diff options
Diffstat (limited to 'src/audio')
-rw-r--r-- | src/audio/AudioCollision.cpp | 74 | ||||
-rw-r--r-- | src/audio/AudioLogic.cpp | 6435 | ||||
-rw-r--r-- | src/audio/AudioManager.cpp | 9924 | ||||
-rw-r--r-- | src/audio/AudioManager.h | 104 | ||||
-rw-r--r-- | src/audio/AudioScriptObject.cpp | 2 | ||||
-rw-r--r-- | src/audio/AudioScriptObject.h | 130 | ||||
-rw-r--r-- | src/audio/DMAudio.cpp | 6 | ||||
-rw-r--r-- | src/audio/DMAudio.h | 2 | ||||
-rw-r--r-- | src/audio/MusicManager.cpp | 6 | ||||
-rw-r--r-- | src/audio/PoliceRadio.cpp | 3 | ||||
-rw-r--r-- | src/audio/oal/aldlist.cpp | 113 | ||||
-rw-r--r-- | src/audio/oal/aldlist.h | 46 | ||||
-rw-r--r-- | src/audio/oal/channel.cpp | 4 | ||||
-rw-r--r-- | src/audio/oal/channel.h | 1 | ||||
-rw-r--r-- | src/audio/oal/oal_utils.cpp | 1 | ||||
-rw-r--r-- | src/audio/oal/oal_utils.h | 1 | ||||
-rw-r--r-- | src/audio/oal/stream.cpp | 8 | ||||
-rw-r--r-- | src/audio/oal/stream.h | 1 | ||||
-rw-r--r-- | src/audio/sampman.h | 2 | ||||
-rw-r--r-- | src/audio/sampman_miles.cpp | 8 | ||||
-rw-r--r-- | src/audio/sampman_null.cpp | 368 | ||||
-rw-r--r-- | src/audio/sampman_oal.cpp | 16 | ||||
-rw-r--r-- | src/audio/soundlist.h | 586 |
23 files changed, 7764 insertions, 10077 deletions
diff --git a/src/audio/AudioCollision.cpp b/src/audio/AudioCollision.cpp index ecd0299c..55d64714 100644 --- a/src/audio/AudioCollision.cpp +++ b/src/audio/AudioCollision.cpp @@ -70,36 +70,36 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const case SURFACE_DEFAULT: case SURFACE_TARMAC: case SURFACE_PAVEMENT: - case SURFACE_STONE: - case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; + case SURFACE_STEEP_CLIFF: + case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break; case SURFACE_GRASS: - case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; - case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; + case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break; + case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break; case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; - case SURFACE_SCAFFOLD: - case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; - case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; - case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; - case SURFACE_METAL_POLE: - case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; - case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; - case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; - case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; - case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; - case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break; + case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break; + case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break; + case SURFACE_SCAFFOLD_POLE: + case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break; + case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break; + case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break; + case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break; + case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break; case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; - case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; - case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; - case SURFACE_TIRE: - case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; - case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; + case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break; + case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break; + case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break; + case SURFACE_RUBBER: + case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break; + case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break; case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break; - case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; - case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; + case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break; + case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break; default: result = 0.f; break; } @@ -130,18 +130,18 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio m_sQueueSample.m_nSampleIndex = SFX_RAIN; m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000; vol = 50.f * ratio; - } else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) { + } else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000; vol = 30.f * ratio; - } else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK || - surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { + } else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY || + surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000; vol = 50.f * ratio; - } else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { + } else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) { return 0; } else { ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f); @@ -240,9 +240,9 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) s2 = col.m_bSurface2; } ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1); - if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f; - if(s1 == SURFACE_METAL6 && ratio < 0.6f) { - s1 = SURFACE_BILLBOARD; + if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f; + if(s1 == SURFACE_CAR && ratio < 0.6f) { + s1 = SURFACE_CAR_PANEL; ratio = Min(1.f, 2.f * ratio); } emittingVol = 40.f * ratio; @@ -290,13 +290,13 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col) } switch(s1) { case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break; - case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break; - case SURFACE_PUDDLE: + case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break; + case SURFACE_WATER: m_sQueueSample.m_nFrequency = 2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); break; - case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break; - case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break; + case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break; + case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break; default: m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp new file mode 100644 index 00000000..de71355e --- /dev/null +++ b/src/audio/AudioLogic.cpp @@ -0,0 +1,6435 @@ +#include "common.h" + +#include "AudioManager.h" +#include "audio_enums.h" + +#include "Automobile.h" +#include "Boat.h" +#include "Bridge.h" +#include "Camera.h" +#include "Cranes.h" +#include "DMAudio.h" +#include "Entity.h" +#include "Explosion.h" +#include "Fire.h" +#include "Garages.h" +#include "General.h" +#include "HandlingMgr.h" +#include "Heli.h" +#include "ModelIndices.h" +#include "MusicManager.h" +#include "Pad.h" +#include "Ped.h" +#include "Physical.h" +#include "Placeable.h" +#include "Plane.h" +#include "PlayerPed.h" +#include "Pools.h" +#include "Projectile.h" +#include "ProjectileInfo.h" +#include "Replay.h" +#include "Stats.h" +#include "SurfaceTable.h" +#include "Train.h" +#include "Transmission.h" +#include "Vehicle.h" +#include "WaterCannon.h" +#include "Weather.h" +#include "ZoneCull.h" +#include "sampman.h" + +const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); +const int policeChannel = channels + 1; +const int allChannels = channels + 2; + +uint32 gPornNextTime; +uint32 gSawMillNextTime; +uint32 gShopNextTime; +uint32 gAirportNextTime; +uint32 gCinemaNextTime; +uint32 gDocksNextTime; +uint32 gHomeNextTime; +uint32 gCellNextTime; +uint32 gNextCryTime; + +enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING, PLAY_STATUS_FINISHED }; +enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED, LOADING_STATUS_FAILED }; + +void +cAudioManager::PreInitialiseGameSpecificSetup() const +{ + BankStartOffset[SAMPLEBANK_MAIN] = SAMPLEBANK_START; + BankStartOffset[SAMPLEBANK_PED] = SAMPLEBANK_PED_START; +} + +void +cAudioManager::PostInitialiseGameSpecificSetup() +{ + m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); + if (m_nFireAudioEntity >= 0) + SetEntityStatus(m_nFireAudioEntity, 1); + + m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); + if (m_nCollisionEntity >= 0) + SetEntityStatus(m_nCollisionEntity, 1); + + m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); + if (m_nFrontEndEntity >= 0) + SetEntityStatus(m_nFrontEndEntity, 1); + + m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); + if (m_nProjectileEntity >= 0) + SetEntityStatus(m_nProjectileEntity, 1); + + m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); + if (m_nWaterCannonEntity >= 0) + SetEntityStatus(m_nWaterCannonEntity, 1); + + m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); + if (m_nPoliceChannelEntity >= 0) + SetEntityStatus(m_nPoliceChannelEntity, 1); + + m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); + if (m_nBridgeEntity >= 0) + SetEntityStatus(m_nBridgeEntity, 1); + + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; + m_sMissionAudio.field_22 = 0; + m_sMissionAudio.m_bIsPlayed = false; + m_sMissionAudio.m_bPredefinedProperties = true; + m_sMissionAudio.m_nMissionAudioCounter = 0; + ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); +} +void +cAudioManager::PreTerminateGameSpecificShutdown() +{ + if (m_nBridgeEntity >= 0) { + DestroyEntity(m_nBridgeEntity); + m_nBridgeEntity = AEHANDLE_NONE; + } + if (m_nPoliceChannelEntity >= 0) { + DestroyEntity(m_nPoliceChannelEntity); + m_nPoliceChannelEntity = AEHANDLE_NONE; + } + if (m_nWaterCannonEntity >= 0) { + DestroyEntity(m_nWaterCannonEntity); + m_nWaterCannonEntity = AEHANDLE_NONE; + } + if (m_nFireAudioEntity >= 0) { + DestroyEntity(m_nFireAudioEntity); + m_nFireAudioEntity = AEHANDLE_NONE; + } + if (m_nCollisionEntity >= 0) { + DestroyEntity(m_nCollisionEntity); + m_nCollisionEntity = AEHANDLE_NONE; + } + if (m_nFrontEndEntity >= 0) { + DestroyEntity(m_nFrontEndEntity); + m_nFrontEndEntity = AEHANDLE_NONE; + } + if (m_nProjectileEntity >= 0) { + DestroyEntity(m_nProjectileEntity); + m_nProjectileEntity = AEHANDLE_NONE; + } +} + +void +cAudioManager::PostTerminateGameSpecificShutdown() +{ + ; +} + +void +cAudioManager::ResetAudioLogicTimers(uint32 timer) +{ + gPornNextTime = timer; + gNextCryTime = timer; + gSawMillNextTime = timer; + gCellNextTime = timer; + gShopNextTime = timer; + gHomeNextTime = timer; + gAirportNextTime = timer; + gDocksNextTime = timer; + gCinemaNextTime = timer; + for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { + if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { + CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; + if (ped->IsPed()) { + ped->m_lastSoundStart = timer; + ped->m_soundStart = timer + m_anRandomTable[0] % 3000; + } + } + } + ClearMissionAudio(); + SampleManager.StopChannel(policeChannel); +} + +void +cAudioManager::ProcessReverb() const +{ + if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { + for (uint32 i = 0; i < +#ifdef FIX_BUGS + channels +#else + 28 +#endif + ; + i++) { + if (m_asActiveSamples[i].m_bReverbFlag) + SampleManager.SetChannelReverbFlag(i, 1); + } + } +} + +float +cAudioManager::GetDistanceSquared(const CVector &v) const +{ + const CVector &c = TheCamera.GetPosition(); + return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); +} + +void +cAudioManager::CalculateDistance(bool &distCalculated, float dist) +{ + if (!distCalculated) { + m_sQueueSample.m_fDistance = Sqrt(dist); + distCalculated = true; + } +} + +void +cAudioManager::ProcessSpecial() +{ + if (m_nUserPause) { + if (!m_nPreviousUserPause) { + MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); + SampleManager.SetEffectsFadeVolume(MAX_VOLUME); + SampleManager.SetMusicFadeVolume(MAX_VOLUME); + } + } else { + if (m_nPreviousUserPause) { + MusicManager.StopFrontEndTrack(); + MusicManager.ChangeMusicMode(MUSICMODE_GAME); + } + CPlayerPed *playerPed = FindPlayerPed(); + if (playerPed) { + const PedState &state = playerPed->m_nPedState; + if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) + SampleManager.StopChannel(m_nActiveSamples); + } + } +} + +void +cAudioManager::ProcessEntity(int32 id) +{ + if (m_asAudioEntities[id].m_nStatus) { + m_sQueueSample.m_nEntityIndex = id; + switch (m_asAudioEntities[id].m_nType) { + case AUDIOTYPE_PHYSICAL: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessPhysical(id); + } + break; + case AUDIOTYPE_EXPLOSION: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessExplosions(id); + } + break; + case AUDIOTYPE_FIRE: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessFires(id); + } + break; + case AUDIOTYPE_WEATHER: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessWeather(id); + } + break; + case AUDIOTYPE_CRANE: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessCrane(); + } + break; + case AUDIOTYPE_SCRIPTOBJECT: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessScriptObject(id); + } + break; + case AUDIOTYPE_BRIDGE: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessBridge(); + } + break; + case AUDIOTYPE_FRONTEND: + m_sQueueSample.m_bReverbFlag = false; + ProcessFrontEnd(); + break; + case AUDIOTYPE_PROJECTILE: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessProjectiles(); + } + break; + case AUDIOTYPE_GARAGE: + if (!m_nUserPause) + ProcessGarages(); + break; + case AUDIOTYPE_FIREHYDRANT: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessFireHydrant(); + } + break; + case AUDIOTYPE_WATERCANNON: + if (!m_nUserPause) { + m_sQueueSample.m_bReverbFlag = true; + ProcessWaterCannon(id); + } + break; + default: + return; + } + } +} + +void +cAudioManager::ProcessPhysical(int32 id) +{ + CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; + if (entity) { + switch (entity->GetType()) { + case ENTITY_TYPE_VEHICLE: + ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); + break; + case ENTITY_TYPE_PED: + ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); + break; + default: + return; + } + } +} + +#pragma region VEHICLE AUDIO +enum eVehicleModel { + LANDSTAL, + IDAHO, + STINGER, + LINERUN, + PEREN, + SENTINEL, + RIO, + FIRETRUK, + TRASH, + STRETCH, + MANANA, + INFERNUS, + VOODOO, + PONY, + MULE, + CHEETAH, + AMBULAN, + FBICAR, + MOONBEAM, + ESPERANT, + TAXI, + WASHING, + BOBCAT, + MRWHOOP, + BFINJECT, + HUNTER, + POLICE, + ENFORCER, + SECURICA, + BANSHEE, + PREDATOR, + BUS, + RHINO, + BARRACKS, + CUBAN, + CHOPPER, + ANGEL, + COACH, + CABBIE, + STALLION, + RUMPO, + RCBANDIT, + ROMERO, + PACKER, + SENTXS, + ADMIRAL, + SQUALO, + SEASPAR, + PIZZABOY, + GANGBUR, + AIRTRAIN, + DEADDODO, + SPEEDER, + REEFER, + TROPIC, + FLATBED, + YANKEE, + CADDY, + ZEBRA, + TOPFUN, + SKIMMER, + PCJ600, + FAGGIO, + FREEWAY, + RCBARON, + RCRAIDER, + GLENDALE, + OCEANIC, + SANCHEZ, + SPARROW, + PATRIOT, + LOVEFIST, + COASTG, + DINGHY, + HERMES, + SABRE, + SABRETUR, + PHEONIX, + WALTON, + REGINA, + COMET, + DELUXO, + BURRITO, + SPAND, + MARQUIS, + BAGGAGE, + KAUFMAN, + MAVERICK, + VCNMAV, + RANCHER, + FBIRANCH, + VIRGO, + GREENWOO, + JETMAX, + HOTRING, + SANDKING, + BLISTAC, + POLMAV, + BOXVILLE, + BENSON, + MESA, + RCGOBLIN, + HOTRINA, + HOTRINB, + BLOODRA, + BLOODRB, + VICECHEE, + + // HACK so this compiles + // TODO(MIAMI): check it out + DODO = -1 +}; + +enum +{ + DOOR_TYPE_OLD = 0, + DOOR_TYPE_NEW, + DOOR_TYPE_TRUCK, + DOOR_TYPE_AIRBREAK, +}; + + +struct tVehicleSampleData { + eSfxSample m_nAccelerationSampleIndex; + uint8 m_bEngineSoundType; + eSfxSample m_nHornSample; + int32 m_nHornFrequency; + uint8 m_nSirenOrAlarmSample; + int32 m_nSirenOrAlarmFrequency; + uint8 m_bDoorType; +}; + +const tVehicleSampleData aVehicleSettings[110] = { {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 10928, 1}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_HORN_JEEP, 8941, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_HORN_JEEP, 11922, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 7948, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_HORN_JEEP, 8941, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_HORN_JEEP, 12220, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_HORN_JEEP, 12200, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_HORN_JEEP, 13600, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_HORN_JEEP, 8000, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_HORN_JEEP, 8543, 1}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 10000, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_HORN_JEEP, 10123, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_HORN_JEEP, 10554, 3}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 8000, 2}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_HORN_JEEP, 9935, 3}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_HORN_JEEP, 7500, 3}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_HORN_JEEP, 8935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_HORN_JEEP, 8935, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_HORN_JEEP, 17000, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_HORN_JEEP, 9935, 1}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9000, 0}, + {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_HORN_JEEP, 9935, 2}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_HORN_JEEP, 13400, 1}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0}, + {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_HORN_JEEP, 9935, 0} }; + + +bool bPlayerJustEnteredCar; + +const bool hornPatternsArray[8][44] = { + {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, + false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, + true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, + {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, + false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, + true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, + {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, + false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, + {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, + true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, + {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, + false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, +}; + + +void +cAudioManager::ProcessVehicle(CVehicle *veh) +{ + tHandlingData *handling = veh->pHandling; + float velChange; + cVehicleParams params; + m_sQueueSample.m_vecPos = veh->GetPosition(); + + params.m_bDistanceCalculated = false; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + params.m_pVehicle = veh; + params.m_pTransmission = nil; + params.m_nIndex = 0; + params.m_fVelocityChange = 0.0f; + + if (handling != nil) + params.m_pTransmission = &handling->Transmission; + + params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; + if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) + velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; + else + velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); + params.m_fVelocityChange = velChange; + switch (params.m_pVehicle->m_vehType) { + case VEHICLE_TYPE_CAR: + UpdateGasPedalAudio((CAutomobile *)veh); + if (params.m_nIndex == RCBANDIT) { + ProcessModelCarEngine(¶ms); + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + } + if (params.m_nIndex == DODO) { + if (!ProcessVehicleRoadNoise(¶ms)) { + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + } + if (CWeather::WetRoads > 0.f) + ProcessWetRoadNoise(¶ms); + ProcessVehicleSkidding(¶ms); + } else { + if (!ProcessVehicleRoadNoise(¶ms)) { + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + } + ProcessReverseGear(¶ms); + if (CWeather::WetRoads > 0.f) + ProcessWetRoadNoise(¶ms); + ProcessVehicleSkidding(¶ms); + ProcessVehicleHorn(¶ms); + ProcessVehicleSirenOrAlarm(¶ms); + if (UsesReverseWarning(params.m_nIndex)) + ProcessVehicleReverseWarning(¶ms); + if (HasAirBrakes(params.m_nIndex)) + ProcessAirBrakes(¶ms); + } + ProcessCarBombTick(¶ms); + ProcessVehicleEngine(¶ms); + ProcessEngineDamage(¶ms); + ProcessVehicleDoors(¶ms); + + ProcessVehicleOneShots(¶ms); + ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; + break; + case VEHICLE_TYPE_BOAT: + ProcessBoatEngine(¶ms); + ProcessBoatMovingOverWater(¶ms); + ProcessVehicleOneShots(¶ms); + break; + case VEHICLE_TYPE_TRAIN: + ProcessTrainNoise(¶ms); + ProcessVehicleOneShots(¶ms); + break; + case VEHICLE_TYPE_HELI: + ProcessHelicopter(¶ms); + ProcessVehicleOneShots(¶ms); + break; + case VEHICLE_TYPE_PLANE: + ProcessPlane(¶ms); + ProcessVehicleOneShots(¶ms); + break; + default: + break; + } + ProcessRainOnVehicle(¶ms); +} + +void +cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) +{ + const int rainOnVehicleIntensity = 22; + if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + CVehicle *veh = params->m_pVehicle; + ++veh->m_bRainAudioCounter; + if (veh->m_bRainAudioCounter >= 2) { + veh->m_bRainAudioCounter = 0; + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + float emittingVol = 30.f * CWeather::Rain; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; + if (veh->m_bRainSamplesCounter > 4) + veh->m_bRainSamplesCounter = 68; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } +} + +bool +cAudioManager::ProcessReverseGear(cVehicleParams *params) +{ + const int reverseGearIntensity = 30; + + CVehicle *veh; + CAutomobile *automobile; + int32 emittingVol; + float modificator; + + if (params->m_fDistance >= SQR(reverseGearIntensity)) + return false; + veh = params->m_pVehicle; + if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || veh->m_nCurrentGear == 0)) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + automobile = (CAutomobile *)params->m_pVehicle; + if (automobile->m_nWheelsOnGround != 0) { + modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; + } else { + if (automobile->m_nDriveWheelsOnGround != 0) + automobile->m_fGasPedalAudio *= 0.4f; + modificator = automobile->m_fGasPedalAudio; + } + modificator = Abs(modificator); + emittingVol = (24.f * modificator); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (params->m_pVehicle->m_fGasPedal >= 0.0f) { + m_sQueueSample.m_nCounter = 62; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; + } else { + m_sQueueSample.m_nCounter = 61; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; + } + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + return true; +} + +void +cAudioManager::ProcessModelCarEngine(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 30.0f; + CAutomobile *automobile; + float allowedVelocity; + int32 emittingVol; + float velocityChange; + + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + automobile = (CAutomobile *)params->m_pVehicle; + if (automobile->bEngineOn) { + if (automobile->m_nWheelsOnGround == 0) { + if (automobile->m_nDriveWheelsOnGround != 0) + automobile->m_fGasPedalAudio *= 0.4f; + velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; + } else { + velocityChange = Abs(params->m_fVelocityChange); + } + if (velocityChange > 0.001f) { + allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; + if (velocityChange < allowedVelocity) + emittingVol = (90.f * velocityChange / allowedVelocity); + else + emittingVol = 90; + if (emittingVol) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } + } +} + + + +bool +cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 95.0f; + + int32 emittingVol; + uint32 freq; + float modificator; + int sampleFreq; + float velocity; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; + if (params->m_pTransmission != nil) { + if (((CAutomobile*)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { + velocity = Abs(params->m_fVelocityChange); + if (velocity > 0.0f) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_WATER) { + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + freq = 6050 * emittingVol / 30 + 16000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + modificator = m_sQueueSample.m_fDistance / 190.f; + sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4); + } + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } + return true; +} + +bool +cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 30.0f; + + float relativeVelocity; + int32 emittingVol; + float modificator; + int freq; + float velChange; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; + if (params->m_pTransmission != nil) { + if (((CAutomobile *)params->m_pVehicle)->m_nDriveWheelsOnGround != 0) { + velChange = Abs(params->m_fVelocityChange); + if (velChange > 0.f) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); + emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + modificator = m_sQueueSample.m_fDistance / 6.f; + freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); + m_sQueueSample.m_nFrequency = freq + freq * modificator; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } + return true; +} + +void +cAudioManager::ProcessVehicleEngine(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 50.0f; + + CVehicle *playerVeh; + CVehicle *veh; + CAutomobile *automobile; + float relativeGearChange; + float relativeChange; + uint8 volume; + int32 freq = 0; // uninitialized variable + uint8 emittingVol; + cTransmission *transmission; + uint8 currentGear; + float modificator; + float traction = 0.f; + + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + playerVeh = FindPlayerVehicle(); + veh = params->m_pVehicle; + if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { + SampleManager.StopChannel(m_nActiveSamples); + return; + } + if (veh->bEngineOn) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + automobile = (CAutomobile *)params->m_pVehicle; + if (params->m_nIndex == DODO) { + ProcessCesna(params); + return; + } + if (FindPlayerVehicle() == veh) { + ProcessPlayersVehicleEngine(params, automobile); + return; + } + transmission = params->m_pTransmission; + if (transmission != nil) { + currentGear = params->m_pVehicle->m_nCurrentGear; + if (automobile->m_nWheelsOnGround != 0) { + if (automobile->bIsHandbrakeOn) { + if (params->m_fVelocityChange == 0.0f) + traction = 0.9f; + } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) { + traction = 0.0f; + } else { + switch (transmission->nDriveType) { + case '4': + for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) + traction += 0.05f; + } + break; + case 'F': + if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + case 'R': + if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING) + traction += 0.1f; + break; + } + } + if (transmission->fMaxVelocity <= 0.f) { + relativeChange = 0.f; + } else if (currentGear != 0) { + relativeGearChange = + Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); + if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && + params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) { + traction = 0.7f; + } + relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; + } else + relativeChange = + Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); + } else { + if (automobile->m_nDriveWheelsOnGround != 0) + automobile->m_fGasPedalAudio *= 0.4f; + relativeChange = automobile->m_fGasPedalAudio; + } + modificator = relativeChange; + if (currentGear || !automobile->m_nWheelsOnGround) + freq = 1200 * currentGear + 18000.f * modificator + 14000; + else + freq = 13000.f * modificator + 14000; + if (modificator >= 0.75f) { + emittingVol = 120; + volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + } else { + emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f; + volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + } + } else { + modificator = 0.f; + emittingVol = 80; + volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + } + m_sQueueSample.m_nVolume = volume; + if (m_sQueueSample.m_nVolume != 0) { + if (automobile->GetStatus() == STATUS_SIMPLE) { + if (modificator < 0.02f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; + freq = modificator * 10000 + 22050; + m_sQueueSample.m_nCounter = 52; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } + } else { + if (automobile->m_fGasPedal < 0.05f) { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; + freq = modificator * 10000 + 22050; + m_sQueueSample.m_nCounter = 52; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; + m_sQueueSample.m_nCounter = 2; + } + } + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; + if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) + m_sQueueSample.m_nFrequency /= 2; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) +{ + float gasPedal = Abs(automobile->m_fGasPedal); + float gasPedalAudio = automobile->m_fGasPedalAudio; + + if (gasPedalAudio < gasPedal) + automobile->m_fGasPedalAudio = Min(gasPedalAudio + 0.09f, gasPedal); + else + automobile->m_fGasPedalAudio = Max(gasPedalAudio - 0.07f, gasPedal); +} + +void +cAudioManager::PlayerJustGotInCar() const +{ + if (m_bIsInitialised) + bPlayerJustEnteredCar = true; +} + +void +cAudioManager::PlayerJustLeftCar(void) const +{ + // UNUSED: This is a perfectly empty function. +} + +void +cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping) +{ + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = counter; + m_sQueueSample.m_nSampleIndex = sample; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = freq; + if (notLooping) { + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + } else { + m_sQueueSample.m_nLoopCount = 1; + } + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } +} + +void +cAudioManager::ProcessCesna(cVehicleParams *params) +{ + static uint8 nAccel = 0; + + //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus(); + + if (FindPlayerVehicle() == params->m_pVehicle) { + if (params->m_nIndex == DODO) { + if (Pads[0].GetAccelerate() <= 0) { + if (nAccel != 0) + --nAccel; + } else if (nAccel < 60) { + ++nAccel; + } + AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, true); + AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, true); + } + } else if (params->m_nIndex == DODO) { + AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, true); + } else if (params->m_fDistance < SQR(200)) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 52; + m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = 12500; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 8.0f; + m_sQueueSample.m_fSoundIntensity = 200.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + if (params->m_fDistance < SQR(90)) { + m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = 25000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 8.0f; + m_sQueueSample.m_fSoundIntensity = 90.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } +} + +void +cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) +{ + static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000}; + + cTransmission *transmission; + float velocityChange; + float relativeVelocityChange; + float accelerationMultipler; + uint8 wheelInUseCounter; + float time; + int baseFreq; + uint8 vol; + int gearNr; + int32 freq; + + int freqModifier; + int soundOffset; + uint8 engineSoundType; + int16 accelerateState; + bool channelUsed; + bool lostTraction; + bool processedAccelSampleStopped; + uint8 currentGear; + float gasPedalAudio; + CVector pos; + + static int16 LastAccel = 0; + static int16 LastBrake = 0; + static uint8 CurrentPretendGear = 1; + static bool bLostTractionLastFrame = false; + static bool bHandbrakeOnLastFrame = false; + static int32 nCruising = 0; + static bool bAccelSampleStopped = true; + + lostTraction = false; + processedAccelSampleStopped = false; + if (bPlayerJustEnteredCar) { + bAccelSampleStopped = true; + bPlayerJustEnteredCar = false; + nCruising = 0; + LastAccel = 0; + bLostTractionLastFrame = false; + LastBrake = 0; + bHandbrakeOnLastFrame = false; + CurrentPretendGear = 1; + } + if (CReplay::IsPlayingBack()) + accelerateState = 255.f * clamp(automobile->m_fGasPedal, 0.0f, 1.0f); + else + accelerateState = Pads[0].GetAccelerate(); + + channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); + transmission = params->m_pTransmission; + velocityChange = params->m_fVelocityChange; + relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; + + accelerationMultipler = clamp(relativeVelocityChange, 0.0f, 1.0f); + gasPedalAudio = accelerationMultipler; + currentGear = params->m_pVehicle->m_nCurrentGear; + + switch (transmission->nDriveType) + { + case '4': + wheelInUseCounter = 0; + for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] != WHEEL_STATE_NORMAL) + ++wheelInUseCounter; + } + if (wheelInUseCounter > 2) + lostTraction = true; + break; + case 'F': + if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) && + (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) + lostTraction = true; + break; + case 'R': + if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL)) + lostTraction = true; + break; + } + + if (velocityChange != 0.0f) { + time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; + if (time > 0.0f) + freqModifier = -(Min(0.2f, time) * 3000.0f * 5.0f); + else + freqModifier = -(Max(-0.2f, time) * 3000.0f * 5.0f); + if (params->m_fVelocityChange < -0.001f) + freqModifier = -freqModifier; + } else + freqModifier = 0; + + engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType; + soundOffset = 3 * (engineSoundType - 1); + if (accelerateState <= 0) { + if (params->m_fVelocityChange < -0.001f) { + if (channelUsed) { + SampleManager.StopChannel(m_nActiveSamples); + bAccelSampleStopped = true; + } + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) + gasPedalAudio = automobile->m_fGasPedalAudio; + else + gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); + + gasPedalAudio = Max(0.0f, gasPedalAudio); + automobile->m_fGasPedalAudio = gasPedalAudio; + } else if (LastAccel > 0) { + if (channelUsed) { + SampleManager.StopChannel(m_nActiveSamples); + bAccelSampleStopped = true; + } + nCruising = 0; + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { + automobile->m_fGasPedalAudio *= 0.6f; + gasPedalAudio = automobile->m_fGasPedalAudio; + } + if (gasPedalAudio > 0.05f) { + freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; + if (engineSoundType == 6) + freq /= 2; + AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, + false); + } + } + freq = (10000.f * gasPedalAudio) + 22050; + if (engineSoundType == 6) + freq /= 2; + AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType - 1 + SFX_CAR_IDLE_1), 0, 52, true); + + CurrentPretendGear = Max(1, currentGear); + } else { + while (nCruising == 0) { + if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs + if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { + if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || + (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { + automobile->m_fGasPedalAudio *= 0.6f; + } + freqModifier = 0; + baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; + vol = (25.0f * automobile->m_fGasPedalAudio) + 60; + } else { + baseFreq = (8000.f * accelerationMultipler) + 16000; + vol = (25.0f * accelerationMultipler) + 60; + automobile->m_fGasPedalAudio = accelerationMultipler; + } + freq = freqModifier + baseFreq; + if (engineSoundType == 6) + freq /= 2; + if (channelUsed) { + SampleManager.StopChannel(m_nActiveSamples); + bAccelSampleStopped = true; + } + AddPlayerCarSample(vol, freq, (engineSoundType - 1 + SFX_CAR_REV_1), 0, 2, true); + } else { + TranslateEntity(&m_sQueueSample.m_vecPos, &pos); + if (bAccelSampleStopped) { + if (CurrentPretendGear != 1 || currentGear != 2) { + gearNr = currentGear - 1; + if (gearNr < 1) + gearNr = 1; + CurrentPretendGear = gearNr; + } + processedAccelSampleStopped = true; + bAccelSampleStopped = false; + } + + if (!channelUsed) { + if (!processedAccelSampleStopped) { + if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) + ++CurrentPretendGear; + else { + nCruising = 1; + break; // while was used just for this fucking place + } + } + + if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + SFX_CAR_ACCEL_1, SAMPLEBANK_MAIN)) + return; + SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); + SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); + } + + SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); + SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); + SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); + freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; + if (engineSoundType == 6) + freq /= 2; + SampleManager.SetChannelFrequency(m_nActiveSamples, freq); + if (!channelUsed) { + SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != false); + SampleManager.StartChannel(m_nActiveSamples); + } + } + break; + } + if (nCruising != 0) { + bAccelSampleStopped = true; + if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || + currentGear < params->m_pTransmission->nNumberOfGears - 1) { + nCruising = 0; + } else { + if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { + if (nCruising < 800) + ++nCruising; + } else if (nCruising > 3) { + --nCruising; + } + freq = 27 * nCruising + freqModifier + 22050; + if (engineSoundType == 6) + freq /= 2; + AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, true); + } + } + } + LastAccel = accelerateState; + + bHandbrakeOnLastFrame = !!automobile->bIsHandbrakeOn; + bLostTractionLastFrame = lostTraction; +} + +void +cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 40.0f; + + CAutomobile *automobile; + cTransmission *transmission; + int32 emittingVol; + float newSkidVal = 0.0f; + float skidVal = 0.0f; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return; + automobile = (CAutomobile *)params->m_pVehicle; + if (!automobile->m_nWheelsOnGround) + return; + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { + if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) + continue; + transmission = params->m_pTransmission; + switch (transmission->nDriveType) { + case '4': + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + break; + case 'F': + if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + break; + case 'R': + if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) + newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + else + newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); + break; + default: + break; + } + skidVal = Max(skidVal, newSkidVal); + } + + if (skidVal > 0.0f) { + emittingVol = 50.f * skidVal; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 3; + switch (params->m_pVehicle->m_nSurfaceTouched) { + case SURFACE_GRASS: + case SURFACE_HEDGE: + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + emittingVol /= 4; + m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; + m_sQueueSample.m_nVolume /= 4; + break; + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_SAND: + case SURFACE_WATER: + m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; + m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; + break; + + default: + m_sQueueSample.m_nSampleIndex = SFX_SKID; + m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; + break; + } + + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 8; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} + +float +cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +{ + tWheelState wheelState; + float relativeVelChange; + float gasPedalAudio = automobile->m_fGasPedalAudio; + float modificator; + float velChange; + float relativeVel; + + wheelState = automobile->m_aWheelState[wheel]; + if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) { + relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f; + + } else if (wheelState == WHEEL_STATE_SKIDDING) { + relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); + } else if (wheelState == WHEEL_STATE_FIXED) { + modificator = 0.4f; + relativeVelChange = gasPedalAudio; + if (relativeVelChange > 0.4f) { + relativeVelChange = relativeVelChange - 0.4f; + modificator = 5.f / 3.f; + } + velChange = Abs(velocityChange); + if (relativeVelChange > 0.4f) + relativeVelChange = relativeVelChange * modificator; + if (velChange > 0.04f) { + relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity); + } else { + relativeVel = 0.0f; + } + if (relativeVel >= relativeVelChange) + relativeVelChange = relativeVel; + } else { + relativeVelChange = 0.0f; + } + + return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); +} + +float +cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +{ + float relativeVelChange; + + if (automobile->m_aWheelState[wheel] == WHEEL_STATE_SKIDDING) + relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); + else + relativeVelChange = 0.0f; + + return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); +} + +void +cAudioManager::ProcessVehicleHorn(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 40.0f; + + CAutomobile *automobile; + + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + automobile = (CAutomobile *)params->m_pVehicle; + if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { + if (automobile->m_nCarHornTimer) { + if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) { + automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); + if (automobile->m_nCarHornTimer == 44) + automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; + if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) + return; + } + + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } +} + +bool +cAudioManager::UsesSiren(int32 model) const +{ + switch (model) { + case FIRETRUK: + case AMBULAN: + case FBICAR: + case POLICE: + case ENFORCER: + case PREDATOR: + return true; + default: + return false; + } +} + +bool +cAudioManager::UsesSirenSwitching(int32 model) const +{ + switch (model) { + case AMBULAN: + case POLICE: + case ENFORCER: + case PREDATOR: + return true; + default: + return false; + } +} + +void +cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 110.0f; + + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + CVehicle *veh = params->m_pVehicle; + if (veh->m_bSirenOrAlarm == false && veh->m_nAlarmState <= 0) + return; + +#ifdef FIX_BUGS + if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) + return; +#endif + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 5; + if (UsesSiren(params->m_nIndex)) { + if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) + return; + if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { + m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; + if (params->m_nIndex == FBICAR) + m_sQueueSample.m_nFrequency = 16113; + else + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); + m_sQueueSample.m_nCounter = 60; + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; + } + } else { + m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; + m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; + } + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 7.