP_3, + SFX_GANG15_CHAT_1, + SFX_GANG15_CHAT_2, + SFX_GANG15_CHAT_3, + SFX_GANG15_CRASH_CAR_1, + SFX_GANG15_CRASH_CAR_2, + SFX_GANG15_DODGE_1, + SFX_GANG15_DODGE_2, + SFX_GANG15_DRIVER_BLOCKED_1, + SFX_GANG15_DRIVER_BLOCKED_2, + SFX_GANG15_FIGHT_1, + SFX_GANG15_FIGHT_2, + SFX_GANG15_GUN_THREATENED_1, + SFX_GANG15_GUN_THREATENED_2, + SFX_GANG15_JACKING_1, + SFX_GANG15_JACKING_2, + SFX_GANG15_JACKING_CAR_1, + SFX_GANG15_JACKING_CAR_2, + SFX_GANG15_SHOOT_1, + SFX_GANG15_SHOOT_2, + SFX_GANG15_SHOOT_3, + SFX_GANG15_SHOOT_4, + SFX_GANG16_BUMP_1, + SFX_GANG16_BUMP_2, + SFX_GANG16_BUMP_3, + SFX_GANG16_CHAT_1, + SFX_GANG16_CHAT_2, + SFX_GANG16_CRASH_CAR_1, + SFX_GANG16_CRASH_CAR_2, + SFX_GANG16_DODGE_1, + SFX_GANG16_DODGE_2, + SFX_GANG16_DRIVER_BLOCKED_1, + SFX_GANG16_DRIVER_BLOCKED_2, + SFX_GANG16_FIGHT_1, + SFX_GANG16_FIGHT_2, + SFX_GANG16_GUN_THREATENED_1, + SFX_GANG16_GUN_THREATENED_2, + SFX_GANG16_JACKED_CAR_1, + SFX_GANG16_JACKED_CAR_2, + SFX_GANG16_JACKING_1, + SFX_GANG16_JACKING_2, + SFX_GANG16_SHOOT_1, + SFX_GANG16_SHOOT_2, + SFX_GANG16_SHOOT_3, + SFX_GANG16_SHOOT_4, + SFX_GANG16_SHOOT_5, + SFX_GANG17_BUMP_1, + SFX_GANG17_BUMP_2, + SFX_GANG17_BUMP_3, + SFX_GANG17_CHAT_1, + SFX_GANG17_CHAT_2, + SFX_GANG17_CRASH_CAR_1, + SFX_GANG17_CRASH_CAR_2, + SFX_GANG17_DODGE_1, + SFX_GANG17_DODGE_2, + SFX_GANG17_DRIVER_BLOCKED_1, + SFX_GANG17_DRIVER_BLOCKED_2, + SFX_GANG17_FIGHT_1, + SFX_GANG17_FIGHT_2, + SFX_GANG17_GUN_THREATENED_1, + SFX_GANG17_GUN_THREATENED_2, + SFX_GANG17_JACKED_CAR_1, + SFX_GANG17_JACKED_CAR_2, + SFX_GANG17_JACKING_1, + SFX_GANG17_JACKING_2, + SFX_GANG17_SHOOT_1, + SFX_GANG17_SHOOT_2, + SFX_GANG17_SHOOT_3, + SFX_GANG17_SHOOT_4, + SFX_GANG17_SHOOT_5, + SFX_GANG18_BUMP_1, + SFX_GANG18_BUMP_2, + SFX_GANG18_BUMP_3, + SFX_GANG18_CHAT_1, + SFX_GANG18_CHAT_2, + SFX_GANG18_CHAT_3, + SFX_GANG18_CRASH_CAR_1, + SFX_GANG18_CRASH_CAR_2, + SFX_GANG18_DODGE_1, + SFX_GANG18_DODGE_2, + SFX_GANG18_DRIVER_BLOCKED_1, + SFX_GANG18_DRIVER_BLOCKED_2, + SFX_GANG18_FIGHT_1, + SFX_GANG18_FIGHT_2, + SFX_GANG18_GUN_THREATENED_1, + SFX_GANG18_GUN_THREATENED_2, + SFX_GANG18_JACKED_CAR_1, + SFX_GANG18_JACKED_CAR_2, + SFX_GANG18_JACKING_1, + SFX_GANG18_JACKING_2, + SFX_GANG18_SHOOT_1, + SFX_GANG18_SHOOT_2, + SFX_GANG18_SHOOT_3, + SFX_GANG18_SHOOT_4, + SFX_GRDANG1_BUMP_1, + SFX_GRDANG1_BUMP_2, + SFX_GRDANG1_BUMP_3, + SFX_GRDANG1_CHAT_1, + SFX_GRDANG1_CHAT_2, + SFX_GRDANG1_CHAT_3, + SFX_GRDANG1_CRASH_CAR_1, + SFX_GRDANG1_CRASH_CAR_2, + SFX_GRDANG1_DODGE_1, + SFX_GRDANG1_DODGE_2, + SFX_GRDANG1_DRIVER_BLOCKED_1, + SFX_GRDANG1_DRIVER_BLOCKED_2, + SFX_GRDANG1_FIGHT_1, + SFX_GRDANG1_FIGHT_2, + SFX_GRDANG1_FIGHT_3, + SFX_GRDANG1_GUN_THREATENED_1, + SFX_GRDANG1_GUN_THREATENED_2, + SFX_GRDANG1_JACKED_CAR_1, + SFX_GRDANG1_JACKED_CAR_2, + SFX_GRDANG1_JACKED_CAR_3, + SFX_GRDANG1_SHOCKED_1, + SFX_GRDANG1_SPECIAL_CASE_1, + SFX_GRDANG1_SPECIAL_CASE_2, + SFX_GRDANG1_SPECIAL_CASE_3, + SFX_GRDANG2_BUMP_1, + SFX_GRDANG2_BUMP_2, + SFX_GRDANG2_BUMP_3, + SFX_GRDANG2_CHAT_1, + SFX_GRDANG2_CHAT_2, + SFX_GRDANG2_CHAT_3, + SFX_GRDANG2_CHAT_4, + SFX_GRDANG2_CRASH_CAR_1, + SFX_GRDANG2_CRASH_CAR_2, + SFX_GRDANG2_DODGE_1, + SFX_GRDANG2_DODGE_2, + SFX_GRDANG2_DRIVER_BLOCKED_1, + SFX_GRDANG2_DRIVER_BLOCKED_2, + SFX_GRDANG2_FIGHT_1, + SFX_GRDANG2_FIGHT_2, + SFX_GRDANG2_FIGHT_3, + SFX_GRDANG2_GUN_THREATENED_1, + SFX_GRDANG2_GUN_THREATENED_2, + SFX_GRDANG2_JACKED_CAR_1, + SFX_GRDANG2_JACKED_CAR_2, + SFX_GRDANG2_JACKED_CAR_3, + SFX_GRDANG2_SHOCKED_1, + SFX_HIT1_AA, + SFX_HIT1_AB, + SFX_HIT1_AC, + SFX_HIT1_AD, + SFX_HIT1_AE, + SFX_HIT1_AF, + SFX_HIT1_AG, + SFX_HIT2_AA, + SFX_HIT2_AB, + SFX_HIT2_AC, + SFX_HIT2_AD, + SFX_HIT2_AE, + SFX_HIT2_AF, + SFX_HIT2_AG, + SFX_HIT2_AH, + SFX_HIT3_AA, + SFX_HIT3_AB, + SFX_HIT3_AC, + SFX_HIT3_AD, + SFX_HIT3_AE, + SFX_HIT3_AF, + SFX_HIT3_AG, + SFX_HITM_AA, + SFX_HITM_AB, + SFX_HITM_AC, + SFX_HITM_AD, + SFX_HOS_MAN_BUMP_1, + SFX_HOS_MAN_BUMP_2, + SFX_HOS_MAN_BUMP_3, + SFX_HOS_MAN_CHAT_1, + SFX_HOS_MAN_CHAT_2, + SFX_HOS_MAN_CHAT_3, + SFX_HOS_MAN_CRASH_CAR_1, + SFX_HOS_MAN_CRASH_CAR_2, + SFX_HOS_MAN_DODGE_1, + SFX_HOS_MAN_DODGE_2, + SFX_HOS_MAN_DRIVER_BLOCKED_1, + SFX_HOS_MAN_DRIVER_BLOCKED_2, + SFX_HOS_MAN_FIGHT_1, + SFX_HOS_MAN_FIGHT_2, + SFX_HOS_MAN_FIGHT_3, + SFX_HOS_MAN_GUN_THREATENED_1, + SFX_HOS_MAN_GUN_THREATENED_2, + SFX_HOS_MAN_JACKED_CAR_1, + SFX_HOS_MAN_JACKED_CAR_2, + SFX_HOS_MAN_JACKED_CAR_3, + SFX_HOS_MAN_SHOCKED_1, + SFX_HOS_WOM_BUMP_1, + SFX_HOS_WOM_BUMP_2, + SFX_HOS_WOM_BUMP_3, + SFX_HOS_WOM_CHAT_1, + SFX_HOS_WOM_CHAT_2, + SFX_HOS_WOM_CHAT_3, + SFX_HOS_WOM_CRASH_CAR_1, + SFX_HOS_WOM_CRASH_CAR_2, + SFX_HOS_WOM_DODGE_1, + SFX_HOS_WOM_DODGE_2, + SFX_HOS_WOM_DRIVER_BLOCKED_1, + SFX_HOS_WOM_DRIVER_BLOCKED_2, + SFX_HOS_WOM_FIGHT_1, + SFX_HOS_WOM_FIGHT_2, + SFX_HOS_WOM_FIGHT_3, + SFX_HOS_WOM_GUN_THREATENED_1, + SFX_HOS_WOM_GUN_THREATENED_2, + SFX_HOS_WOM_JACKED_CAR_1, + SFX_HOS_WOM_JACKED_CAR_2, + SFX_HOS_WOM_JACKED_CAR_3, + SFX_HOS_WOM_SHOCKED_1, + SFX_JDT1_BA, + SFX_JDT1_BB, + SFX_JDT1_CA, + SFX_JDT1_CB, + SFX_JDT1_DA, + SFX_JDT1_DB, + SFX_JDT1_DC, + SFX_JDT1_DD, + SFX_JDT1_DE, + SFX_JDT1_DF, + SFX_JDT1_DG, + SFX_JDT1_DH, + SFX_JDT1_DI, + SFX_JDT1_DJ, + SFX_JDT1_EA, + SFX_JDT1_EB, + SFX_JDT1_EC, + SFX_JDT1_ED, + SFX_JDT1_EE, + SFX_JDT1_FA, + SFX_JDT1_FB, + SFX_JDT1_FC, + SFX_JDT1_FD, + SFX_JDT1_FE, + SFX_JDT1_FF, + SFX_JDT1_GA, + SFX_JDT1_HA, + SFX_JDT1_HB, + SFX_JDT1_HC, + SFX_JDT1_HD, + SFX_JDT1_HE, + SFX_JDT1_HF, + SFX_JDT1_IA, + SFX_JDT1_JA, + SFX_JDT1_JB, + SFX_JDT1_KA, + SFX_JDT1_KB, + SFX_JDT1_KC, + SFX_JDT1_KD, + SFX_JDT1_KE, + SFX_JDT1_KF, + SFX_JDT1_LA, + SFX_JDT1_LB, + SFX_JDT1_MA, + SFX_JDT1_MB, + SFX_JDT1_MC, + SFX_JDT1_MD, + SFX_JDT1_ME, + SFX_JDT1_MF, + SFX_JDT1_MG, + SFX_JDT1_MH, + SFX_JDT2_AA, + SFX_JDT2_AB, + SFX_JDT2_AC, + SFX_JDT2_AD, + SFX_JDT2_AE, + SFX_JDT2_AF, + SFX_JDT2_AG, + SFX_JDT2_AH, + SFX_JDT2_BA, + SFX_JDT2_BB, + SFX_JDT2_BC, + SFX_JDT2_CA, + SFX_JDT2_CB, + SFX_JDT2_DA, + SFX_JDT2_DC, + SFX_JDT2_DD, + SFX_JDT2_DE, + SFX_JDT2_DF, + SFX_JDT3_AA, + SFX_JDT3_AB, + SFX_JDT3_AC, + SFX_JDT3_AD, + SFX_JDT3_AE, + SFX_JDT3_AG, + SFX_JDT3_AH, + SFX_JDT3_BA, + SFX_JDT3_BB, + SFX_JDT3_BC, + SFX_JDT3_BD, + SFX_JDT3_BE, + SFX_JDT3_BF, + SFX_JDT4_AA, + SFX_JDT4_AB, + SFX_JDT4_AC, + SFX_JDT4_AD, + SFX_JDT4_AE, + SFX_JDT4_AF, + SFX_JDT4_BA, + SFX_JDT4_BB, + SFX_JDT4_BC, + SFX_JDT5_BA, + SFX_JDT5_CA, + SFX_JDT5_CC, + SFX_JDT5_CD, + SFX_JDT5_CE, + SFX_JDT5_CG, + SFX_JDT5_CI, + SFX_JDT5_DA, + SFX_JDT5_EA, + SFX_JDT5_EB, + SFX_JDT5_EC, + SFX_JDT5_ED, + SFX_JDT5_EE, + SFX_JDT5_FA, + SFX_JDT5_FB, + SFX_JDT5_FC, + SFX_JDT5_GA, + SFX_JDT5_GB, + SFX_JDT6_AA, + SFX_JDT6_AB, + SFX_JDT6_AC, + SFX_JDT6_AE, + SFX_JDT6_AF, + SFX_JDT6_AG, + SFX_JDT6_AH, + SFX_JDT6_BA, + SFX_JDT6_BB, + SFX_JDT6_BC, + SFX_JDT6_BD, + SFX_JDT6_BE, + SFX_JDT6_BF, + SFX_JDT6_BG, + SFX_JDT6_CA, + SFX_JDT6_CB, + SFX_JDT6_DA, + SFX_JDT7_AA, + SFX_JDT7_AB, + SFX_JDT7_AC, + SFX_JDT7_AD, + SFX_JDT7_AE, + SFX_JDT7_AF, + SFX_JDT7_AG, + SFX_JDT7_BA, + SFX_JDT7_BB, + SFX_JDT7_BC, + SFX_JDT7_CA, + SFX_JDT7_CB, + SFX_JDT7_CC, + SFX_JDT7_CD, + SFX_JDT8_AA, + SFX_JDT8_AB, + SFX_JDT8_AC, + SFX_JDT8_AD, + SFX_JDT8_AE, + SFX_JDT8_AF, + SFX_JDT8_AG, + SFX_JDT8_AH, + SFX_JDT8_AI, + SFX_JDT8_BA, + SFX_JDT8_CA, + SFX_JDT8_CB, + SFX_JDT8_DA, + SFX_JDT8_DB, + SFX_JDT8_DC, + SFX_JDT8_DD, + SFX_JDT8_DE, + SFX_JDT8_DF, + SFX_JDT8_DG, + SFX_JDT8_EA, + SFX_JDT8_EB, + SFX_JDT8_EC, + SFX_JDT8_ED, + SFX_JDT8_EE, + SFX_JDT8_FA, + SFX_JDT8_FB, + SFX_JDT8_FC, + SFX_JDT8_FD, + SFX_JDT8_FE, + SFX_JDT8_FF, + SFX_JDT8_FG, + SFX_JDT8_FH, + SFX_JDT8_GA, + SFX_JDT8_HA, + SFX_JDT8_HB, + SFX_JDX_AA, + SFX_JDX_AB, + SFX_JDX_AC, + SFX_JD_CRASH_CAR_1, + SFX_JD_CRASH_CAR_2, + SFX_JD_CRASH_CAR_3, + SFX_JD_JACKED_CAR_1, + SFX_JD_JACKED_CAR_2, + SFX_JD_JACKED_CAR_3, + SFX_JD_SHOCKED_1, + SFX_JD_SHOCKED_2, + SFX_JD_SLPN, + SFX_LCN_AA, + SFX_LCN_AB, + SFX_LEAR, + SFX_LEON_CRASH_CAR_1, + SFX_LEON_CRASH_CAR_2, + SFX_LEON_CRASH_CAR_3, + SFX_LEON_CRASH_CAR_4, + SFX_LEON_CRASH_CAR_5, + SFX_LEON_DRIVER_BLOCKED_1, + SFX_LEON_DRIVER_BLOCKED_2, + SFX_LEON_DRIVER_BLOCKED_3, + SFX_LEON_DRIVER_BLOCKED_4, + SFX_LEON_JACKED_CAR_1, + SFX_LEON_JACKED_CAR_2, + SFX_LEON_JACKED_CAR_3, + SFX_LEON_SHOCKED_1, + SFX_LEON_SHOCKED_2, + SFX_LI_MAN1_BUMP_1, + SFX_LI_MAN1_BUMP_2, + SFX_LI_MAN1_BUMP_3, + SFX_LI_MAN1_CHAT_1, + SFX_LI_MAN1_CHAT_2, + SFX_LI_MAN1_CHAT_3, + SFX_LI_MAN1_CHAT_4, + SFX_LI_MAN1_CRASH_CAR_1, + SFX_LI_MAN1_CRASH_CAR_2, + SFX_LI_MAN1_DODGE_1, + SFX_LI_MAN1_DODGE_2, + SFX_LI_MAN1_DRIVER_BLOCKED_1, + SFX_LI_MAN1_DRIVER_BLOCKED_2, + SFX_LI_MAN1_FIGHT_1, + SFX_LI_MAN1_FIGHT_2, + SFX_LI_MAN1_FIGHT_3, + SFX_LI_MAN1_GUN_THREATENED_1, + SFX_LI_MAN1_GUN_THREATENED_2, + SFX_LI_MAN1_JACKED_CAR_1, + SFX_LI_MAN1_JACKED_CAR_2, + SFX_LI_MAN1_JACKED_CAR_3, + SFX_LI_MAN2_BUMP_1, + SFX_LI_MAN2_BUMP_2, + SFX_LI_MAN2_BUMP_3, + SFX_LI_MAN2_CHAT_1, + SFX_LI_MAN2_CHAT_2, + SFX_LI_MAN2_CHAT_3, + SFX_LI_MAN2_CHAT_4, + SFX_LI_MAN2_CRASH_CAR_1, + SFX_LI_MAN2_CRASH_CAR_2, + SFX_LI_MAN2_DODGE_1, + SFX_LI_MAN2_DODGE_2, + SFX_LI_MAN2_DRIVER_BLOCKED_1, + SFX_LI_MAN2_DRIVER_BLOCKED_2, + SFX_LI_MAN2_FIGHT_1, + SFX_LI_MAN2_FIGHT_2, + SFX_LI_MAN2_FIGHT_3, + SFX_LI_MAN2_GUN_THREATENED_1, + SFX_LI_MAN2_GUN_THREATENED_2, + SFX_LI_MAN2_JACKED_CAR_1, + SFX_LI_MAN2_JACKED_CAR_2, + SFX_LI_MAN2_JACKED_CAR_3, + SFX_LI_MAN2_SHOCKED_1, + SFX_LI_WOM1_BUMP_1, + SFX_LI_WOM1_BUMP_2, + SFX_LI_WOM1_BUMP_3, + SFX_LI_WOM1_CHAT_1, + SFX_LI_WOM1_CHAT_2, + SFX_LI_WOM1_CHAT_3, + SFX_LI_WOM1_CRASH_CAR_1, + SFX_LI_WOM1_CRASH_CAR_2, + SFX_LI_WOM1_DODGE_1, + SFX_LI_WOM1_DODGE_2, + SFX_LI_WOM1_DRIVER_BLOCKED_1, + SFX_LI_WOM1_DRIVER_BLOCKED_2, + SFX_LI_WOM1_FIGHT_1, + SFX_LI_WOM1_FIGHT_2, + SFX_LI_WOM1_FIGHT_3, + SFX_LI_WOM1_GUN_THREATENED_1, + SFX_LI_WOM1_GUN_THREATENED_2, + SFX_LI_WOM1_JACKED_CAR_1, + SFX_LI_WOM1_JACKED_CAR_2, + SFX_LI_WOM1_SHOCKED_1, + SFX_LI_WOM2_BUMP_1, + SFX_LI_WOM2_BUMP_2, + SFX_LI_WOM2_BUMP_3, + SFX_LI_WOM2_CHAT_1, + SFX_LI_WOM2_CHAT_2, + SFX_LI_WOM2_CHAT_3, + SFX_LI_WOM2_CHAT_4, + SFX_LI_WOM2_CRASH_CAR_1, + SFX_LI_WOM2_CRASH_CAR_2, + SFX_LI_WOM2_DODGE_1, + SFX_LI_WOM2_DODGE_2, + SFX_LI_WOM2_DRIVER_BLOCKED_1, + SFX_LI_WOM2_DRIVER_BLOCKED_2, + SFX_LI_WOM2_FIGHT_1, + SFX_LI_WOM2_FIGHT_2, + SFX_LI_WOM2_FIGHT_3, + SFX_LI_WOM2_GUN_THREATENED_1, + SFX_LI_WOM2_GUN_THREATENED_2, + SFX_LI_WOM2_JACKED_CAR_1, + SFX_LI_WOM2_JACKED_CAR_2, + SFX_LI_WOM2_JACKED_CAR_3, + SFX_LI_WOM2_SHOCKED_1, + SFX_M8B1AA, + SFX_M8B1AB, + SFX_MAC1_AA, + SFX_MAC1_AB, + SFX_MAC1_AC, + SFX_MAC1_AD, + SFX_MAC1_AE, + SFX_MAC1_AF, + SFX_MAC1_AG, + SFX_MAC1_AH, + SFX_MAC1_AI, + SFX_MAC1_AJ, + SFX_MAC1_AK, + SFX_MAC1_AL, + SFX_MAC1_AM, + SFX_MAC1_AN, + SFX_MAC1_AO, + SFX_MAC1_BA, + SFX_MAC1_BB, + SFX_MAC1_BC, + SFX_MAC1_BD, + SFX_MAC1_BE, + SFX_MAC1_BF, + SFX_MAC1_BG, + SFX_MAC1_CA, + SFX_MAC1_CB, + SFX_MAC1_DA, + SFX_MAC1_EA, + SFX_MAC1_FA, + SFX_MAC1_FB, + SFX_MAC1_GA, + SFX_MAC1_GB, + SFX_MAC1_HA, + SFX_MAC1_IA, + SFX_MAC1_IB, + SFX_MAC1_JA, + SFX_MAC1_JB, + SFX_MAC1_JC, + SFX_MAC2_AA, + SFX_MAC2_AB, + SFX_MAC2_AC, + SFX_MAC2_AD, + SFX_MAC2_AE, + SFX_MAC2_AF, + SFX_MAC2_AG, + SFX_MAC2_AH, + SFX_MAC2_AI, + SFX_MAC2_BA, + SFX_MAC2_BB, + SFX_MAC2_BC, + SFX_MAC3_AA, + SFX_MAC3_AB, + SFX_MAC3_AC, + SFX_MAC3_AD, + SFX_MAC3_AE, + SFX_MAC3_AF, + SFX_MAC3_AG, + SFX_MAC3_AH, + SFX_MAC3_AI, + SFX_MAC3_AJ, + SFX_MAC3_AK, + SFX_MAC3_AL, + SFX_MAC3_AM, + SFX_MAC3_AN, + SFX_MAC3_BA, + SFX_MAC4_AA, + SFX_MAC4_AB, + SFX_MAC4_AC, + SFX_MAC4_AD, + SFX_MAC4_AE, + SFX_MAC4_AF, + SFX_MAC4_AG, + SFX_MAC4_AH, + SFX_MAC4_AI, + SFX_MAC4_AJ, + SFX_MAC4_AK, + SFX_MAC4_AL, + SFX_MAC4_BA, + SFX_MAC4_BB, + SFX_MAC4_BC, + SFX_MAC4_BD, + SFX_MAC4_BE, + SFX_MAC4_BF, + SFX_MAC4_BG, + SFX_MAC4_BI, + SFX_MAC4_BJ, + SFX_MAC4_BL, + SFX_MAC4_BM, + SFX_MAC4_BO, + SFX_MAC4_BP, + SFX_MAC4_BQ, + SFX_MAC4_BR, + SFX_MAC4_BS, + SFX_MAC4_BT, + SFX_MAC4_BU, + SFX_MAC4_CA, + SFX_MAC4_CB, + SFX_MAC4_CC, + SFX_MAC4_CD, + SFX_MAC4_CE, + SFX_MAC4_CF, + SFX_MAC4_CG, + SFX_MAC4_CH, + SFX_MAC4_CI, + SFX_MAC4_CK, + SFX_MAC4_CM, + SFX_MAC4_CN, + SFX_MAC4_CO, + SFX_MAC4_CP, + SFX_MAC4_CQ, + SFX_MAC4_CR, + SFX_MAC4_CS, + SFX_MAC4_DA, + SFX_MAC4_DB, + SFX_MAC4_DC, + SFX_MAC4_DD, + SFX_MAC4_DE, + SFX_MAC4_DF, + SFX_MAC4_DG, + SFX_MAC4_DH, + SFX_MAC5_AA, + SFX_MAC5_AB, + SFX_MAC5_AC, + SFX_MAC5_AD, + SFX_MAC5_AE, + SFX_MAC5_AF, + SFX_MAC5_AG, + SFX_MAC5_AH, + SFX_MAC5_AI, + SFX_MAC5_AJ, + SFX_MAC5_AK, + SFX_MAC5_AL, + SFX_MAC5_AM, + SFX_MAC5_AN, + SFX_MALE01_BUMP_1, + SFX_MALE01_BUMP_2, + SFX_MALE01_BUMP_3, + SFX_MALE01_CHAT_1, + SFX_MALE01_CHAT_2, + SFX_MALE01_CHAT_3, + SFX_MALE01_CHAT_4, + SFX_MALE01_CRASH_CAR_1, + SFX_MALE01_CRASH_CAR_2, + SFX_MALE01_DRIVER_BLOCKED_1, + SFX_MALE01_DRIVER_BLOCKED_2, + SFX_MALE01_FIGHT_1, + SFX_MALE01_FIGHT_2, + SFX_MALE01_FIGHT_3, + SFX_MALE01_GUN_THREATENED_1, + SFX_MALE01_GUN_THREATENED_2, + SFX_MALE01_JACKED_CAR_1, + SFX_MALE01_JACKED_CAR_2, + SFX_MALE01_SHOCKED_1, + SFX_MALE02_BUMP_1, + SFX_MALE02_BUMP_2, + SFX_MALE02_BUMP_3, + SFX_MALE02_CHAT_1, + SFX_MALE02_CHAT_2, + SFX_MALE02_CHAT_3, + SFX_MALE02_CHAT_4, + SFX_MALE02_CRASH_CAR_1, + SFX_MALE02_CRASH_CAR_2, + SFX_MALE02_DODGE_1, + SFX_MALE02_DODGE_2, + SFX_MALE02_DRIVER_BLOCKED_1, + SFX_MALE02_DRIVER_BLOCKED_2, + SFX_MALE02_FIGHT_1, + SFX_MALE02_FIGHT_2, + SFX_MALE02_FIGHT_3, + SFX_MALE02_GUN_THREATENED_1, + SFX_MALE02_GUN_THREATENED_2, + SFX_MALE02_JACKED_CAR_1, + SFX_MALE02_JACKED_CAR_2, + SFX_MALE02_JACKED_CAR_3, + SFX_MALE02_SHOCKED_1, + SFX_MALE02_SPECIAL_CASE_1, + SFX_MALE02_SPECIAL_CASE_2, + SFX_MALE03_BUMP_1, + SFX_MALE03_BUMP_2, + SFX_MALE03_BUMP_3, + SFX_MALE03_CHAT_1, + SFX_MALE03_CHAT_2, + SFX_MALE03_CHAT_3, + SFX_MALE03_CRASH_CAR_1, + SFX_MALE03_CRASH_CAR_2, + SFX_MALE03_DODGE_1, + SFX_MALE03_DODGE_2, + SFX_MALE03_DRIVER_BLOCKED_1, + SFX_MALE03_DRIVER_BLOCKED_2, + SFX_MALE03_FIGHT_1, + SFX_MALE03_FIGHT_2, + SFX_MALE03_FIGHT_3, + SFX_MALE03_GUN_THREATENED_1, + SFX_MALE03_GUN_THREATENED_2, + SFX_MALE03_JACKED_CAR_1, + SFX_MALE03_JACKED_CAR_2, + SFX_MALE03_JACKED_CAR_3, + SFX_MALE03_SHOCKED_1, + SFX_MALE_DEATH_01, + SFX_MALE_DEATH_02, + SFX_MALE_DEATH_03, + SFX_MALE_DEATH_04, + SFX_MALE_DEATH_05, + SFX_MALE_DEATH_06, + SFX_MALE_DEATH_07, + SFX_MALE_DEATH_08, + SFX_MALE_DEATH_09, + SFX_MALE_DEATH_10, + SFX_MALE_DEATH_11, + SFX_MALE_DEATH_12, + SFX_MALE_DEATH_13, + SFX_MALE_DEATH_14, + SFX_MALE_DEATH_15, + SFX_MALE_DEATH_16, + SFX_MALE_DEATH_17, + SFX_MALE_DEATH_18, + SFX_MALE_DEATH_19, + SFX_MALE_DEATH_20, + SFX_MALE_DEATH_21, + SFX_MALE_DEATH_22, + SFX_MALE_DEATH_23, + SFX_MALE_DEATH_24, + SFX_MALE_DEATH_25, + SFX_MALE_DEATH_26, + SFX_MALE_DEATH_27, + SFX_MALE_DEATH_28, + SFX_MALE_PAIN_01, + SFX_MALE_PAIN_02, + SFX_MALE_PAIN_03, + SFX_MALE_PAIN_04, + SFX_MALE_PAIN_05, + SFX_MALE_PAIN_06, + SFX_MALE_PAIN_07, + SFX_MALE_PAIN_08, + SFX_MALE_PAIN_09, + SFX_MALE_PAIN_10, + SFX_MALE_PAIN_11, + SFX_MALE_PAIN_12, + SFX_MALE_PAIN_13, + SFX_MALE_PAIN_16, + SFX_MALE_PAIN_17, + SFX_MALE_PAIN_18, + SFX_MALE_PAIN_19, + SFX_MALE_PAIN_20, + SFX_MALE_PAIN_21, + SFX_MALE_PAIN_22, + SFX_MALE_PAIN_23, + SFX_MALE_PAIN_24, + SFX_MALE_PAIN_25, + SFX_MALE_PAIN_26, + SFX_MALE_PAIN_27, + SFX_MALE_PAIN_28, + SFX_MALE_PAIN_29, + SFX_MALE_PAIN_30, + SFX_MALE_PAIN_31, + SFX_MALE_PAIN_32, + SFX_MALE_PAIN_33, + SFX_MALE_PAIN_34, + SFX_MALE_PAIN_35, + SFX_MALE_PAIN_36, + SFX_MALE_PAIN_37, + SFX_MALE_PAIN_38, + SFX_MALE_PAIN_39, + SFX_MALE_PAIN_40, + SFX_MALE_PAIN_41, + SFX_MALE_PAIN_42, + SFX_MALE_PAIN_43, + SFX_MALE_PAIN_44, + SFX_MALE_PAIN_45, + SFX_MALE_PAIN_46, + SFX_MALE_PAIN_47, + SFX_MALE_PAIN_48, + SFX_MALE_PAIN_49, + SFX_MALE_PAIN_50, + SFX_MALE_PAIN_51, + SFX_MALE_PAIN_52, + SFX_MALE_PAIN_53, + SFX_MALE_PAIN_ON_FIRE_01, + SFX_MALE_PAIN_ON_FIRE_02, + SFX_MALE_PAIN_ON_FIRE_03, + SFX_MALE_PAIN_ON_FIRE_04, + SFX_MALE_PAIN_ON_FIRE_05, + SFX_MALE_PAIN_ON_FIRE_06, + SFX_MALE_PAIN_ON_FIRE_07, + SFX_MALE_PAIN_ON_FIRE_08, + SFX_MALE_PAIN_ON_FIRE_09, + SFX_MALE_PAIN_ON_FIRE_10, + SFX_MALE_PAIN_ON_FIRE_11, + SFX_MALE_PAIN_ON_FIRE_12, + SFX_MALE_PAIN_ON_FIRE_13, + SFX_MALE_PAIN_ON_FIRE_14, + SFX_MALE_PAIN_ON_FIRE_15, + SFX_MALE_PAIN_ON_FIRE_16, + SFX_MALE_PAIN_ON_FIRE_17, + SFX_MALE_PAIN_ON_FIRE_18, + SFX_MALE_PAIN_ON_FIRE_19, + SFX_MALE_PAIN_ON_FIRE_20, + SFX_MALE_PAIN_ON_FIRE_21, + SFX_MALE_PANIC_01, + SFX_MALE_PANIC_02, + SFX_MALE_PANIC_03, + SFX_MALE_PANIC_04, + SFX_MALE_PANIC_05, + SFX_MALE_PANIC_06, + SFX_MALE_PANIC_07, + SFX_MALE_PANIC_08, + SFX_MALE_PANIC_09, + SFX_MALE_PANIC_10, + SFX_MALE_PANIC_11, + SFX_MALE_PANIC_12, + SFX_MALE_PANIC_13, + SFX_MALE_PANIC_14, + SFX_MALE_PANIC_15, + SFX_MALE_PANIC_16, + SFX_MALE_PANIC_17, + SFX_MALE_PANIC_18, + SFX_MALE_PANIC_19, + SFX_MALE_PANIC_20, + SFX_MALE_PANIC_21, + SFX_MALE_PANIC_22, + SFX_MALE_PANIC_23, + SFX_MAR1_AA, + SFX_MAR1_AB, + SFX_MAR1_AC, + SFX_MAR1_AD, + SFX_MAR1_AE, + SFX_MAR1_BA, + SFX_MAR1_CA, + SFX_MAR1_DA, + SFX_MAR1_DB, + SFX_MAR1_EA, + SFX_MAR1_FA, + SFX_MAR1_FB, + SFX_MAR1_FC, + SFX_MAR1_FD, + SFX_MAR1_GA, + SFX_MAR1_GB, + SFX_MAR1_GC, + SFX_MAR1_HA, + SFX_MAR1_HB, + SFX_MAR1_HC, + SFX_MAR1_HD, + SFX_MAR1_IA, + SFX_MAR1_IB, + SFX_MAR1_IC, + SFX_MAR2_AA, + SFX_MAR2_AB, + SFX_MAR2_AC, + SFX_MAR2_AD, + SFX_MAR2_AE, + SFX_MAR2_AF, + SFX_MAR2_AG, + SFX_MAR2_AH, + SFX_MAR2_BA, + SFX_MAR2_BB, + SFX_MAR2_BC, + SFX_MAR2_CA, + SFX_MAR2_CB, + SFX_MAR2_CC, + SFX_MAR2_CD, + SFX_MAR2_CE, + SFX_MAR2_DA, + SFX_MAR2_EA, + SFX_MAR2_EB, + SFX_MAR2_EC, + SFX_MAR2_FA, + SFX_MAR2_FB, + SFX_MAR2_GA, + SFX_MAR2_GB, + SFX_MAR2_GC, + SFX_MAR2_GE, + SFX_MAR2_GF, + SFX_MAR2_GG, + SFX_MAR2_GH, + SFX_MAR2_HA, + SFX_MAR2_HB, + SFX_MAR2_HC, + SFX_MAR3_AA, + SFX_MAR3_AB, + SFX_MAR3_AC, + SFX_MAR3_AD, + SFX_MAR3_BA, + SFX_MAR3_BB, + SFX_MAR3_BC, + SFX_MAR3_BD, + SFX_MAR3_BE, + SFX_MAR3_BF, + SFX_MAR4_BA, + SFX_MAR4_BC, + SFX_MAR4_BD, + SFX_MAR4_BF, + SFX_MAR5_AA, + SFX_MAR5_AB, + SFX_MAR5_AC, + SFX_MAR5_AD, + SFX_MAR5_AE, + SFX_MAR5_BA, + SFX_MAR5_BB, + SFX_MAR5_CA, + SFX_MAR5_CB, + SFX_MAR5_CC, + SFX_MAR5_CD, + SFX_MAR5_CE, + SFX_MAR5_DA, + SFX_MAR5_DB, + SFX_MAR5_DC, + SFX_MAR5_EA, + SFX_MAR5_EB, + SFX_MAR5_EC, + SFX_MAR5_ED, + SFX_MAR5_FA, + SFX_MAR5_FB, + SFX_MAR5_FC, + SFX_MAR5_FD, + SFX_MAR5_FE, + SFX_MAR5_FF, + SFX_MARIA_CRASH_CAR_1, + SFX_MARIA_CRASH_CAR_2, + SFX_MARIA_CRASH_CAR_3, + SFX_MARIA_CRASH_CAR_4, + SFX_MARIA_DRIVER_BLOCKED_1, + SFX_MARIA_DRIVER_BLOCKED_2, + SFX_MARIA_JACKED_CAR_1, + SFX_MARIA_JACKED_CAR_2, + SFX_MARIA_JACKED_CAR_3, + SFX_MARIA_SHOCKED_1, + SFX_MARIA_SHOCKED_2, + SFX_MARX_AA, + SFX_MARX_AB, + SFX_MARX_AC, + SFX_MDON1AA, + SFX_MDON1AB, + SFX_MDON1AC, + SFX_MDON2AA, + SFX_MDON2AB, + SFX_MDON2AC, + SFX_MDON2AD, + SFX_MDON2AE, + SFX_MDON2AF, + SFX_MDON2AG, + SFX_MDON2AH, + SFX_MDON3AA, + SFX_MDON3AB, + SFX_MDON3AC, + SFX_MDON3AD, + SFX_MDON3AE, + SFX_MDON3AF, + SFX_MDON3AG, + SFX_MDON3AH, + SFX_MICKEY_BUMP_1, + SFX_MICKEY_BUMP_2, + SFX_MICKEY_BUMP_3, + SFX_MICKEY_BUMP_4, + SFX_MICKEY_CHAT_1, + SFX_MICKEY_CHAT_2, + SFX_MICKEY_CRASH_CAR_1, + SFX_MICKEY_CRASH_CAR_2, + SFX_MICKEY_DODGE_1, + SFX_MICKEY_DODGE_2, + SFX_MICKEY_DRIVER_BLOCKED_1, + SFX_MICKEY_DRIVER_BLOCKED_2, + SFX_MICKEY_FIGHT_1, + SFX_MICKEY_FIGHT_2, + SFX_MICKEY_GUN_THREATENED_1, + SFX_MICKEY_GUN_THREATENED_2, + SFX_MICKEY_JACKED_CAR_1, + SFX_MICKEY_JACKED_CAR_2, + SFX_MICKEY_JACKING_1, + SFX_MICKEY_JACKING_2, + SFX_MICKEY_SHOOT_1, + SFX_MICKEY_SHOOT_2, + SFX_MICKEY_SHOOT_3, + SFX_MICKEY_SHOOT_4, + SFX_MICKEY_SHOOT_5, + SFX_MJDT1AA, + SFX_MJDT1AB, + SFX_MJDT1AC, + SFX_MJDT1AE, + SFX_MMA1AA, + SFX_MMA1AB, + SFX_MMA1AC, + SFX_MMA1AD, + SFX_MMA1AE, + SFX_MMA2AA, + SFX_MMA2AB, + SFX_MMA2AC, + SFX_MMA2AD, + SFX_MMA2AE, + SFX_MMA2AF, + SFX_MMA2AG, + SFX_MMA2AH, + SFX_MMA2AI, + SFX_MMA2AJ, + SFX_MMAR1AA, + SFX_MMAR1AB, + SFX_MMAR1AC, + SFX_MMAR1AD, + SFX_MMCA1AA, + SFX_MMCA1AB, + SFX_MMCA1AC, + SFX_MMCA1AD, + SFX_MMCA2AA, + SFX_MMCA2AB, + SFX_MMCA2AC, + SFX_MMCA2AD, + SFX_MMCA2AE, + SFX_MMCA2AF, + SFX_MOD_MAN_BUMP_1, + SFX_MOD_MAN_BUMP_2, + SFX_MOD_MAN_BUMP_3, + SFX_MOD_MAN_CHAT_1, + SFX_MOD_MAN_CHAT_2, + SFX_MOD_MAN_CHAT_3, + SFX_MOD_MAN_CHAT_4, + SFX_MOD_MAN_CRASH_CAR_1, + SFX_MOD_MAN_CRASH_CAR_2, + SFX_MOD_MAN_DODGE_1, + SFX_MOD_MAN_DODGE_2, + SFX_MOD_MAN_DRIVER_BLOCKED_1, + SFX_MOD_MAN_DRIVER_BLOCKED_2, + SFX_MOD_MAN_FIGHT_1, + SFX_MOD_MAN_FIGHT_2, + SFX_MOD_MAN_FIGHT_3, + SFX_MOD_MAN_GUN_THREATENED_1, + SFX_MOD_MAN_GUN_THREATENED_2, + SFX_MOD_MAN_JACKED_CAR_1, + SFX_MOD_MAN_JACKED_CAR_2, + SFX_MOD_MAN_JACKED_CAR_3, + SFX_MOD_MAN_SHOCKED_1, + SFX_MOD_WOM_BUMP_1, + SFX_MOD_WOM_BUMP_2, + SFX_MOD_WOM_BUMP_3, + SFX_MOD_WOM_CHAT_1, + SFX_MOD_WOM_CHAT_2, + SFX_MOD_WOM_CHAT_3, + SFX_MOD_WOM_CHAT_4, + SFX_MOD_WOM_CRASH_CAR_1, + SFX_MOD_WOM_CRASH_CAR_2, + SFX_MOD_WOM_DODGE_1, + SFX_MOD_WOM_DODGE_2, + SFX_MOD_WOM_DRIVER_BLOCKED_1, + SFX_MOD_WOM_DRIVER_BLOCKED_2, + SFX_MOD_WOM_FIGHT_1, + SFX_MOD_WOM_FIGHT_2, + SFX_MOD_WOM_FIGHT_3, + SFX_MOD_WOM_GUN_THREATENED_1, + SFX_MOD_WOM_GUN_THREATENED_2, + SFX_MOD_WOM_JACKED_CAR_1, + SFX_MOD_WOM_JACKED_CAR_2, + SFX_MOD_WOM_JACKED_CAR_3, + SFX_MOD_WOM_SHOCKED_1, + SFX_MSA10AA, + SFX_MSA10AB, + SFX_MSA10AC, + SFX_MSA10AD, + SFX_MSA11AA, + SFX_MSA11AB, + SFX_MSA11AC, + SFX_MSA11AD, + SFX_MSA12AA, + SFX_MSA12AC, + SFX_MSA12AD, + SFX_MSA13AA, + SFX_MSA13AB, + SFX_MSA13AC, + SFX_MSA13AD, + SFX_MSA13AE, + SFX_MSA13AF, + SFX_MSA13AG, + SFX_MSA13AH, + SFX_MSA14AA, + SFX_MSA14AB, + SFX_MSA14AC, + SFX_MSA14AD, + SFX_MSAL5AA, + SFX_MSAL5AB, + SFX_MSAL6AA, + SFX_MSAL6AB, + SFX_MSAL6AC, + SFX_MSAL6AD, + SFX_MSAL7AA, + SFX_MSAL7AB, + SFX_MSAL7AC, + SFX_MSAL7AD, + SFX_MSAL7AE, + SFX_MSAL7AF, + SFX_MSAL7AG, + SFX_MSAL8AA, + SFX_MSAL8AB, + SFX_MSAL8AC, + SFX_MSAL8AD, + SFX_MSAL8AF, + SFX_MSAL8AG, + SFX_MSAL9AA, + SFX_MSAL9AB, + SFX_MSAL9AC, + SFX_MSAL9AD, + SFX_MSAL9AE, + SFX_MSAL9AF, + SFX_MTOS1AA, + SFX_MTOS1AB, + SFX_MTOS1AC, + SFX_MTOS1AD, + SFX_MTOS1AE, + SFX_MTOS1AF, + SFX_MTOS1AG, + SFX_MTOS2AA, + SFX_MTOS2AB, + SFX_MTOS2AC, + SFX_MTOS2AD, + SFX_MTOS2AE, + SFX_MTOS2AF, + SFX_MTOS2AG, + SFX_MVIC1AA, + SFX_MVIC1AB, + SFX_MVIC1AC, + SFX_MVIC1AD, + SFX_MVIC1AE, + SFX_MVIC1AF, + SFX_MVIC1AG, + SFX_MVIC1AH, + SFX_MVIC1AI, + SFX_MVIC1AJ, + SFX_MVIC1AK, + SFX_NEDS1AA, + SFX_NEDS1AB, + SFX_NEDS1AC, + SFX_NEDS1AD, + SFX_NEDS1AE, + SFX_NEDS1AF, + SFX_NEDS1AG, + SFX_NEDS1BA, + SFX_NEDS1BB, + SFX_NEDS1BC, + SFX_NEDS1BD, + SFX_NEDS1BE, + SFX_NEDS1BF, + SFX_NEDS2AA, + SFX_NEDS2AB, + SFX_NEDS2AC, + SFX_NEDS2AD, + SFX_NEDS2AE, + SFX_NEDS2AF, + SFX_NEDS2BA, + SFX_NEDS3AA, + SFX_NEDS3AB, + SFX_NEDS3AC, + SFX_NEDS3AD, + SFX_NEDS4AA, + SFX_NEDS4AB, + SFX_NEDS4AC, + SFX_NEDS4AD, + SFX_NEDS4AE, + SFX_NEDS4BA, + SFX_NEDS4BB, + SFX_NEDS4BC, + SFX_NEDS4BD, + SFX_NEDS4BE, + SFX_NEDS4BF, + SFX_NEDS4CA, + SFX_NOOD_AA, + SFX_NOOD_AB, + SFX_NOOD_AC, + SFX_NOOD_AD, + SFX_NOOD_AE, + SFX_NOOD_AF, + SFX_NOOD_AG, + SFX_NOOD_AH, + SFX_NOOD_AI, + SFX_NOOD_AJ, + SFX_NOOD_AK, + SFX_NOOD_AL, + SFX_NOOD_AM, + SFX_NOOD_AN, + SFX_NOOD_AO, + SFX_NOOD_AP, + SFX_NOOD_AQ, + SFX_NOOD_AR, + SFX_NOOD_AS, + SFX_NOOD_AT, + SFX_PBCHAT1, + SFX_PBCHAT10, + SFX_PBCHAT11, + SFX_PBCHAT12, + SFX_PBCHAT13, + SFX_PBCHAT14, + SFX_PBCHAT15, + SFX_PBCHAT16, + SFX_PBCHAT17, + SFX_PBCHAT18, + SFX_PBCHAT19, + SFX_PBCHAT2, + SFX_PBCHAT20, + SFX_PBCHAT21, + SFX_PBCHAT22, + SFX_PBCHAT23, + SFX_PBCHAT24, + SFX_PBCHAT25, + SFX_PBCHAT26, + SFX_PBCHAT27, + SFX_PBCHAT28, + SFX_PBCHAT29, + SFX_PBCHAT3, + SFX_PBCHAT4, + SFX_PBCHAT5, + SFX_PBCHAT6, + SFX_PBCHAT7, + SFX_PBCHAT8, + SFX_PBCHAT9, + SFX_PHCHAT1, + SFX_PHCHAT10, + SFX_PHCHAT11, + SFX_PHCHAT12, + SFX_PHCHAT13, + SFX_PHCHAT14, + SFX_PHCHAT15, + SFX_PHCHAT16, + SFX_PHCHAT17, + SFX_PHCHAT18, + SFX_PHCHAT19, + SFX_PHCHAT2, + SFX_PHCHAT20, + SFX_PHCHAT21, + SFX_PHCHAT22, + SFX_PHCHAT23, + SFX_PHCHAT24, + SFX_PHCHAT25, + SFX_PHCHAT26, + SFX_PHCHAT27, + SFX_PHCHAT28, + SFX_PHCHAT29, + SFX_PHCHAT3, + SFX_PHCHAT4, + SFX_PHCHAT5, + SFX_PHCHAT6, + SFX_PHCHAT7, + SFX_PHCHAT8, + SFX_PHCHAT9, + SFX_PIMP_BUMP_1, + SFX_PIMP_BUMP_2, + SFX_PIMP_BUMP_3, + SFX_PIMP_CHAT_1, + SFX_PIMP_CHAT_2, + SFX_PIMP_CHAT_3, + SFX_PIMP_CHAT_4, + SFX_PIMP_CRASH_CAR_1, + SFX_PIMP_CRASH_CAR_2, + SFX_PIMP_DODGE_1, + SFX_PIMP_DODGE_2, + SFX_PIMP_DRIVER_BLOCKED_1, + SFX_PIMP_DRIVER_BLOCKED_2, + SFX_PIMP_FIGHT_1, + SFX_PIMP_FIGHT_2, + SFX_PIMP_FIGHT_3, + SFX_PIMP_GUN_THREATENED_1, + SFX_PIMP_GUN_THREATENED_2, + SFX_PIMP_JACKED_CAR_1, + SFX_PIMP_JACKED_CAR_2, + SFX_PIMP_JACKED_CAR_3, + SFX_PIMP_SHOCKED_1, + SFX_PIMP_SPECIAL_CASE_1, + SFX_PIMP_SPECIAL_CASE_2, + SFX_PIMP_SPECIAL_CASE_3, + SFX_PIZZ_AA, + SFX_PIZZ_AB, + SFX_PIZZ_AC, + SFX_PIZZ_AD, + SFX_PIZZ_AE, + SFX_PIZZ_AF, + SFX_PIZZ_AG, + SFX_PIZZ_AH, + SFX_PIZZ_AI, + SFX_PIZZ_AJ, + SFX_PIZZ_AK, + SFX_PIZZ_AL, + SFX_PIZZ_AM, + SFX_PIZZ_AN, + SFX_PIZZ_AO, + SFX_PIZZ_AP, + SFX_PIZZ_AQ, + SFX_PIZZ_AR, + SFX_PIZZ_AS, + SFX_PIZZ_AT, + SFX_PROSTITUTE2_BUMP_1, + SFX_PROSTITUTE2_BUMP_2, + SFX_PROSTITUTE2_BUMP_3, + SFX_PROSTITUTE2_CHAT_1, + SFX_PROSTITUTE2_CHAT_2, + SFX_PROSTITUTE2_CHAT_3, + SFX_PROSTITUTE2_CHAT_4, + SFX_PROSTITUTE2_CRASH_CAR_1, + SFX_PROSTITUTE2_CRASH_CAR_2, + SFX_PROSTITUTE2_DODGE_1, + SFX_PROSTITUTE2_DODGE_2, + SFX_PROSTITUTE2_DRIVER_BLOCKED_1, + SFX_PROSTITUTE2_DRIVER_BLOCKED_2, + SFX_PROSTITUTE2_FIGHT_1, + SFX_PROSTITUTE2_FIGHT_2, + SFX_PROSTITUTE2_FIGHT_3, + SFX_PROSTITUTE2_GUN_THREATENED_1, + SFX_PROSTITUTE2_GUN_THREATENED_2, + SFX_PROSTITUTE2_JACKED_CAR_1, + SFX_PROSTITUTE2_JACKED_CAR_2, + SFX_PROSTITUTE2_JACKED_CAR_3, + SFX_PROSTITUTE2_SPECIAL_CASE_1, + SFX_PROSTITUTE2_SPECIAL_CASE_2, + SFX_PROSTITUTE2_SPECIAL_CASE_3, + SFX_PROSTITUTE_BUMP_1, + SFX_PROSTITUTE_BUMP_2, + SFX_PROSTITUTE_BUMP_3, + SFX_PROSTITUTE_CHAT_1, + SFX_PROSTITUTE_CHAT_2, + SFX_PROSTITUTE_CHAT_3, + SFX_PROSTITUTE_CHAT_4, + SFX_PROSTITUTE_CRASH_CAR_1, + SFX_PROSTITUTE_CRASH_CAR_2, + SFX_PROSTITUTE_DODGE_1, + SFX_PROSTITUTE_DODGE_2, + SFX_PROSTITUTE_DRIVER_BLOCKED_1, + SFX_PROSTITUTE_DRIVER_BLOCKED_2, + SFX_PROSTITUTE_FIGHT_1, + SFX_PROSTITUTE_FIGHT_2, + SFX_PROSTITUTE_GUN_THREATENED_1, + SFX_PROSTITUTE_GUN_THREATENED_2, + SFX_PROSTITUTE_JACKED_CAR_1, + SFX_PROSTITUTE_JACKED_CAR_2, + SFX_PROSTITUTE_JACKED_CAR_3, + SFX_PROSTITUTE_JACKED_CAR_4, + SFX_PROSTITUTE_SHOCKED_1, + SFX_PROSTITUTE_SHOCKED_2, + SFX_PROSTITUTE_SHOCKED_3, + SFX_P_MAN1_BUMP_1, + SFX_P_MAN1_BUMP_2, + SFX_P_MAN1_BUMP_3, + SFX_P_MAN1_CHAT_1, + SFX_P_MAN1_CHAT_2, + SFX_P_MAN1_CHAT_3, + SFX_P_MAN1_CRASH_CAR_1, + SFX_P_MAN1_CRASH_CAR_2, + SFX_P_MAN1_DODGE_1, + SFX_P_MAN1_DODGE_2, + SFX_P_MAN1_DRIVER_BLOCKED_1, + SFX_P_MAN1_DRIVER_BLOCKED_2, + SFX_P_MAN1_FIGHT_1, + SFX_P_MAN1_FIGHT_2, + SFX_P_MAN1_FIGHT_3, + SFX_P_MAN1_GUN_THREATENED_1, + SFX_P_MAN1_GUN_THREATENED_2, + SFX_P_MAN1_JACKED_CAR_1, + SFX_P_MAN1_JACKED_CAR_2, + SFX_P_MAN1_JACKED_CAR_3, + SFX_P_MAN2_BUMP_1, + SFX_P_MAN2_BUMP_2, + SFX_P_MAN2_BUMP_3, + SFX_P_MAN2_CHAT_1, + SFX_P_MAN2_CHAT_2, + SFX_P_MAN2_CHAT_3, + SFX_P_MAN2_CHAT_4, + SFX_P_MAN2_CRASH_CAR_1, + SFX_P_MAN2_CRASH_CAR_2, + SFX_P_MAN2_DODGE_1, + SFX_P_MAN2_DODGE_2, + SFX_P_MAN2_DRIVER_BLOCKED_1, + SFX_P_MAN2_DRIVER_BLOCKED_2, + SFX_P_MAN2_FIGHT_1, + SFX_P_MAN2_FIGHT_2, + SFX_P_MAN2_FIGHT_3, + SFX_P_MAN2_FIGHT_4, + SFX_P_MAN2_GUN_THREATENED_1, + SFX_P_MAN2_GUN_THREATENED_2, + SFX_P_MAN2_JACKED_CAR_1, + SFX_P_MAN2_JACKED_CAR_2, + SFX_P_MAN2_JACKED_CAR_3, + SFX_P_MAN2_SHOCKED_1, + SFX_P_WOM1_BUMP_1, + SFX_P_WOM1_BUMP_2, + SFX_P_WOM1_BUMP_3, + SFX_P_WOM1_CHAT_1, + SFX_P_WOM1_CHAT_2, + SFX_P_WOM1_CHAT_3, + SFX_P_WOM1_CHAT_4, + SFX_P_WOM1_CRASH_CAR_1, + SFX_P_WOM1_CRASH_CAR_2, + SFX_P_WOM1_DODGE_1, + SFX_P_WOM1_DODGE_2, + SFX_P_WOM1_DRIVER_BLOCKED_1, + SFX_P_WOM1_DRIVER_BLOCKED_2, + SFX_P_WOM1_FIGHT_1, + SFX_P_WOM1_FIGHT_2, + SFX_P_WOM1_FIGHT_3, + SFX_P_WOM1_GUN_THREATENED_1, + SFX_P_WOM1_GUN_THREATENED_2, + SFX_P_WOM1_JACKED_CAR_1, + SFX_P_WOM1_JACKED_CAR_2, + SFX_P_WOM1_JACKED_CAR_3, + SFX_P_WOM1_SHOCKED_1, + SFX_P_WOM2_BUMP_1, + SFX_P_WOM2_BUMP_2, + SFX_P_WOM2_BUMP_3, + SFX_P_WOM2_CHAT_1, + SFX_P_WOM2_CHAT_2, + SFX_P_WOM2_CHAT_3, + SFX_P_WOM2_CHAT_4, + SFX_P_WOM2_CRASH_CAR_1, + SFX_P_WOM2_CRASH_CAR_2, + SFX_P_WOM2_DODGE_1, + SFX_P_WOM2_DODGE_2, + SFX_P_WOM2_DRIVER_BLOCKED_1, + SFX_P_WOM2_DRIVER_BLOCKED_2, + SFX_P_WOM2_FIGHT_1, + SFX_P_WOM2_FIGHT_2, + SFX_P_WOM2_FIGHT_3, + SFX_P_WOM2_GUN_THREATENED_1, + SFX_P_WOM2_GUN_THREATENED_2, + SFX_P_WOM2_JACKED_CAR_1, + SFX_P_WOM2_JACKED_CAR_2, + SFX_P_WOM2_SHOCKED_1, + SFX_RAC1_AA, + SFX_RAC1_AB, + SFX_RAC1_AC, + SFX_RAC1_AD, + SFX_RAC1_AE, + SFX_RAC1_AF, + SFX_RAC1_AG, + SFX_RAC2_AA, + SFX_RAC2_AB, + SFX_RAC2_AC, + SFX_RAC2_AD, + SFX_RAC2_AE, + SFX_RAC2_AF, + SFX_RAC3_AB, + SFX_RAC3_AC, + SFX_RAC3_AD, + SFX_RAC3_AE, + SFX_RAC3_AF, + SFX_RAC3_AG, + SFX_RAYS1AA, + SFX_RAYS1AB, + SFX_RAYS1AC, + SFX_RAYS1BA, + SFX_RAYS1BB, + SFX_RAYS1CA, + SFX_RAYS1CB, + SFX_RAYS1CC, + SFX_RAYS1CD, + SFX_RAYS1CE, + SFX_RAYS1CF, + SFX_RAYS1DA, + SFX_RAYS1DB, + SFX_RAYS1DC, + SFX_RAYS2AA, + SFX_RAYS2AB, + SFX_RAYS2AD, + SFX_RAYS2AE, + SFX_RAYS2AF, + SFX_RAYS2AG, + SFX_RAYS2AH, + SFX_RAYS2AI, + SFX_RAYS2BA, + SFX_RAYS2BB, + SFX_RAYS2CA, + SFX_RAYS2CB, + SFX_RAYS2DA, + SFX_RAYS2DB, + SFX_RAYS2EA, + SFX_RAYS2EB, + SFX_RAYS4AA, + SFX_RAYS4AB, + SFX_RAYS4AC, + SFX_RAYS4AD, + SFX_RAYS4AE, + SFX_RAYS4AF, + SFX_RAYS4BA, + SFX_RAYS4BB, + SFX_RAYS4BC, + SFX_RAYS4BD, + SFX_RAYS4BE, + SFX_RAYS4BF, + SFX_RAYS4BG, + SFX_RAYS5AA, + SFX_RAYS5AB, + SFX_RAYS5AC, + SFX_RAYS5AD, + SFX_RAYS5AE, + SFX_RAYS5AF, + SFX_RAYS5AG, + SFX_RAYS5AH, + SFX_RAYS5AI, + SFX_RAYS5BA, + SFX_RAYS5BB, + SFX_RMN_AA, + SFX_RMN_AB, + SFX_RMN_AC, + SFX_RMN_AD, + SFX_RMN_AE, + SFX_RMN_AF, + SFX_RMN_AG, + SFX_RMN_AH, + SFX_RMN_AI, + SFX_RMN_AJ, + SFX_RMN_AK, + SFX_RUNPAST, + SFX_SAL1_AA, + SFX_SAL1_AB, + SFX_SAL1_AC, + SFX_SAL1_AE, + SFX_SAL1_BA, + SFX_SAL1_BB, + SFX_SAL1_BC, + SFX_SAL1_BD, + SFX_SAL2_AA, + SFX_SAL2_AB, + SFX_SAL2_AC, + SFX_SAL2_AD, + SFX_SAL2_AF, + SFX_SAL2_AG, + SFX_SAL2_BA, + SFX_SAL2_BB, + SFX_SAL2_BC, + SFX_SAL2_BD, + SFX_SAL2_CA, + SFX_SAL2_CB, + SFX_SAL2_CC, + SFX_SAL2_CD, + SFX_SAL2_CE, + SFX_SAL2_CF, + SFX_SAL2_CG, + SFX_SAL2_CH, + SFX_SAL2_CI, + SFX_SAL2_CJ, + SFX_SAL2_CK, + SFX_SAL2_CL, + SFX_SAL2_CM, + SFX_SAL2_CN, + SFX_SAL2_CO, + SFX_SAL2_CP, + SFX_SAL2_CQ, + SFX_SAL2_CR, + SFX_SAL2_CS, + SFX_SAL2_CT, + SFX_SAL2_CU, + SFX_SAL2_CV, + SFX_SAL2_DA, + SFX_SAL2_DB, + SFX_SAL2_DC, + SFX_SAL2_DD, + SFX_SAL2_DE, + SFX_SAL2_EA, + SFX_SAL3_AA, + SFX_SAL3_AD, + SFX_SAL3_AE, + SFX_SAL3_AF, + SFX_SAL3_AG, + SFX_SAL3_AI, + SFX_SAL3_BA, + SFX_SAL3_BB, + SFX_SAL3_CA, + SFX_SAL3_CB, + SFX_SAL3_DA, + SFX_SAL4_AA, + SFX_SAL4_AB, + SFX_SAL4_AC, + SFX_SAL4_AD, + SFX_SAL4_AE, + SFX_SAL4_AF, + SFX_SAL4_AH, + SFX_SAL4_AI, + SFX_SAL4_AJ, + SFX_SAL4_BA, + SFX_SAL4_CA, + SFX_SAL4_CB, + SFX_SAL4_CC, + SFX_SAL4_CD, + SFX_SAL4_CE, + SFX_SAL4_CF, + SFX_SAL4_CG, + SFX_SAL4_CH, + SFX_SAL4_CI, + SFX_SAL4_CJ, + SFX_SAL4_CK, + SFX_SAL4_CL, + SFX_SAL4_CM, + SFX_SAL4_CN, + SFX_SAL4_CO, + SFX_SAL4_CP, + SFX_SAL4_CQ, + SFX_SAL4_DA, + SFX_SAL4_EA, + SFX_SAL5_AA, + SFX_SAL5_AB, + SFX_SAL5_AD, + SFX_SAL5_AE, + SFX_SAL5_AF, + SFX_SAL5_AG, + SFX_SAL5_AH, + SFX_SAL5_AI, + SFX_SAL5_AJ, + SFX_SAL6_AA, + SFX_SAL6_AB, + SFX_SAL6_AC, + SFX_SAL6_AE, + SFX_SAL6_AF, + SFX_SAL6_AG, + SFX_SAL6_AH, + SFX_SAL6_AI, + SFX_SAL6_AJ, + SFX_SAL6_BA, + SFX_SAL6_BB, + SFX_SAL6_BC, + SFX_SAL6_BD, + SFX_SAL6_BE, + SFX_SAL6_BF, + SFX_SAL6_BH, + SFX_SAL6_BJ, + SFX_SAL6_BK, + SFX_SAL6_CA, + SFX_SAL6_CB, + SFX_SAL6_CC, + SFX_SAL6_CD, + SFX_SAL7_AA, + SFX_SAL7_AB, + SFX_SAL7_AC, + SFX_SAL7_AD, + SFX_SAL7_AE, + SFX_SAL7_AF, + SFX_SAL7_AG, + SFX_SAL7_AI, + SFX_SAL7_AJ, + SFX_SAL7_AK, + SFX_SAL7_BA, + SFX_SAL7_BB, + SFX_SAL7_BC, + SFX_SAL7_BD, + SFX_SAL7_BE, + SFX_SAL7_BF, + SFX_SAL7_BG, + SFX_SAL7_BH, + SFX_SAL7_CA, + SFX_SAL7_CB, + SFX_SAL7_CC, + SFX_SAL7_CD, + SFX_SAL8_AA, + SFX_SAL8_AB, + SFX_SAL8_AC, + SFX_SAL8_BA, + SFX_SAL8_BC, + SFX_SAL8_BD, + SFX_SAL8_BE, + SFX_SAL8_BF, + SFX_SAL8_CA, + SFX_SAL8_CC, + SFX_SAL8_DA, + SFX_SAL8_DB, + SFX_SAL8_DC, + SFX_SAL8_EA, + SFX_SAL8_EC, + SFX_SAL8_ED, + SFX_SAL8_EE, + SFX_SAL8_FA, + SFX_SAL8_GA, + SFX_SAL8_GB, + SFX_SAL8_HA, + SFX_SAL8_HB, + SFX_SAL8_HC, + SFX_SAL8_HD, + SFX_SAL8_HE, + SFX_SAL8_HF, + SFX_SAL8_HG, + SFX_SAL8_HH, + SFX_SALH1AA, + SFX_SALH1AB, + SFX_SALH1BA, + SFX_SALH1BB, + SFX_SALH1CA, + SFX_SALH1CB, + SFX_SALH1DA, + SFX_SALH1EA, + SFX_SALH1EB, + SFX_SALH1FB, + SFX_SALH1FC, + SFX_SALH1FG, + SFX_SALH1GA, + SFX_SALH1GB, + SFX_SALH1HA, + SFX_SALH1HB, + SFX_SALH2AA, + SFX_SALH2AB, + SFX_SALH2AC, + SFX_SALH2AD, + SFX_SALH2AE, + SFX_SALH2AF, + SFX_SALH2AG, + SFX_SALH2AH, + SFX_SALH2BA, + SFX_SALH2BB, + SFX_SALH2BC, + SFX_SALH2BD, + SFX_SALH2BE, + SFX_SALH2BF, + SFX_SALH2BG, + SFX_SALH2BH, + SFX_SALH2BI, + SFX_SALH2CA, + SFX_SALH3AA, + SFX_SALH3AB, + SFX_SALH3AC, + SFX_SALH3AD, + SFX_SALH3AE, + SFX_SALH3AF, + SFX_SALH3AG, + SFX_SALH3AH, + SFX_SALH3AI, + SFX_SALH3AJ, + SFX_SALH3AK, + SFX_SALH3BA, + SFX_SALH3BB, + SFX_SALH3CA, + SFX_SALH3CC, + SFX_SALH3CD, + SFX_SALH4AA, + SFX_SALH4AB, + SFX_SALH4AC, + SFX_SALH4AD, + SFX_SALH4AE, + SFX_SALH4AF, + SFX_SALH4AG, + SFX_SALH4AH, + SFX_SALH4AI, + SFX_SALH4AJ, + SFX_SALH4BA, + SFX_SALH4BB, + SFX_SALH4BC, + SFX_SALH4CA, + SFX_SALH4CB, + SFX_SALH5CA, + SFX_SALH5CB, + SFX_SALH5CC, + SFX_SALH5DA, + SFX_SALH5DB, + SFX_SALH5EA, + SFX_SALH5EB, + SFX_SALH5FA, + SFX_SALH5GA, + SFX_SALH5GB, + SFX_SALH5GC, + SFX_SALH5HA, + SFX_SALH5IA, + SFX_SALH5IB, + SFX_SALH5JA, + SFX_SALH5KA, + SFX_SALH5KB, + SFX_SALH5LA, + SFX_SALH5LB, + SFX_SALH5MA, + SFX_SALH5MB, + SFX_SALH5MC, + SFX_SALH5NA, + SFX_SALH5OA, + SFX_SALH5OB, + SFX_SALH5OC, + SFX_SALH5OD, + SFX_SALH5OE, + SFX_SALH5OF, + SFX_SALH5OG, + SFX_SALH5OH, + SFX_SALH5OI, + SFX_SALH5OJ, + SFX_SALH5OK, + SFX_SALS1AA, + SFX_SALS1AB, + SFX_SALS1AC, + SFX_SALS1AD, + SFX_SALS1AE, + SFX_SALS1AF, + SFX_SALS1AG, + SFX_SALS1AH, + SFX_SALS1AI, + SFX_SALS1BA, + SFX_SALS1BB, + SFX_SALS1BC, + SFX_SALS1BD, + SFX_SALS2AA, + SFX_SALS2AB, + SFX_SALS2AC, + SFX_SALS2AD, + SFX_SALS2BA, + SFX_SALS2BB, + SFX_SALS2BC, + SFX_SALS2BD, + SFX_SALS2BE, + SFX_SALS2BF, + SFX_SALS2CA, + SFX_SALS2CB, + SFX_SALS2CC, + SFX_SALS2CD, + SFX_SALS2CE, + SFX_SALS3AA, + SFX_SALS3AB, + SFX_SALS3AC, + SFX_SALS3BA, + SFX_SALS3BB, + SFX_SALS3BC, + SFX_SALS3BD, + SFX_SALS3CA, + SFX_SALS3CB, + SFX_SALS3CC, + SFX_SALS3CD, + SFX_SALS3CE, + SFX_SALS3CF, + SFX_SALS3CG, + SFX_SALS3DA, + SFX_SALS3DB, + SFX_SALS3DC, + SFX_SALS3DD, + SFX_SALS3DE, + SFX_SALS3DF, + SFX_SALS3DG, + SFX_SALS3DH, + SFX_SALS3DI, + SFX_SALS4AA, + SFX_SALS4AB, + SFX_SALS4AC, + SFX_SALS4AD, + SFX_SALS4AE, + SFX_SALS4AF, + SFX_SALS4BA, + SFX_SALS4BB, + SFX_SALS4BC, + SFX_SALS4BD, + SFX_SALS4BE, + SFX_SALS4BF, + SFX_SALS4BG, + SFX_SALS4BH, + SFX_SALS5AA, + SFX_SALS5AB, + SFX_SALS5AC, + SFX_SALS5AD, + SFX_SALS5AE, + SFX_SALS5AF, + SFX_SALS5BA, + SFX_SALS5BB, + SFX_SALS5BC, + SFX_SALS5BD, + SFX_SALS5BE, + SFX_SALS5BF, + SFX_SALS5BG, + SFX_SALS5CA, + SFX_SALS5CB, + SFX_SALS5CC, + SFX_SALS5CD, + SFX_SALS5CE, + SFX_SALS5CF, + SFX_SALS5CG, + SFX_SALS6AA, + SFX_SALS6AB, + SFX_SALS6AD, + SFX_SALS6AE, + SFX_SALS6AF, + SFX_SALS6AG, + SFX_SALS6AH, + SFX_SALVATORE_CRASH_CAR_1, + SFX_SALVATORE_CRASH_CAR_2, + SFX_SALVATORE_CRASH_CAR_3, + SFX_SALVATORE_CRASH_CAR_4, + SFX_SALVATORE_DRIVER_BLOCKED_1, + SFX_SALVATORE_DRIVER_BLOCKED_2, + SFX_SALVATORE_DRIVER_BLOCKED_3, + SFX_SALVATORE_JACKED_CAR_1, + SFX_SALVATORE_JACKED_CAR_2, + SFX_SALVATORE_SHOCKED_1, + SFX_SALVATORE_SHOCKED_2, + SFX_SALX_AA, + SFX_SALX_AB, + SFX_SALX_AC, + SFX_SALX_AD, + SFX_SALX_AE, + SFX_SALX_AF, + SFX_SALX_AG, + SFX_SALX_AH, + SFX_SALX_AI, + SFX_SALX_AK, + SFX_SALX_AL, + SFX_SALX_AM, + SFX_SALX_AN, + SFX_SALX_AO, + SFX_SALX_AP, + SFX_SALX_AQ, + SFX_SALX_AR, + SFX_SALX_AS, + SFX_SCUM_MAN_BUMP_1, + SFX_SCUM_MAN_BUMP_2, + SFX_SCUM_MAN_BUMP_3, + SFX_SCUM_MAN_CHAT_1, + SFX_SCUM_MAN_CHAT_2, + SFX_SCUM_MAN_CHAT_3, + SFX_SCUM_MAN_CHAT_4, + SFX_SCUM_MAN_CRASH_CAR_1, + SFX_SCUM_MAN_CRASH_CAR_2, + SFX_SCUM_MAN_DODGE_1, + SFX_SCUM_MAN_DODGE_2, + SFX_SCUM_MAN_DRIVER_BLOCKED_1, + SFX_SCUM_MAN_DRIVER_BLOCKED_2, + SFX_SCUM_MAN_FIGHT_1, + SFX_SCUM_MAN_FIGHT_2, + SFX_SCUM_MAN_FIGHT_3, + SFX_SCUM_MAN_GUN_THREATENED_1, + SFX_SCUM_MAN_GUN_THREATENED_2, + SFX_SCUM_MAN_JACKED_CAR_1, + SFX_SCUM_MAN_JACKED_CAR_2, + SFX_SCUM_MAN_JACKED_CAR_3, + SFX_SCUM_MAN_SHOCKED_1, + SFX_SCUM_MAN_SPECIAL_CASE_1, + SFX_SCUM_MAN_SPECIAL_CASE_2, + SFX_SCUM_MAN_SPECIAL_CASE_3, + SFX_SCUM_WOM_BUMP_1, + SFX_SCUM_WOM_BUMP_2, + SFX_SCUM_WOM_BUMP_3, + SFX_SCUM_WOM_CAR_JACKED_1, + SFX_SCUM_WOM_CAR_JACKED_2, + SFX_SCUM_WOM_CHAT_1, + SFX_SCUM_WOM_CHAT_2, + SFX_SCUM_WOM_CHAT_3, + SFX_SCUM_WOM_CHAT_4, + SFX_SCUM_WOM_CRASH_CAR_1, + SFX_SCUM_WOM_CRASH_CAR_2, + SFX_SCUM_WOM_DODGE_1, + SFX_SCUM_WOM_DODGE_2, + SFX_SCUM_WOM_DRIVER_BLOCKED_1, + SFX_SCUM_WOM_DRIVER_BLOCKED_2, + SFX_SCUM_WOM_FIGHT_1, + SFX_SCUM_WOM_FIGHT_2, + SFX_SCUM_WOM_FIGHT_3, + SFX_SCUM_WOM_GUN_THREATENED_1, + SFX_SCUM_WOM_GUN_THREATENED_2, + SFX_SCUM_WOM_SHOCKED_1, + SFX_SFX_AIRHORN_LEFT, + SFX_SFX_AIRHORN_RIGH, + SFX_SFX_ANG1_AA, + SFX_SFX_ANG1_AB, + SFX_SFX_ANG1_AC, + SFX_SFX_ANG1_AD, + SFX_SFX_ANG1_AE, + SFX_SFX_ANG1_AF, + SFX_SFX_ANG1_AG, + SFX_SFX_ANG1_AH, + SFX_SFX_ANG1_AI, + SFX_SFX_ANG1_AJ, + SFX_SFX_ANG1_AK, + SFX_SFX_ANG1_AL, + SFX_SFX_ANG1_AM, + SFX_SFX_ANG1_AN, + SFX_SFX_ANG1_AO, + SFX_SFX_ANG1_AP, + SFX_SFX_ANG1_AQ, + SFX_SFX_ANG1_AR, + SFX_SFX_ANG1_AS, + SFX_SFX_ANG1_AT, + SFX_SFX_ANG1_AU, + SFX_SFX_ANG1_AV, + SFX_SFX_ANG1_AW, + SFX_SFX_BLOW_ROOF, + SFX_SFX_BNK1_12, + SFX_SFX_CAMERA_LEFT, + SFX_SFX_CAMERA_RIGHT, + SFX_SFX_CHEER1, + SFX_SFX_CHEER2, + SFX_SFX_CHEER3, + SFX_SFX_CHEER4, + SFX_SFX_CRIME_1, + SFX_SFX_CRIME_10, + SFX_SFX_CRIME_11, + SFX_SFX_CRIME_12, + SFX_SFX_CRIME_2, + SFX_SFX_CRIME_3, + SFX_SFX_CRIME_4, + SFX_SFX_CRIME_5, + SFX_SFX_CRIME_6, + SFX_SFX_CRIME_7, + SFX_SFX_CRIME_8, + SFX_SFX_CRIME_9, + SFX_SFX_IN_LIFT, + SFX_SFX_JDT3_AA, + SFX_SFX_JDT3_AB, + SFX_SFX_JDT3_AC, + SFX_SFX_JDT3_AD, + SFX_SFX_JDT3_AE, + SFX_SFX_JDT3_AG, + SFX_SFX_JDT3_AH, + SFX_SFX_JDT3_BA, + SFX_SFX_JDT3_BB, + SFX_SFX_JDT3_BC, + SFX_SFX_JDT3_BD, + SFX_SFX_JDT3_BE, + SFX_SFX_JDT3_BF, + SFX_SFX_LANAMU1, + SFX_SFX_LANAMU2, + SFX_SFX_LANSTP1, + SFX_SFX_LANSTP2, + SFX_SFX_LIFT_BELL, + SFX_SFX_LIFT_CLOSE, + SFX_SFX_LIFT_OPEN, + SFX_SFX_LIFT_RUNNING, + SFX_SFX_MAR4_AA, + SFX_SFX_MAR4_AB, + SFX_SFX_MAR4_AC, + SFX_SFX_MAR4_AD, + SFX_SFX_MAR4_BA, + SFX_SFX_MAR4_BB, + SFX_SFX_MAR4_BC, + SFX_SFX_MAR4_BD, + SFX_SFX_MAR4_BE, + SFX_SFX_MAR4_BF, + SFX_SFX_MAR4_BG, + SFX_SFX_RING, + SFX_SFX_OOH1, + SFX_SFX_OOH2, + SFX_SFX_PAGER_RING, + SFX_SFX_POLICE_RADIO_AMBULANCE, + SFX_SFX_POLICE_RADIO_BLACK, + SFX_SFX_POLICE_RADIO_BLUE, + SFX_SFX_POLICE_RADIO_BOAT, + SFX_SFX_POLICE_RADIO_BUGGY, + SFX_SFX_POLICE_RADIO_BUS, + SFX_SFX_POLICE_RADIO_COACH, + SFX_SFX_POLICE_RADIO_CRUISER, + SFX_SFX_POLICE_RADIO_DINGHY, + SFX_SFX_POLICE_RADIO_DOWNTOWN, + SFX_SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL, + SFX_SFX_POLICE_RADIO_FIRE_TRUCK, + SFX_SFX_POLICE_RADIO_GARBAGE_TRUCK, + SFX_SFX_POLICE_RADIO_GOLF_CART, + SFX_SFX_POLICE_RADIO_GREEN, + SFX_SFX_POLICE_RADIO_GREY, + SFX_SFX_POLICE_RADIO_HEARSE, + SFX_SFX_POLICE_RADIO_HELICOPTER, + SFX_SFX_POLICE_RADIO_ICE_CREAM_VAN, + SFX_SFX_POLICE_RADIO_LEAF_LINKS, + SFX_SFX_POLICE_RADIO_LITTLE_HAITI, + SFX_SFX_POLICE_RADIO_LITTLE_HAVANA, + SFX_SFX_POLICE_RADIO_LOWRIDER, + SFX_SFX_POLICE_RADIO_MOPED, + SFX_SFX_POLICE_RADIO_MOTOBIKE, + SFX_SFX_POLICE_RADIO_OCEAN_BEACH, + SFX_SFX_POLICE_RADIO_OFFROAD, + SFX_SFX_POLICE_RADIO_ORANGE, + SFX_SFX_POLICE_RADIO_PICKUP, + SFX_SFX_POLICE_RADIO_PLANE, + SFX_SFX_POLICE_RADIO_POLICE_CAR, + SFX_SFX_POLICE_RADIO_PRAWN_ISLAND, + SFX_SFX_POLICE_RADIO_PURPLE, + SFX_SFX_POLICE_RADIO_RED, + SFX_SFX_POLICE_RADIO_RIG, + SFX_SFX_POLICE_RADIO_SEDAN, + SFX_SFX_POLICE_RADIO_SILVER, + SFX_SFX_POLICE_RADIO_SPEEDBOAT, + SFX_SFX_POLICE_RADIO_SPORTS_CAR, + SFX_SFX_POLICE_RADIO_STARFISH_ISLAND, + SFX_SFX_POLICE_RADIO_STATION_WAGON, + SFX_SFX_POLICE_RADIO_STRETCH, + SFX_SFX_POLICE_RADIO_SWAT_VAN, + SFX_SFX_POLICE_RADIO_TANK, + SFX_SFX_POLICE_RADIO_TAXI, + SFX_SFX_POLICE_RADIO_TRUCK, + SFX_SFX_POLICE_RADIO_TUDOOR, + SFX_SFX_POLICE_RADIO_VAN, + SFX_SFX_POLICE_RADIO_VICEPORT, + SFX_SFX_POLICE_RADIO_VICE_CITY, + SFX_SFX_POLICE_RADIO_VICE_CITY_BEACH, + SFX_SFX_POLICE_RADIO_VICE_CITY_MAINLAND, + SFX_SFX_POLICE_RADIO_VICE_POINT, + SFX_SFX_POLICE_RADIO_WASHINGTON_BEACH, + SFX_SFX_POLICE_RADIO_WHITE, + SFX_SFX_POLICE_RADIO_YELLOW, + SFX_SFX_PSYCH_1, + SFX_SFX_PSYCH_2, + SFX_SFX_SAL7_BA, + SFX_SFX_SAL7_BB, + SFX_SFX_SAL7_BC, + SFX_SFX_SAL7_BD, + SFX_SFX_SAL7_BE, + SFX_SFX_SAL7_BF, + SFX_SFX_SAL7_BG, + SFX_SFX_SAL7_BH, + SFX_SFX_SAL7_CA, + SFX_SFX_SAL7_CB, + SFX_SFX_SAL7_CC, + SFX_SFX_SAL7_CD, + SFX_SFX_SFX_01, + SFX_SFX_SFX_02, + SFX_SFX_SNIPER_SHOT_1, + SFX_SFX_SNIPER_SHOT_2, + SFX_SFX_TAX1_1, + SFX_SFX_TAX1_2, + SFX_SFX_TAX1_3, + SFX_SFX_TAX1_4, + SFX_SFX_TAX1_5, + SFX_SFX_TAX2_1, + SFX_SFX_TAX2_2, + SFX_SFX_TAX2_3, + SFX_SFX_TAX2_4, + SFX_SFX_TAX2_5, + SFX_SFX_TAX2_6, + SFX_SFX_TAX2_7, + SFX_SFX_TAX3_1, + SFX_SFX_TAX3_2, + SFX_SFX_TAX3_3, + SFX_SFX_TAX3_4, + SFX_SFX_TAX3_5, + SFX_SFX_VICE_VOICE_1_ARREST_1, + SFX_SFX_VICE_VOICE_1_ARREST_2, + SFX_SFX_VICE_VOICE_1_ARREST_3, + SFX_SFX_VICE_VOICE_1_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_2_ARREST_1, + SFX_SFX_VICE_VOICE_2_ARREST_2, + SFX_SFX_VICE_VOICE_2_ARREST_3, + SFX_SFX_VICE_VOICE_2_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_3_ARREST_1, + SFX_SFX_VICE_VOICE_3_ARREST_2, + SFX_SFX_VICE_VOICE_3_ARREST_3, + SFX_SFX_VICE_VOICE_3_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_4_ARREST_1, + SFX_SFX_VICE_VOICE_4_ARREST_2, + SFX_SFX_VICE_VOICE_4_ARREST_3, + SFX_SFX_VICE_VOICE_4_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_5_ARREST_1, + SFX_SFX_VICE_VOICE_5_ARREST_2, + SFX_SFX_VICE_VOICE_5_ARREST_3, + SFX_SFX_VICE_VOICE_5_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_VICE_VOICE_6_ARREST_1, + SFX_SFX_VICE_VOICE_6_ARREST_2, + SFX_SFX_VICE_VOICE_6_ARREST_3, + SFX_SFX_VICE_VOICE_6_MIAMIVICE_EXITING_CAR_1, + SFX_SFX_WILLIE_BIKE_REV, + SFX_SFX_WILLIE_CAR_REV, + SFX_SHOPBELL, + SFX_SHOPPER1_BUMP_1, + SFX_SHOPPER1_BUMP_2, + SFX_SHOPPER1_BUMP_3, + SFX_SHOPPER1_CHAT_1, + SFX_SHOPPER1_CHAT_2, + SFX_SHOPPER1_CHAT_3, + SFX_SHOPPER1_CHAT_4, + SFX_SHOPPER1_CRASH_CAR_1, + SFX_SHOPPER1_CRASH_CAR_2, + SFX_SHOPPER1_DODGE_1, + SFX_SHOPPER1_DODGE_2, + SFX_SHOPPER1_DRIVER_BLOCKED_1, + SFX_SHOPPER1_DRIVER_BLOCKED_2, + SFX_SHOPPER1_FIGHT_1, + SFX_SHOPPER1_FIGHT_2, + SFX_SHOPPER1_FIGHT_3, + SFX_SHOPPER1_GUN_THREATENED_1, + SFX_SHOPPER1_GUN_THREATENED_2, + SFX_SHOPPER1_JACKED_CAR_1, + SFX_SHOPPER1_JACKED_CAR_2, + SFX_SHOPPER1_JACKED_CAR_3, + SFX_SHOPPER1_SHOCKED_1, + SFX_SHOPPER2_BUMP_1, + SFX_SHOPPER2_BUMP_2, + SFX_SHOPPER2_BUMP_3, + SFX_SHOPPER2_CHAT_1, + SFX_SHOPPER2_CHAT_2, + SFX_SHOPPER2_CHAT_3, + SFX_SHOPPER2_CRASH_CAR_1, + SFX_SHOPPER2_CRASH_CAR_2, + SFX_SHOPPER2_DODGE_1, + SFX_SHOPPER2_DODGE_2, + SFX_SHOPPER2_DRIVER_BLOCKED_1, + SFX_SHOPPER2_DRIVER_BLOCKED_2, + SFX_SHOPPER2_FIGHT_1, + SFX_SHOPPER2_FIGHT_2, + SFX_SHOPPER2_FIGHT_3, + SFX_SHOPPER2_GUN_THREATENED_1, + SFX_SHOPPER2_GUN_THREATENED_2, + SFX_SHOPPER2_JACKED_CAR_1, + SFX_SHOPPER2_JACKED_CAR_2, + SFX_SHOPPER2_JACKED_CAR_3, + SFX_SHOPPER2_SHOCKED_1, + SFX_SHOPPER3_BUMP_1, + SFX_SHOPPER3_BUMP_2, + SFX_SHOPPER3_BUMP_3, + SFX_SHOPPER3_CHAT_1, + SFX_SHOPPER3_CHAT_2, + SFX_SHOPPER3_CHAT_3, + SFX_SHOPPER3_CRASH_CAR_1, + SFX_SHOPPER3_CRASH_CAR_2, + SFX_SHOPPER3_DODGE_1, + SFX_SHOPPER3_DODGE_2, + SFX_SHOPPER3_DRIVER_BLOCKED_1, + SFX_SHOPPER3_DRIVER_BLOCKED_2, + SFX_SHOPPER3_FIGHT_1, + SFX_SHOPPER3_FIGHT_2, + SFX_SHOPPER3_FIGHT_3, + SFX_SHOPPER3_GUN_THREATENED_1, + SFX_SHOPPER3_GUN_THREATENED_2, + SFX_SHOPPER3_JACKED_CAR_1, + SFX_SHOPPER3_JACKED_CAR_2, + SFX_SHOPPER3_JACKED_CAR_3, + SFX_SHOPPER3_SHOCKED_1, + SFX_STRE_AA, + SFX_STRE_AB, + SFX_STRE_AC, + SFX_STRE_AD, + SFX_STRE_AE, + SFX_STRE_AF, + SFX_STRE_AG, + SFX_STRE_BA, + SFX_STRE_BB, + SFX_STRE_BC, + SFX_STRE_BD, + SFX_STRE_BE, + SFX_STRE_BF, + SFX_STRE_BG, + SFX_STRE_CA, + SFX_STRE_CB, + SFX_STRE_CC, + SFX_STUD_MAN_CHAT_1, + SFX_STUD_MAN_CHAT_2, + SFX_STUD_MAN_CHAT_3, + SFX_STUD_MAN_CHAT_4, + SFX_STUD_MAN_CRASH_CAR_1, + SFX_STUD_MAN_CRASH_CAR_2, + SFX_STUD_MAN_DODGE_1, + SFX_STUD_MAN_DODGE_2, + SFX_STUD_MAN_DRIVER_BLOCKED_1, + SFX_STUD_MAN_DRIVER_BLOCKED_2, + SFX_STUD_MAN_FIGHT_1, + SFX_STUD_MAN_FIGHT_2, + SFX_STUD_MAN_FIGHT_3, + SFX_STUD_MAN_GUN_THREATENED_1, + SFX_STUD_MAN_GUN_THREATENED_2, + SFX_STUD_MAN_JACKED_CAR_1, + SFX_STUD_MAN_JACKED_CAR_2, + SFX_STUD_MAN_JACKED_CAR_3, + SFX_STUD_MAN_SHOCKED_1, + SFX_STUD_MAN_SPECIAL_CASE_1, + SFX_STUD_MAN_SPECIAL_CASE_2, + SFX_STUD_MAN_SPECIAL_CASE_3, + SFX_STUD_WOM_BUMP_1, + SFX_STUD_WOM_BUMP_2, + SFX_STUD_WOM_BUMP_3, + SFX_STUD_WOM_CHAT_1, + SFX_STUD_WOM_CHAT_2, + SFX_STUD_WOM_CHAT_3, + SFX_STUD_WOM_CHAT_4, + SFX_STUD_WOM_CRASH_CAR_1, + SFX_STUD_WOM_CRASH_CAR_2, + SFX_STUD_WOM_DODGE_1, + SFX_STUD_WOM_DODGE_2, + SFX_STUD_WOM_DRIVER_BLOCKED_1, + SFX_STUD_WOM_DRIVER_BLOCKED_2, + SFX_STUD_WOM_FIGHT_1, + SFX_STUD_WOM_FIGHT_2, + SFX_STUD_WOM_GUN_THREATENED_1, + SFX_STUD_WOM_GUN_THREATENED_2, + SFX_STUD_WOM_JACKED_CAR_1, + SFX_STUD_WOM_JACKED_CAR_2, + SFX_STUD_WOM_JACKED_CAR_3, + SFX_STUD_WOM_SHOCKED_1, + SFX_ST_MAN_BUMP_1, + SFX_ST_MAN_BUMP_2, + SFX_ST_MAN_BUMP_3, + SFX_ST_MAN_CHAT_1, + SFX_ST_MAN_CHAT_2, + SFX_ST_MAN_CHAT_3, + SFX_ST_MAN_CRASH_CAR_1, + SFX_ST_MAN_CRASH_CAR_2, + SFX_ST_MAN_DODGE_1, + SFX_ST_MAN_DODGE_2, + SFX_ST_MAN_DRIVER_BLOCKED_1, + SFX_ST_MAN_DRIVER_BLOCKED_2, + SFX_ST_MAN_FIGHT_1, + SFX_ST_MAN_FIGHT_2, + SFX_ST_MAN_GUN_THREATENED_1, + SFX_ST_MAN_GUN_THREATENED_2, + SFX_ST_MAN_JACKED_CAR_1, + SFX_ST_MAN_JACKED_CAR_2, + SFX_ST_MAN_JACKED_CAR_3, + SFX_ST_WOM_BUMP_1, + SFX_ST_WOM_BUMP_2, + SFX_ST_WOM_BUMP_3, + SFX_ST_WOM_CHAT_1, + SFX_ST_WOM_CHAT_2, + SFX_ST_WOM_CHAT_3, + SFX_ST_WOM_CHAT_4, + SFX_ST_WOM_CRASH_CAR_1, + SFX_ST_WOM_CRASH_CAR_2, + SFX_ST_WOM_DODGE_1, + SFX_ST_WOM_DODGE_2, + SFX_ST_WOM_DRIVER_BLOCKED_1, + SFX_ST_WOM_DRIVER_BLOCKED_2, + SFX_ST_WOM_FIGHT_1, + SFX_ST_WOM_FIGHT_2, + SFX_ST_WOM_FIGHT_3, + SFX_ST_WOM_GUN_THREATENED_1, + SFX_ST_WOM_GUN_THREATENED_2, + SFX_ST_WOM_JACKED_CAR_1, + SFX_ST_WOM_JACKED_CAR_2, + SFX_ST_WOM_JACKED_CAR_3, + SFX_ST_WOM_SHOCKED_1, + SFX_SWAT_VOICE_1_ROPE_1, + SFX_SWAT_VOICE_1_ROPE_2, + SFX_SWAT_VOICE_1_SHOOT_1, + SFX_SWAT_VOICE_1_SHOOT_2, + SFX_SWAT_VOICE_1_SHOOT_3, + SFX_SWAT_VOICE_1_SHOOT_4, + SFX_SWAT_VOICE_1_SHOOT_5, + SFX_SWAT_VOICE_2_ROPE_1, + SFX_SWAT_VOICE_2_ROPE_2, + SFX_SWAT_VOICE_2_SHOOT_1, + SFX_SWAT_VOICE_2_SHOOT_2, + SFX_SWAT_VOICE_2_SHOOT_3, + SFX_SWAT_VOICE_2_SHOOT_4, + SFX_SWAT_VOICE_2_SHOOT_5, + SFX_TAN1_AA, + SFX_TAN1_AB, + SFX_TAN1_AD, + SFX_TAN1_AE, + SFX_TAN1_AF, + SFX_TAN1_AG, + SFX_TAN1_AH, + SFX_TAN1_AI, + SFX_TAN1_AJ, + SFX_TAN2_AA, + SFX_TAN2_AB, + SFX_TAN2_AC, + SFX_TAN2_AE, + SFX_TAN2_AF, + SFX_TAN2_AG, + SFX_TAN2_AH, + SFX_TAN2_AJ, + SFX_TAN3_AA, + SFX_TAN3_AB, + SFX_TAN3_AC, + SFX_TAN3_AD, + SFX_TAN3_AE, + SFX_TAN3_AF, + SFX_TAN3_AG, + SFX_TAN3_AH, + SFX_TING, + SFX_TONI_ANGRY_BUSTED_01, + SFX_TONI_ANGRY_BUSTED_02, + SFX_TONI_ANGRY_BUSTED_03, + SFX_TONI_ANGRY_BUSTED_04, + SFX_TONI_ANGRY_BUSTED_05, + SFX_TONI_ANGRY_BUSTED_06, + SFX_TONI_ANGRY_BUSTED_07, + SFX_TONI_ANGRY_BUSTED_08, + SFX_TONI_ANGRY_BUSTED_09, + SFX_TONI_ANGRY_BUSTED_10, + SFX_TONI_ANGRY_BUSTED_11, + SFX_TONI_ANGRY_BUSTED_12, + SFX_TONI_ANGRY_BUSTED_13, + SFX_TONI_ANGRY_BUSTED_14, + SFX_TONI_ANGRY_BUSTED_15, + SFX_TONI_ANGRY_BUSTED_16, + SFX_TONI_ANGRY_CHASED_01, + SFX_TONI_ANGRY_CHASED_02, + SFX_TONI_ANGRY_CHASED_03, + SFX_TONI_ANGRY_CHASED_04, + SFX_TONI_ANGRY_CHASED_05, + SFX_TONI_ANGRY_CHASED_06, + SFX_TONI_ANGRY_CHASED_07, + SFX_TONI_ANGRY_CHASED_08, + SFX_TONI_ANGRY_CHASED_09, + SFX_TONI_ANGRY_CHASED_10, + SFX_TONI_ANGRY_CHASED_11, + SFX_TONI_ANGRY_CHASED_12, + SFX_TONI_ANGRY_CHASED_13, + SFX_TONI_ANGRY_CHASED_14, + SFX_TONI_ANGRY_CHASED_15, + SFX_TONI_ANGRY_CHASED_16, + SFX_TONI_ANGRY_CHASED_17, + SFX_TONI_ANGRY_CHASED_18, + SFX_TONI_ANGRY_CHASED_19, + SFX_TONI_ANGRY_CHASED_20, + SFX_TONI_ANGRY_CHASED_21, + SFX_TONI_ANGRY_CHASED_22, + SFX_TONI_ANGRY_CHASED_23, + SFX_TONI_ANGRY_CHASED_24, + SFX_TONI_ANGRY_CHASED_25, + SFX_TONI_ANGRY_CRASH_01, + SFX_TONI_ANGRY_CRASH_02, + SFX_TONI_ANGRY_CRASH_03, + SFX_TONI_ANGRY_CRASH_04, + SFX_TONI_ANGRY_CRASH_05, + SFX_TONI_ANGRY_CRASH_06, + SFX_TONI_ANGRY_CRASH_07, + SFX_TONI_ANGRY_CRASH_08, + SFX_TONI_ANGRY_CRASH_09, + SFX_TONI_ANGRY_CRASH_10, + SFX_TONI_ANGRY_CRASH_11, + SFX_TONI_ANGRY_CRASH_12, + SFX_TONI_ANGRY_CRASH_13, + SFX_TONI_ANGRY_CRASH_14, + SFX_TONI_ANGRY_CRASH_15, + SFX_TONI_ANGRY_CRASH_16, + SFX_TONI_ANGRY_CRASH_17, + SFX_TONI_ANGRY_CRASH_18, + SFX_TONI_ANGRY_CRASH_19, + SFX_TONI_ANGRY_CRASH_20, + SFX_TONI_ANGRY_CRASH_21, + SFX_TONI_ANGRY_CRASH_22, + SFX_TONI_ANGRY_CRASH_23, + SFX_TONI_ANGRY_CRASH_24, + SFX_TONI_ANGRY_CRASH_25, + SFX_TONI_ANGRY_CRASH_26, + SFX_TONI_ANGRY_CRASH_27, + SFX_TONI_ANGRY_CRASH_28, + SFX_TONI_ANGRY_CRASH_29, + SFX_TONI_ANGRY_FIGHT_01, + SFX_TONI_ANGRY_FIGHT_02, + SFX_TONI_ANGRY_FIGHT_03, + SFX_TONI_ANGRY_FIGHT_04, + SFX_TONI_ANGRY_FIGHT_05, + SFX_TONI_ANGRY_FIGHT_06, + SFX_TONI_ANGRY_FIGHT_07, + SFX_TONI_ANGRY_FIGHT_08, + SFX_TONI_ANGRY_FIGHT_09, + SFX_TONI_ANGRY_FIGHT_10, + SFX_TONI_ANGRY_FIGHT_11, + SFX_TONI_ANGRY_FIGHT_12, + SFX_TONI_ANGRY_FIGHT_13, + SFX_TONI_ANGRY_FIGHT_14, + SFX_TONI_ANGRY_FIGHT_15, + SFX_TONI_ANGRY_FIGHT_16, + SFX_TONI_ANGRY_FIGHT_17, + SFX_TONI_ANGRY_FIGHT_18, + SFX_TONI_ANGRY_FIGHT_19, + SFX_TONI_ANGRY_FIGHT_20, + SFX_TONI_ANGRY_FIGHT_21, + SFX_TONI_ANGRY_FIGHT_22, + SFX_TONI_ANGRY_FIGHT_23, + SFX_TONI_ANGRY_FIGHT_24, + SFX_TONI_ANGRY_FIGHT_25, + SFX_TONI_ANGRY_FIGHT_26, + SFX_TONI_ANGRY_FIGHT_27, + SFX_TONI_ANGRY_FIGHT_28, + SFX_TONI_ANGRY_FIGHT_29, + SFX_TONI_ANGRY_FIGHT_30, + SFX_TONI_ANGRY_FIGHT_31, + SFX_TONI_ANGRY_FIGHT_32, + SFX_TONI_ANGRY_FIGHT_33, + SFX_TONI_ANGRY_FIGHT_34, + SFX_TONI_ANGRY_FIGHT_35, + SFX_TONI_ANGRY_FIGHT_36, + SFX_TONI_ANGRY_FIGHT_37, + SFX_TONI_ANGRY_FIGHT_38, + SFX_TONI_ANGRY_FIGHT_39, + SFX_TONI_ANGRY_JACKED_01, + SFX_TONI_ANGRY_JACKED_02, + SFX_TONI_ANGRY_JACKED_03, + SFX_TONI_ANGRY_JACKED_04, + SFX_TONI_ANGRY_JACKED_05, + SFX_TONI_ANGRY_JACKED_06, + SFX_TONI_ANGRY_JACKED_07, + SFX_TONI_ANGRY_JACKED_08, + SFX_TONI_ANGRY_JACKED_09, + SFX_TONI_ANGRY_JACKED_10, + SFX_TONI_ANGRY_JACKED_11, + SFX_TONI_ANGRY_JACKED_12, + SFX_TONI_ANGRY_JACKED_13, + SFX_TONI_ANGRY_JACKED_14, + SFX_TONI_ANGRY_JACKED_15, + SFX_TONI_ANGRY_JACKED_16, + SFX_TONI_ANGRY_JACKING_01, + SFX_TONI_ANGRY_JACKING_02, + SFX_TONI_ANGRY_JACKING_03, + SFX_TONI_ANGRY_JACKING_04, + SFX_TONI_ANGRY_JACKING_05, + SFX_TONI_ANGRY_JACKING_06, + SFX_TONI_ANGRY_JACKING_07, + SFX_TONI_ANGRY_JACKING_08, + SFX_TONI_ANGRY_JACKING_09, + SFX_TONI_ANGRY_JACKING_10, + SFX_TONI_ANGRY_JACKING_11, + SFX_TONI_ANGRY_JACKING_12, + SFX_TONI_ANGRY_JACKING_13, + SFX_TONI_ANGRY_JACKING_14, + SFX_TONI_ANGRY_JACKING_15, + SFX_TONI_ANGRY_JACKING_16, + SFX_TONI_ANGRY_JACKING_17, + SFX_TONI_ANGRY_JACKING_18, + SFX_TONI_ANGRY_JACKING_19, + SFX_TONI_ANGRY_JACKING_20, + SFX_TONI_ANGRY_JACKING_21, + SFX_TONI_ANGRY_JACKING_22, + SFX_TONI_ANGRY_JACKING_23, + SFX_TONI_ANGRY_JACKING_24, + SFX_TONI_ANGRY_JACKING_25, + SFX_TONI_ANGRY_JACKING_26, + SFX_TONI_ANGRY_JACKING_27, + SFX_TONI_ANGRY_JACKING_28, + SFX_TONI_ANGRY_JACKING_29, + SFX_TONI_ANGRY_JACKING_30, + SFX_TONI_ANGRY_JACKING_31, + SFX_TONI_ANGRY_JACKING_32, + SFX_TONI_ANGRY_JACKING_33, + SFX_TONI_ANGRY_PICK_UP_CASH_01, + SFX_TONI_ANGRY_PICK_UP_CASH_02, + SFX_TONI_ANGRY_PICK_UP_CASH_03, + SFX_TONI_ANGRY_PICK_UP_CASH_04, + SFX_TONI_ANGRY_PICK_UP_CASH_05, + SFX_TONI_ANGRY_PICK_UP_CASH_06, + SFX_TONI_ANGRY_PICK_UP_CASH_07, + SFX_TONI_ANGRY_PICK_UP_CASH_08, + SFX_TONI_ANGRY_PICK_UP_CASH_09, + SFX_TONI_ANGRY_PICK_UP_CASH_10, + SFX_TONI_ANGRY_PICK_UP_CASH_11, + SFX_TONI_ANGRY_PICK_UP_CASH_12, + SFX_TONI_ANGRY_PICK_UP_HOOKER_01, + SFX_TONI_ANGRY_PICK_UP_HOOKER_02, + SFX_TONI_ANGRY_PICK_UP_HOOKER_03, + SFX_TONI_ANGRY_PICK_UP_HOOKER_04, + SFX_TONI_ANGRY_PICK_UP_HOOKER_05, + SFX_TONI_ANGRY_PICK_UP_HOOKER_06, + SFX_TONI_ANGRY_PICK_UP_HOOKER_07, + SFX_TONI_ANGRY_PICK_UP_HOOKER_08, + SFX_TONI_ANGRY_PULL_GUN_01, + SFX_TONI_ANGRY_PULL_GUN_02, + SFX_TONI_ANGRY_PULL_GUN_03, + SFX_TONI_ANGRY_PULL_GUN_04, + SFX_TONI_ANGRY_PULL_GUN_05, + SFX_TONI_ANGRY_PULL_GUN_06, + SFX_TONI_ANGRY_PULL_GUN_07, + SFX_TONI_ANGRY_PULL_GUN_08, + SFX_TONI_ANGRY_PULL_GUN_09, + SFX_TONI_ANGRY_PULL_GUN_10, + SFX_TONI_ANGRY_PULL_GUN_11, + SFX_TONI_ANGRY_PULL_GUN_12, + SFX_TONI_ANGRY_PULL_GUN_13, + SFX_TONI_ANGRY_PULL_GUN_14, + SFX_TONI_ANGRY_PULL_GUN_15, + SFX_TONI_ANGRY_PULL_GUN_16, + SFX_TONI_ANGRY_PULL_GUN_17, + SFX_TONI_ANGRY_PULL_GUN_18, + SFX_TONI_ANGRY_PULL_GUN_19, + SFX_TONI_ANGRY_PULL_GUN_20, + SFX_TONI_ANGRY_PULL_GUN_21, + SFX_TONI_ANGRY_PULL_GUN_22, + SFX_TONI_ANGRY_PULL_GUN_23, + SFX_TONI_ANGRY_PULL_GUN_24, + SFX_TONI_ANGRY_PULL_GUN_25, + SFX_TONI_ANGRY_PULL_GUN_26, + SFX_TONI_ANGRY_PULL_GUN_27, + SFX_TONI_ANGRY_PULL_GUN_28, + SFX_TONI_ANGRY_PULL_GUN_29, + SFX_TONI_ANGRY_SEX_01, + SFX_TONI_ANGRY_SEX_02, + SFX_TONI_ANGRY_SEX_03, + SFX_TONI_ANGRY_SEX_04, + SFX_TONI_ANGRY_SEX_05, + SFX_TONI_ANGRY_SEX_06, + SFX_TONI_ANGRY_SEX_07, + SFX_TONI_ANGRY_SEX_08, + SFX_TONI_ANGRY_SEX_09, + SFX_TONI_ANGRY_SEX_10, + SFX_TONI_ANGRY_SHOOT_01, + SFX_TONI_ANGRY_SHOOT_02, + SFX_TONI_ANGRY_SHOOT_03, + SFX_TONI_ANGRY_SHOOT_04, + SFX_TONI_ANGRY_SHOOT_05, + SFX_TONI_ANGRY_SHOOT_06, + SFX_TONI_ANGRY_SHOOT_07, + SFX_TONI_ANGRY_SHOOT_08, + SFX_TONI_ANGRY_SHOOT_09, + SFX_TONI_ANGRY_SHOOT_10, + SFX_TONI_ANGRY_SHOOT_11, + SFX_TONI_ANGRY_SHOOT_12, + SFX_TONI_ANGRY_SHOOT_13, + SFX_TONI_ANGRY_SHOOT_14, + SFX_TONI_ANGRY_SHOOT_15, + SFX_TONI_ANGRY_SHOOT_16, + SFX_TONI_ANGRY_SHOOT_17, + SFX_TONI_ANGRY_SHOOT_18, + SFX_TONI_ANGRY_SHOOT_19, + SFX_TONI_ANGRY_SHOOT_20, + SFX_TONI_ANGRY_SHOOT_21, + SFX_TONI_ANGRY_SHOOT_22, + SFX_TONI_ANGRY_SHOOT_23, + SFX_TONI_ANGRY_SHOOT_24, + SFX_TONI_ANGRY_SHOOT_25, + SFX_TONI_ANGRY_SHOOT_26, + SFX_TONI_ANGRY_SHOOT_27, + SFX_TONI_ANGRY_SHOOT_28, + SFX_TONI_ANGRY_SHOOT_29, + SFX_TONI_ANGRY_SHOOT_30, + SFX_TONI_ANGRY_SHOOT_31, + SFX_TONI_ANGRY_SHOOT_32, + SFX_TONI_ANGRY_SHOOT_33, + SFX_TONI_ANGRY_SHOOT_34, + SFX_TONI_ANGRY_SHOOT_35, + SFX_TONI_ANGRY_SHOOT_36, + SFX_TONI_CALM_BUSTED_01, + SFX_TONI_CALM_BUSTED_02, + SFX_TONI_CALM_BUSTED_03, + SFX_TONI_CALM_BUSTED_04, + SFX_TONI_CALM_BUSTED_05, + SFX_TONI_CALM_BUSTED_06, + SFX_TONI_CALM_BUSTED_07, + SFX_TONI_CALM_BUSTED_08, + SFX_TONI_CALM_BUSTED_10, + SFX_TONI_CALM_BUSTED_11, + SFX_TONI_CALM_BUSTED_12, + SFX_TONI_CALM_BUSTED_13, + SFX_TONI_CALM_BUSTED_14, + SFX_TONI_CALM_BUSTED_15, + SFX_TONI_CALM_BUSTED_16, + SFX_TONI_CALM_BUSTED_17, + SFX_TONI_CALM_BUSTED_18, + SFX_TONI_CALM_BUSTED_19, + SFX_TONI_CALM_BUSTED_20, + SFX_TONI_CALM_BUSTED_21, + SFX_TONI_CALM_BUSTED_22, + SFX_TONI_CALM_BUSTED_23, + SFX_TONI_CALM_BUSTED_24, + SFX_TONI_CALM_BUSTED_25, + SFX_TONI_CALM_CHASED_01, + SFX_TONI_CALM_CHASED_02, + SFX_TONI_CALM_CHASED_03, + SFX_TONI_CALM_CHASED_04, + SFX_TONI_CALM_CHASED_05, + SFX_TONI_CALM_CHASED_06, + SFX_TONI_CALM_CHASED_07, + SFX_TONI_CALM_CHASED_08, + SFX_TONI_CALM_CHASED_09, + SFX_TONI_CALM_CHASED_10, + SFX_TONI_CALM_CHASED_11, + SFX_TONI_CALM_CHASED_12, + SFX_TONI_CALM_CHASED_13, + SFX_TONI_CALM_CHASED_14, + SFX_TONI_CALM_CHASED_15, + SFX_TONI_CALM_CHASED_16, + SFX_TONI_CALM_CHASED_17, + SFX_TONI_CALM_CHASED_18, + SFX_TONI_CALM_CHASED_19, + SFX_TONI_CALM_CHASED_20, + SFX_TONI_CALM_CRASH_01, + SFX_TONI_CALM_CRASH_02, + SFX_TONI_CALM_CRASH_03, + SFX_TONI_CALM_CRASH_04, + SFX_TONI_CALM_CRASH_05, + SFX_TONI_CALM_CRASH_06, + SFX_TONI_CALM_CRASH_07, + SFX_TONI_CALM_CRASH_08, + SFX_TONI_CALM_CRASH_09, + SFX_TONI_CALM_CRASH_10, + SFX_TONI_CALM_CRASH_11, + SFX_TONI_CALM_CRASH_12, + SFX_TONI_CALM_CRASH_13, + SFX_TONI_CALM_CRASH_14, + SFX_TONI_CALM_CRASH_15, + SFX_TONI_CALM_CRASH_16, + SFX_TONI_CALM_CRASH_17, + SFX_TONI_CALM_CRASH_18, + SFX_TONI_CALM_CRASH_19, + SFX_TONI_CALM_CRASH_20, + SFX_TONI_CALM_CRASH_21, + SFX_TONI_CALM_CRASH_22, + SFX_TONI_CALM_CRASH_23, + SFX_TONI_CALM_CRASH_24, + SFX_TONI_CALM_CRASH_25, + SFX_TONI_CALM_CRASH_26, + SFX_TONI_CALM_CRASH_27, + SFX_TONI_CALM_CRASH_28, + SFX_TONI_CALM_CRASH_29, + SFX_TONI_CALM_CRASH_30, + SFX_TONI_CALM_CRASH_31, + SFX_TONI_CALM_FIGHT_01, + SFX_TONI_CALM_FIGHT_02, + SFX_TONI_CALM_FIGHT_03, + SFX_TONI_CALM_FIGHT_04, + SFX_TONI_CALM_FIGHT_05, + SFX_TONI_CALM_FIGHT_06, + SFX_TONI_CALM_FIGHT_07, + SFX_TONI_CALM_FIGHT_08, + SFX_TONI_CALM_FIGHT_09, + SFX_TONI_CALM_FIGHT_10, + SFX_TONI_CALM_FIGHT_11, + SFX_TONI_CALM_FIGHT_12, + SFX_TONI_CALM_FIGHT_13, + SFX_TONI_CALM_FIGHT_14, + SFX_TONI_CALM_FIGHT_15, + SFX_TONI_CALM_FIGHT_16, + SFX_TONI_CALM_FIGHT_17, + SFX_TONI_CALM_FIGHT_18, + SFX_TONI_CALM_FIGHT_19, + SFX_TONI_CALM_FIGHT_20, + SFX_TONI_CALM_FIGHT_21, + SFX_TONI_CALM_FIGHT_22, + SFX_TONI_CALM_FIGHT_23, + SFX_TONI_CALM_FIGHT_24, + SFX_TONI_CALM_FIGHT_25, + SFX_TONI_CALM_FIGHT_26, + SFX_TONI_CALM_FIGHT_27, + SFX_TONI_CALM_FIGHT_28, + SFX_TONI_CALM_FIGHT_29, + SFX_TONI_CALM_FIGHT_30, + SFX_TONI_CALM_FIGHT_31, + SFX_TONI_CALM_FIGHT_32, + SFX_TONI_CALM_FIGHT_33, + SFX_TONI_CALM_FIGHT_34, + SFX_TONI_CALM_FIGHT_35, + SFX_TONI_CALM_FIGHT_36, + SFX_TONI_CALM_FIGHT_37, + SFX_TONI_CALM_FIGHT_38, + SFX_TONI_CALM_FIGHT_39, + SFX_TONI_CALM_FIGHT_40, + SFX_TONI_CALM_FIGHT_41, + SFX_TONI_CALM_FIGHT_42, + SFX_TONI_CALM_JACKED_01, + SFX_TONI_CALM_JACKED_02, + SFX_TONI_CALM_JACKED_03, + SFX_TONI_CALM_JACKED_04, + SFX_TONI_CALM_JACKED_05, + SFX_TONI_CALM_JACKED_06, + SFX_TONI_CALM_JACKED_07, + SFX_TONI_CALM_JACKED_08, + SFX_TONI_CALM_JACKED_09, + SFX_TONI_CALM_JACKED_10, + SFX_TONI_CALM_JACKED_11, + SFX_TONI_CALM_JACKED_12, + SFX_TONI_CALM_JACKED_13, + SFX_TONI_CALM_JACKED_14, + SFX_TONI_CALM_JACKED_15, + SFX_TONI_CALM_JACKED_16, + SFX_TONI_CALM_JACKED_17, + SFX_TONI_CALM_JACKED_18, + SFX_TONI_CALM_JACKED_19, + SFX_TONI_CALM_JACKED_20, + SFX_TONI_CALM_JACKED_21, + SFX_TONI_CALM_JACKED_22, + SFX_TONI_CALM_JACKED_23, + SFX_TONI_CALM_JACKING_01, + SFX_TONI_CALM_JACKING_02, + SFX_TONI_CALM_JACKING_03, + SFX_TONI_CALM_JACKING_04, + SFX_TONI_CALM_JACKING_05, + SFX_TONI_CALM_JACKING_06, + SFX_TONI_CALM_JACKING_07, + SFX_TONI_CALM_JACKING_08, + SFX_TONI_CALM_JACKING_09, + SFX_TONI_CALM_JACKING_10, + SFX_TONI_CALM_JACKING_11, + SFX_TONI_CALM_JACKING_12, + SFX_TONI_CALM_JACKING_13, + SFX_TONI_CALM_JACKING_14, + SFX_TONI_CALM_JACKING_15, + SFX_TONI_CALM_JACKING_16, + SFX_TONI_CALM_JACKING_17, + SFX_TONI_CALM_JACKING_18, + SFX_TONI_CALM_JACKING_19, + SFX_TONI_CALM_JACKING_20, + SFX_TONI_CALM_JACKING_21, + SFX_TONI_CALM_JACKING_22, + SFX_TONI_CALM_JACKING_23, + SFX_TONI_CALM_JACKING_24, + SFX_TONI_CALM_JACKING_25, + SFX_TONI_CALM_JACKING_26, + SFX_TONI_CALM_JACKING_27, + SFX_TONI_CALM_JACKING_28, + SFX_TONI_CALM_JACKING_29, + SFX_TONI_CALM_JACKING_30, + SFX_TONI_CALM_JACKING_31, + SFX_TONI_CALM_JACKING_32, + SFX_TONI_CALM_JACKING_33, + SFX_TONI_CALM_JACKING_34, + SFX_TONI_CALM_JACKING_35, + SFX_TONI_CALM_JACKING_36, + SFX_TONI_CALM_JACKING_37, + SFX_TONI_CALM_JACKING_38, + SFX_TONI_CALM_JACKING_39, + SFX_TONI_CALM_PICK_UP_CASH_01, + SFX_TONI_CALM_PICK_UP_CASH_02, + SFX_TONI_CALM_PICK_UP_CASH_03, + SFX_TONI_CALM_PICK_UP_CASH_04, + SFX_TONI_CALM_PICK_UP_CASH_05, + SFX_TONI_CALM_PICK_UP_CASH_06, + SFX_TONI_CALM_PICK_UP_CASH_07, + SFX_TONI_CALM_PICK_UP_CASH_08, + SFX_TONI_CALM_PICK_UP_CASH_09, + SFX_TONI_CALM_PICK_UP_CASH_10, + SFX_TONI_CALM_PICK_UP_CASH_11, + SFX_TONI_CALM_PICK_UP_CASH_12, + SFX_TONI_CALM_PICK_UP_CASH_13, + SFX_TONI_CALM_PICK_UP_CASH_14, + SFX_TONI_CALM_PICK_UP_CASH_15, + SFX_TONI_CALM_PICK_UP_CASH_16, + SFX_TONI_CALM_PICK_UP_HOOKER_01, + SFX_TONI_CALM_PICK_UP_HOOKER_02, + SFX_TONI_CALM_PICK_UP_HOOKER_03, + SFX_TONI_CALM_PICK_UP_HOOKER_04, + SFX_TONI_CALM_PICK_UP_HOOKER_05, + SFX_TONI_CALM_PICK_UP_HOOKER_06, + SFX_TONI_CALM_PICK_UP_HOOKER_07, + SFX_TONI_CALM_PICK_UP_HOOKER_08, + SFX_TONI_CALM_PICK_UP_HOOKER_09, + SFX_TONI_CALM_PICK_UP_HOOKER_10, + SFX_TONI_CALM_PICK_UP_HOOKER_11, + SFX_TONI_CALM_PICK_UP_HOOKER_12, + SFX_TONI_CALM_PICK_UP_HOOKER_13, + SFX_TONI_CALM_PICK_UP_HOOKER_14, + SFX_TONI_CALM_PICK_UP_HOOKER_15, + SFX_TONI_CALM_PICK_UP_HOOKER_16, + SFX_TONI_CALM_PICK_UP_HOOKER_17, + SFX_TONI_CALM_PICK_UP_HOOKER_18, + SFX_TONI_CALM_PULL_GUN_01, + SFX_TONI_CALM_PULL_GUN_02, + SFX_TONI_CALM_PULL_GUN_03, + SFX_TONI_CALM_PULL_GUN_04, + SFX_TONI_CALM_PULL_GUN_05, + SFX_TONI_CALM_PULL_GUN_06, + SFX_TONI_CALM_PULL_GUN_07, + SFX_TONI_CALM_PULL_GUN_08, + SFX_TONI_CALM_PULL_GUN_09, + SFX_TONI_CALM_PULL_GUN_10, + SFX_TONI_CALM_PULL_GUN_11, + SFX_TONI_CALM_PULL_GUN_12, + SFX_TONI_CALM_PULL_GUN_13, + SFX_TONI_CALM_PULL_GUN_14, + SFX_TONI_CALM_PULL_GUN_15, + SFX_TONI_CALM_PULL_GUN_16, + SFX_TONI_CALM_PULL_GUN_17, + SFX_TONI_CALM_PULL_GUN_18, + SFX_TONI_CALM_PULL_GUN_19, + SFX_TONI_CALM_PULL_GUN_20, + SFX_TONI_CALM_PULL_GUN_21, + SFX_TONI_CALM_PULL_GUN_22, + SFX_TONI_CALM_PULL_GUN_23, + SFX_TONI_CALM_PULL_GUN_24, + SFX_TONI_CALM_PULL_GUN_25, + SFX_TONI_CALM_PULL_GUN_26, + SFX_TONI_CALM_PULL_GUN_27, + SFX_TONI_CALM_PULL_GUN_28, + SFX_TONI_CALM_PULL_GUN_29, + SFX_TONI_CALM_PULL_GUN_30, + SFX_TONI_CALM_PULL_GUN_31, + SFX_TONI_CALM_PULL_GUN_32, + SFX_TONI_CALM_PULL_GUN_33, + SFX_TONI_CALM_PULL_GUN_34, + SFX_TONI_CALM_PULL_GUN_35, + SFX_TONI_CALM_SEX_01, + SFX_TONI_CALM_SEX_02, + SFX_TONI_CALM_SEX_03, + SFX_TONI_CALM_SEX_04, + SFX_TONI_CALM_SEX_05, + SFX_TONI_CALM_SEX_06, + SFX_TONI_CALM_SEX_07, + SFX_TONI_CALM_SEX_08, + SFX_TONI_CALM_SEX_09, + SFX_TONI_CALM_SEX_10, + SFX_TONI_CALM_SEX_11, + SFX_TONI_CALM_SHOOT_01, + SFX_TONI_CALM_SHOOT_02, + SFX_TONI_CALM_SHOOT_03, + SFX_TONI_CALM_SHOOT_04, + SFX_TONI_CALM_SHOOT_05, + SFX_TONI_CALM_SHOOT_06, + SFX_TONI_CALM_SHOOT_07, + SFX_TONI_CALM_SHOOT_08, + SFX_TONI_CALM_SHOOT_09, + SFX_TONI_CALM_SHOOT_10, + SFX_TONI_CALM_SHOOT_11, + SFX_TONI_CALM_SHOOT_12, + SFX_TONI_CALM_SHOOT_13, + SFX_TONI_CALM_SHOOT_14, + SFX_TONI_CALM_SHOOT_15, + SFX_TONI_CALM_SHOOT_16, + SFX_TONI_CALM_SHOOT_17, + SFX_TONI_CALM_SHOOT_18, + SFX_TONI_CALM_SHOOT_19, + SFX_TONI_CALM_SHOOT_20, + SFX_TONI_CALM_SHOOT_21, + SFX_TONI_CALM_SHOOT_22, + SFX_TONI_CALM_SHOOT_23, + SFX_TONI_CALM_SHOOT_24, + SFX_TONI_CALM_SHOOT_25, + SFX_TONI_CALM_SHOOT_26, + SFX_TONI_CALM_SHOOT_27, + SFX_TONI_CALM_SHOOT_28, + SFX_TONI_CALM_SHOOT_29, + SFX_TONI_CALM_SHOOT_30, + SFX_TONI_GENERAL_AFTER_SEX_01, + SFX_TONI_GENERAL_AFTER_SEX_02, + SFX_TONI_GENERAL_AFTER_SEX_03, + SFX_TONI_GENERAL_AFTER_SEX_04, + SFX_TONI_GENERAL_AFTER_SEX_05, + SFX_TONI_GENERAL_AFTER_SEX_06, + SFX_TONI_GENERAL_AFTER_SEX_07, + SFX_TONI_GENERAL_AFTER_SEX_08, + SFX_TONI_GENERAL_AFTER_SEX_09, + SFX_TONI_GENERAL_AFTER_SEX_10, + SFX_TONI_GENERAL_AFTER_SEX_11, + SFX_TONI_GENERAL_AFTER_SEX_12, + SFX_TONI_GENERAL_AFTER_SEX_13, + SFX_TONI_GENERAL_AFTER_SEX_14, + SFX_TONI_GENERAL_HIT_GROUND_01, + SFX_TONI_GENERAL_HIT_GROUND_02, + SFX_TONI_GENERAL_HIT_GROUND_03, + SFX_TONI_GENERAL_HIT_GROUND_04, + SFX_TONI_GENERAL_HIT_GROUND_08, + SFX_TONI_GENERAL_HIT_GROUND_09, + SFX_TONI_GENERAL_HIT_GROUND_10, + SFX_TONI_GENERAL_HIT_GROUND_11, + SFX_TONI_GENERAL_HIT_GROUND_12, + SFX_TONI_GENERAL_HIT_GROUND_13, + SFX_TONI_GENERAL_HIT_GROUND_14, + SFX_TONI_GENERAL_HIT_GROUND_15, + SFX_TONI_GENERAL_IMP_HI_01, + SFX_TONI_GENERAL_IMP_HI_02, + SFX_TONI_GENERAL_IMP_HI_03, + SFX_TONI_GENERAL_IMP_HI_04, + SFX_TONI_GENERAL_IMP_HI_05, + SFX_TONI_GENERAL_IMP_HI_06, + SFX_TONI_GENERAL_IMP_HI_07, + SFX_TONI_GENERAL_IMP_HI_08, + SFX_TONI_GENERAL_IMP_HI_09, + SFX_TONI_GENERAL_IMP_HI_10, + SFX_TONI_GENERAL_IMP_HI_11, + SFX_TONI_GENERAL_IMP_HI_12, + SFX_TONI_GENERAL_IMP_HI_13, + SFX_TONI_GENERAL_IMP_HI_14, + SFX_TONI_GENERAL_IMP_HI_15, + SFX_TONI_GENERAL_IMP_HI_16, + SFX_TONI_GENERAL_IMP_LOW_01, + SFX_TONI_GENERAL_IMP_LOW_02, + SFX_TONI_GENERAL_IMP_LOW_03, + SFX_TONI_GENERAL_IMP_LOW_04, + SFX_TONI_GENERAL_IMP_LOW_05, + SFX_TONI_GENERAL_IMP_LOW_06, + SFX_TONI_GENERAL_IMP_LOW_07, + SFX_TONI_GENERAL_IMP_LOW_08, + SFX_TONI_GENERAL_IMP_LOW_09, + SFX_TONI_GENERAL_IMP_LOW_10, + SFX_TONI_GENERAL_IMP_LOW_11, + SFX_TONI_GENERAL_IMP_LOW_12, + SFX_TONI_GENERAL_IMP_LOW_13, + SFX_TONI_GENERAL_IMP_LOW_14, + SFX_TONI_GENERAL_IMP_LOW_15, + SFX_TONI_GENERAL_ON_FIRE_01, + SFX_TONI_GENERAL_ON_FIRE_02, + SFX_TONI_GENERAL_ON_FIRE_03, + SFX_TONI_GENERAL_ON_FIRE_04, + SFX_TONI_GENERAL_ON_FIRE_05, + SFX_TONI_GENERAL_ON_FIRE_06, + SFX_TONI_GENERAL_ON_FIRE_08, + SFX_TONI_PISSED_OFF_BUSTED_01, + SFX_TONI_PISSED_OFF_BUSTED_02, + SFX_TONI_PISSED_OFF_BUSTED_03, + SFX_TONI_PISSED_OFF_BUSTED_04, + SFX_TONI_PISSED_OFF_BUSTED_05, + SFX_TONI_PISSED_OFF_BUSTED_06, + SFX_TONI_PISSED_OFF_BUSTED_07, + SFX_TONI_PISSED_OFF_BUSTED_08, + SFX_TONI_PISSED_OFF_BUSTED_09, + SFX_TONI_PISSED_OFF_BUSTED_10, + SFX_TONI_PISSED_OFF_BUSTED_11, + SFX_TONI_PISSED_OFF_BUSTED_12, + SFX_TONI_PISSED_OFF_CHASED_01, + SFX_TONI_PISSED_OFF_CHASED_02, + SFX_TONI_PISSED_OFF_CHASED_03, + SFX_TONI_PISSED_OFF_CHASED_04, + SFX_TONI_PISSED_OFF_CHASED_05, + SFX_TONI_PISSED_OFF_CHASED_06, + SFX_TONI_PISSED_OFF_CHASED_07, + SFX_TONI_PISSED_OFF_CHASED_08, + SFX_TONI_PISSED_OFF_CHASED_09, + SFX_TONI_PISSED_OFF_CHASED_10, + SFX_TONI_PISSED_OFF_CHASED_11, + SFX_TONI_PISSED_OFF_CHASED_12, + SFX_TONI_PISSED_OFF_CHASED_13, + SFX_TONI_PISSED_OFF_CHASED_14, + SFX_TONI_PISSED_OFF_CHASED_15, + SFX_TONI_PISSED_OFF_CHASED_16, + SFX_TONI_PISSED_OFF_CHASED_17, + SFX_TONI_PISSED_OFF_CHASED_18, + SFX_TONI_PISSED_OFF_CHASED_19, + SFX_TONI_PISSED_OFF_CHASED_20, + SFX_TONI_PISSED_OFF_CHASED_21, + SFX_TONI_PISSED_OFF_CHASED_22, + SFX_TONI_PISSED_OFF_CHASED_23, + SFX_TONI_PISSED_OFF_CHASED_24, + SFX_TONI_PISSED_OFF_CHASED_25, + SFX_TONI_PISSED_OFF_CRASH_01, + SFX_TONI_PISSED_OFF_CRASH_02, + SFX_TONI_PISSED_OFF_CRASH_03, + SFX_TONI_PISSED_OFF_CRASH_04, + SFX_TONI_PISSED_OFF_CRASH_05, + SFX_TONI_PISSED_OFF_CRASH_06, + SFX_TONI_PISSED_OFF_CRASH_07, + SFX_TONI_PISSED_OFF_CRASH_08, + SFX_TONI_PISSED_OFF_CRASH_09, + SFX_TONI_PISSED_OFF_CRASH_10, + SFX_TONI_PISSED_OFF_CRASH_11, + SFX_TONI_PISSED_OFF_CRASH_12, + SFX_TONI_PISSED_OFF_CRASH_13, + SFX_TONI_PISSED_OFF_CRASH_14, + SFX_TONI_PISSED_OFF_CRASH_15, + SFX_TONI_PISSED_OFF_CRASH_16, + SFX_TONI_PISSED_OFF_CRASH_17, + SFX_TONI_PISSED_OFF_CRASH_18, + SFX_TONI_PISSED_OFF_CRASH_19, + SFX_TONI_PISSED_OFF_CRASH_20, + SFX_TONI_PISSED_OFF_CRASH_21, + SFX_TONI_PISSED_OFF_CRASH_22, + SFX_TONI_PISSED_OFF_CRASH_23, + SFX_TONI_PISSED_OFF_CRASH_24, + SFX_TONI_PISSED_OFF_CRASH_25, + SFX_TONI_PISSED_OFF_FIGHT_01, + SFX_TONI_PISSED_OFF_FIGHT_02, + SFX_TONI_PISSED_OFF_FIGHT_03, + SFX_TONI_PISSED_OFF_FIGHT_04, + SFX_TONI_PISSED_OFF_FIGHT_05, + SFX_TONI_PISSED_OFF_FIGHT_06, + SFX_TONI_PISSED_OFF_FIGHT_07, + SFX_TONI_PISSED_OFF_FIGHT_08, + SFX_TONI_PISSED_OFF_FIGHT_09, + SFX_TONI_PISSED_OFF_FIGHT_10, + SFX_TONI_PISSED_OFF_FIGHT_11, + SFX_TONI_PISSED_OFF_FIGHT_12, + SFX_TONI_PISSED_OFF_FIGHT_13, + SFX_TONI_PISSED_OFF_FIGHT_14, + SFX_TONI_PISSED_OFF_FIGHT_15, + SFX_TONI_PISSED_OFF_FIGHT_16, + SFX_TONI_PISSED_OFF_FIGHT_17, + SFX_TONI_PISSED_OFF_FIGHT_18, + SFX_TONI_PISSED_OFF_JACKED_01, + SFX_TONI_PISSED_OFF_JACKED_02, + SFX_TONI_PISSED_OFF_JACKED_03, + SFX_TONI_PISSED_OFF_JACKED_04, + SFX_TONI_PISSED_OFF_JACKED_05, + SFX_TONI_PISSED_OFF_JACKED_06, + SFX_TONI_PISSED_OFF_JACKED_07, + SFX_TONI_PISSED_OFF_JACKED_08, + SFX_TONI_PISSED_OFF_JACKED_09, + SFX_TONI_PISSED_OFF_JACKED_10, + SFX_TONI_PISSED_OFF_JACKED_11, + SFX_TONI_PISSED_OFF_JACKING_01, + SFX_TONI_PISSED_OFF_JACKING_02, + SFX_TONI_PISSED_OFF_JACKING_03, + SFX_TONI_PISSED_OFF_JACKING_04, + SFX_TONI_PISSED_OFF_JACKING_05, + SFX_TONI_PISSED_OFF_JACKING_06, + SFX_TONI_PISSED_OFF_JACKING_07, + SFX_TONI_PISSED_OFF_JACKING_08, + SFX_TONI_PISSED_OFF_JACKING_09, + SFX_TONI_PISSED_OFF_JACKING_10, + SFX_TONI_PISSED_OFF_JACKING_11, + SFX_TONI_PISSED_OFF_JACKING_12, + SFX_TONI_PISSED_OFF_JACKING_13, + SFX_TONI_PISSED_OFF_JACKING_14, + SFX_TONI_PISSED_OFF_JACKING_15, + SFX_TONI_PISSED_OFF_JACKING_16, + SFX_TONI_PISSED_OFF_JACKING_17, + SFX_TONI_PISSED_OFF_JACKING_18, + SFX_TONI_PISSED_OFF_JACKING_19, + SFX_TONI_PISSED_OFF_JACKING_20, + SFX_TONI_PISSED_OFF_JACKING_21, + SFX_TONI_PISSED_OFF_JACKING_22, + SFX_TONI_PISSED_OFF_JACKING_23, + SFX_TONI_PISSED_OFF_JACKING_24, + SFX_TONI_PISSED_OFF_JACKING_25, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_01, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_02, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_03, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_04, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_05, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_06, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_07, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_08, + SFX_TONI_PISSED_OFF_PICK_UP_CASH_09, + SFX_TONI_PISSED_OFF_PULL_GUN_01, + SFX_TONI_PISSED_OFF_PULL_GUN_02, + SFX_TONI_PISSED_OFF_PULL_GUN_03, + SFX_TONI_PISSED_OFF_PULL_GUN_04, + SFX_TONI_PISSED_OFF_PULL_GUN_05, + SFX_TONI_PISSED_OFF_PULL_GUN_06, + SFX_TONI_PISSED_OFF_PULL_GUN_07, + SFX_TONI_PISSED_OFF_PULL_GUN_08, + SFX_TONI_PISSED_OFF_PULL_GUN_09, + SFX_TONI_PISSED_OFF_PULL_GUN_10, + SFX_TONI_PISSED_OFF_PULL_GUN_11, + SFX_TONI_PISSED_OFF_PULL_GUN_12, + SFX_TONI_PISSED_OFF_PULL_GUN_13, + SFX_TONI_PISSED_OFF_PULL_GUN_14, + SFX_TONI_PISSED_OFF_PULL_GUN_15, + SFX_TONI_PISSED_OFF_PULL_GUN_16, + SFX_TONI_PISSED_OFF_PULL_GUN_17, + SFX_TONI_PISSED_OFF_PULL_GUN_18, + SFX_TONI_PISSED_OFF_SHOOT_01, + SFX_TONI_PISSED_OFF_SHOOT_02, + SFX_TONI_PISSED_OFF_SHOOT_03, + SFX_TONI_PISSED_OFF_SHOOT_04, + SFX_TONI_PISSED_OFF_SHOOT_05, + SFX_TONI_PISSED_OFF_SHOOT_06, + SFX_TONI_PISSED_OFF_SHOOT_07, + SFX_TONI_PISSED_OFF_SHOOT_08, + SFX_TONI_PISSED_OFF_SHOOT_09, + SFX_TONI_PISSED_OFF_SHOOT_10, + SFX_TONI_PISSED_OFF_SHOOT_11, + SFX_TONI_PISSED_OFF_SHOOT_12, + SFX_TONI_PISSED_OFF_SHOOT_13, + SFX_TONI_PISSED_OFF_SHOOT_14, + SFX_TONI_PISSED_OFF_SHOOT_15, + SFX_TONI_PISSED_OFF_SHOOT_16, + SFX_TONI_PISSED_OFF_SHOOT_17, + SFX_TONI_PISSED_OFF_SHOOT_18, + SFX_TONI_PISSED_OFF_SHOOT_19, + SFX_TONI_PISSED_OFF_SHOOT_20, + SFX_TONI_PISSED_OFF_SHOOT_21, + SFX_TONI_PISSED_OFF_SHOOT_22, + SFX_TONI_PISSED_OFF_SHOOT_23, + SFX_TONI_PISSED_OFF_SHOOT_24, + SFX_TONI_PISSED_OFF_SHOOT_25, + SFX_TONI_PISSED_OFF_SHOOT_26, + SFX_TONI_PISSED_OFF_SHOOT_27, + SFX_TONI_PISSED_OFF_SHOOT_28, + SFX_TONI_PISSED_OFF_SHOOT_29, + SFX_TONI_PISSED_OFF_SHOOT_30, + SFX_TONI_PISSED_OFF_SHOOT_31, + SFX_TONI_WISECRACKING_CRASH_01, + SFX_TONI_WISECRACKING_CRASH_02, + SFX_TONI_WISECRACKING_CRASH_03, + SFX_TONI_WISECRACKING_CRASH_04, + SFX_TONI_WISECRACKING_CRASH_05, + SFX_TONI_WISECRACKING_CRASH_06, + SFX_TONI_WISECRACKING_CRASH_07, + SFX_TONI_WISECRACKING_CRASH_08, + SFX_TONI_WISECRACKING_CRASH_09, + SFX_TONI_WISECRACKING_CRASH_10, + SFX_TONI_WISECRACKING_CRASH_11, + SFX_TONI_WISECRACKING_CRASH_12, + SFX_TONI_WISECRACKING_CRASH_13, + SFX_TONI_WISECRACKING_CRASH_14, + SFX_TONI_WISECRACKING_CRASH_15, + SFX_TONI_WISECRACKING_CRASH_16, + SFX_TONI_WISECRACKING_CRASH_17, + SFX_TONI_WISECRACKING_FIGHT_01, + SFX_TONI_WISECRACKING_FIGHT_02, + SFX_TONI_WISECRACKING_FIGHT_03, + SFX_TONI_WISECRACKING_FIGHT_04, + SFX_TONI_WISECRACKING_FIGHT_05, + SFX_TONI_WISECRACKING_FIGHT_06, + SFX_TONI_WISECRACKING_FIGHT_07, + SFX_TONI_WISECRACKING_FIGHT_08, + SFX_TONI_WISECRACKING_FIGHT_09, + SFX_TONI_WISECRACKING_FIGHT_10, + SFX_TONI_WISECRACKING_FIGHT_11, + SFX_TONI_WISECRACKING_FIGHT_12, + SFX_TONI_WISECRACKING_FIGHT_13, + SFX_TONI_WISECRACKING_FIGHT_14, + SFX_TONI_WISECRACKING_FIGHT_15, + SFX_TONI_WISECRACKING_FIGHT_16, + SFX_TONI_WISECRACKING_FIGHT_17, + SFX_TONI_WISECRACKING_FIGHT_18, + SFX_TONI_WISECRACKING_FIGHT_19, + SFX_TONI_WISECRACKING_FIGHT_20, + SFX_TONI_WISECRACKING_JACKED_01, + SFX_TONI_WISECRACKING_JACKED_02, + SFX_TONI_WISECRACKING_JACKED_03, + SFX_TONI_WISECRACKING_JACKED_04, + SFX_TONI_WISECRACKING_JACKED_05, + SFX_TONI_WISECRACKING_JACKED_06, + SFX_TONI_WISECRACKING_JACKED_07, + SFX_TONI_WISECRACKING_JACKED_08, + SFX_TONI_WISECRACKING_JACKED_09, + SFX_TONI_WISECRACKING_JACKED_10, + SFX_TONI_WISECRACKING_JACKED_11, + SFX_TONI_WISECRACKING_JACKED_12, + SFX_TONI_WISECRACKING_JACKED_13, + SFX_TONI_WISECRACKING_JACKED_14, + SFX_TONI_WISECRACKING_JACKED_15, + SFX_TONI_WISECRACKING_JACKED_16, + SFX_TONI_WISECRACKING_JACKED_17, + SFX_TONI_WISECRACKING_JACKING_01, + SFX_TONI_WISECRACKING_JACKING_02, + SFX_TONI_WISECRACKING_JACKING_03, + SFX_TONI_WISECRACKING_JACKING_04, + SFX_TONI_WISECRACKING_JACKING_05, + SFX_TONI_WISECRACKING_JACKING_06, + SFX_TONI_WISECRACKING_JACKING_07, + SFX_TONI_WISECRACKING_JACKING_08, + SFX_TONI_WISECRACKING_JACKING_09, + SFX_TONI_WISECRACKING_JACKING_10, + SFX_TONI_WISECRACKING_JACKING_11, + SFX_TONI_WISECRACKING_JACKING_12, + SFX_TONI_WISECRACKING_PICK_UP_CASH_01, + SFX_TONI_WISECRACKING_PICK_UP_CASH_02, + SFX_TONI_WISECRACKING_PICK_UP_CASH_03, + SFX_TONI_WISECRACKING_PICK_UP_CASH_04, + SFX_TONI_WISECRACKING_PICK_UP_CASH_05, + SFX_TONI_WISECRACKING_PICK_UP_CASH_06, + SFX_TONI_WISECRACKING_PICK_UP_CASH_07, + SFX_TONI_WISECRACKING_PICK_UP_CASH_08, + SFX_TONI_WISECRACKING_PICK_UP_CASH_09, + SFX_TONI_WISECRACKING_PICK_UP_CASH_10, + SFX_TONI_WISECRACKING_PICK_UP_CASH_11, + SFX_TONI_WISECRACKING_PICK_UP_CASH_12, + SFX_TONI_WISECRACKING_PICK_UP_CASH_13, + SFX_TONI_WISECRACKING_PICK_UP_CASH_14, + SFX_TONI_WISECRACKING_PICK_UP_CASH_15, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_01, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_02, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_03, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_04, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_05, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_06, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_07, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_08, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_09, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_10, + SFX_TONI_WISECRACKING_PICK_UP_HOOKER_11, + SFX_TONI_WISECRACKING_PULL_GUN_01, + SFX_TONI_WISECRACKING_PULL_GUN_02, + SFX_TONI_WISECRACKING_PULL_GUN_03, + SFX_TONI_WISECRACKING_PULL_GUN_04, + SFX_TONI_WISECRACKING_PULL_GUN_05, + SFX_TONI_WISECRACKING_PULL_GUN_06, + SFX_TONI_WISECRACKING_PULL_GUN_07, + SFX_TONI_WISECRACKING_PULL_GUN_08, + SFX_TONI_WISECRACKING_PULL_GUN_09, + SFX_TONI_WISECRACKING_PULL_GUN_10, + SFX_TONI_WISECRACKING_PULL_GUN_11, + SFX_TONI_WISECRACKING_PULL_GUN_12, + SFX_TONI_WISECRACKING_PULL_GUN_13, + SFX_TONI_WISECRACKING_PULL_GUN_14, + SFX_TONI_WISECRACKING_PULL_GUN_15, + SFX_TONI_WISECRACKING_PULL_GUN_16, + SFX_TONI_WISECRACKING_PULL_GUN_17, + SFX_TONI_WISECRACKING_PULL_GUN_18, + SFX_TONI_WISECRACKING_PULL_GUN_19, + SFX_TONI_WISECRACKING_SEX_01, + SFX_TONI_WISECRACKING_SEX_02, + SFX_TONI_WISECRACKING_SEX_03, + SFX_TONI_WISECRACKING_SEX_04, + SFX_TONI_WISECRACKING_SEX_05, + SFX_TONI_WISECRACKING_SEX_06, + SFX_TONI_WISECRACKING_SEX_07, + SFX_TONI_WISECRACKING_SEX_08, + SFX_TONI_WISECRACKING_SEX_09, + SFX_TONI_WISECRACKING_SEX_10, + SFX_TONI_WISECRACKING_SHOOT_01, + SFX_TONI_WISECRACKING_SHOOT_02, + SFX_TONI_WISECRACKING_SHOOT_03, + SFX_TONI_WISECRACKING_SHOOT_04, + SFX_TONI_WISECRACKING_SHOOT_05, + SFX_TONI_WISECRACKING_SHOOT_06, + SFX_TONI_WISECRACKING_SHOOT_07, + SFX_TONI_WISECRACKING_SHOOT_08, + SFX_TONI_WISECRACKING_SHOOT_09, + SFX_TONI_WISECRACKING_SHOOT_10, + SFX_TONI_WISECRACKING_SHOOT_11, + SFX_TONI_WISECRACKING_SHOOT_12, + SFX_TONI_WISECRACKING_SHOOT_13, + SFX_TONI_WISECRACKING_SHOOT_14, + SFX_TONI_WISECRACKING_SHOOT_15, + SFX_TONI_WISECRACKING_SHOOT_16, + SFX_TONI_WISECRACKING_SHOOT_17, + SFX_TONI_WISECRACKING_SHOOT_18, + SFX_TONI_WISECRACKING_SHOOT_19, + SFX_TONI_WISECRACKING_SHOOT_20, + SFX_TONI_WISECRACKING_SHOOT_21, + SFX_TONI_WISECRACKING_SHOOT_22, + SFX_TONI_WISECRACKING_SHOOT_23, + SFX_TONI_WISECRACKING_SHOOT_24, + SFX_TONI_WISECRACKING_SHOOT_25, + SFX_TONI_WISECRACKING_SHOOT_26, + SFX_TOSH1AA, + SFX_TOSH1AB, + SFX_TOSH1AC, + SFX_TOSH1AD, + SFX_TOSH1BA, + SFX_TOSH1BB, + SFX_TOSH1BC, + SFX_TOSH1BD, + SFX_TOSH2AA, + SFX_TOSH2AB, + SFX_TOSH2AC, + SFX_TOSH2AE, + SFX_TOSH2AF, + SFX_TOSH2AG, + SFX_TOSH2AH, + SFX_TOSH2AI, + SFX_TOSH2AJ, + SFX_TOSH2AK, + SFX_TOSH2AL, + SFX_TOSH2AM, + SFX_TOSH3AA, + SFX_TOSH3AB, + SFX_TOSH3AC, + SFX_TOSH3AD, + SFX_TOSH3AE, + SFX_TOSH3AF, + SFX_TOSH3AG, + SFX_TOSH3AH, + SFX_TOSH3AI, + SFX_TOSH3AJ, + SFX_TOSH3AK, + SFX_TOSH3BA, + SFX_TOSH3BB, + SFX_TOSH3CA, + SFX_TOSH3CB, + SFX_TOSH3CC, + SFX_TOSH3CD, + SFX_TOSH3CE, + SFX_TOSH3CF, + SFX_TOSH3CG, + SFX_TOSH3CH, + SFX_TOSH3CI, + SFX_TOSH3CJ, + SFX_TOSH3CK, + SFX_TOSH3DA, + SFX_TOSH3EA, + SFX_TOSH3FA, + SFX_TOSH3FB, + SFX_TOSH3FC, + SFX_TOSH3FD, + SFX_TOSH3FE, + SFX_TOSH3FF, + SFX_TOSH3GA, + SFX_TOSH3GB, + SFX_TOSH3HA, + SFX_TOSH3IA, + SFX_TOSH3IB, + SFX_TOSH4AA, + SFX_TOSH4AB, + SFX_TOSH4AC, + SFX_TOSH4AD, + SFX_TOSH4AE, + SFX_TOSH4AF, + SFX_TOSH4AG, + SFX_TOSH4AH, + SFX_TOSH4AI, + SFX_TOSH4AJ, + SFX_TOSH4BA, + SFX_TOSH4BB, + SFX_TOSH4BC, + SFX_TOSH4CA, + SFX_TOSH4CB, + SFX_TOSH4CC, + SFX_TOSH4CD, + SFX_TOSH4CE, + SFX_TOSH4DA, + SFX_TOSH4DB, + SFX_TOSH4DC, + SFX_TOSHIKO_CRASH_CAR_1, + SFX_TOSHIKO_CRASH_CAR_2, + SFX_TOSHIKO_CRASH_CAR_3, + SFX_TOSHIKO_CRASH_CAR_4, + SFX_TOSHIKO_DRIVER_BLOCKED_1, + SFX_TOSHIKO_DRIVER_BLOCKED_2, + SFX_TOSHIKO_DRIVER_BLOCKED_3, + SFX_TOSHIKO_DRIVER_BLOCKED_4, + SFX_TOSHIKO_JACKED_CAR_1, + SFX_TOSHIKO_JACKED_CAR_2, + SFX_TOSHIKO_JACKED_CAR_3, + SFX_TOSHIKO_JACKED_CAR_4, + SFX_TOSHIKO_JACKED_CAR_5, + SFX_TOSHIKO_SHOCKED_1, + SFX_TOSHIKO_SHOCKED_2, + SFX_TOSHIKO_SHOCKED_3, + SFX_VAL1_AA, + SFX_VAL1_AB, + SFX_VAL1_AC, + SFX_VAL1_AD, + SFX_VAL1_AE, + SFX_VAL1_AF, + SFX_VAL1_AG, + SFX_VAL1_AH, + SFX_VAL1_AI, + SFX_VAL2_AA, + SFX_VAL2_AB, + SFX_VAL2_AC, + SFX_VAL2_AD, + SFX_VAL2_AE, + SFX_VAL2_AF, + SFX_VAL2_AG, + SFX_VAL2_AH, + SFX_VAL2_AI, + SFX_VAL3_AA, + SFX_VAL3_AB, + SFX_VAL3_AC, + SFX_VAL3_AD, + SFX_VAL3_AE, + SFX_VAL3_AF, + SFX_VIC1_BA, + SFX_VIC1_BB, + SFX_VIC1_BC, + SFX_VIC1_BD, + SFX_VIC1_BE, + SFX_VIC1_BF, + SFX_VIC1_CA, + SFX_VIC1_CB, + SFX_VIC1_CC, + SFX_VIC1_CD, + SFX_VIC1_CE, + SFX_VIC1_DA, + SFX_VIC1_DB, + SFX_VIC1_DC, + SFX_VIC1_DD, + SFX_VIC1_DE, + SFX_VIC1_DF, + SFX_VIC1_DG, + SFX_VIC1_DH, + SFX_VIC2_AA, + SFX_VIC2_AB, + SFX_VIC2_AC, + SFX_VIC2_AD, + SFX_VIC2_AF, + SFX_VIC2_AG, + SFX_VIC2_AH, + SFX_VIC2_BA, + SFX_VIC2_BB, + SFX_VIC2_BC, + SFX_VIC2_BD, + SFX_VIC2_BE, + SFX_VIC2_BF, + SFX_VIC2_BH, + SFX_VIC2_BI, + SFX_VIC2_BJ, + SFX_VIC2_CA, + SFX_VIC2_DA, + SFX_VIC2_DB, + SFX_VIC2_DC, + SFX_VIC3_AA, + SFX_VIC3_AB, + SFX_VIC3_AD, + SFX_VIC3_AE, + SFX_VIC3_AF, + SFX_VIC3_AG, + SFX_VIC3_AH, + SFX_VIC3_AJ, + SFX_VIC3_AK, + SFX_VIC3_AL, + SFX_VIC3_AM, + SFX_VIC3_AN, + SFX_VIC3_AO, + SFX_VIC3_BA, + SFX_VIC3_BB, + SFX_VIC3_BC, + SFX_VIC4_AA, + SFX_VIC4_AB, + SFX_VIC4_AC, + SFX_VIC4_AD, + SFX_VIC4_AE, + SFX_VIC4_AF, + SFX_VIC4_AG, + SFX_VIC4_AH, + SFX_VIC4_AI, + SFX_VIC4_AJ, + SFX_VIC4_AK, + SFX_VIC4_AL, + SFX_VIC4_AM, + SFX_VIC4_AN, + SFX_VIC4_BA, + SFX_VIC4_BB, + SFX_VIC4_BC, + SFX_VIC4_BD, + SFX_VIC4_BE, + SFX_VIC4_BF, + SFX_VIC4_BG, + SFX_VIC4_BH, + SFX_VIC4_CA, + SFX_VIC4_CB, + SFX_VIC5_AA, + SFX_VIC5_AB, + SFX_VIC5_AC, + SFX_VIC5_AD, + SFX_VIC5_AE, + SFX_VIC5_AF, + SFX_VIC5_AG, + SFX_VIC5_AH, + SFX_VIC5_AI, + SFX_VIC5_AJ, + SFX_VIC5_AK, + SFX_VIC5_AL, + SFX_VIC5_DA, + SFX_VIC5_DB, + SFX_VIC5_DC, + SFX_VIC5_EA, + SFX_VIC5_EB, + SFX_VIC5_EC, + SFX_VIC5_FA, + SFX_VIC5_FB, + SFX_VIC5_FC, + SFX_VIC5_FD, + SFX_VIC5_FE, + SFX_VIC5_FF, + SFX_VIC5_FG, + SFX_VIC5_FH, + SFX_VIC5_FI, + SFX_VIC5_FJ, + SFX_VIC5_FK, + SFX_VIC6_AA, + SFX_VIC6_AB, + SFX_VIC6_AC, + SFX_VIC6_AD, + SFX_VIC6_AE, + SFX_VIC6_AF, + SFX_VIC6_AG, + SFX_VIC6_AH, + SFX_VIC6_AI, + SFX_VIC6_AJ, + SFX_VIC6_AK, + SFX_VIC6_AL, + SFX_VIC6_AM, + SFX_VIC6_AN, + SFX_VIC6_AO, + SFX_VIC6_BA, + SFX_VIC6_BB, + SFX_VIC7_AA, + SFX_VIC7_AB, + SFX_VIC7_AC, + SFX_VIC7_AD, + SFX_VIC7_AE, + SFX_VIC7_AG, + SFX_VIC7_AH, + SFX_VIC7_AJ, + SFX_VIC7_AL, + SFX_VIC7_AM, + SFX_VIC7_AN, + SFX_VIC7_AO, + SFX_VIC7_BA, + SFX_VIC7_BB, + SFX_VIC7_BC, + SFX_VIC7_BD, + SFX_VIC7_BE, + SFX_VIC7_BF, + SFX_VIC7_BG, + SFX_VIC7_BH, + SFX_VIC7_BI, + SFX_VIC7_CA, + SFX_VIC7_CB, + SFX_VIC7_CC, + SFX_WAC1_AA, + SFX_WAC1_AB, + SFX_WAC1_AC, + SFX_WAC1_AD, + SFX_WAC1_AE, + SFX_WAC1_AF, + SFX_WAC1_AG, + SFX_WAC1_AH, + SFX_WAC2_AA, + SFX_WAC2_AB, + SFX_WAC2_AC, + SFX_WAC2_AD, + SFX_WAC2_AE, + SFX_WAC2_AF, + SFX_WAC2_AG, + SFX_WED1_AA, + SFX_WED1_AB, + SFX_WED1_AC, + SFX_WED1_AD, + SFX_WED1_AE, + SFX_WED1_AF, + SFX_WED1_AG, + SFX_WED2_AA, + SFX_WED2_AB, + SFX_WED2_AC, + SFX_WED2_AD, + SFX_WED2_AE, + SFX_WED2_AF, + SFX_WED2_AG, + SFX_WED2_AH, + SFX_WED3_AA, + SFX_WED3_AB, + SFX_WED3_AC, + SFX_WED3_AD, + SFX_WED3_AE, + SFX_WED3_AF, + SFX_WED3_AG, + SFX_WED3_AH, + SFX_WED3_AI, + SFX_WED3_AJ, + SFX_WED3_AK, + SFX_WED3_AL, + SFX_WORKER1_BUMP_1, + SFX_WORKER1_BUMP_2, + SFX_WORKER1_BUMP_3, + SFX_WORKER1_CHAT_1, + SFX_WORKER1_CHAT_2, + SFX_WORKER1_CHAT_3, + SFX_WORKER1_CHAT_4, + SFX_WORKER1_CRASH_CAR_1, + SFX_WORKER1_CRASH_CAR_2, + SFX_WORKER1_DODGE_1, + SFX_WORKER1_DODGE_2, + SFX_WORKER1_DRIVER_BLOCKED_1, + SFX_WORKER1_DRIVER_BLOCKED_2, + SFX_WORKER1_FIGHT_1, + SFX_WORKER1_FIGHT_2, + SFX_WORKER1_FIGHT_3, + SFX_WORKER1_GUN_THREATENED_1, + SFX_WORKER1_GUN_THREATENED_2, + SFX_WORKER1_JACKED_CAR_1, + SFX_WORKER1_JACKED_CAR_2, + SFX_WORKER1_JACKED_CAR_3, + SFX_WORKER1_SHOCKED_1, + SFX_WORKER1_SPECIAL_CASE_1, + SFX_WORKER1_SPECIAL_CASE_2, + SFX_WORKER1_SPECIAL_CASE_3, + SFX_WORKER2_BUMP_1, + SFX_WORKER2_BUMP_2, + SFX_WORKER2_BUMP_3, + SFX_WORKER2_CHAT_1, + SFX_WORKER2_CHAT_2, + SFX_WORKER2_CHAT_3, + SFX_WORKER2_CHAT_4, + SFX_WORKER2_CRASH_CAR_1, + SFX_WORKER2_CRASH_CAR_2, + SFX_WORKER2_DODGE_1, + SFX_WORKER2_DODGE_2, + SFX_WORKER2_DRIVER_BLOCKED_1, + SFX_WORKER2_DRIVER_BLOCKED_2, + SFX_WORKER2_FIGHT_1, + SFX_WORKER2_FIGHT_2, + SFX_WORKER2_FIGHT_3, + SFX_WORKER2_GUN_THREATENED_1, + SFX_WORKER2_GUN_THREATENED_2, + SFX_WORKER2_JACKED_CAR_1, + SFX_WORKER2_JACKED_CAR_2, + SFX_WORKER2_JACKED_CAR_3, + SFX_WORKER2_SHOCKED_1, + SFX_WORKER2_SPECIAL_CASE_1, + SFX_WORKER2_SPECIAL_CASE_2, + SFX_WORKER2_SPECIAL_CASE_3, + + TOTAL_AUDIO_SAMPLES, NO_SAMPLE, // shorthands - SAMPLEBANK_START = SFX_CAR_HORN_JEEP, + SAMPLEBANK_START = SFX_AIR_BRAKES, SAMPLEBANK_END = SFX_FOOTSTEP_SAND_4, SAMPLEBANK_MAX = SFX_FOOTSTEP_SAND_4 + 1, SAMPLEBANK_PED_START = SFX_FOOTSTEP_SAND_4 + 1, - SAMPLEBANK_PED_END = 9940, + SAMPLEBANK_PED_END = SFX_WORKER2_SPECIAL_CASE_3, SAMPLEBANK_PED_MAX = SAMPLEBANK_PED_END + 1, // LCS: TODO diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index ac30f757..48c78c88 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -23,25 +23,25 @@ cAudioScriptObject::Reset() } void * -cAudioScriptObject::operator new(size_t sz) +cAudioScriptObject::operator new(size_t sz) throw() { return CPools::GetAudioScriptObjectPool()->New(); } void * -cAudioScriptObject::operator new(size_t sz, int handle) +cAudioScriptObject::operator new(size_t sz, int handle) throw() { return CPools::GetAudioScriptObjectPool()->New(handle); } void -cAudioScriptObject::operator delete(void *p, size_t sz) +cAudioScriptObject::operator delete(void *p, size_t sz) throw() { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); } void -cAudioScriptObject::operator delete(void *p, int handle) +cAudioScriptObject::operator delete(void *p, int handle) throw() { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject *)p); } @@ -90,6 +90,8 @@ cAudioScriptObject::SaveAllAudioScriptObjects(uint8 *buf, uint32 *size) void PlayOneShotScriptObject(uint8 id, CVector const &pos) { + if (!DMAudio.IsAudioInitialised()) return; + cAudioScriptObject *audioScriptObject = new cAudioScriptObject(); audioScriptObject->Posn = pos; audioScriptObject->AudioId = id; diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index 8110b2bb..b9a7e61b 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -12,10 +12,10 @@ public: void Reset(); /// ok - static void* operator new(size_t); - static void* operator new(size_t, int); - static void operator delete(void*, size_t); - static void operator delete(void*, int); + static void* operator new(size_t) throw(); + static void* operator new(size_t, int) throw(); + static void operator delete(void*, size_t) throw(); + static void operator delete(void*, int) throw(); static void LoadAllAudioScriptObjects(uint8 *buf, uint32 size); static void SaveAllAudioScriptObjects(uint8 *buf, uint32 *size); diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 7c99e89f..bc77361f 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -39,7 +39,7 @@ cDMAudio::DestroyEntity(int32 audioEntity) } void -cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status) +cDMAudio::SetEntityStatus(int32 audioEntity, bool8 status) { AudioManager.SetEntityStatus(audioEntity, status); } @@ -57,7 +57,7 @@ cDMAudio::DestroyAllGameCreatedEntities(void) } void -cDMAudio::SetMonoMode(uint8 mono) +cDMAudio::SetMonoMode(bool8 mono) { AudioManager.SetMonoMode(mono); } @@ -142,7 +142,7 @@ cDMAudio::SetSpeakerConfig(int32 config) AudioManager.SetSpeakerConfig(config); } -bool +bool8 cDMAudio::IsMP3RadioChannelAvailable(void) { return AudioManager.IsMP3RadioChannelAvailable(); @@ -161,12 +161,12 @@ cDMAudio::ReacquireDigitalHandle(void) } void -cDMAudio::SetDynamicAcousticModelingStatus(uint8 status) +cDMAudio::SetDynamicAcousticModelingStatus(bool8 status) { AudioManager.SetDynamicAcousticModelingStatus(status); } -bool +bool8 cDMAudio::CheckForAnAudioFileOnCD(void) { return AudioManager.CheckForAnAudioFileOnCD(); @@ -178,7 +178,7 @@ cDMAudio::GetCDAudioDriveLetter(void) return AudioManager.GetCDAudioDriveLetter(); } -bool +bool8 cDMAudio::IsAudioInitialised(void) { return AudioManager.IsAudioInitialised(); @@ -196,7 +196,7 @@ cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject) int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject); if ( AEHANDLE_IS_OK(audioEntity) ) - AudioManager.SetEntityStatus(audioEntity, true); + AudioManager.SetEntityStatus(audioEntity, TRUE); return audioEntity; } @@ -214,7 +214,7 @@ cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject) if ( AEHANDLE_IS_OK(audioEntity) ) { - AudioManager.SetEntityStatus(audioEntity, true); + AudioManager.SetEntityStatus(audioEntity, TRUE); AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f); } } @@ -244,7 +244,7 @@ cDMAudio::PlayRadioAnnouncement(uint32 announcement) } void -cDMAudio::PlayFrontEndTrack(uint32 track, uint8 frontendFlag) +cDMAudio::PlayFrontEndTrack(uint32 track, bool8 frontendFlag) { MusicManager.PlayFrontEndTrack(track, frontendFlag); } @@ -309,7 +309,7 @@ cDMAudio::PlayLoadedMissionAudio(uint8 slot) AudioManager.PlayLoadedMissionAudio(slot); } -bool +bool8 cDMAudio::IsMissionAudioSampleFinished(uint8 slot) { return AudioManager.IsMissionAudioSampleFinished(slot); @@ -340,7 +340,7 @@ cDMAudio::SetRadioChannel(uint32 radio, int32 pos) } void -cDMAudio::SetStartingTrackPositions(uint8 isStartGame) +cDMAudio::SetStartingTrackPositions(bool8 isStartGame) { MusicManager.SetStartingTrackPositions(isStartGame); } @@ -364,7 +364,7 @@ cDMAudio::GetRadioPosition(uint32 station) } void -cDMAudio::SetPedTalkingStatus(CPed *ped, uint8 status) +cDMAudio::SetPedTalkingStatus(CPed *ped, bool8 status) { return AudioManager.SetPedTalkingStatus(ped, status); } @@ -376,7 +376,7 @@ cDMAudio::SetPlayersMood(uint8 mood, uint32 time) } void -cDMAudio::ShutUpPlayerTalking(uint8 state) +cDMAudio::ShutUpPlayerTalking(bool8 state) { AudioManager.m_bIsPlayerShutUp = state; }
\ No newline at end of file diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 2c10043f..5b684fd3 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -25,11 +25,11 @@ public: int32 CreateEntity(eAudioType type, void *UID); void DestroyEntity(int32 audioEntity); - void SetEntityStatus(int32 audioEntity, uint8 status); + void SetEntityStatus(int32 audioEntity, bool8 status); void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); void DestroyAllGameCreatedEntities(void); - void SetMonoMode(uint8 mono); + void SetMonoMode(bool8 mono); void SetMP3BoostVolume(uint8 volume); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); @@ -46,17 +46,17 @@ public: void SetSpeakerConfig(int32 config); - bool IsMP3RadioChannelAvailable(void); + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle(void); void ReacquireDigitalHandle(void); - void SetDynamicAcousticModelingStatus(uint8 status); + void SetDynamicAcousticModelingStatus(bool8 status); - bool CheckForAnAudioFileOnCD(void); + bool8 CheckForAnAudioFileOnCD(void); char GetCDAudioDriveLetter(void); - bool IsAudioInitialised(void); + bool8 IsAudioInitialised(void); void ReportCrime(eCrimeType crime, CVector const &pos); @@ -70,7 +70,7 @@ public: void PlayFrontEndSound(uint16 frontend, uint32 volume); void PlayRadioAnnouncement(uint32 announcement); - void PlayFrontEndTrack(uint32 track, uint8 frontendFlag); + void PlayFrontEndTrack(uint32 track, bool8 frontendFlag); void StopFrontEndTrack(void); void ResetTimers(uint32 time); @@ -85,19 +85,19 @@ public: uint8 GetMissionAudioLoadingStatus(uint8 slot); void SetMissionAudioLocation(uint8 slot, float x, float y, float z); void PlayLoadedMissionAudio(uint8 slot); - bool IsMissionAudioSampleFinished(uint8 slot); + bool8 IsMissionAudioSampleFinished(uint8 slot); void ClearMissionAudio(uint8 slot); uint8 GetRadioInCar(void); void SetRadioInCar(uint32 radio); void SetRadioChannel(uint32 radio, int32 pos); - void SetStartingTrackPositions(uint8 isStartGame); + void SetStartingTrackPositions(bool8 isStartGame); float *GetListenTimeArray(); uint32 GetFavouriteRadioStation(); int32 GetRadioPosition(uint32 station); - void SetPedTalkingStatus(class CPed *ped, uint8 status); + void SetPedTalkingStatus(class CPed *ped, bool8 status); void SetPlayersMood(uint8 mood, uint32 time); - void ShutUpPlayerTalking(uint8 state); + void ShutUpPlayerTalking(bool8 state); }; extern cDMAudio DMAudio; diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 0a28421d..dad45371 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -21,10 +21,14 @@ #include "DMAudio.h" #include "GenericGameStorage.h" +#if !defined FIX_BUGS && (defined RADIO_SCROLL_TO_PREV_STATION || defined RADIO_OFF_TEXT) +static_assert(false, "R*'s radio implementation is quite buggy, RADIO_SCROLL_TO_PREV_STATION and RADIO_OFF_TEXT won't work without FIX_BUGS"); +#endif + cMusicManager MusicManager; int32 gNumRetunePresses; int32 gRetuneCounter; -bool g_bAnnouncementReadPosAlready; +bool8 g_bAnnouncementReadPosAlready; uint8 RadioStaticCounter = 5; uint32 RadioStaticTimer; @@ -46,13 +50,13 @@ uint32 NewGameRadioTimers[10] = cMusicManager::cMusicManager() { - m_bIsInitialised = false; - m_bDisabled = false; + m_bIsInitialised = FALSE; + m_bDisabled = FALSE; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; m_nUpcomingMusicMode = MUSICMODE_DISABLED; m_nMusicMode = MUSICMODE_DISABLED; - field_2 = false; + m_bSetNextStation = FALSE; for (int i = 0; i < NUM_RADIOS; i++) aListenTimeArray[i] = 0.0f; @@ -62,7 +66,7 @@ cMusicManager::cMusicManager() m_nCurrentVolume = 0; m_nMaxVolume = 0; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; + m_bAnnouncementInProgress = FALSE; } void @@ -70,45 +74,45 @@ cMusicManager::ResetMusicAfterReload() { float afRadioTime[NUM_RADIOS]; - m_bRadioSetByScript = false; - m_nRadioStation = WILDSTYLE; + m_bRadioSetByScript = FALSE; + m_nRadioStationScript = WILDSTYLE; m_nRadioPosition = -1; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; - field_2 = false; + m_bAnnouncementInProgress = FALSE; + m_bSetNextStation = FALSE; RadioStaticTimer = 0; gNumRetunePresses = 0; gRetuneCounter = 0; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; - field_398E = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; - field_3996 = false; - field_3997 = false; + m_FrontendLoopFlag = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bGameplayAllowsRadio = FALSE; + m_bRadioStreamReady = FALSE; nFramesSinceCutsceneEnded = -1; - field_3999 = false; - field_399A = false; - field_399C = false; + m_bUserResumedGame = FALSE; + m_bMusicModeChangeStarted = FALSE; + m_bEarlyFrontendTrack = FALSE; m_nVolumeLatency = 0; m_nCurrentVolume = 0; m_nMaxVolume = 0; - bool bRadioWasEverListened = false; + bool8 bRadioWasEverListened = FALSE; for (int i = 0; i < NUM_RADIOS; i++) { afRadioTime[i] = CStats::GetFavoriteRadioStationList(i); if (!bRadioWasEverListened && afRadioTime[i] != 0.0f) - bRadioWasEverListened = true; + bRadioWasEverListened = TRUE; } if (!bRadioWasEverListened) return; for (int i = 0; i < NUM_RADIOS; i++) { aListenTimeArray[i] = afRadioTime[i]; - uint32 trackPos = GetSavedRadioStationPosition(i); + int32 trackPos = GetSavedRadioStationPosition(i); if (trackPos != -1) { if (trackPos > m_aTracks[i].m_nLength) { debug("Radio Track %d saved position is %d, Length is only %d\n", i, trackPos, m_aTracks[i].m_nLength); @@ -121,7 +125,7 @@ cMusicManager::ResetMusicAfterReload() } void -cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer) +cMusicManager::SetStartingTrackPositions(bool8 isNewGameTimer) { int pos; @@ -170,16 +174,16 @@ cMusicManager::SetStartingTrackPositions(uint8 isNewGameTimer) } } -bool +bool8 cMusicManager::Initialise() { if (!IsInitialised()) { - m_bIsInitialised = true; - SetStartingTrackPositions(false); - m_bResetTimers = false; + m_bIsInitialised = TRUE; + SetStartingTrackPositions(FALSE); + m_bResetTimers = FALSE; m_nResetTime = 0; - m_bRadioSetByScript = false; - m_nRadioStation = WILDSTYLE; + m_bRadioSetByScript = FALSE; + m_nRadioStationScript = WILDSTYLE; m_nRadioPosition = -1; m_nRadioInCar = NO_TRACK; gRetuneCounter = 0; @@ -188,18 +192,18 @@ cMusicManager::Initialise() m_nPlayingTrack = NO_TRACK; m_nUpcomingMusicMode = MUSICMODE_DISABLED; m_nMusicMode = MUSICMODE_DISABLED; - field_398E = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; - field_3996 = false; - field_3997 = false; + m_FrontendLoopFlag = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bGameplayAllowsRadio = FALSE; + m_bRadioStreamReady = FALSE; nFramesSinceCutsceneEnded = -1; - field_3999 = false; - field_399A = false; + m_bUserResumedGame = FALSE; + m_bMusicModeChangeStarted = FALSE; m_nMusicModeToBeSet = MUSICMODE_DISABLED; - field_399C = false; + m_bEarlyFrontendTrack = FALSE; m_nVolumeLatency = 0; m_nCurrentVolume = 0; m_nMaxVolume = 0; @@ -212,11 +216,11 @@ cMusicManager::Terminate() { if (!IsInitialised()) return; - if (SampleManager.IsStreamPlaying(0)) { - SampleManager.StopStreamedFile(0); + if (SampleManager.IsStreamPlaying()) { + SampleManager.StopStreamedFile(); m_nPlayingTrack = NO_TRACK; } - m_bIsInitialised = false; + m_bIsInitialised = FALSE; } void @@ -226,29 +230,29 @@ cMusicManager::SetRadioChannelByScript(uint32 station, int32 pos) if (station == STREAMED_SOUND_RADIO_MP3_PLAYER) station = STREAMED_SOUND_CITY_AMBIENT; if (station <= STREAMED_SOUND_RADIO_POLICE) { - m_bRadioSetByScript = true; - m_nRadioStation = station; + m_bRadioSetByScript = TRUE; + m_nRadioStationScript = station; m_nRadioPosition = pos == -1 ? -1 : pos % m_aTracks[station].m_nLength; } } } -bool +bool8 cMusicManager::PlayerInCar() { CVehicle *vehicle = AudioManager.FindVehicleOfPlayer(); if(!vehicle) - return false; + return FALSE; int32 State = FindPlayerPed()->m_nPedState; if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED) - return false; + return FALSE; if (vehicle->GetStatus() == STATUS_WRECKED) - return false; + return FALSE; - return true; + return TRUE; } uint32 @@ -292,7 +296,7 @@ cMusicManager::SetRadioInCar(uint32 station) void cMusicManager::RecordRadioStats() { - if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) { + if (m_nPlayingTrack < NUM_RADIOS) { double time /*Rusty*/ = CTimer::GetTimeInMillisecondsPauseMode(); if (time > m_nLastTrackServiceTime) aListenTimeArray[m_nPlayingTrack] += time - m_nLastTrackServiceTime; @@ -310,27 +314,27 @@ cMusicManager::ChangeMusicMode(uint8 mode) case MUSICMODE_GAME: m_nUpcomingMusicMode = MUSICMODE_GAME; break; case MUSICMODE_CUTSCENE: m_nUpcomingMusicMode = MUSICMODE_CUTSCENE; - if (SampleManager.IsStreamPlaying(0)) { + if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK) { RecordRadioStats(); - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } } - SampleManager.StopStreamedFile(0); - while (SampleManager.IsStreamPlaying(0)) - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); + while (SampleManager.IsStreamPlaying()) + SampleManager.StopStreamedFile(); m_nMusicMode = m_nUpcomingMusicMode; - field_399A = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; + m_bMusicModeChangeStarted = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; m_nPlayingTrack = NO_TRACK; m_nFrontendTrack = NO_TRACK; - m_bAnnouncementInProgress = false; + m_bAnnouncementInProgress = FALSE; m_nAnnouncement = NO_TRACK; - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; break; case MUSICMODE_DISABLE: m_nUpcomingMusicMode = MUSICMODE_DISABLED; break; default: return; @@ -340,7 +344,7 @@ cMusicManager::ChangeMusicMode(uint8 mode) void cMusicManager::ResetTimers(int32 time) { - m_bResetTimers = true; + m_bResetTimers = TRUE; m_nResetTime = time; } @@ -348,15 +352,15 @@ void cMusicManager::Service() { if (m_bResetTimers) { - m_bResetTimers = false; + m_bResetTimers = FALSE; m_nLastTrackServiceTime = m_nResetTime; } - static bool bRadioStatsRecorded = false; + static bool8 bRadioStatsRecorded = FALSE; if (!m_bIsInitialised || m_bDisabled) return; - if (!field_399A) + if (!m_bMusicModeChangeStarted) m_nMusicModeToBeSet = m_nUpcomingMusicMode; if (m_nMusicModeToBeSet == m_nMusicMode) { if (!AudioManager.m_nUserPause || AudioManager.m_nPreviousUserPause || m_nMusicMode != MUSICMODE_FRONTEND) @@ -365,39 +369,39 @@ cMusicManager::Service() { case MUSICMODE_FRONTEND: ServiceFrontEndMode(); break; case MUSICMODE_GAME: ServiceGameMode(); break; - case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); break; + case MUSICMODE_CUTSCENE: SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); break; } } else m_nMusicMode = MUSICMODE_DISABLED; } else { - field_399A = true; - if (!field_3999 && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause) - field_3999 = true; + m_bMusicModeChangeStarted = TRUE; + if (!m_bUserResumedGame && !AudioManager.m_nUserPause && AudioManager.m_nPreviousUserPause) + m_bUserResumedGame = TRUE; if (AudioManager.m_FrameCounter % 4 == 0) { gNumRetunePresses = 0; gRetuneCounter = 0; - field_2 = false; - if (SampleManager.IsStreamPlaying(0)) { + m_bSetNextStation = FALSE; + if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { RecordRadioStats(); - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - bRadioStatsRecorded = true; + bRadioStatsRecorded = TRUE; } - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); } else { - bRadioStatsRecorded = false; + bRadioStatsRecorded = FALSE; m_nMusicMode = m_nMusicModeToBeSet; - field_399A = false; - field_398F = false; - m_nStreamedTrack = NO_TRACK; - field_3994 = false; - field_3995 = false; + m_bMusicModeChangeStarted = FALSE; + m_bTrackChangeStarted = FALSE; + m_nNextTrack = NO_TRACK; + m_nNextLoopFlag = FALSE; + m_bVerifyNextTrackStartedToPlay = FALSE; m_nPlayingTrack = NO_TRACK; - if (field_399C) - field_399C = false; + if (m_bEarlyFrontendTrack) + m_bEarlyFrontendTrack = FALSE; else m_nFrontendTrack = NO_TRACK; } @@ -408,72 +412,72 @@ cMusicManager::Service() void cMusicManager::ServiceFrontEndMode() { - static bool bRadioStatsRecorded = false; + static bool8 bRadioStatsRecorded = FALSE; if (m_bAnnouncementInProgress) { - SampleManager.StopStreamedFile(0); - if (SampleManager.IsStreamPlaying(0)) + SampleManager.StopStreamedFile(); + if (SampleManager.IsStreamPlaying()) return; - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; - m_nStreamedTrack = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nNextTrack = NO_TRACK; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; } if (AudioManager.m_FrameCounter % 4 != 0) return; - if (!field_398F && !field_3995) { - m_nStreamedTrack = m_nFrontendTrack; - field_3994 = field_398E; + if (!m_bTrackChangeStarted && !m_bVerifyNextTrackStartedToPlay) { + m_nNextTrack = m_nFrontendTrack; + m_nNextLoopFlag = m_FrontendLoopFlag; } - if (m_nStreamedTrack == m_nPlayingTrack) { - if (SampleManager.IsStreamPlaying(0)) { + if (m_nNextTrack == m_nPlayingTrack) { + if (SampleManager.IsStreamPlaying()) { if (m_nVolumeLatency > 0) m_nVolumeLatency--; else { if (m_nCurrentVolume < m_nMaxVolume) m_nCurrentVolume = Min(m_nMaxVolume, m_nCurrentVolume + 6); - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); } } else { if (m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER) - SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0); + SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0); else if (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED && AudioManager.m_nUserPause == 0) ChangeMusicMode(MUSICMODE_GAME); } } else { - field_398F = true; - if (field_3995 || !SampleManager.IsStreamPlaying(0)) { - bRadioStatsRecorded = false; - if (SampleManager.IsStreamPlaying(0) || m_nStreamedTrack == NO_TRACK) { - m_nPlayingTrack = m_nStreamedTrack; - field_3995 = false; - field_398F = false; + m_bTrackChangeStarted = TRUE; + if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) { + bRadioStatsRecorded = FALSE; + if (SampleManager.IsStreamPlaying() || m_nNextTrack == NO_TRACK) { + m_nPlayingTrack = m_nNextTrack; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bTrackChangeStarted = FALSE; } else { - uint32 trackStartPos = (m_nStreamedTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nStreamedTrack); - if (m_nStreamedTrack != NO_TRACK) { - SampleManager.SetStreamedFileLoopFlag(field_3994, 0); - SampleManager.StartStreamedFile(m_nStreamedTrack, trackStartPos, 0); + uint32 trackStartPos = (m_nNextTrack > STREAMED_SOUND_RADIO_POLICE) ? 0 : GetTrackStartPos(m_nNextTrack); + if (m_nNextTrack != NO_TRACK) { + SampleManager.SetStreamedFileLoopFlag(m_nNextLoopFlag); + SampleManager.StartStreamedFile(m_nNextTrack, trackStartPos); m_nVolumeLatency = 3; m_nCurrentVolume = 0; m_nMaxVolume = 100; - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); - if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT) + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); + if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT) m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); - field_3995 = true; + m_bVerifyNextTrackStartedToPlay = TRUE; } } } else { if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); RecordRadioStats(); - bRadioStatsRecorded = true; + bRadioStatsRecorded = TRUE; } - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); - SampleManager.StopStreamedFile(0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); } } } @@ -483,8 +487,8 @@ cMusicManager::ServiceGameMode() { CPed *ped = FindPlayerPed(); CVehicle *vehicle = AudioManager.FindVehicleOfPlayer(); - field_3997 = field_3996; - field_3996 = false; + m_bRadioStreamReady = m_bGameplayAllowsRadio; + m_bGameplayAllowsRadio = FALSE; switch (CGame::currArea) { @@ -495,29 +499,28 @@ cMusicManager::ServiceGameMode() case AREA_BLOOD: case AREA_OVALRING: case AREA_MALIBU_CLUB: - field_3996 = false; + m_bGameplayAllowsRadio = FALSE; break; default: if (SampleManager.GetMusicVolume()) { if (PlayerInCar()) - field_3996 = true; + m_bGameplayAllowsRadio = TRUE; } else - field_3996 = false; + m_bGameplayAllowsRadio = FALSE; break; } - if (!field_3996) { + if (!m_bGameplayAllowsRadio) { nFramesSinceCutsceneEnded = -1; gNumRetunePresses = 0; gRetuneCounter = 0; - field_2 = false; + m_bSetNextStation = FALSE; } else if (ped) { - if(!ped->DyingOrDead()) { + if(!ped->DyingOrDead() && vehicle) { #ifdef GTA_PC if (SampleManager.IsMP3RadioChannelAvailable() && vehicle->m_nRadioStation < USERTRACK - && ControlsManager.GetIsKeyboardKeyJustDown(rsF9) - && vehicle) + && ControlsManager.GetIsKeyboardKeyJustDown(rsF9)) { if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { gNumRetunePresses = 0; @@ -532,7 +535,7 @@ cMusicManager::ServiceGameMode() } } #endif - if (CPad::GetPad(0)->ChangeStationJustDown() && vehicle) + if (CPad::GetPad(0)->ChangeStationJustDown()) { if (!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { gNumRetunePresses++; @@ -540,159 +543,195 @@ cMusicManager::ServiceGameMode() RadioStaticCounter = 0; } } - +#ifdef RADIO_SCROLL_TO_PREV_STATION + else if(CPad::GetPad(0)->GetMouseWheelDownJustDown() || CPad::GetPad(0)->GetMouseWheelUpJustDown()) { + if(!UsesPoliceRadio(vehicle) && !UsesTaxiRadio(vehicle)) { + int scrollNext = ControlsManager.GetControllerKeyAssociatedWithAction(VEHICLE_CHANGE_RADIO_STATION, MOUSE); + int scrollPrev = scrollNext == rsMOUSEWHEELUPBUTTON ? rsMOUSEWHEELDOWNBUTTON + : scrollNext == rsMOUSEWHEELDOWNBUTTON ? rsMOUSEWHEELUPBUTTON : -1; + + if(scrollPrev != -1 && !ControlsManager.IsAnyVehicleActionAssignedToMouseKey(scrollPrev)) { + gNumRetunePresses--; + gRetuneCounter = 20; + RadioStaticCounter = 0; + int track = gNumRetunePresses + vehicle->m_nRadioStation; + while(track < 0) track += NUM_RADIOS + 1; + while(track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1; + if(!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses--; + } + } + } +#endif } } - if (field_3999) + if (m_bUserResumedGame) { - field_3997 = false; - field_3999 = false; + m_bRadioStreamReady = FALSE; + m_bUserResumedGame = FALSE; } if (m_nPlayingTrack == NO_TRACK && m_nFrontendTrack == NO_TRACK) - field_3997 = false; + m_bRadioStreamReady = FALSE; - if (field_3996) + if (m_bGameplayAllowsRadio) { - if (field_3997) + if (!m_bRadioStreamReady) { - if (m_nAnnouncement < NO_TRACK) { - if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) { - if (m_bAnnouncementInProgress) { - field_2 = false; - gNumRetunePresses = 0; - gRetuneCounter = 0; - return; - } - if(m_nAnnouncement == NO_TRACK) { - m_nStreamedTrack = NO_TRACK; - m_nFrontendTrack = GetCarTuning(); - field_2 = false; - gRetuneCounter = 0; - gNumRetunePresses = 0; - } + if(vehicle == nil) { + m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh? + return; + } + if(m_bRadioSetByScript) { + if(UsesPoliceRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; + else if(UsesTaxiRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; + else { + m_nFrontendTrack = m_nRadioStationScript; + vehicle->m_nRadioStation = m_nRadioStationScript; + } + if(m_nRadioPosition != -1) { + m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; + m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } + m_bRadioSetByScript = FALSE; + return; } - if (!m_bAnnouncementInProgress - && m_nAnnouncement == NO_TRACK - && m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER - && !SampleManager.IsStreamPlaying(0)) - { - SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0, 0); + + // This starts the radio when you enter the car. + m_nFrontendTrack = GetCarTuning(); + return; + } + if (m_nAnnouncement < NO_TRACK) { + if ((m_bAnnouncementInProgress || m_nFrontendTrack == m_nPlayingTrack) && ServiceAnnouncement()) { + if (m_bAnnouncementInProgress) { + m_bSetNextStation = FALSE; + gNumRetunePresses = 0; + gRetuneCounter = 0; + return; + } + if(m_nAnnouncement == NO_TRACK) { + m_nNextTrack = NO_TRACK; + m_nFrontendTrack = GetCarTuning(); + m_bSetNextStation = FALSE; + gRetuneCounter = 0; + gNumRetunePresses = 0; + } } + } + if (!m_bAnnouncementInProgress + && m_nAnnouncement == NO_TRACK + && m_nPlayingTrack == STREAMED_SOUND_RADIO_MP3_PLAYER + && !SampleManager.IsStreamPlaying()) + { + SampleManager.StartStreamedFile(STREAMED_SOUND_RADIO_MP3_PLAYER, 0); + } - if (!m_bRadioSetByScript) + if (!m_bRadioSetByScript) + { + // Because when you switch radio back and forth, gNumRetunePresses will be 0 but gRetuneCounter won't. +#ifdef RADIO_SCROLL_TO_PREV_STATION + if(gRetuneCounter != 0) { + if(gRetuneCounter > 1) + gRetuneCounter--; + else if(gRetuneCounter == 1) { + m_bSetNextStation = TRUE; + gRetuneCounter = 0; + } + } +#else + if (gNumRetunePresses != 0) { - if (gNumRetunePresses != 0) + if (--gRetuneCounter == 0) { - if (--gRetuneCounter == 0) - { - field_2 = true; - gRetuneCounter = 0; - } + m_bSetNextStation = TRUE; + gRetuneCounter = 0; } - if (gRetuneCounter) - { - int32 station = gNumRetunePresses + vehicle->m_nRadioStation; - while (station >= RADIO_OFF) station -= RADIO_OFF; + } +#endif + if (gRetuneCounter) + { + int32 station = gNumRetunePresses + vehicle->m_nRadioStation; +#ifdef RADIO_SCROLL_TO_PREV_STATION + while (station < 0) station += NUM_RADIOS + 1; +#endif + while (station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1; - if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK) - { - ++gNumRetunePresses; - station = NUM_RADIOS; - } - if (station == NUM_RADIOS) - { - if (gRetuneCounter == NUM_RADIOS + 9) - { - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_NO_RADIO, 0.0f); - RadioStaticCounter = 5; - } - } - else + // Scrolling back won't hit here, so increasing isn't problem + if (!DMAudio.IsMP3RadioChannelAvailable() && station == USERTRACK) + { + ++gNumRetunePresses; + station = RADIO_OFF; + } + if (station == RADIO_OFF) + { + if (gRetuneCounter == 19) // One less then what switching radio sets, so runs right after turning off radio { - if (station == WILDSTYLE && gRetuneCounter == NUM_RADIOS + 9) - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE, 0.0f); - AudioManager.DoPoliceRadioCrackle(); + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_OFF, 0.0f); + RadioStaticCounter = 5; } } - if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800) + else { - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f); - RadioStaticCounter++; - RadioStaticTimer = CTimer::GetTimeInMilliseconds(); +#ifdef RADIO_SCROLL_TO_PREV_STATION + if (vehicle->m_nRadioStation == RADIO_OFF && gRetuneCounter == 19) // Right after turning on the radio +#else + if (station == 0 && gRetuneCounter == 19) // Right after turning on the radio +#endif + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_TURN_ON, 0.0f); + AudioManager.DoPoliceRadioCrackle(); } - if (field_2) - m_nFrontendTrack = GetNextCarTuning(); - if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) - SetUpCorrectAmbienceTrack(); - ServiceTrack(vehicle, ped); - if (field_2) - field_2 = false; - return; - } - if (UsesPoliceRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; - else if (UsesTaxiRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; - else { - m_nFrontendTrack = m_nRadioStation; - vehicle->m_nRadioStation = m_nRadioStation; } - - if (m_nRadioPosition != -1) { - m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; - m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); + if (RadioStaticCounter < 2 && CTimer::GetTimeInMilliseconds() > RadioStaticTimer + 800) + { + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_RADIO_CHANGE, 0.0f); + RadioStaticCounter++; + RadioStaticTimer = CTimer::GetTimeInMilliseconds(); } - - gRetuneCounter = 0; - gNumRetunePresses = 0; - field_2 = false; - m_bRadioSetByScript = false; + if (m_bSetNextStation) + m_nFrontendTrack = GetNextCarTuning(); if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) SetUpCorrectAmbienceTrack(); ServiceTrack(vehicle, ped); - if (field_2) - field_2 = false; + if (m_bSetNextStation) + m_bSetNextStation = FALSE; return; } - if (vehicle == nil) - { - m_nFrontendTrack = STREAMED_SOUND_RADIO_LCFR; // huh? - return; + if (UsesPoliceRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; + else if (UsesTaxiRadio(vehicle)) + m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; + else { + m_nFrontendTrack = m_nRadioStationScript; + vehicle->m_nRadioStation = m_nRadioStationScript; } - if (m_bRadioSetByScript) - { - if (UsesPoliceRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_POLICE; - else if (UsesTaxiRadio(vehicle)) - m_nFrontendTrack = STREAMED_SOUND_RADIO_TAXI; - else { - m_nFrontendTrack = m_nRadioStation; - vehicle->m_nRadioStation = m_nRadioStation; - } - if (m_nRadioPosition != -1) - { - m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; - m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - } - m_bRadioSetByScript = false; - return; + + if (m_nRadioPosition != -1) { + m_aTracks[m_nFrontendTrack].m_nPosition = m_nRadioPosition; + m_aTracks[m_nFrontendTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } - m_nFrontendTrack = GetCarTuning(); + gRetuneCounter = 0; + gNumRetunePresses = 0; + m_bSetNextStation = FALSE; + m_bRadioSetByScript = FALSE; + if (m_nFrontendTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nFrontendTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + SetUpCorrectAmbienceTrack(); + ServiceTrack(vehicle, ped); + if (m_bSetNextStation) + m_bSetNextStation = FALSE; return; } if (m_bAnnouncementInProgress) { - SampleManager.StopStreamedFile(0); - if (SampleManager.IsStreamPlaying(0)) + SampleManager.StopStreamedFile(); + if (SampleManager.IsStreamPlaying()) return; - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; - m_nStreamedTrack = NO_TRACK; + m_bAnnouncementInProgress = FALSE; + m_nNextTrack = NO_TRACK; m_nFrontendTrack = NO_TRACK; m_nPlayingTrack = NO_TRACK; } @@ -769,7 +808,7 @@ GetHeightScale() } void -cMusicManager::ComputeAmbienceVol(uint8 reset, uint8& outVolume) +cMusicManager::ComputeAmbienceVol(bool8 reset, uint8& outVolume) { static float fVol = 0.0f; @@ -829,103 +868,110 @@ cMusicManager::ComputeAmbienceVol(uint8 reset, uint8& outVolume) outVolume = (90.0f - fHeightScale) / 50.0f * fVol; } -bool +bool8 cMusicManager::ServiceAnnouncement() { if (m_bAnnouncementInProgress) { - if (SampleManager.IsStreamPlaying(0)) - m_nPlayingTrack = m_nStreamedTrack; + if (SampleManager.IsStreamPlaying()) + m_nPlayingTrack = m_nNextTrack; else if (m_nPlayingTrack != NO_TRACK) { m_nAnnouncement = NO_TRACK; - m_bAnnouncementInProgress = false; + m_bAnnouncementInProgress = FALSE; m_nPlayingTrack = NO_TRACK; } - return true; - } else if (SampleManager.IsStreamPlaying(0)) { + return TRUE; + } else if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK && !g_bAnnouncementReadPosAlready) { RecordRadioStats(); - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); - g_bAnnouncementReadPosAlready = true; + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); + g_bAnnouncementReadPosAlready = TRUE; m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); } - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); } else { - g_bAnnouncementReadPosAlready = false; + g_bAnnouncementReadPosAlready = FALSE; m_nPlayingTrack = NO_TRACK; - m_nStreamedTrack = m_nAnnouncement; - SampleManager.SetStreamedFileLoopFlag(0, false); - SampleManager.StartStreamedFile(m_nStreamedTrack, 0, 0); - SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 0, 0); - m_bAnnouncementInProgress = true; + m_nNextTrack = m_nAnnouncement; + SampleManager.SetStreamedFileLoopFlag(FALSE); + SampleManager.StartStreamedFile(m_nNextTrack, 0); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, FALSE); + m_bAnnouncementInProgress = TRUE; } - return true; + return TRUE; } void cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) { - static bool bRadioStatsRecorded = false; - static bool bRadioStatsRecorded2 = false; + static bool8 bRadioStatsRecorded = FALSE; + static bool8 bRadioStatsRecorded2 = FALSE; uint8 volume; - if (!field_398F) - m_nStreamedTrack = m_nFrontendTrack; - if (gRetuneCounter != 0 || field_2) { - if (SampleManager.IsStreamPlaying(0)) { + if (!m_bTrackChangeStarted) + m_nNextTrack = m_nFrontendTrack; + if (gRetuneCounter != 0 || m_bSetNextStation) { + if (SampleManager.IsStreamPlaying()) { if (m_nPlayingTrack != NO_TRACK && !bRadioStatsRecorded) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); RecordRadioStats(); - bRadioStatsRecorded = true; + bRadioStatsRecorded = TRUE; } - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); - SampleManager.StopStreamedFile(0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); } return; } if (bRadioStatsRecorded) { - bRadioStatsRecorded = false; + bRadioStatsRecorded = FALSE; m_nPlayingTrack = NO_TRACK; } - if (m_nStreamedTrack != m_nPlayingTrack) + if (m_nNextTrack != m_nPlayingTrack) { - field_398F = true; - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); + m_bTrackChangeStarted = TRUE; + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); if (!(AudioManager.m_FrameCounter & 1)) { - if (field_3995 || !SampleManager.IsStreamPlaying(0)) { - bRadioStatsRecorded2 = false; - if (SampleManager.IsStreamPlaying(0)) { - m_nPlayingTrack = m_nStreamedTrack; - field_3995 = false; - field_398F = false; + if (m_bVerifyNextTrackStartedToPlay || !SampleManager.IsStreamPlaying()) { + bRadioStatsRecorded2 = FALSE; + if (SampleManager.IsStreamPlaying()) { + m_nPlayingTrack = m_nNextTrack; + m_bVerifyNextTrackStartedToPlay = FALSE; + m_bTrackChangeStarted = FALSE; if (veh) { - if (veh->m_nRadioStation < STREAMED_SOUND_CITY_AMBIENT || veh->m_nRadioStation > STREAMED_SOUND_AMBSIL_AMBIENT) +#ifdef FIX_BUGS + if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) + veh->m_nRadioStation = RADIO_OFF; + else if (m_nPlayingTrack < STREAMED_SOUND_CITY_AMBIENT) veh->m_nRadioStation = m_nPlayingTrack; +#else + if (veh->m_nRadioStation >= STREAMED_SOUND_CITY_AMBIENT && veh->m_nRadioStation <= STREAMED_SOUND_AMBSIL_AMBIENT) + veh->m_nRadioStation = RADIO_OFF; else - veh->m_nRadioStation = STREAMED_SOUND_CITY_AMBIENT; + veh->m_nRadioStation = m_nPlayingTrack; +#endif } } else { - uint32 pos = GetTrackStartPos(m_nStreamedTrack); - if (m_nStreamedTrack != NO_TRACK) { - SampleManager.SetStreamedFileLoopFlag(1, 0); - SampleManager.StartStreamedFile(m_nStreamedTrack, pos, 0); + uint32 pos = GetTrackStartPos(m_nNextTrack); + if (m_nNextTrack != NO_TRACK) { + SampleManager.SetStreamedFileLoopFlag(TRUE); + SampleManager.StartStreamedFile(m_nNextTrack, pos); if (m_nFrontendTrack < STREAMED_SOUND_CITY_AMBIENT || m_nFrontendTrack > STREAMED_SOUND_AMBSIL_AMBIENT) { m_nVolumeLatency = 10; m_nCurrentVolume = 0; m_nMaxVolume = 100; - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); } else { - ComputeAmbienceVol(true, volume); - SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0); + ComputeAmbienceVol(TRUE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); } - if (m_nStreamedTrack < STREAMED_SOUND_CITY_AMBIENT) + if (m_nNextTrack < STREAMED_SOUND_CITY_AMBIENT) m_nLastTrackServiceTime = CTimer::GetTimeInMillisecondsPauseMode(); - field_3995 = true; + m_bVerifyNextTrackStartedToPlay = TRUE; } } } else { @@ -933,18 +979,18 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) debug("m_nPlayingTrack == NO_TRACK, yet track playing - tidying up\n"); else if (!bRadioStatsRecorded2) { - m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(0); + m_aTracks[m_nPlayingTrack].m_nPosition = SampleManager.GetStreamedFilePosition(); m_aTracks[m_nPlayingTrack].m_nLastPosCheckTimer = CTimer::GetTimeInMillisecondsPauseMode(); - bRadioStatsRecorded2 = true; + bRadioStatsRecorded2 = TRUE; RecordRadioStats(); if (m_nPlayingTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) { - if (m_nStreamedTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nStreamedTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) - AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_RADIO_CHANGE_2, 0.0); + if (m_nNextTrack >= STREAMED_SOUND_HAVANA_CITY_AMBIENT && m_nNextTrack <= STREAMED_SOUND_HAVANA_BEACH_AMBIENT) + AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, SOUND_FRONTEND_HURRICANE, 0.0); } } - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); - SampleManager.StopStreamedFile(0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); + SampleManager.StopStreamedFile(); } } return; @@ -952,8 +998,8 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) if (m_nPlayingTrack >= STREAMED_SOUND_CITY_AMBIENT && m_nPlayingTrack <= STREAMED_SOUND_AMBSIL_AMBIENT) { - ComputeAmbienceVol(false, volume); - SampleManager.SetStreamedVolumeAndPan(volume, 63, 1, 0); + ComputeAmbienceVol(FALSE, volume); + SampleManager.SetStreamedVolumeAndPan(volume, 63, TRUE); return; } if (CTimer::GetIsSlowMotionActive()) @@ -963,7 +1009,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) float DistToTargetSq = (TheCamera.pTargetEntity->GetPosition() - TheCamera.GetPosition()).MagnitudeSqr(); if (DistToTargetSq >= SQR(55.0f)) { - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); } else if (DistToTargetSq >= SQR(10.0f)) { @@ -980,17 +1026,17 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) } if (gRetuneCounter != 0) volume = 0; - SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0); + SampleManager.SetStreamedVolumeAndPan(volume, pan, FALSE); } else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); else if (gRetuneCounter != 0) - SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(0, 63, FALSE); else - SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(m_nCurrentVolume, 63, FALSE); } } else if (AudioManager.ShouldDuckMissionAudio(0) || AudioManager.ShouldDuckMissionAudio(1)) { - SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(Min(m_nCurrentVolume, 25), 63, FALSE); nFramesSinceCutsceneEnded = 0; } else { if (nFramesSinceCutsceneEnded == -1) @@ -1012,7 +1058,7 @@ cMusicManager::ServiceTrack(CVehicle *veh, CPed *ped) } if (gRetuneCounter != 0) volume = 0; - SampleManager.SetStreamedVolumeAndPan(volume, 63, 0, 0); + SampleManager.SetStreamedVolumeAndPan(volume, 63, FALSE); } if (m_nVolumeLatency > 0) m_nVolumeLatency--; @@ -1025,10 +1071,10 @@ cMusicManager::PreloadCutSceneMusic(uint32 track) { if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && m_nMusicMode == MUSICMODE_CUTSCENE) { AudioManager.ResetPoliceRadio(); - while (SampleManager.IsStreamPlaying(0)) - SampleManager.StopStreamedFile(0); - SampleManager.PreloadStreamedFile(track, 0); - SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); + while (SampleManager.IsStreamPlaying()) + SampleManager.StopStreamedFile(); + SampleManager.PreloadStreamedFile(track); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE); m_nPlayingTrack = track; } } @@ -1037,27 +1083,27 @@ void cMusicManager::PlayPreloadedCutSceneMusic(void) { if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) - SampleManager.StartPreloadedStreamedFile(0); + SampleManager.StartPreloadedStreamedFile(); } void cMusicManager::StopCutSceneMusic(void) { if (IsInitialised() && !m_bDisabled && m_nMusicMode == MUSICMODE_CUTSCENE) { - SampleManager.StopStreamedFile(0); + SampleManager.StopStreamedFile(); m_nPlayingTrack = NO_TRACK; } } void -cMusicManager::PlayFrontEndTrack(uint32 track, uint8 bPlayInFrontend) +cMusicManager::PlayFrontEndTrack(uint32 track, bool8 loopFlag) { if (IsInitialised() && !m_bDisabled && track < TOTAL_STREAMED_SOUNDS && (m_nUpcomingMusicMode == MUSICMODE_FRONTEND || m_nMusicMode == MUSICMODE_FRONTEND)) { m_nFrontendTrack = track; - field_398E = bPlayInFrontend; + m_FrontendLoopFlag = loopFlag; if (m_nMusicMode != MUSICMODE_FRONTEND) - field_399C = true; + m_bEarlyFrontendTrack = TRUE; } } @@ -1083,10 +1129,18 @@ cMusicManager::GetNextCarTuning() if (UsesPoliceRadio(veh)) return STREAMED_SOUND_RADIO_POLICE; if (UsesTaxiRadio(veh)) return STREAMED_SOUND_RADIO_TAXI; if (gNumRetunePresses != 0) { +#ifdef RADIO_SCROLL_TO_PREV_STATION + // m_nRadioStation is unsigned, so... + int station = veh->m_nRadioStation + gNumRetunePresses; + while(station < 0) station += NUM_RADIOS + 1; + while(station >= NUM_RADIOS + 1) station -= NUM_RADIOS + 1; + veh->m_nRadioStation = station; +#else veh->m_nRadioStation += gNumRetunePresses; - while (veh->m_nRadioStation >= RADIO_OFF) - veh->m_nRadioStation -= RADIO_OFF; - DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P + while(veh->m_nRadioStation >= NUM_RADIOS + 1) + veh->m_nRadioStation -= NUM_RADIOS + 1; +#endif + DMAudio.IsMP3RadioChannelAvailable(); // woof, just call and do nothing =P they manipulate gNumRetunePresses on DisplayRadioStationName in this case gNumRetunePresses = 0; } return veh->m_nRadioStation; @@ -1129,7 +1183,7 @@ cMusicManager::GetTrackStartPos(uint32 track) uint32 cMusicManager::GetRadioPosition(uint32 station) { - if (station < STREAMED_SOUND_CITY_AMBIENT) + if (station < NUM_RADIOS) return GetTrackStartPos(station); return 0; } @@ -1147,7 +1201,7 @@ cMusicManager::GetFavouriteRadioStation() return favstation; } -bool +bool8 cMusicManager::CheckForMusicInterruptions() { return (m_nPlayingTrack == STREAMED_SOUND_MISSION_COMPLETED) || (m_nPlayingTrack == STREAMED_SOUND_CUTSCENE_FINALE); @@ -1158,7 +1212,7 @@ cMusicManager::SetMalibuClubTrackPos(uint8 scriptObject) { if (!IsInitialised()) m_aTracks[STREAMED_SOUND_MALIBU_AMBIENT].m_nPosition = 8640; - if (m_nStreamedTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) { + if (m_nNextTrack != STREAMED_SOUND_MALIBU_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_MALIBU_AMBIENT) { switch (scriptObject) { case SCRIPT_SOUND_NEW_BUILDING_MALIBU_1: @@ -1180,7 +1234,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject) { if (!IsInitialised()) m_aTracks[STREAMED_SOUND_STRIPCLUB_AMBIENT].m_nPosition = 0; - if (m_nStreamedTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT) + if (m_nNextTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT && m_nPlayingTrack != STREAMED_SOUND_STRIPCLUB_AMBIENT) { switch (scriptObject) { @@ -1201,7 +1255,7 @@ cMusicManager::SetStripClubTrackPos(uint8 scriptObject) void cMusicManager::DisplayRadioStationName() { - int8 gStreamedSound; + uint8 gStreamedSound; static wchar *pCurrentStation = nil; static uint8 cDisplay = 0; @@ -1211,21 +1265,33 @@ cMusicManager::DisplayRadioStationName() if (vehicle) { + // Prev scroll needs it to be signed, and m_nFrontendTrack can be NO_TRACK thus FIX_BUGS +#if defined RADIO_SCROLL_TO_PREV_STATION || defined FIX_BUGS + int track; +#else uint8 track; +#endif gStreamedSound = vehicle->m_nRadioStation; if (gStreamedSound >= STREAMED_SOUND_CITY_AMBIENT && gStreamedSound <= STREAMED_SOUND_AMBSIL_AMBIENT) - gStreamedSound = STREAMED_SOUND_CITY_AMBIENT; + gStreamedSound = RADIO_OFF; if (gNumRetunePresses != 0) { track = gNumRetunePresses + gStreamedSound; - while (track >= RADIO_OFF) track -= RADIO_OFF; +#ifdef RADIO_SCROLL_TO_PREV_STATION + while (track < 0) track += NUM_RADIOS + 1; +#endif + while (track >= NUM_RADIOS + 1) track -= NUM_RADIOS + 1; + + // On scrolling back we handle this condition on key