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} + +bool +cAudioManager::UsesReverseWarning(int32 model) const +{ + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; +} + +bool +cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 50.0f; + + CVehicle *veh = params->m_pVehicle; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; + + if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 12; + m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 60; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + return true; +} + +bool +cAudioManager::ProcessVehicleDoors(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 40.0f; + + CAutomobile *automobile; + int8 doorState; + int32 emittingVol; + float velocity; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; + + automobile = (CAutomobile *)params->m_pVehicle; + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { + if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { + doorState = automobile->Doors[i].m_nDoorState; + if (doorState == DOORST_OPEN || doorState == DOORST_CLOSED) { + velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); + if (velocity > 0.0035f) { + emittingVol = (100.f * velocity * 10.f / 3.f); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = i + 6; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_fSpeedMultiplier = 1.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = true; + AddSampleToRequestedQueue(); + } + } + } + } + } + return true; +} + +bool +cAudioManager::ProcessAirBrakes(cVehicleParams *params) +{ + CAutomobile *automobile; + uint8 rand; + + if (params->m_fDistance > SQR(30)) + return false; + automobile = (CAutomobile *)params->m_pVehicle; + if (!automobile->bEngineOn) + return true; + + if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && + (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) + return true; + + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + rand = m_anRandomTable[0] % 10 + 70; + m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 13; + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 10; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + + return true; +} + +bool +cAudioManager::HasAirBrakes(int32 model) const +{ + return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; +} + +bool +cAudioManager::ProcessEngineDamage(cVehicleParams *params) +{ + const int engineDamageIntensity = 40; + + CAutomobile *veh; + uint8 engineStatus; + uint8 emittingVolume; + + if (params->m_fDistance >= SQR(engineDamageIntensity)) + return false; + veh = (CAutomobile *)params->m_pVehicle; + if (veh->bEngineOn) { + engineStatus = veh->Damage.GetEngineStatus(); + if (engineStatus > 250 || engineStatus < 100) + return true; + if (engineStatus < 225) { + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + emittingVolume = 6; + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_nFrequency = 40000; + } else { + emittingVolume = 60; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + } + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 28; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + return true; +} + +bool +cAudioManager::ProcessCarBombTick(cVehicleParams *params) +{ + CAutomobile *automobile; + + if (params->m_fDistance >= SQR(40.f)) + return false; + automobile = (CAutomobile *)params->m_pVehicle; + if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 35; + m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 60; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + return true; +} + +void +cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) +{ + int16 event; + uint8 emittingVol; + float relVol; + float vol; + bool noReflections; + float maxDist; + cPedParams pedParams; + + static uint8 WaveIndex = 41; + static uint8 GunIndex = 53; + static uint8 iWheelIndex = 82; + static uint8 CrunchOffset = 0; + + for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + noReflections = 0; + m_sQueueSample.m_bRequireReflection = false; + event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + switch (event) { + case SOUND_CAR_DOOR_CLOSE_BONNET: + case SOUND_CAR_DOOR_CLOSE_BUMPER: + case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: + case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: + case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: + case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: { + const float SOUND_INTENSITY = 50.0f; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[2] % 5 + 122; + switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + case DOOR_TYPE_OLD: + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; + break; + case DOOR_TYPE_NEW: + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; + break; + case DOOR_TYPE_TRUCK: + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; + break; + case DOOR_TYPE_AIRBREAK: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + break; + } + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bRequireReflection = true; + break; + } + case SOUND_CAR_DOOR_OPEN_BONNET: + case SOUND_CAR_DOOR_OPEN_BUMPER: + case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: + case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: + case SOUND_CAR_DOOR_OPEN_BACK_LEFT: + case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: { + const float SOUND_INTENSITY = 50.0f; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[1] % 10 + 117; + switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { + case DOOR_TYPE_OLD: + m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; + break; + case DOOR_TYPE_NEW: + default: + m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; + break; + case DOOR_TYPE_TRUCK: + m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; + break; + case DOOR_TYPE_AIRBREAK: + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + break; + } + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bRequireReflection = true; + break; + } + case SOUND_CAR_WINDSHIELD_CRACK: { + const float SOUND_INTENSITY = 30.0f; + maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 68; + emittingVol = m_anRandomTable[1] % 30 + 60; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + } break; + case SOUND_CAR_JUMP: { + const float SOUND_INTENSITY = 35.0f; + emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); + maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iWheelIndex++; + if (iWheelIndex > 85) + iWheelIndex = 82; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + if (params->m_nIndex == RCBANDIT) { + m_sQueueSample.m_nFrequency *= 2; + emittingVol /= 2; + } + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + break; + } + case SOUND_CAR_ENGINE_START: { + const float SOUND_INTENSITY = 40.0f; + emittingVol = 60; + maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 33; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bRequireReflection = true; + break; + } + case SOUND_CAR_LIGHT_BREAK: { + const float SOUND_INTENSITY = 30.0f; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 37; + m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[4] % 10 + 30; + break; + } + case SOUND_CAR_HYDRAULIC_1: + case SOUND_CAR_HYDRAULIC_2: { + const float SOUND_INTENSITY = 35.0f; + if (event == SOUND_CAR_HYDRAULIC_1) + m_sQueueSample.m_nFrequency = 15600; + else + m_sQueueSample.m_nFrequency = 13118; + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 51; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[0] % 15 + 55; + break; + } + case SOUND_CAR_HYDRAULIC_3: { + const float SOUND_INTENSITY = 35.0f; + m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 86; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + noReflections = true; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[0] % 15 + 55; + break; + } + case SOUND_CAR_JERK: { + const float SOUND_INTENSITY = 35.0f; + m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 87; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[1] % 15 + 55; + break; + } + case SOUND_CAR_SPLASH: { + const float SOUND_INTENSITY = 40.0f; + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if (vol <= 300.f) + continue; + if (vol > 1200.f) + m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f; + relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = WaveIndex++; + if (WaveIndex > 46) + WaveIndex = 41; + m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + emittingVol = (55.f * relVol); + maxDist = SQR(SOUND_INTENSITY); + break; + } + case SOUND_17: { + const float SOUND_INTENSITY = 50.0f; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 47; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + maxDist = SQR(SOUND_INTENSITY); + break; + } + case SOUND_18: + case SOUND_19: { + const float SOUND_INTENSITY = 35.0f; + m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 59; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 5.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[1] % 20 + 70; + break; + } + case SOUND_CAR_TANK_TURRET_ROTATE: { + const float SOUND_INTENSITY = 40.0f; + vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; + if (vol > 96.0f / 2500.0f) + vol = 96.0f / 2500.0f; + m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 79; + m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90; + maxDist = SQR(SOUND_INTENSITY); + noReflections = true; + break; + } + case SOUND_CAR_BOMB_TICK: { + const float SOUND_INTENSITY = 30.0f; + m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 80; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_bRequireReflection = true; + emittingVol = 60; + break; + } + case SOUND_PLANE_ON_GROUND: { + const float SOUND_INTENSITY = 180.0f; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 81; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[4] % 25 + 75; + break; + } + case SOUND_WEAPON_SHOT_FIRED: { + const float SOUND_INTENSITY = 120.0f; + emittingVol = m_anRandomTable[2]; + maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = GunIndex++; + emittingVol = emittingVol % 15 + 65; + if (GunIndex > 58) + GunIndex = 53; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + break; + } + case SOUND_WEAPON_HIT_VEHICLE: { + const float SOUND_INTENSITY = 40.0f; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 34; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[3] % 20 + 90; + break; + } + case SOUND_BOMB_TIMED_ACTIVATED: + case SOUND_55: + case SOUND_BOMB_ONIGNITION_ACTIVATED: + case SOUND_BOMB_TICK: { + const float SOUND_INTENSITY = 50.0f; + m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 36; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bRequireReflection = true; + emittingVol = 50; + maxDist = SQR(SOUND_INTENSITY); + break; + } + case SOUND_PED_HELI_PLAYER_FOUND: + pedParams.m_pPed = nil; + pedParams.m_bDistanceCalculated = false; + pedParams.m_fDistance = 0.0f; + pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; + pedParams.m_fDistance = params->m_fDistance; + SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND); + continue; + case SOUND_PED_BODYCAST_HIT: + pedParams.m_pPed = nil; + pedParams.m_bDistanceCalculated = false; + pedParams.m_fDistance = 0.0f; + pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; + pedParams.m_fDistance = params->m_fDistance; + SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); + continue; + case SOUND_WATER_FALL: { + const float SOUND_INTENSITY = 40.0f; + m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 15; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + m_sQueueSample.m_bRequireReflection = true; + emittingVol = m_anRandomTable[4] % 20 + 90; + break; + } + case SOUND_SPLATTER: { + const float SOUND_INTENSITY = 40.0f; + m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 48; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + ++CrunchOffset; + maxDist = SQR(SOUND_INTENSITY); + emittingVol = m_anRandomTable[4] % 20 + 55; + CrunchOffset %= 2; + m_sQueueSample.m_bRequireReflection = true; + break; + } + case SOUND_CAR_PED_COLLISION: { + const float SOUND_INTENSITY = 40.0f; + vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); + emittingVol = (vol / 20.0f * 127.f); + if (!emittingVol) + continue; + + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 50; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + maxDist = SQR(SOUND_INTENSITY); + break; + } + default: + continue; + } + if (params->m_fDistance < maxDist) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (noReflections) { + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + } else { + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + } + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bIs2D = false; + AddSampleToRequestedQueue(); + } + } + } +} + +bool +cAudioManager::ProcessTrainNoise(cVehicleParams *params) +{ + const float SOUND_INTENSITY = 300.0f; + + CTrain *train; + uint8 emittingVol; + float speedMultipler; + + if (params->m_fDistance >= SQR(SOUND_INTENSITY)) + return false; + + if (params->m_fVelocityChange > 0.0f) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + train = (CTrain *)params->m_pVehicle; + speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); + emittingVol = (75.f * speedMultipler); + if (train->m_fWagonPosition == 0.0f) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 32; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 3.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + const float SOUND_INTENSITY = 70.0f; + if (params->m_fDistance < SQR(SOUND_INTENSITY)) { + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 33; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + return true; +} + +bool +cAudioManager::ProcessBoatEngine(cVehicleParams *params) +{ + CBoat *boat; + float padRelativeAccerate; + float gasPedal; + int32 padAccelerate; + uint8 emittingVol; + float oneShotVol; + + static uint16 LastAccel = 0; + static uint8 LastVol = 0; + + static const int intensity = 50; + + if (params->m_fDistance < SQR(intensity)) { + boat = (CBoat *)params->m_pVehicle; + if (params->m_nIndex == REEFER) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 39; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nFrequency = 10386; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 80; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + if (FindPlayerVehicle() == params->m_pVehicle) { + if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + padAccelerate = Pads[0].GetBrake(); + else + padAccelerate = Pads[0].GetAccelerate(); + padRelativeAccerate = padAccelerate / 255; + emittingVol = (100.f * padRelativeAccerate) + 15; + m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if (gasPedal > 0.0f) { + m_sQueueSample.m_nFrequency = 6000; + emittingVol = 15; + } else { + emittingVol = (100.f * gasPedal) + 15; + m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + } + } + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if (!m_sQueueSample.m_nVolume) + return true; + m_sQueueSample.m_nCounter = 40; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + } else { + if (FindPlayerVehicle() == params->m_pVehicle) { + if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) + padAccelerate = Pads[0].GetBrake(); + else + padAccelerate = Pads[0].GetAccelerate(); + if (padAccelerate <= 20) { + emittingVol = 45 - 45 * padAccelerate / 40; + m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; + m_sQueueSample.m_nCounter = 39; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; + if (LastAccel > 20) { + oneShotVol = LastVol; + PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); + } + } else { + emittingVol = 105 * padAccelerate / 255 + 15; + m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nCounter = 40; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; + } + LastVol = emittingVol; + LastAccel = padAccelerate; + } else { + gasPedal = Abs(boat->m_fGasPedal); + if (gasPedal > 0.0f) { + m_sQueueSample.m_nFrequency = 11025; + emittingVol = 45; + m_sQueueSample.m_nCounter = 39; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; + } else { + emittingVol = (105.f * gasPedal) + 15; + m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; + if (!boat->m_bIsAnchored) + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nCounter = 40; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; + } + } + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); + if (!m_sQueueSample.m_nVolume) + return true; + m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 7; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + } + AddSampleToRequestedQueue(); + return true; + } + return false; +} + +bool +cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) +{ + float velocityChange; + int32 vol; + float multiplier; + + if (params->m_fDistance > SQR(50)) + return false; + + velocityChange = Abs(params->m_fVelocityChange); + if (velocityChange <= 0.0005f && ((CBoat*)params->m_pVehicle)->bBoatInWater) + return true; + + velocityChange = Min(0.75f, velocityChange); + multiplier = (velocityChange - 0.0005f) * 1.3342f; + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + vol = (30.f * multiplier); + m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 38; + m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = vol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + + return true; +} + +struct tHelicopterSampleData { + float m_fMaxDistance; + float m_fBaseDistance; + uint8 m_bBaseVolume; +}; + +bool +cAudioManager::ProcessHelicopter(cVehicleParams *params) +{ + CHeli *heli; + float MaxDist; + float dist; + float baseDist; + int32 emittingVol; + static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}}; + + if (SQR(gHeliSfxRanges[0].m_fMaxDistance) <= params->m_fDistance) + return false; + + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + heli = (CHeli *)params->m_pVehicle; + for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { + MaxDist = gHeliSfxRanges[i].m_fMaxDistance; + dist = m_sQueueSample.m_fDistance; + if (dist >= MaxDist) + return true; + baseDist = gHeliSfxRanges[i].m_fBaseDistance; + if (dist < baseDist) + emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); + else + emittingVol = gHeliSfxRanges[i].m_bBaseVolume; + + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = i + 65; + m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 6.0f; + m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + return true; +} + +void +cAudioManager::ProcessPlane(cVehicleParams *params) +{ + switch (params->m_nIndex) { + case AIRTRAIN: + ProcessJumbo(params); + break; + case DEADDODO: + ProcessCesna(params); + break; + default: + debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex()); + break; + } +} + +#pragma region JUMBO +uint8 gJumboVolOffsetPercentage; + +void +DoJumboVolOffset() +{ + if (!(AudioManager.GetFrameCounter() % (AudioManager.GetRandomNumber(0) % 6 + 3))) + gJumboVolOffsetPercentage = AudioManager.GetRandomNumber(1) % 60; +} + +void +cAudioManager::ProcessJumbo(cVehicleParams *params) +{ + CPlane *plane; + float position; + + if (params->m_fDistance < SQR(440)) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + plane = (CPlane *)params->m_pVehicle; + DoJumboVolOffset(); + position = PlanePathPosition[plane->m_nPlaneId]; + if (position <= TakeOffPoint) { + if (plane->m_fSpeed <= 0.10334f) { + ProcessJumboTaxi(); + return; + } + + ProcessJumboAccel(plane); + } else if (300.0f + TakeOffPoint >= position) { + ProcessJumboTakeOff(plane); + } else if (LandingPoint - 350.0f >= position) { + ProcessJumboFlying(); + } else { + if (position > LandingPoint) { + if (plane->m_fSpeed > 0.10334f) { + ProcessJumboDecel(plane); + return; + } + ProcessJumboTaxi(); + return; + } + ProcessJumboLanding(plane); + } + } +} + +void +cAudioManager::ProcessJumboTaxi() +{ + if (SetupJumboFlySound(20)) { + if (SetupJumboTaxiSound(75)) + SetupJumboWhineSound(18, 29500); + } +} + +void +cAudioManager::ProcessJumboAccel(CPlane *plane) +{ + int32 engineFreq; + int32 vol; + float whineSoundFreq; + float modificator; + + if (SetupJumboFlySound(20)) { + modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; + if (modificator > 1.0f) + modificator = 1.0f; + if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { + if (modificator < 0.2f) { + whineSoundFreq = modificator * 5.f * 14600.0f + 29500; + vol = modificator * 5.f * MAX_VOLUME; + engineFreq = modificator * 5.f * 6050.f + 16000; + } else { + whineSoundFreq = 44100; + engineFreq = 22050; + vol = MAX_VOLUME; + } + SetupJumboEngineSound(vol, engineFreq); + SetupJumboWhineSound(18, whineSoundFreq); + } + } +} + +void +cAudioManager::ProcessJumboTakeOff(CPlane *plane) +{ + const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; + + if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) { + if (SetupJumboEngineSound(MAX_VOLUME, 22050)) + SetupJumboWhineSound(18.f * (1.f - modificator), 44100); + } +} + +void +cAudioManager::ProcessJumboFlying() +{ + if (SetupJumboFlySound(MAX_VOLUME)) + SetupJumboEngineSound(63, 22050); +} + +void +cAudioManager::ProcessJumboLanding(CPlane *plane) +{ + const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; + if (SetupJumboFlySound(107.f * modificator + 20)) { + if (SetupJumboTaxiSound(75.f * (1.f - modificator))) { + SetupJumboEngineSound(MAX_VOLUME, 22050); + SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); + } + } +} + +void +cAudioManager::ProcessJumboDecel(CPlane *plane) +{ + if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { + const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); + SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000); + SetupJumboWhineSound(18, 29500); + } +} + +bool +cAudioManager::SetupJumboTaxiSound(uint8 vol) +{ + const float SOUND_INTENSITY = 180.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; + + uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); + + if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f) + emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + return true; +} + +bool +cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) +{ + const float SOUND_INTENSITY = 170.0f; + + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; + + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + return true; +} + +bool +cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) +{ + const float SOUND_INTENSITY = 180.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; + + uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 3; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = freq; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 4; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + return true; +} + +bool +cAudioManager::SetupJumboFlySound(uint8 emittingVol) +{ + const float SOUND_INTENSITY = 440.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; + + int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + m_sQueueSample.m_nVolume = vol; + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_nReleasingVolumeDivider = 5; + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + AddSampleToRequestedQueue(); + } + return true; +} + +bool +cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) +{ + const float SOUND_INTENSITY = 240.0f; + if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) + return false; + + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 5; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 12; + m_sQueueSample.m_nOffset = 0; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + m_sQueueSample.m_nCounter = 6; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; + m_sQueueSample.m_nFrequency += 200; + m_sQueueSample.m_nOffset = MAX_VOLUME; + AddSampleToRequestedQueue(); + } + return true; +} + +int32 +cAudioManager::GetJumboTaxiFreq() const +{ + return (60.833f * m_sQueueSample.m_fDistance) + 22050; +} + +#pragma endregion Some jumbo crap + +#pragma endregion All the vehicle audio code + +#pragma region PED AUDIO +void +cAudioManager::ProcessPed(CPhysical *ped) +{ + cPedParams params; + + params.m_pPed = nil; + params.m_bDistanceCalculated = false; + params.m_fDistance = 0.0f; + + m_sQueueSample.m_vecPos = ped->GetPosition(); + + // params.m_bDistanceCalculated = false; + params.m_pPed = (CPed *)ped; + params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + ProcessPedOneShots(¶ms); +} + +void +cAudioManager::ProcessPedOneShots(cPedParams *params) +{ + uint8 emittingVol; + int32 sampleIndex; + + CPed *ped = params->m_pPed; + + bool stereo; + int16 sound; + bool noReflection; + CWeapon *weapon; + float maxDist = 0.f; // uninitialized variable + + static uint8 iSound = 21; + + weapon = params->m_pPed->GetWeapon(); + for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + noReflection = false; + stereo = false; + m_sQueueSample.m_bRequireReflection = false; + sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + switch (sound) { + case SOUND_STEP_START: + case SOUND_STEP_END: + if (!params->m_pPed->bIsLooking) { + emittingVol = m_anRandomTable[3] % 15 + 45; + if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) + emittingVol /= 2; + maxDist = 400.f; + switch (params->m_pPed->m_nSurfaceTouched) { + case SURFACE_GRASS: + sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; + break; + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; + break; + case SURFACE_CAR: + case SURFACE_GARAGE_DOOR: + case SURFACE_CAR_PANEL: + case SURFACE_THICK_METAL_PLATE: + case SURFACE_SCAFFOLD_POLE: + case SURFACE_LAMP_POST: + case SURFACE_FIRE_HYDRANT: + case SURFACE_GIRDER: + case SURFACE_METAL_CHAIN_FENCE: + case SURFACE_CONTAINER: + case SURFACE_NEWS_VENDOR: + sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; + break; + case SURFACE_SAND: + sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; + break; + case SURFACE_WATER: + sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; + break; + case SURFACE_WOOD_CRATES: + case SURFACE_WOOD_BENCH: + case SURFACE_WOOD_SOLID: + sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; + break; + case SURFACE_HEDGE: + sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; + break; + default: + sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; + break; + } + m_sQueueSample.m_nSampleIndex = sampleIndex; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + switch (params->m_pPed->m_nMoveState) { + case PEDMOVE_WALK: + emittingVol /= 4; + m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; + break; + case PEDMOVE_RUN: + emittingVol /= 2; + m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; + break; + case PEDMOVE_SPRINT: + m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; + break; + default: + break; + } + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + } + break; + case SOUND_FALL_LAND: + case SOUND_FALL_COLLAPSE: + if (!ped->bIsLooking) { + maxDist = SQR(30); + emittingVol = m_anRandomTable[3] % 20 + 80; + if (ped->m_nSurfaceTouched == SURFACE_WATER) { + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; + } else if (sound == SOUND_FALL_LAND) { + m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; + } else { + m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; + } + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + } + break; + case SOUND_FIGHT_PUNCH_33: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_KICK_34: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_HEADBUTT_35: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_PUNCH_36: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_PUNCH_37: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_CLOSE_PUNCH_38: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_PUNCH_39: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_PUNCH_41: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 18000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_KNEE_OR_KICK_43: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 16500; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_FIGHT_KICK_44: + m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; + m_sQueueSample.m_nFrequency = 20000; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound; + stereo = true; + ++iSound; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 26 + 100; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_WEAPON_BAT_ATTACK: + m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[2] % 20 + 100; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = true; + else + noReflection = true; + break; + case SOUND_WEAPON_SHOT_FIRED: + weapon = ped->GetWeapon(); + switch (weapon->m_eWeaponType) { + case WEAPONTYPE_COLT45: + m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 50.0f; + maxDist = SQR(50); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[1] % 10 + 90; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = true; + else + noReflection = true; + break; + case WEAPONTYPE_UZI: + m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = SQR(80); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[3] % 15 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + break; + case WEAPONTYPE_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = SQR(60); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[2] % 10 + 100; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = true; + else + noReflection = true; + break; + case WEAPONTYPE_RUGER: + m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = SQR(80); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[1] % 15 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + break; + case WEAPONTYPE_M4: + m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = SQR(80); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[4] % 15 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = SQR(60); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[4] % 10 + 110; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = true; + else + noReflection = true; + break; + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 90.0f; + maxDist = SQR(90); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[0] % 20 + 80; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = true; + else + noReflection = true; + break; + case WEAPONTYPE_FLAMETHROWER: + m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = 9; + emittingVol = 90; + m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = SQR(60); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nEmittingVolume = 90; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 6; + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = true; + else + noReflection = true; + break; + default: + continue; + } + + break; + case SOUND_WEAPON_RELOAD: + weapon = &ped->m_weapons[ped->m_currentWeapon]; + switch (weapon->m_eWeaponType) { + case WEAPONTYPE_COLT45: + m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); + break; + case WEAPONTYPE_UZI: + m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; + m_sQueueSample.m_nFrequency = 39243; + break; + case WEAPONTYPE_SHOTGUN: + m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; + m_sQueueSample.m_nFrequency = 30290; + break; + case WEAPONTYPE_RUGER: + m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); + break; + case WEAPONTYPE_M4: + m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); + break; + case WEAPONTYPE_SNIPERRIFLE: + m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); + break; + case WEAPONTYPE_ROCKETLAUNCHER: + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); + break; + default: + continue; + } + emittingVol = 75; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency += RandomDisplacement(300); + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = 75; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + case SOUND_WEAPON_AK47_BULLET_ECHO: + case SOUND_WEAPON_UZI_BULLET_ECHO: + case SOUND_WEAPON_M16_BULLET_ECHO: + m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 80.0f; + maxDist = SQR(80); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = m_anRandomTable[4] % 10 + 40; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + if (m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bRequireReflection = true; + else + noReflection = true; + break; + case SOUND_WEAPON_FLAMETHROWER_FIRE: + m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = 60.0f; + maxDist = SQR(60); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + emittingVol = 70; + m_sQueueSample.m_nEmittingVolume = 70; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + break; + case SOUND_WEAPON_HIT_PED: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); + m_sQueueSample.m_nReleasingVolumeModificator = 7; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 30.0f; + maxDist = SQR(30); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[0] % 20 + 90; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + break; + case SOUND_SPLASH: + m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nCounter = iSound++; + stereo = true; + m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = 40.0f; + maxDist = SQR(40); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + emittingVol = m_anRandomTable[2] % 30 + 70; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bRequireReflection = true; + break; + default: + SetupPedComments(params, sound); + continue; + } + + if (stereo && iSound > 60) + iSound = 21; + if (params->m_fDistance < maxDist) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (noReflection) { + if (m_sQueueSample.m_fDistance < 0.2f * m_sQueueSample.m_fSoundIntensity) { + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nOffset = 0; + } else { + noReflection = false; + } + } + m_sQueueSample.m_bReverbFlag = true; + AddSampleToRequestedQueue(); + if (noReflection) { + m_sQueueSample.m_nOffset = 127; + ++m_sQueueSample.m_nSampleIndex; + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || + weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { + m_sQueueSample.m_nCounter = iSound++; + if (iSound > 60) + iSound = 21; + } else { + ++m_sQueueSample.m_nCounter; + } + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) +{ + CPed *ped = params->m_pPed; + uint8 emittingVol; + float soundIntensity; + tPedComment pedComment; + + if (ped != nil) { + switch (sound) { + case SOUND_AMMUNATION_WELCOME_1: + pedComment.m_nSampleIndex = SFX_AMMU_D; + break; + case SOUND_AMMUNATION_WELCOME_2: + pedComment.m_nSampleIndex = SFX_AMMU_E; + break; + case SOUND_AMMUNATION_WELCOME_3: + pedComment.m_nSampleIndex = SFX_AMMU_F; + break; + default: + pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); + if (pedComment.m_nSampleIndex == NO_SAMPLE) + return; + break; + } + + soundIntensity = 50.0f; + } else { + switch (sound) { + case SOUND_PED_HELI_PLAYER_FOUND: + soundIntensity = 400.0f; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29); + break; + case SOUND_PED_BODYCAST_HIT: + if (CTimer::GetTimeInMilliseconds() <= gNextCryTime) + return; + soundIntensity = 50.0f; + gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4); + break; + case SOUND_INJURED_PED_MALE_OUCH: + case SOUND_INJURED_PED_MALE_PRISON: + soundIntensity = 50.0f; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15); + break; + case SOUND_INJURED_PED_FEMALE: + soundIntensity = 50.0f; + pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11); + break; + default: + return; + } + } + + if (params->m_fDistance < SQR(soundIntensity)) { + CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); + if (sound != SOUND_PAGER) { + switch (sound) { + case SOUND_AMMUNATION_WELCOME_1: + case SOUND_AMMUNATION_WELCOME_2: + case SOUND_AMMUNATION_WELCOME_3: + emittingVol = MAX_VOLUME; + break; + default: + if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) + emittingVol = MAX_VOLUME; + else + emittingVol = 31; + break; + } + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); + pedComment.m_nProcess = 10; + if (m_sQueueSample.m_nVolume != 0) { + pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; + pedComment.m_vecPos = m_sQueueSample.m_vecPos; + pedComment.m_fDistance = m_sQueueSample.m_fDistance; + pedComment.m_bVolume = m_sQueueSample.m_nVolume; + m_sPedComments.Add(&pedComment); + } + } + } +} + +int32 +cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) +{ + //if (ped->IsPlayer()) + // return GetPlayerTalkSfx(sound); + + // TODO(Miami): ped comments + + return NO_SAMPLE; +} + +void +cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const +{ + *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; + + // check if the same sfx like last time, if yes, then try use next one, + // if exceeded range, then choose first available sample + if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) + *phrase = sample; + *prevPhrase = *phrase; +} + +#pragma region PED_COMMENTS +// TODO: all the ped comment funcs should follow here +void +cPedComments::Add(tPedComment *com) +{ + uint8 index; + + if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { + index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; + if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) + return; + } else { + index = m_nCommentsInBank[m_nActiveBank]++; + } + + m_asPedComments[m_nActiveBank][index] = *com; + + uint32 i = 0; + if (index != 0) { + for (i = 0; i < index; i++) { + if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) { + break; + } + } + + if (i < index) + memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i); + } + + m_nIndexMap[m_nActiveBank][i] = index; +} + +void +cPedComments::Process() +{ + int sampleIndex; + uint8 actualUsedBank; + tPedComment *comment; + + if (AudioManager.m_nUserPause != 0) return; + + if (m_nCommentsInBank[m_nActiveBank]) { + sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; + if (!SampleManager.IsPedCommentLoaded(sampleIndex)) + SampleManager.LoadPedComment(sampleIndex); + + AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; + AudioManager.m_sQueueSample.m_nCounter = 0; + AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; + AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED; + AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; + AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; + AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; + AudioManager.m_sQueueSample.m_nLoopCount = 1; + AudioManager.m_sQueueSample.m_nLoopStart = 0; + AudioManager.m_sQueueSample.m_nLoopEnd = -1; + AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; + switch (sampleIndex) { + case SFX_POLICE_HELI_1: + case SFX_POLICE_HELI_2: + case SFX_POLICE_HELI_3: + AudioManager.m_sQueueSample.m_fSoundIntensity = 400.0f; + break; + default: + AudioManager.m_sQueueSample.m_fSoundIntensity = 50.0f; + break; + } + AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; + AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; + + if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { + AudioManager.m_sQueueSample.m_bReverbFlag = false; + AudioManager.m_sQueueSample.m_bRequireReflection = false; + } else { + AudioManager.m_sQueueSample.m_bReverbFlag = true; + AudioManager.m_sQueueSample.m_bRequireReflection = true; + } + + AudioManager.m_sQueueSample.m_bIs2D = false; + AudioManager.m_sQueueSample.m_nFrequency = + SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); + if (CTimer::GetIsSlowMotionActive()) + AudioManager.m_sQueueSample.m_nFrequency /= 2; + m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; + AudioManager.AddSampleToRequestedQueue(); + } + + // Switch bank + if (m_nActiveBank) { + actualUsedBank = SAMPLEBANK_PED; + m_nActiveBank = SAMPLEBANK_MAIN; + } else { + actualUsedBank = SAMPLEBANK_MAIN; + m_nActiveBank = SAMPLEBANK_PED; + } + comment = m_asPedComments[actualUsedBank]; + for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { + if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { + --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; + Add(&comment[m_nIndexMap[actualUsedBank][i]]); + } + } + + for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { + m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; + } + m_nCommentsInBank[actualUsedBank] = 0; +} + +#pragma endregion + +#pragma endregion All the ped audio code + +void +cAudioManager::ProcessExplosions(int32 explosion) +{ + uint8 type; + CVector *pos; + float distSquared; + + for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { + if (CExplosion::GetExplosionActiveCounter(i) == 1) { + CExplosion::ResetExplosionActiveCounter(i); + type = CExplosion::GetExplosionType(i); + switch (type) { + case EXPLOSION_GRENADE: + case EXPLOSION_ROCKET: + case EXPLOSION_BARREL: + case EXPLOSION_TANK_GRENADE: + m_sQueueSample.m_fSoundIntensity = 400.0f; + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + break; + case EXPLOSION_MOLOTOV: + m_sQueueSample.m_fSoundIntensity = 200.0f; + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + break; + case EXPLOSION_MINE: + case EXPLOSION_HELI_BOMB: + m_sQueueSample.m_fSoundIntensity = 300.0f; + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; + m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + break; + default: + m_sQueueSample.m_fSoundIntensity = 400.0f; + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; + if (type == EXPLOSION_HELI) + m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + break; + } + pos = CExplosion::GetExplosionPosition(i); + m_sQueueSample.m_vecPos = *pos; + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = true; + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::ProcessFires(int32) +{ + CEntity *entity; + uint8 emittingVol; + float distSquared; + + for (uint8 i = 0; i < NUM_FIRES; i++) { + if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { + entity = gFireManager.m_aFires[i].m_pEntity; + if (entity) { + switch (entity->GetType()) { + case ENTITY_TYPE_BUILDING: + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + emittingVol = 100; + m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + m_sQueueSample.m_nReleasingVolumeModificator = 6; + break; + case ENTITY_TYPE_PED: + m_sQueueSample.m_fSoundIntensity = 25.0f; + m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); + emittingVol = 60; + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + m_sQueueSample.m_nReleasingVolumeModificator = 10; + break; + default: + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + emittingVol = 80; + m_sQueueSample.m_nReleasingVolumeModificator = 8; + } + } else { + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); + emittingVol = 80; + m_sQueueSample.m_nReleasingVolumeModificator = 8; + } + m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::ProcessWaterCannon(int32) +{ + const float SOUND_INTENSITY = 900.0f; + + for (int32 i = 0; i < NUM_WATERCANNONS; i++) { + if (CWaterCannons::aCannons[i].m_nId) { + m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SOUND_INTENSITY) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = 15591; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nEmittingVolume = 50; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } +} + +#pragma region SCRIPT_OBJECTS +const int SCRIPT_OBJECT_INTENSITY_S = 30; +const int SCRIPT_OBJECT_INTENSITY_L = 80; + +void +cAudioManager::ProcessScriptObject(int32 id) +{ + cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; + if (entity != nil) { + m_sQueueSample.m_vecPos = entity->Posn; + if (m_asAudioEntities[id].m_AudioEvents == 1) + ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); + else + ProcessLoopingScriptObject(entity->AudioId); + } +} + +void +cAudioManager::ProcessOneShotScriptObject(uint8 sound) +{ + CPlayerPed *playerPed; + uint8 emittingVolume; + float distSquared; + + cPedParams male; + cPedParams female; + + static uint8 iSound = 0; + + switch (sound) { + case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: + case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: + male.m_pPed = nil; + male.m_bDistanceCalculated = false; + male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH); + return; + case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: + case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: + female.m_pPed = nil; + female.m_bDistanceCalculated = false; + female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); + SetupPedComments(&female, SOUND_INJURED_PED_FEMALE); + return; + case SCRIPT_SOUND_GATE_START_CLUNK: + case SCRIPT_SOUND_GATE_STOP_CLUNK: + m_sQueueSample.m_fSoundIntensity = 40.0f; + m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + if (sound == SCRIPT_SOUND_GATE_START_CLUNK) + m_sQueueSample.m_nFrequency = 10600; + else + m_sQueueSample.m_nFrequency = 9000; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + emittingVolume = RandomDisplacement(10) + 50; + break; + case SCRIPT_SOUND_BULLET_HIT_GROUND_1: + case SCRIPT_SOUND_BULLET_HIT_GROUND_2: + case SCRIPT_SOUND_BULLET_HIT_GROUND_3: + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + emittingVolume = m_anRandomTable[2] % 20 + 90; + break; + case SCRIPT_SOUND_110: + case SCRIPT_SOUND_111: + if (SampleManager.IsSampleBankLoaded(0) != 1) + return; + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; + break; + case SCRIPT_SOUND_PAYPHONE_RINGING: + m_sQueueSample.m_fSoundIntensity = 80.0f; + m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 80; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = false; + break; + case SCRIPT_SOUND_GLASS_BREAK_L: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 70; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + break; + case SCRIPT_SOUND_GLASS_BREAK_S: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 60; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + break; + case SCRIPT_SOUND_GLASS_CRACK: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 70; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + break; + case SCRIPT_SOUND_GLASS_LIGHT_BREAK: + m_sQueueSample.m_fSoundIntensity = 55.0f; + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; + m_sQueueSample.m_nReleasingVolumeModificator = 9; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + emittingVolume = RandomDisplacement(11) + 25; + break; + case SCRIPT_SOUND_BOX_DESTROYED_1: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + emittingVolume = m_anRandomTable[2] % 20 + 80; + break; + case SCRIPT_SOUND_BOX_DESTROYED_2: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + emittingVolume = m_anRandomTable[2] % 20 + 80; + break; + case SCRIPT_SOUND_METAL_COLLISION: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + emittingVolume = m_anRandomTable[2] % 30 + 70; + break; + case SCRIPT_SOUND_TIRE_COLLISION: + m_sQueueSample.m_fSoundIntensity = 60.0f; + m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bRequireReflection = true; + emittingVolume = m_anRandomTable[2] % 30 + 60; + break; + case SCRIPT_SOUND_GUNSHELL_DROP: + playerPed = FindPlayerPed(); + if (playerPed) { + switch (playerPed->m_nSurfaceTouched) { + case SURFACE_GRASS: + case SURFACE_GRAVEL: + case SURFACE_MUD_DRY: + case SURFACE_TRANSPARENT_CLOTH: + case SURFACE_PED: + case SURFACE_SAND: + case SURFACE_RUBBER: + case SURFACE_HEDGE: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; + m_sQueueSample.m_nReleasingVolumeModificator = 18; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + emittingVolume = m_anRandomTable[2] % 20 + 30; + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + AddSampleToRequestedQueue(); + } + } + return; + case SURFACE_WATER: + return; + default: + break; + } + } + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; + m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; + m_sQueueSample.m_nReleasingVolumeModificator = 15; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + emittingVolume = m_anRandomTable[2] % 20 + 30; + break; + case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: + m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; + m_sQueueSample.m_nReleasingVolumeModificator = 18; + m_sQueueSample.m_fSoundIntensity = 20.0f; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_bIs2D = false; + emittingVolume = m_anRandomTable[2] % 20 + 30; + break; + default: + return; + } + + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessLoopingScriptObject(uint8 sound) +{ + uint8 emittingVolume; + float distSquared; + + switch (sound) { + case SCRIPT_SOUND_PARTY_1_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_1_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_2_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_2_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_3_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_3_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_4_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_4_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_5_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_5_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_6_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_6_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_7_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_7_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_8_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_8_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_9_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_9_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_10_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_10_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_11_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_11_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_12_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_12_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_13_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_13_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_WORK_SHOP_LOOP_S: + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + ProcessWorkShopScriptObject(sound); + return; + case SCRIPT_SOUND_SAWMILL_LOOP_S: + case SCRIPT_SOUND_SAWMILL_LOOP_L: + ProcessSawMillScriptObject(sound); + return; + case SCRIPT_SOUND_38: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_39: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: + ProcessLaunderetteScriptObject(sound); + return; + case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_46_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_47_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_MARCO_BISTRO_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_MARCO_BISTRO_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 110; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_AIRPORT_LOOP_S: + case SCRIPT_SOUND_AIRPORT_LOOP_L: + ProcessAirportScriptObject(sound); + return; + case SCRIPT_SOUND_SHOP_LOOP_S: + case SCRIPT_SOUND_SHOP_LOOP_L: + ProcessShopScriptObject(sound); + return; + case SCRIPT_SOUND_CINEMA_LOOP_S: + case SCRIPT_SOUND_CINEMA_LOOP_L: + ProcessCinemaScriptObject(sound); + return; + case SCRIPT_SOUND_DOCKS_LOOP_S: + case SCRIPT_SOUND_DOCKS_LOOP_L: + ProcessDocksScriptObject(sound); + return; + case SCRIPT_SOUND_HOME_LOOP_S: + case SCRIPT_SOUND_HOME_LOOP_L: + ProcessHomeScriptObject(sound); + return; + case SCRIPT_SOUND_FRANKIE_PIANO: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PARTY_1_LOOP: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_1_S: + case SCRIPT_SOUND_PORN_CINEMA_1_L: + case SCRIPT_SOUND_PORN_CINEMA_2_S: + case SCRIPT_SOUND_PORN_CINEMA_2_L: + case SCRIPT_SOUND_PORN_CINEMA_3_S: + case SCRIPT_SOUND_PORN_CINEMA_3_L: + case SCRIPT_SOUND_MISTY_SEX_S: + case SCRIPT_SOUND_MISTY_SEX_L: + ProcessPornCinema(sound); + return; + case SCRIPT_SOUND_BANK_ALARM_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 90; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_BANK_ALARM_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 90; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_POLICE_BALL_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_POLICE_BALL_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: + ProcessPoliceCellBeatingScriptObject(sound); + return; + case SCRIPT_SOUND_RAVE_1_LOOP_S: + case SCRIPT_SOUND_RAVE_2_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_1_LOOP_L: + case SCRIPT_SOUND_RAVE_2_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_3_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_RAVE_3_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = MAX_VOLUME; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + case SCRIPT_SOUND_PRETEND_FIRE_LOOP: + m_sQueueSample.m_fSoundIntensity = 50.0f; + m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + emittingVolume = 80; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); + m_sQueueSample.m_nReleasingVolumeModificator = 8; + m_sQueueSample.m_nReleasingVolumeDivider = 10; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + break; + default: + return; + } + + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessPornCinema(uint8 sound) +{ + + eSfxSample sample; + uint32 time; + int32 rand; + float distSquared; + + switch (sound) { + case SCRIPT_SOUND_PORN_CINEMA_1_S: + case SCRIPT_SOUND_MISTY_SEX_S: + m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + sample = SFX_PORN_1_GROAN_1; + m_sQueueSample.m_fSoundIntensity = 20.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_1_L: + case SCRIPT_SOUND_MISTY_SEX_L: + m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + sample = SFX_PORN_1_GROAN_1; + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + break; + case SCRIPT_SOUND_PORN_CINEMA_2_S: + m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + sample = SFX_PORN_2_GROAN_1; + m_sQueueSample.m_fSoundIntensity = 20.0f; + break; + case SCRIPT_SOUND_PORN_CINEMA_2_L: + m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + sample = SFX_PORN_2_GROAN_1; + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + break; + case SCRIPT_SOUND_PORN_CINEMA_3_S: + m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_fSoundIntensity = 20.0f; + sample = SFX_PORN_3_GROAN_1; + break; + case SCRIPT_SOUND_PORN_CINEMA_3_L: + m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + sample = SFX_PORN_3_GROAN_1; + break; + default: + return; + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + + time = CTimer::GetTimeInMilliseconds(); + if (time > gPornNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + rand = m_anRandomTable[1] & 1; + m_sQueueSample.m_nSampleIndex = rand + sample; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nCounter = rand + 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 6; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; + } + } + } +} + +void +cAudioManager::ProcessWorkShopScriptObject(uint8 sound) +{ + float distSquared; + + switch (sound) { + case SCRIPT_SOUND_WORK_SHOP_LOOP_S: + case SCRIPT_SOUND_WORK_SHOP_LOOP_L: + m_sQueueSample.m_fSoundIntensity = 20.0f; + break; + default: + return; + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessSawMillScriptObject(uint8 sound) +{ + + uint32 time; + float distSquared; + + switch (sound) { + case SCRIPT_SOUND_SAWMILL_LOOP_S: + case SCRIPT_SOUND_SAWMILL_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + default: + return; + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + time = CTimer::GetTimeInMilliseconds(); + if (time > gSawMillNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; + } + } + } +} + +void +cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) +{ + switch (sound) { + case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: + case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + default: + return; + } + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = 45; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = 110; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessShopScriptObject(uint8 sound) +{ + uint32 time; + int32 rand; + float distSquared; + + switch (sound) { + case SCRIPT_SOUND_SHOP_LOOP_S: + case SCRIPT_SOUND_SHOP_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + default: + return; + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeModificator = 5; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = 30; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + time = CTimer::GetTimeInMilliseconds(); + if (time > gShopNextTime) { + m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + rand = m_anRandomTable[1] & 1; + m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = rand + 1; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = 70; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; + } + } + } +} + +void +cAudioManager::ProcessAirportScriptObject(uint8 sound) +{ + static uint8 iSound = 0; + + uint32 time = CTimer::GetTimeInMilliseconds(); + if (time > gAirportNextTime) { + switch (sound) { + case SCRIPT_SOUND_AIRPORT_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + case SCRIPT_SOUND_AIRPORT_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + break; + default: + return; + } + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = 110; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; + } + } + } +} + +void +cAudioManager::ProcessCinemaScriptObject(uint8 sound) +{ + uint8 rand; + + static uint8 iSound = 0; + + uint32 time = CTimer::GetTimeInMilliseconds(); + if (time > gCinemaNextTime) { + switch (sound) { + case SCRIPT_SOUND_CINEMA_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + case SCRIPT_SOUND_CINEMA_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + break; + default: + return; + } + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + rand = m_anRandomTable[0] % 90 + 30; + m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = iSound % 3 + SFX_CINEMA_BASS_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; + } + } + } +} + +void +cAudioManager::ProcessDocksScriptObject(uint8 sound) +{ + uint32 time; + uint8 rand; + float distSquared; + + static uint8 iSound = 0; + + time = CTimer::GetTimeInMilliseconds(); + if (time > gDocksNextTime) { + switch (sound) { + case SCRIPT_SOUND_DOCKS_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + case SCRIPT_SOUND_DOCKS_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + break; + default: + return; + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + rand = m_anRandomTable[0] % 60 + 40; + m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_nEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; + } + } + } +} +void +cAudioManager::ProcessHomeScriptObject(uint8 sound) +{ + uint32 time; + uint8 rand; + float dist; + + static uint8 iSound = 0; + + time = CTimer::GetTimeInMilliseconds(); + if (time > gHomeNextTime) { + switch (sound) { + case SCRIPT_SOUND_HOME_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + case SCRIPT_SOUND_HOME_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + break; + default: + return; + } + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(dist); + rand = m_anRandomTable[0] % 30 + 40; + m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_nEmittingVolume = rand; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = true; + AddSampleToRequestedQueue(); + gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; + } + } + } +} +void +cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) +{ + uint32 time = CTimer::GetTimeInMilliseconds(); + int32 sampleIndex; + uint8 emittingVol; + float distSquared; + cPedParams params; + + static uint8 iSound = 0; + + if (time > gCellNextTime) { + switch (sound) { + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_S; + break; + case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: + m_sQueueSample.m_fSoundIntensity = SCRIPT_OBJECT_INTENSITY_L; + break; + default: + return; + } + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + if (m_FrameCounter & 1) + sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1; + else + sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT; + m_sQueueSample.m_nSampleIndex = sampleIndex; + emittingVol = m_anRandomTable[0] % 50 + 55; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + params.m_bDistanceCalculated = true; + params.m_fDistance = distSquared; + params.m_pPed = nil; + SetupPedComments(¶ms, SOUND_INJURED_PED_MALE_PRISON); + } + gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; + } + } +} +#pragma endregion All the code for script object audio on the map + +void +cAudioManager::ProcessWeather(int32 id) +{ + uint8 vol; + static uint8 iSound = 0; + + if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { + if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; + vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; + } else { + m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; + vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; + } + m_sQueueSample.m_nVolume = vol; + if (TheCamera.SoundDistUp < 20.f) + m_sQueueSample.m_nVolume /= 2; + if (iSound == 4) + iSound = 0; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { + m_sQueueSample.m_nSampleIndex = SFX_RAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); + m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain); + m_sQueueSample.m_nCounter = 4; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 30; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } +} + +void +cAudioManager::ProcessFrontEnd() +{ + bool stereo; + bool processedPickup; + bool processedMission; + int16 sample; + + static uint8 iSound = 0; + static uint32 cPickupNextFrame = 0; + static uint32 cPartMisComNextFrame = 0; + + for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { + processedPickup = false; + stereo = false; + processedMission = false; + switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { + case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; + break; + case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; + break; + case SOUND_GARAGE_NO_MONEY: + case SOUND_GARAGE_BAD_VEHICLE: + case SOUND_GARAGE_BOMB_ALREADY_SET: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; + stereo = true; + break; + case SOUND_GARAGE_OPENING: + case SOUND_GARAGE_BOMB1_SET: + case SOUND_GARAGE_BOMB2_SET: + case SOUND_GARAGE_BOMB3_SET: + case SOUND_41: + case SOUND_GARAGE_VEHICLE_DECLINED: + case SOUND_GARAGE_VEHICLE_ACCEPTED: + case SOUND_PICKUP_HEALTH: + case SOUND_4B: + case SOUND_PICKUP_ADRENALINE: + case SOUND_PICKUP_ARMOUR: + case SOUND_EVIDENCE_PICKUP: + case SOUND_UNLOAD_GOLD: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; + processedPickup = true; + stereo = true; + break; + case SOUND_PICKUP_WEAPON_BOUGHT: + case SOUND_PICKUP_WEAPON: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; + processedPickup = true; + stereo = true; + break; + case SOUND_4A: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; + processedPickup = true; + stereo = true; + break; + case SOUND_PICKUP_BONUS: + case SOUND_PICKUP_MONEY: + case SOUND_PICKUP_HIDDEN_PACKAGE: + case SOUND_PICKUP_PACMAN_PILL: + case SOUND_PICKUP_PACMAN_PACKAGE: + case SOUND_PICKUP_FLOAT_PACKAGE: + m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; + processedPickup = true; + stereo = true; + break; + case SOUND_PAGER: + m_sQueueSample.m_nSampleIndex = SFX_PAGER; + break; + case SOUND_RACE_START_3: + case SOUND_RACE_START_2: + case SOUND_RACE_START_1: + case SOUND_CLOCK_TICK: + m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; + break; + case SOUND_RACE_START_GO: + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; + break; + case SOUND_PART_MISSION_COMPLETE: + m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; + processedMission = true; + break; + case SOUND_FRONTEND_MENU_STARTING: + m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; + stereo = true; + break; + case SOUND_FRONTEND_MENU_COMPLETED: + m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; + stereo = true; + break; + case SOUND_FRONTEND_MENU_DENIED: + m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; + stereo = true; + break; + case SOUND_FRONTEND_MENU_SUCCESS: + m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; + stereo = true; + break; + case SOUND_FRONTEND_EXIT: + m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; + stereo = true; + break; + case SOUND_9A: + m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; + stereo = true; + break; + case SOUND_9B: + m_sQueueSample.m_nSampleIndex = SFX_MONO; + break; + case SOUND_FRONTEND_AUDIO_TEST: + m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; + break; + case SOUND_FRONTEND_FAIL: + m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; + stereo = true; + break; + case SOUND_FRONTEND_NO_RADIO: + case SOUND_FRONTEND_RADIO_CHANGE: + m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; + break; + case SOUND_A0: + m_sQueueSample.m_nSampleIndex = SFX_INFO; + break; + default: + continue; + } + + if (processedPickup) { + if (m_FrameCounter <= cPickupNextFrame) + continue; + cPickupNextFrame = m_FrameCounter + 5; + } else if (processedMission) { + if (m_FrameCounter <= cPartMisComNextFrame) + continue; + cPartMisComNextFrame = m_FrameCounter + 5; + } + + sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; + if (sample == SFX_RAIN) { + m_sQueueSample.m_nFrequency = 28509; + } else if (sample == SFX_PICKUP_1_LEFT) { + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] == 1.0f) + m_sQueueSample.m_nFrequency = 32000; + else + m_sQueueSample.m_nFrequency = 48000; + } else { + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + } + m_sQueueSample.m_nVolume = 110; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nReleasingVolumeModificator = 0; + m_sQueueSample.m_bIs2D = true; + m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + if (stereo) + m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31; + else + m_sQueueSample.m_nOffset = 63; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + if (stereo) { + ++m_sQueueSample.m_nSampleIndex; + m_sQueueSample.m_nCounter = iSound++; + m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessCrane() +{ + CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; + float distSquared; + bool distCalculated = false; + static const int intensity = 80; + + if (crane) { + if (crane->m_nCraneStatus == CCrane::ACTIVATED) { + if (crane->m_nCraneState != CCrane::IDLE) { + m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(intensity)) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 2; + m_sQueueSample.m_nFrequency = 6000; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 100; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = true; + AddSampleToRequestedQueue(); + } + } + } + } + } +} + +void +cAudioManager::ProcessProjectiles() +{ + const int rocketLauncherIntensity = 90; + const int molotovIntensity = 30; + const int molotovVolume = 50; + uint8 emittingVol; + + for (int32 i = 0; i < NUM_PROJECTILES; i++) { + if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { + switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { + case WEAPONTYPE_ROCKETLAUNCHER: + emittingVol = MAX_VOLUME; + m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity; + m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); + m_sQueueSample.m_nReleasingVolumeModificator = 3; + break; + case WEAPONTYPE_MOLOTOV: + emittingVol = molotovVolume; + m_sQueueSample.m_fSoundIntensity = molotovIntensity; + m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; + m_sQueueSample.m_nReleasingVolumeModificator = 7; + break; + default: + return; + } + m_sQueueSample.m_fSpeedMultiplier = 4.0f; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); + float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { + m_sQueueSample.m_fDistance = Sqrt(distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = emittingVol; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } + } + } +} + +void +cAudioManager::ProcessGarages() +{ + const float SOUND_INTENSITY = 80.0f; + + CEntity *entity; + eGarageState state; + uint32 sampleIndex; + uint8 j; + float distSquared; + bool distCalculated; + + static uint8 iSound = 32; + + for (uint32 i = 0; i < CGarages::NumGarages; ++i) { + if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) + continue; + entity = CGarages::aGarages[i].m_pDoor1; + if (entity == nil) + continue; + m_sQueueSample.m_vecPos = entity->GetPosition(); + distCalculated = false; + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(SOUND_INTENSITY)) { + state = CGarages::aGarages[i].m_eGarageState; + // while is here just to exit prematurely and avoid goto + while (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(90, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { + if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { + if (m_FrameCounter & 1) { + if (m_anRandomTable[1] & 1) + sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; + else + sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; + m_sQueueSample.m_nSampleIndex = sampleIndex; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; + m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nCounter = iSound++; + if (iSound < 32) + iSound = 32; + } else break; // premature exit to go straight to the for loop + } else { + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; + m_sQueueSample.m_nFrequency = 6543; + + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + } + } else { + m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; + m_sQueueSample.m_nFrequency = 13961; + + m_sQueueSample.m_nCounter = i; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReleasingSoundFlag = false; + } + + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 3; + m_sQueueSample.m_nEmittingVolume = 90; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + break; + } + } + for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { + switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { + case SOUND_GARAGE_DOOR_CLOSED: + case SOUND_GARAGE_DOOR_OPENED: + if (distSquared < SQR(SOUND_INTENSITY)) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; + m_sQueueSample.m_nFrequency = 6735; + } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == SOUND_GARAGE_DOOR_OPENED) { + m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; + m_sQueueSample.m_nFrequency = 22000; + } else { + m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; + m_sQueueSample.m_nFrequency = 18000; + } + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_nReleasingVolumeModificator = 4; + m_sQueueSample.m_nEmittingVolume = 60; + m_sQueueSample.m_fSpeedMultiplier = 0.0f; + m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_nCounter = iSound++; + if (iSound < 32) + iSound = 32; + m_sQueueSample.m_bRequireReflection = true; + AddSampleToRequestedQueue(); + } + } + break; + default: + break; + } + } + } +} + +void +cAudioManager::ProcessFireHydrant() +{ + float distSquared; + bool distCalculated = false; + static const int intensity = 35; + + m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); + distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (distSquared < SQR(intensity)) { + CalculateDistance(distCalculated, distSquared); + m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 4; + m_sQueueSample.m_nFrequency = 15591; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 40; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = intensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = true; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} + +#pragma region BRIDGE +const int bridgeIntensity = 400; + +void +cAudioManager::ProcessBridge() +{ + float dist; + bool distCalculated = false; + + if (CBridge::pLiftRoad) { + m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); + dist = GetDistanceSquared(m_sQueueSample.m_vecPos); + if (dist < SQR(450.0f)) { + CalculateDistance(distCalculated, dist); + switch (CBridge::State) { + case STATE_BRIDGE_LOCKED: + case STATE_LIFT_PART_IS_UP: + case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: + ProcessBridgeWarning(); + break; + case STATE_LIFT_PART_MOVING_DOWN: + case STATE_LIFT_PART_MOVING_UP: + ProcessBridgeWarning(); + ProcessBridgeMotor(); + break; + default: + break; + } + ProcessBridgeOneShots(); + } + } +} + +void +cAudioManager::ProcessBridgeWarning() +{ + if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { + m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 0; + m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = 100; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = 450.0f; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 8; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessBridgeMotor() +{ + if (m_sQueueSample.m_fDistance < bridgeIntensity) { + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 1; + m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = 5500; + m_sQueueSample.m_nLoopCount = 0; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = bridgeIntensity; + m_sQueueSample.m_bReleasingSoundFlag = false; + m_sQueueSample.m_nReleasingVolumeDivider = 3; + m_sQueueSample.m_bReverbFlag = false; + AddSampleToRequestedQueue(); + } + } +} + +void +cAudioManager::ProcessBridgeOneShots() +{ + if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + else if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + else if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + else if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) + m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; + else return; + + if (m_sQueueSample.m_fDistance < bridgeIntensity) { + m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume != 0) { + m_sQueueSample.m_nCounter = 2; + m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; + m_sQueueSample.m_bIs2D = false; + m_sQueueSample.m_nReleasingVolumeModificator = 1; + m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); + m_sQueueSample.m_nLoopCount = 1; + m_sQueueSample.m_nEmittingVolume = MAX_VOLUME; + m_sQueueSample.m_nLoopStart = 0; + m_sQueueSample.m_nLoopEnd = -1; + m_sQueueSample.m_fSpeedMultiplier = 2.0f; + m_sQueueSample.m_fSoundIntensity = bridgeIntensity; + m_sQueueSample.m_bReleasingSoundFlag = true; + m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bRequireReflection = false; + AddSampleToRequestedQueue(); + } + } +} +#pragma endregion + +#pragma region MISSION_AUDIO +bool g_bMissionAudioLoadFailed; + +struct MissionAudioData { + const char *m_pName; + int32 m_nId; +}; + +const MissionAudioData MissionAudioNameSfxAssoc[] = { + {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, + {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D}, + {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, + {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A}, + {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D}, + {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1}, + {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C}, + {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A}, + {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C}, + {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E}, + {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H}, + {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K}, + {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B}, + {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A}, + {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, + {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B}, + {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A}, + {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B}, + {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A}, + {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A}, + {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D}, + {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G}, + {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A}, + {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A}, + {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, + {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D}, + {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, + {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK}, + {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C}, + {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C}, + {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, + {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, + {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, + {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}}; + +int32 +FindMissionAudioSfx(const char *name) +{ + for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { + if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) + return MissionAudioNameSfxAssoc[i].m_nId; + } + debug("Can't find mission audio %s", name); + return NO_SAMPLE; +} + +bool +cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const +{ + switch (soundMission) { + case STREAMED_SOUND_MISSION_J6_D: + case STREAMED_SOUND_MISSION_T4_A: + case STREAMED_SOUND_MISSION_S1_H: + case STREAMED_SOUND_MISSION_S3_B: + case STREAMED_SOUND_MISSION_EL3_A: + case STREAMED_SOUND_MISSION_A3_A: + case STREAMED_SOUND_MISSION_A5_A: + case STREAMED_SOUND_MISSION_K1_A: + case STREAMED_SOUND_MISSION_R1_A: + case STREAMED_SOUND_MISSION_R5_A: + case STREAMED_SOUND_MISSION_LO2_A: + case STREAMED_SOUND_MISSION_LO6_A: + return true; + default: + return false; + } +} + +void +cAudioManager::PreloadMissionAudio(const char *name) +{ + if (m_bIsInitialised) { + int32 missionAudioSfx = FindMissionAudioSfx(name); + if (missionAudioSfx != NO_SAMPLE) { + m_sMissionAudio.m_nSampleIndex = missionAudioSfx; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; + m_sMissionAudio.field_22 = 0; + m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; + m_sMissionAudio.m_nMissionAudioCounter *= 4; + m_sMissionAudio.m_bIsPlayed = false; + m_sMissionAudio.m_bPredefinedProperties = 1; + g_bMissionAudioLoadFailed = false; + } + } +} + +uint8 +cAudioManager::GetMissionAudioLoadingStatus() const +{ + if (m_bIsInitialised) + return m_sMissionAudio.m_nLoadingStatus; + + return LOADING_STATUS_LOADED; +} + +void +cAudioManager::SetMissionAudioLocation(float x, float y, float z) +{ + if (m_bIsInitialised) { + m_sMissionAudio.m_bPredefinedProperties = false; + m_sMissionAudio.m_vecPos = CVector(x, y, z); + } +} + +void +cAudioManager::PlayLoadedMissionAudio() +{ + if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED && + m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_STOPPED) + m_sMissionAudio.m_bIsPlayed = true; +} + +bool +cAudioManager::IsMissionAudioSampleFinished() +{ + if (m_bIsInitialised) + return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED; + + static int32 cPretendFrame = 1; + + return (cPretendFrame++ & 63) == 0; +} + +void +cAudioManager::ClearMissionAudio() +{ + if (m_bIsInitialised) { + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; + m_sMissionAudio.field_22 = 0; + m_sMissionAudio.m_bIsPlayed = false; + m_sMissionAudio.m_bPredefinedProperties = true; + m_sMissionAudio.m_nMissionAudioCounter = 0; + } +} + +void +cAudioManager::ProcessMissionAudio() +{ + float dist; + uint8 emittingVol; + uint8 pan; + float distSquared; + CVector vec; + + static uint8 nCheckPlayingDelay = 0; + static uint8 nFramesUntilFailedLoad = 0; + static uint8 nFramesForPretendPlaying = 0; + + if (!m_bIsInitialised) return; + if (m_sMissionAudio.m_nSampleIndex == NO_SAMPLE) return; + + switch (m_sMissionAudio.m_nLoadingStatus) { + case LOADING_STATUS_NOT_LOADED: + SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; + nFramesUntilFailedLoad = 0; + break; + case LOADING_STATUS_LOADED: + if (!m_sMissionAudio.m_bIsPlayed) + return; + if (g_bMissionAudioLoadFailed) { + if (m_bTimerJustReset) { + ClearMissionAudio(); + SampleManager.StopStreamedFile(1); + nFramesForPretendPlaying = 0; + nCheckPlayingDelay = 0; + nFramesUntilFailedLoad = 0; + } else if (!m_nUserPause) { + if (++nFramesForPretendPlaying < 120) { + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; + } else { + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + } + } + break; + } + switch (m_sMissionAudio.m_nPlayStatus) { + case PLAY_STATUS_STOPPED: + if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { + SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); + } else { + if (m_nUserPause) + SampleManager.PauseStream(1, 1); + if (m_sMissionAudio.m_bPredefinedProperties) { + SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); + } else { + distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos); + if (distSquared >= SQR(50.0f)) { + emittingVol = 0; + pan = 63; + } else { + dist = Sqrt(distSquared); + emittingVol = ComputeVolume(80, 50.0f, dist); + TranslateEntity(&m_sMissionAudio.m_vecPos, &vec); + pan = ComputePan(50.f, &vec); + } + SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1); + } + SampleManager.StartPreloadedStreamedFile(1); + } + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; + nCheckPlayingDelay = 30; + break; + case PLAY_STATUS_PLAYING: + if (m_bTimerJustReset) { + ClearMissionAudio(); + SampleManager.StopStreamedFile(1); + break; + } + if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { + if (!m_nUserPause) { + if (nCheckPlayingDelay) { + --nCheckPlayingDelay; + } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || m_sMissionAudio.m_nMissionAudioCounter-- == 0) { + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + SampleManager.StopStreamedFile(1); + m_sMissionAudio.m_nMissionAudioCounter = 0; + } + } + } else if (m_sMissionAudio.field_22) { + if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { + if (m_nUserPause) + SampleManager.PauseStream(1, 1); + else + SampleManager.PauseStream(0, 1); + } else { + m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; + m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; + SampleManager.StopStreamedFile(1); + m_sMissionAudio.m_nMissionAudioCounter = 0; + } + } else { + if (m_nUserPause) + break; + if (nCheckPlayingDelay--) { + if (!SampleManager.IsStreamPlaying(1)) + break; + nCheckPlayingDelay = 0; + } + m_sMissionAudio.field_22 = 1; + } + break; + default: + break; + } + break; + case LOADING_STATUS_FAILED: + if (++nFramesUntilFailedLoad >= 90) { + nFramesForPretendPlaying = 0; + g_bMissionAudioLoadFailed = true; + nFramesUntilFailedLoad = 0; + m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; + } + break; + default: + break; + } +} +#pragma endregion All the mission audio stuff