press. No need to change this. if (!DMAudio.IsMP3RadioChannelAvailable() && track == USERTRACK) gNumRetunePresses++; } else +#ifdef RADIO_OFF_TEXT + track = GetCarTuning(); // gStreamedSound or veh->m_nRadioStation would also work, but these don't cover police/taxi radios +#else track = m_nFrontendTrack; - - +#endif wchar* string = nil; switch (track) { case WILDSTYLE: string = TheText.Get("FEA_FM0"); break; @@ -1251,7 +1317,11 @@ cMusicManager::DisplayRadioStationName() } else { if (cDisplay == 0) return; +#ifdef FIX_BUGS + cDisplay -= CTimer::GetLogicalFramesPassed(); +#else cDisplay--; +#endif } CFont::SetJustifyOff(); @@ -1274,9 +1344,14 @@ cMusicManager::DisplayRadioStationName() CFont::SetCentreSize(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); } } + // Always show station text after entering car. Same behaviour as III and SA. +#ifdef FIX_BUGS + else + pCurrentStation = nil; +#endif } -bool +bool8 cMusicManager::UsesPoliceRadio(CVehicle *veh) { switch (veh->GetModelIndex()) @@ -1286,18 +1361,18 @@ cMusicManager::UsesPoliceRadio(CVehicle *veh) case MI_COASTG: case MI_RHINO: case MI_BARRACKS: - return true; + return TRUE; case MI_MRWHOOP: case MI_HUNTER: - return false; + return FALSE; } return veh->UsesSiren(); } -bool +bool8 cMusicManager::UsesTaxiRadio(CVehicle *veh) { - if (veh->GetModelIndex() != MI_CABBIE) return false; + if (veh->GetModelIndex() != MI_CABBIE) return FALSE; return CTheScripts::bPlayerHasMetDebbieHarry; } @@ -1306,10 +1381,10 @@ cMusicManager::ServiceAmbience() { } -bool +bool8 cMusicManager::ChangeRadioChannel() { - return true; + return TRUE; } // these two are empty diff --git a/src/audio/MusicManager.h b/src/audio/MusicManager.h index f103e84e..3d2b7cee 100644 --- a/src/audio/MusicManager.h +++ b/src/audio/MusicManager.h @@ -16,59 +16,59 @@ class CPed; class cMusicManager { public: - bool m_bIsInitialised; - bool m_bDisabled; - bool field_2; + bool8 m_bIsInitialised; + bool8 m_bDisabled; + bool8 m_bSetNextStation; uint8 m_nVolumeLatency; uint8 m_nCurrentVolume; uint8 m_nMaxVolume; uint32 m_nAnnouncement; - bool m_bAnnouncementInProgress; + bool8 m_bAnnouncementInProgress; tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS]; - bool m_bResetTimers; + bool8 m_bResetTimers; uint32 m_nResetTime; - bool m_bRadioSetByScript; - uint8 m_nRadioStation; - uint32 m_nRadioPosition; + bool8 m_bRadioSetByScript; + uint8 m_nRadioStationScript; + int32 m_nRadioPosition; uint32 m_nRadioInCar; uint32 m_nFrontendTrack; uint32 m_nPlayingTrack; uint8 m_nUpcomingMusicMode; uint8 m_nMusicMode; - bool field_398E; - bool field_398F; - uint32 m_nStreamedTrack; - bool field_3994; - bool field_3995; - bool field_3996; - bool field_3997; + bool8 m_FrontendLoopFlag; + bool8 m_bTrackChangeStarted; + uint32 m_nNextTrack; + bool8 m_nNextLoopFlag; + bool8 m_bVerifyNextTrackStartedToPlay; + bool8 m_bGameplayAllowsRadio; + bool8 m_bRadioStreamReady; int8 nFramesSinceCutsceneEnded; - bool field_3999; - bool field_399A; + bool8 m_bUserResumedGame; + bool8 m_bMusicModeChangeStarted; uint8 m_nMusicModeToBeSet; - bool field_399C; + bool8 m_bEarlyFrontendTrack; float aListenTimeArray[NUM_RADIOS]; float m_nLastTrackServiceTime; public: cMusicManager(); - bool IsInitialised() { return m_bIsInitialised; } + bool8 IsInitialised() { return m_bIsInitialised; } uint8 GetMusicMode() { return m_nMusicMode; } uint32 GetCurrentTrack() { return m_nPlayingTrack; } void ResetMusicAfterReload(); - void SetStartingTrackPositions(uint8 isNewGameTimer); - bool Initialise(); + void SetStartingTrackPositions(bool8 isNewGameTimer); + bool8 Initialise(); void Terminate(); void ChangeMusicMode(uint8 mode); void StopFrontEndTrack(); - bool PlayerInCar(); + bool8 PlayerInCar(); void DisplayRadioStationName(); void PlayAnnouncement(uint32); - void PlayFrontEndTrack(uint32, uint8); + void PlayFrontEndTrack(uint32, bool8); void PreloadCutSceneMusic(uint32); void PlayPreloadedCutSceneMusic(void); void StopCutSceneMusic(void); @@ -83,16 +83,16 @@ public: void ServiceAmbience(); void ServiceTrack(CVehicle *veh, CPed *ped); - bool UsesPoliceRadio(CVehicle *veh); - bool UsesTaxiRadio(CVehicle *veh); + bool8 UsesPoliceRadio(CVehicle *veh); + bool8 UsesTaxiRadio(CVehicle *veh); uint32 GetTrackStartPos(uint32 track); - void ComputeAmbienceVol(uint8 reset, uint8& outVolume); - bool ServiceAnnouncement(); + void ComputeAmbienceVol(bool8 reset, uint8& outVolume); + bool8 ServiceAnnouncement(); uint32 GetCarTuning(); uint32 GetNextCarTuning(); - bool ChangeRadioChannel(); + bool8 ChangeRadioChannel(); void RecordRadioStats(); void SetUpCorrectAmbienceTrack(); float *GetListenTimeArray(); @@ -100,7 +100,7 @@ public: uint32 GetFavouriteRadioStation(); void SetMalibuClubTrackPos(uint8 pos); void SetStripClubTrackPos(uint8 pos); - bool CheckForMusicInterruptions(); + bool8 CheckForMusicInterruptions(); void Enable(); void Disable(); @@ -109,5 +109,5 @@ public: VALIDATE_SIZE(cMusicManager, 0x95C); extern cMusicManager MusicManager; -extern bool g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h +extern bool8 g_bAnnouncementReadPosAlready; // we have a symbol of this so it was declared in .h float GetHeightScale(); diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PolRadio.cpp index b8f44f60..fb2b06b4 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -7,7 +7,7 @@ #include "AudioSamples.h" #include "MusicManager.h" #include "PlayerPed.h" -#include "PoliceRadio.h" +#include "PolRadio.h" #include "Replay.h" #include "Vehicle.h" #include "World.h" @@ -15,9 +15,6 @@ #include "sampman.h" #include "Wanted.h" -const int channels = ARRAY_SIZE(AudioManager.m_asActiveSamples); -const int policeChannel = channels + 1; - struct tPoliceRadioZone { char m_aName[8]; uint32 m_nSampleIndex; @@ -41,20 +38,20 @@ cAudioManager::InitialisePoliceRadioZones() strcpy(ZoneSfx[i].m_aName, name); \ ZoneSfx[i].m_nSampleIndex = sample; - SETZONESFX(0, "VICE_C", SFX_POLICE_RADIO_VICE_CITY); - SETZONESFX(1, "IND_ZON", SFX_POLICE_RADIO_VICE_CITY_BEACH); - SETZONESFX(2, "COM_ZON", SFX_POLICE_RADIO_VICE_CITY_MAINLAND); - SETZONESFX(3, "BEACH1", SFX_POLICE_RADIO_OCEAN_BEACH); - SETZONESFX(4, "BEACH2", SFX_POLICE_RADIO_WASHINGTON_BEACH); - SETZONESFX(5, "BEACH3", SFX_POLICE_RADIO_VICE_POINT); - SETZONESFX(6, "GOLFC", SFX_POLICE_RADIO_LEAF_LINKS); - SETZONESFX(7, "STARI", SFX_POLICE_RADIO_STRAFISH_ISLAND); - SETZONESFX(8, "DOCKS", SFX_POLICE_RADIO_VICE_PORT); - SETZONESFX(9, "HAVANA", SFX_POLICE_RADIO_LITTLE_HAVANA); - SETZONESFX(10, "HAITI", SFX_POLICE_RADIO_LITTLE_HAITI); - SETZONESFX(11, "PORNI", SFX_POLICE_RADIO_PRAWN_ISLAND); - SETZONESFX(12, "DTOWN", SFX_POLICE_RADIO_DOWNTOWN); - SETZONESFX(13, "A_PORT", SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL); + SETZONESFX(0, "VICE_C", SFX_SFX_POLICE_RADIO_VICE_CITY); + SETZONESFX(1, "IND_ZON", SFX_SFX_POLICE_RADIO_VICE_CITY_BEACH); + SETZONESFX(2, "COM_ZON", SFX_SFX_POLICE_RADIO_VICE_CITY_MAINLAND); + SETZONESFX(3, "BEACH1", SFX_SFX_POLICE_RADIO_OCEAN_BEACH); + SETZONESFX(4, "BEACH2", SFX_SFX_POLICE_RADIO_WASHINGTON_BEACH); + SETZONESFX(5, "BEACH3", SFX_SFX_POLICE_RADIO_VICE_POINT); + SETZONESFX(6, "GOLFC", SFX_SFX_POLICE_RADIO_LEAF_LINKS); + SETZONESFX(7, "STARI", SFX_SFX_POLICE_RADIO_STARFISH_ISLAND); + SETZONESFX(8, "DOCKS", SFX_SFX_POLICE_RADIO_VICEPORT); + SETZONESFX(9, "HAVANA", SFX_SFX_POLICE_RADIO_LITTLE_HAVANA); + SETZONESFX(10, "HAITI", SFX_SFX_POLICE_RADIO_LITTLE_HAITI); + SETZONESFX(11, "PORNI", SFX_SFX_POLICE_RADIO_PRAWN_ISLAND); + SETZONESFX(12, "DTOWN", SFX_SFX_POLICE_RADIO_DOWNTOWN); + SETZONESFX(13, "A_PORT", SFX_SFX_POLICE_RADIO_ESCOBAR_INTERNATIONAL); #undef SETZONESFX } @@ -68,8 +65,8 @@ cAudioManager::InitialisePoliceRadio() for (int32 i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; - SampleManager.SetChannelReverbFlag(policeChannel, false); - gSpecialSuspectLastSeenReport = false; + SampleManager.SetChannelReverbFlag(CHANNEL_POLICE_RADIO, FALSE); + gSpecialSuspectLastSeenReport = FALSE; for (int32 i = 0; i < ARRAY_SIZE(gMinTimeToNextReport); i++) gMinTimeToNextReport[i] = m_FrameCounter; } @@ -78,7 +75,7 @@ void cAudioManager::ResetPoliceRadio() { if (!m_bIsInitialised) return; - if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); InitialisePoliceRadio(); } @@ -105,19 +102,18 @@ cAudioManager::DoPoliceRadioCrackle() m_sQueueSample.m_nCounter = 0; m_sQueueSample.m_nSampleIndex = SFX_POLICE_RADIO_CRACKLE; m_sQueueSample.m_nBankIndex = SFX_BANK_0; - m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_bIs2D = TRUE; m_sQueueSample.m_nReleasingVolumeModificator = 10; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_RADIO_CRACKLE); m_sQueueSample.m_nVolume = m_anRandomTable[2] % 20 + 15; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_POLICE_RADIO_CRACKLE); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_POLICE_RADIO_CRACKLE); - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = false; + SET_LOOP_OFFSETS(SFX_POLICE_RADIO_CRACKLE) + m_sQueueSample.m_bReleasingSoundFlag = FALSE; + m_sQueueSample.m_bReverbFlag = FALSE; m_sQueueSample.m_nOffset = 63; m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_bRequireReflection = FALSE; AddSampleToRequestedQueue(); } @@ -130,7 +126,7 @@ cAudioManager::ServicePoliceRadio() if(!m_bIsInitialised) return; if(m_nUserPause == 0) { - bool crimeReport = SetupCrimeReport(); + bool8 crimeReport = SetupCrimeReport(); #ifdef FIX_BUGS // Crash at 0x5fe6ef if(CReplay::IsPlayingBack() || !FindPlayerPed() || !FindPlayerPed()->m_pWanted) return; @@ -141,7 +137,11 @@ cAudioManager::ServicePoliceRadio() if (!crimeReport) { if (wantedLevel != 0) { if (nLastSeen != 0) +#ifdef FIX_BUGS + nLastSeen -= CTimer::GetLogicalFramesPassed(); +#else --nLastSeen; +#endif else { nLastSeen = m_anRandomTable[1] % 1000 + 2000; SetupSuspectLastSeenReport(); @@ -156,31 +156,35 @@ cAudioManager::ServicePoliceRadio() void cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) { - bool processed = false; + bool8 processed = FALSE; uint32 sample; int32 freq; static int cWait = 0; - static bool bChannelOpen = false; + static bool8 bChannelOpen = FALSE; static uint8 bMissionAudioPhysicalPlayingStatus = 0; static int32 PoliceChannelFreq = 22050; if (!m_bIsInitialised) return; if (m_nUserPause != 0) { - if (SampleManager.GetChannelUsedFlag(policeChannel)) SampleManager.StopChannel(policeChannel); + if (SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) SampleManager.StopChannel(CHANNEL_POLICE_RADIO); if (g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1 && SampleManager.IsStreamPlaying(1)) { - SampleManager.PauseStream(1, 1); + SampleManager.PauseStream(TRUE, 1); } } else { if (m_nPreviousUserPause && g_nMissionAudioSfx != NO_SAMPLE && bMissionAudioPhysicalPlayingStatus == 1) { - SampleManager.PauseStream(0, 1); + SampleManager.PauseStream(FALSE, 1); } - if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = false; + if (m_sPoliceRadioQueue.policeChannelTimer == 0) bChannelOpen = FALSE; if (cWait) { +#ifdef FIX_BUGS + cWait -= CTimer::GetLogicalFramesPassed(); +#else --cWait; +#endif return; } if (g_nMissionAudioSfx != NO_SAMPLE && !bChannelOpen) { @@ -200,9 +204,9 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) } return; } - } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) { + } else if (!SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO)) { SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1); - SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, TRUE, 1); SampleManager.StartPreloadedStreamedFile(1); g_nMissionAudioPlayingStatus = 1; bMissionAudioPhysicalPlayingStatus = 0; @@ -211,7 +215,7 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) } if (bChannelOpen) DoPoliceRadioCrackle(); if ((g_nMissionAudioSfx == NO_SAMPLE || g_nMissionAudioPlayingStatus != 1) && - !SampleManager.GetChannelUsedFlag(policeChannel) && m_sPoliceRadioQueue.policeChannelTimer) { + !SampleManager.GetChannelUsedFlag(CHANNEL_POLICE_RADIO) && m_sPoliceRadioQueue.policeChannelTimer) { if (m_sPoliceRadioQueue.policeChannelTimer) { sample = m_sPoliceRadioQueue.crimesSamples[m_sPoliceRadioQueue.policeChannelCounterSeconds]; m_sPoliceRadioQueue.policeChannelTimer--; @@ -223,35 +227,35 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) if (gSpecialSuspectLastSeenReport) { gSpecialSuspectLastSeenReport = 0; } else if (sample == SFX_POLICE_RADIO_MESSAGE_NOISE_1) { - bChannelOpen = false; - processed = true; + bChannelOpen = FALSE; + processed = TRUE; } } if (sample == NO_SAMPLE) { if (!processed) cWait = 30; } else { - SampleManager.InitialiseChannel(policeChannel, sample, 0); + SampleManager.InitialiseChannel(CHANNEL_POLICE_RADIO, sample, SFX_BANK_0); switch (sample) { case SFX_POLICE_RADIO_MESSAGE_NOISE_1: freq = m_anRandomTable[4] % 2000 + 10025; - bChannelOpen = bChannelOpen == false; + bChannelOpen = bChannelOpen == FALSE; break; default: freq = SampleManager.GetSampleBaseFrequency(sample); break; } PoliceChannelFreq = freq; - SampleManager.SetChannelFrequency(policeChannel, freq); - SampleManager.SetChannelVolume(policeChannel, 100); - SampleManager.SetChannelPan(policeChannel, 63); - SampleManager.SetChannelLoopCount(policeChannel, 1); - SampleManager.SetChannelLoopPoints(policeChannel, 0, -1); - SampleManager.StartChannel(policeChannel); + SampleManager.SetChannelFrequency(CHANNEL_POLICE_RADIO, freq); + SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); + SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); + SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); + SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); + SampleManager.StartChannel(CHANNEL_POLICE_RADIO); } if (processed) ResetPoliceRadio(); } } } -bool +bool8 cAudioManager::SetupCrimeReport() { int16 audioZoneId; @@ -264,13 +268,13 @@ cAudioManager::SetupCrimeReport() float quarterY; int i; int32 sampleIndex; - bool processed = false; + bool8 processed = FALSE; - if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return false; + if (MusicManager.m_nMusicMode == MUSICMODE_CUTSCENE) return FALSE; if (60 - m_sPoliceRadioQueue.policeChannelTimer <= 9) { AgeCrimes(); - return true; + return TRUE; } for (i = 0; i < ARRAY_SIZE(m_sPoliceRadioQueue.crimes); i++) { @@ -278,7 +282,7 @@ cAudioManager::SetupCrimeReport() break; } - if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false; + if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return FALSE; audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position); if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) { zone = CTheZones::GetAudioZone(audioZoneId); @@ -303,9 +307,9 @@ cAudioManager::SetupCrimeReport() default: break; } #ifdef FIX_BUGS - m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1 - 1); + m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_SFX_CRIME_1 - 1); #else - m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_CRIME_1); + m_sPoliceRadioQueue.Add(m_sPoliceRadioQueue.crimes[i].type + SFX_SFX_CRIME_1); #endif m_sPoliceRadioQueue.Add(SFX_IN); rangeX = zone->maxx - zone->minx; @@ -317,10 +321,10 @@ cAudioManager::SetupCrimeReport() if (m_sPoliceRadioQueue.crimes[i].position.y > halfY + quarterY) { m_sPoliceRadioQueue.Add(SFX_NORTH); - processed = true; + processed = TRUE; } else if (m_sPoliceRadioQueue.crimes[i].position.y < halfY - quarterY) { m_sPoliceRadioQueue.Add(SFX_SOUTH); - processed = true; + processed = TRUE; } if (m_sPoliceRadioQueue.crimes[i].position.x > halfX + quarterX) @@ -339,7 +343,7 @@ cAudioManager::SetupCrimeReport() } m_sPoliceRadioQueue.crimes[i].type = CRIME_NONE; AgeCrimes(); - return true; + return TRUE; } void @@ -354,85 +358,85 @@ cAudioManager::SetupSuspectLastSeenReport() int32 color_post_modifier; const int32 gCarColourTable[][3] = { - {NO_SAMPLE, SFX_POLICE_RADIO_BLACK, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_WHITE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {SFX_POLICE_RADIO_BRIGHT, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {SFX_POLICE_RADIO_LIGHT, SFX_POLICE_RADIO_BLUE, SFX_POLICE_RADIO_GREY}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLACK, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_WHITE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {SFX_POLICE_RADIO_BRIGHT, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {SFX_POLICE_RADIO_LIGHT, SFX_SFX_POLICE_RADIO_BLUE, SFX_SFX_POLICE_RADIO_GREY}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {SFX_POLICE_RADIO_DARK, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {SFX_POLICE_RADIO_DARK, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_RED, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_ORANGE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_YELLOW, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_GREEN, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_BLUE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_PURPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_DARK, NO_SAMPLE, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, - {NO_SAMPLE, SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, + {NO_SAMPLE, SFX_SFX_POLICE_RADIO_SILVER, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, {SFX_POLICE_RADIO_LIGHT, NO_SAMPLE, NO_SAMPLE}, @@ -468,7 +472,7 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_RANCHER: case MI_FBIRANCH: case MI_SANDKING: - sample = SFX_POLICE_RADIO_OFFROAD; + sample = SFX_SFX_POLICE_RADIO_OFFROAD; break; case MI_IDAHO: case MI_MANANA: @@ -479,7 +483,7 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_SABRETUR: case MI_VIRGO: case MI_BLISTAC: - sample = SFX_POLICE_RADIO_2_DOOR; + sample = SFX_SFX_POLICE_RADIO_TUDOOR; break; case MI_STINGER: case MI_INFERNUS: @@ -489,14 +493,14 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_COMET: case MI_DELUXO: case MI_HOTRING: - sample = SFX_POLICE_RADIO_SPORTS_CAR; + sample = SFX_SFX_POLICE_RADIO_SPORTS_CAR; break; case MI_LINERUN: - sample = SFX_POLICE_RADIO_RIG; + sample = SFX_SFX_POLICE_RADIO_RIG; break; case MI_PEREN: case MI_REGINA: - sample = SFX_POLICE_RADIO_STATION_WAGON; + sample = SFX_SFX_POLICE_RADIO_STATION_WAGON; break; case MI_SENTINEL: case MI_FBICAR: @@ -507,23 +511,23 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_OCEANIC: case MI_HERMES: case MI_GREENWOO: - sample = SFX_POLICE_RADIO_SEDAN; + sample = SFX_SFX_POLICE_RADIO_SEDAN; break; case MI_RIO: - sample = SFX_POLICE_RADIO_CRUISER; + sample = SFX_SFX_POLICE_RADIO_CRUISER; break; case MI_FIRETRUCK: - sample = SFX_POLICE_RADIO_FIRE_TRUCK; + sample = SFX_SFX_POLICE_RADIO_FIRE_TRUCK; break; case MI_TRASH: - sample = SFX_POLICE_RADIO_GARBAGE_TRUCK; + sample = SFX_SFX_POLICE_RADIO_GARBAGE_TRUCK; break; case MI_STRETCH: case MI_LOVEFIST: - sample = SFX_POLICE_RADIO_STRETCH; + sample = SFX_SFX_POLICE_RADIO_STRETCH; break; case MI_VOODOO: - sample = SFX_POLICE_RADIO_LOWRIDER; + sample = SFX_SFX_POLICE_RADIO_LOWRIDER; break; case MI_PONY: case MI_MOONBEAM: @@ -534,31 +538,31 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_TOPFUN: case MI_BURRITO: case MI_SPAND: - sample = SFX_POLICE_RADIO_VAN; + sample = SFX_SFX_POLICE_RADIO_VAN; break; case MI_MULE: case MI_BARRACKS: case MI_PACKER: case MI_FLATBED: - sample = SFX_POLICE_RADIO_TRUCK; + sample = SFX_SFX_POLICE_RADIO_TRUCK; break; case MI_AMBULAN: - sample = SFX_POLICE_RADIO_AMBULANCE; + sample = SFX_SFX_POLICE_RADIO_AMBULANCE; break; case MI_TAXI: case MI_CABBIE: case MI_BORGNINE: - sample = SFX_POLICE_RADIO_TAXI; + sample = SFX_SFX_POLICE_RADIO_TAXI; break; case MI_BOBCAT: case MI_WALTON: - sample = SFX_POLICE_RADIO_PICKUP; + sample = SFX_SFX_POLICE_RADIO_PICKUP; break; case MI_MRWHOOP: - sample = SFX_POLICE_RADIO_ICE_CREAM_VAN; + sample = SFX_SFX_POLICE_RADIO_ICE_CREAM_VAN; break; case MI_BFINJECT: - sample = SFX_POLICE_RADIO_BUGGY; + sample = SFX_SFX_POLICE_RADIO_BUGGY; break; case MI_HUNTER: case MI_CHOPPER: @@ -567,57 +571,57 @@ cAudioManager::SetupSuspectLastSeenReport() case MI_MAVERICK: case MI_VCNMAV: case MI_POLMAV: - sample = SFX_POLICE_RADIO_HELICOPTER; + sample = SFX_SFX_POLICE_RADIO_HELICOPTER; break; case MI_POLICE: - sample = SFX_POLICE_RADIO_POLICE_CAR; + sample = SFX_SFX_POLICE_RADIO_POLICE_CAR; break; case MI_ENFORCER: - sample = SFX_POLICE_RADIO_SWAT_VAN; + sample = SFX_SFX_POLICE_RADIO_SWAT_VAN; break; case MI_PREDATOR: case MI_SQUALO: case MI_SPEEDER: - sample = SFX_POLICE_RADIO_SPEEDBOAT; + sample = SFX_SFX_POLICE_RADIO_SPEEDBOAT; break; case MI_BUS: - sample = SFX_POLICE_RADIO_BUS; + sample = SFX_SFX_POLICE_RADIO_BUS; break; case MI_RHINO: - sample = SFX_POLICE_RADIO_TANK; + sample = SFX_SFX_POLICE_RADIO_TANK; break; case MI_ANGEL: case MI_PCJ600: case MI_FREEWAY: case MI_SANCHEZ: - sample = SFX_POLICE_RADIO_MOTOBIKE; + sample = SFX_SFX_POLICE_RADIO_MOTOBIKE; break; case MI_COACH: - sample = SFX_POLICE_RADIO_COACH; + sample = SFX_SFX_POLICE_RADIO_COACH; break; case MI_ROMERO: - sample = SFX_POLICE_RADIO_HEARSE; + sample = SFX_SFX_POLICE_RADIO_HEARSE; break; case MI_PIZZABOY: case MI_FAGGIO: - sample = SFX_POLICE_RADIO_MOPED; + sample = SFX_SFX_POLICE_RADIO_MOPED; break; case MI_DEADDODO: case MI_SKIMMER: - sample = SFX_POLICE_RADIO_PLANE; + sample = SFX_SFX_POLICE_RADIO_PLANE; break; case MI_REEFER: case MI_TROPIC: case MI_COASTG: case MI_MARQUIS: case MI_JETMAX: - sample = SFX_POLICE_RADIO_BOAT; + sample = SFX_SFX_POLICE_RADIO_BOAT; break; case MI_CADDY: - sample = SFX_POLICE_RADIO_GOLF_CART; + sample = SFX_SFX_POLICE_RADIO_GOLF_CART; break; case MI_DINGHY: - sample = SFX_POLICE_RADIO_DINGHY; + sample = SFX_SFX_POLICE_RADIO_DINGHY; break; default: //debug("\n *** UNKNOWN CAR MODEL INDEX %d *** ", veh->GetModelIndex()); @@ -687,7 +691,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) float quarterX; float quarterY; int32 sample; - bool processed = false; + bool8 processed = FALSE; CVector vec = CVector(x, y, z); if (!m_bIsInitialised) return; @@ -712,10 +716,10 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) if (vec.y > halfY + quarterY) { m_sPoliceRadioQueue.Add(SFX_NORTH); - processed = true; + processed = TRUE; } else if (vec.y < halfY - quarterY) { m_sPoliceRadioQueue.Add(SFX_SOUTH); - processed = true; + processed = TRUE; } if (vec.x > halfX + quarterX) @@ -727,7 +731,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z) m_sPoliceRadioQueue.Add(sample); m_sPoliceRadioQueue.Add(SFX_POLICE_RADIO_MESSAGE_NOISE_1); m_sPoliceRadioQueue.Add(NO_SAMPLE); - gSpecialSuspectLastSeenReport = true; + gSpecialSuspectLastSeenReport = TRUE; break; } } diff --git a/src/audio/PoliceRadio.h b/src/audio/PolRadio.h index d7c928e2..d7c928e2 100644 --- a/src/audio/PoliceRadio.h +++ b/src/audio/PolRadio.h diff --git a/src/audio/audio_enums.h b/src/audio/audio_enums.h index b2fb627c..192eafac 100644 --- a/src/audio/audio_enums.h +++ b/src/audio/audio_enums.h @@ -14,8 +14,8 @@ enum eRadioStation USERTRACK, NUM_RADIOS = 11, POLICE_RADIO = 11, + RADIO_OFF = 10, //TAXI_RADIO, - RADIO_OFF, }; enum eMusicMode @@ -137,3 +137,28 @@ enum eAudioType AUDIOTYPE_POLICERADIO, TOTAL_AUDIO_TYPES, }; + +#ifdef GTA_PS2 +enum +{ + NUM_CHANNELS_GENERIC = 40, + CHANNEL_POLICE_RADIO = NUM_CHANNELS_GENERIC, + CHANNEL_MISSION_AUDIO_1, + CHANNEL_MISSION_AUDIO_2, + CHANNEL_PLAYER_VEHICLE_ENGINE, + NUM_CHANNELS +}; +#else +enum +{ +#ifdef PS2_AUDIO_CHANNELS + NUM_CHANNELS_GENERIC = 40, +#else + NUM_CHANNELS_GENERIC = 20, +#endif + CHANNEL_POLICE_RADIO, + CHANNEL_MISSION_AUDIO_1, + CHANNEL_MISSION_AUDIO_2, + NUM_CHANNELS +}; +#endif diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp index 881418c1..6024adf2 100644 --- a/src/audio/oal/aldlist.cpp +++ b/src/audio/oal/aldlist.cpp @@ -24,12 +24,6 @@ #include "aldlist.h" -#ifndef _WIN32 -#define _stricmp strcasecmp -#define _strnicmp strncasecmp -#define _strdup strdup -#endif - #ifdef AUDIO_OAL /* * Init call @@ -47,8 +41,8 @@ ALDeviceList::ALDeviceList() defaultDeviceIndex = 0; if (alcIsExtensionPresent(NULL, "ALC_ENUMERATION_EXT")) { - devices = (char *)alcGetString(NULL, ALC_DEVICE_SPECIFIER); - defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER); + devices = (char *)alcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER); + defaultDeviceName = (char *)alcGetString(NULL, ALC_DEFAULT_ALL_DEVICES_SPECIFIER); index = 0; // go through device list (each device terminated with a single NULL, list terminated with double NULL) @@ -62,17 +56,11 @@ ALDeviceList::ALDeviceList() if (context) { alcMakeContextCurrent(context); // if new actual device name isn't already in the list, then add it... - actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER); - bool bNewName = true; - for (unsigned int i = 0; i < GetNumDevices(); i++) { - if (strcmp(GetDeviceName(i), actualDeviceName) == 0) { - bNewName = false; - } - } - if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) { - ALDEVICEINFO ALDeviceInfo; + actualDeviceName = alcGetString(device, ALC_ALL_DEVICES_SPECIFIER); + if ((actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) { + ALDEVICEINFO &ALDeviceInfo = aDeviceInfo[nNumOfDevices++]; ALDeviceInfo.bSelected = true; - ALDeviceInfo.strDeviceName = _strdup(actualDeviceName); + ALDeviceInfo.SetName(actualDeviceName); alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion); alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion); @@ -105,8 +93,6 @@ ALDeviceList::ALDeviceList() // Get Source Count ALDeviceInfo.uiSourceCount = GetMaxNumSources(); - - aDeviceInfo[nNumOfDevices++] = ALDeviceInfo; } alcMakeContextCurrent(NULL); alcDestroyContext(context); diff --git a/src/audio/oal/aldlist.h b/src/audio/oal/aldlist.h index 417bd314..bebb6791 100644 --- a/src/audio/oal/aldlist.h +++ b/src/audio/oal/aldlist.h @@ -21,7 +21,7 @@ enum }; struct ALDEVICEINFO { - const char *strDeviceName; + char *strDeviceName; int iMajorVersion; int iMinorVersion; unsigned int uiSourceCount; @@ -33,6 +33,19 @@ struct ALDEVICEINFO { strDeviceName = NULL; Extensions = 0; } + + ~ALDEVICEINFO() + { + delete[] strDeviceName; + strDeviceName = NULL; + } + + void SetName(const char *name) + { + if(strDeviceName) delete[] strDeviceName; + strDeviceName = new char[strlen(name) + 1]; + strcpy(strDeviceName, name); + } }; typedef ALDEVICEINFO *LPALDEVICEINFO; diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp index 673a4aed..04e7e529 100644 --- a/src/audio/oal/channel.cpp +++ b/src/audio/oal/channel.cpp @@ -10,18 +10,22 @@ extern bool IsFXSupported(); -ALuint alSources[MAXCHANNELS+MAX2DCHANNELS]; -ALuint alFilters[MAXCHANNELS+MAX2DCHANNELS]; -ALuint alBuffers[MAXCHANNELS+MAX2DCHANNELS]; +ALuint alSources[NUM_CHANNELS]; +ALuint alFilters[NUM_CHANNELS]; +ALuint alBuffers[NUM_CHANNELS]; bool bChannelsCreated = false; +int32 CChannel::channelsThatNeedService = 0; + +uint8 tempStereoBuffer[PED_BLOCKSIZE * 2]; + void CChannel::InitChannels() { - alGenSources(MAXCHANNELS+MAX2DCHANNELS, alSources); - alGenBuffers(MAXCHANNELS+MAX2DCHANNELS, alBuffers); + alGenSources(NUM_CHANNELS, alSources); + alGenBuffers(NUM_CHANNELS, alBuffers); if (IsFXSupported()) - alGenFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters); + alGenFilters(NUM_CHANNELS, alFilters); bChannelsCreated = true; } @@ -30,13 +34,13 @@ CChannel::DestroyChannels() { if (bChannelsCreated) { - alDeleteSources(MAXCHANNELS + MAX2DCHANNELS, alSources); + alDeleteSources(NUM_CHANNELS, alSources); memset(alSources, 0, sizeof(alSources)); - alDeleteBuffers(MAXCHANNELS + MAX2DCHANNELS, alBuffers); + alDeleteBuffers(NUM_CHANNELS, alBuffers); memset(alBuffers, 0, sizeof(alBuffers)); if (IsFXSupported()) { - alDeleteFilters(MAXCHANNELS + MAX2DCHANNELS, alFilters); + alDeleteFilters(NUM_CHANNELS, alFilters); memset(alFilters, 0, sizeof(alFilters)); } bChannelsCreated = false; @@ -48,6 +52,7 @@ CChannel::CChannel() { Data = nil; DataSize = 0; + bIs2D = false; SetDefault(); } @@ -59,7 +64,9 @@ void CChannel::SetDefault() Position[0] = 0.0f; Position[1] = 0.0f; Position[2] = 0.0f; Distances[0] = 0.0f; Distances[1] = FLT_MAX; - LoopCount = 1; + + LoopCount = 1; + LastProcessedOffset = UINT32_MAX; LoopPoints[0] = 0; LoopPoints[1] = -1; Frequency = MAX_FREQ; @@ -67,6 +74,10 @@ void CChannel::SetDefault() void CChannel::Reset() { + // Here is safe because ctor don't call this + if (LoopCount > 1) + channelsThatNeedService--; + ClearBuffer(); SetDefault(); } @@ -82,6 +93,7 @@ void CChannel::Init(uint32 _id, bool Is2D) if ( Is2D ) { + bIs2D = true; alSource3f(alSources[id], AL_POSITION, 0.0f, 0.0f, 0.0f); alSourcef(alSources[id], AL_GAIN, 1.0f); } @@ -105,7 +117,20 @@ void CChannel::Start() if ( !HasSource() ) return; if ( !Data ) return; - alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency); + if ( bIs2D ) + { + // convert mono data to stereo + int16 *monoData = (int16*)Data; + int16 *stereoData = (int16*)tempStereoBuffer; + for (size_t i = 0; i < DataSize / 2; i++) + { + *(stereoData++) = *monoData; + *(stereoData++) = *(monoData++); + } + alBufferData(alBuffers[id], AL_FORMAT_STEREO16, tempStereoBuffer, DataSize * 2, Frequency); + } + else + alBufferData(alBuffers[id], AL_FORMAT_MONO16, Data, DataSize, Frequency); if ( LoopPoints[0] != 0 && LoopPoints[0] != -1 ) alBufferiv(alBuffers[id], AL_LOOP_POINTS_SOFT, LoopPoints); alSourcei(alSources[id], AL_BUFFER, alBuffers[id]); @@ -165,10 +190,51 @@ void CChannel::SetCurrentFreq(uint32 freq) SetPitch(ALfloat(freq) / Frequency); } -void CChannel::SetLoopCount(int32 loopCount) // fake. TODO: +void CChannel::SetLoopCount(int32 count) { if ( !HasSource() ) return; - alSourcei(alSources[id], AL_LOOPING, loopCount == 1 ? AL_FALSE : AL_TRUE); + + // 0: loop indefinitely, 1: play one time, 2: play two times etc... + // only > 1 needs manual processing + + if (LoopCount > 1 && count < 2) + channelsThatNeedService--; + else if (LoopCount < 2 && count > 1) + channelsThatNeedService++; + + alSourcei(alSources[id], AL_LOOPING, count == 1 ? AL_FALSE : AL_TRUE); + LoopCount = count; +} + +bool CChannel::Update() +{ + if (!HasSource()) return false; + if (LoopCount < 2) return false; + + ALint state; + alGetSourcei(alSources[id], AL_SOURCE_STATE, &state); + if (state == AL_STOPPED) { + debug("Looping channels(%d in this case) shouldn't report AL_STOPPED, but nvm\n", id); + SetLoopCount(1); + return true; + } + + assert(channelsThatNeedService > 0 && "Ref counting is broken"); + + ALint offset; + alGetSourcei(alSources[id], AL_SAMPLE_OFFSET, &offset); + + // Rewound + if (offset < LastProcessedOffset) { + LoopCount--; + if (LoopCount == 1) { + // Playing last tune... + channelsThatNeedService--; + alSourcei(alSources[id], AL_LOOPING, AL_FALSE); + } + } + LastProcessedOffset = offset; + return true; } void CChannel::SetLoopPoints(ALint start, ALint end) @@ -200,6 +266,7 @@ void CChannel::SetPan(int32 pan) void CChannel::ClearBuffer() { if ( !HasSource() ) return; + alSourcei(alSources[id], AL_LOOPING, AL_FALSE); alSourcei(alSources[id], AL_BUFFER, AL_NONE); Data = nil; DataSize = 0; diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h index 81817a32..872646c8 100644 --- a/src/audio/oal/channel.h +++ b/src/audio/oal/channel.h @@ -19,7 +19,11 @@ class CChannel float Distances[2]; int32 LoopCount; ALint LoopPoints[2]; + ALint LastProcessedOffset; + bool bIs2D; public: + static int32 channelsThatNeedService; + static void InitChannels(); static void DestroyChannels(); @@ -37,7 +41,7 @@ public: void SetVolume(int32 vol); void SetSampleData(void *_data, size_t _DataSize, int32 freq); void SetCurrentFreq(uint32 freq); - void SetLoopCount(int32 loopCount); // fake + void SetLoopCount(int32 count); void SetLoopPoints(ALint start, ALint end); void SetPosition(float x, float y, float z); void SetDistances(float max, float min); @@ -45,6 +49,7 @@ public: void ClearBuffer(); void SetReverbMix(ALuint slot, float mix); void UpdateReverb(ALuint slot); + bool Update(); }; #endif
\ No newline at end of file diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index 19fa4ec4..ed73e940 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -464,8 +464,8 @@ public: #endif #ifdef AUDIO_OAL_USE_MPG123 -// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though) -#define MP3_USE_FUZZY_SEEK +// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (and breaks radio sometimes) +//#define MP3_USE_FUZZY_SEEK class CMP3File : public IDecoder { @@ -492,6 +492,8 @@ public: { #ifdef MP3_USE_FUZZY_SEEK mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); +#else + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); #endif long rate = 0; int channels = 0; @@ -499,6 +501,7 @@ public: m_bOpened = mpg123_open(m_pMH, path) == MPG123_OK && mpg123_getformat(m_pMH, &rate, &channels, &encoding) == MPG123_OK; + m_nRate = rate; m_nChannels = channels; @@ -601,6 +604,8 @@ public: { #ifdef MP3_USE_FUZZY_SEEK mpg123_param(m_pMH, MPG123_FLAGS, MPG123_FUZZY | MPG123_SEEKBUFFER | MPG123_GAPLESS | MPG123_QUIET, 0.0); +#else + mpg123_param(m_pMH, MPG123_FLAGS, MPG123_SEEKBUFFER | MPG123_GAPLESS, 0.0); #endif long rate = 0; int channels = 0; @@ -980,7 +985,8 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU m_bReset(false), m_nVolume(0), m_nPan(0), - m_nPosBeforeReset(0) + m_nPosBeforeReset(0), + m_nLoopCount(1) { // Be case-insensitive on linux (from https://github.com/OneSadCookie/fcaseopen/) @@ -1078,7 +1084,7 @@ bool CStream::IsPlaying() ALint sourceState[2]; alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]); alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]); - if ( m_bActive || sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING) + if (sourceState[0] == AL_PLAYING || sourceState[1] == AL_PLAYING) return true; } @@ -1150,6 +1156,7 @@ void CStream::SetPan(uint8 nPan) m_nPan = nPan; } +// Should only be called if source is stopped void CStream::SetPosMS(uint32 nPos) { if ( !IsOpened() ) return; @@ -1232,10 +1239,16 @@ void CStream::ClearBuffers() alSourceUnqueueBuffers(m_pAlSources[1], 1, &value); } -bool CStream::Setup() +bool CStream::Setup(bool imSureQueueIsEmpty) { if ( IsOpened() ) { + alSourcei(m_pAlSources[0], AL_LOOPING, AL_FALSE); + alSourcei(m_pAlSources[1], AL_LOOPING, AL_FALSE); + if (!imSureQueueIsEmpty) { + SetPlay(false); + ClearBuffers(); + } m_pSoundFile->Seek(0); //SetPosition(0.0f, 0.0f, 0.0f); SetPitch(1.0f); @@ -1246,6 +1259,13 @@ bool CStream::Setup() return IsOpened(); } +void CStream::SetLoopCount(int32 count) +{ + if ( !HasSource() ) return; + + m_nLoopCount = count; +} + void CStream::SetPlay(bool state) { if ( !HasSource() ) return; @@ -1305,7 +1325,7 @@ void CStream::Update() if ( !m_bPaused ) { - ALint sourceState[2]; + ALint totalBuffers[2] = { 0, 0 }; ALint buffersProcessed[2] = { 0, 0 }; // Relying a lot on left buffer states in here @@ -1313,44 +1333,51 @@ void CStream::Update() do { //alSourcef(m_pAlSources[0], AL_ROLLOFF_FACTOR, 0.0f); - alGetSourcei(m_pAlSources[0], AL_SOURCE_STATE, &sourceState[0]); + alGetSourcei(m_pAlSources[0], AL_BUFFERS_QUEUED, &totalBuffers[0]); alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]); //alSourcef(m_pAlSources[1], AL_ROLLOFF_FACTOR, 0.0f); - alGetSourcei(m_pAlSources[1], AL_SOURCE_STATE, &sourceState[1]); + alGetSourcei(m_pAlSources[1], AL_BUFFERS_QUEUED, &totalBuffers[1]); alGetSourcei(m_pAlSources[1], AL_BUFFERS_PROCESSED, &buffersProcessed[1]); } while (buffersProcessed[0] != buffersProcessed[1]); - ALint looping = AL_FALSE; - alGetSourcei(m_pAlSources[0], AL_LOOPING, &looping); - - if ( looping == AL_TRUE ) - { - TRACE("stream set looping"); - alSourcei(m_pAlSources[0], AL_LOOPING, AL_TRUE); - alSourcei(m_pAlSources[1], AL_LOOPING, AL_TRUE); - } - assert(buffersProcessed[0] == buffersProcessed[1]); - while( buffersProcessed[0]-- ) + // Correcting OpenAL concepts here: + // AL_BUFFERS_QUEUED = Number of *all* buffers in queue, including processed, processing and pending + // AL_BUFFERS_PROCESSED = Index of the buffer being processing right now. Buffers coming after that(have greater index) are pending buffers. + // which means: totalBuffers[0] - buffersProcessed[0] = pending buffers + + bool buffersRefilled = false; + + // We should wait queue to be cleared to loop track, because position calculation relies on queue. + if (m_nLoopCount != 1 && m_bActive && totalBuffers[0] == 0) { - ALuint buffer[2]; - - alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]); - alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]); - - if (m_bActive && FillBuffer(buffer)) - { - alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]); - alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]); - } + Setup(true); + buffersRefilled = FillBuffers() != 0; + if (m_nLoopCount != 0) + m_nLoopCount--; } - - if ( sourceState[0] != AL_PLAYING ) + else { - alGetSourcei(m_pAlSources[0], AL_BUFFERS_PROCESSED, &buffersProcessed[0]); - SetPlay(buffersProcessed[0]!=0); + while( buffersProcessed[0]-- ) + { + ALuint buffer[2]; + + alSourceUnqueueBuffers(m_pAlSources[0], 1, &buffer[0]); + alSourceUnqueueBuffers(m_pAlSources[1], 1, &buffer[1]); + + if (m_bActive && FillBuffer(buffer)) + { + buffersRefilled = true; + alSourceQueueBuffers(m_pAlSources[0], 1, &buffer[0]); + alSourceQueueBuffers(m_pAlSources[1], 1, &buffer[1]); + } + } } + + // Two reasons: 1-Source may be starved to audio and stopped itself, 2- We're already waiting it to starve and die for looping track! + if (m_bActive && (buffersRefilled || (totalBuffers[1] - buffersProcessed[1] != 0))) + SetPlay(true); } } @@ -1358,10 +1385,11 @@ void CStream::ProviderInit() { if ( m_bReset ) { - if ( Setup() ) + if ( Setup(true) ) { SetPan(m_nPan); SetVolume(m_nVolume); + SetLoopCount(m_nLoopCount); SetPosMS(m_nPosBeforeReset); if (m_bActive) FillBuffers(); diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h index bcbc5e54..9a2a2fbe 100644 --- a/src/audio/oal/stream.h +++ b/src/audio/oal/stream.h @@ -69,6 +69,7 @@ class CStream uint32 m_nVolume; uint8 m_nPan; uint32 m_nPosBeforeReset; + int32 m_nLoopCount; IDecoder *m_pSoundFile; @@ -99,10 +100,12 @@ public: uint32 GetPosMS(); uint32 GetLengthMS(); - bool Setup(); + bool Setup(bool imSureQueueIsEmpty = false); void Start(); void Stop(); void Update(void); + void SetLoopCount(int32); + void ProviderInit(); void ProviderTerm(); diff --git a/src/audio/sampman.h b/src/audio/sampman.h index 697a7aa8..cc73e5c2 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -1,5 +1,6 @@ #pragma once #include "AudioSamples.h" +#include "audio_enums.h" #define MAX_VOLUME 127 #define MAX_FREQ DIGITALRATE @@ -111,22 +112,29 @@ enum #endif }; #define MAX_PEDSFX 7 -#define PED_BLOCKSIZE 79000 +#define PED_BLOCKSIZE 160000 #define MAXPROVIDERS 64 -#define MAXCHANNELS 28 -#define MAXCHANNELS_SURROUND 24 -#define MAX2DCHANNELS 1 -#define CHANNEL2D MAXCHANNELS +#define MAXCHANNELS (NUM_CHANNELS_GENERIC+1) +#define MAXCHANNELS_SURROUND (MAXCHANNELS-4) +#define MAX2DCHANNELS 3 -#define MAX_STREAMS 3 +#define MAX_STREAMS 1 #define DIGITALRATE 32000 #define DIGITALBITS 16 #define DIGITALCHANNELS 2 -#define MAX_DIGITAL_MIXER_CHANNELS 32 +#ifdef FIX_BUGS +#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2+MAX2DCHANNELS) +#else +#define MAX_DIGITAL_MIXER_CHANNELS (MAXCHANNELS+MAX_STREAMS*2) +#endif + +static_assert( NUM_CHANNELS == MAXCHANNELS + MAX2DCHANNELS, "The number of channels doesn't match with an enum" ); + +extern int gBankStartOffset[67]; class cSampleManager { @@ -135,9 +143,9 @@ class cSampleManager uint8 m_nMP3BoostVolume; uint8 m_nEffectsFadeVolume; uint8 m_nMusicFadeVolume; - uint8 m_nMonoMode; + bool8 m_nMonoMode; char m_szCDRomRootPath[80]; - bool m_bInitialised; + bool8 m_bInitialised; uint8 m_nNumberOfProviders; char *m_aAudioProviders[MAXPROVIDERS]; tSample m_aSamples[TOTAL_AUDIO_SAMPLES]; @@ -167,16 +175,16 @@ public: int8 AutoDetect3DProviders(); - bool IsMP3RadioChannelAvailable(void); + bool8 IsMP3RadioChannelAvailable(void); void ReleaseDigitalHandle (void); void ReacquireDigitalHandle(void); - bool Initialise(void); - void Terminate (void); + bool8 Initialise(void); + void Terminate (void); - bool CheckForAnAudioFileOnCD(void); - char GetCDAudioDriveLetter (void); + bool8 CheckForAnAudioFileOnCD(void); + char GetCDAudioDriveLetter (void); void UpdateEffectsVolume(void); @@ -185,14 +193,14 @@ public: void SetMP3BoostVolume (uint8 nVolume); void SetEffectsFadeVolume (uint8 nVolume); void SetMusicFadeVolume (uint8 nVolume); - void SetMonoMode (uint8 nMode); + void SetMonoMode (bool8 nMode); - bool LoadSampleBank (uint8 nBank); - void UnloadSampleBank (uint8 nBank); - bool IsSampleBankLoaded(uint8 nBank); + bool8 LoadSampleBank (uint8 nBank); + void UnloadSampleBank (uint8 nBank); + bool8 IsSampleBankLoaded(uint8 nBank); - bool IsPedCommentLoaded(uint32 nComment); - bool LoadPedComment (uint32 nComment); + bool8 IsPedCommentLoaded(uint32 nComment); + bool8 LoadPedComment (uint32 nComment); int32 GetBankContainingSound(uint32 offset); int32 _GetPedCommentSlot(uint32 nComment); @@ -202,10 +210,10 @@ public: int32 GetSampleLoopEndOffset (uint32 nSample); uint32 GetSampleLength (uint32 nSample); - bool UpdateReverb(void); + bool8 UpdateReverb(void); - void SetChannelReverbFlag (uint32 nChannel, uint8 nReverbFlag); - bool InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank); + void SetChannelReverbFlag (uint32 nChannel, bool8 nReverbFlag); + bool8 InitialiseChannel (uint32 nChannel, uint32 nSfx, uint8 nBank); void SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume); void SetChannel3DPosition (uint32 nChannel, float fX, float fY, float fZ); void SetChannel3DDistances (uint32 nChannel, float fMax, float fMin); @@ -214,241 +222,96 @@ public: void SetChannelFrequency (uint32 nChannel, uint32 nFreq); void SetChannelLoopPoints (uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd); void SetChannelLoopCount (uint32 nChannel, uint32 nLoopCount); - bool GetChannelUsedFlag (uint32 nChannel); + bool8 GetChannelUsedFlag (uint32 nChannel); void StartChannel (uint32 nChannel); void StopChannel (uint32 nChannel); - void PreloadStreamedFile (uint32 nFile, uint8 nStream); - void PauseStream (uint8 nPauseFlag, uint8 nStream); - void StartPreloadedStreamedFile (uint8 nStream); - bool StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream); - void StopStreamedFile (uint8 nStream); - int32 GetStreamedFilePosition (uint8 nStream); - void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream); - int32 GetStreamedFileLength (uint8 nStream); - bool IsStreamPlaying (uint8 nStream); + void PreloadStreamedFile (uint32 nFile, uint8 nStream = 0); + void PauseStream (bool8 nPauseFlag, uint8 nStream = 0); + void StartPreloadedStreamedFile (uint8 nStream = 0); + bool8 StartStreamedFile (uint32 nFile, uint32 nPos, uint8 nStream = 0); + void StopStreamedFile (uint8 nStream = 0); + int32 GetStreamedFilePosition (uint8 nStream = 0); + void SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream = 0); + int32 GetStreamedFileLength (uint8 nStream = 0); + bool8 IsStreamPlaying (uint8 nStream = 0); + void SetStreamedFileLoopFlag (bool8 nLoopFlag, uint8 nStream = 0); #ifdef AUDIO_OAL void Service(void); #endif - bool InitialiseSampleBanks(void); + bool8 InitialiseSampleBanks(void); uint8 GetMusicVolume() const { return m_nMusicVolume; } - void SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nStream); }; extern cSampleManager SampleManager; extern uint32 BankStartOffset[MAX_SFX_BANKS]; -#if defined(OPUS_AUDIO_PATHS) -static char StreamedNameTable[][25] = { - "AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS", - "AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS", - "AUDIO\\WATER.OPUS", "AUDIO\\COMOPEN.OPUS", "AUDIO\\SUBOPEN.OPUS", "AUDIO\\JB.OPUS", "AUDIO\\BET.OPUS", "AUDIO\\L1_LG.OPUS", - "AUDIO\\L2_DSB.OPUS", "AUDIO\\L3_DM.OPUS", "AUDIO\\L4_PAP.OPUS", "AUDIO\\L5_TFB.OPUS", "AUDIO\\J0_DM2.OPUS", "AUDIO\\J1_LFL.OPUS", - "AUDIO\\J2_KCL.OPUS", "AUDIO\\J3_VH.OPUS", "AUDIO\\J4_ETH.OPUS", "AUDIO\\J5_DST.OPUS", "AUDIO\\J6_TBJ.OPUS", "AUDIO\\T1_TOL.OPUS", - "AUDIO\\T2_TPU.OPUS", "AUDIO\\T3_MAS.OPUS", "AUDIO\\T4_TAT.OPUS", "AUDIO\\T5_BF.OPUS", "AUDIO\\S0_MAS.OPUS", "AUDIO\\S1_PF.OPUS", - "AUDIO\\S2_CTG.OPUS", "AUDIO\\S3_RTC.OPUS", "AUDIO\\S5_LRQ.OPUS", "AUDIO\\S4_BDBA.OPUS", "AUDIO\\S4_BDBB.OPUS", "AUDIO\\S2_CTG2.OPUS", - "AUDIO\\S4_BDBD.OPUS", "AUDIO\\S5_LRQB.OPUS", "AUDIO\\S5_LRQC.OPUS", "AUDIO\\A1_SSO.OPUS", "AUDIO\\A2_PP.OPUS", "AUDIO\\A3_SS.OPUS", - "AUDIO\\A4_PDR.OPUS", "AUDIO\\A5_K2FT.OPUS", "AUDIO\\K1_KBO.OPUS", "AUDIO\\K2_GIS.OPUS", "AUDIO\\K3_DS.OPUS", "AUDIO\\K4_SHI.OPUS", - "AUDIO\\K5_SD.OPUS", "AUDIO\\R0_PDR2.OPUS", "AUDIO\\R1_SW.OPUS", "AUDIO\\R2_AP.OPUS", "AUDIO\\R3_ED.OPUS", "AUDIO\\R4_GF.OPUS", - "AUDIO\\R5_PB.OPUS", "AUDIO\\R6_MM.OPUS", "AUDIO\\D1_STOG.OPUS", "AUDIO\\D2_KK.OPUS", "AUDIO\\D3_ADO.OPUS", "AUDIO\\D5_ES.OPUS", - "AUDIO\\D7_MLD.OPUS", "AUDIO\\D4_GTA.OPUS", "AUDIO\\D4_GTA2.OPUS", "AUDIO\\D6_STS.OPUS", "AUDIO\\A6_BAIT.OPUS", "AUDIO\\A7_ETG.OPUS", - "AUDIO\\A8_PS.OPUS", "AUDIO\\A9_ASD.OPUS", "AUDIO\\K4_SHI2.OPUS", "AUDIO\\C1_TEX.OPUS", "AUDIO\\EL_PH1.OPUS", "AUDIO\\EL_PH2.OPUS", - "AUDIO\\EL_PH3.OPUS", "AUDIO\\EL_PH4.OPUS", "AUDIO\\YD_PH1.OPUS", "AUDIO\\YD_PH2.OPUS", "AUDIO\\YD_PH3.OPUS", "AUDIO\\YD_PH4.OPUS", - "AUDIO\\HD_PH1.OPUS", "AUDIO\\HD_PH2.OPUS", "AUDIO\\HD_PH3.OPUS", "AUDIO\\HD_PH4.OPUS", "AUDIO\\HD_PH5.OPUS", "AUDIO\\MT_PH1.OPUS", - "AUDIO\\MT_PH2.OPUS", "AUDIO\\MT_PH3.OPUS", "AUDIO\\MT_PH4.OPUS", "AUDIO\\MISCOM.OPUS", "AUDIO\\END.OPUS", "AUDIO\\lib_a1.OPUS", - "AUDIO\\lib_a2.OPUS", "AUDIO\\lib_a.OPUS", "AUDIO\\lib_b.OPUS", "AUDIO\\lib_c.OPUS", "AUDIO\\lib_d.OPUS", "AUDIO\\l2_a.OPUS", - "AUDIO\\j4t_1.OPUS", "AUDIO\\j4t_2.OPUS", "AUDIO\\j4t_3.OPUS", "AUDIO\\j4t_4.OPUS", "AUDIO\\j4_a.OPUS", "AUDIO\\j4_b.OPUS", - "AUDIO\\j4_c.OPUS", "AUDIO\\j4_d.OPUS", "AUDIO\\j4_e.OPUS", "AUDIO\\j4_f.OPUS", "AUDIO\\j6_1.OPUS", "AUDIO\\j6_a.OPUS", - "AUDIO\\j6_b.OPUS", "AUDIO\\j6_c.OPUS", "AUDIO\\j6_d.OPUS", "AUDIO\\t4_a.OPUS", "AUDIO\\s1_a.OPUS", "AUDIO\\s1_a1.OPUS", - "AUDIO\\s1_b.OPUS", "AUDIO\\s1_c.OPUS", "AUDIO\\s1_c1.OPUS", "AUDIO\\s1_d.OPUS", "AUDIO\\s1_e.OPUS", "AUDIO\\s1_f.OPUS", - "AUDIO\\s1_g.OPUS", "AUDIO\\s1_h.OPUS", "AUDIO\\s1_i.OPUS", "AUDIO\\s1_j.OPUS", "AUDIO\\s1_k.OPUS", "AUDIO\\s1_l.OPUS", - "AUDIO\\s3_a.OPUS", "AUDIO\\s3_b.OPUS", "AUDIO\\el3_a.OPUS", "AUDIO\\mf1_a.OPUS", "AUDIO\\mf2_a.OPUS", "AUDIO\\mf3_a.OPUS", - "AUDIO\\mf3_b.OPUS", "AUDIO\\mf3_b1.OPUS", "AUDIO\\mf3_c.OPUS", "AUDIO\\mf4_a.OPUS", "AUDIO\\mf4_b.OPUS", "AUDIO\\mf4_c.OPUS", - "AUDIO\\a1_a.OPUS", "AUDIO\\a3_a.OPUS", "AUDIO\\a5_a.OPUS", "AUDIO\\a4_a.OPUS", "AUDIO\\a4_b.OPUS", "AUDIO\\a4_c.OPUS", - "AUDIO\\a4_d.OPUS", "AUDIO\\k1_a.OPUS", "AUDIO\\k3_a.OPUS", "AUDIO\\r1_a.OPUS", "AUDIO\\r2_a.OPUS", "AUDIO\\r2_b.OPUS", - "AUDIO\\r2_c.OPUS", "AUDIO\\r2_d.OPUS", "AUDIO\\r2_e.OPUS", "AUDIO\\r2_f.OPUS", "AUDIO\\r2_g.OPUS", "AUDIO\\r2_h.OPUS", - "AUDIO\\r5_a.OPUS", "AUDIO\\r6_a.OPUS", "AUDIO\\r6_a1.OPUS", "AUDIO\\r6_b.OPUS", "AUDIO\\lo2_a.OPUS", "AUDIO\\lo6_a.OPUS", - "AUDIO\\yd2_a.OPUS", "AUDIO\\yd2_b.OPUS", "AUDIO\\yd2_c.OPUS", "AUDIO\\yd2_c1.OPUS", "AUDIO\\yd2_d.OPUS", "AUDIO\\yd2_e.OPUS", - "AUDIO\\yd2_f.OPUS", "AUDIO\\yd2_g.OPUS", "AUDIO\\yd2_h.OPUS", "AUDIO\\yd2_ass.OPUS", "AUDIO\\yd2_ok.OPUS", "AUDIO\\h5_a.OPUS", - "AUDIO\\h5_b.OPUS", "AUDIO\\h5_c.OPUS", "AUDIO\\ammu_a.OPUS", "AUDIO\\ammu_b.OPUS", "AUDIO\\ammu_c.OPUS", "AUDIO\\door_1.OPUS", - "AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS", - "AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"}; -#elif defined(PS2_AUDIO_PATHS) -static char StreamedNameTable[][40] = -{ - "AUDIO\\MUSIC\\HEAD.VB", - "AUDIO\\MUSIC\\DOUBLE.VB", - "AUDIO\\MUSIC\\KJAH.VB", - "AUDIO\\MUSIC\\RISE.VB", - "AUDIO\\MUSIC\\LIPS.VB", - "AUDIO\\MUSIC\\MUNDO.VB", - "AUDIO\\MUSIC\\MSX.VB", - "AUDIO\\MUSIC\\FLASH.VB", - "AUDIO\\MUSIC\\LCJ.VB", - "AUDIO\\MUSIC\\LCFR.VB", - "AUDIO\\MUSIC\\MISCOM2.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\WATER.VB", - "AUDIO\\MUSIC\\SAWMILL.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\WATER.VB", - "AUDIO\\MUSIC\\WATER.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\CITY.VB", - "AUDIO\\MUSIC\\POLICE.VB", - "AUDIO\\MUSIC\\TAXI.VB", - "AUDIO\\NEWS\\NEWS_A.VB", - "AUDIO\\NEWS\\NEWS_B.VB", - "AUDIO\\NEWS\\NEWS_C.VB", - "AUDIO\\NEWS\\NEWS_D.VB", - "AUDIO\\NEWS\\NEWS_E.VB", - "AUDIO\\NEWS\\NEWS_F.VB", - "AUDIO\\NEWS\\NEWS_G.VB", - "AUDIO\\NEWS\\NEWS_H.VB", - "AUDIO\\NEWS\\NEWS_I.VB", - "AUDIO\\NEWS\\NEWS_J.VB", - "AUDIO\\NEWS\\NEWS_K.VB", - "AUDIO\\NEWS\\NEWS_L.VB", - "AUDIO\\NEWS\\NEWS_M.VB", - "AUDIO\\NEWS\\NEWS_N.VB", - "AUDIO\\CUTSCENE\\BIKER.VB", - "AUDIO\\CUTSCENE\\BONEVOY.VB", - "AUDIO\\CUTSCENE\\CAMPAIN.VB", - "AUDIO\\CUTSCENE\\CASHCHP.VB", - "AUDIO\\CUTSCENE\\CONTBAN.VB", - "AUDIO\\CUTSCENE\\CRAZY69.VB", - "AUDIO\\CUTSCENE\\CRAZY69.VB", - "AUDIO\\CUTSCENE\\DEADLY.VB", - "AUDIO\\CUTSCENE\\DONPROB.VB", - "AUDIO\\CUTSCENE\\DRIVNMR.VB", - "AUDIO\\CUTSCENE\\ELECTON.VB", - "AUDIO\\CUTSCENE\\FINAL.VB", - "AUDIO\\CUTSCENE\\FINAL_2.VB", - "AUDIO\\CUTSCENE\\HOMSWET.VB", - "AUDIO\\CUTSCENE\\HOTWHEL.VB", - "AUDIO\\CUTSCENE\\KIDNAPP.VB", - "AUDIO\\CUTSCENE\\LANDGRB.VB", - "AUDIO\\CUTSCENE\\MORGUE.VB", - "AUDIO\\CUTSCENE\\OVERDOS.VB", - "AUDIO\\CUTSCENE\\RUFJUST.VB", - "AUDIO\\CUTSCENE\\SAYONAR.VB", - "AUDIO\\CUTSCENE\\SICILAN.VB", - "AUDIO\\CUTSCENE\\THEOFER.VB", - "AUDIO\\CUTSCENE\\INTRO.VB", - "AUDIO\\MUSIC\\FINALE.VB", - "AUDIO\\MUSIC\\MISCOM2.VB" -#else -static char StreamedNameTable[][25] = -{ - "AUDIO\\WILD.ADF", - "AUDIO\\FLASH.ADF", - "AUDIO\\KCHAT.ADF", - "AUDIO\\FEVER.ADF", - "AUDIO\\VROCK.ADF", - "AUDIO\\VCPR.ADF", - "AUDIO\\ESPANT.ADF", - "AUDIO\\EMOTION.ADF", - "AUDIO\\WAVE.ADF", - "AUDIO\\MISCOM.MP3", - "AUDIO\\CITY.MP3", - "AUDIO\\WATER.MP3", - "AUDIO\\BEACHAMB.MP3", - "AUDIO\\HCITY.MP3", - "AUDIO\\HWATER.MP3", - "AUDIO\\HBEACH.MP3", - "AUDIO\\MALLAMB.MP3", - "AUDIO\\STRIP.MP3", - "AUDIO\\MALIBU.MP3", - "AUDIO\\HOTEL.MP3", - "AUDIO\\DIRTRING.MP3", - "AUDIO\\LAW4RIOT.MP3", - "AUDIO\\AMBSIL.MP3", - "AUDIO\\POLICE.MP3", - "AUDIO\\TAXI.MP3", - "AUDIO\\BCLOSED.MP3", - "AUDIO\\BOPEN.MP3", - "AUDIO\\ASS_1.MP3", - "AUDIO\\ASS_2.MP3", - "AUDIO\\BANK_1.MP3", - "AUDIO\\BANK_2A.MP3", - "AUDIO\\BANK_2B.MP3", - "AUDIO\\BANK_3A.MP3", - "AUDIO\\BANK_3B.MP3", - "AUDIO\\BANK_4.MP3", - "AUDIO\\BIKE_1.MP3", - "AUDIO\\BIKE_2.MP3", - "AUDIO\\BIKE_3.MP3", - "AUDIO\\BUD_1.MP3", - "AUDIO\\BUD_2.MP3", - "AUDIO\\BUD_3.MP3", - "AUDIO\\CAP_1.MP3", - "AUDIO\\CAR_1.MP3", - "AUDIO\\CNT_1A.MP3", - "AUDIO\\CNT_1B.MP3", - "AUDIO\\CNT_2.MP3", - "AUDIO\\COK_1.MP3", - "AUDIO\\COK_2A.MP3", - "AUDIO\\COK_2B.MP3", - "AUDIO\\COK_3.MP3", - "AUDIO\\COK_4A.MP3", - "AUDIO\\COK_4A2.MP3", - "AUDIO\\COK_4B.MP3", - "AUDIO\\COL_1.MP3", - "AUDIO\\COL_2.MP3", - "AUDIO\\COL_3A.MP3", - "AUDIO\\COL_4A.MP3", - "AUDIO\\COL_5A.MP3", - "AUDIO\\COL_5B.MP3", - "AUDIO\\CUB_1.MP3", - "AUDIO\\CUB_2.MP3", - "AUDIO\\CUB_3.MP3", - "AUDIO\\CUB_4.MP3", - "AUDIO\\DRUG_1.MP3", - "AUDIO\\FIN.MP3", - "AUDIO\\FIN2.MP3", - "AUDIO\\FINALE.MP3", - "AUDIO\\HAT_1.MP3", - "AUDIO\\HAT_2.MP3", - "AUDIO\\HAT_3.MP3", - "AUDIO\\ICE_1.MP3", - "AUDIO\\INT_A.MP3", - "AUDIO\\INT_B.MP3", - "AUDIO\\INT_D.MP3", - "AUDIO\\INT_M.MP3", - "AUDIO\\LAW_1A.MP3", - "AUDIO\\LAW_1B.MP3", - "AUDIO\\LAW_2A.MP3", - "AUDIO\\LAW_2B.MP3", - "AUDIO\\LAW_2C.MP3", - "AUDIO\\LAW_3.MP3", - "AUDIO\\LAW_4.MP3", - "AUDIO\\PHIL_1.MP3", - "AUDIO\\PHIL_2.MP3", - "AUDIO\\PORN_1.MP3", - "AUDIO\\PORN_2.MP3", - "AUDIO\\PORN_3.MP3", - "AUDIO\\PORN_4.MP3", - "AUDIO\\RESC_1A.MP3", - "AUDIO\\ROK_1.MP3", - "AUDIO\\ROK_2.MP3", - "AUDIO\\ROK_3A.MP3", - "AUDIO\\STRIPA.MP3", - "AUDIO\\TAX_1.MP3", - "AUDIO\\TEX_1.MP3", - "AUDIO\\TEX_2.MP3", - "AUDIO\\TEX_3.MP3", - "AUDIO\\GLIGHT.MP3", - "AUDIO\\FIST.MP3", - "AUDIO\\MISCOM.MP3", - "AUDIO\\MISCOM.MP3", - "AUDIO\\MISCOM.MP3", - "AUDIO\\MISCOM.MP3", -#endif - +static char StreamedNameTable[][40] = { + "AUDIO\\MUSIC\\HEAD", + "AUDIO\\MUSIC\\DOUBLE", + "AUDIO\\MUSIC\\KJAH", + "AUDIO\\MUSIC\\RISE", + "AUDIO\\MUSIC\\LIPS", + "AUDIO\\MUSIC\\MUNDO", + "AUDIO\\MUSIC\\MSX", + "AUDIO\\MUSIC\\FLASH", + "AUDIO\\MUSIC\\LCJ", + "AUDIO\\MUSIC\\LCFR", + "AUDIO\\MUSIC\\MISCOM2", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\WATER", + "AUDIO\\MUSIC\\SAWMILL", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\WATER", + "AUDIO\\MUSIC\\WATER", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\CITY", + "AUDIO\\MUSIC\\POLICE", + "AUDIO\\MUSIC\\TAXI", + "AUDIO\\NEWS\\NEWS_A", + "AUDIO\\NEWS\\NEWS_B", + "AUDIO\\NEWS\\NEWS_C", + "AUDIO\\NEWS\\NEWS_D", + "AUDIO\\NEWS\\NEWS_E", + "AUDIO\\NEWS\\NEWS_F", + "AUDIO\\NEWS\\NEWS_G", + "AUDIO\\NEWS\\NEWS_H", + "AUDIO\\NEWS\\NEWS_I", + "AUDIO\\NEWS\\NEWS_J", + "AUDIO\\NEWS\\NEWS_K", + "AUDIO\\NEWS\\NEWS_L", + "AUDIO\\NEWS\\NEWS_M", + "AUDIO\\NEWS\\NEWS_N", + "AUDIO\\CUTSCENE\\BIKER", + "AUDIO\\CUTSCENE\\BONEVOY", + "AUDIO\\CUTSCENE\\CAMPAIN", + "AUDIO\\CUTSCENE\\CASHCHP", + "AUDIO\\CUTSCENE\\CONTBAN", + "AUDIO\\CUTSCENE\\CRAZY69", + "AUDIO\\CUTSCENE\\CRAZY69", + "AUDIO\\CUTSCENE\\DEADLY", + "AUDIO\\CUTSCENE\\DONPROB", + "AUDIO\\CUTSCENE\\DRIVNMR", + "AUDIO\\CUTSCENE\\ELECTON", + "AUDIO\\CUTSCENE\\FINAL", + "AUDIO\\CUTSCENE\\FINAL_2", + "AUDIO\\CUTSCENE\\HOMSWET", + "AUDIO\\CUTSCENE\\HOTWHEL", + "AUDIO\\CUTSCENE\\KIDNAPP", + "AUDIO\\CUTSCENE\\LANDGRB", + "AUDIO\\CUTSCENE\\MORGUE", + "AUDIO\\CUTSCENE\\OVERDOS", + "AUDIO\\CUTSCENE\\RUFJUST", + "AUDIO\\CUTSCENE\\SAYONAR", + "AUDIO\\CUTSCENE\\SICILAN", + "AUDIO\\CUTSCENE\\THEOFER", + "AUDIO\\CUTSCENE\\INTRO", + "AUDIO\\MUSIC\\FINALE", + "AUDIO\\MUSIC\\MISCOM2" };
\ No newline at end of file diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index bf91a874..5e2b348b 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -28,7 +28,7 @@ char SampleBankDataFilename[] = "AUDIO\\SFX.RAW"; FILE *fpSampleDescHandle; FILE *fpSampleDataHandle; -bool bSampleBankLoaded [MAX_SFX_BANKS]; +bool8 bSampleBankLoaded [MAX_SFX_BANKS]; int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS]; int32 nSampleBankSize [MAX_SFX_BANKS]; int32 nSampleBankMemoryStartAddress[MAX_SFX_BANKS]; @@ -60,14 +60,14 @@ char _mp3DirectoryPath[MAX_PATH]; HSTREAM mp3Stream [MAX_STREAMS]; int8 nStreamPan [MAX_STREAMS]; int8 nStreamVolume[MAX_STREAMS]; -uint8 nStreamLoopedFlag[MAX_STREAMS]; +bool8 nStreamLoopedFlag[MAX_STREAMS]; uint32 _CurMP3Index; int32 _CurMP3Pos; -bool _bIsMp3Active; +bool8 _bIsMp3Active; /////////////////////////////////////////////////////////////// -bool _bSampmanInitialised = false; +bool8 _bSampmanInitialised = FALSE; // // Miscellaneous globals / defines @@ -94,7 +94,7 @@ S32 speaker_type=0; U32 _maxSamples; float _fPrevEaxRatioDestination; -bool _usingMilesFast2D; +bool8 _usingMilesFast2D; float _fEffectsLevel; @@ -166,17 +166,17 @@ release_existing() } _fPrevEaxRatioDestination = 0.0f; - _usingMilesFast2D = false; + _usingMilesFast2D = FALSE; _fEffectsLevel = 0.0f; } -static bool +static bool8 set_new_provider(S32 index) { DWORD result; if ( curprovider == index ) - return true; + return TRUE; //close the already opened provider curprovider = index; @@ -203,7 +203,7 @@ set_new_provider(S32 index) release_existing(); - return false; + return FALSE; } else { @@ -234,7 +234,7 @@ set_new_provider(S32 index) AIL_set_3D_room_type(opened_provider, ENVIRONMENT_CAVE); if ( !strcmp(providers[index].name, "Miles Fast 2D Positional Audio") ) - _usingMilesFast2D = true; + _usingMilesFast2D = TRUE; } AIL_3D_provider_attribute(opened_provider, "Maximum supported samples", &_maxSamples); @@ -252,11 +252,11 @@ set_new_provider(S32 index) AIL_set_3D_sample_effects_level(opened_samples[i], 0.0f); } - return true; + return TRUE; } } - return false; + return FALSE; } U32 RadioHandlers[9]; @@ -323,6 +323,80 @@ cSampleManager::~cSampleManager(void) } +int gBankStartOffset[67]; + +void +SetUpDebugBanksInfo() +{ + gBankStartOffset[3] = SFX_FE_BACK; + gBankStartOffset[4] = SFX_CAR_ACCEL_1; + gBankStartOffset[5] = SFX_CAR_ACCEL_2; + gBankStartOffset[9] = SFX_CAR_ACCEL_6; + gBankStartOffset[10] = SFX_CAR_ACCEL_7; + gBankStartOffset[1] = SFX_EMPTY; + gBankStartOffset[11] = SFX_CAR_ACCEL_8; + gBankStartOffset[7] = SFX_CAR_ACCEL_4; + gBankStartOffset[15] = SFX_CAR_ACCEL_12; + gBankStartOffset[13] = SFX_CAR_ACCEL_10; + gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE; + gBankStartOffset[0] = SFX_AIR_BRAKES; + gBankStartOffset[17] = SFX_RC_IDLE; + gBankStartOffset[6] = SFX_CAR_ACCEL_3; + gBankStartOffset[19] = SFX_CAR_ACCEL_16; + gBankStartOffset[12] = SFX_CAR_ACCEL_9; + gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1; + gBankStartOffset[21] = SFX_CAR_ACCEL_18; + gBankStartOffset[22] = SFX_CAR_ACCEL_19; + gBankStartOffset[8] = SFX_CAR_ACCEL_5; + gBankStartOffset[23] = SFX_CAR_ACCEL_20; + gBankStartOffset[14] = SFX_CAR_ACCEL_11; + gBankStartOffset[20] = SFX_CAR_ACCEL_17; + gBankStartOffset[18] = SFX_CAR_RC_HELI; + gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21; + gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21; + gBankStartOffset[27] = SFX_CAR_ACCEL_22; + gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22; + gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22; + gBankStartOffset[24] = SFX_CAR_ACCEL_21; + gBankStartOffset[30] = SFX_HELI_APACHE_1; + gBankStartOffset[31] = SFX_HELI_UNUSED_1; + gBankStartOffset[32] = SFX_HELI_UNUSED_2; + gBankStartOffset[33] = SFX_HELI_UNUSED_3; + gBankStartOffset[34] = SFX_HELI_UNUSED_4; + gBankStartOffset[35] = SFX_SEAPLANE_LOW; + gBankStartOffset[37] = SFX_PLANE_UNUSED_2; + gBankStartOffset[38] = SFX_PLANE_UNUSED_3; + gBankStartOffset[39] = SFX_PLANE_UNUSED_4; + gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM; + gBankStartOffset[41] = SFX_BUILDING_SNORE; + gBankStartOffset[36] = SFX_PLANE_UNUSED_1; + gBankStartOffset[43] = SFX_BUILDING_BAR_2; + gBankStartOffset[44] = SFX_BUILDING_BAR_3; + gBankStartOffset[45] = SFX_BUILDING_BAR_4; + gBankStartOffset[46] = SFX_BUILDING_MAL1; + gBankStartOffset[47] = SFX_BUILDING_MAL2; + gBankStartOffset[42] = SFX_BUILDING_BAR_1; + gBankStartOffset[49] = SFX_BUILDING_STR1; + gBankStartOffset[50] = SFX_BUILDING_STR2; + gBankStartOffset[51] = SFX_BUILDING_STR3; + gBankStartOffset[52] = SFX_BUILDING_CHURCH; + gBankStartOffset[53] = SFX_BUILDING_FAN_1; + gBankStartOffset[48] = SFX_BUILDING_MAL3; + gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; + gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; + gBankStartOffset[54] = SFX_BUILDING_FAN_2; + gBankStartOffset[57] = SFX_CLUB_1; + gBankStartOffset[58] = SFX_CLUB_2; + gBankStartOffset[59] = SFX_CLUB_3; + gBankStartOffset[60] = SFX_CLUB_4; + gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1; + gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1; + gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1; + gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1; + gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1; + gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1; +} + void cSampleManager::SetSpeakerConfig(int32 which) { @@ -459,7 +533,7 @@ cSampleManager::AutoDetect3DProviders() return -1; } -static bool +static bool8 _ResolveLink(char const *path, char *out) { IShellLink* psl; @@ -495,7 +569,7 @@ _ResolveLink(char const *path, char *out) ppf->Release(); psl->Release(); #endif - return true; + return TRUE; } } } @@ -505,15 +579,15 @@ _ResolveLink(char const *path, char *out) psl->Release(); } - return false; + return FALSE; } static void _FindMP3s(void) { tMP3Entry *pList; - bool bShortcut; - bool bInitFirstEntry; + bool8 bShortcut; + bool8 bInitFirstEntry; HANDLE hFind; char path[MAX_PATH]; char filepath[MAX_PATH*2]; @@ -565,10 +639,10 @@ _FindMP3s(void) OutputDebugString(filepath); } - bShortcut = true; + bShortcut = TRUE; } else - bShortcut = false; + bShortcut = FALSE; } mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); @@ -608,7 +682,7 @@ _FindMP3s(void) { _pMP3List->pLinkPath = NULL; } - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -616,10 +690,10 @@ _FindMP3s(void) OutputDebugString(filepath); - bInitFirstEntry = true; + bInitFirstEntry = TRUE; } - while ( true ) + while ( TRUE ) { if ( !FindNextFile(hFind, &fd) ) break; @@ -643,11 +717,11 @@ _FindMP3s(void) OutputDebugString(filepath); } - bShortcut = true; + bShortcut = TRUE; } else { - bShortcut = false; + bShortcut = FALSE; if ( filepathlen > MAX_PATH ) { @@ -690,7 +764,7 @@ _FindMP3s(void) pList = _pMP3List; - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -718,11 +792,11 @@ _FindMP3s(void) OutputDebugString(filepath); } - bShortcut = true; + bShortcut = TRUE; } else { - bShortcut = false; + bShortcut = FALSE; } } @@ -834,7 +908,7 @@ _GetMP3EntryByIndex(uint32 idx) return NULL; } -static inline bool +static inline bool8 _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) { _CurMP3Index = 0; @@ -847,7 +921,7 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) *pPosition -= (*pEntry)->nTrackStreamPos; _CurMP3Pos = *pPosition; - return true; + return TRUE; } _CurMP3Index++; @@ -858,10 +932,10 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) _CurMP3Pos = 0; _CurMP3Index = 0; - return false; + return FALSE; } -bool +bool8 cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; @@ -890,13 +964,13 @@ cSampleManager::ReacquireDigitalHandle(void) } } -bool +bool8 cSampleManager::Initialise(void) { TRACE("start"); if ( _bSampmanInitialised ) - return true; + return TRUE; { for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) @@ -922,7 +996,7 @@ cSampleManager::Initialise(void) curprovider = -1; prevprovider = -1; - _usingMilesFast2D = false; + _usingMilesFast2D = FALSE; usingEAX=0; usingEAX3=0; @@ -947,7 +1021,7 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < MAX_SFX_BANKS; i++ ) { - bSampleBankLoaded[i] = false; + bSampleBankLoaded[i] = FALSE; nSampleBankDiscStartOffset[i] = 0; nSampleBankSize[i] = 0; nSampleBankMemoryStartAddress[i] = 0; @@ -988,24 +1062,24 @@ cSampleManager::Initialise(void) #ifdef AUDIO_CACHE TRACE("cache"); FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); - bool CreateCache = false; + bool8 CreateCache = FALSE; if (cacheFile) { fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile); fclose(cacheFile); }else - CreateCache = true; + CreateCache = TRUE; #endif char filepath[MAX_PATH]; - bool bFileNotFound; + bool8 bFileNotFound; S32 tatalms; TRACE("cdrom"); { - m_bInitialised = false; + m_bInitialised = FALSE; - while (true) + while (TRUE) { // Find path of WAVs (originally in HDD) @@ -1026,9 +1100,18 @@ cSampleManager::Initialise(void) { strcpy(filepath, m_szCDRomRootPath); strcat(filepath, StreamedNameTable[0]); + strcat(filepath, ".VB"); FILE *f = fopen(filepath, "rb"); + if ( !f ) + { + strcpy(filepath, m_szCDRomRootPath); + strcat(filepath, StreamedNameTable[0]); + strcat(filepath, ".MP3"); + f = fopen(filepath, "rb"); + } + if ( f ) { fclose(f); @@ -1046,7 +1129,7 @@ cSampleManager::Initialise(void) { OutputDebugString(AIL_last_error()); Terminate(); - return false; + return FALSE; } add_providers(); @@ -1076,9 +1159,9 @@ cSampleManager::Initialise(void) } else { - m_bInitialised = false; + m_bInitialised = FALSE; Terminate(); - return