\ No newline at end of file diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index 63b73a9f..c34ad90a 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -3,341 +3,19 @@ #include "AudioManager.h" #include "audio_enums.h" -#include "Automobile.h" -#include "Boat.h" -#include "Bridge.h" -#include "Camera.h" -#include "Cranes.h" -#include "DMAudio.h" -#include "Entity.h" -#include "Explosion.h" -#include "Fire.h" -#include "Garages.h" -#include "General.h" -#include "HandlingMgr.h" -#include "Heli.h" -#include "ModelIndices.h" +#include "AudioScriptObject.h" #include "MusicManager.h" -#include "Pad.h" -#include "Ped.h" -#include "Physical.h" -#include "Placeable.h" -#include "Plane.h" -#include "PlayerPed.h" -#include "Pools.h" -#include "Projectile.h" -#include "ProjectileInfo.h" -#include "Replay.h" -#include "Stats.h" -#include "SurfaceTable.h" -#include "Train.h" -#include "Transmission.h" -#include "Vehicle.h" -#include "WaterCannon.h" -#include "Weather.h" -#include "ZoneCull.h" +#include "Timer.h" +#include "DMAudio.h" #include "sampman.h" +#include "Camera.h" +#include "World.h" cAudioManager AudioManager; -uint32 gPornNextTime; -uint32 gSawMillNextTime; -uint32 gShopNextTime; -uint32 gAirportNextTime; -uint32 gCinemaNextTime; -uint32 gDocksNextTime; -uint32 gHomeNextTime; -uint32 gCellNextTime; -uint32 gNextCryTime; -uint8 gJumboVolOffsetPercentage; -bool bPlayerJustEnteredCar; -bool g_bMissionAudioLoadFailed; const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; const int allChannels = channels + 2; -const int maxVolume = 127; - -const int scriptObjectIntensityS = 30; -const int scriptObjectIntensityL = 80; -const int bridgeIntensity = 400; -const int rocketLauncherIntensity = 90; -const int molotovIntensity = 30; -const int molotovVolume = 50; - -const int rainOnVehicleIntensity = 22; -const int reverseGearIntensity = 30; -const int engineDamageIntensity = 40; - -const bool hornPatternsArray[8][44] = { - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false, - false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, - true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, true, true, true, true, true, true, false, false, false, false, true, true, true, true, true, false, - false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, - true, true, true, true, true, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false}, - {false, false, true, true, true, true, true, true, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, false, false, false, true, true, true, false, false, false, false, false, false, false, false, false, false, false, - false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false}, - {false, false, true, true, true, true, false, false, false, false, true, true, true, false, false, true, true, true, false, false, true, true, - true, true, true, true, false, false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, false, false}, - {false, false, true, true, true, true, false, false, true, true, true, true, true, false, false, false, true, true, true, true, true, true, - false, false, false, false, true, true, true, true, true, true, true, true, true, true, true, true, true, false, false, false, false, false}, -}; - -const int totalAudioEntitiesSlots = 200; - -const uint8 panTable[64]{0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, - 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; - -// TODO: where is this used? Is this the right file? -enum eVehicleModel { - LANDSTAL, - IDAHO, - STINGER, - LINERUN, - PEREN, - SENTINEL, - RIO, - FIRETRUK, - TRASH, - STRETCH, - MANANA, - INFERNUS, - VOODOO, - PONY, - MULE, - CHEETAH, - AMBULAN, - FBICAR, - MOONBEAM, - ESPERANT, - TAXI, - WASHING, - BOBCAT, - MRWHOOP, - BFINJECT, - HUNTER, - POLICE, - ENFORCER, - SECURICA, - BANSHEE, - PREDATOR, - BUS, - RHINO, - BARRACKS, - CUBAN, - CHOPPER, - ANGEL, - COACH, - CABBIE, - STALLION, - RUMPO, - RCBANDIT, - ROMERO, - PACKER, - SENTXS, - ADMIRAL, - SQUALO, - SEASPAR, - PIZZABOY, - GANGBUR, - AIRTRAIN, - DEADDODO, - SPEEDER, - REEFER, - TROPIC, - FLATBED, - YANKEE, - CADDY, - ZEBRA, - TOPFUN, - SKIMMER, - PCJ600, - FAGGIO, - FREEWAY, - RCBARON, - RCRAIDER, - GLENDALE, - OCEANIC, - SANCHEZ, - SPARROW, - PATRIOT, - LOVEFIST, - COASTG, - DINGHY, - HERMES, - SABRE, - SABRETUR, - PHEONIX, - WALTON, - REGINA, - COMET, - DELUXO, - BURRITO, - SPAND, - MARQUIS, - BAGGAGE, - KAUFMAN, - MAVERICK, - VCNMAV, - RANCHER, - FBIRANCH, - VIRGO, - GREENWOO, - JETMAX, - HOTRING, - SANDKING, - BLISTAC, - POLMAV, - BOXVILLE, - BENSON, - MESA, - RCGOBLIN, - HOTRINA, - HOTRINB, - BLOODRA, - BLOODRB, - VICECHEE, - -// HACK so this compiles -// TODO(MIAMI): check it out -DODO = -1 -}; - -enum PLAY_STATUS : uint8 { PLAY_STATUS_STOPPED = 0, PLAY_STATUS_PLAYING = 1, PLAY_STATUS_FINISHED = 2 }; - -enum LOADING_STATUS : uint8 { LOADING_STATUS_NOT_LOADED = 0, LOADING_STATUS_LOADED = 1 }; - -cPedComments::cPedComments() -{ - for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) - for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) { - m_asPedComments[j][i].m_nProcess = -1; - m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS; - } - - for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++) - m_nCommentsInBank[i] = 0; - m_nActiveBank = 0; -} - -void -cPedComments::Add(tPedComment *com) -{ - uint8 index; - - if (m_nCommentsInBank[m_nActiveBank] >= NUM_PED_COMMENTS_SLOTS) { - index = m_nIndexMap[m_nActiveBank][NUM_PED_COMMENTS_SLOTS - 1]; - if (m_asPedComments[m_nActiveBank][index].m_bVolume > com->m_bVolume) - return; - } else { - index = m_nCommentsInBank[m_nActiveBank]++; - } - - m_asPedComments[m_nActiveBank][index].m_nSampleIndex = com->m_nSampleIndex; - m_asPedComments[m_nActiveBank][index].m_nEntityIndex = com->m_nEntityIndex; - m_asPedComments[m_nActiveBank][index].m_vecPos = com->m_vecPos; - m_asPedComments[m_nActiveBank][index].m_fDistance = com->m_fDistance; - m_asPedComments[m_nActiveBank][index].m_bVolume = com->m_bVolume; - - uint32 i = 0; - if (index != 0) { - for (i = 0; i < index; i++) { - if (m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][i]].m_bVolume < m_asPedComments[m_nActiveBank][index].m_bVolume) { - break; - } - } - - if (i < index) - memmove(&m_nIndexMap[m_nActiveBank][i + 1], &m_nIndexMap[m_nActiveBank][i], NUM_PED_COMMENTS_SLOTS - 1 - i); - } - - m_nIndexMap[m_nActiveBank][i] = index; -} - -void -cPedComments::Process() -{ - int sampleIndex; - uint8 actualUsedBank; - tPedComment *comment; - - static const int defaultIntensity = 50; - static const int policeHeliIntensity = 400; - - if (!AudioManager.m_nUserPause) { - if (m_nCommentsInBank[m_nActiveBank]) { - sampleIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nSampleIndex; - if (!SampleManager.IsPedCommentLoaded(sampleIndex)) - SampleManager.LoadPedComment(sampleIndex); - - AudioManager.m_sQueueSample.m_nEntityIndex = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nEntityIndex; - AudioManager.m_sQueueSample.m_nCounter = 0; - AudioManager.m_sQueueSample.m_nSampleIndex = sampleIndex; - AudioManager.m_sQueueSample.m_nBankIndex = SAMPLEBANK_PED; - AudioManager.m_sQueueSample.m_nReleasingVolumeModificator = 3; - AudioManager.m_sQueueSample.m_nVolume = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_bVolume; - AudioManager.m_sQueueSample.m_fDistance = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_fDistance; - AudioManager.m_sQueueSample.m_nLoopCount = 1; - AudioManager.m_sQueueSample.m_nLoopStart = 0; - AudioManager.m_sQueueSample.m_nLoopEnd = -1; - AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume; - AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f; - switch (sampleIndex) { - case SFX_POLICE_HELI_1: - case SFX_POLICE_HELI_2: - case SFX_POLICE_HELI_3: - AudioManager.m_sQueueSample.m_fSoundIntensity = policeHeliIntensity; - break; - default: - AudioManager.m_sQueueSample.m_fSoundIntensity = defaultIntensity; - break; - } - AudioManager.m_sQueueSample.m_bReleasingSoundFlag = true; - AudioManager.m_sQueueSample.m_vecPos = m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_vecPos; - - if (sampleIndex >= SFX_AMMU_D && sampleIndex <= SFX_AMMU_F) { - AudioManager.m_sQueueSample.m_bReverbFlag = false; - AudioManager.m_sQueueSample.m_bRequireReflection = false; - } else { - AudioManager.m_sQueueSample.m_bReverbFlag = true; - AudioManager.m_sQueueSample.m_bRequireReflection = true; - } - - AudioManager.m_sQueueSample.m_bIs2D = false; - AudioManager.m_sQueueSample.m_nFrequency = - SampleManager.GetSampleBaseFrequency(AudioManager.m_sQueueSample.m_nSampleIndex) + AudioManager.RandomDisplacement(750); - if (CTimer::GetIsSlowMotionActive()) - AudioManager.m_sQueueSample.m_nFrequency /= 2; - m_asPedComments[m_nActiveBank][m_nIndexMap[m_nActiveBank][0]].m_nProcess = -1; - AudioManager.AddSampleToRequestedQueue(); - } - - // Switch bank - if (m_nActiveBank) { - actualUsedBank = SAMPLEBANK_PED; - m_nActiveBank = SAMPLEBANK_MAIN; - } else { - actualUsedBank = SAMPLEBANK_MAIN; - m_nActiveBank = SAMPLEBANK_PED; - } - comment = m_asPedComments[actualUsedBank]; - for (uint32 i = 0; i < m_nCommentsInBank[actualUsedBank]; i++) { - if (m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess > 0) { - --m_asPedComments[actualUsedBank][m_nIndexMap[actualUsedBank][i]].m_nProcess; - Add(&comment[m_nIndexMap[actualUsedBank][i]]); - } - } - - for (uint32 i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) { - m_nIndexMap[actualUsedBank][i] = NUM_PED_COMMENTS_SLOTS; - } - m_nCommentsInBank[actualUsedBank] = 0; - } -} cAudioManager::cAudioManager() { @@ -353,7 +31,7 @@ cAudioManager::cAudioManager() ClearActiveSamples(); GenerateIntegerRandomNumberTable(); field_4 = 0; - m_bDynamicAcousticModelingStatus = 1; + m_bDynamicAcousticModelingStatus = true; for (int i = 0; i < NUM_AUDIOENTITIES; i++) { m_asAudioEntities[i].m_bIsUsed = false; @@ -361,8 +39,8 @@ cAudioManager::cAudioManager() } m_nAudioEntitiesTotal = 0; m_FrameCounter = 0; - m_bFifthFrameFlag = 0; - m_bTimerJustReset = 0; + m_bFifthFrameFlag = false; + m_bTimerJustReset = false; m_nTimer = 0; } @@ -373,314 +51,221 @@ cAudioManager::~cAudioManager() } void -cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) +cAudioManager::Initialise() { - uint32 i = 0; - if (sample != 0) { - for (; i < sample; i++) { - if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume > - m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume) - break; - } - if (i < sample) { - memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1); + if (!m_bIsInitialised) { + PreInitialiseGameSpecificSetup(); + m_bIsInitialised = SampleManager.Initialise(); + if (m_bIsInitialised) { + m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); + if (m_nActiveSamples <= 1) { + Terminate(); + } else { + --m_nActiveSamples; + PostInitialiseGameSpecificSetup(); + InitialisePoliceRadioZones(); + InitialisePoliceRadio(); + MusicManager.Initialise(); + } } } - m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } void -cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping) +cAudioManager::Terminate() { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = counter; - m_sQueueSample.m_nSampleIndex = sample; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = freq; - if (notLooping) { - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - } else { - m_sQueueSample.m_nLoopCount = 1; + if (m_bIsInitialised) { + MusicManager.Terminate(); + + for (uint32 i = 0; i < NUM_AUDIOENTITIES; i++) { + m_asAudioEntities[i].m_bIsUsed = false; + m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); } - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } -} -void -cAudioManager::AddReflectionsToRequestedQueue() -{ - float reflectionDistance; - int32 noise; - uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8); + m_nAudioEntitiesTotal = 0; + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; + PreTerminateGameSpecificShutdown(); - for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { - reflectionDistance = m_afReflectionsDistances[i]; - if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { - m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f); - if (m_sQueueSample.m_nLoopsRemaining > 5) { - m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume > emittingVolume / 16) { - m_sQueueSample.m_nCounter += (i + 1) * 256; - if (m_sQueueSample.m_nLoopCount) { - noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - if (noise <= 0) - m_sQueueSample.m_nFrequency += noise; - else - m_sQueueSample.m_nFrequency -= noise; - } - m_sQueueSample.m_nReleasingVolumeModificator += 20; - m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; - AddSampleToRequestedQueue(); - } - } + for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) { + if (SampleManager.IsSampleBankLoaded(i)) + SampleManager.UnloadSampleBank(i); } + + SampleManager.Terminate(); + + m_bIsInitialised = false; + PostTerminateGameSpecificShutdown(); } } void -cAudioManager::AddReleasingSounds() +cAudioManager::Service() { - bool toProcess[44]; // why not 27? - - int8 queue = m_nActiveSampleQueue == 0; - - for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) { - tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; - if (sample.m_bLoopEnded) - continue; - - toProcess[i] = false; - for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) { - if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex && - sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) { - toProcess[i] = true; - break; - } - } - if (!toProcess[i]) { - if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) { - if (!sample.m_nReleasingVolumeDivider) - continue; - if (!sample.m_nLoopCount) { - if (sample.m_nVolumeChange == -1) { - sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider; - if (sample.m_nVolumeChange <= 0) - sample.m_nVolumeChange = 1; - } - if (sample.m_nVolume <= sample.m_nVolumeChange) { - sample.m_nReleasingVolumeDivider = 0; - continue; - } - sample.m_nVolume -= sample.m_nVolumeChange; - } - --sample.m_nReleasingVolumeDivider; - if (m_bFifthFrameFlag) { - if (sample.m_nReleasingVolumeModificator < 20) - ++sample.m_nReleasingVolumeModificator; - } - sample.m_bReleasingSoundFlag = 0; - } - memcpy(&m_sQueueSample, &sample, sizeof(tSound)); - AddSampleToRequestedQueue(); - } + GenerateIntegerRandomNumberTable(); + if (m_bTimerJustReset) { + ResetAudioLogicTimers(m_nTimer); + MusicManager.ResetTimers(m_nTimer); + m_bTimerJustReset = false; + } + if (m_bIsInitialised) { + m_nPreviousUserPause = m_nUserPause; + m_nUserPause = CTimer::GetIsUserPaused(); + UpdateReflections(); + ServiceSoundEffects(); + MusicManager.Service(); } } -void -cAudioManager::AddSampleToRequestedQueue() +int32 +cAudioManager::CreateEntity(eAudioType type, void *entity) { - int32 calculatedVolume; - uint8 sampleIndex; - bool bReflections; - - if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { - calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume); - sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; - if (sampleIndex >= m_nActiveSamples) { - sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1]; - if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume) - return; - } else { - ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; - } - m_sQueueSample.m_nCalculatedVolume = calculatedVolume; - m_sQueueSample.m_bLoopEnded = false; - if (m_sQueueSample.m_bIs2D) { - m_sQueueSample.m_bRequireReflection = false; - m_sQueueSample.m_nLoopsRemaining = 0; - } - if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { - bReflections = m_sQueueSample.m_bRequireReflection; - } else { - bReflections = false; - m_sQueueSample.m_nLoopsRemaining = 0; + if (!m_bIsInitialised) + return AEHANDLE_ERROR_NOAUDIOSYS; + if (!entity) + return AEHANDLE_ERROR_NOENTITY; + if (type >= TOTAL_AUDIO_TYPES) + return AEHANDLE_ERROR_BADAUDIOTYPE; + for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { + if (!m_asAudioEntities[i].m_bIsUsed) { + m_asAudioEntities[i].m_bIsUsed = true; + m_asAudioEntities[i].m_nStatus = 0; + m_asAudioEntities[i].m_nType = type; + m_asAudioEntities[i].m_pEntity = entity; + m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND; + m_asAudioEntities[i].m_AudioEvents = 0; + m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; + return i; } - m_sQueueSample.m_bRequireReflection = false; - - if (!m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bReverbFlag = false; - - m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; - - AddDetailsToRequestedOrderList(sampleIndex); - if (bReflections) - AddReflectionsToRequestedQueue(); } + return AEHANDLE_ERROR_NOFREESLOT; } void -cAudioManager::CalculateDistance(bool &distCalculated, float dist) +cAudioManager::DestroyEntity(int32 id) { - if (!distCalculated) { - m_sQueueSample.m_fDistance = Sqrt(dist); - distCalculated = true; + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) { + m_asAudioEntities[id].m_bIsUsed = false; + for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { + if (id == m_anAudioEntityIndices[i]) { + if (i < NUM_AUDIOENTITIES - 1) + memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); + m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = NUM_AUDIOENTITIES; + return; + } + } } } -bool -cAudioManager::CheckForAnAudioFileOnCD() const -{ - return SampleManager.CheckForAnAudioFileOnCD(); -} - void -cAudioManager::ClearActiveSamples() +cAudioManager::SetEntityStatus(int32 id, uint8 status) { - for (int32 i = 0; i < m_nActiveSamples; i++) { - m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; - m_asActiveSamples[i].m_nCounter = 0; - m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; - m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID; - m_asActiveSamples[i].m_bIs2D = false; - m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; - m_asActiveSamples[i].m_nFrequency = 0; - m_asActiveSamples[i].m_nVolume = 0; - m_asActiveSamples[i].m_nEmittingVolume = 0; - m_asActiveSamples[i].m_fDistance = 0.0f; - m_asActiveSamples[i].m_bIsProcessed = false; - m_asActiveSamples[i].m_bLoopEnded = false; - m_asActiveSamples[i].m_nLoopCount = 1; - m_asActiveSamples[i].m_nLoopStart = 0; - m_asActiveSamples[i].m_nLoopEnd = -1; - m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; - m_asActiveSamples[i].m_fSoundIntensity = 200.0f; - m_asActiveSamples[i].m_nOffset = 63; - m_asActiveSamples[i].m_bReleasingSoundFlag = false; - m_asActiveSamples[i].m_nCalculatedVolume = 0; - m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; - m_asActiveSamples[i].m_nVolumeChange = -1; - m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; - m_asActiveSamples[i].m_bReverbFlag = false; - m_asActiveSamples[i].m_nLoopsRemaining = 0; - m_asActiveSamples[i].m_bRequireReflection = false; - } + if (m_bIsInitialised && id >= 0 && id < NUM_AUDIOENTITIES && m_asAudioEntities[id].m_bIsUsed) + m_asAudioEntities[id].m_nStatus = status; } void -cAudioManager::ClearMissionAudio() +cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) { + static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, + 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, + 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + if (m_bIsInitialised) { - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.field_22 = 0; - m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.m_bPredefinedProperties = 1; - m_sMissionAudio.m_nMissionAudioCounter = 0; + if (index >= 0 && index < NUM_AUDIOENTITIES) { + tAudioEntity &entity = m_asAudioEntities[index]; + if (entity.m_bIsUsed) { + if (sound < SOUND_TOTAL_SOUNDS) { + if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { + if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) { + entity.m_awAudioEvent[0] = sound; + entity.m_AudioEvents = 1; + m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index; + } + } else { + int32 i = 0; + while (true) { + if (i >= entity.m_AudioEvents) { + if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { + entity.m_awAudioEvent[i] = sound; + entity.m_afVolume[i] = vol; + ++entity.m_AudioEvents; + } + return; + } + if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound]) + break; + ++i; + } + if (i < NUM_AUDIOENTITY_EVENTS - 1) { + memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); + memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS); + } + entity.m_awAudioEvent[i] = sound; + entity.m_afVolume[i] = vol; + if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) + ++entity.m_AudioEvents; + } + } + } + } } } void -cAudioManager::ClearRequestedQueue() +cAudioManager::SetEffectsMasterVolume(uint8 volume) const { - for (int32 i = 0; i < m_nActiveSamples; i++) { - m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples; - } - m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0; + SampleManager.SetEffectsMasterVolume(volume); } -int32 -cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const +void +cAudioManager::SetMusicMasterVolume(uint8 volume) const { - uint32 newFreq = oldFreq; - if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { - float dist = position2 - position1; - if (dist != 0.0f) { - float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier; - if (m_fSpeedOfSound > Abs(speedOfSource)) { - if (speedOfSource < 0.0f) { - speedOfSource = Max(speedOfSource, -1.5f); - } else { - speedOfSource = Min(speedOfSource, 1.5f); - } - newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); - } - } - } - return newFreq; + SampleManager.SetMusicMasterVolume(volume); } -int32 -cAudioManager::ComputePan(float dist, CVector *vec) +void +cAudioManager::SetEffectsFadeVol(uint8 volume) const { - int32 index = Min(63, Abs(vec->x / (dist / 64.f))); - - if (vec->x > 0.f) - return Max(20, 63 - panTable[index]); - return Min(107, panTable[index] + 63); + SampleManager.SetEffectsFadeVolume(volume); } -uint8 -cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const +void +cAudioManager::SetMusicFadeVol(uint8 volume) const { - float newSoundIntensity; - if (soundIntensity <= 0.0f) - return 0; - newSoundIntensity = soundIntensity / 5.0f; - if (newSoundIntensity <= distance) - emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; - return emittingVolume; + SampleManager.SetMusicFadeVolume(volume); } -int32 -cAudioManager::CreateEntity(int32 type, void *entity) +void +cAudioManager::ResetTimers(uint32 time) { - if (!m_bIsInitialised) - return AEHANDLE_ERROR_NOAUDIOSYS; - if (!entity) - return AEHANDLE_ERROR_NOENTITY; - if (type >= TOTAL_AUDIO_TYPES) - return AEHANDLE_ERROR_BADAUDIOTYPE; - for (uint32 i = 0; i < ARRAY_SIZE(m_asAudioEntities); i++) { - if (!m_asAudioEntities[i].m_bIsUsed) { - m_asAudioEntities[i].m_bIsUsed = true; - m_asAudioEntities[i].m_nStatus = 0; - m_asAudioEntities[i].m_nType = (eAudioType)type; - m_asAudioEntities[i].m_pEntity = entity; - m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS; - m_asAudioEntities[i].m_AudioEvents = 0; - m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; - return i; + if (m_bIsInitialised) { + m_bTimerJustReset = true; + m_nTimer = time; + ClearRequestedQueue(); + if (m_nActiveSampleQueue) { + m_nActiveSampleQueue = 0; + ClearRequestedQueue(); + m_nActiveSampleQueue = 1; + } else { + m_nActiveSampleQueue = 1; + ClearRequestedQueue(); + m_nActiveSampleQueue = 0; } + ClearActiveSamples(); + ClearMissionAudio(); + SampleManager.StopChannel(policeChannel); + SampleManager.SetEffectsFadeVolume(0); + SampleManager.SetMusicFadeVolume(0); + MusicManager.ResetMusicAfterReload(); +#ifdef AUDIO_OAL + SampleManager.Service(); +#endif } - return AEHANDLE_ERROR_NOFREESLOT; } void @@ -717,2265 +302,97 @@ cAudioManager::DestroyAllGameCreatedEntities() } } -void -cAudioManager::DestroyEntity(int32 id) -{ - if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { - m_asAudioEntities[id].m_bIsUsed = false; - for (int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { - if (id == m_anAudioEntityIndices[i]) { - if (i < totalAudioEntitiesSlots - 1) - memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], NUM_AUDIOENTITY_EVENTS * (m_nAudioEntitiesTotal - (i + 1))); - m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; - return; - } - } - } -} - -void -cAudioManager::DoJumboVolOffset() const -{ - if (!(m_FrameCounter % (m_anRandomTable[0] % 6 + 3))) - gJumboVolOffsetPercentage = m_anRandomTable[1] % 60; -} - -uint32 -cAudioManager::GetPlayerTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_DAMAGE: - GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIGH_DAMAGE_GRUNT_1, 11); - break; - case SOUND_PED_HIT: - GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_LOW_DAMAGE_GRUNT_1, 10); - break; - case SOUND_PED_LAND: - GetPhrase(&sfx, &lastSfx, SFX_CLAUDE_HIT_GROUND_GRUNT_1, 6); - break; - default: - sfx = NO_SAMPLE; - break; - } - return sfx; -} - -uint32 -cAudioManager::GetCopTalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - if (sound == SOUND_PED_ARREST_COP) { - GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_ARREST_1, 6); - } else { - if (sound != SOUND_PED_PURSUIT_COP) { - return GetGenericMaleTalkSfx(sound); - } - - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_COP_VOICE_1_CHASE_1, 7); - } - - return (SFX_COP_VOICE_2_ARREST_1 - SFX_COP_VOICE_1_ARREST_1) * (m_sQueueSample.m_nEntityIndex % 5) + sfx; -} - -uint32 -cAudioManager::GetSwatTalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - if (sound == SOUND_PED_ARREST_SWAT) { - GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); - } else { - if (sound != SOUND_PED_PURSUIT_SWAT) { - return GetGenericMaleTalkSfx(sound); - } - - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_SWAT_VOICE_1_CHASE_1, 6); - } - - return (SFX_SWAT_VOICE_2_CHASE_1 - SFX_SWAT_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 4) + sfx; -} - -uint32 -cAudioManager::GetFBITalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - if (sound == SOUND_PED_ARREST_FBI) { - GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); - } else { - if (sound != SOUND_PED_PURSUIT_FBI) { - return GetGenericMaleTalkSfx(sound); - } - - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_FBI_VOICE_1_CHASE_1, 6); - } - - return (SFX_FBI_VOICE_2_CHASE_1 - SFX_FBI_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; -} - -uint32 -cAudioManager::GetArmyTalkSfx(int16 sound) -{ - uint32 sfx; - PedState pedState; - static uint32 lastSfx = NO_SAMPLE; - - if (sound != SOUND_PED_PURSUIT_ARMY) { - return GetGenericMaleTalkSfx(sound); - } - - pedState = FindPlayerPed()->m_nPedState; - if (pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) - return NO_SAMPLE; - GetPhrase(&sfx, &lastSfx, SFX_ARMY_VOICE_1_CHASE_1, 15); - - return (SFX_ARMY_VOICE_2_CHASE_1 - SFX_ARMY_VOICE_1_CHASE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetMedicTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_CARJACKED_1, 5); - break; - case SOUND_PED_HEALING: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_AT_VICTIM_1, 12); - break; - case SOUND_PED_LEAVE_VEHICLE: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_GET_OUT_VAN_CHAT_1, 9); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_MEDIC_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_MEDIC_VOICE_2_GUN_PANIC_1 - SFX_MEDIC_VOICE_1_GUN_PANIC_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetFiremanTalkSfx(int16 sound) -{ - return GetGenericMaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetNormalMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_GUN_PANIC_1, 7); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CARJACKED_1, 7); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DODGE_1, 9); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_RUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_DRIVER_ABUSE_1, 12); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_EYING_1, 8); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_SHOCKED_1, 10); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_NORMAL_MALE_CHAT_1, 25); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetTaxiDriverTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - if (sound == SOUND_PED_CAR_JACKED) { - GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_CARJACKED_1, 7); - } else { - if (sound != SOUND_PED_CAR_COLLISION) - return GetGenericMaleTalkSfx(sound); - GetPhrase(&sfx, &lastSfx, SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1, 6); - } - return (SFX_ASIAN_TAXI_DRIVER_VOICE_2_DRIVER_ABUSE_1 - SFX_ASIAN_TAXI_DRIVER_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetPimpTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_GUN_COOL_1, 7); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_CARJACKED_1, 4); - break; - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_FIGHT_1, 9); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_PIMP_CHAT_1, 17); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetMafiaTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_MAFIA_MALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_MAFIA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_MAFIA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 3) + sfx; -} - -uint32 -cAudioManager::GetTriadTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_TRIAD_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetDiabloTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_HANDS_COWER: - sound = SOUND_PED_FLEE_SPRINT; - return GetGenericMaleTalkSfx(sound); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_EYING_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_DIABLO_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_DIABLO_MALE_VOICE_2_CHAT_1 - SFX_DIABLO_MALE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetYakuzaTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_YAKUZA_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_YAKUZA_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YAKUZA_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetYardieTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - sfx = SFX_YARDIE_MALE_VOICE_1_GUN_COOL_1; - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_YARDIE_MALE_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_YARDIE_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_YARDIE_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_YARDIE_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetColumbianTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_COLUMBIAN_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_COLUMBIAN_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_COLUMBIAN_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetHoodTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_GUN_COOL_1, 5); - break; - case SOUND_PED_CAR_JACKING: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKING_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_HOOD_MALE_VOICE_1_CHAT_1, 6); - break; - - default: - return GetGenericMaleTalkSfx(sound); - break; - } - return (SFX_HOOD_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_HOOD_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetBlackCriminalTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_CAR_JACKING: - sfx = SFX_BLACK_CRIMINAL_VOICE_1_CARJACKING_1; - break; - case SOUND_PED_MUGGING: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_MUGGING_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - break; - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKING: - sfx = SFX_WHITE_CRIMINAL_VOICE_1_CARJACKING_1; - break; - case SOUND_PED_MUGGING: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_MUGGING_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CRIMINAL_VOICE_1_DRIVER_ABUSE_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - break; - } - return sfx; -} - -uint32 -cAudioManager::GetMaleNo2TalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_MUGGED_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_EYING_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CASUAL_MALE_OLD_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_GUN_COOL_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_MALE_VOICE_1_CHAT_1, 6); - default: - return GetGenericMaleTalkSfx(sound); - } - -// TODO(MIAMI): just making this compile -// if (model == MI_P_MAN2) -// sfx += (SFX_BLACK_PROJECT_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_BLACK_PROJECT_MALE_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DODGE_1, 9); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 9); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_LOST_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_MALE_VOICE_1_CHAT_1, 9); - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CARJACKED_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_MALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_RUN_FROM_FIGHT_1, 2); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_1_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - sfx = SFX_WHITE_CASUAL_FEMALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 2); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_CASUAL_FEMALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetFemaleNo3TalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CARJACKED_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_RUN_FROM_FIGHT_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FEMALE_3_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_FAT_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 8); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_LOST_1, 2); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_FAT_FEMALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_GUN_COOL_1, 4); - break; - case SOUND_PED_ROBBED: - sfx = SFX_BLACK_PROSTITUTE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_BLACK_PROSTITUTE_VOICE_2_CHAT_1 - SFX_BLACK_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_SOLICIT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_SOLICIT_1, 8); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_WHITE_PROSTITUTE_VOICE_2_CHAT_1 - SFX_WHITE_PROSTITUTE_VOICE_1_CHAT_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CARJACKED_1, 6); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DODGE_1, 10); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_OLD_VOICE_1_CHAT_1, 10); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_PROJECT_FEMALE_YOUNG_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_OLD_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - sfx = SFX_CHINATOWN_OLD_FEMALE_VOICE_1_SHOCKED_1; - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_OLD_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_CHINATOWN_YOUNG_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return (SFX_LITTLE_ITALY_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_LITTLE_ITALY_MALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_OLD_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DODGE_1, 7); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_LITTLE_ITALY_YOUNG_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_DOCKER_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_DOCKER_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetScumMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_ROBBED: - sfx = SFX_SCUM_MALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_FIGHT_1, 10); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_WAIT_DOUBLEBACK: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_LOST_1, 3); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_EYING_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_MALE_VOICE_1_CHAT_1, 9); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetScumFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DODGE_1, 8); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_SCUM_FEMALE_VOICE_1_CHAT_1, 13); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_EYING_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_WORKER_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_WORKER_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_RUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_YOUNG_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - -// TODO(MIAMI): just making this compile -// if (model == MI_B_MAN3) -// sfx += (SFX_BUSINESS_MALE_YOUNG_VOICE_2_DRIVER_ABUSE_1 - SFX_BUSINESS_MALE_YOUNG_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_MRUN_FROM_FIGHT_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BUSINESS_MALE_OLD_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - -// TODO(MIAMI): just making this compile -// if (model == MI_B_WOM2) -// sfx += (SFX_WHITE_BUSINESS_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_WHITE_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_GUN_PANIC_1, 5); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CARAJACKED_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_FLEE_RUN: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_RUN_FROM_FIGHT_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_BUSINESS_FEMALE_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_MUGGED_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_SHOCKED_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_MODEL_FEMALE_VOICE_1_CHAT_1, 8); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetStewardMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DODGE_1, 3); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetStewardFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STEWARD_FEMALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_STEWARD_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_STEWARD_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_FIGHT_1, 3); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_MALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - -// TODO(MIAMI): just making this compile -// if (model == MI_FAN_MAN2) -// sfx += (SFX_FOOTBALL_MALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_MALE_VOICE_1_DRIVER_ABUSE_1); - return sfx; -} - -uint32 -cAudioManager::GetFanFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_ROBBED: - sfx = SFX_FOOTBALL_FEMALE_VOICE_1_MUGGED_1; - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_FOOTBALL_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return (SFX_FOOTBALL_FEMALE_VOICE_2_DRIVER_ABUSE_1 - SFX_FOOTBALL_FEMALE_VOICE_1_DRIVER_ABUSE_1) * (m_sQueueSample.m_nEntityIndex % 2) + sfx; -} - -uint32 -cAudioManager::GetHospitalMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_HOSPITAL_FEMALE_VOICE_1_CHAT_1, 6); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - sfx = SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CARJACKED_1; - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_EYING_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_WHITE_MALE_CONSTRUCTION_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_GUN_PANIC_1, 3); - break; - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_FIGHT_1, 5); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DODGE_1, 5); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_DRIVER_ABUSE_1, 5); - break; - case SOUND_PED_CHAT_SEXY: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_EYING_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_BLACK_CONSTRUCTION_MALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_CAR_JACKED: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CARJACKED_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DODGE_1, 6); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1, 7); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_SHOCKED_1, 4); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_SHOPPER_VOICE_1_CHAT_1, 7); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - -// TODO(MIAMI): just making this compile -// if (model == MI_SHOPPER2) { -// sfx += (SFX_SHOPPER_VOICE_2_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); -// } else if (model == MI_SHOPPER3) { -// sfx += (SFX_SHOPPER_VOICE_3_DRIVER_ABUSE_1 - SFX_SHOPPER_VOICE_1_DRIVER_ABUSE_1); -// } - return sfx; -} - -uint32 -cAudioManager::GetStudentMaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_GUN_PANIC_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_SHOCKED_1, 3); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_MALE_VOICE_1_CHAT_1, 5); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetStudentFemaleTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_COWER: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_GUN_PANIC_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DODGE_1, 4); - break; - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_DRIVER_ABUSE_1, 4); - break; - case SOUND_PED_CHAT_EVENT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_SHOCKED_1, 2); - break; - case SOUND_PED_CHAT: - GetPhrase(&sfx, &lastSfx, SFX_STUDENT_FEMALE_VOICE_1_CHAT_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - } - return sfx; -} - -uint32 -cAudioManager::GetCasualMaleOldTalkSfx(int16 sound) +uint8 +cAudioManager::GetNum3DProvidersAvailable() const { - return GetGenericMaleTalkSfx(sound); + if (m_bIsInitialised) + return SampleManager.GetNum3DProvidersAvailable(); + return 0; } -uint32 -cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) -{ - char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); - if (!CGeneral::faststricmp(modelName, "eight") || !CGeneral::faststricmp(modelName, "eight2")) { - return GetEightTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "frankie")) { - return GetFrankieTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "misty")) { - return GetMistyTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "ojg") || !CGeneral::faststricmp(modelName, "ojg_p")) { - return GetOJGTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "cat")) { - return GetCatatalinaTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "bomber")) { - return GetBomberTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "s_guard")) { - return GetSecurityGuardTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "chunky")) { - return GetChunkyTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "asuka")) { - return GetGenericFemaleTalkSfx(sound); - } - if (!CGeneral::faststricmp(modelName, "maria")) { - return GetGenericFemaleTalkSfx(sound); - } - - return GetGenericMaleTalkSfx(sound); -} -uint32 -cAudioManager::GetEightTalkSfx(int16 sound) +char * +cAudioManager::Get3DProviderName(uint8 id) const { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_GUN_COOL_1, 2); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_8BALL_DODGE_1, 7); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; + if (!m_bIsInitialised) + return nil; + if (id >= SampleManager.GetNum3DProvidersAvailable()) + return nil; + return SampleManager.Get3DProviderName(id); } -uint32 -cAudioManager::GetFrankieTalkSfx(int16 sound) +int8 +cAudioManager::GetCurrent3DProviderIndex() const { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; + if (m_bIsInitialised) + return SampleManager.GetCurrent3DProviderIndex(); - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_GUN_COOL_1, 4); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_FIGHT_1, 6); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_SALVATORE_DODGE_1, 3); - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; + return -1; } -uint32 -cAudioManager::GetMistyTalkSfx(int16 sound) +int8 +cAudioManager::SetCurrent3DProvider(uint8 which) { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_GUN_COOL_1, 5); - break; - case SOUND_PED_ROBBED: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_MUGGED_1, 2); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_FIGHT_1, 4); - break; - case SOUND_PED_EVADE: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_DODGE_1, 5); - break; - case SOUND_PED_TAXI_CALL: - GetPhrase(&sfx, &lastSfx, SFX_MISTY_HERE_1, 4); - break; - default: - return GetGenericFemaleTalkSfx(sound); - break; + if (!m_bIsInitialised) + return -1; + for (uint8 i = 0; i < m_nActiveSamples + 1; ++i) + SampleManager.StopChannel(i); + ClearRequestedQueue(); + if (m_nActiveSampleQueue == 0) + m_nActiveSampleQueue = 1; + else + m_nActiveSampleQueue = 0; + ClearRequestedQueue(); + ClearActiveSamples(); + int8 current = SampleManager.SetCurrent3DProvider(which); + if (current > 0) { + m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); + if (m_nActiveSamples > 1) + --m_nActiveSamples; } - return sfx; -} - -uint32 -cAudioManager::GetOJGTalkSfx(int16 sound) -{ - return GetGenericMaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetCatatalinaTalkSfx(int16 sound) -{ - return GetGenericFemaleTalkSfx(sound); -} - -uint32 -cAudioManager::GetBomberTalkSfx(int16 sound) -{ - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - if (sound != SOUND_PED_BOMBER) - return GetGenericMaleTalkSfx(sound); - - GetPhrase(&sfx, &lastSfx, SFX_BOMBERMAN_1, 7); - return sfx; + return current; } -uint32 -cAudioManager::GetSecurityGuardTalkSfx(int16 sound) +void +cAudioManager::SetSpeakerConfig(int32 conf) const { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_HANDS_UP: - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_GUN_COOL_1, 2); - break; - case SOUND_PED_HANDS_COWER: - sfx = SFX_SECURITY_GUARD_VOICE_1_GUN_PANIC_1; - break; - case SOUND_PED_CAR_JACKED: - case SOUND_PED_CAR_COLLISION: - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 6); - break; - case SOUND_PED_ATTACK: - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_FIGHT_1, 2); - break; - case SOUND_PED_FLEE_RUN: -#ifdef FIX_BUGS - sfx = SFX_SECURITY_GUARD_VOICE_1_RUN_FROM_FIGHT_1; -#else - GetPhrase(&sfx, &lastSfx, SFX_SECURITY_GUARD_VOICE_1_DRIVER_ABUSE_1, 12); -#endif - break; - default: - return GetGenericMaleTalkSfx(sound); - } - return sfx; + SampleManager.SetSpeakerConfig(conf); } -uint32 -cAudioManager::GetChunkyTalkSfx(int16 sound) +bool +cAudioManager::IsMP3RadioChannelAvailable() const { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - if (sound == SOUND_PED_DEATH) - return SFX_CHUNKY_DEATH; - - if (sound != SOUND_PED_FLEE_RUN) - return GetGenericMaleTalkSfx(sound); + if (m_bIsInitialised) + return SampleManager.IsMP3RadioChannelAvailable(); - GetPhrase(&sfx, &lastSfx, SFX_CHUNKY_RUN_1, 5); - return sfx; + return false; } -uint32 -cAudioManager::GetGenericMaleTalkSfx(int16 sound) +void +cAudioManager::ReleaseDigitalHandle() const { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_DEATH: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_DEATH_1, 8); - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_GRUNT_1, 15); - break; - case SOUND_PED_BURNING: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_FIRE_1, 8); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_MALE_PANIC_1, 6); - break; - default: - return NO_SAMPLE; + if (m_bIsInitialised) { + SampleManager.ReleaseDigitalHandle(); } - return sfx; } -uint32 -cAudioManager::GetGenericFemaleTalkSfx(int16 sound) +void +cAudioManager::ReacquireDigitalHandle() const { - uint32 sfx; - static uint32 lastSfx = NO_SAMPLE; - - switch (sound) { - case SOUND_PED_DEATH: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_DEATH_1, 10); - break; - case SOUND_PED_BULLET_HIT: - case SOUND_PED_DEFEND: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_GRUNT_1, 11); - break; - case SOUND_PED_BURNING: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_FIRE_1, 9); - break; - case SOUND_PED_FLEE_SPRINT: - GetPhrase(&sfx, &lastSfx, SFX_GENERIC_FEMALE_PANIC_1, 8); - break; - default: - return NO_SAMPLE; + if (m_bIsInitialised) { + SampleManager.ReacquireDigitalHandle(); } - return sfx; } void -cAudioManager::GenerateIntegerRandomNumberTable() +cAudioManager::SetDynamicAcousticModelingStatus(bool status) { - for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { - m_anRandomTable[i] = rand(); - } + m_bDynamicAcousticModelingStatus = status; } -char * -cAudioManager::Get3DProviderName(uint8 id) const +bool +cAudioManager::CheckForAnAudioFileOnCD() const { - if (!m_bIsInitialised) - return nil; - if (id >= SampleManager.GetNum3DProvidersAvailable()) - return nil; - return SampleManager.Get3DProviderName(id); + return SampleManager.CheckForAnAudioFileOnCD(); } uint8 @@ -2987,296 +404,130 @@ cAudioManager::GetCDAudioDriveLetter() const return 0; } -int8 -cAudioManager::GetCurrent3DProviderIndex() const +bool +cAudioManager::IsAudioInitialised() const { - if (m_bIsInitialised) - return SampleManager.GetCurrent3DProviderIndex(); - - return -1; + return m_bIsInitialised; } -float -cAudioManager::GetDistanceSquared(const CVector &v) const +void +cAudioManager::ServiceSoundEffects() { - const CVector &c = TheCamera.GetPosition(); - return sq(v.x - c.x) + sq(v.y - c.y) + sq((v.z - c.z) * 0.2f); -} + m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; + if (m_nUserPause && !m_nPreviousUserPause) { + for (int32 i = 0; i < allChannels; i++) + SampleManager.StopChannel(i); -int32 -cAudioManager::GetJumboTaxiFreq() const -{ - return (60.833f * m_sQueueSample.m_fDistance) + 22050; + ClearRequestedQueue(); + if (m_nActiveSampleQueue) { + m_nActiveSampleQueue = 0; + ClearRequestedQueue(); + m_nActiveSampleQueue = 1; + } else { + m_nActiveSampleQueue = 1; + ClearRequestedQueue(); + m_nActiveSampleQueue = 0; + } + ClearActiveSamples(); + } + m_nActiveSampleQueue = m_nActiveSampleQueue != 1; + ProcessReverb(); + ProcessSpecial(); + ClearRequestedQueue(); + InterrogateAudioEntities(); + m_sPedComments.Process(); + ServicePoliceRadio(); + ServiceCollisions(); + AddReleasingSounds(); + ProcessMissionAudio(); +#ifdef GTA_PC + AdjustSamplesVolume(); +#endif + ProcessActiveQueues(); +#ifdef AUDIO_OAL + SampleManager.Service(); +#endif + for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) { + cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity; + delete object; + m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil; + DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]); + } + m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; } -bool -cAudioManager::GetMissionAudioLoadingStatus() const +uint8 +cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const { - if (m_bIsInitialised) - return m_sMissionAudio.m_nLoadingStatus; - - return true; + float newSoundIntensity; + if (soundIntensity <= 0.0f) + return 0; + newSoundIntensity = soundIntensity / 5.0f; + if (newSoundIntensity <= distance) + emittingVolume = sq((soundIntensity - newSoundIntensity - (distance - newSoundIntensity)) / (soundIntensity - newSoundIntensity)) * emittingVolume; + return emittingVolume; } -uint8 -cAudioManager::GetNum3DProvidersAvailable() const +void +cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const { - if (m_bIsInitialised) - return SampleManager.GetNum3DProvidersAvailable(); - return 0; + *out = MultiplyInverse(TheCamera.GetMatrix(), *in); } int32 -cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) +cAudioManager::ComputePan(float dist, CVector *vec) { - if (ped->IsPlayer()) - return GetPlayerTalkSfx(sound); - - switch (ped->GetModelIndex()) { - case MI_COP: - return GetCopTalkSfx(sound); - case MI_SWAT: - return GetSwatTalkSfx(sound); - case MI_FBI: - return GetFBITalkSfx(sound); - case MI_ARMY: - return GetArmyTalkSfx(sound); - case MI_MEDIC: - return GetMedicTalkSfx(sound); - case MI_FIREMAN: - return GetFiremanTalkSfx(sound); - case MI_MALE01: - return GetNormalMaleTalkSfx(sound); - case MI_TAXI_D: - return GetTaxiDriverTalkSfx(sound); -// TODO(MIAMI): just making this compile -/* - case MI_PIMP: - return GetPimpTalkSfx(sound); - case MI_GANG01: - case MI_GANG02: - return GetMafiaTalkSfx(sound); - case MI_GANG03: - case MI_GANG04: - return GetTriadTalkSfx(sound); - case MI_GANG05: - case MI_GANG06: - return GetDiabloTalkSfx(sound); - case MI_GANG07: - case MI_GANG08: - return GetYakuzaTalkSfx(sound); - case MI_GANG09: - case MI_GANG10: - return GetYardieTalkSfx(sound); - case MI_GANG11: - case MI_GANG12: - return GetColumbianTalkSfx(sound); - case MI_GANG13: - case MI_GANG14: - return GetHoodTalkSfx(sound); - case MI_CRIMINAL01: - return GetBlackCriminalTalkSfx(sound); - case MI_CRIMINAL02: - return GetWhiteCriminalTalkSfx(sound); - case MI_SPECIAL01: - case MI_SPECIAL02: - case MI_SPECIAL03: - case MI_SPECIAL04: - return GetSpecialCharacterTalkSfx(ped->GetModelIndex(), sound); - case MI_MALE02: - return GetMaleNo2TalkSfx(sound); - case MI_MALE03: - case MI_P_MAN1: - case MI_P_MAN2: - return GetBlackProjectMaleTalkSfx(sound, ped->GetModelIndex()); - case MI_FATMALE01: - return GetWhiteFatMaleTalkSfx(sound); - case MI_FATMALE02: - return GetBlackFatMaleTalkSfx(sound); - case MI_FEMALE01: - return GetBlackCasualFemaleTalkSfx(sound); - case MI_FEMALE02: - case MI_CAS_WOM: - return GetWhiteCasualFemaleTalkSfx(sound); - case MI_FEMALE03: - return GetFemaleNo3TalkSfx(sound); - case MI_FATFEMALE01: - return GetBlackFatFemaleTalkSfx(sound); - case MI_FATFEMALE02: - return GetWhiteFatFemaleTalkSfx(sound); - case MI_PROSTITUTE: - return GetBlackFemaleProstituteTalkSfx(sound); - case MI_PROSTITUTE2: - return GetWhiteFemaleProstituteTalkSfx(sound); - case MI_P_WOM1: - return GetBlackProjectFemaleOldTalkSfx(sound); - case MI_P_WOM2: - return GetBlackProjectFemaleYoungTalkSfx(sound); - case MI_CT_MAN1: - return GetChinatownMaleOldTalkSfx(sound); - case MI_CT_MAN2: - return GetChinatownMaleYoungTalkSfx(sound); - case MI_CT_WOM1: - return GetChinatownFemaleOldTalkSfx(sound); - case MI_CT_WOM2: - return GetChinatownFemaleYoungTalkSfx(sound); - case MI_LI_MAN1: - case MI_LI_MAN2: - return GetLittleItalyMaleTalkSfx(sound); - case MI_LI_WOM1: - return GetLittleItalyFemaleOldTalkSfx(sound); - case MI_LI_WOM2: - return GetLittleItalyFemaleYoungTalkSfx(sound); - case MI_DOCKER1: - return GetWhiteDockerMaleTalkSfx(sound); - case MI_DOCKER2: - return GetBlackDockerMaleTalkSfx(sound); - case MI_SCUM_MAN: - return GetScumMaleTalkSfx(sound); - case MI_SCUM_WOM: - return GetScumFemaleTalkSfx(sound); - case MI_WORKER1: - return GetWhiteWorkerMaleTalkSfx(sound); - case MI_WORKER2: - return GetBlackWorkerMaleTalkSfx(sound); - case MI_B_MAN1: - case MI_B_MAN3: - return GetBusinessMaleYoungTalkSfx(sound, ped->GetModelIndex()); - case MI_B_MAN2: - return GetBusinessMaleOldTalkSfx(sound); - case MI_B_WOM1: - case MI_B_WOM2: - return GetWhiteBusinessFemaleTalkSfx(sound, ped->GetModelIndex()); - case MI_B_WOM3: - return GetBlackBusinessFemaleTalkSfx(sound); - case MI_MOD_MAN: - return GetSupermodelMaleTalkSfx(sound); - case MI_MOD_WOM: - return GetSupermodelFemaleTalkSfx(sound); - case MI_ST_MAN: - return GetStewardMaleTalkSfx(sound); - case MI_ST_WOM: - return GetStewardFemaleTalkSfx(sound); - case MI_FAN_MAN1: - case MI_FAN_MAN2: - return GetFanMaleTalkSfx(sound, ped->GetModelIndex()); - case MI_FAN_WOM: - return GetFanFemaleTalkSfx(sound); - case MI_HOS_MAN: - return GetHospitalMaleTalkSfx(sound); - case MI_HOS_WOM: - return GetHospitalFemaleTalkSfx(sound); - case MI_CONST1: - return GetWhiteConstructionWorkerTalkSfx(sound); - case MI_CONST2: - return GetBlackConstructionWorkerTalkSfx(sound); - case MI_SHOPPER1: - case MI_SHOPPER2: - case MI_SHOPPER3: - return GetShopperFemaleTalkSfx(sound, ped->GetModelIndex()); - case MI_STUD_MAN: - return GetStudentMaleTalkSfx(sound); - case MI_STUD_WOM: - return GetStudentFemaleTalkSfx(sound); - case MI_CAS_MAN: - return GetCasualMaleOldTalkSfx(sound); -*/ - default: - return GetGenericMaleTalkSfx(sound); - } -} + const uint8 PanTable[64] = {0, 3, 8, 12, 16, 19, 22, 24, 26, 28, 30, 31, 33, 34, 36, 37, 39, 40, 41, 42, 44, 45, 46, 47, 48, 49, 49, 50, 51, 52, 53, 53, + 54, 55, 55, 56, 56, 57, 57, 58, 58, 58, 59, 59, 59, 60, 60, 61, 61, 61, 61, 62, 62, 62, 62, 62, 63, 63, 63, 63, 63, 63, 63, 63}; -void -cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const -{ - *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; + int32 index = Min(63, Abs(vec->x / (dist / 64.f))); - // check if the same sfx like last time, if yes, then try use next one, - // if exceeded range, then choose first available sample - if (*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) - *phrase = sample; - *prevPhrase = *phrase; + if (vec->x > 0.f) + return Max(20, 63 - PanTable[index]); + return Min(107, PanTable[index] + 63); } -float -cAudioManager::GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +int32 +cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const { - tWheelState wheelState; - float relativeVelChange; - float gasPedalAudio = automobile->m_fGasPedalAudio; - float modificator; - float velChange; - float relativeVel; - - wheelState = automobile->m_aWheelState[wheel]; - if (wheelState == WHEEL_STATE_SPINNING && gasPedalAudio > 0.4f) { - relativeVelChange = (gasPedalAudio - 0.4f) * 1.25f; - - } else if (wheelState == WHEEL_STATE_SKIDDING) { - relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - } else if (wheelState == WHEEL_STATE_FIXED) { - modificator = 0.4f; - relativeVelChange = gasPedalAudio; - if (relativeVelChange > 0.4f) { - relativeVelChange = relativeVelChange - 0.4f; - modificator = 5.f / 3.f; - } - velChange = Abs(velocityChange); - if (relativeVelChange > 0.4f) - relativeVelChange = relativeVelChange * modificator; - if (velChange > 0.04f) { - relativeVel = Min(1.0f, velChange / transmission->fMaxVelocity); - } else { - relativeVel = 0.0f; + uint32 newFreq = oldFreq; + if (!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { + float dist = position2 - position1; + if (dist != 0.0f) { + float speedOfSource = (dist / m_nTimeSpent) * speedMultiplier; + if (m_fSpeedOfSound > Abs(speedOfSource)) { + if (speedOfSource < 0.0f) { + speedOfSource = Max(speedOfSource, -1.5f); + } else { + speedOfSource = Min(speedOfSource, 1.5f); + } + newFreq = (oldFreq * m_fSpeedOfSound) / (speedOfSource + m_fSpeedOfSound); + } } - if (relativeVel >= relativeVelChange) - relativeVelChange = relativeVel; - } else { - relativeVelChange = 0.0f; } - - return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); + return newFreq; } -float -cAudioManager::GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange) +int32 +cAudioManager::RandomDisplacement(uint32 seed) const { - float relativeVelChange; + int32 value; - if (automobile->m_aWheelState[wheel] == 2) { - relativeVelChange = Min(1.0f, Abs(velocityChange) / transmission->fMaxVelocity); - } else { - relativeVelChange = 0.0f; - } + static bool bPos = true; + static uint32 Adjustment = 0; - return Max(relativeVelChange, Min(1.0f, Abs(automobile->m_vecTurnSpeed.z) * 20.0f)); -} + if (!seed) + return 0; -bool -cAudioManager::HasAirBrakes(int32 model) const -{ - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; -} + value = m_anRandomTable[(Adjustment + seed) % 5] % seed; + Adjustment += value; -void -cAudioManager::Initialise() -{ - if (!m_bIsInitialised) { - PreInitialiseGameSpecificSetup(); - m_bIsInitialised = SampleManager.Initialise(); - if (m_bIsInitialised) { - m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); - if (m_nActiveSamples <= 1) { - Terminate(); - } else { - --m_nActiveSamples; - PostInitialiseGameSpecificSetup(); - InitialisePoliceRadioZones(); - InitialisePoliceRadio(); - MusicManager.Initialise(); - } - } + if (value % 2) { + bPos = !bPos; } + if (!bPos) + value = -value; + return value; } void @@ -3288,107 +539,91 @@ cAudioManager::InterrogateAudioEntities() } } -bool -cAudioManager::IsAudioInitialised() const -{ - return m_bIsInitialised; -} - -bool -cAudioManager::IsMissionAudioSampleFinished() +void +cAudioManager::AddSampleToRequestedQueue() { - if (m_bIsInitialised) - return m_sMissionAudio.m_nPlayStatus == PLAY_STATUS_FINISHED; - - static int32 cPretendFrame = 1; + int32 calculatedVolume; + uint8 sampleIndex; + bool bReflections; - return (cPretendFrame++ & 63) == 0; -} + if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { + calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume); + sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; + if (sampleIndex >= m_nActiveSamples) { + sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1]; + if (m_asSamples[m_nActiveSampleQueue][sampleIndex].m_nCalculatedVolume <= calculatedVolume) + return; + } else { + ++m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; + } + m_sQueueSample.m_nCalculatedVolume = calculatedVolume; + m_sQueueSample.m_bLoopEnded = false; + if (m_sQueueSample.m_bIs2D) { + m_sQueueSample.m_bRequireReflection = false; + m_sQueueSample.m_nLoopsRemaining = 0; + } + if (m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { + bReflections = m_sQueueSample.m_bRequireReflection; + } else { + bReflections = false; + m_sQueueSample.m_nLoopsRemaining = 0; + } + m_sQueueSample.m_bRequireReflection = false; -bool -cAudioManager::IsMP3RadioChannelAvailable() const -{ - if (m_bIsInitialised) - return SampleManager.IsMP3RadioChannelAvailable(); + if (!m_bDynamicAcousticModelingStatus) + m_sQueueSample.m_bReverbFlag = false; - return false; -} + m_asSamples[m_nActiveSampleQueue][sampleIndex] = m_sQueueSample; -bool -cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) const -{ - switch (soundMission) { - case STREAMED_SOUND_MISSION_J6_D: - case STREAMED_SOUND_MISSION_T4_A: - case STREAMED_SOUND_MISSION_S1_H: - case STREAMED_SOUND_MISSION_S3_B: - case STREAMED_SOUND_MISSION_EL3_A: - case STREAMED_SOUND_MISSION_A3_A: - case STREAMED_SOUND_MISSION_A5_A: - case STREAMED_SOUND_MISSION_K1_A: - case STREAMED_SOUND_MISSION_R1_A: - case STREAMED_SOUND_MISSION_R5_A: - case STREAMED_SOUND_MISSION_LO2_A: - case STREAMED_SOUND_MISSION_LO6_A: - return true; - default: - return false; + AddDetailsToRequestedOrderList(sampleIndex); + if (bReflections) + AddReflectionsToRequestedQueue(); } } - void -cAudioManager::PlayLoadedMissionAudio() +cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) { - if (m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_nLoadingStatus == LOADING_STATUS_LOADED && - !m_sMissionAudio.m_nPlayStatus) { - m_sMissionAudio.m_bIsPlayed = true; + uint32 i = 0; + if (sample != 0) { + for (; i < sample; i++) { + if (m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][i]].m_nCalculatedVolume > + m_asSamples[m_nActiveSampleQueue][sample].m_nCalculatedVolume) + break; + } + if (i < sample) { + memmove(&m_abSampleQueueIndexTable[m_nActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_nActiveSampleQueue][i], m_nActiveSamples - i - 1); + } } + m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = sample; } void -cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) +cAudioManager::AddReflectionsToRequestedQueue() { - static const uint8 OneShotPriority[] = {3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 5, 5, 5, 3, 5, 2, 2, 1, 1, 3, 1, 3, 3, 1, 1, 1, 4, 4, 3, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 6, 1, 1, 3, 2, 2, 2, 2, 0, 0, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 3, 1, 1, 1, 9, - 2, 2, 0, 0, 0, 0, 3, 3, 5, 1, 1, 1, 1, 3, 4, 7, 6, 6, 6, 6, 1, 3, 4, 3, 4, 2, 1, 3, 5, 4, 6, 6, 1, 3, - 1, 1, 1, 0, 0, 0, 0, 0, 0, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; + float reflectionDistance; + int32 noise; + uint8 emittingVolume = (m_sQueueSample.m_nVolume / 2) + (m_sQueueSample.m_nVolume / 8); - if (m_bIsInitialised) { - if (index >= 0 && index < totalAudioEntitiesSlots) { - tAudioEntity &entity = m_asAudioEntities[index]; - if (entity.m_bIsUsed) { - if (sound < SOUND_TOTAL_SOUNDS) { - if (entity.m_nType == AUDIOTYPE_SCRIPTOBJECT) { - if (m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal < ARRAY_SIZE(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices)) { - entity.m_awAudioEvent[0] = sound; - entity.m_AudioEvents = 1; - m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal++] = index; - } - } else { - int32 i = 0; - while (true) { - if (i >= entity.m_AudioEvents) { - if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) { - entity.m_awAudioEvent[i] = sound; - entity.m_afVolume[i] = vol; - ++entity.m_AudioEvents; - } - return; - } - if (OneShotPriority[entity.m_awAudioEvent[i]] > OneShotPriority[sound]) - break; - ++i; - } - if (i < NUM_AUDIOENTITY_EVENTS - 1) { - memmove(&entity.m_awAudioEvent[i + 1], &entity.m_awAudioEvent[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS / 2); - memmove(&entity.m_afVolume[i + 1], &entity.m_afVolume[i], (NUM_AUDIOENTITY_EVENTS - 1 - i) * NUM_AUDIOENTITY_EVENTS); - } - entity.m_awAudioEvent[i] = sound; - entity.m_afVolume[i] = vol; - if (entity.m_AudioEvents < ARRAY_SIZE(entity.m_awAudioEvent)) - ++entity.m_AudioEvents; + for (uint32 i = 0; i < ARRAY_SIZE(m_afReflectionsDistances); i++) { + reflectionDistance = m_afReflectionsDistances[i]; + if (reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { + m_sQueueSample.m_nLoopsRemaining = (reflectionDistance * 500.f / 1029.f); + if (m_sQueueSample.m_nLoopsRemaining > 5) { + m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; + m_sQueueSample.m_nEmittingVolume = emittingVolume; + m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); + if (m_sQueueSample.m_nVolume > emittingVolume / 16) { + m_sQueueSample.m_nCounter += (i + 1) * 256; + if (m_sQueueSample.m_nLoopCount) { + noise = RandomDisplacement(m_sQueueSample.m_nFrequency / 32); + if (noise <= 0) + m_sQueueSample.m_nFrequency += noise; + else + m_sQueueSample.m_nFrequency -= noise; } + m_sQueueSample.m_nReleasingVolumeModificator += 20; + m_sQueueSample.m_vecPos = m_avecReflectionsPos[i]; + AddSampleToRequestedQueue(); } } } @@ -3396,173 +631,96 @@ cAudioManager::PlayOneShot(int32 index, int16 sound, float vol) } void -cAudioManager::PlayerJustGotInCar() const -{ - if (m_bIsInitialised) { - bPlayerJustEnteredCar = true; - } -} - -void -cAudioManager::PlayerJustLeftCar(void) const -{ - // UNUSED: This is a perfectly empty function. -} - -void -cAudioManager::PostInitialiseGameSpecificSetup() +cAudioManager::UpdateReflections() { - m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager); - if (m_nFireAudioEntity >= 0) - SetEntityStatus(m_nFireAudioEntity, 1); - - m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void *)1); - if (m_nCollisionEntity >= 0) - SetEntityStatus(m_nCollisionEntity, 1); - - m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void *)1); - if (m_nFrontEndEntity >= 0) - SetEntityStatus(m_nFrontEndEntity, 1); - - m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void *)1); - if (m_nProjectileEntity >= 0) - SetEntityStatus(m_nProjectileEntity, 1); - - m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void *)1); - if (m_nWaterCannonEntity >= 0) - SetEntityStatus(m_nWaterCannonEntity, 1); - - m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void *)1); - if (m_nPoliceChannelEntity >= 0) - SetEntityStatus(m_nPoliceChannelEntity, 1); - - m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void *)1); - if (m_nBridgeEntity >= 0) - SetEntityStatus(m_nBridgeEntity, 1); - - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.field_22 = 0; - m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.m_bPredefinedProperties = 1; - m_sMissionAudio.m_nMissionAudioCounter = 0; - ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds()); -} + const CVector &camPos = TheCamera.GetPosition(); + CColPoint colpoint; + CEntity *ent; -void -cAudioManager::PostTerminateGameSpecificShutdown() -{ - ; + if (m_FrameCounter % 8 == 0) { + m_avecReflectionsPos[0] = camPos; + m_avecReflectionsPos[0].y += 50.f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[0] = 50.0f; + } else if ((m_FrameCounter + 1) % 8 == 0) { + m_avecReflectionsPos[1] = camPos; + m_avecReflectionsPos[1].y -= 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[1] = 50.0f; + } else if ((m_FrameCounter + 2) % 8 == 0) { + m_avecReflectionsPos[2] = camPos; + m_avecReflectionsPos[2].x -= 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[2] = 50.0f; + } else if ((m_FrameCounter + 3) % 8 == 0) { + m_avecReflectionsPos[3] = camPos; + m_avecReflectionsPos[3].x += 50.0f; + if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) + m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); + else + m_afReflectionsDistances[3] = 50.0f; + } else if ((m_FrameCounter + 4) % 8 == 0) { + m_avecReflectionsPos[4] = camPos; + m_avecReflectionsPos[4].z += 50.0f; + if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil)) + m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; + else + m_afReflectionsDistances[4] = 50.0f; + } } void -cAudioManager::PreInitialiseGameSpecificSetup() const +cAudioManager::AddReleasingSounds() { - BankStartOffset[SAMPLEBANK_MAIN] = SFX_CAR_HORN_JEEP; - BankStartOffset[SAMPLEBANK_PED] = SFX_COP_VOICE_1_ARREST_1; -} - -struct MissionAudioData { - const char *m_pName; - int32 m_nId; -}; + bool toProcess[44]; // why not 27? -const MissionAudioData MissionAudioNameSfxAssoc[] = { - {"lib_a1", STREAMED_SOUND_MISSION_LIB_A1}, {"lib_a2", STREAMED_SOUND_MISSION_LIB_A2}, {"lib_a", STREAMED_SOUND_MISSION_LIB_A}, - {"lib_b", STREAMED_SOUND_MISSION_LIB_B}, {"lib_c", STREAMED_SOUND_MISSION_LIB_C}, {"lib_d", STREAMED_SOUND_MISSION_LIB_D}, - {"l2_a", STREAMED_SOUND_MISSION_L2_A}, {"j4t_1", STREAMED_SOUND_MISSION_J4T_1}, {"j4t_2", STREAMED_SOUND_MISSION_J4T_2}, - {"j4t_3", STREAMED_SOUND_MISSION_J4T_3}, {"j4t_4", STREAMED_SOUND_MISSION_J4T_4}, {"j4_a", STREAMED_SOUND_MISSION_J4_A}, - {"j4_b", STREAMED_SOUND_MISSION_J4_B}, {"j4_c", STREAMED_SOUND_MISSION_J4_C}, {"j4_d", STREAMED_SOUND_MISSION_J4_D}, - {"j4_e", STREAMED_SOUND_MISSION_J4_E}, {"j4_f", STREAMED_SOUND_MISSION_J4_F}, {"j6_1", STREAMED_SOUND_MISSION_J6_1}, - {"j6_a", STREAMED_SOUND_MISSION_J6_A}, {"j6_b", STREAMED_SOUND_MISSION_J6_B}, {"j6_c", STREAMED_SOUND_MISSION_J6_C}, - {"j6_d", STREAMED_SOUND_MISSION_J6_D}, {"t4_a", STREAMED_SOUND_MISSION_T4_A}, {"s1_a", STREAMED_SOUND_MISSION_S1_A}, - {"s1_a1", STREAMED_SOUND_MISSION_S1_A1}, {"s1_b", STREAMED_SOUND_MISSION_S1_B}, {"s1_c", STREAMED_SOUND_MISSION_S1_C}, - {"s1_c1", STREAMED_SOUND_MISSION_S1_C1}, {"s1_d", STREAMED_SOUND_MISSION_S1_D}, {"s1_e", STREAMED_SOUND_MISSION_S1_E}, - {"s1_f", STREAMED_SOUND_MISSION_S1_F}, {"s1_g", STREAMED_SOUND_MISSION_S1_G}, {"s1_h", STREAMED_SOUND_MISSION_S1_H}, - {"s1_i", STREAMED_SOUND_MISSION_S1_I}, {"s1_j", STREAMED_SOUND_MISSION_S1_J}, {"s1_k", STREAMED_SOUND_MISSION_S1_K}, - {"s1_l", STREAMED_SOUND_MISSION_S1_L}, {"s3_a", STREAMED_SOUND_MISSION_S3_A}, {"s3_b", STREAMED_SOUND_MISSION_S3_B}, - {"el3_a", STREAMED_SOUND_MISSION_EL3_A}, {"mf1_a", STREAMED_SOUND_MISSION_MF1_A}, {"mf2_a", STREAMED_SOUND_MISSION_MF2_A}, - {"mf3_a", STREAMED_SOUND_MISSION_MF3_A}, {"mf3_b", STREAMED_SOUND_MISSION_MF3_B}, {"mf3_b1", STREAMED_SOUND_MISSION_MF3_B1}, - {"mf3_c", STREAMED_SOUND_MISSION_MF3_C}, {"mf4_a", STREAMED_SOUND_MISSION_MF4_A}, {"mf4_b", STREAMED_SOUND_MISSION_MF4_B}, - {"mf4_c", STREAMED_SOUND_MISSION_MF4_C}, {"a1_a", STREAMED_SOUND_MISSION_A1_A}, {"a3_a", STREAMED_SOUND_MISSION_A3_A}, - {"a5_a", STREAMED_SOUND_MISSION_A5_A}, {"a4_a", STREAMED_SOUND_MISSION_A4_A}, {"a4_b", STREAMED_SOUND_MISSION_A4_B}, - {"a4_c", STREAMED_SOUND_MISSION_A4_C}, {"a4_d", STREAMED_SOUND_MISSION_A4_D}, {"k1_a", STREAMED_SOUND_MISSION_K1_A}, - {"k3_a", STREAMED_SOUND_MISSION_K3_A}, {"r1_a", STREAMED_SOUND_MISSION_R1_A}, {"r2_a", STREAMED_SOUND_MISSION_R2_A}, - {"r2_b", STREAMED_SOUND_MISSION_R2_B}, {"r2_c", STREAMED_SOUND_MISSION_R2_C}, {"r2_d", STREAMED_SOUND_MISSION_R2_D}, - {"r2_e", STREAMED_SOUND_MISSION_R2_E}, {"r2_f", STREAMED_SOUND_MISSION_R2_F}, {"r2_g", STREAMED_SOUND_MISSION_R2_G}, - {"r2_h", STREAMED_SOUND_MISSION_R2_H}, {"r5_a", STREAMED_SOUND_MISSION_R5_A}, {"r6_a", STREAMED_SOUND_MISSION_R6_A}, - {"r6_a1", STREAMED_SOUND_MISSION_R6_A1}, {"r6_b", STREAMED_SOUND_MISSION_R6_B}, {"lo2_a", STREAMED_SOUND_MISSION_LO2_A}, - {"lo6_a", STREAMED_SOUND_MISSION_LO6_A}, {"yd2_a", STREAMED_SOUND_MISSION_YD2_A}, {"yd2_b", STREAMED_SOUND_MISSION_YD2_B}, - {"yd2_c", STREAMED_SOUND_MISSION_YD2_C}, {"yd2_c1", STREAMED_SOUND_MISSION_YD2_C1}, {"yd2_d", STREAMED_SOUND_MISSION_YD2_D}, - {"yd2_e", STREAMED_SOUND_MISSION_YD2_E}, {"yd2_f", STREAMED_SOUND_MISSION_YD2_F}, {"yd2_g", STREAMED_SOUND_MISSION_YD2_G}, - {"yd2_h", STREAMED_SOUND_MISSION_YD2_H}, {"yd2_ass", STREAMED_SOUND_MISSION_YD2_ASS}, {"yd2_ok", STREAMED_SOUND_MISSION_YD2_OK}, - {"h5_a", STREAMED_SOUND_MISSION_H5_A}, {"h5_b", STREAMED_SOUND_MISSION_H5_B}, {"h5_c", STREAMED_SOUND_MISSION_H5_C}, - {"ammu_a", STREAMED_SOUND_MISSION_AMMU_A}, {"ammu_b", STREAMED_SOUND_MISSION_AMMU_B}, {"ammu_c", STREAMED_SOUND_MISSION_AMMU_C}, - {"door_1", STREAMED_SOUND_MISSION_DOOR_1}, {"door_2", STREAMED_SOUND_MISSION_DOOR_2}, {"door_3", STREAMED_SOUND_MISSION_DOOR_3}, - {"door_4", STREAMED_SOUND_MISSION_DOOR_4}, {"door_5", STREAMED_SOUND_MISSION_DOOR_5}, {"door_6", STREAMED_SOUND_MISSION_DOOR_6}, - {"t3_a", STREAMED_SOUND_MISSION_T3_A}, {"t3_b", STREAMED_SOUND_MISSION_T3_B}, {"t3_c", STREAMED_SOUND_MISSION_T3_C}, - {"k1_b", STREAMED_SOUND_MISSION_K1_B}, {"c_1", STREAMED_SOUND_MISSION_CAT1}}; + int8 queue = m_nActiveSampleQueue == 0; -int32 -FindMissionAudioSfx(const char *name) -{ - for (uint32 i = 0; i < ARRAY_SIZE(MissionAudioNameSfxAssoc); ++i) { - if (!CGeneral::faststricmp(MissionAudioNameSfxAssoc[i].m_pName, name)) - return MissionAudioNameSfxAssoc[i].m_nId; - } - debug("Can't find mission audio %s", name); - return NO_SAMPLE; -} + for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) { + tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]]; + if (sample.m_bLoopEnded) + continue; -void -cAudioManager::PreloadMissionAudio(const char *name) -{ - if (m_bIsInitialised) { - int32 missionAudioSfx = FindMissionAudioSfx(name); - if (missionAudioSfx != NO_SAMPLE) { - m_sMissionAudio.m_nSampleIndex = missionAudioSfx; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED; - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED; - m_sMissionAudio.field_22 = 0; - m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000; - m_sMissionAudio.m_nMissionAudioCounter *= 4; - m_sMissionAudio.m_bIsPlayed = false; - m_sMissionAudio.m_bPredefinedProperties = 1; - g_bMissionAudioLoadFailed = false; + toProcess[i] = false; + for (int32 j = 0; j < m_SampleRequestQueuesStatus[m_nActiveSampleQueue]; j++) { + if (sample.m_nEntityIndex == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nEntityIndex && + sample.m_nCounter == m_asSamples[m_nActiveSampleQueue][m_abSampleQueueIndexTable[m_nActiveSampleQueue][j]].m_nCounter) { + toProcess[i] = true; + break; + } + } + if (!toProcess[i]) { + if (sample.m_nCounter <= 255 || !sample.m_nLoopsRemaining) { + if (!sample.m_nReleasingVolumeDivider) + continue; + if (!sample.m_nLoopCount) { + if (sample.m_nVolumeChange == -1) { + sample.m_nVolumeChange = sample.m_nVolume / sample.m_nReleasingVolumeDivider; + if (sample.m_nVolumeChange <= 0) + sample.m_nVolumeChange = 1; + } + if (sample.m_nVolume <= sample.m_nVolumeChange) { + sample.m_nReleasingVolumeDivider = 0; + continue; + } + sample.m_nVolume -= sample.m_nVolumeChange; + } + --sample.m_nReleasingVolumeDivider; + if (m_bFifthFrameFlag) { + if (sample.m_nReleasingVolumeModificator < 20) + ++sample.m_nReleasingVolumeModificator; + } + sample.m_bReleasingSoundFlag = 0; + } + memcpy(&m_sQueueSample, &sample, sizeof(tSound)); + AddSampleToRequestedQueue(); } - } -} -void -cAudioManager::PreTerminateGameSpecificShutdown() -{ - if (m_nBridgeEntity >= 0) { - DestroyEntity(m_nBridgeEntity); - m_nBridgeEntity = AEHANDLE_NONE; - } - if (m_nPoliceChannelEntity >= 0) { - DestroyEntity(m_nPoliceChannelEntity); - m_nPoliceChannelEntity = AEHANDLE_NONE; - } - if (m_nWaterCannonEntity >= 0) { - DestroyEntity(m_nWaterCannonEntity); - m_nWaterCannonEntity = AEHANDLE_NONE; - } - if (m_nFireAudioEntity >= 0) { - DestroyEntity(m_nFireAudioEntity); - m_nFireAudioEntity = AEHANDLE_NONE; - } - if (m_nCollisionEntity >= 0) { - DestroyEntity(m_nCollisionEntity); - m_nCollisionEntity = AEHANDLE_NONE; - } - if (m_nFrontEndEntity >= 0) { - DestroyEntity(m_nFrontEndEntity); - m_nFrontEndEntity = AEHANDLE_NONE; - } - if (m_nProjectileEntity >= 0) { - DestroyEntity(m_nProjectileEntity); - m_nProjectileEntity = AEHANDLE_NONE; } } @@ -3737,6130 +895,57 @@ cAudioManager::ProcessActiveQueues() } } -bool -cAudioManager::ProcessAirBrakes(cVehicleParams *params) -{ - CAutomobile *automobile; - uint8 rand; - - if (params->m_fDistance > 900.0f) - return false; - automobile = (CAutomobile *)params->m_pVehicle; - if (!automobile->bEngineOn) - return true; - - if ((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && - (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) - return true; - - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - rand = m_anRandomTable[0] % 10 + 70; - m_sQueueSample.m_nVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 13; - m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AIR_BRAKES); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 10; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = rand; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - - return true; -} - void -cAudioManager::ProcessAirportScriptObject(uint8 sound) -{ - static uint8 counter = 0; - - uint32 time = CTimer::GetTimeInMilliseconds(); - if (time > gAirportNextTime) { - switch (sound) { - case SCRIPT_SOUND_AIRPORT_LOOP_S: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; - break; - case SCRIPT_SOUND_AIRPORT_LOOP_L: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; - break; - default: - return; - } - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_AIRPORT_ANNOUNCEMENT_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = 110; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000; - } - } - } -} - -bool -cAudioManager::ProcessBoatEngine(cVehicleParams *params) -{ - CBoat *boat; - float padRelativeAccerate; - float gasPedal; - int32 padAccelerate; - uint8 emittingVol; - float oneShotVol; - - static uint16 LastAccel = 0; - static uint8 LastVol = 0; - - static const int intensity = 50; - - if (params->m_fDistance < SQR(intensity)) { - boat = (CBoat *)params->m_pVehicle; - if (params->m_nIndex == REEFER) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, 50.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_nFrequency = 10386; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - if (FindPlayerVehicle() == params->m_pVehicle) { - if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) - padAccelerate = Pads[0].GetBrake(); - else - padAccelerate = Pads[0].GetAccelerate(); - padRelativeAccerate = padAccelerate / 255; - emittingVol = (100.f * padRelativeAccerate) + 15; - m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 6000; - emittingVol = 15; - } else { - emittingVol = (100.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (3000.f * gasPedal) + 6000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - } - } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return true; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - } else { - if (FindPlayerVehicle() == params->m_pVehicle) { - if (Pads[0].GetAccelerate() <= Pads[0].GetBrake()) - padAccelerate = Pads[0].GetBrake(); - else - padAccelerate = Pads[0].GetAccelerate(); - if (padAccelerate <= 20) { - emittingVol = 45 - 45 * padAccelerate / 40; - m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; - if (LastAccel > 20) { - oneShotVol = LastVol; - PlayOneShot(m_sQueueSample.m_nEntityIndex, SOUND_17, oneShotVol); - } - } else { - emittingVol = 105 * padAccelerate / 255 + 15; - m_sQueueSample.m_nFrequency = 4000 * padAccelerate / 255 + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - } - LastVol = emittingVol; - LastAccel = padAccelerate; - } else { - gasPedal = Abs(boat->m_fGasPedal); - if (gasPedal > 0.0f) { - m_sQueueSample.m_nFrequency = 11025; - emittingVol = 45; - m_sQueueSample.m_nCounter = 39; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_IDLE; - } else { - emittingVol = (105.f * gasPedal) + 15; - m_sQueueSample.m_nFrequency = (4000.f * gasPedal) + 8000; - if (!boat->m_bIsAnchored) - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nCounter = 40; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_ACCEL; - } - } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 50.f, m_sQueueSample.m_fDistance); - if (!m_sQueueSample.m_nVolume) - return true; - m_sQueueSample.m_nFrequency += (m_sQueueSample.m_nEntityIndex * 65536) % 1000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - } - AddSampleToRequestedQueue(); - return true; - } - return false; -} - -bool -cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) -{ - float velocityChange; - int32 vol; - float multiplier; - - if (params->m_fDistance > 2500.f) - return false; - - velocityChange = Abs(params->m_fVelocityChange); - if (velocityChange <= 0.0005f && params->m_pVehicle->GetPosition().y) - return true; - - velocityChange = Min(0.75f, velocityChange); - multiplier = (velocityChange - 0.0005f) * 1.3342f; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - vol = (30.f * multiplier); - m_sQueueSample.m_nVolume = ComputeVolume(vol, 50.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 38; - m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = (6050.f * multiplier) + 16000; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = vol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - - return true; -} - -void -cAudioManager::ProcessBridge() -{ - float dist; - bool distCalculated = false; - - if (CBridge::pLiftRoad) { - m_sQueueSample.m_vecPos = CBridge::pLiftRoad->GetPosition(); - dist = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (dist < 202500.0f) { - CalculateDistance(distCalculated, dist); - switch (CBridge::State) { - case STATE_BRIDGE_LOCKED: - case STATE_LIFT_PART_IS_UP: - case STATE_LIFT_PART_ABOUT_TO_MOVE_UP: - ProcessBridgeWarning(); - break; - case STATE_LIFT_PART_MOVING_DOWN: - case STATE_LIFT_PART_MOVING_UP: - ProcessBridgeWarning(); - ProcessBridgeMotor(); - break; - default: - break; - } - ProcessBridgeOneShots(); - } - } -} - -void -cAudioManager::ProcessBridgeMotor() -{ - if (m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = 5500; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = maxVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = false; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessBridgeOneShots() -{ - if (CBridge::State == STATE_LIFT_PART_IS_UP && CBridge::OldState == STATE_LIFT_PART_MOVING_UP) { - m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - } else { - if (CBridge::State == STATE_LIFT_PART_IS_DOWN && CBridge::OldState == STATE_LIFT_PART_MOVING_DOWN) { - m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - } else { - if (CBridge::State == STATE_LIFT_PART_MOVING_UP && CBridge::OldState == STATE_LIFT_PART_ABOUT_TO_MOVE_UP) { - m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - } else { - if (CBridge::State == STATE_LIFT_PART_MOVING_DOWN && CBridge::OldState == STATE_LIFT_PART_IS_UP) { - m_sQueueSample.m_nSampleIndex = SFX_COL_CONTAINER_1; - } else - return; - } - } - } - if (m_sQueueSample.m_fDistance < bridgeIntensity) { - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = maxVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = bridgeIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessBridgeWarning() -{ - if (CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { - m_sQueueSample.m_nVolume = ComputeVolume(100, 450.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nSampleIndex = SFX_BRIDGE_OPEN_WARNING; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BRIDGE_OPEN_WARNING); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 450.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } -} - -bool -cAudioManager::ProcessCarBombTick(cVehicleParams *params) -{ - CAutomobile *automobile; - - if (params->m_fDistance >= SQR(40.f)) - return false; - automobile = (CAutomobile *)params->m_pVehicle; - if (automobile->bEngineOn && automobile->m_bombType == CARBOMB_TIMEDACTIVE) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(60, 40.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 35; - m_sQueueSample.m_nSampleIndex = SFX_COUNTDOWN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COUNTDOWN); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 60; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - return true; -} - -void -cAudioManager::ProcessCesna(cVehicleParams *params) -{ - static uint8 nAccel = 0; - - //((CAutomobile *)params->m_pVehicle)->Damage.GetEngineStatus(); - - if (FindPlayerVehicle() == params->m_pVehicle) { - if (params->m_nIndex == DODO) { - if (Pads[0].GetAccelerate() <= 0) { - if (nAccel) - --nAccel; - } else if (nAccel < 60) { - ++nAccel; - } - AddPlayerCarSample(85 * (60 - nAccel) / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_IDLE, 0, 52, 1); - AddPlayerCarSample(85 * nAccel / 60 + 20, 8500 * nAccel / 60 + 17000, SFX_CESNA_REV, 0, 2, 1); - } - } else if (params->m_nIndex == DODO) { - AddPlayerCarSample(105, 17000, SFX_CESNA_IDLE, 0, 52, 1); - } else if (params->m_fDistance < 40000.f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, 200.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 52; - m_sQueueSample.m_nSampleIndex = SFX_CESNA_IDLE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = 12500; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 8.0f; - m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - if (params->m_fDistance < 8100.f) { - m_sQueueSample.m_nVolume = ComputeVolume(80, 90.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_CESNA_REV; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = 25000; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 8.0f; - m_sQueueSample.m_fSoundIntensity = 90.