false; + return FALSE; } } */ @@ -1103,8 +1186,16 @@ cSampleManager::Initialise(void) { strcpy(filepath, m_MP3FilesPath); strcat(filepath, StreamedNameTable[i]); + strcat(filepath, ".VB"); mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + if (!mp3Stream[0]) + { + strcpy(filepath, m_MP3FilesPath); + strcat(filepath, StreamedNameTable[i]); + strcat(filepath, ".MP3"); + mp3Stream[0] = AIL_open_stream(DIG, filepath, 0); + } if (mp3Stream[0]) { @@ -1113,7 +1204,7 @@ cSampleManager::Initialise(void) AIL_close_stream(mp3Stream[0]); mp3Stream[0] = NULL; - bFileNotFound = false; + bFileNotFound = FALSE; #ifdef AUDIO_CACHE if (!CreateCache) break; @@ -1124,7 +1215,7 @@ cSampleManager::Initialise(void) } else { - bFileNotFound = true; + bFileNotFound = TRUE; break; } } @@ -1159,11 +1250,11 @@ cSampleManager::Initialise(void) mp3Stream[0] = NULL; nStreamLength[i] = tatalms; - bFileNotFound = false; + bFileNotFound = FALSE; } else { - bFileNotFound = true; + bFileNotFound = TRUE; break; } }*/ @@ -1178,11 +1269,11 @@ cSampleManager::Initialise(void) if ( FrontEndMenuManager.m_bQuitGameNoCD ) { Terminate(); - return false; + return FALSE; } continue; #else - m_bInitialised = true; + m_bInitialised = TRUE; #endif } @@ -1201,14 +1292,14 @@ cSampleManager::Initialise(void) if ( !InitialiseSampleBanks() ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SFX_BANK_0]); if ( !nSampleBankMemoryStartAddress[SFX_BANK_0] ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX); @@ -1237,7 +1328,7 @@ cSampleManager::Initialise(void) TRACE("providerset"); { - _bSampmanInitialised = true; + _bSampmanInitialised = TRUE; U32 n = 0; @@ -1254,7 +1345,7 @@ cSampleManager::Initialise(void) if ( n == m_nNumberOfProviders ) { Terminate(); - return false; + return FALSE; } } @@ -1279,13 +1370,13 @@ cSampleManager::Initialise(void) time_t t = time(NULL); tm *localtm; - bool bUseRandomTable; + bool8 bUseRandomTable; if ( t == -1 ) - bUseRandomTable = true; + bUseRandomTable = TRUE; else { - bUseRandomTable = false; + bUseRandomTable = FALSE; localtm = localtime(&t); } @@ -1317,12 +1408,12 @@ cSampleManager::Initialise(void) else _CurMP3Pos = 0; - _bIsMp3Active = false; + _bIsMp3Active = FALSE; } TRACE("end"); - return true; + return TRUE; } void @@ -1371,10 +1462,10 @@ cSampleManager::Terminate(void) AIL_shutdown(); - _bSampmanInitialised = false; + _bSampmanInitialised = FALSE; } -bool +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { #if !defined(NO_CDCHECK) // TODO: check steam, probably GTAVC_STEAM_PATCH needs to be added @@ -1392,17 +1483,17 @@ cSampleManager::CheckForAnAudioFileOnCD(void) DMAudio.SetEffectsMasterVolume(FrontEndMenuManager.m_PrefsSfxVolume); DMAudio.Service(); - return true; + return TRUE; } DMAudio.SetMusicMasterVolume(0); DMAudio.SetEffectsMasterVolume(0); DMAudio.Service(); - return false; + return FALSE; #else - return true; + return TRUE; #endif // #if !defined(NO_CDCHECK) } @@ -1484,48 +1575,48 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { m_nMonoMode = nMode; } -bool +bool8 cSampleManager::LoadSampleBank(uint8 nBank) { if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; if ( MusicManager.IsInitialised() && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE && nBank != SFX_BANK_0 ) { - return false; + return FALSE; } if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank],fpSampleDataHandle) != nSampleBankSize[nBank] ) - return false; + return FALSE; - bSampleBankLoaded[nBank] = true; + bSampleBankLoaded[nBank] = TRUE; - return true; + return TRUE; } void cSampleManager::UnloadSampleBank(uint8 nBank) { - bSampleBankLoaded[nBank] = false; + bSampleBankLoaded[nBank] = FALSE; } -bool +bool8 cSampleManager::IsSampleBankLoaded(uint8 nBank) { return bSampleBankLoaded[nBank]; } -bool +bool8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { int8 slot; @@ -1538,10 +1629,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment) slot += ARRAY_SIZE(nPedSlotSfx); #endif if ( nComment == nPedSlotSfx[slot] ) - return true; + return TRUE; } - return false; + return FALSE; } int32 @@ -1563,11 +1654,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment) return -1; } -bool +bool8 cSampleManager::LoadPedComment(uint32 nComment) { if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; // no talking peds during cutsenes or the game end if ( MusicManager.IsInitialised() ) @@ -1576,7 +1667,7 @@ cSampleManager::LoadPedComment(uint32 nComment) { case MUSICMODE_CUTSCENE: { - return false; + return FALSE; break; } @@ -1584,10 +1675,10 @@ cSampleManager::LoadPedComment(uint32 nComment) } if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize ) - return false; + return FALSE; nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot; nPedSlotSfx [nCurrentPedSlot] = nComment; @@ -1595,7 +1686,7 @@ cSampleManager::LoadPedComment(uint32 nComment) if ( ++nCurrentPedSlot >= MAX_PEDSFX ) nCurrentPedSlot = 0; - return true; + return TRUE; } int32 @@ -1634,14 +1725,14 @@ cSampleManager::GetSampleLength(uint32 nSample) return m_aSamples[nSample].nSize >> 1; } -bool +bool8 cSampleManager::UpdateReverb(void) { if ( !usingEAX ) - return false; + return FALSE; if ( AudioManager.GetFrameCounter() & 15 ) - return false; + return FALSE; float fRatio = 0.0f; @@ -1662,7 +1753,7 @@ cSampleManager::UpdateReverb(void) fRatio = clamp(fRatio, 0.0f, 0.6f); if ( fRatio == _fPrevEaxRatioDestination ) - return false; + return FALSE; if ( usingEAX3 ) { @@ -1684,26 +1775,28 @@ cSampleManager::UpdateReverb(void) _fPrevEaxRatioDestination = fRatio; - return true; + return TRUE; } void -cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } if ( usingEAX ) { - if ( nReverbFlag != 0 ) + if ( nReverbFlag != FALSE ) { if ( !b2d ) AIL_set_3D_sample_effects_level(opened_samples[nChannel], _fEffectsLevel); @@ -1716,16 +1809,18 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) } } -bool +bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1735,14 +1830,14 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) if ( nSfx < SAMPLEBANK_MAX ) { if ( !IsSampleBankLoaded(nBank) ) - return false; + return FALSE; addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset; } else { if ( !IsPedCommentLoaded(nSfx) ) - return false; + return FALSE; int32 slot = _GetPedCommentSlot(nSfx); @@ -1754,10 +1849,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) if ( opened_2dsamples[nChannel - MAXCHANNELS] ) { AIL_set_sample_address(opened_2dsamples[nChannel - MAXCHANNELS], (void *)addr, m_aSamples[nSfx].nSize); - return true; + return TRUE; } else - return false; + return FALSE; } else { @@ -1773,10 +1868,10 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) if ( AIL_set_3D_sample_info(opened_samples[nChannel], &info) == 0 ) { OutputDebugString(AIL_last_error()); - return false; + return FALSE; } - return true; + return TRUE; } } @@ -1823,7 +1918,9 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { nChannelVolume[nChannel] = vol; @@ -1850,7 +1947,9 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { #ifndef FIX_BUGS if ( opened_samples[nChannel - MAXCHANNELS] ) // BUG @@ -1867,13 +1966,15 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) void cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1893,13 +1994,15 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) void cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1919,13 +2022,15 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n void cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1942,16 +2047,18 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) } } -bool +bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -1961,14 +2068,14 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) if ( opened_2dsamples[nChannel - MAXCHANNELS] ) return AIL_sample_status(opened_2dsamples[nChannel - MAXCHANNELS]) == SMP_PLAYING; else - return false; + return FALSE; } else { if ( opened_samples[nChannel] ) return AIL_3D_sample_status(opened_samples[nChannel]) == SMP_PLAYING; else - return false; + return FALSE; } } @@ -1976,13 +2083,15 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) void cSampleManager::StartChannel(uint32 nChannel) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -2002,13 +2111,15 @@ cSampleManager::StartChannel(uint32 nChannel) void cSampleManager::StopChannel(uint32 nChannel) { - bool b2d = false; + bool8 b2d = FALSE; switch ( nChannel ) { - case CHANNEL2D: + case CHANNEL_POLICE_RADIO: + case CHANNEL_MISSION_AUDIO_1: + case CHANNEL_MISSION_AUDIO_2: { - b2d = true; + b2d = TRUE; break; } } @@ -2045,8 +2156,17 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) strcpy(filepath, m_MP3FilesPath); strcat(filepath, StreamedNameTable[nFile]); + strcat(filepath, ".VB"); mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + + if(!mp3Stream[nStream]) + { + strcpy(filepath, m_MP3FilesPath); + strcat(filepath, StreamedNameTable[nFile]); + strcat(filepath, ".MP3"); + mp3Stream[nStream] = AIL_open_stream(DIG, filepath, 0); + } if ( mp3Stream[nStream] ) { @@ -2060,12 +2180,12 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) } void -cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) { if ( m_bInitialised ) { if ( mp3Stream[nStream] ) - AIL_pause_stream(mp3Stream[nStream], nPauseFlag != 0); + AIL_pause_stream(mp3Stream[nStream], nPauseFlag != FALSE); } } @@ -2079,146 +2199,165 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) } } -bool +bool8 cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { + int i = 0; uint32 position = nPos; char filename[MAX_PATH]; - if ( m_bInitialised && nFile < TOTAL_STREAMED_SOUNDS ) + if ( !m_bInitialised || nFile >= TOTAL_STREAMED_SOUNDS ) + return FALSE; + + if ( mp3Stream[nStream] ) { - if ( mp3Stream[nStream] ) - { - AIL_pause_stream(mp3Stream[nStream], 1); - AIL_close_stream(mp3Stream[nStream]); - } - - if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + AIL_pause_stream(mp3Stream[nStream], 1); + AIL_close_stream(mp3Stream[nStream]); + } + if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + { + do { - uint32 i = 0; - do { - if(i != 0 || _bIsMp3Active) { - if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; - - _CurMP3Pos = 0; - - tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); - - if(mp3) { - mp3 = _pMP3List; - if(mp3 == NULL) { - _bIsMp3Active = false; - nFile = 0; - strcpy(filename, m_MiscomPath); - strcat(filename, StreamedNameTable[nFile]); - - mp3Stream[nStream] = - AIL_open_stream(DIG, filename, 0); - if(mp3Stream[nStream]) { - AIL_set_stream_loop_count( - mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); - nStreamLoopedFlag[nStream] = true; - AIL_set_stream_ms_position( - mp3Stream[nStream], position); - AIL_pause_stream(mp3Stream[nStream], - 0); - return true; - } - - return false; - } + // Just switched to MP3 player + if ( !_bIsMp3Active && i == 0 ) + { + if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) + position = 0; + tMP3Entry *e = _pMP3List; + + // Try to continue from previous song, if already started + if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { + nFile = 0; + strcpy(filename, m_MiscomPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".VB"); + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); + + if(!mp3Stream[nStream]) + { + strcpy(filename, m_MP3FilesPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".MP3"); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); } + if(mp3Stream[nStream]) { + AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return TRUE; + } + return FALSE; - if(mp3->pLinkPath != NULL) - mp3Stream[nStream] = - AIL_open_stream(DIG, mp3->pLinkPath, 0); + } else { + if ( e->pLinkPath != NULL ) + mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0); else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, mp3->aFilename); - - mp3Stream[nStream] = - AIL_open_stream(DIG, filename, 0); + strcat(filename, e->aFilename); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); } - - if(mp3Stream[nStream]) { + + if ( mp3Stream[nStream] ) { AIL_set_stream_loop_count(mp3Stream[nStream], 1); - AIL_set_stream_ms_position(mp3Stream[nStream], 0); + AIL_set_stream_ms_position(mp3Stream[nStream], position); AIL_pause_stream(mp3Stream[nStream], 0); - return true; + + _bIsMp3Active = TRUE; + + return TRUE; } - - _bIsMp3Active = false; - continue; + // fall through, start playing from another song } - if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) - position = 0; - - tMP3Entry *e; - if ( !_GetMP3PosFromStreamPos(&position, &e) ) + } else { + if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; + + _CurMP3Pos = 0; + + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + if ( !mp3 ) { - if ( e == NULL ) + mp3 = _pMP3List; + if ( !_pMP3List ) { nFile = 0; + _bIsMp3Active = 0; strcpy(filename, m_MiscomPath); strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".VB"); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if(!mp3Stream[nStream]) + { + strcpy(filename, m_MiscomPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".MP3"); + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + } if(mp3Stream[nStream]) { - AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); - nStreamLoopedFlag[nStream] = true; - AIL_set_stream_ms_position(mp3Stream[nStream], position); - AIL_pause_stream(mp3Stream[nStream], 0); - return true; + AIL_set_stream_loop_count( + mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + AIL_set_stream_ms_position( + mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], + 0); + return TRUE; } - - return false; + return FALSE; } } - - if ( e->pLinkPath != NULL ) - mp3Stream[nStream] = AIL_open_stream(DIG, e->pLinkPath, 0); - else - { + if(mp3->pLinkPath != NULL) + mp3Stream[nStream] = AIL_open_stream(DIG, mp3->pLinkPath, 0); + else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, e->aFilename); - - mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + strcat(filename, mp3->aFilename); + + mp3Stream[nStream] = + AIL_open_stream(DIG, filename, 0); } - - if ( mp3Stream[nStream] ) - { + + if(mp3Stream[nStream]) { AIL_set_stream_loop_count(mp3Stream[nStream], 1); - AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_set_stream_ms_position(mp3Stream[nStream], 0); AIL_pause_stream(mp3Stream[nStream], 0); - - _bIsMp3Active = true; - - return true; +#ifdef FIX_BUGS + _bIsMp3Active = TRUE; +#endif + return TRUE; } - - _bIsMp3Active = false; - - } while(++i < nNumMP3s); - position = 0; - nFile = 0; + } + _bIsMp3Active = 0; } - + while ( ++i < nNumMP3s ); + position = 0; + nFile = 0; + } + strcpy(filename, m_MiscomPath); + strcat(filename, StreamedNameTable[nFile]); + strcat(filename, ".VB"); + + mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); + if( !mp3Stream[nStream] ) + { strcpy(filename, m_MiscomPath); strcat(filename, StreamedNameTable[nFile]); - + strcat(filename, ".MP3"); mp3Stream[nStream] = AIL_open_stream(DIG, filename, 0); - if ( mp3Stream[nStream] ) - { - AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); - nStreamLoopedFlag[nStream] = true; - AIL_set_stream_ms_position(mp3Stream[nStream], position); - AIL_pause_stream(mp3Stream[nStream], 0); - return true; - } } - - return false; + if ( mp3Stream[nStream] ) + { + AIL_set_stream_loop_count(mp3Stream[nStream], nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + AIL_set_stream_ms_position(mp3Stream[nStream], position); + AIL_pause_stream(mp3Stream[nStream], 0); + return TRUE; + } + return FALSE; } void @@ -2234,7 +2373,7 @@ cSampleManager::StopStreamedFile(uint8 nStream) mp3Stream[nStream] = NULL; if ( nStream == 0 ) - _bIsMp3Active = false; + _bIsMp3Active = FALSE; } } } @@ -2272,7 +2411,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { uint8 vol = nVolume; float boostMult = 0.0f; @@ -2313,7 +2452,7 @@ cSampleManager::GetStreamedFileLength(uint8 nStream) return 0; } -bool +bool8 cSampleManager::IsStreamPlaying(uint8 nStream) { if ( m_bInitialised ) @@ -2321,23 +2460,25 @@ cSampleManager::IsStreamPlaying(uint8 nStream) if ( mp3Stream[nStream] ) { if ( AIL_stream_status(mp3Stream[nStream]) == SMP_PLAYING ) - return true; + return TRUE; else - return false; + return FALSE; } } - return false; + return FALSE; } -bool +bool8 cSampleManager::InitialiseSampleBanks(void) { + SetUpDebugBanksInfo(); + int32 nBank = SFX_BANK_0; fpSampleDescHandle = fopen(SampleBankDescFilename, "rb"); if ( fpSampleDescHandle == NULL ) - return false; + return FALSE; fpSampleDataHandle = fopen(SampleBankDataFilename, "rb"); if ( fpSampleDataHandle == NULL ) @@ -2345,7 +2486,7 @@ cSampleManager::InitialiseSampleBanks(void) fclose(fpSampleDescHandle); fpSampleDescHandle = NULL; - return false; + return FALSE; } fseek(fpSampleDataHandle, 0, SEEK_END); @@ -2356,7 +2497,7 @@ cSampleManager::InitialiseSampleBanks(void) fclose(fpSampleDescHandle); fpSampleDescHandle = NULL; - + for ( int32 i = 0; i < TOTAL_AUDIO_SAMPLES; i++ ) { #ifdef FIX_BUGS @@ -2372,12 +2513,12 @@ cSampleManager::InitialiseSampleBanks(void) nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0]; nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS]; - return true; + return TRUE; } void -cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel) +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) { if (m_bInitialised) nStreamLoopedFlag[nChannel] = nLoopFlag; diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp index e9a9eaa1..a5ed2889 100644 --- a/src/audio/sampman_null.cpp +++ b/src/audio/sampman_null.cpp @@ -4,7 +4,7 @@ #include "AudioManager.h" cSampleManager SampleManager; -bool _bSampmanInitialised = false; +bool8 _bSampmanInitialised = FALSE; uint32 BankStartOffset[MAX_SFX_BANKS]; uint32 nNumMP3s; @@ -60,7 +60,7 @@ int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) return 0; } -bool +bool8 cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; @@ -75,10 +75,10 @@ void cSampleManager::ReacquireDigitalHandle(void) { } -bool +bool8 cSampleManager::Initialise(void) { - return true; + return TRUE; } void @@ -87,9 +87,9 @@ cSampleManager::Terminate(void) } -bool cSampleManager::CheckForAnAudioFileOnCD(void) +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { - return true; + return TRUE; } char cSampleManager::GetCDAudioDriveLetter(void) @@ -129,15 +129,15 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { } -bool +bool8 cSampleManager::LoadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); - return false; + return FALSE; } void @@ -146,20 +146,20 @@ cSampleManager::UnloadSampleBank(uint8 nBank) ASSERT( nBank < MAX_SFX_BANKS ); } -bool +bool8 cSampleManager::IsSampleBankLoaded(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS ); - return false; + return FALSE; } -bool +bool8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); - return false; + return FALSE; } @@ -169,11 +169,11 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment) return -1; } -bool +bool8 cSampleManager::LoadPedComment(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); - return false; + return FALSE; } int32 @@ -210,22 +210,22 @@ cSampleManager::GetSampleLength(uint32 nSample) return 0; } -bool cSampleManager::UpdateReverb(void) +bool8 cSampleManager::UpdateReverb(void) { - return false; + return FALSE; } void -cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } -bool +bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); - return false; + return FALSE; } void @@ -281,12 +281,12 @@ cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); } -bool +bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); - return false; + return FALSE; } void @@ -308,7 +308,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) } void -cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } @@ -319,12 +319,12 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) ASSERT( nStream < MAX_STREAMS ); } -bool +bool8 cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); - return false; + return FALSE; } void @@ -342,7 +342,7 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); } @@ -355,23 +355,23 @@ cSampleManager::GetStreamedFileLength(uint8 nStream) return 1; } -bool +bool8 cSampleManager::IsStreamPlaying(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); - return false; + return FALSE; } -bool +bool8 cSampleManager::InitialiseSampleBanks(void) { - return true; + return TRUE; } void -cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel) +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) { } diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 7da871a5..186990a4 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -45,11 +45,9 @@ #endif //TODO: fix eax3 reverb -//TODO: max channels -//TODO: loop count cSampleManager SampleManager; -bool _bSampmanInitialised = false; +bool8 _bSampmanInitialised = FALSE; uint32 BankStartOffset[MAX_SFX_BANKS]; @@ -61,16 +59,18 @@ int usingEAX3=0; ALCdevice *ALDevice = NULL; ALCcontext *ALContext = NULL; unsigned int _maxSamples; -float _fPrevEaxRatioDestination; +float _fPrevEaxRatioDestination; +bool _effectsSupported = false; bool _usingEFX; float _fEffectsLevel; ALuint ALEffect = AL_EFFECT_NULL; ALuint ALEffectSlot = AL_EFFECTSLOT_NULL; struct -{ - char id[256]; +{ + const char *id; char name[256]; int sources; + bool bSupportsFx; }providers[MAXPROVIDERS]; int defaultProvider; @@ -85,7 +85,7 @@ OggOpusFile *fpSampleDataHandle; #else FILE *fpSampleDataHandle; #endif -bool bSampleBankLoaded [MAX_SFX_BANKS]; +bool8 bSampleBankLoaded [MAX_SFX_BANKS]; int32 nSampleBankDiscStartOffset [MAX_SFX_BANKS]; int32 nSampleBankSize [MAX_SFX_BANKS]; uintptr nSampleBankMemoryStartAddress[MAX_SFX_BANKS]; @@ -95,8 +95,8 @@ int32 nPedSlotSfx [MAX_PEDSFX]; int32 nPedSlotSfxAddr[MAX_PEDSFX]; uint8 nCurrentPedSlot; -CChannel aChannel[MAXCHANNELS+MAX2DCHANNELS]; -uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS]; +CChannel aChannel[NUM_CHANNELS]; +uint8 nChannelVolume[NUM_CHANNELS]; uint32 nStreamLength[TOTAL_STREAMED_SOUNDS]; ALuint ALStreamSources[MAX_STREAMS][2]; @@ -119,10 +119,10 @@ char _mp3DirectoryPath[MAX_PATH]; CStream *aStream[MAX_STREAMS]; uint8 nStreamPan [MAX_STREAMS]; uint8 nStreamVolume[MAX_STREAMS]; -uint8 nStreamLoopedFlag[MAX_STREAMS]; +bool8 nStreamLoopedFlag[MAX_STREAMS]; uint32 _CurMP3Index; int32 _CurMP3Pos; -bool _bIsMp3Active; +bool8 _bIsMp3Active; /////////////////////////////////////////////////////////////// // Env Size Diffus Room RoomHF RoomLF DecTm DcHF DcLF Refl RefDel Ref Pan Revb RevDel Rev Pan EchTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff FLAGS EAXLISTENERPROPERTIES StartEAX3 = @@ -136,7 +136,7 @@ EAXLISTENERPROPERTIES EAX3Params; bool IsFXSupported() { - return usingEAX || usingEAX3 || _usingEFX; + return _effectsSupported; // usingEAX || usingEAX3 || _usingEFX; } void EAX_SetAll(const EAXLISTENERPROPERTIES *allparameters) @@ -151,21 +151,22 @@ static void add_providers() { SampleManager.SetNum3DProvidersAvailable(0); - - ALDeviceList *pDeviceList = NULL; - pDeviceList = new ALDeviceList(); + + static ALDeviceList DeviceList; + ALDeviceList *pDeviceList = &DeviceList; if ((pDeviceList) && (pDeviceList->GetNumDevices())) { const int devNumber = Min(pDeviceList->GetNumDevices(), MAXPROVIDERS); int n = 0; - for (int i = 0; i < devNumber; i++) + //for (int i = 0; i < devNumber; i++) + int i = pDeviceList->GetDefaultDevice(); { if ( n < MAXPROVIDERS ) - { - strcpy(providers[n].id, pDeviceList->GetDeviceName(i)); - strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name)); + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT"); providers[n].sources = pDeviceList->GetMaxNumSources(i); SampleManager.Set3DProviderName(n, providers[n].name); n++; @@ -176,23 +177,24 @@ add_providers() || pDeviceList->IsExtensionSupported(i, ADEXT_EAX3) || pDeviceList->IsExtensionSupported(i, ADEXT_EAX4) || pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) ) - { + { + providers[n - 1].bSupportsFx = true; if ( n < MAXPROVIDERS ) - { - strcpy(providers[n].id, pDeviceList->GetDeviceName(i)); - strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name)); - strcat(providers[n].name, " EAX"); + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT EAX"); providers[n].sources = pDeviceList->GetMaxNumSources(i); + providers[n].bSupportsFx = true; SampleManager.Set3DProviderName(n, providers[n].name); n++; } if ( n < MAXPROVIDERS ) - { - strcpy(providers[n].id, pDeviceList->GetDeviceName(i)); - strncpy(providers[n].name, pDeviceList->GetDeviceName(i), sizeof(providers[n].name)); - strcat(providers[n].name, " EAX3"); + { + providers[n].id = pDeviceList->GetDeviceName(i); + strcpy(providers[n].name, "OPENAL SOFT EAX3"); providers[n].sources = pDeviceList->GetMaxNumSources(i); + providers[n].bSupportsFx = true; SampleManager.Set3DProviderName(n, providers[n].name); n++; } @@ -202,76 +204,38 @@ add_providers() for(int j=n;j<MAXPROVIDERS;j++) SampleManager.Set3DProviderName(j, NULL); - - defaultProvider = pDeviceList->GetDefaultDevice(); - if ( defaultProvider > MAXPROVIDERS ) - defaultProvider = 0; + + // devices are gone now + //defaultProvider = pDeviceList->GetDefaultDevice(); + //if ( defaultProvider > MAXPROVIDERS ) + defaultProvider = 0; } - - delete pDeviceList; } static void release_existing() { - for ( int32 i = 0; i < MAXCHANNELS; i++ ) - aChannel[i].Term(); - aChannel[CHANNEL2D].Term(); - if ( IsFXSupported() ) { if ( alIsEffect(ALEffect) ) { alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL); - alDeleteEffects(1, &ALEffect); - ALEffect = AL_EFFECT_NULL; } if (alIsAuxiliaryEffectSlot(ALEffectSlot)) { alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL); - - alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot); - ALEffectSlot = AL_EFFECTSLOT_NULL; } } - - for ( int32 i = 0; i < MAX_STREAMS; i++ ) - { - CStream *stream = aStream[i]; - if (stream) - stream->ProviderTerm(); - - alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); - } - alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]); - - CChannel::DestroyChannels(); - - if ( ALContext ) - { - alcMakeContextCurrent(NULL); - alcSuspendContext(ALContext); - alcDestroyContext(ALContext); - } - if ( ALDevice ) - alcCloseDevice(ALDevice); - - ALDevice = NULL; - ALContext = NULL; - - _fPrevEaxRatioDestination = 0.0f; - _usingEFX = false; - _fEffectsLevel = 0.0f; - + DEV("release_existing()\n"); } -static bool +static bool8 set_new_provider(int index) { if ( curprovider == index ) - return true; + return TRUE; curprovider = index; @@ -281,61 +245,6 @@ set_new_provider(int index) { DEV("set_new_provider()\n"); - //TODO: - _maxSamples = MAXCHANNELS; - - ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ, - ALC_MONO_SOURCES, MAX_STREAMS * 2 + MAXCHANNELS, - 0, - }; - - ALDevice = alcOpenDevice(providers[index].id); - ASSERT(ALDevice != NULL); - - ALContext = alcCreateContext(ALDevice, attr); - ASSERT(ALContext != NULL); - - alcMakeContextCurrent(ALContext); - - const char* ext=(const char*)alGetString(AL_EXTENSIONS); - ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL); - if ( strstr(ext,"AL_SOFT_loop_points")==NULL ) - { - curprovider=-1; - release_existing(); - return false; - } - - alListenerf (AL_GAIN, 1.0f); - alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f); - alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f); - ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; - alListenerfv(AL_ORIENTATION, orientation); - - alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); - - if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) - { - alGenAuxiliaryEffectSlots(1, &ALEffectSlot); - alGenEffects(1, &ALEffect); - } - - alGenSources(MAX_STREAMS*2, ALStreamSources[0]); - for ( int32 i = 0; i < MAX_STREAMS; i++ ) - { - alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); - alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE); - alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f); - alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f); - alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE); - alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f); - alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f); - - CStream *stream = aStream[i]; - if (stream) - stream->ProviderInit(); - } - usingEAX = 0; usingEAX3 = 0; _usingEFX = false; @@ -343,16 +252,16 @@ set_new_provider(int index) if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX3")], " EAX3") && alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) { - EAX_SetAll(&FinishEAX3); usingEAX = 1; usingEAX3 = 1; + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + EAX_SetAll(&FinishEAX3); DEV("EAX3\n"); } else if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) { - EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]); if ( !strcmp(&providers[index].name[strlen(providers[index].name) - strlen(" EAX")], " EAX")) { @@ -364,33 +273,25 @@ set_new_provider(int index) _usingEFX = true; DEV("EFX\n"); } + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + EAX_SetAll(&EAX30_ORIGINAL_PRESETS[EAX_ENVIRONMENT_CAVE]); } //SampleManager.SetSpeakerConfig(speaker_type); - CChannel::InitChannels(); - - for ( int32 i = 0; i < MAXCHANNELS; i++ ) - aChannel[i].Init(i); - aChannel[CHANNEL2D].Init(CHANNEL2D, true); - if ( IsFXSupported() ) { - /**/ - alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); - /**/ - for ( int32 i = 0; i < MAXCHANNELS; i++ ) aChannel[i].SetReverbMix(ALEffectSlot, 0.0f); } - return true; + return TRUE; } - return false; + return FALSE; } -static bool +static bool8 IsThisTrackAt16KHz(uint32 track) { return false;// track == STREAMED_SOUND_RADIO_KCHAT || track == STREAMED_SOUND_RADIO_VCPR || track == STREAMED_SOUND_RADIO_POLICE; @@ -406,6 +307,80 @@ cSampleManager::~cSampleManager(void) } +int gBankStartOffset[67]; + +void +SetUpDebugBanksInfo() +{ + gBankStartOffset[3] = SFX_FE_BACK; + gBankStartOffset[4] = SFX_CAR_ACCEL_1; + gBankStartOffset[5] = SFX_CAR_ACCEL_2; + gBankStartOffset[9] = SFX_CAR_ACCEL_6; + gBankStartOffset[10] = SFX_CAR_ACCEL_7; + gBankStartOffset[1] = SFX_EMPTY; + gBankStartOffset[11] = SFX_CAR_ACCEL_8; + gBankStartOffset[7] = SFX_CAR_ACCEL_4; + gBankStartOffset[15] = SFX_CAR_ACCEL_12; + gBankStartOffset[13] = SFX_CAR_ACCEL_10; + gBankStartOffset[16] = SFX_CAR_CHAINSAW_IDLE; + gBankStartOffset[0] = SFX_AIR_BRAKES; + gBankStartOffset[17] = SFX_RC_IDLE; + gBankStartOffset[6] = SFX_CAR_ACCEL_3; + gBankStartOffset[19] = SFX_CAR_ACCEL_16; + gBankStartOffset[12] = SFX_CAR_ACCEL_9; + gBankStartOffset[2] = SFX_AMBULAN_VOICE_1_VAN_1; + gBankStartOffset[21] = SFX_CAR_ACCEL_18; + gBankStartOffset[22] = SFX_CAR_ACCEL_19; + gBankStartOffset[8] = SFX_CAR_ACCEL_5; + gBankStartOffset[23] = SFX_CAR_ACCEL_20; + gBankStartOffset[14] = SFX_CAR_ACCEL_11; + gBankStartOffset[20] = SFX_CAR_ACCEL_17; + gBankStartOffset[18] = SFX_CAR_RC_HELI; + gBankStartOffset[25] = SFX_CAR_AFTER_ACCEL_21; + gBankStartOffset[26] = SFX_CAR_FINGER_OFF_ACCEL_21; + gBankStartOffset[27] = SFX_CAR_ACCEL_22; + gBankStartOffset[28] = SFX_CAR_AFTER_ACCEL_22; + gBankStartOffset[29] = SFX_CAR_FINGER_OFF_ACCEL_22; + gBankStartOffset[24] = SFX_CAR_ACCEL_21; + gBankStartOffset[30] = SFX_HELI_APACHE_1; + gBankStartOffset[31] = SFX_HELI_UNUSED_1; + gBankStartOffset[32] = SFX_HELI_UNUSED_2; + gBankStartOffset[33] = SFX_HELI_UNUSED_3; + gBankStartOffset[34] = SFX_HELI_UNUSED_4; + gBankStartOffset[35] = SFX_SEAPLANE_LOW; + gBankStartOffset[37] = SFX_PLANE_UNUSED_2; + gBankStartOffset[38] = SFX_PLANE_UNUSED_3; + gBankStartOffset[39] = SFX_PLANE_UNUSED_4; + gBankStartOffset[40] = SFX_BUILDINGS_BANK_ALARM; + gBankStartOffset[41] = SFX_BUILDING_SNORE; + gBankStartOffset[36] = SFX_PLANE_UNUSED_1; + gBankStartOffset[43] = SFX_BUILDING_BAR_2; + gBankStartOffset[44] = SFX_BUILDING_BAR_3; + gBankStartOffset[45] = SFX_BUILDING_BAR_4; + gBankStartOffset[46] = SFX_BUILDING_MAL1; + gBankStartOffset[47] = SFX_BUILDING_MAL2; + gBankStartOffset[42] = SFX_BUILDING_BAR_1; + gBankStartOffset[49] = SFX_BUILDING_STR1; + gBankStartOffset[50] = SFX_BUILDING_STR2; + gBankStartOffset[51] = SFX_BUILDING_STR3; + gBankStartOffset[52] = SFX_BUILDING_CHURCH; + gBankStartOffset[53] = SFX_BUILDING_FAN_1; + gBankStartOffset[48] = SFX_BUILDING_MAL3; + gBankStartOffset[55] = SFX_BUILDING_INSECTS_1; + gBankStartOffset[56] = SFX_BUILDING_INSECTS_2; + gBankStartOffset[54] = SFX_BUILDING_FAN_2; + gBankStartOffset[57] = SFX_CLUB_1; + gBankStartOffset[58] = SFX_CLUB_2; + gBankStartOffset[59] = SFX_CLUB_3; + gBankStartOffset[60] = SFX_CLUB_4; + gBankStartOffset[61] = SFX_FOOTSTEP_GRASS_1; + gBankStartOffset[62] = SFX_FOOTSTEP_GRAVEL_1; + gBankStartOffset[63] = SFX_FOOTSTEP_WOOD_1; + gBankStartOffset[64] = SFX_FOOTSTEP_METAL_1; + gBankStartOffset[65] = SFX_FOOTSTEP_WATER_1; + gBankStartOffset[66] = SFX_FOOTSTEP_SAND_1; +} + void