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } -} - -void -cAudioManager::ProcessCinemaScriptObject(uint8 sound) -{ - uint8 rand; - - static uint8 counter = 0; - - uint32 time = CTimer::GetTimeInMilliseconds(); - if (time > gCinemaNextTime) { - switch (sound) { - case SCRIPT_SOUND_CINEMA_LOOP_S: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; - break; - case SCRIPT_SOUND_CINEMA_LOOP_L: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; - break; - default: - return; - } - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - rand = m_anRandomTable[0] % 90 + 30; - m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = counter % 3 + SFX_CINEMA_BASS_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 4); - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = rand; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000; - } - } - } -} - -void -cAudioManager::ProcessCrane() -{ - CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity; - float distSquared; - bool distCalculated = false; - static const int intensity = 80; - - if (crane) { - if (crane->m_nCraneStatus == CCrane::ACTIVATED) { - if (crane->m_nCraneState != CCrane::IDLE) { - m_sQueueSample.m_vecPos = crane->m_pCraneEntity->GetPosition(); - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(intensity)) { - CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = 6000; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 100; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) { - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; - AddSampleToRequestedQueue(); - } - } - } - } - } -} - -void -cAudioManager::ProcessDocksScriptObject(uint8 sound) -{ - uint32 time; - uint8 rand; - float distSquared; - - static uint32 counter = 0; - - time = CTimer::GetTimeInMilliseconds(); - if (time > gDocksNextTime) { - switch (sound) { - case SCRIPT_SOUND_DOCKS_LOOP_S: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; - break; - case SCRIPT_SOUND_DOCKS_LOOP_L: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - rand = m_anRandomTable[0] % 60 + 40; - m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_DOCKS_FOGHORN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOCKS_FOGHORN); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = rand; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000; - } - } - } -} - -bool -cAudioManager::ProcessEngineDamage(cVehicleParams *params) -{ - CAutomobile *veh; - uint8 engineStatus; - uint8 emittingVolume; - - if (params->m_fDistance >= SQR(engineDamageIntensity)) - return false; - veh = (CAutomobile *)params->m_pVehicle; - if (veh->bEngineOn) { - engineStatus = veh->Damage.GetEngineStatus(); - if (engineStatus > 250 || engineStatus < 100) - return true; - if (engineStatus < 225) { - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - emittingVolume = 6; - m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_nFrequency = 40000; - } else { - emittingVolume = 60; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - } - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, engineDamageIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 28; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = engineDamageIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - return true; -} - -void -cAudioManager::ProcessEntity(int32 id) -{ - if (m_asAudioEntities[id].m_nStatus) { - m_sQueueSample.m_nEntityIndex = id; - switch (m_asAudioEntities[id].m_nType) { - case AUDIOTYPE_PHYSICAL: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessPhysical(id); - } - break; - case AUDIOTYPE_EXPLOSION: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessExplosions(id); - } - break; - case AUDIOTYPE_FIRE: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessFires(id); - } - break; - case AUDIOTYPE_WEATHER: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessWeather(id); - } - break; - case AUDIOTYPE_CRANE: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessCrane(); - } - break; - case AUDIOTYPE_SCRIPTOBJECT: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessScriptObject(id); - } - break; - case AUDIOTYPE_BRIDGE: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessBridge(); - } - break; - case AUDIOTYPE_FRONTEND: - m_sQueueSample.m_bReverbFlag = false; - ProcessFrontEnd(); - break; - case AUDIOTYPE_PROJECTILE: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessProjectiles(); - } - break; - case AUDIOTYPE_GARAGE: - if (!m_nUserPause) - ProcessGarages(); - break; - case AUDIOTYPE_FIREHYDRANT: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessFireHydrant(); - } - break; - case AUDIOTYPE_WATERCANNON: - if (!m_nUserPause) { - m_sQueueSample.m_bReverbFlag = true; - ProcessWaterCannon(id); - } - break; - default: - return; - } - } -} - -void -cAudioManager::ProcessExplosions(int32 explosion) -{ - uint8 type; - CVector *pos; - float distSquared; - - for (uint8 i = 0; i < ARRAY_SIZE(gaExplosion); i++) { - if (CExplosion::GetExplosionActiveCounter(i) == 1) { - CExplosion::ResetExplosionActiveCounter(i); - type = CExplosion::GetExplosionType(i); - switch (type) { - case EXPLOSION_GRENADE: - case EXPLOSION_ROCKET: - case EXPLOSION_BARREL: - case EXPLOSION_TANK_GRENADE: - m_sQueueSample.m_fSoundIntensity = 400.0f; - m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - break; - case EXPLOSION_MOLOTOV: - m_sQueueSample.m_fSoundIntensity = 200.0f; - m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_3; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 19000; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - break; - case EXPLOSION_MINE: - case EXPLOSION_HELI_BOMB: - m_sQueueSample.m_fSoundIntensity = 300.0f; - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 12347; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - break; - default: - m_sQueueSample.m_fSoundIntensity = 400.0f; - m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 38000; - if (type == EXPLOSION_HELI) - m_sQueueSample.m_nFrequency = 8 * m_sQueueSample.m_nFrequency / 10; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - break; - } - pos = CExplosion::GetExplosionPosition(i); - m_sQueueSample.m_vecPos = *pos; - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_nEmittingVolume = maxVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; - AddSampleToRequestedQueue(); - } - } - } - } -} - -void -cAudioManager::ProcessFireHydrant() -{ - float distSquared; - bool distCalculated = false; - static const int intensity = 35; - - m_sQueueSample.m_vecPos = ((CEntity *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity)->GetPosition(); - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(intensity)) { - CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(40, 35.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 4; - m_sQueueSample.m_nFrequency = 15591; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 40; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = intensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } -} - -void cAudioManager::ProcessFires(int32) -{ - CEntity *entity; - uint8 emittingVol; - float distSquared; - - for (uint8 i = 0; i < NUM_FIRES; i++) { - if (gFireManager.m_aFires[i].m_bIsOngoing && gFireManager.m_aFires[i].m_bAudioSet) { - entity = gFireManager.m_aFires[i].m_pEntity; - if (entity) { - switch (entity->GetType()) { - case ENTITY_TYPE_BUILDING: - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - emittingVol = 100; - m_sQueueSample.m_nFrequency = 8 * SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE) / 10; - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); - m_sQueueSample.m_nReleasingVolumeModificator = 6; - break; - case ENTITY_TYPE_PED: - m_sQueueSample.m_fSoundIntensity = 25.0f; - m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE); - emittingVol = 60; - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); - m_sQueueSample.m_nReleasingVolumeModificator = 10; - break; - default: - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); - emittingVol = 80; - m_sQueueSample.m_nReleasingVolumeModificator = 8; - } - } else { - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nFrequency += i * (m_sQueueSample.m_nFrequency / 64); - emittingVol = 80; - m_sQueueSample.m_nReleasingVolumeModificator = 8; - } - m_sQueueSample.m_vecPos = gFireManager.m_aFires[i].m_vecPos; - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nReleasingVolumeDivider = 10; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } -} - -void -cAudioManager::ProcessFrontEnd() -{ - bool stereo; - bool processedPickup; - bool processedMission; - int16 sample; - - static uint8 counter = 0; - static uint32 cPickupNextFrame = 0; - static uint32 cPartMisComNextFrame = 0; - - for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - processedPickup = false; - stereo = false; - processedMission = false; - switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]) { - case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: - m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_RIFLE; - break; - case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: - m_sQueueSample.m_nSampleIndex = SFX_ERROR_FIRE_ROCKET_LAUNCHER; - break; - case SOUND_GARAGE_NO_MONEY: - case SOUND_GARAGE_BAD_VEHICLE: - case SOUND_GARAGE_BOMB_ALREADY_SET: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; - stereo = true; - break; - case SOUND_GARAGE_OPENING: - case SOUND_GARAGE_BOMB1_SET: - case SOUND_GARAGE_BOMB2_SET: - case SOUND_GARAGE_BOMB3_SET: - case SOUND_41: - case SOUND_GARAGE_VEHICLE_DECLINED: - case SOUND_GARAGE_VEHICLE_ACCEPTED: - case SOUND_PICKUP_HEALTH: - case SOUND_4B: - case SOUND_PICKUP_ADRENALINE: - case SOUND_PICKUP_ARMOUR: - case SOUND_EVIDENCE_PICKUP: - case SOUND_UNLOAD_GOLD: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_2_LEFT; - processedPickup = true; - stereo = true; - break; - case SOUND_PICKUP_WEAPON_BOUGHT: - case SOUND_PICKUP_WEAPON: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_1_LEFT; - processedPickup = true; - stereo = true; - break; - case SOUND_4A: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT; - processedPickup = true; - stereo = true; - break; - case SOUND_PICKUP_BONUS: - case SOUND_PICKUP_MONEY: - case SOUND_PICKUP_HIDDEN_PACKAGE: - case SOUND_PICKUP_PACMAN_PILL: - case SOUND_PICKUP_PACMAN_PACKAGE: - case SOUND_PICKUP_FLOAT_PACKAGE: - m_sQueueSample.m_nSampleIndex = SFX_PICKUP_3_LEFT; - processedPickup = true; - stereo = true; - break; - case SOUND_PAGER: - m_sQueueSample.m_nSampleIndex = SFX_PAGER; - break; - case SOUND_RACE_START_3: - case SOUND_RACE_START_2: - case SOUND_RACE_START_1: - case SOUND_CLOCK_TICK: - m_sQueueSample.m_nSampleIndex = SFX_TIMER_BEEP; - break; - case SOUND_RACE_START_GO: - m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; - break; - case SOUND_PART_MISSION_COMPLETE: - m_sQueueSample.m_nSampleIndex = SFX_PART_MISSION_COMPLETE; - processedMission = true; - break; - case SOUND_FRONTEND_MENU_STARTING: - m_sQueueSample.m_nSampleIndex = SFX_START_BUTTON_LEFT; - stereo = true; - break; - case SOUND_FRONTEND_MENU_COMPLETED: - m_sQueueSample.m_nSampleIndex = SFX_PAGE_CHANGE_AND_BACK_LEFT; - stereo = true; - break; - case SOUND_FRONTEND_MENU_DENIED: - m_sQueueSample.m_nSampleIndex = SFX_HIGHLIGHT_LEFT; - stereo = true; - break; - case SOUND_FRONTEND_MENU_SUCCESS: - m_sQueueSample.m_nSampleIndex = SFX_SELECT_LEFT; - stereo = true; - break; - case SOUND_FRONTEND_EXIT: - m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT; - stereo = true; - break; - case SOUND_9A: - m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT; - stereo = true; - break; - case SOUND_9B: - m_sQueueSample.m_nSampleIndex = SFX_MONO; - break; - case SOUND_FRONTEND_AUDIO_TEST: - m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3 + SFX_NOISE_BURST_1; - break; - case SOUND_FRONTEND_FAIL: - m_sQueueSample.m_nSampleIndex = SFX_ERROR_LEFT; - stereo = true; - break; - case SOUND_FRONTEND_NO_RADIO: - case SOUND_FRONTEND_RADIO_CHANGE: - m_sQueueSample.m_nSampleIndex = SFX_RADIO_CLICK; - break; - case SOUND_A0: - m_sQueueSample.m_nSampleIndex = SFX_INFO; - break; - default: - continue; - } - - if (processedPickup) { - if (m_FrameCounter <= cPickupNextFrame) - continue; - cPickupNextFrame = m_FrameCounter + 5; - } else if (processedMission) { - if (m_FrameCounter <= cPartMisComNextFrame) - continue; - cPartMisComNextFrame = m_FrameCounter + 5; - } - - sample = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - if (sample == SFX_RAIN) { - m_sQueueSample.m_nFrequency = 28509; - } else if (sample == SFX_PICKUP_1_LEFT) { - if (1.f == m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]) - m_sQueueSample.m_nFrequency = 32000; - else - m_sQueueSample.m_nFrequency = 48000; - } else { - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - } - m_sQueueSample.m_nVolume = 110; - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - if (stereo) - m_sQueueSample.m_nOffset = m_anRandomTable[0] & 31; - else - m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - if (stereo) { - ++m_sQueueSample.m_nSampleIndex; - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessGarages() -{ - CEntity *entity; - eGarageState state; - uint32 sampleIndex; - uint8 j; - float distSquared; - bool distCalculated; - - static uint8 iSound = 32; - -#define LOOP_HELPER \ - for (j = 0; j < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; ++j) { \ - switch (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j]) { \ - case SOUND_GARAGE_DOOR_CLOSED: \ - case SOUND_GARAGE_DOOR_OPENED: \ - if (distSquared < 6400.f) { \ - CalculateDistance(distCalculated, distSquared); \ - m_sQueueSample.m_nVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance); \ - if (m_sQueueSample.m_nVolume) { \ - if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 6735; \ - } else if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[j] == 69) { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2; \ - m_sQueueSample.m_nFrequency = 22000; \ - } else { \ - m_sQueueSample.m_nSampleIndex = SFX_COL_GARAGE_DOOR_1; \ - m_sQueueSample.m_nFrequency = 18000; \ - } \ - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; \ - m_sQueueSample.m_nReleasingVolumeModificator = 4; \ - m_sQueueSample.m_nEmittingVolume = 60; \ - m_sQueueSample.m_fSpeedMultiplier = 0.0f; \ - m_sQueueSample.m_fSoundIntensity = 80.0f; \ - /*m_sQueueSample.m_nReleasingVolumeModificator = 4;*/ \ - m_sQueueSample.m_bReverbFlag = true; \ - /*m_sQueueSample.m_bReverbFlag = true;*/ \ - m_sQueueSample.m_bIs2D = false; \ - m_sQueueSample.m_bReleasingSoundFlag = true; \ - m_sQueueSample.m_nLoopCount = 1; \ - m_sQueueSample.m_nLoopStart = 0; \ - m_sQueueSample.m_nLoopEnd = -1; \ - m_sQueueSample.m_nCounter = iSound++; \ - if (iSound < 32) \ - iSound = 32; \ - m_sQueueSample.m_bRequireReflection = true; \ - AddSampleToRequestedQueue(); \ - } \ - } \ - break; \ - default: \ - continue; \ - } \ - } - - for (uint32 i = 0; i < CGarages::NumGarages; ++i) { - if (CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) - continue; - entity = CGarages::aGarages[i].m_pDoor1; - if (!entity) - continue; - m_sQueueSample.m_vecPos = entity->GetPosition(); - distCalculated = false; - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < 6400.f) { - state = CGarages::aGarages[i].m_eGarageState; - if (state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) { - CalculateDistance(distCalculated, distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(90, 80.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - if (CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) { - if (CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) { - if (!(m_FrameCounter & 1)) { - LOOP_HELPER - continue; - } - if (m_anRandomTable[1] & 1) { - sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_CAR_1; - } else { - sampleIndex = m_anRandomTable[2] % 6 + SFX_COL_CAR_PANEL_1; - } - m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nCounter = iSound++; - if (iSound < 32) - iSound = 32; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - LOOP_HELPER - continue; - } - m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; - m_sQueueSample.m_nFrequency = 6543; - } else { - m_sQueueSample.m_nSampleIndex = SFX_GARAGE_DOOR_LOOP; - m_sQueueSample.m_nFrequency = 13961; - } - m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - LOOP_HELPER - } - } -#undef LOOP_HELPER -} - -struct tHelicopterSampleData { - float m_fMaxDistance; - float m_fBaseDistance; - uint8 m_bBaseVolume; -}; - -bool -cAudioManager::ProcessHelicopter(cVehicleParams *params) -{ - CHeli *heli; - float MaxDist; - float dist; - float baseDist; - int32 emittingVol; - static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}}; - - if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance) - return false; - - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - heli = (CHeli *)params->m_pVehicle; - for (uint32 i = 0; i < ARRAY_SIZE(gHeliSfxRanges); i++) { - MaxDist = gHeliSfxRanges[i].m_fMaxDistance; - dist = m_sQueueSample.m_fDistance; - if (dist >= MaxDist) - return true; - baseDist = gHeliSfxRanges[i].m_fBaseDistance; - if (dist < baseDist) - emittingVol = (gHeliSfxRanges[i].m_bBaseVolume * ((MaxDist - dist) / (MaxDist - baseDist))); - else - emittingVol = gHeliSfxRanges[i].m_bBaseVolume; - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, gHeliSfxRanges[i].m_fMaxDistance, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = i + 65; - m_sQueueSample.m_nSampleIndex = i + SFX_HELI_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nFrequency = 1200 * heli->m_nHeliId + SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = gHeliSfxRanges[i].m_fMaxDistance; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - return true; -} - -void -cAudioManager::ProcessHomeScriptObject(uint8 sound) -{ - uint32 time; - uint8 rand; - float dist; - - static uint8 counter = 0; - - time = CTimer::GetTimeInMilliseconds(); - if (time > gHomeNextTime) { - switch (sound) { - case SCRIPT_SOUND_HOME_LOOP_S: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; - break; - case SCRIPT_SOUND_HOME_LOOP_L: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; - break; - default: - return; - } - dist = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (dist < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(dist); - rand = m_anRandomTable[0] % 30 + 40; - m_sQueueSample.m_nVolume = ComputeVolume(rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5 + SFX_HOME_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_nEmittingVolume = rand; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; - AddSampleToRequestedQueue(); - gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000; - } - } - } -} - -void -cAudioManager::ProcessJumbo(cVehicleParams *params) -{ - CPlane *plane; - float position; - - if (params->m_fDistance < 193600.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - plane = (CPlane *)params->m_pVehicle; - DoJumboVolOffset(); - position = PlanePathPosition[plane->m_nPlaneId]; - if (position <= TakeOffPoint) { - if (plane->m_fSpeed <= 0.10334f) { - ProcessJumboTaxi(); - return; - } - - ProcessJumboAccel(plane); - } else if (300.0f + TakeOffPoint >= position) { - ProcessJumboTakeOff(plane); - } else if (LandingPoint - 350.0f >= position) { - ProcessJumboFlying(); - } else { - if (position > LandingPoint) { - if (plane->m_fSpeed > 0.10334f) { - ProcessJumboDecel(plane); - return; - } - ProcessJumboTaxi(); - return; - } - ProcessJumboLanding(plane); - } - } -} - -void -cAudioManager::ProcessJumboAccel(CPlane *plane) -{ - int32 engineFreq; - int32 vol; - float whineSoundFreq; - float modificator; - - if (SetupJumboFlySound(20)) { - modificator = (plane->m_fSpeed - 0.10334f) * 1.676f; - if (modificator > 1.0f) - modificator = 1.0f; - if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { - if (modificator < 0.2f) { - whineSoundFreq = modificator * 5.f * 14600.0f + 29500; - vol = modificator * 5.f * maxVolume; - engineFreq = modificator * 5.f * 6050.f + 16000; - } else { - whineSoundFreq = 44100; - engineFreq = 22050; - vol = maxVolume; - } - SetupJumboEngineSound(vol, engineFreq); - SetupJumboWhineSound(18, whineSoundFreq); - } - } -} - -void -cAudioManager::ProcessJumboDecel(CPlane *plane) -{ - if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) { - const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f); - SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); - SetupJumboWhineSound(18, 29500); - } -} - -void -cAudioManager::ProcessJumboFlying() -{ - if (SetupJumboFlySound(maxVolume)) - SetupJumboEngineSound(63, 22050); -} - -void -cAudioManager::ProcessJumboLanding(CPlane *plane) -{ - const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f; - if (SetupJumboFlySound(107.f * modificator + 20)) { - if (SetupJumboTaxiSound(75.f * (1.f - modificator))) { - SetupJumboEngineSound(maxVolume, 22050); - SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); - } - } -} - -void -cAudioManager::ProcessJumboTakeOff(CPlane *plane) -{ - const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f; - - if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { - if (SetupJumboEngineSound(maxVolume, 22050)) - SetupJumboWhineSound(18.f * (1.f - modificator), 44100); - } -} - -void -cAudioManager::ProcessJumboTaxi() -{ - if (SetupJumboFlySound(20)) { - if (SetupJumboTaxiSound(75)) - SetupJumboWhineSound(18, 29500); - } -} - -void -cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) -{ - switch (sound) { - case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 30.0f; - break; - default: - return; - } - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(45, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_LOOP); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = 45; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - m_sQueueSample.m_nVolume = ComputeVolume(110, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_LAUNDERETTE_SONG_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_LAUNDERETTE_SONG_LOOP); - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = 110; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessLoopingScriptObject(uint8 sound) -{ - uint8 emittingVolume; - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_PARTY_1_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_1_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_2_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_2_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_3_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_3_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_3; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_4_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_4_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_5_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_5_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_5; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_6_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_6_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_6; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_7_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_7_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_7; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_8_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_8_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_8; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_9_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_9_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_9; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_10_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_10_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_10; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_11_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_11_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_11; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_12_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_12_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_12; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_13_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_13_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: - ProcessWorkShopScriptObject(sound); - return; - case SCRIPT_SOUND_SAWMILL_LOOP_S: - case SCRIPT_SOUND_SAWMILL_LOOP_L: - ProcessSawMillScriptObject(sound); - return; - case SCRIPT_SOUND_38: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.m_nReleasingVolumeModificator = 6; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_39: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_DOG_FOOD_FACTORY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_DOG_FOOD_FACTORY); - m_sQueueSample.m_nReleasingVolumeModificator = 6; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: - case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: - ProcessLaunderetteScriptObject(sound); - return; - case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_CHINATOWN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_CHINATOWN); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_ITALY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_ITALY); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_46_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_47_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_MARCO_BISTRO_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_MARCO_BISTRO_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_RESTAURANT_GENERIC_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 110; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RESTAURANT_GENERIC_2); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_AIRPORT_LOOP_S: - case SCRIPT_SOUND_AIRPORT_LOOP_L: - ProcessAirportScriptObject(sound); - return; - case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: - ProcessShopScriptObject(sound); - return; - case SCRIPT_SOUND_CINEMA_LOOP_S: - case SCRIPT_SOUND_CINEMA_LOOP_L: - ProcessCinemaScriptObject(sound); - return; - case SCRIPT_SOUND_DOCKS_LOOP_S: - case SCRIPT_SOUND_DOCKS_LOOP_L: - ProcessDocksScriptObject(sound); - return; - case SCRIPT_SOUND_HOME_LOOP_S: - case SCRIPT_SOUND_HOME_LOOP_L: - ProcessHomeScriptObject(sound); - return; - case SCRIPT_SOUND_FRANKIE_PIANO: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PARTY_1_LOOP: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_CLUB_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_1_S: - case SCRIPT_SOUND_PORN_CINEMA_1_L: - case SCRIPT_SOUND_PORN_CINEMA_2_S: - case SCRIPT_SOUND_PORN_CINEMA_2_L: - case SCRIPT_SOUND_PORN_CINEMA_3_S: - case SCRIPT_SOUND_PORN_CINEMA_3_L: - case SCRIPT_SOUND_MISTY_SEX_S: - case SCRIPT_SOUND_MISTY_SEX_L: - ProcessPornCinema(sound); - return; - case SCRIPT_SOUND_BANK_ALARM_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_BANK_ALARM_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_BANK_ALARM_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 90; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BANK_ALARM_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_POLICE_BALL_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_POLICE_BALL_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: - ProcessPoliceCellBeatingScriptObject(sound); - return; - case SCRIPT_SOUND_RAVE_1_LOOP_S: - case SCRIPT_SOUND_RAVE_2_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_RAVE_1_LOOP_L: - case SCRIPT_SOUND_RAVE_2_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_RAVE_3_LOOP_S: - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_RAVE_3_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - case SCRIPT_SOUND_PRETEND_FIRE_LOOP: - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_CAR_ON_FIRE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_ON_FIRE); - m_sQueueSample.m_nReleasingVolumeModificator = 8; - m_sQueueSample.m_nReleasingVolumeDivider = 10; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - break; - default: - return; - } - - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessMissionAudio() -{ - float dist; - uint8 emittingVol; - uint8 pan; - float distSquared; - CVector vec; - - static uint8 nCheckPlayingDelay = 0; - static uint8 nFramesUntilFailedLoad = 0; - static uint8 nFramesForPretendPlaying = 0; - - if (m_bIsInitialised) { - if (m_sMissionAudio.m_nSampleIndex != NO_SAMPLE) { - switch (m_sMissionAudio.m_nLoadingStatus) { - case LOADING_STATUS_NOT_LOADED: - SampleManager.PreloadStreamedFile(m_sMissionAudio.m_nSampleIndex, 1); - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; - nFramesUntilFailedLoad = 0; - return; - case LOADING_STATUS_LOADED: - if (!m_sMissionAudio.m_bIsPlayed) - return; - if (g_bMissionAudioLoadFailed) { - if (m_bTimerJustReset) { - ClearMissionAudio(); - SampleManager.StopStreamedFile(1); - nFramesForPretendPlaying = 0; - nCheckPlayingDelay = 0; - nFramesUntilFailedLoad = 0; - } else if (!m_nUserPause) { - if (++nFramesForPretendPlaying < 120) { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; - } else { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - } - } - } else { - if (m_sMissionAudio.m_nPlayStatus) { - if (m_sMissionAudio.m_nPlayStatus != PLAY_STATUS_PLAYING) - return; - if (m_bTimerJustReset) { - ClearMissionAudio(); - SampleManager.StopStreamedFile(1); - return; - } - if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { - if (!m_nUserPause) { - if (nCheckPlayingDelay) { - --nCheckPlayingDelay; - } else if (GetMissionScriptPoliceAudioPlayingStatus() == PLAY_STATUS_FINISHED || - m_sMissionAudio.m_nMissionAudioCounter-- == 0) { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - SampleManager.StopStreamedFile(1); - m_sMissionAudio.m_nMissionAudioCounter = 0; - } - } - } else if (m_sMissionAudio.field_22) { - if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) { - if (m_nUserPause) - SampleManager.PauseStream(1, 1); - else - SampleManager.PauseStream(0, 1); - } else { - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_FINISHED; - m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; - SampleManager.StopStreamedFile(1); - m_sMissionAudio.m_nMissionAudioCounter = 0; - } - } else { - if (m_nUserPause) - return; - if (nCheckPlayingDelay--) { - if (!SampleManager.IsStreamPlaying(1)) - return; - nCheckPlayingDelay = 0; - } - m_sMissionAudio.field_22 = 1; - } - } else { - if (MissionScriptAudioUsesPoliceChannel(m_sMissionAudio.m_nSampleIndex)) { - SetMissionScriptPoliceAudio(m_sMissionAudio.m_nSampleIndex); - } else { - if (m_nUserPause) - SampleManager.PauseStream(1, 1); - if (m_sMissionAudio.m_bPredefinedProperties) { - SampleManager.SetStreamedVolumeAndPan(80, 63, 1, 1); - } else { - distSquared = GetDistanceSquared(m_sMissionAudio.m_vecPos); - if (distSquared >= 2500.f) { - emittingVol = 0; - pan = 63; - } else { - dist = Sqrt(distSquared); - emittingVol = ComputeVolume(80, 50.0f, dist); - TranslateEntity(&m_sMissionAudio.m_vecPos, &vec); - pan = ComputePan(50.f, &vec); - } - SampleManager.SetStreamedVolumeAndPan(emittingVol, pan, 1, 1); - } - SampleManager.StartPreloadedStreamedFile(1); - } - m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_PLAYING; - nCheckPlayingDelay = 30; - } - } - break; - case 2: - if (++nFramesUntilFailedLoad >= 90) { - nFramesForPretendPlaying = 0; - g_bMissionAudioLoadFailed = true; - nFramesUntilFailedLoad = 0; - m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_LOADED; - } - return; - default: - return; - } - } - } -} - -void -cAudioManager::ProcessModelCarEngine(cVehicleParams *params) -{ - CAutomobile *automobile; - float allowedVelocity; - int32 emittingVol; - float velocityChange; - - if (params->m_fDistance < 900.f) { - automobile = (CAutomobile *)params->m_pVehicle; - if (automobile->bEngineOn) { - if (automobile->m_nWheelsOnGround) { - velocityChange = Abs(params->m_fVelocityChange); - } else { - if (automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; - velocityChange = automobile->m_fGasPedalAudio * params->m_pTransmission->fMaxVelocity; - } - if (velocityChange > 0.001f) { - allowedVelocity = 0.5f * params->m_pTransmission->fMaxVelocity; - if (velocityChange < allowedVelocity) - emittingVol = (90.f * velocityChange / allowedVelocity); - else - emittingVol = 90; - if (emittingVol) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 30.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_REMOTE_CONTROLLED_CAR; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = (11025.f * velocityChange / params->m_pTransmission->fMaxVelocity + 11025.f); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } - } -} - -void -cAudioManager::ProcessOneShotScriptObject(uint8 sound) -{ - CPlayerPed *playerPed; - uint8 emittingVolume; - float distSquared; - - cPedParams male; - cPedParams female; - - static uint8 iSound = 0; - - switch (sound) { - case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S: - case SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L: - male.m_pPed = nil; - male.m_bDistanceCalculated = false; - male.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(&male, SOUND_INJURED_PED_MALE_OUCH); - return; - case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S: - case SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L: - female.m_pPed = nil; - female.m_bDistanceCalculated = false; - female.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - SetupPedComments(&female, SOUND_INJURED_PED_FEMALE); - return; - case SCRIPT_SOUND_GATE_START_CLUNK: - case SCRIPT_SOUND_GATE_STOP_CLUNK: - m_sQueueSample.m_fSoundIntensity = 40.0f; - m_sQueueSample.m_nSampleIndex = SFX_COL_GATE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - if (sound == SCRIPT_SOUND_GATE_START_CLUNK) - m_sQueueSample.m_nFrequency = 10600; - else - m_sQueueSample.m_nFrequency = 9000; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; - emittingVolume = RandomDisplacement(10) + 50; - break; - case SCRIPT_SOUND_BULLET_HIT_GROUND_1: - case SCRIPT_SOUND_BULLET_HIT_GROUND_2: - case SCRIPT_SOUND_BULLET_HIT_GROUND_3: - m_sQueueSample.m_fSoundIntensity = 50.0f; - m_sQueueSample.m_nSampleIndex = m_anRandomTable[iSound % 5] % 3 + SFX_BULLET_WALL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 9; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = m_anRandomTable[2] % 20 + 90; - break; - case SCRIPT_SOUND_110: - case SCRIPT_SOUND_111: - if (SampleManager.IsSampleBankLoaded(0) != 1) - return; - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = maxVolume; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE); - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; - break; - case SCRIPT_SOUND_PAYPHONE_RINGING: - m_sQueueSample.m_fSoundIntensity = 80.0f; - m_sQueueSample.m_nSampleIndex = SFX_PHONE_RING; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PHONE_RING); - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = false; - break; - case SCRIPT_SOUND_GLASS_BREAK_L: - m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 70; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - break; - case SCRIPT_SOUND_GLASS_BREAK_S: - m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_GLASS_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 60; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_SMASH); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - break; - case SCRIPT_SOUND_GLASS_CRACK: - m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - emittingVolume = 70; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; - break; - case SCRIPT_SOUND_GLASS_LIGHT_BREAK: - m_sQueueSample.m_fSoundIntensity = 55.0f; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[4] & 3) + SFX_GLASS_SHARD_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 19000; - m_sQueueSample.m_nReleasingVolumeModificator = 9; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = RandomDisplacement(11) + 25; - break; - case SCRIPT_SOUND_BOX_DESTROYED_1: - m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_WOODEN_BOX_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; - emittingVolume = m_anRandomTable[2] % 20 + 80; - break; - case SCRIPT_SOUND_BOX_DESTROYED_2: - m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_CARDBOARD_BOX_SMASH; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = RandomDisplacement(1500) + 18600; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; - emittingVolume = m_anRandomTable[2] % 20 + 80; - break; - case SCRIPT_SOUND_METAL_COLLISION: - m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 5 + SFX_COL_CAR_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; - emittingVolume = m_anRandomTable[2] % 30 + 70; - break; - case SCRIPT_SOUND_TIRE_COLLISION: - m_sQueueSample.m_fSoundIntensity = 60.0f; - m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bRequireReflection = true; - emittingVolume = m_anRandomTable[2] % 30 + 60; - break; - case SCRIPT_SOUND_GUNSHELL_DROP: - playerPed = FindPlayerPed(); - if (playerPed) { - switch (playerPed->m_nSurfaceTouched) { - case SURFACE_GRASS: - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: - case SURFACE_SCAFFOLD: - case SURFACE_FLESH: - case SURFACE_SAND: - case SURFACE_TIRE: - case SURFACE_HEDGE: - m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.m_nReleasingVolumeModificator = 18; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = m_anRandomTable[2] % 20 + 30; - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - } - } - return; - case SURFACE_PUDDLE: - return; - default: - break; - } - } - m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_1; - m_sQueueSample.m_nFrequency = RandomDisplacement(750) + 18000; - m_sQueueSample.m_nReleasingVolumeModificator = 15; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = m_anRandomTable[2] % 20 + 30; - break; - case SCRIPT_SOUND_GUNSHELL_DROP_SOFT: - m_sQueueSample.m_nSampleIndex = SFX_BULLET_SHELL_HIT_GROUND_2; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 11000; - m_sQueueSample.m_nReleasingVolumeModificator = 18; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_bIs2D = false; - emittingVolume = m_anRandomTable[2] % 20 + 30; - break; - default: - return; - } - - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nEmittingVolume = emittingVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - } - } -} - -void -cAudioManager::ProcessPed(CPhysical *ped) -{ - cPedParams params; - - params.m_pPed = nil; - params.m_bDistanceCalculated = false; - params.m_fDistance = 0.0f; - - m_sQueueSample.m_vecPos = ped->GetPosition(); - - // params.m_bDistanceCalculated = false; - params.m_pPed = (CPed *)ped; - params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); -// TODO(MIAMI): just making this compile -// if (ped->GetModelIndex() == MI_FATMALE02) -// ProcessPedHeadphones(¶ms); - ProcessPedOneShots(¶ms); -} - -void -cAudioManager::ProcessPedHeadphones(cPedParams *params) -{ - CPed *ped; - CAutomobile *veh; - uint8 emittingVol; - - if (params->m_fDistance < 49.f) { - ped = params->m_pPed; - if (!ped->bIsAimingGun || ped->m_bodyPartBleeding != PED_HEAD) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - if (ped->bInVehicle && ped->m_nPedState == PED_DRIVING) { - emittingVol = 10; - veh = (CAutomobile *)ped->m_pMyVehicle; - if (veh && veh->IsCar()) { - for (int32 i = 2; i < ARRAY_SIZE(veh->Doors); i++) { - if (!veh->IsDoorClosed((eDoors)i) || veh->IsDoorMissing((eDoors)i)) { - emittingVol = 42; - break; - } - } - } - } else { - emittingVol = 42; - } - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, 7.f, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 64; - m_sQueueSample.m_nSampleIndex = SFX_HEADPHONES; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_HEADPHONES); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 7.0f; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - return; - } - } -} - -void -cAudioManager::ProcessPedOneShots(cPedParams *params) -{ - uint8 emittingVol; - int32 sampleIndex; - - CPed *ped = params->m_pPed; - - bool stereo; - int16 sound; - bool noReflection; - CWeapon *weapon; - float maxDist = 0.f; // uninitialized variable - - static uint8 iSound = 21; - - weapon = params->m_pPed->GetWeapon(); - for (uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - noReflection = false; - stereo = false; - m_sQueueSample.m_bRequireReflection = false; - sound = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - switch (sound) { - case SOUND_STEP_START: - case SOUND_STEP_END: - if (!params->m_pPed->bIsLooking) { - emittingVol = m_anRandomTable[3] % 15 + 45; - if (FindPlayerPed() != m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity) - emittingVol /= 2; - maxDist = 400.f; - switch (params->m_pPed->m_nSurfaceTouched) { - case SURFACE_GRASS: - sampleIndex = m_anRandomTable[1] % 5 + SFX_FOOTSTEP_GRASS_1; - break; - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: - sampleIndex = m_anRandomTable[4] % 5 + SFX_FOOTSTEP_GRAVEL_1; - break; - case SURFACE_METAL6: - case SURFACE_METAL_DOOR: - case SURFACE_BILLBOARD: - case SURFACE_STEEL: - case SURFACE_METAL_POLE: - case SURFACE_STREET_LIGHT: - case SURFACE_METAL14: - case SURFACE_METAL15: - case SURFACE_METAL_FENCE: - case SURFACE_METAL27: - case SURFACE_METAL28: - sampleIndex = m_anRandomTable[0] % 5 + SFX_FOOTSTEP_METAL_1; - break; - case SURFACE_SAND: - sampleIndex = (m_anRandomTable[4] & 3) + SFX_FOOTSTEP_SAND_1; - break; - case SURFACE_PUDDLE: - sampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; - break; - case SURFACE_WOOD: - case SURFACE_WOOD_BOX: - case SURFACE_WOOD_PLANK: - sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_WOOD_1; - break; - case SURFACE_HEDGE: - sampleIndex = m_anRandomTable[2] % 5 + SFX_COL_VEG_1; - break; - default: - sampleIndex = m_anRandomTable[2] % 5 + SFX_FOOTSTEP_CONCRETE_1; - break; - } - m_sQueueSample.m_nSampleIndex = sampleIndex; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] - 28; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); - switch (params->m_pPed->m_nMoveState) { - case PEDMOVE_WALK: - emittingVol /= 4; - m_sQueueSample.m_nFrequency = 9 * m_sQueueSample.m_nFrequency / 10; - break; - case PEDMOVE_RUN: - emittingVol /= 2; - m_sQueueSample.m_nFrequency = 11 * m_sQueueSample.m_nFrequency / 10; - break; - case PEDMOVE_SPRINT: - m_sQueueSample.m_nFrequency = 12 * m_sQueueSample.m_nFrequency / 10; - break; - default: - break; - } - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 20.0f; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - } - break; - case SOUND_FALL_LAND: - case SOUND_FALL_COLLAPSE: - if (!ped->bIsLooking) { - maxDist = SQR(30); - emittingVol = m_anRandomTable[3] % 20 + 80; - if (ped->m_nSurfaceTouched == SURFACE_PUDDLE) { - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[3] & 3) + SFX_FOOTSTEP_WATER_1; - } else if (sound == SOUND_FALL_LAND) { - m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND; - } else { - m_sQueueSample.m_nSampleIndex = SFX_BODY_LAND_AND_FALL; - } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 17); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - } - break; - case SOUND_FIGHT_PUNCH_33: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; - m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_KICK_34: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; - m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_HEADBUTT_35: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_1; - m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_PUNCH_36: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; - m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_PUNCH_37: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; - m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_CLOSE_PUNCH_38: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_2; - m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_PUNCH_39: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; - m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; - m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_PUNCH_41: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_4; - m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_PUNCH_FROM_BEHIND_42: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; - m_sQueueSample.m_nFrequency = 18000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_KNEE_OR_KICK_43: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; - m_sQueueSample.m_nFrequency = 16500; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_FIGHT_KICK_44: - m_sQueueSample.m_nSampleIndex = SFX_FIGHT_5; - m_sQueueSample.m_nFrequency = 20000; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound; - stereo = true; - ++iSound; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 26 + 100; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_WEAPON_BAT_ATTACK: - m_sQueueSample.m_nSampleIndex = SFX_BAT_HIT_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = RandomDisplacement(2000) + 22000; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - emittingVol = m_anRandomTable[2] % 20 + 100; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; - else - noReflection = true; - break; - case SOUND_WEAPON_SHOT_FIRED: - weapon = &ped->m_weapons[ped->m_currentWeapon]; - switch (weapon->m_eWeaponType) { - case WEAPONTYPE_COLT45: - m_sQueueSample.m_nSampleIndex = SFX_COLT45_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_COLT45_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 50.0f; - maxDist = SQR(50); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - emittingVol = m_anRandomTable[1] % 10 + 90; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; - else - noReflection = true; - break; - case WEAPONTYPE_UZI: - m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 80.0f; - maxDist = SQR(80); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[3] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - break; - case WEAPONTYPE_SHOTGUN: - m_sQueueSample.m_nSampleIndex = SFX_SHOTGUN_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOTGUN_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 60.0f; - maxDist = 3600.f; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - emittingVol = m_anRandomTable[2] % 10 + 100; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; - else - noReflection = true; - break; - case WEAPONTYPE_AK47: - m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 80.0f; - maxDist = SQR(80); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[1] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - break; - case WEAPONTYPE_M16: - m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 80.0f; - maxDist = SQR(80); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[4] % 15 + 70; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - break; - case WEAPONTYPE_SNIPERRIFLE: - m_sQueueSample.m_nSampleIndex = SFX_SNIPER_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SNIPER_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 60.0f; - maxDist = 3600.f; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - emittingVol = m_anRandomTable[4] % 10 + 110; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; - else - noReflection = true; - break; - case WEAPONTYPE_ROCKETLAUNCHER: - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 90.0f; - maxDist = 8100.f; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - emittingVol = m_anRandomTable[0] % 20 + 80; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; - else - noReflection = true; - break; - case WEAPONTYPE_FLAMETHROWER: - m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 9; - emittingVol = 90; - m_sQueueSample.m_nFrequency = (10 * m_sQueueSample.m_nEntityIndex & 2047) + SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_LEFT); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 60.0f; - maxDist = 3600.f; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nEmittingVolume = 90; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 6; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; - else - noReflection = true; - break; - default: - continue; - } - - break; - case SOUND_WEAPON_RELOAD: - weapon = &ped->m_weapons[ped->m_currentWeapon]; - switch (weapon->m_eWeaponType) { - case WEAPONTYPE_COLT45: - m_sQueueSample.m_nSampleIndex = SFX_PISTOL_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PISTOL_RELOAD) + RandomDisplacement(300); - break; - case WEAPONTYPE_UZI: - m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - m_sQueueSample.m_nFrequency = 39243; - break; - case WEAPONTYPE_SHOTGUN: - m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - m_sQueueSample.m_nFrequency = 30290; - break; - case WEAPONTYPE_AK47: - m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD); - break; - case WEAPONTYPE_M16: - m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD); - break; - case WEAPONTYPE_SNIPERRIFLE: - m_sQueueSample.m_nSampleIndex = SFX_RIFLE_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RIFLE_RELOAD); - break; - case WEAPONTYPE_ROCKETLAUNCHER: - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_RELOAD; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_RELOAD); - break; - default: - continue; - } - emittingVol = 75; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency += RandomDisplacement(300); - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = 75; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - case SOUND_WEAPON_AK47_BULLET_ECHO: - case SOUND_WEAPON_UZI_BULLET_ECHO: - case SOUND_WEAPON_M16_BULLET_ECHO: - m_sQueueSample.m_nSampleIndex = SFX_UZI_END_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_END_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 80.0f; - maxDist = SQR(80); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - emittingVol = m_anRandomTable[4] % 10 + 40; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - if (m_bDynamicAcousticModelingStatus) - m_sQueueSample.m_bRequireReflection = true; - else - noReflection = true; - break; - case SOUND_WEAPON_FLAMETHROWER_FIRE: - m_sQueueSample.m_nSampleIndex = SFX_FLAMETHROWER_START_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_FLAMETHROWER_START_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = 60.0f; - maxDist = 3600.f; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - emittingVol = 70; - m_sQueueSample.m_nEmittingVolume = 70; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - break; - case SOUND_WEAPON_HIT_PED: - m_sQueueSample.m_nSampleIndex = SFX_BULLET_PED; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BULLET_PED); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 30.0f; - maxDist = SQR(30); - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[0] % 20 + 90; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - break; - case SOUND_SPLASH: - m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iSound++; - stereo = true; - m_sQueueSample.m_nFrequency = RandomDisplacement(1400) + 20000; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; - maxDist = 1600.f; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nLoopStart = 0; - emittingVol = m_anRandomTable[2] % 30 + 70; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bRequireReflection = true; - break; - default: - SetupPedComments(params, sound); - continue; - } - - if (stereo && iSound > 60) - iSound = 21; - if (params->m_fDistance < maxDist) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - if (noReflection) { - if (0.2f * m_sQueueSample.m_fSoundIntensity <= m_sQueueSample.m_fDistance) { - noReflection = 0; - } else { - m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_nOffset = 0; - } - } - m_sQueueSample.m_bReverbFlag = true; - AddSampleToRequestedQueue(); - if (noReflection) { - m_sQueueSample.m_nOffset = 127; - ++m_sQueueSample.m_nSampleIndex; - if (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] != SOUND_WEAPON_SHOT_FIRED || - weapon->m_eWeaponType != WEAPONTYPE_FLAMETHROWER) { - m_sQueueSample.m_nCounter = iSound++; - if (iSound > 60) - iSound = 21; - } else { - ++m_sQueueSample.m_nCounter; - } - AddSampleToRequestedQueue(); - } - } - } - } -} - -void -cAudioManager::ProcessPhysical(int32 id) -{ - CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; - if (entity) { - switch (entity->GetType()) { - case ENTITY_TYPE_VEHICLE: - ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); - break; - case ENTITY_TYPE_PED: - ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); - break; - default: - return; - } - } -} - -void -cAudioManager::ProcessPlane(cVehicleParams *params) -{ - switch (params->m_nIndex) { - case AIRTRAIN: - ProcessJumbo(params); - break; - case DEADDODO: - ProcessCesna(params); - break; - default: - debug("Plane Model Id is %d\n, ", params->m_pVehicle->GetModelIndex()); - break; - } -} - -struct tVehicleSampleData { - eSfxSample m_nAccelerationSampleIndex; - uint8 m_bEngineSoundType; - eSfxSample m_nHornSample; - int32 m_nHornFrequency; - uint8 m_nSirenOrAlarmSample; - int32 m_nSirenOrAlarmFrequency; - uint8 m_bDoorType; -}; - -// TODO(MIAMI): this is bogus. get the real data in here! -const tVehicleSampleData aVehicleSettings[110] = {{SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 11487, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 10928, 1}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12893, SFX_CAR_ALARM_1, 8941, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_CAR_ALARM_1, 11922, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 7948, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_POLICE_SIREN_SLOW, 11556, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 31478, SFX_CAR_ALARM_1, 8941, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BMW328, 9538, SFX_CAR_ALARM_1, 12220, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_BMW328, 12017, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_JEEP, 22295, SFX_CAR_ALARM_1, 12200, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_3, 3, SFX_CAR_HORN_PORSCHE, 11025, SFX_CAR_ALARM_1, 13600, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 22295, SFX_AMBULANCE_SIREN_SLOW, 8795, 2}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_POLICE_SIREN_SLOW, 16168, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 12170, SFX_CAR_ALARM_1, 8000, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_BUS2, 12345, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_BMW328, 10796, SFX_CAR_ALARM_1, 8543, 1}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_PORSCHE, 9271, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_PICKUP, 11025, SFX_ICE_CREAM_TUNE, 11025, 0}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 10000, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 10706, SFX_POLICE_SIREN_SLOW, 13596, 1}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 17260, SFX_POLICE_SIREN_SLOW, 13000, 2}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_8, 8, SFX_CAR_HORN_PORSCHE, 10400, SFX_CAR_ALARM_1, 10123, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 26513, SFX_POLICE_SIREN_SLOW, 13596, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS2, 11652, SFX_CAR_ALARM_1, 10554, 3}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 8000, 2}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_TRUCK, 29711, SFX_CAR_ALARM_1, 9935, 3}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CESNA_IDLE, 0, SFX_CAR_HORN_JEEP, 26513, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_BUS, 16291, SFX_CAR_ALARM_1, 7500, 3}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10233, SFX_CAR_ALARM_1, 8935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_PICKUP, 8670, SFX_CAR_ALARM_1, 8935, 0}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_PICKUP, 2000, SFX_CAR_ALARM_1, 17000, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BMW328, 9003, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_2, 2, SFX_CAR_HORN_PORSCHE, 12375, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_5, 5, SFX_CAR_HORN_BUS2, 15554, SFX_CAR_ALARM_1, 9935, 1}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_BUS2, 13857, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_7, 7, SFX_CAR_HORN_PICKUP, 10924, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 20143, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 0, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9000, 0}, - {SFX_CAR_REV_6, 6, SFX_CAR_HORN_TRUCK, 28043, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS, 18286, SFX_CAR_ALARM_1, 9935, 2}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_56CHEV, 10842, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_4, 4, SFX_CAR_HORN_BUS2, 18000, SFX_CAR_ALARM_1, 13400, 1}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}, - {SFX_CAR_REV_1, 1, SFX_CAR_HORN_JEEP, 21043, SFX_CAR_ALARM_1, 9935, 0}}; - -void -cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile) -{ - static int32 GearFreqAdj[] = {6000, 6000, 3400, 1200, 0, -1000}; - - cTransmission *transmission; - float velocityChange; - float relativeVelocityChange; - float accelerationMultipler; - uint8 wheelInUseCounter; - float time; - int baseFreq; - uint8 vol; - int gearNr; - int32 freq; - - int freqModifier; - int soundOffset; - uint8 engineSoundType; - int32 accelerateState; - bool channelUsed; - char lostTraction; - bool processedAccelSampleStopped; - uint8 currentGear; - float gasPedalAudio; - CVector pos; - - static int16 LastAccel = 0; - static int16 LastBrake = 0; - static uint8 CurrentPretendGear = 1; - static bool bLostTractionLastFrame = false; - static bool bHandbrakeOnLastFrame = 0; - static int32 nCruising = 0; - static bool bAccelSampleStopped = true; - - lostTraction = 0; - processedAccelSampleStopped = 0; - if (bPlayerJustEnteredCar) { - bAccelSampleStopped = true; - bPlayerJustEnteredCar = false; - nCruising = 0; - LastAccel = 0; - bLostTractionLastFrame = false; - LastBrake = 0; - bHandbrakeOnLastFrame = 0; - CurrentPretendGear = 1; - } - if (CReplay::IsPlayingBack()) { - accelerateState = 255.f * Max(0.0f, Min(1.0f, automobile->m_fGasPedal)); - } else { - accelerateState = Pads->GetAccelerate(); - } - channelUsed = SampleManager.GetChannelUsedFlag(m_nActiveSamples); - transmission = params->m_pTransmission; - velocityChange = params->m_fVelocityChange; - relativeVelocityChange = 2.0f * velocityChange / transmission->fMaxVelocity; - - accelerationMultipler = Min(Min(1.f, relativeVelocityChange), 0.f); - gasPedalAudio = accelerationMultipler; - currentGear = params->m_pVehicle->m_nCurrentGear; - - if (transmission->nDriveType == '4') { - wheelInUseCounter = 0; - for (uint8 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i]) - ++wheelInUseCounter; - } - if (wheelInUseCounter > 2) - lostTraction = 1; - } else if (transmission->nDriveType == 'F') { - if ((automobile->m_aWheelState[0] || automobile->m_aWheelState[2]) && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { - lostTraction = 1; - } - } else if (transmission->nDriveType == 'R' && (automobile->m_aWheelState[1] || automobile->m_aWheelState[3])) { - lostTraction = 1; - } - if (0.0f != velocityChange) { - time = params->m_pVehicle->m_vecMoveSpeed.z / velocityChange; - if (time <= 0.0f) { - freqModifier = Max(-0.2f, time) * -15000.f; - } else { - freqModifier = -(Min(0.2f, time) * 15000.f); - } - if (params->m_fVelocityChange < -0.001f) - freqModifier = -freqModifier; - } else { - freqModifier = 0; - } - engineSoundType = aVehicleSettings[params->m_nIndex].m_bEngineSoundType; - soundOffset = 3 * (engineSoundType - 1); - if (accelerateState <= 0) { - if (params->m_fVelocityChange < -0.001f) { - if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; - } - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { - gasPedalAudio = automobile->m_fGasPedalAudio; - } else { - gasPedalAudio = Min(1.0f, params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity); - } - gasPedalAudio = Max(0.0f, gasPedalAudio); - automobile->m_fGasPedalAudio = gasPedalAudio; - } else if (LastAccel > 0) { - if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; - } - nCruising = 0; - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - params->m_fVelocityChange >= 0.01f && automobile->m_fGasPedalAudio > 0.2f) { - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; - gasPedalAudio = automobile->m_fGasPedalAudio; - } - if (gasPedalAudio > 0.05f) { - freq = (5000.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 19000; - if (engineSoundType == 6) - freq /= 2; - AddPlayerCarSample((25.f * (gasPedalAudio - 0.05f) * 20.f / 19) + 40, freq, (soundOffset + SFX_CAR_FINGER_OFF_ACCEL_1), engineSoundType, 63, 0); - } - } - freq = (10000.f * gasPedalAudio) + 22050; - if (engineSoundType == 6) - freq /= 2; - AddPlayerCarSample(110 - (40.f * gasPedalAudio), freq, (engineSoundType + SFX_CAR_REV_10), 0, 52, 1); - - CurrentPretendGear = Max(1, currentGear); - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - if (!nCruising) { - if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - currentGear < 2 && velocityChange - automobile->m_fVelocityChangeForAudio < 0.01f) { // here could be used abs - if (!automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction) { - if (!automobile->m_nWheelsOnGround && automobile->m_nDriveWheelsOnGround || - (automobile->bIsHandbrakeOn && !bHandbrakeOnLastFrame || lostTraction && !bLostTractionLastFrame) && automobile->m_nWheelsOnGround) { - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.6f; - } - freqModifier = 0; - baseFreq = (15000.f * automobile->m_fGasPedalAudio) + 14000; - vol = (25.0f * automobile->m_fGasPedalAudio) + 60; - } else { - baseFreq = (8000.f * accelerationMultipler) + 16000; - vol = (25.0f * accelerationMultipler) + 60; - automobile->m_fGasPedalAudio = accelerationMultipler; - } - freq = freqModifier + baseFreq; - if (engineSoundType == 6) - freq /= 2; - if (channelUsed) { - SampleManager.StopChannel(m_nActiveSamples); - bAccelSampleStopped = true; - } - AddPlayerCarSample(vol, freq, (engineSoundType + SFX_PHONE_RING), 0, 2, 1); - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - TranslateEntity(&m_sQueueSample.m_vecPos, &pos); - if (bAccelSampleStopped) { - if (CurrentPretendGear != 1 || currentGear != 2) { - gearNr = currentGear - 1; - if (gearNr < 1) - gearNr = 1; - CurrentPretendGear = gearNr; - } - processedAccelSampleStopped = 1; - bAccelSampleStopped = false; - } - if (channelUsed) { - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); - if (engineSoundType == 6) - freq = (GearFreqAdj[CurrentPretendGear] + freqModifier + 22050) / 2; - else - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); - SampleManager.StartChannel(m_nActiveSamples); - } - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - if (processedAccelSampleStopped) { - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0)) - return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == 6) - freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); - SampleManager.StartChannel(m_nActiveSamples); - } - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - if (CurrentPretendGear < params->m_pTransmission->nNumberOfGears - 1) { - ++CurrentPretendGear; - if (!SampleManager.InitialiseChannel(m_nActiveSamples, soundOffset + 345, 0)) - return; - SampleManager.SetChannelLoopCount(m_nActiveSamples, 1); - SampleManager.SetChannelLoopPoints(m_nActiveSamples, 0, -1); - SampleManager.SetChannelEmittingVolume(m_nActiveSamples, 85); - SampleManager.SetChannel3DPosition(m_nActiveSamples, pos.x, pos.y, pos.z); - SampleManager.SetChannel3DDistances(m_nActiveSamples, 50.f, 12.5f); - freq = GearFreqAdj[CurrentPretendGear] + freqModifier + 22050; - if (engineSoundType == 6) - freq /= 2; - SampleManager.SetChannelFrequency(m_nActiveSamples, freq); - if (!channelUsed) { - SampleManager.SetChannelReverbFlag(m_nActiveSamples, m_bDynamicAcousticModelingStatus != 0); - SampleManager.StartChannel(m_nActiveSamples); - } - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; - return; - } - nCruising = 1; - } - bAccelSampleStopped = true; - if (accelerateState < 150 || !automobile->m_nWheelsOnGround || automobile->bIsHandbrakeOn || lostTraction || - currentGear < params->m_pTransmission->nNumberOfGears - 1) { - nCruising = 0; - } else { - if (accelerateState >= 220 && 0.001f + params->m_fVelocityChange < automobile->m_fVelocityChangeForAudio) { - if (nCruising < 800) - ++nCruising; - } else if (nCruising > 3) { - --nCruising; - } - freq = 27 * nCruising + freqModifier + 22050; - if (engineSoundType == 6) - freq /= 2; - AddPlayerCarSample(85, freq, (soundOffset + SFX_CAR_AFTER_ACCEL_1), engineSoundType, 64, 1); - } - LastAccel = accelerateState; - - bHandbrakeOnLastFrame = automobile->bIsHandbrakeOn; - bLostTractionLastFrame = lostTraction; -} - -void -cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) -{ - uint32 time = CTimer::GetTimeInMilliseconds(); - int32 sampleIndex; - uint8 emittingVol; - float distSquared; - cPedParams params; - - static uint8 counter = 0; - - if (time > gCellNextTime) { - switch (sound) { - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; - break; - case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityL; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - if (m_FrameCounter & 1) - sampleIndex = (m_anRandomTable[1] & 3) + SFX_FIGHT_1; - else - sampleIndex = (m_anRandomTable[3] & 1) + SFX_BAT_HIT_LEFT; - m_sQueueSample.m_nSampleIndex = sampleIndex; - emittingVol = m_anRandomTable[0] % 50 + 55; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - params.m_bDistanceCalculated = true; - params.m_fDistance = distSquared; - params.m_pPed = nil; - SetupPedComments(¶ms, SOUND_INJURED_PED_MALE_PRISON); - } - gCellNextTime = time + 500 + m_anRandomTable[3] % 1500; - } - } -} - -void -cAudioManager::ProcessPornCinema(uint8 sound) -{ - - eSfxSample sample; - uint32 time; - int32 rand; - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_PORN_CINEMA_1_S: - case SCRIPT_SOUND_MISTY_SEX_S: - m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - sample = SFX_PORN_1_GROAN_1; - m_sQueueSample.m_fSoundIntensity = 20.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_1_L: - case SCRIPT_SOUND_MISTY_SEX_L: - m_sQueueSample.m_nSampleIndex = SFX_PORN_1_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - sample = SFX_PORN_1_GROAN_1; - m_sQueueSample.m_fSoundIntensity = 80.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_2_S: - m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - sample = SFX_PORN_2_GROAN_1; - m_sQueueSample.m_fSoundIntensity = 20.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_2_L: - m_sQueueSample.m_nSampleIndex = SFX_PORN_2_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - sample = SFX_PORN_2_GROAN_1; - m_sQueueSample.m_fSoundIntensity = 80.0f; - break; - case SCRIPT_SOUND_PORN_CINEMA_3_S: - m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_fSoundIntensity = 20.0f; - sample = SFX_PORN_3_GROAN_1; - break; - case SCRIPT_SOUND_PORN_CINEMA_3_L: - m_sQueueSample.m_nSampleIndex = SFX_PORN_3_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_fSoundIntensity = 80.0f; - sample = SFX_PORN_3_GROAN_1; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { - m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = maxVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - - time = CTimer::GetTimeInMilliseconds(); - if (time > gPornNextTime) { - m_sQueueSample.m_nVolume = ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - rand = m_anRandomTable[1] & 1; - m_sQueueSample.m_nSampleIndex = rand + sample; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nCounter = rand + 1; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 6; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000; - } - } - } -} - -void -cAudioManager::ProcessProjectiles() -{ - uint8 emittingVol; - - for (int32 i = 0; i < NUM_PROJECTILES; i++) { - if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) { - switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) { - case WEAPONTYPE_ROCKETLAUNCHER: - emittingVol = maxVolume; - m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity; - m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ROCKET_FLY); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - break; - case WEAPONTYPE_MOLOTOV: - emittingVol = molotovVolume; - m_sQueueSample.m_fSoundIntensity = molotovIntensity; - m_sQueueSample.m_nSampleIndex = SFX_PED_ON_FIRE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = 32 * SampleManager.GetSampleBaseFrequency(SFX_PED_ON_FIRE) / 25; - m_sQueueSample.m_nReleasingVolumeModificator = 7; - break; - default: - return; - } - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_vecPos = CProjectileInfo::ms_apProjectile[i]->GetPosition(); - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } -} - -void -cAudioManager::ProcessRainOnVehicle(cVehicleParams *params) -{ - if (params->m_fDistance < SQR(rainOnVehicleIntensity) && CWeather::Rain > 0.01f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - CVehicle *veh = params->m_pVehicle; - ++veh->m_bRainAudioCounter; - if (veh->m_bRainAudioCounter >= 2) { - veh->m_bRainAudioCounter = 0; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - float emittingVol = 30.f * CWeather::Rain; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, rainOnVehicleIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = veh->m_bRainSamplesCounter++; - if (veh->m_bRainSamplesCounter > 4) - veh->m_bRainSamplesCounter = 68; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + SFX_CAR_RAIN_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 9; - m_sQueueSample.m_nFrequency = m_anRandomTable[1] % 4000 + 28000; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = (uint8)emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = rainOnVehicleIntensity; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } -} - -void -cAudioManager::ProcessReverb() const -{ - if (SampleManager.UpdateReverb() && m_bDynamicAcousticModelingStatus) { - for (uint32 i = 0; i < -#ifdef FIX_BUGS - channels -#else - 28 -#endif - ; - i++) { - if (m_asActiveSamples[i].m_bReverbFlag) - SampleManager.SetChannelReverbFlag(i, 1); - } - } -} - -bool -cAudioManager::ProcessReverseGear(cVehicleParams *params) -{ - CVehicle *veh; - CAutomobile *automobile; - int32 emittingVol; - float modificator; - - if (params->m_fDistance >= SQR(reverseGearIntensity)) - return false; - veh = params->m_pVehicle; - if (veh->bEngineOn && (veh->m_fGasPedal < 0.0f || !veh->m_nCurrentGear)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile *)params->m_pVehicle; - if (automobile->m_nWheelsOnGround) { - modificator = params->m_fVelocityChange / params->m_pTransmission->fMaxReverseVelocity; - } else { - if (automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio = automobile->m_fGasPedalAudio * 0.4f; - modificator = automobile->m_fGasPedalAudio; - } - modificator = Abs(modificator); - emittingVol = (24.f * modificator); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, reverseGearIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - if (params->m_pVehicle->m_fGasPedal >= 0.0f) { - m_sQueueSample.m_nCounter = 62; - m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR_2; - } else { - m_sQueueSample.m_nCounter = 61; - m_sQueueSample.m_nSampleIndex = SFX_REVERSE_GEAR; - } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = (6000.f * modificator) + 7000; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = reverseGearIntensity; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - return true; -} - -void -cAudioManager::ProcessSawMillScriptObject(uint8 sound) -{ - uint32 time; - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_SAWMILL_LOOP_S: - case SCRIPT_SOUND_SAWMILL_LOOP_L: - m_sQueueSample.m_fSoundIntensity = scriptObjectIntensityS; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SAWMILL_LOOP); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = 30; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - time = CTimer::GetTimeInMilliseconds(); - if (time > gSawMillNextTime) { - m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_SAWMILL_CUT_WOOD; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000; - } - } - } -} - -void -cAudioManager::ProcessScriptObject(int32 id) -{ - cAudioScriptObject *entity = (cAudioScriptObject *)m_asAudioEntities[id].m_pEntity; - if (entity) { - m_sQueueSample.m_vecPos = entity->Posn; - if (m_asAudioEntities[id].m_AudioEvents == 1) - ProcessOneShotScriptObject(m_asAudioEntities[id].m_awAudioEvent[0]); - else - ProcessLoopingScriptObject(entity->AudioId); - } -} - -void -cAudioManager::ProcessShopScriptObject(uint8 sound) -{ - uint32 time; - int32 rand; - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_SHOP_LOOP_S: - case SCRIPT_SOUND_SHOP_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 30.0f; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_SHOP_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHOP_LOOP); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = 30; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - time = CTimer::GetTimeInMilliseconds(); - if (time > gShopNextTime) { - m_sQueueSample.m_nVolume = ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - rand = m_anRandomTable[1] & 1; - m_sQueueSample.m_nSampleIndex = rand + SFX_SHOP_TILL_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nCounter = rand + 1; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = 70; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000; - } - } - } -} - -void -cAudioManager::ProcessSpecial() -{ - if (m_nUserPause) { - if (!m_nPreviousUserPause) { - MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND); - SampleManager.SetEffectsFadeVolume(maxVolume); - SampleManager.SetMusicFadeVolume(maxVolume); - } - } else { - if (m_nPreviousUserPause) { - MusicManager.StopFrontEndTrack(); - MusicManager.ChangeMusicMode(MUSICMODE_GAME); - } - CPlayerPed *playerPed = FindPlayerPed(); - if (playerPed) { - const PedState &state = playerPed->m_nPedState; - if (state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) - SampleManager.StopChannel(m_nActiveSamples); - } - } -} - -bool -cAudioManager::ProcessTrainNoise(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 300.0f; - - CTrain *train; - uint8 emittingVol; - float speedMultipler; - - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) - return false; - - if (params->m_fVelocityChange > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - train = (CTrain *)params->m_pVehicle; - speedMultipler = Min(1.0f, train->m_fSpeed * 250.f / 51.f); - emittingVol = (75.f * speedMultipler); - if (train->m_fWagonPosition == 0.0f) { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 32; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_FAR; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_FAR); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - const float SOUND_INTENSITY = 70.0f; - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 33; - m_sQueueSample.m_nSampleIndex = SFX_TRAIN_NEAR; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_NEAR) + 100 * m_sQueueSample.m_nEntityIndex % 987; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - return true; -} - -void -cAudioManager::ProcessVehicle(CVehicle *veh) -{ - tHandlingData *handling = veh->pHandling; - float velChange; - cVehicleParams params; - m_sQueueSample.m_vecPos = veh->GetPosition(); - - params.m_bDistanceCalculated = false; - params.m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos); - params.m_pVehicle = veh; - params.m_pTransmission = nil; - params.m_nIndex = 0; - params.m_fVelocityChange = 0.0f; - - if (handling) - params.m_pTransmission = &handling->Transmission; - - params.m_nIndex = veh->GetModelIndex() - MI_FIRST_VEHICLE; - if (params.m_pVehicle->GetStatus() == STATUS_SIMPLE) - velChange = params.m_pVehicle->AutoPilot.m_fMaxTrafficSpeed * 0.02f; - else - velChange = DotProduct(params.m_pVehicle->m_vecMoveSpeed, params.m_pVehicle->GetForward()); - params.m_fVelocityChange = velChange; - switch (params.m_pVehicle->m_vehType) { - case VEHICLE_TYPE_CAR: - UpdateGasPedalAudio((CAutomobile *)veh); - if (params.m_nIndex == RCBANDIT) { - ProcessModelCarEngine(¶ms); - ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - ProcessRainOnVehicle(¶ms); - break; - } - if (params.m_nIndex == DODO) { - if (!ProcessVehicleRoadNoise(¶ms)) { - ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - ProcessRainOnVehicle(¶ms); - break; - } - if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); - } else { - if (!ProcessVehicleRoadNoise(¶ms)) { - ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - ProcessRainOnVehicle(¶ms); - break; - } - ProcessReverseGear(¶ms); - if (CWeather::WetRoads > 0.f) - ProcessWetRoadNoise(¶ms); - ProcessVehicleSkidding(¶ms); - ProcessVehicleHorn(¶ms); - ProcessVehicleSirenOrAlarm(¶ms); - if (UsesReverseWarning(params.m_nIndex)) - ProcessVehicleReverseWarning(¶ms); - if (HasAirBrakes(params.m_nIndex)) - ProcessAirBrakes(¶ms); - } - ProcessCarBombTick(¶ms); - ProcessVehicleEngine(¶ms); - ProcessEngineDamage(¶ms); - ProcessVehicleDoors(¶ms); - ProcessVehicleOneShots(¶ms); - ((CAutomobile *)veh)->m_fVelocityChangeForAudio = params.m_fVelocityChange; - ProcessRainOnVehicle(¶ms); - break; - case VEHICLE_TYPE_BOAT: - ProcessBoatEngine(¶ms); - ProcessBoatMovingOverWater(¶ms); - ProcessVehicleOneShots(¶ms); - ProcessRainOnVehicle(¶ms); - break; - case VEHICLE_TYPE_TRAIN: - ProcessTrainNoise(¶ms); - ProcessVehicleOneShots(¶ms); - ProcessRainOnVehicle(¶ms); - break; - case VEHICLE_TYPE_HELI: - ProcessHelicopter(¶ms); - ProcessVehicleOneShots(¶ms); - ProcessRainOnVehicle(¶ms); - break; - case VEHICLE_TYPE_PLANE: - ProcessPlane(¶ms); - ProcessVehicleOneShots(¶ms); - ProcessRainOnVehicle(¶ms); - break; - default: - ProcessRainOnVehicle(¶ms); - break; - } -} - -bool -cAudioManager::ProcessVehicleDoors(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 40.0f; - - CAutomobile *automobile; - int8 doorState; - int32 emittingVol; - float velocity; - - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) - return false; - - automobile = (CAutomobile *)params->m_pVehicle; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - for (int32 i = 0; i < ARRAY_SIZE(automobile->Doors); i++) { - if (automobile->Damage.GetDoorStatus(i) == DOOR_STATUS_SWINGING) { - doorState = automobile->Doors[i].m_nDoorState; - if (doorState == DOOR_STATUS_SMASHED || doorState == DOOR_STATUS_SWINGING) { - velocity = Min(0.3f, Abs(automobile->Doors[i].m_fAngVel)); - if (velocity > 0.0035f) { - emittingVol = (100.f * velocity * 10.f / 3.f); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = i + 6; - m_sQueueSample.m_nSampleIndex = m_anRandomTable[1] % 6 + SFX_COL_CAR_PANEL_1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) + RandomDisplacement(1000); - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 10; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_fSpeedMultiplier = 1.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = true; - AddSampleToRequestedQueue(); - } - } - } - } - } - return true; -} - -void -cAudioManager::ProcessVehicleEngine(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 50.0f; - - CVehicle *playerVeh; - CVehicle *veh; - CAutomobile *automobile; - float relativeGearChange; - float relativeChange; - uint8 volume; - int32 freq = 0; // uinitialized variable - uint8 emittingVol; - cTransmission *transmission; - uint8 currentGear; - float modificator; - float traction = 0.f; - - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - playerVeh = FindPlayerVehicle(); - veh = params->m_pVehicle; - if (playerVeh == veh && veh->GetStatus() == STATUS_WRECKED) { - SampleManager.StopChannel(m_nActiveSamples); - return; - } - if (veh->bEngineOn) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - automobile = (CAutomobile *)params->m_pVehicle; - if (params->m_nIndex == DODO) { - ProcessCesna(params); - return; - } - if (FindPlayerVehicle() == veh) { - ProcessPlayersVehicleEngine(params, automobile); - return; - } - transmission = params->m_pTransmission; - if (transmission) { - currentGear = params->m_pVehicle->m_nCurrentGear; - if (automobile->m_nWheelsOnGround) { - if (automobile->bIsHandbrakeOn) { - if (params->m_fVelocityChange == 0.0f) - traction = 0.9f; - } else if (params->m_pVehicle->GetStatus() == STATUS_SIMPLE) { - traction = 0.0f; - } else { - switch (transmission->nDriveType) { - case '4': - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] == WHEEL_STATE_SPINNING) - traction += 0.05f; - } - break; - case 'F': - if (automobile->m_aWheelState[0] == WHEEL_STATE_SPINNING) - traction += 0.1f; - if (automobile->m_aWheelState[2] == WHEEL_STATE_SPINNING) - traction += 0.1f; - break; - case 'R': - if (automobile->m_aWheelState[1] == WHEEL_STATE_SPINNING) - traction += 0.1f; - if (automobile->m_aWheelState[3] == WHEEL_STATE_SPINNING) - traction += 0.1f; - break; - } - } - if (transmission->fMaxVelocity <= 0.f) { - relativeChange = 0.f; - } else if (currentGear) { - relativeGearChange = - Min(1.0f, (params->m_fVelocityChange - transmission->Gears[currentGear].fShiftDownVelocity) / transmission->fMaxVelocity * 2.5f); - if (traction == 0.0f && automobile->GetStatus() != STATUS_SIMPLE && - params->m_fVelocityChange >= transmission->Gears[1].fShiftUpVelocity) { - traction = 0.7f; - } - relativeChange = traction * automobile->m_fGasPedalAudio * 0.95f + (1.0f - traction) * relativeGearChange; - } else - relativeChange = - Min(1.0f, 1.0f - Abs((params->m_fVelocityChange - transmission->Gears[0].fShiftDownVelocity) / transmission->fMaxReverseVelocity)); - } else { - if (automobile->m_nDriveWheelsOnGround) - automobile->m_fGasPedalAudio *= 0.4f; - relativeChange = automobile->m_fGasPedalAudio; - } - modificator = relativeChange; - if (currentGear || !automobile->m_nWheelsOnGround) - freq = 1200 * currentGear + 18000.f * modificator + 14000; - else - freq = 13000.f * modificator + 14000; - if (modificator >= 0.75f) { - emittingVol = 120; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - } else { - emittingVol = modificator * 4.0f / 3.0f * 40.f + 80.f; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - } - } else { - modificator = 0.f; - emittingVol = 80; - volume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - } - m_sQueueSample.m_nVolume = volume; - if (m_sQueueSample.m_nVolume) { - if (automobile->GetStatus() == STATUS_SIMPLE) { - if (modificator < 0.02f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; - freq = modificator * 10000 + 22050; - m_sQueueSample.m_nCounter = 52; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; - } - } else { - if (automobile->m_fGasPedal < 0.05f) { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_bEngineSoundType - 1 + SFX_CAR_IDLE_1; - freq = modificator * 10000 + 22050; - m_sQueueSample.m_nCounter = 52; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nAccelerationSampleIndex; - m_sQueueSample.m_nCounter = 2; - } - } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_nFrequency = freq + 100 * m_sQueueSample.m_nEntityIndex % 1000; - if (m_sQueueSample.m_nSampleIndex == SFX_CAR_IDLE_6 || m_sQueueSample.m_nSampleIndex == SFX_CAR_REV_6) - m_sQueueSample.m_nFrequency /= 2; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } -} - -void -cAudioManager::ProcessVehicleHorn(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 40.0f; - - CAutomobile *automobile; - - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - automobile = (CAutomobile *)params->m_pVehicle; - if ((!automobile->m_bSirenOrAlarm || !UsesSirenSwitching(params->m_nIndex)) && automobile->GetModelIndex() != MI_MRWHOOP) { - if (automobile->m_nCarHornTimer) { - if (params->m_pVehicle->GetStatus() != STATUS_PLAYER) { - automobile->m_nCarHornTimer = Min(44, automobile->m_nCarHornTimer); - if (automobile->m_nCarHornTimer == 44) - automobile->m_nCarHornPattern = (m_FrameCounter + m_sQueueSample.m_nEntityIndex) & 7; - if (!hornPatternsArray[automobile->m_nCarHornPattern][44 - automobile->m_nCarHornTimer]) - return; - } - - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nHornSample; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nHornFrequency; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } -} - -void -cAudioManager::ProcessVehicleOneShots(cVehicleParams *params) -{ - int16 event; - uint8 emittingVol; - float relVol; - float vol; - bool noReflections; - float maxDist; - cPedParams pedParams; - - static uint8 WaveIndex = 41; - static uint8 GunIndex = 53; - static uint8 iWheelIndex = 82; - static uint8 CrunchOffset = 0; - - for (int i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents; i++) { - noReflections = 0; - m_sQueueSample.m_bRequireReflection = false; - event = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i]; - switch (event) { - case SOUND_CAR_DOOR_CLOSE_BONNET: - case SOUND_CAR_DOOR_CLOSE_BUMPER: - case SOUND_CAR_DOOR_CLOSE_FRONT_LEFT: - case SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT: - case SOUND_CAR_DOOR_CLOSE_BACK_LEFT: - case SOUND_CAR_DOOR_CLOSE_BACK_RIGHT: - { - const float SOUND_INTENSITY = 50.0f; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[2] % 5 + 122; - switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { - case 0: - m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_CLOSE; - break; - case 2: - m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_CLOSE; - break; - case 3: - m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - break; - default: - m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_CLOSE; - break; - } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 22; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; - break; - } - case SOUND_CAR_DOOR_OPEN_BONNET: - case SOUND_CAR_DOOR_OPEN_BUMPER: - case SOUND_CAR_DOOR_OPEN_FRONT_LEFT: - case SOUND_CAR_DOOR_OPEN_FRONT_RIGHT: - case SOUND_CAR_DOOR_OPEN_BACK_LEFT: - case SOUND_CAR_DOOR_OPEN_BACK_RIGHT: - { - const float SOUND_INTENSITY = 50.0f; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[1] % 10 + 117; - switch (aVehicleSettings[params->m_nIndex].m_bDoorType) { - case 0: - m_sQueueSample.m_nSampleIndex = SFX_OLD_CAR_DOOR_OPEN; - break; - case 2: - m_sQueueSample.m_nSampleIndex = SFX_TRUCK_DOOR_OPEN; - break; - case 3: - m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - break; - default: - m_sQueueSample.m_nSampleIndex = SFX_NEW_CAR_DOOR_OPEN; - break; - } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_awAudioEvent[i] + 10; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; - break; - } - case SOUND_CAR_WINDSHIELD_CRACK: - { - const float SOUND_INTENSITY = 30.0f; - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_GLASS_CRACK; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 68; - emittingVol = m_anRandomTable[1] % 30 + 60; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_GLASS_CRACK); - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - } break; - case SOUND_CAR_JUMP: - { - const float SOUND_INTENSITY = 35.0f; - emittingVol = Max(80.f, 2 * (100.f * m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i])); - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_TYRE_BUMP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = iWheelIndex++; - if (iWheelIndex > 85) - iWheelIndex = 82; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TYRE_BUMP); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - if (params->m_nIndex == 41) { - m_sQueueSample.m_nFrequency *= 2; - emittingVol /= 2; - } - m_sQueueSample.m_nReleasingVolumeModificator = 6; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - break; - } - case SOUND_CAR_ENGINE_START: - { - const float SOUND_INTENSITY = 40.0f; - emittingVol = 60; - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_CAR_STARTER; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 33; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CAR_STARTER); - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; - break; - } - case SOUND_CAR_LIGHT_BREAK: - { - const float SOUND_INTENSITY = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_GLASS_SHARD_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 37; - m_sQueueSample.m_nFrequency = 9 * SampleManager.GetSampleBaseFrequency(SFX_GLASS_SHARD_1) / 10; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[4] % 10 + 30; - break; - } - case SOUND_CAR_HYDRAULIC_1: - case SOUND_CAR_HYDRAULIC_2: - { - const float SOUND_INTENSITY = 35.0f; - if (event == MOONBEAM) // todo check - m_sQueueSample.m_nFrequency = 15600; - else - m_sQueueSample.m_nFrequency = 13118; - m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_FAST_MOVE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 51; - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[0] % 15 + 55; - break; - } - case SOUND_CAR_HYDRAULIC_3: - { - const float SOUND_INTENSITY = 35.0f; - m_sQueueSample.m_nSampleIndex = SFX_SUSPENSION_SLOW_MOVE_LOOP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 86; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SUSPENSION_SLOW_MOVE_LOOP); - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_nReleasingVolumeDivider = 7; - noReflections = true; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[0] % 15 + 55; - break; - } - case SOUND_CAR_JERK: - { - const float SOUND_INTENSITY = 35.0f; - m_sQueueSample.m_nSampleIndex = SFX_SHAG_SUSPENSION; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 87; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SHAG_SUSPENSION); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 8); - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[1] % 15 + 55; - break; - } - case SOUND_CAR_SPLASH: - { - const float SOUND_INTENSITY = 40.0f; - vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if (vol <= 300.f) - continue; - if (vol > 1200.f) - m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] = 1200.0f; - relVol = (m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i] - 300.f) / 900.f; - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[0] & 1) + SFX_BOAT_SPLASH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = WaveIndex++; - if (WaveIndex > 46) - WaveIndex = 41; - m_sQueueSample.m_nFrequency = (7000.f * relVol) + 6000; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - emittingVol = (55.f * relVol); - maxDist = SQR(SOUND_INTENSITY); - break; - } - case SOUND_17: - { - const float SOUND_INTENSITY = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_POLICE_BOAT_THUMB_OFF; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 47; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BOAT_THUMB_OFF) + RandomDisplacement(600); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - emittingVol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - maxDist = SQR(SOUND_INTENSITY); - break; - } - case SOUND_18: - case SOUND_19: - { - const float SOUND_INTENSITY = 35.0f; - m_sQueueSample.m_nSampleIndex = SFX_AIR_BRAKES; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 59; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 11025; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 5.