cSampleManager::SetSpeakerConfig(int32 nConfig) { @@ -483,13 +458,13 @@ cSampleManager::AutoDetect3DProviders() return -1; } -static bool +static bool8 _ResolveLink(char const *path, char *out) { #ifdef _WIN32 size_t len = strlen(path); if (len < 4 || strcmp(&path[len - 4], ".lnk") != 0) - return false; + return FALSE; IShellLink* psl; WIN32_FIND_DATA fd; @@ -524,7 +499,7 @@ _ResolveLink(char const *path, char *out) ppf->Release(); psl->Release(); #endif - return true; + return TRUE; } } } @@ -534,31 +509,31 @@ _ResolveLink(char const *path, char *out) psl->Release(); } - return false; + return FALSE; #else struct stat sb; if (lstat(path, &sb) == -1) { perror("lstat: "); - return false; + return FALSE; } if (S_ISLNK(sb.st_mode)) { char* linkname = (char*)alloca(sb.st_size + 1); if (linkname == NULL) { fprintf(stderr, "insufficient memory\n"); - return false; + return FALSE; } if (readlink(path, linkname, sb.st_size + 1) < 0) { perror("readlink: "); - return false; + return FALSE; } linkname[sb.st_size] = '\0'; strcpy(out, linkname); - return true; + return TRUE; } else { - return false; + return FALSE; } #endif } @@ -567,8 +542,8 @@ static void _FindMP3s(void) { tMP3Entry *pList; - bool bShortcut; - bool bInitFirstEntry; + bool8 bShortcut; + bool8 bInitFirstEntry; HANDLE hFind; char path[MAX_PATH]; char filepath[MAX_PATH*2]; @@ -611,9 +586,9 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - bShortcut = true; + bShortcut = TRUE; } else - bShortcut = false; + bShortcut = FALSE; aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]); @@ -653,7 +628,7 @@ _FindMP3s(void) _pMP3List->pLinkPath = NULL; } - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -661,10 +636,10 @@ _FindMP3s(void) OutputDebugString(filepath); - bInitFirstEntry = true; + bInitFirstEntry = TRUE; } - while ( true ) + while ( TRUE ) { if ( !FindNextFile(hFind, &fd) ) break; @@ -682,9 +657,9 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - bShortcut = true; + bShortcut = TRUE; } else { - bShortcut = false; + bShortcut = FALSE; if (filepathlen > MAX_PATH) { continue; } @@ -723,7 +698,7 @@ _FindMP3s(void) pList = _pMP3List; - bInitFirstEntry = false; + bInitFirstEntry = FALSE; } else { @@ -745,9 +720,9 @@ _FindMP3s(void) { OutputDebugString("Resolving Link"); OutputDebugString(filepath); - bShortcut = true; + bShortcut = TRUE; } else - bShortcut = false; + bShortcut = FALSE; aStream[0] = new CStream(filepath, ALStreamSources[0], ALStreamBuffers[0]); @@ -859,7 +834,7 @@ _GetMP3EntryByIndex(uint32 idx) return NULL; } -static inline bool +static inline bool8 _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) { _CurMP3Index = 0; @@ -872,7 +847,7 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) *pPosition -= (*pEntry)->nTrackStreamPos; _CurMP3Pos = *pPosition; - return true; + return TRUE; } _CurMP3Index++; @@ -883,10 +858,10 @@ _GetMP3PosFromStreamPos(uint32 *pPosition, tMP3Entry **pEntry) _CurMP3Pos = 0; _CurMP3Index = 0; - return false; + return FALSE; } -bool +bool8 cSampleManager::IsMP3RadioChannelAvailable(void) { return nNumMP3s != 0; @@ -895,29 +870,20 @@ cSampleManager::IsMP3RadioChannelAvailable(void) void cSampleManager::ReleaseDigitalHandle(void) { - if ( ALDevice ) - { - prevprovider = curprovider; - release_existing(); - curprovider = -1; - } + // TODO? alcSuspendContext } void cSampleManager::ReacquireDigitalHandle(void) { - if ( ALDevice ) - { - if ( prevprovider != -1 ) - set_new_provider(prevprovider); - } + // TODO? alcProcessContext } -bool +bool8 cSampleManager::Initialise(void) { if ( _bSampmanInitialised ) - return true; - + return TRUE; + SetUpDebugBanksInfo(); EFXInit(); CStream::Initialise(); @@ -926,7 +892,7 @@ cSampleManager::Initialise(void) { m_aSamples[i].nOffset = 0; m_aSamples[i].nSize = 0; - m_aSamples[i].nFrequency = MAX_FREQ; + m_aSamples[i].nFrequency = 22050; m_aSamples[i].nLoopStart = 0; m_aSamples[i].nLoopEnd = -1; } @@ -961,7 +927,7 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < MAX_SFX_BANKS; i++ ) { - bSampleBankLoaded[i] = false; + bSampleBankLoaded[i] = FALSE; nSampleBankDiscStartOffset[i] = 0; nSampleBankSize[i] = 0; nSampleBankMemoryStartAddress[i] = 0; @@ -979,16 +945,87 @@ cSampleManager::Initialise(void) } { - for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ ) + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) nChannelVolume[i] = 0; } + + add_providers(); + + { + int index = 0; + _maxSamples = Min(MAXCHANNELS, providers[index].sources); + + ALCint attr[] = {ALC_FREQUENCY,MAX_FREQ, + ALC_MONO_SOURCES, MAX_DIGITAL_MIXER_CHANNELS - MAX2DCHANNELS, + ALC_STEREO_SOURCES, MAX2DCHANNELS, + 0, + }; + + ALDevice = alcOpenDevice(providers[index].id); + ASSERT(ALDevice != NULL); + + ALContext = alcCreateContext(ALDevice, attr); + ASSERT(ALContext != NULL); + + alcMakeContextCurrent(ALContext); + const char* ext=(const char*)alGetString(AL_EXTENSIONS); + ASSERT(strstr(ext,"AL_SOFT_loop_points")!=NULL); + if ( strstr(ext,"AL_SOFT_loop_points")==NULL ) + { + Terminate(); + return FALSE; + } + + alListenerf (AL_GAIN, 1.0f); + alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f); + alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f); + ALfloat orientation[6] = { 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f }; + alListenerfv(AL_ORIENTATION, orientation); + + alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED); + + if ( alcIsExtensionPresent(ALDevice, (ALCchar*)ALC_EXT_EFX_NAME) ) + { + _effectsSupported = providers[index].bSupportsFx; + alGenAuxiliaryEffectSlots(1, &ALEffectSlot); + alGenEffects(1, &ALEffect); + } + + alGenSources(MAX_STREAMS*2, ALStreamSources[0]); + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + alGenBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); + alSourcei(ALStreamSources[i][0], AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(ALStreamSources[i][0], AL_POSITION, 0.0f, 0.0f, 0.0f); + alSourcef(ALStreamSources[i][0], AL_GAIN, 1.0f); + alSourcei(ALStreamSources[i][1], AL_SOURCE_RELATIVE, AL_TRUE); + alSource3f(ALStreamSources[i][1], AL_POSITION, 0.0f, 0.0f, 0.0f); + alSourcef(ALStreamSources[i][1], AL_GAIN, 1.0f); + } + + CChannel::InitChannels(); + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].Init(i); + for ( int32 i = 0; i < MAX2DCHANNELS; i++ ) + aChannel[MAXCHANNELS+i].Init(MAXCHANNELS+i, true); + + if ( IsFXSupported() ) + { + /**/ + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); + /**/ + + for ( int32 i = 0; i < MAXCHANNELS; i++ ) + aChannel[i].SetReverbMix(ALEffectSlot, 0.0f); + } + } + { for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) nStreamLength[i] = 0; } - - add_providers(); #ifdef AUDIO_CACHE FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb"); @@ -1003,7 +1040,25 @@ cSampleManager::Initialise(void) for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ ) { - aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); + char filename[MAX_PATH]; + sprintf(filename, "%s.VB", StreamedNameTable[i]); + aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); + if ( aStream[0] && !aStream[0]->IsOpened() ) + { + delete aStream[0]; + aStream[0] = NULL; + } + + if ( !aStream[0] ) + { + sprintf(filename, "%s.MP3", StreamedNameTable[i]); + aStream[0] = new CStream(filename, ALStreamSources[0], ALStreamBuffers[0], IsThisTrackAt16KHz(i) ? 16000 : 32000); + if ( aStream[0] && !aStream[0]->IsOpened() ) + { + delete aStream[0]; + aStream[0] = NULL; + } + } if ( aStream[0] && aStream[0]->IsOpened() ) { @@ -1032,7 +1087,7 @@ cSampleManager::Initialise(void) if ( !InitialiseSampleBanks() ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_0] = (uintptr)malloc(nSampleBankSize[SFX_BANK_0]); @@ -1041,7 +1096,7 @@ cSampleManager::Initialise(void) if ( nSampleBankMemoryStartAddress[SFX_BANK_0] == 0 ) { Terminate(); - return false; + return FALSE; } nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = (uintptr)malloc(PED_BLOCKSIZE*MAX_PEDSFX); @@ -1060,7 +1115,7 @@ cSampleManager::Initialise(void) } { - _bSampmanInitialised = true; + _bSampmanInitialised = TRUE; if ( defaultProvider >= 0 && defaultProvider < m_nNumberOfProviders ) { @@ -1069,7 +1124,7 @@ cSampleManager::Initialise(void) else { Terminate(); - return false; + return FALSE; } } @@ -1092,13 +1147,13 @@ cSampleManager::Initialise(void) time_t t = time(NULL); tm *localtm; - bool bUseRandomTable; + bool8 bUseRandomTable; if ( t == -1 ) - bUseRandomTable = true; + bUseRandomTable = TRUE; else { - bUseRandomTable = false; + bUseRandomTable = FALSE; localtm = localtime(&t); } @@ -1130,10 +1185,10 @@ cSampleManager::Initialise(void) else _CurMP3Pos = 0; - _bIsMp3Active = false; + _bIsMp3Active = FALSE; } - return true; + return TRUE; } void @@ -1149,8 +1204,51 @@ cSampleManager::Terminate(void) } } - release_existing(); + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) + aChannel[i].Term(); + if ( IsFXSupported() ) + { + if ( alIsEffect(ALEffect) ) + { + alEffecti(ALEffect, AL_EFFECT_TYPE, AL_EFFECT_NULL); + alDeleteEffects(1, &ALEffect); + ALEffect = AL_EFFECT_NULL; + } + + if (alIsAuxiliaryEffectSlot(ALEffectSlot)) + { + alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, AL_EFFECT_NULL); + + alDeleteAuxiliaryEffectSlots(1, &ALEffectSlot); + ALEffectSlot = AL_EFFECTSLOT_NULL; + } + } + + for ( int32 i = 0; i < MAX_STREAMS; i++ ) + { + alDeleteBuffers(NUM_STREAMBUFFERS, ALStreamBuffers[i]); + } + alDeleteSources(MAX_STREAMS*2, ALStreamSources[0]); + + CChannel::DestroyChannels(); + + if ( ALContext ) + { + alcMakeContextCurrent(NULL); + alcSuspendContext(ALContext); + alcDestroyContext(ALContext); + } + if ( ALDevice ) + alcCloseDevice(ALDevice); + + ALDevice = NULL; + ALContext = NULL; + + _fPrevEaxRatioDestination = 0.0f; + _usingEFX = false; + _fEffectsLevel = 0.0f; + _DeleteMP3Entries(); CStream::Terminate(); @@ -1167,12 +1265,12 @@ cSampleManager::Terminate(void) nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] = 0; } - _bSampmanInitialised = false; + _bSampmanInitialised = FALSE; } -bool cSampleManager::CheckForAnAudioFileOnCD(void) +bool8 cSampleManager::CheckForAnAudioFileOnCD(void) { - return true; + return TRUE; } char cSampleManager::GetCDAudioDriveLetter(void) @@ -1185,7 +1283,7 @@ cSampleManager::UpdateEffectsVolume(void) { if ( _bSampmanInitialised ) { - for ( int32 i = 0; i < MAXCHANNELS+MAX2DCHANNELS; i++ ) + for ( int32 i = 0; i < NUM_CHANNELS; i++ ) { if ( GetChannelUsedFlag(i) ) { @@ -1229,24 +1327,24 @@ cSampleManager::SetMusicFadeVolume(uint8 nVolume) } void -cSampleManager::SetMonoMode(uint8 nMode) +cSampleManager::SetMonoMode(bool8 nMode) { m_nMonoMode = nMode; } -bool +bool8 cSampleManager::LoadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS); if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; if ( MusicManager.IsInitialised() && MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE && nBank != SFX_BANK_0 ) { - return false; + return FALSE; } #ifdef OPUS_SFX @@ -1265,14 +1363,14 @@ cSampleManager::LoadSampleBank(uint8 nBank) } #else if ( fseek(fpSampleDataHandle, nSampleBankDiscStartOffset[nBank], SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)nSampleBankMemoryStartAddress[nBank], 1, nSampleBankSize[nBank], fpSampleDataHandle) != nSampleBankSize[nBank] ) - return false; + return FALSE; #endif - bSampleBankLoaded[nBank] = true; + bSampleBankLoaded[nBank] = TRUE; - return true; + return TRUE; } void @@ -1280,10 +1378,10 @@ cSampleManager::UnloadSampleBank(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS); - bSampleBankLoaded[nBank] = false; + bSampleBankLoaded[nBank] = FALSE; } -bool +bool8 cSampleManager::IsSampleBankLoaded(uint8 nBank) { ASSERT( nBank < MAX_SFX_BANKS); @@ -1291,7 +1389,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank) return bSampleBankLoaded[nBank]; } -bool +bool8 cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); @@ -1306,10 +1404,10 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment) slot += ARRAY_SIZE(nPedSlotSfx); #endif if ( nComment == nPedSlotSfx[slot] ) - return true; + return TRUE; } - return false; + return FALSE; } @@ -1332,13 +1430,13 @@ cSampleManager::_GetPedCommentSlot(uint32 nComment) return -1; } -bool +bool8 cSampleManager::LoadPedComment(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); if ( CTimer::GetIsCodePaused() ) - return false; + return FALSE; // no talking peds during cutsenes or the game end if ( MusicManager.IsInitialised() ) @@ -1347,7 +1445,7 @@ cSampleManager::LoadPedComment(uint32 nComment) { case MUSICMODE_CUTSCENE: { - return false; + return FALSE; break; } @@ -1362,17 +1460,17 @@ cSampleManager::LoadPedComment(uint32 nComment) int size = op_read(fpSampleDataHandle, (opus_int16 *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE * nCurrentPedSlot + samplesRead), samplesSize, NULL); if (size <= 0) { - return false; + return FALSE; } samplesRead += size * 2; samplesSize -= size; } #else if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 ) - return false; + return FALSE; if ( fread((void *)(nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize ) - return false; + return FALSE; #endif nPedSlotSfx[nCurrentPedSlot] = nComment; @@ -1380,7 +1478,7 @@ cSampleManager::LoadPedComment(uint32 nComment) if ( ++nCurrentPedSlot >= MAX_PEDSFX ) nCurrentPedSlot = 0; - return true; + return TRUE; } int32 @@ -1423,13 +1521,13 @@ cSampleManager::GetSampleLength(uint32 nSample) return m_aSamples[nSample].nSize / sizeof(uint16); } -bool cSampleManager::UpdateReverb(void) +bool8 cSampleManager::UpdateReverb(void) { if ( !usingEAX && !_usingEFX ) - return false; + return FALSE; if ( AudioManager.GetFrameCounter() & 15 ) - return false; + return FALSE; float fRatio = 0.0f; @@ -1450,7 +1548,7 @@ bool cSampleManager::UpdateReverb(void) fRatio = clamp(fRatio, 0.0f, 0.6f); if ( fRatio == _fPrevEaxRatioDestination ) - return false; + return FALSE; #ifdef JUICY_OAL if ( usingEAX3 || _usingEFX ) @@ -1487,13 +1585,13 @@ bool cSampleManager::UpdateReverb(void) _fPrevEaxRatioDestination = fRatio; - return true; + return TRUE; } void -cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) +cSampleManager::SetChannelReverbFlag(uint32 nChannel, bool8 nReverbFlag) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); if ( usingEAX || _usingEFX ) { @@ -1501,7 +1599,7 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) { alAuxiliaryEffectSloti(ALEffectSlot, AL_EFFECTSLOT_EFFECT, ALEffect); - if ( nReverbFlag != 0 ) + if ( nReverbFlag != FALSE ) aChannel[nChannel].SetReverbMix(ALEffectSlot, _fEffectsLevel); else aChannel[nChannel].SetReverbMix(ALEffectSlot, 0.0f); @@ -1509,24 +1607,24 @@ cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) } } -bool +bool8 cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); uintptr addr; if ( nSfx < SAMPLEBANK_MAX ) { if ( !IsSampleBankLoaded(nBank) ) - return false; + return FALSE; addr = nSampleBankMemoryStartAddress[nBank] + m_aSamples[nSfx].nOffset - m_aSamples[BankStartOffset[nBank]].nOffset; } else { if ( !IsPedCommentLoaded(nSfx) ) - return false; + return FALSE; int32 slot = _GetPedCommentSlot(nSfx); addr = (nSampleBankMemoryStartAddress[SFX_BANK_PED_COMMENTS] + PED_BLOCKSIZE * slot); @@ -1544,17 +1642,16 @@ cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) aChannel[nChannel].SetSampleData ((void*)addr, m_aSamples[nSfx].nSize, m_aSamples[nSfx].nFrequency); aChannel[nChannel].SetLoopPoints (0, -1); aChannel[nChannel].SetPitch (1.0f); - return true; + return TRUE; } - return false; + return FALSE; } void cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) { - ASSERT( nChannel != CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < MAXCHANNELS ); uint32 vol = nVolume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; @@ -1575,8 +1672,7 @@ cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) void cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) { - ASSERT( nChannel != CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < MAXCHANNELS ); aChannel[nChannel].SetPosition(-fX, fY, fZ); } @@ -1584,18 +1680,17 @@ cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float void cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) { - ASSERT( nChannel != CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < MAXCHANNELS ); aChannel[nChannel].SetDistances(fMax, fMin); } void cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) { - ASSERT( nChannel == CHANNEL2D ); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); - if ( nChannel == CHANNEL2D ) + if( nChannel >= CHANNEL_POLICE_RADIO ) { uint32 vol = nVolume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; @@ -1617,10 +1712,10 @@ cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) void cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) { - ASSERT(nChannel == CHANNEL2D); - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel >= MAXCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); - if ( nChannel == CHANNEL2D ) + if ( nChannel >= CHANNEL_POLICE_RADIO ) { aChannel[nChannel].SetPan(nPan); } @@ -1629,7 +1724,7 @@ cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) void cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].SetCurrentFreq(nFreq); } @@ -1637,7 +1732,7 @@ cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) void cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].SetLoopPoints(nLoopStart / (DIGITALBITS / 8), nLoopEnd / (DIGITALBITS / 8)); } @@ -1645,15 +1740,15 @@ cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 n void cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].SetLoopCount(nLoopCount); } -bool +bool8 cSampleManager::GetChannelUsedFlag(uint32 nChannel) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); return aChannel[nChannel].IsUsed(); } @@ -1661,7 +1756,7 @@ cSampleManager::GetChannelUsedFlag(uint32 nChannel) void cSampleManager::StartChannel(uint32 nChannel) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].Start(); } @@ -1669,7 +1764,7 @@ cSampleManager::StartChannel(uint32 nChannel) void cSampleManager::StopChannel(uint32 nChannel) { - ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + ASSERT( nChannel < NUM_CHANNELS ); aChannel[nChannel].Stop(); } @@ -1688,14 +1783,32 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) delete aStream[nStream]; aStream[nStream] = NULL; } - - strcpy(filename, StreamedNameTable[nFile]); - + + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + } + + ASSERT(stream != NULL); aStream[nStream] = stream; - if ( !stream->IsOpened() ) + if ( !stream->Setup() ) { delete stream; aStream[nStream] = NULL; @@ -1704,7 +1817,7 @@ cSampleManager::PreloadStreamedFile(uint32 nFile, uint8 nStream) } void -cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) +cSampleManager::PauseStream(bool8 nPauseFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); @@ -1712,7 +1825,7 @@ cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) if ( stream ) { - stream->SetPause(nPauseFlag != 0); + stream->SetPause(nPauseFlag != FALSE); } } @@ -1725,181 +1838,220 @@ cSampleManager::StartPreloadedStreamedFile(uint8 nStream) if ( stream ) { - if ( stream->Setup() ) + if ( stream->IsOpened() ) { stream->Start(); } } } -bool +bool8 cSampleManager::StartStreamedFile(uint32 nFile, uint32 nPos, uint8 nStream) { + int i = 0; uint32 position = nPos; - char filename[256]; - - ASSERT( nStream < MAX_STREAMS ); + char filename[MAX_PATH]; - if ( nFile < TOTAL_STREAMED_SOUNDS ) + if ( nFile >= TOTAL_STREAMED_SOUNDS ) + return FALSE; + + if ( aStream[nStream] ) { - if ( aStream[nStream] ) - { - delete aStream[nStream]; - aStream[nStream] = NULL; - } - - if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + delete aStream[nStream]; + aStream[nStream] = NULL; + } + if ( nFile == STREAMED_SOUND_RADIO_MP3_PLAYER ) + { + do { - uint32 i = 0; - do { - if(i != 0 || _bIsMp3Active) { - if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; - - _CurMP3Pos = 0; - - tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); - - if(mp3) { - mp3 = _pMP3List; - if(mp3 == NULL) { - _bIsMp3Active = false; - nFile = 0; - strcat(filename, StreamedNameTable[nFile]); + // Just switched to MP3 player + if ( !_bIsMp3Active && i == 0 ) + { + if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) + position = 0; + tMP3Entry *e = _pMP3List; - CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - ASSERT(stream != NULL); + // Try to continue from previous song, if already started + if(!_GetMP3PosFromStreamPos(&position, &e) && !e) { + nFile = 0; - aStream[nStream] = stream; + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); + CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } - if (stream->IsOpened()) { - if (stream->Setup()) { - if (position != 0) - stream->SetPosMS(position); + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + } + aStream[nStream] = stream; - stream->Start(); - } + if (stream->Setup()) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + if (position != 0) + stream->SetPosMS(position); - return true; - } else { - delete stream; - aStream[nStream] = NULL; - } + stream->Start(); - return false; - } + return TRUE; + } else { + delete stream; + aStream[nStream] = NULL; } + return FALSE; - if (mp3->pLinkPath != NULL) - aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + } else { + + if (e->pLinkPath != NULL) + aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, mp3->aFilename); + strcat(filename, e->aFilename); - aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]); } - if (aStream[nStream]->IsOpened()) { - if (aStream[nStream]->Setup()) { - aStream[nStream]->Start(); - } + if (aStream[nStream]->Setup()) { + if (position != 0) + aStream[nStream]->SetPosMS(position); + + aStream[nStream]->Start(); - return true; + _bIsMp3Active = TRUE; + return TRUE; } else { delete aStream[nStream]; aStream[nStream] = NULL; } - - _bIsMp3Active = false; - continue; + // fall through, start playing from another song } - if ( nPos > nStreamLength[STREAMED_SOUND_RADIO_MP3_PLAYER] ) - position = 0; - - tMP3Entry *e; - if ( !_GetMP3PosFromStreamPos(&position, &e) ) + } else { + if(++_CurMP3Index >= nNumMP3s) _CurMP3Index = 0; + + _CurMP3Pos = 0; + + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + if ( !mp3 ) { - if ( e == NULL ) + mp3 = _pMP3List; + if ( !_pMP3List ) { nFile = 0; - strcat(filename, StreamedNameTable[nFile]); + _bIsMp3Active = 0; + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); + CStream* stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - ASSERT(stream != NULL); + + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } + } aStream[nStream] = stream; - if (stream->IsOpened()) { - if (stream->Setup()) { - if (position != 0) - stream->SetPosMS(position); + if (stream->Setup()) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + if (position != 0) + stream->SetPosMS(position); - stream->Start(); - } + stream->Start(); - return true; + return TRUE; } else { delete stream; aStream[nStream] = NULL; } - - return false; + return FALSE; } } - - if (e->pLinkPath != NULL) - aStream[nStream] = new CStream(e->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if (mp3->pLinkPath != NULL) + aStream[nStream] = new CStream(mp3->pLinkPath, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); else { strcpy(filename, _mp3DirectoryPath); - strcat(filename, e->aFilename); + strcat(filename, mp3->aFilename); - aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream]); + aStream[nStream] = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); } - if (aStream[nStream]->IsOpened()) { - if (aStream[nStream]->Setup()) { - if (position != 0) - aStream[nStream]->SetPosMS(position); - - aStream[nStream]->Start(); - } - - _bIsMp3Active = true; - return true; + if (aStream[nStream]->Setup()) { + aStream[nStream]->Start(); +#ifdef FIX_BUGS + _bIsMp3Active = TRUE; +#endif + return TRUE; } else { delete aStream[nStream]; aStream[nStream] = NULL; } - - _bIsMp3Active = false; - } while(++i < nNumMP3s); - - position = 0; - nFile = 0; + } + _bIsMp3Active = 0; } + while ( ++i < nNumMP3s ); + position = 0; + nFile = 0; + } + sprintf(filename, "%s.VB", StreamedNameTable[nFile]); + + CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - strcpy(filename, StreamedNameTable[nFile]); - - CStream *stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); - ASSERT(stream != NULL); - - aStream[nStream] = stream; - - if ( stream->IsOpened() ) { - if ( stream->Setup() ) { - if (position != 0) - stream->SetPosMS(position); + if ( stream && !stream->IsOpened() ) + { + delete stream; + stream = NULL; + } - stream->Start(); - } - - return true; - } else { + if (!stream) + { + sprintf(filename, "%s.MP3", StreamedNameTable[nFile]); + stream = new CStream(filename, ALStreamSources[nStream], ALStreamBuffers[nStream], IsThisTrackAt16KHz(nFile) ? 16000 : 32000); + if ( stream && !stream->IsOpened() ) + { delete stream; - aStream[nStream] = NULL; + stream = NULL; } } + + aStream[nStream] = stream; - return false; + if ( stream->Setup() ) { + stream->SetLoopCount(nStreamLoopedFlag[nStream] ? 0 : 1); + nStreamLoopedFlag[nStream] = TRUE; + if (position != 0) + stream->SetPosMS(position); + + stream->Start(); + + return TRUE; + } else { + delete stream; + aStream[nStream] = NULL; + } + return FALSE; } void @@ -1913,6 +2065,9 @@ cSampleManager::StopStreamedFile(uint8 nStream) { delete stream; aStream[nStream] = NULL; + + if ( nStream == 0 ) + _bIsMp3Active = FALSE; } } @@ -1925,14 +2080,28 @@ cSampleManager::GetStreamedFilePosition(uint8 nStream) if ( stream ) { - return stream->GetPosMS(); + if ( _bIsMp3Active ) + { + tMP3Entry *mp3 = _GetMP3EntryByIndex(_CurMP3Index); + + if ( mp3 != NULL ) + { + return stream->GetPosMS() + mp3->nTrackStreamPos; + } + else + return 0; + } + else + { + return stream->GetPosMS(); + } } return 0; } void -cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, bool8 nEffectFlag, uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); @@ -1975,7 +2144,7 @@ cSampleManager::GetStreamedFileLength(uint8 nStream) return nStreamLength[nStream]; } -bool +bool8 cSampleManager::IsStreamPlaying(uint8 nStream) { ASSERT( nStream < MAX_STREAMS ); @@ -1985,10 +2154,10 @@ cSampleManager::IsStreamPlaying(uint8 nStream) if ( stream ) { if ( stream->IsPlaying() ) - return true; + return TRUE; } - return false; + return FALSE; } void @@ -2001,16 +2170,22 @@ cSampleManager::Service(void) if ( stream ) stream->Update(); } + int refCount = CChannel::channelsThatNeedService; + for ( int32 i = 0; refCount && i < NUM_CHANNELS; i++ ) + { + if ( aChannel[i].Update() ) + refCount--; + } } -bool +bool8 cSampleManager::InitialiseSampleBanks(void) { int32 nBank = SFX_BANK_0; fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb"); if ( fpSampleDescHandle == NULL ) - return false; + return FALSE; #ifndef OPUS_SFX fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb"); if ( fpSampleDataHandle == NULL ) @@ -2018,7 +2193,7 @@ cSampleManager::InitialiseSampleBanks(void) fclose(fpSampleDescHandle); fpSampleDescHandle = NULL; - return false; + return FALSE; } fseek(fpSampleDataHandle, 0, SEEK_END); @@ -2050,11 +2225,11 @@ cSampleManager::InitialiseSampleBanks(void) nSampleBankSize[SFX_BANK_0] = nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS] - nSampleBankDiscStartOffset[SFX_BANK_0]; nSampleBankSize[SFX_BANK_PED_COMMENTS] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SFX_BANK_PED_COMMENTS]; - return true; + return TRUE; } void -cSampleManager::SetStreamedFileLoopFlag(uint8 nLoopFlag, uint8 nChannel) +cSampleManager::SetStreamedFileLoopFlag(bool8 nLoopFlag, uint8 nChannel) { nStreamLoopedFlag[nChannel] = nLoopFlag; } diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 4d88590e..c6dbb634 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -54,8 +54,8 @@ enum eSound SOUND_49, SOUND_WEAPON_BAT_ATTACK, SOUND_WEAPON_KNIFE_ATTACK, - SOUND_WEAPON_CHAINSAW_ATTACK, SOUND_WEAPON_CHAINSAW_IDLE, + SOUND_WEAPON_CHAINSAW_ATTACK, SOUND_WEAPON_CHAINSAW_MADECONTACT, SOUND_WEAPON_SHOT_FIRED, SOUND_WEAPON_RELOAD, @@ -116,8 +116,8 @@ enum eSound SOUND_PED_MIAMIVICE_EXITING_CAR, SOUND_PED_COP_HELIPILOTPHRASE, SOUND_PED_PULLOUTWEAPON, - SOUND_PED_HELI_PLAYER_FOUND = 114, - SOUND_PED_VCPA_PLAYER_FOUND = 115, + SOUND_PED_HELI_PLAYER_FOUND, + SOUND_PED_VCPA_PLAYER_FOUND, SOUND_PED_ON_FIRE, SOUND_PED_AIMING, SOUND_PED_HANDS_UP, @@ -128,15 +128,15 @@ enum eSound SOUND_PED_CAR_JACKED, SOUND_PED_ROBBED, SOUND_PED_ACCIDENTREACTION1, - SOUND_PED_UNK_126, + SOUND_PED_INNOCENT, SOUND_PED_PLAYER_AFTERSEX, SOUND_PED_PLAYER_BEFORESEX, - SOUND_PED_COP_UNK_129, // also used for medics + SOUND_PED_COP_TARGETING, // also used for medics SOUND_PED_COP_MANYCOPSAROUND, // also used for medics SOUND_PED_GUNAIMEDAT2, SOUND_PED_COP_ALONE, // also used for medics SOUND_PED_GUNAIMEDAT3, - SOUND_PED_COP_REACTION, + SOUND_PED_COP_ASK_FOR_ID, SOUND_PED_COP_LITTLECOPSAROUND, // also used for medics SOUND_PED_PLAYER_FARFROMCOPS, // also used for medics SOUND_PED_TAXI_WAIT, @@ -151,12 +151,12 @@ enum eSound SOUND_PED_ANNOYED_DRIVER, SOUND_PED_147, SOUND_PED_SOLICIT, - SOUND_PED_149, + SOUND_PED_JEER, SOUND_PED_150, SOUND_PED_EXTINGUISHING_FIRE, SOUND_PED_WAIT_DOUBLEBACK, - SOUND_153, - SOUND_PED_CHAT_SEXY, + SOUND_PED_CHAT_SEXY_FEMALE, + SOUND_PED_CHAT_SEXY_MALE, SOUND_PED_CHAT_EVENT, SOUND_PED_PED_COLLISION, SOUND_PED_CHAT, @@ -171,22 +171,22 @@ enum eSound SOUND_CAR_PED_COLLISION, SOUND_CLOCK_TICK, SOUND_PART_MISSION_COMPLETE, - SOUND_FRONTEND_MENU_STARTING, // same with SOUND_HUD_SOUND + SOUND_FRONTEND_MENU_STARTING, // same sound as SOUND_HUD // TODO(Miami): What are 170-175?? - SOUND_FRONTEND_NO_RADIO = 176, // those 3 are all same sound - SOUND_FRONTEND_RADIO_CHANGE, - SOUND_FRONTEND_RADIO_CHANGE_2, - SOUND_HUD_SOUND, + SOUND_FRONTEND_RADIO_TURN_OFF = 176, // those 2 are same sound + SOUND_FRONTEND_RADIO_TURN_ON, + SOUND_FRONTEND_HURRICANE, // yes, frontend + SOUND_HUD, SOUND_180, SOUND_181, SOUND_182, SOUND_LIGHTNING, SOUND_BULLETTRACE_1, SOUND_BULLETTRACE_2, - SOUND_186, // makes same sound with 40 - SOUND_187, // makes same sound with 46 + SOUND_186, // makes same sound as 40 + SOUND_187, // makes same sound as 46 SOUND_MELEE_ATTACK_START, SOUND_SKATING, SOUND_WEAPON_MINIGUN_ATTACK, |