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[1] % 20 + 70; - break; - } - case SOUND_CAR_TANK_TURRET_ROTATE: - { - const float SOUND_INTENSITY = 40.0f; - vol = m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]; - if (vol > 96.0f / 2500.0f) - vol = 96.0f / 2500.0f; - m_sQueueSample.m_nSampleIndex = SFX_TANK_TURRET; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 79; - m_sQueueSample.m_nFrequency = (3000.f * vol * 2500.0f / 96.0f) + 9000; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - emittingVol = (37.f * vol * 2500.0f / 96.0f) + 90; - maxDist = SQR(SOUND_INTENSITY); - noReflections = true; - break; - } - case SOUND_CAR_BOMB_TICK: - { - const float SOUND_INTENSITY = 30.0f; - m_sQueueSample.m_nSampleIndex = SFX_BOMB_BEEP; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 80; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_BOMB_BEEP); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; - emittingVol = 60; - break; - } - case SOUND_PLANE_ON_GROUND: - { - const float SOUND_INTENSITY = 180.0f; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_LAND_WHEELS; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 81; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_LAND_WHEELS); - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[4] % 25 + 75; - break; - } - case SOUND_WEAPON_SHOT_FIRED: - { - const float SOUND_INTENSITY = 120.0f; - emittingVol = m_anRandomTable[2]; - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_nSampleIndex = SFX_UZI_LEFT; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = GunIndex++; - emittingVol = emittingVol % 15 + 65; - if (GunIndex > 58) - GunIndex = 53; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_UZI_LEFT); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16); - m_sQueueSample.m_nReleasingVolumeModificator = 3; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - break; - } - case SOUND_WEAPON_HIT_VEHICLE: - { - const float SOUND_INTENSITY = 40.0f; - m_sQueueSample.m_nSampleIndex = m_anRandomTable[m_sQueueSample.m_nEntityIndex % ARRAY_SIZE(m_anRandomTable)] % 6 + SFX_BULLET_CAR_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 34; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 32); - m_sQueueSample.m_nReleasingVolumeModificator = 7; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[3] % 20 + 90; - break; - } - case SOUND_BOMB_TIMED_ACTIVATED: - case SOUND_55: - case SOUND_BOMB_ONIGNITION_ACTIVATED: - case SOUND_BOMB_TICK: - { - const float SOUND_INTENSITY = 50.0f; - m_sQueueSample.m_nSampleIndex = SFX_ARM_BOMB; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 36; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_ARM_BOMB); - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bRequireReflection = true; - emittingVol = 50; - maxDist = SQR(SOUND_INTENSITY); - break; - } - case SOUND_PED_HELI_PLAYER_FOUND: - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; - pedParams.m_fDistance = 0.0f; - pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; - pedParams.m_fDistance = params->m_fDistance; - SetupPedComments(&pedParams, SOUND_PED_HELI_PLAYER_FOUND); - continue; - case SOUND_PED_BODYCAST_HIT: - pedParams.m_pPed = nil; - pedParams.m_bDistanceCalculated = false; - pedParams.m_fDistance = 0.0f; - pedParams.m_bDistanceCalculated = params->m_bDistanceCalculated; - pedParams.m_fDistance = params->m_fDistance; - SetupPedComments(&pedParams, SOUND_PED_BODYCAST_HIT); - continue; - case SOUND_WATER_FALL: - { - const float SOUND_INTENSITY = 40.0f; - m_sQueueSample.m_nSampleIndex = SFX_SPLASH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 15; - m_sQueueSample.m_nFrequency = RandomDisplacement(1000) + 16000; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - m_sQueueSample.m_bRequireReflection = true; - emittingVol = m_anRandomTable[4] % 20 + 90; - break; - } - case SOUND_SPLATTER: - { - const float SOUND_INTENSITY = 40.0f; - m_sQueueSample.m_nSampleIndex = CrunchOffset + SFX_PED_CRUNCH_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 48; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PED_CRUNCH_1) + RandomDisplacement(600); - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = 40.0f; - ++CrunchOffset; - maxDist = SQR(SOUND_INTENSITY); - emittingVol = m_anRandomTable[4] % 20 + 55; - CrunchOffset %= 2; - m_sQueueSample.m_bRequireReflection = true; - break; - } - case SOUND_CAR_PED_COLLISION: - { - const float SOUND_INTENSITY = 40.0f; - vol = Min(20.0f, m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_afVolume[i]); - emittingVol = (vol / 20.0f * 127.f); - if (!emittingVol) - continue; - - m_sQueueSample.m_nSampleIndex = (m_anRandomTable[2] & 3) + SFX_FIGHT_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nCounter = 50; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex) / 2; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_fSpeedMultiplier = 0.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - maxDist = SQR(SOUND_INTENSITY); - break; - } - default: - continue; - } - if (params->m_fDistance < maxDist) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - if (noReflections) { - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - } else { - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - } - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bIs2D = false; - AddSampleToRequestedQueue(); - } - } - } -} - -bool -cAudioManager::ProcessVehicleReverseWarning(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 50.0f; - - CVehicle *veh = params->m_pVehicle; - - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) - return false; - - if (veh->bEngineOn && veh->m_fGasPedal < 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(60, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 12; - m_sQueueSample.m_nSampleIndex = SFX_REVERSE_WARNING; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 2; - m_sQueueSample.m_nFrequency = (100 * m_sQueueSample.m_nEntityIndex & 1023) + SampleManager.GetSampleBaseFrequency(SFX_REVERSE_WARNING); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 60; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - return true; -} - -bool -cAudioManager::ProcessVehicleRoadNoise(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 95.0f; - - int32 emittingVol; - uint32 freq; - float modificator; - int sampleFreq; - float velocity; - - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) - return false; - if (params->m_pTransmission) { - if (params->m_pVehicle->m_vecMoveSpeed.z) { - velocity = Abs(params->m_fVelocityChange); - if (velocity > 0.0f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - emittingVol = 30.f * Min(1.f, velocity / (0.5f * params->m_pTransmission->fMaxVelocity)); - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - if (params->m_pVehicle->m_nSurfaceTouched == SURFACE_PUDDLE) { - m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP; - freq = 6050 * emittingVol / 30 + 16000; - } else { - m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - modificator = m_sQueueSample.m_fDistance / 190.f; - sampleFreq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - freq = (sampleFreq * modificator) + ((3 * sampleFreq) / 4); - } - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } - return true; -} - -void -cAudioManager::ProcessVehicleSirenOrAlarm(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 110.0f; - - if (params->m_fDistance < SQR(SOUND_INTENSITY)) { - CVehicle *veh = params->m_pVehicle; - if (veh->m_bSirenOrAlarm == 0 && veh->m_nAlarmState <= 0) - return; - -#ifdef FIX_BUGS - if (params->m_pVehicle->GetStatus() == STATUS_WRECKED) - return; -#endif - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - m_sQueueSample.m_nVolume = ComputeVolume(80, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 5; - if (UsesSiren(params->m_nIndex)) { - if (params->m_pVehicle->GetStatus() == STATUS_ABANDONED) - return; - if (veh->m_nCarHornTimer && params->m_nIndex != FIRETRUK) { - m_sQueueSample.m_nSampleIndex = SFX_SIREN_FAST; - if (params->m_nIndex == FBICAR) - m_sQueueSample.m_nFrequency = 16113; - else - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_SIREN_FAST); - m_sQueueSample.m_nCounter = 60; - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; - } - } else { - m_sQueueSample.m_nSampleIndex = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmSample; - m_sQueueSample.m_nFrequency = aVehicleSettings[params->m_nIndex].m_nSirenOrAlarmFrequency; - } - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = 80; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 7.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - return; - } - } -} - -void -cAudioManager::ProcessVehicleSkidding(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 40.0f; - - CAutomobile *automobile; - cTransmission *transmission; - int32 emittingVol; - float newSkidVal = 0.0f; - float skidVal = 0.0f; - - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) - return; - automobile = (CAutomobile *)params->m_pVehicle; - if (!automobile->m_nWheelsOnGround) - return; - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - for (int32 i = 0; i < ARRAY_SIZE(automobile->m_aWheelState); i++) { - if (automobile->m_aWheelState[i] == WHEEL_STATE_NORMAL || automobile->Damage.GetWheelStatus(i) == WHEEL_STATUS_MISSING) - continue; - transmission = params->m_pTransmission; - switch (transmission->nDriveType) - { - case '4': - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - break; - case 'F': - if (i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - else - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - break; - case 'R': - if (i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT) - newSkidVal = GetVehicleDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - else - newSkidVal = GetVehicleNonDriveWheelSkidValue(i, automobile, transmission, params->m_fVelocityChange); - break; - default: - break; - } - skidVal = Max(skidVal, newSkidVal); - } - - if (skidVal > 0.0f) { - emittingVol = 50.f * skidVal; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 3; - switch (params->m_pVehicle->m_nSurfaceTouched) { - case SURFACE_GRASS: - case SURFACE_HEDGE: - m_sQueueSample.m_nSampleIndex = SFX_RAIN; - emittingVol /= 4; - m_sQueueSample.m_nFrequency = 13000.f * skidVal + 35000.f; - m_sQueueSample.m_nVolume /= 4; - break; - case SURFACE_DIRT: - case SURFACE_DIRTTRACK: - case SURFACE_SAND: - case SURFACE_PUDDLE: - m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID; - m_sQueueSample.m_nFrequency = 6000.f * skidVal + 10000.f; - break; - - default: - m_sQueueSample.m_nSampleIndex = SFX_SKID; - m_sQueueSample.m_nFrequency = 5000.f * skidVal + 11000.f; - break; - } - - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 8; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 3.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 3; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } -} - -void cAudioManager::ProcessWaterCannon(int32) -{ - const float SOUND_INTENSITY = 900.0f; - - for (int32 i = 0; i < NUM_WATERCANNONS; i++) { - if (CWaterCannons::aCannons[i].m_nId) { - m_sQueueSample.m_vecPos = CWaterCannons::aCannons[0].m_avecPos[CWaterCannons::aCannons[i].m_nCur]; - float distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SOUND_INTENSITY) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(50, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = 15591; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_nCounter = i; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nReleasingVolumeDivider = 8; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nEmittingVolume = 50; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } -} - -void -cAudioManager::ProcessWeather(int32 id) -{ - uint8 vol; - static uint8 counter = 0; - - if (m_asAudioEntities[id].m_AudioEvents && m_asAudioEntities[id].m_awAudioEvent[0] == SOUND_LIGHTNING) { - if (m_asAudioEntities[id].m_afVolume[0] >= 10.f) { - m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; - vol = (m_asAudioEntities[id].m_afVolume[0] - 10.f) + 40; - } else { - m_sQueueSample.m_nSampleIndex = SFX_EXPLOSION_2; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = RandomDisplacement(500) + 4000; - vol = (m_asAudioEntities[id].m_afVolume[0]) + 35; - } - m_sQueueSample.m_nVolume = vol; - if (TheCamera.SoundDistUp < 20.f) - m_sQueueSample.m_nVolume /= 2; - if (counter == 4) - counter = 0; - m_sQueueSample.m_nCounter = counter++; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nOffset = (m_anRandomTable[2] & 15) + 55; - m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_nLoopCount = 1; - m_sQueueSample.m_bReleasingSoundFlag = true; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = 0; - m_sQueueSample.m_nLoopEnd = -1; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - if (CWeather::Rain > 0.0f && (!CCullZones::CamNoRain() || !CCullZones::PlayerNoRain())) { - m_sQueueSample.m_nSampleIndex = SFX_RAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAIN); - m_sQueueSample.m_nVolume = (int32)(25.f * CWeather::Rain); - m_sQueueSample.m_nCounter = 4; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nReleasingVolumeModificator = 0; - m_sQueueSample.m_nOffset = 63; - m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 30; - m_sQueueSample.m_bReverbFlag = false; - m_sQueueSample.m_nEmittingVolume = m_sQueueSample.m_nVolume; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } -} - -bool -cAudioManager::ProcessWetRoadNoise(cVehicleParams *params) -{ - const float SOUND_INTENSITY = 30.0f; - - float relativeVelocity; - int32 emittingVol; - float modificator; - int freq; - float velChange; - - if (params->m_fDistance >= SQR(SOUND_INTENSITY)) - return false; - if (params->m_pTransmission) { - if (params->m_pVehicle->m_vecMoveSpeed.z) { - velChange = Abs(params->m_fVelocityChange); - if (velChange > 0.f) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - relativeVelocity = Min(1.0f, velChange / (0.5f * params->m_pTransmission->fMaxVelocity)); - emittingVol = 23.0f * relativeVelocity * CWeather::WetRoads; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_ROAD_NOISE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 3; - modificator = m_sQueueSample.m_fDistance / 6.f; - freq = SampleManager.GetSampleBaseFrequency(SFX_ROAD_NOISE); - m_sQueueSample.m_nFrequency = freq + freq * modificator; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 6.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } - } - } - return true; -} - -void -cAudioManager::ProcessWorkShopScriptObject(uint8 sound) -{ - float distSquared; - - switch (sound) { - case SCRIPT_SOUND_WORK_SHOP_LOOP_S: - case SCRIPT_SOUND_WORK_SHOP_LOOP_L: - m_sQueueSample.m_fSoundIntensity = 20.0f; - break; - default: - return; - } - distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos); - if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) { - m_sQueueSample.m_fDistance = Sqrt(distSquared); - m_sQueueSample.m_nVolume = ComputeVolume(30, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume) { - m_sQueueSample.m_nSampleIndex = SFX_WORKSHOP_1; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_WORKSHOP_1); - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeModificator = 5; - m_sQueueSample.m_fSpeedMultiplier = 2.0f; - m_sQueueSample.m_nEmittingVolume = 30; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - } -} - -int32 -cAudioManager::RandomDisplacement(uint32 seed) const -{ - int32 value; - - static bool bIsEven = true; - static uint32 base = 0; - - if (!seed) - return 0; - - value = m_anRandomTable[(base + seed) % 5] % seed; - base += value; - - if (value % 2) { - bIsEven = !bIsEven; - } - if (!bIsEven) - value = -value; - return value; -} - -void -cAudioManager::ReacquireDigitalHandle() const -{ - if (m_bIsInitialised) { - SampleManager.ReacquireDigitalHandle(); - } -} - -void -cAudioManager::ReleaseDigitalHandle() const -{ - if (m_bIsInitialised) { - SampleManager.ReleaseDigitalHandle(); - } -} - -void -cAudioManager::ResetAudioLogicTimers(uint32 timer) -{ - gPornNextTime = timer; - gNextCryTime = timer; - gSawMillNextTime = timer; - gCellNextTime = timer; - gShopNextTime = timer; - gHomeNextTime = timer; - gAirportNextTime = timer; - gDocksNextTime = timer; - gCinemaNextTime = timer; - for (int32 i = 0; i < m_nAudioEntitiesTotal; i++) { - if (m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) { - CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity; - if (ped->IsPed()) { - ped->m_lastSoundStart = timer; - ped->m_soundStart = timer + m_anRandomTable[0] % 3000; - } - } - } - ClearMissionAudio(); - SampleManager.StopChannel(policeChannel); -} - -void -cAudioManager::ResetTimers(uint32 time) -{ - if (m_bIsInitialised) { - m_bTimerJustReset = true; - m_nTimer = time; - ClearRequestedQueue(); - if (m_nActiveSampleQueue) { - m_nActiveSampleQueue = 0; - ClearRequestedQueue(); - m_nActiveSampleQueue = 1; - } else { - m_nActiveSampleQueue = 1; - ClearRequestedQueue(); - m_nActiveSampleQueue = 0; - } - ClearActiveSamples(); - ClearMissionAudio(); - SampleManager.StopChannel(policeChannel); - SampleManager.SetEffectsFadeVolume(0); - SampleManager.SetMusicFadeVolume(0); - MusicManager.ResetMusicAfterReload(); -#ifdef AUDIO_OAL - SampleManager.Service(); -#endif - } -} - -void -cAudioManager::Service() -{ - GenerateIntegerRandomNumberTable(); - if (m_bTimerJustReset) { - ResetAudioLogicTimers(m_nTimer); - MusicManager.ResetTimers(m_nTimer); - m_bTimerJustReset = false; - } - if (m_bIsInitialised) { - m_nPreviousUserPause = m_nUserPause; - m_nUserPause = CTimer::GetIsUserPaused(); - UpdateReflections(); - ServiceSoundEffects(); - MusicManager.Service(); - } -} - -void -cAudioManager::ServiceSoundEffects() -{ - m_bFifthFrameFlag = (m_FrameCounter++ % 5) == 0; - if (m_nUserPause && !m_nPreviousUserPause) { - for (int32 i = 0; i < allChannels; i++) - SampleManager.StopChannel(i); - - ClearRequestedQueue(); - if (m_nActiveSampleQueue) { - m_nActiveSampleQueue = 0; - ClearRequestedQueue(); - m_nActiveSampleQueue = 1; - } else { - m_nActiveSampleQueue = 1; - ClearRequestedQueue(); - m_nActiveSampleQueue = 0; - } - ClearActiveSamples(); - } - m_nActiveSampleQueue = m_nActiveSampleQueue != 1; - ProcessReverb(); - ProcessSpecial(); - ClearRequestedQueue(); - InterrogateAudioEntities(); - m_sPedComments.Process(); - ServicePoliceRadio(); - ServiceCollisions(); - AddReleasingSounds(); - ProcessMissionAudio(); - AdjustSamplesVolume(); - ProcessActiveQueues(); -#ifdef AUDIO_OAL - SampleManager.Service(); -#endif - for (int32 i = 0; i < m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal; ++i) { - cAudioScriptObject *object = (cAudioScriptObject *)m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity; - delete object; - m_asAudioEntities[m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]].m_pEntity = nil; - DestroyEntity(m_sAudioScriptObjectManager.m_anScriptObjectEntityIndices[i]); - } - m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; -} - -int8 -cAudioManager::SetCurrent3DProvider(uint8 which) -{ - if (!m_bIsInitialised) - return -1; - for (uint8 i = 0; i < m_nActiveSamples + 1; ++i) - SampleManager.StopChannel(i); - ClearRequestedQueue(); - if (m_nActiveSampleQueue == 0) - m_nActiveSampleQueue = 1; - else - m_nActiveSampleQueue = 0; - ClearRequestedQueue(); - ClearActiveSamples(); - int8 current = SampleManager.SetCurrent3DProvider(which); - if (current > 0) { - m_nActiveSamples = SampleManager.GetMaximumSupportedChannels(); - if (m_nActiveSamples > 1) - --m_nActiveSamples; - } - return current; -} - -void -cAudioManager::SetDynamicAcousticModelingStatus(bool status) -{ - m_bDynamicAcousticModelingStatus = status; -} - -void -cAudioManager::SetEffectsFadeVolume(uint8 volume) const -{ - SampleManager.SetEffectsFadeVolume(volume); -} - -void -cAudioManager::SetEffectsMasterVolume(uint8 volume) const -{ - SampleManager.SetEffectsMasterVolume(volume); -} - -void -cAudioManager::SetEntityStatus(int32 id, uint8 status) -{ - if (m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) - m_asAudioEntities[id].m_nStatus = status; -} - -void -cAudioManager::SetMissionAudioLocation(float x, float y, float z) -{ - if (m_bIsInitialised) { - m_sMissionAudio.m_bPredefinedProperties = false; - m_sMissionAudio.m_vecPos = CVector(x, y, z); - } -} - -void -cAudioManager::SetMusicFadeVolume(uint8 volume) const -{ - SampleManager.SetMusicFadeVolume(volume); -} - -void -cAudioManager::SetMusicMasterVolume(uint8 volume) const -{ - SampleManager.SetMusicMasterVolume(volume); -} - -void -cAudioManager::SetSpeakerConfig(int32 conf) const -{ - SampleManager.SetSpeakerConfig(conf); -} - -bool -cAudioManager::SetupJumboEngineSound(uint8 vol, int32 freq) -{ - const float SOUND_INTENSITY = 180.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; - - uint8 emittingVol = vol - gJumboVolOffsetPercentage / 100; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 3; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_ENGINE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - return true; -} - -bool -cAudioManager::SetupJumboFlySound(uint8 emittingVol) -{ - const float SOUND_INTENSITY = 440.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; - - int32 vol = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - m_sQueueSample.m_nVolume = vol; - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_DIST_FLY; - m_sQueueSample.m_nCounter = 0; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_DIST_FLY); - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_nReleasingVolumeDivider = 5; - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - AddSampleToRequestedQueue(); - } - return true; -} - -bool -cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) -{ - const float SOUND_INTENSITY = 240.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 5; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = true; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_JUMBO_RUMBLE); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 12; - m_sQueueSample.m_nOffset = 0; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - m_sQueueSample.m_nCounter = 6; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE; - m_sQueueSample.m_nFrequency += 200; - m_sQueueSample.m_nOffset = maxVolume; - AddSampleToRequestedQueue(); - } - return true; -} - -bool -cAudioManager::SetupJumboTaxiSound(uint8 vol) -{ - const float SOUND_INTENSITY = 180.0f; - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; - - uint8 emittingVol = (vol / 2) + ((vol / 2) * m_sQueueSample.m_fDistance / SOUND_INTENSITY); - - if (m_sQueueSample.m_fDistance / SOUND_INTENSITY < 0.7f) - emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 1; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_TAXI; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - return true; -} - -bool -cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) -{ - const float SOUND_INTENSITY = 170.0f; - - if (m_sQueueSample.m_fDistance >= SOUND_INTENSITY) - return false; - - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, SOUND_INTENSITY, m_sQueueSample.m_fDistance); - - if (m_sQueueSample.m_nVolume != 0) { - m_sQueueSample.m_nCounter = 2; - m_sQueueSample.m_nSampleIndex = SFX_JUMBO_WHINE; - m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN; - m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_nReleasingVolumeModificator = 1; - m_sQueueSample.m_nFrequency = freq; - m_sQueueSample.m_nLoopCount = 0; - m_sQueueSample.m_nEmittingVolume = emittingVol; - m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); - m_sQueueSample.m_fSpeedMultiplier = 4.0f; - m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY; - m_sQueueSample.m_bReleasingSoundFlag = false; - m_sQueueSample.m_nReleasingVolumeDivider = 4; - m_sQueueSample.m_bReverbFlag = true; - m_sQueueSample.m_bRequireReflection = false; - AddSampleToRequestedQueue(); - } - return true; -} - -void -cAudioManager::SetupPedComments(cPedParams *params, uint32 sound) -{ - CPed *ped = params->m_pPed; - uint8 emittingVol; - float soundIntensity; - tPedComment pedComment; - - if (ped != nil) { - switch (sound) { - case SOUND_AMMUNATION_WELCOME_1: - pedComment.m_nSampleIndex = SFX_AMMU_D; - break; - case SOUND_AMMUNATION_WELCOME_2: - pedComment.m_nSampleIndex = SFX_AMMU_E; - break; - case SOUND_AMMUNATION_WELCOME_3: - pedComment.m_nSampleIndex = SFX_AMMU_F; - break; - default: - pedComment.m_nSampleIndex = GetPedCommentSfx(ped, sound); - if (pedComment.m_nSampleIndex == NO_SAMPLE) - return; - break; - } - - soundIntensity = 50.0f; - } else { - switch (sound) { - case SOUND_PED_HELI_PLAYER_FOUND: - soundIntensity = 400.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_POLICE_HELI_1, SFX_POLICE_HELI_29); - break; - case SOUND_PED_BODYCAST_HIT: - if (CTimer::GetTimeInMilliseconds() <= gNextCryTime) - return; - soundIntensity = 50.0f; - gNextCryTime = CTimer::GetTimeInMilliseconds() + 500; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_PLASTER_BLOKE_1, SFX_PLASTER_BLOKE_4); - break; - case SOUND_INJURED_PED_MALE_OUCH: - case SOUND_INJURED_PED_MALE_PRISON: - soundIntensity = 50.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_MALE_GRUNT_1, SFX_GENERIC_MALE_GRUNT_15); - break; - case SOUND_INJURED_PED_FEMALE: - soundIntensity = 50.0f; - pedComment.m_nSampleIndex = GetRandomNumberInRange(m_sQueueSample.m_nEntityIndex % 4, SFX_GENERIC_FEMALE_GRUNT_1, SFX_GENERIC_FEMALE_GRUNT_11); - break; - default: - return; - } - } - - if (params->m_fDistance < SQR(soundIntensity)) { - CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance); - if (sound != SOUND_PAGER) { - switch (sound) { - case SOUND_AMMUNATION_WELCOME_1: - case SOUND_AMMUNATION_WELCOME_2: - case SOUND_AMMUNATION_WELCOME_3: - emittingVol = maxVolume; - break; - default: - if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false)) - emittingVol = maxVolume; - else - emittingVol = 31; - break; - } - m_sQueueSample.m_nVolume = ComputeVolume(emittingVol, soundIntensity, m_sQueueSample.m_fDistance); - pedComment.m_nProcess = 10; - if (m_sQueueSample.m_nVolume != 0) { - pedComment.m_nEntityIndex = m_sQueueSample.m_nEntityIndex; - pedComment.m_vecPos = m_sQueueSample.m_vecPos; - pedComment.m_fDistance = m_sQueueSample.m_fDistance; - pedComment.m_bVolume = m_sQueueSample.m_nVolume; - m_sPedComments.Add(&pedComment); - } - } - } -} - -void -cAudioManager::Terminate() +cAudioManager::ClearRequestedQueue() { - if (m_bIsInitialised) { - MusicManager.Terminate(); - - for (uint32 i = 0; i < totalAudioEntitiesSlots; i++) { - m_asAudioEntities[i].m_bIsUsed = false; - m_anAudioEntityIndices[i] = ARRAY_SIZE(m_anAudioEntityIndices); - } - - m_nAudioEntitiesTotal = 0; - m_sAudioScriptObjectManager.m_nScriptObjectEntityTotal = 0; - PreTerminateGameSpecificShutdown(); - - for (uint32 i = 0; i < MAX_SAMPLEBANKS; i++) { - if (SampleManager.IsSampleBankLoaded(i)) - SampleManager.UnloadSampleBank(i); - } - - SampleManager.Terminate(); - - m_bIsInitialised = false; - PostTerminateGameSpecificShutdown(); + for (int32 i = 0; i < m_nActiveSamples; i++) { + m_abSampleQueueIndexTable[m_nActiveSampleQueue][i] = m_nActiveSamples; } + m_SampleRequestQueuesStatus[m_nActiveSampleQueue] = 0; } void -cAudioManager::TranslateEntity(Const CVector *in, CVector *out) const -{ - *out = MultiplyInverse(TheCamera.GetMatrix(), *in); -} - -void -cAudioManager::UpdateGasPedalAudio(CAutomobile *automobile) +cAudioManager::ClearActiveSamples() { - float newGasPedalAudio; - - float gasPedal = Abs(automobile->m_fGasPedal); - float gasPedalAudio = automobile->m_fGasPedalAudio; - - if (gasPedalAudio < gasPedal) { - newGasPedalAudio = gasPedalAudio + 0.09f; - if (gasPedal <= newGasPedalAudio) - newGasPedalAudio = gasPedal; - } else { - newGasPedalAudio = gasPedalAudio - 0.07f; - if (gasPedal >= newGasPedalAudio) - newGasPedalAudio = gasPedal; + for (int32 i = 0; i < m_nActiveSamples; i++) { + m_asActiveSamples[i].m_nEntityIndex = AEHANDLE_NONE; + m_asActiveSamples[i].m_nCounter = 0; + m_asActiveSamples[i].m_nSampleIndex = NO_SAMPLE; + m_asActiveSamples[i].m_nBankIndex = SAMPLEBANK_INVALID; + m_asActiveSamples[i].m_bIs2D = false; + m_asActiveSamples[i].m_nReleasingVolumeModificator = 5; + m_asActiveSamples[i].m_nFrequency = 0; + m_asActiveSamples[i].m_nVolume = 0; + m_asActiveSamples[i].m_nEmittingVolume = 0; + m_asActiveSamples[i].m_fDistance = 0.0f; + m_asActiveSamples[i].m_bIsProcessed = false; + m_asActiveSamples[i].m_bLoopEnded = false; + m_asActiveSamples[i].m_nLoopCount = 1; + m_asActiveSamples[i].m_nLoopStart = 0; + m_asActiveSamples[i].m_nLoopEnd = -1; + m_asActiveSamples[i].m_fSpeedMultiplier = 0.0f; + m_asActiveSamples[i].m_fSoundIntensity = 200.0f; + m_asActiveSamples[i].m_nOffset = 63; + m_asActiveSamples[i].m_bReleasingSoundFlag = false; + m_asActiveSamples[i].m_nCalculatedVolume = 0; + m_asActiveSamples[i].m_nReleasingVolumeDivider = 0; + m_asActiveSamples[i].m_nVolumeChange = -1; + m_asActiveSamples[i].m_vecPos = {0.0f, 0.0f, 0.0f}; + m_asActiveSamples[i].m_bReverbFlag = false; + m_asActiveSamples[i].m_nLoopsRemaining = 0; + m_asActiveSamples[i].m_bRequireReflection = false; } - automobile->m_fGasPedalAudio = newGasPedalAudio; } void -cAudioManager::UpdateReflections() -{ - const CVector &camPos = TheCamera.GetPosition(); - CColPoint colpoint; - CEntity *ent; - - if (m_FrameCounter % 8 == 0) { - m_avecReflectionsPos[0] = camPos; - m_avecReflectionsPos[0].y += 50.f; - if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[0], colpoint, ent, true, false, false, true, false, true, true)) - m_afReflectionsDistances[0] = Distance(camPos, colpoint.point); - else - m_afReflectionsDistances[0] = 50.0f; - } else if ((m_FrameCounter + 1) % 8 == 0) { - m_avecReflectionsPos[1] = camPos; - m_avecReflectionsPos[1].y -= 50.0f; - if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[1], colpoint, ent, true, false, false, true, false, true, true)) - m_afReflectionsDistances[1] = Distance(camPos, colpoint.point); - else - m_afReflectionsDistances[1] = 50.0f; - } else if ((m_FrameCounter + 2) % 8 == 0) { - m_avecReflectionsPos[2] = camPos; - m_avecReflectionsPos[2].x -= 50.0f; - if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[2], colpoint, ent, true, false, false, true, false, true, true)) - m_afReflectionsDistances[2] = Distance(camPos, colpoint.point); - else - m_afReflectionsDistances[2] = 50.0f; - } else if ((m_FrameCounter + 3) % 8 == 0) { - m_avecReflectionsPos[3] = camPos; - m_avecReflectionsPos[3].x += 50.0f; - if (CWorld::ProcessLineOfSight(camPos, m_avecReflectionsPos[3], colpoint, ent, true, false, false, true, false, true, true)) - m_afReflectionsDistances[3] = Distance(camPos, colpoint.point); - else - m_afReflectionsDistances[3] = 50.0f; - } else if ((m_FrameCounter + 4) % 8 == 0) { - m_avecReflectionsPos[4] = camPos; - m_avecReflectionsPos[4].z += 50.0f; - if (CWorld::ProcessVerticalLine(camPos, m_avecReflectionsPos[4].z, colpoint, ent, true, false, false, false, true, false, nil)) - m_afReflectionsDistances[4] = colpoint.point.z - camPos.z; - else - m_afReflectionsDistances[4] = 50.0f; - } -} - -bool -cAudioManager::UsesReverseWarning(int32 model) const -{ - return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; -} - -bool -cAudioManager::UsesSiren(int32 model) const -{ - switch (model) { - case FIRETRUK: - case AMBULAN: - case FBICAR: - case POLICE: - case ENFORCER: - case PREDATOR: - return true; - default: - return false; - } -} - -bool -cAudioManager::UsesSirenSwitching(int32 model) const +cAudioManager::GenerateIntegerRandomNumberTable() { - switch (model) { - case AMBULAN: - case POLICE: - case ENFORCER: - case PREDATOR: - return true; - default: - return false; + for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) { + m_anRandomTable[i] = myrand(); } } +#ifdef GTA_PC void cAudioManager::AdjustSamplesVolume() { @@ -9881,3 +966,4 @@ cAudioManager::ComputeEmittingVolume(uint8 emittingVolume, float intensity, floa return (quatIntensity - (dist - diffIntensity)) * (float)emittingVolume / quatIntensity; return emittingVolume; } +#endif diff --git a/src/audio/AudioManager.h b/src/audio/AudioManager.h index 99d67444..f53034fe 100644 --- a/src/audio/AudioManager.h +++ b/src/audio/AudioManager.h @@ -75,7 +75,18 @@ public: uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; - cPedComments(); + cPedComments() + { + for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) + for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) { + m_asPedComments[j][i].m_nProcess = -1; + m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS; + } + + for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++) + m_nCommentsInBank[i] = 0; + m_nActiveBank = 0; + } void Add(tPedComment *com); void Process(); }; @@ -222,91 +233,15 @@ public: float speedMultiplier) const; int32 ComputePan(float, CVector *); uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; - int32 CreateEntity(int32 type, void *entity); + int32 CreateEntity(eAudioType type, void *entity); void DestroyAllGameCreatedEntities(); void DestroyEntity(int32 id); - void DoJumboVolOffset() const; void DoPoliceRadioCrackle(); // functions returning talk sfx, // order from GetPedCommentSfx - uint32 GetPlayerTalkSfx(int16 sound); - uint32 GetCopTalkSfx(int16 sound); - uint32 GetSwatTalkSfx(int16 sound); - uint32 GetFBITalkSfx(int16 sound); - uint32 GetArmyTalkSfx(int16 sound); - uint32 GetMedicTalkSfx(int16 sound); - uint32 GetFiremanTalkSfx(int16 sound); - uint32 GetNormalMaleTalkSfx(int16 sound); - uint32 GetTaxiDriverTalkSfx(int16 sound); - uint32 GetPimpTalkSfx(int16 sound); - uint32 GetMafiaTalkSfx(int16 sound); - uint32 GetTriadTalkSfx(int16 sound); - uint32 GetDiabloTalkSfx(int16 sound); - uint32 GetYakuzaTalkSfx(int16 sound); - uint32 GetYardieTalkSfx(int16 sound); - uint32 GetColumbianTalkSfx(int16 sound); - uint32 GetHoodTalkSfx(int16 sound); - uint32 GetBlackCriminalTalkSfx(int16 sound); - uint32 GetWhiteCriminalTalkSfx(int16 sound); - uint32 GetMaleNo2TalkSfx(int16 sound); - uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); - uint32 GetWhiteFatMaleTalkSfx(int16 sound); - uint32 GetBlackFatMaleTalkSfx(int16 sound); - uint32 GetBlackCasualFemaleTalkSfx(int16 sound); - uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); - uint32 GetFemaleNo3TalkSfx(int16 sound); - uint32 GetBlackFatFemaleTalkSfx(int16 sound); - uint32 GetWhiteFatFemaleTalkSfx(int16 sound); - uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); - uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); - uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); - uint32 GetChinatownMaleOldTalkSfx(int16 sound); - uint32 GetChinatownMaleYoungTalkSfx(int16 sound); - uint32 GetChinatownFemaleOldTalkSfx(int16 sound); - uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); - uint32 GetLittleItalyMaleTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); - uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); - uint32 GetWhiteDockerMaleTalkSfx(int16 sound); - uint32 GetBlackDockerMaleTalkSfx(int16 sound); - uint32 GetScumMaleTalkSfx(int16 sound); - uint32 GetScumFemaleTalkSfx(int16 sound); - uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); - uint32 GetBlackWorkerMaleTalkSfx(int16 sound); - uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); - uint32 GetBusinessMaleOldTalkSfx(int16 sound); - uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); - uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); - uint32 GetSupermodelMaleTalkSfx(int16 sound); - uint32 GetSupermodelFemaleTalkSfx(int16 sound); - uint32 GetStewardMaleTalkSfx(int16 sound); - uint32 GetStewardFemaleTalkSfx(int16 sound); - uint32 GetFanMaleTalkSfx(int16 sound, int32 model); - uint32 GetFanFemaleTalkSfx(int16 sound); - uint32 GetHospitalMaleTalkSfx(int16 sound); - uint32 GetHospitalFemaleTalkSfx(int16 sound); - uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); - uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); - uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); - uint32 GetStudentMaleTalkSfx(int16 sound); - uint32 GetStudentFemaleTalkSfx(int16 sound); - uint32 GetCasualMaleOldTalkSfx(int16 sound); - - uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); - uint32 GetEightTalkSfx(int16 sound); - uint32 GetFrankieTalkSfx(int16 sound); - uint32 GetMistyTalkSfx(int16 sound); - uint32 GetOJGTalkSfx(int16 sound); - uint32 GetCatatalinaTalkSfx(int16 sound); - uint32 GetBomberTalkSfx(int16 sound); - uint32 GetSecurityGuardTalkSfx(int16 sound); - uint32 GetChunkyTalkSfx(int16 sound); - - uint32 GetGenericMaleTalkSfx(int16 sound); - uint32 GetGenericFemaleTalkSfx(int16 sound); + // TODO: miami // end of functions returning talk sfx void GenerateIntegerRandomNumberTable(); @@ -318,7 +253,7 @@ public: float GetCollisionRatio(float a, float b, float c, float d) const; float GetDistanceSquared(const CVector &v) const; int32 GetJumboTaxiFreq() const; - bool GetMissionAudioLoadingStatus() const; + uint8 GetMissionAudioLoadingStatus() const; int8 GetMissionScriptPoliceAudioPlayingStatus() const; uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); @@ -387,7 +322,6 @@ public: void ProcessModelCarEngine(cVehicleParams *params); void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *ped); - void ProcessPedHeadphones(cPedParams *params); void ProcessPedOneShots(cPedParams *params); void ProcessPhysical(int32 id); void ProcessPlane(cVehicleParams *params); @@ -434,14 +368,14 @@ public: void ServiceSoundEffects(); int8 SetCurrent3DProvider(uint8 which); void SetDynamicAcousticModelingStatus(bool status); - void SetEffectsFadeVolume(uint8 volume) const; + void SetEffectsFadeVol(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) - void SetMusicFadeVolume(uint8 volume) const; + void SetMusicFadeVol(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); @@ -464,11 +398,11 @@ public: bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; +#ifdef GTA_PC // only used in pc void AdjustSamplesVolume(); uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); - - void DebugShit(); +#endif }; #ifdef AUDIO_MSS diff --git a/src/audio/AudioScriptObject.cpp b/src/audio/AudioScriptObject.cpp index 3d84006d..69d80fbc 100644 --- a/src/audio/AudioScriptObject.cpp +++ b/src/audio/AudioScriptObject.cpp @@ -7,7 +7,7 @@ void cAudioScriptObject::Reset() { - AudioId = SCRSOUND_INVALID; + AudioId = SCRIPT_SOUND_INVALID; Posn = CVector(0.0f, 0.0f, 0.0f); AudioEntity = AEHANDLE_NONE; } diff --git a/src/audio/AudioScriptObject.h b/src/audio/AudioScriptObject.h index ecc07fdf..ff36474d 100644 --- a/src/audio/AudioScriptObject.h +++ b/src/audio/AudioScriptObject.h @@ -1,135 +1,5 @@ #pragma once -enum -{ - SCRSOUND_TEST_1, - _SCRSOUND_UNK_1, - _SCRSOUND_UNK_2, - _SCRSOUND_UNK_3, - _SCRSOUND_CLUB_1_S, - _SCRSOUND_CLUB_1_L, - _SCRSOUND_CLUB_2_S, - _SCRSOUND_CLUB_2_L, - _SCRSOUND_CLUB_3_S, - _SCRSOUND_CLUB_3_L, - _SCRSOUND_CLUB_4_S, - _SCRSOUND_CLUB_4_L, - _SCRSOUND_CLUB_5_S, - _SCRSOUND_CLUB_5_L, - _SCRSOUND_CLUB_6_S, - _SCRSOUND_CLUB_6_L, - _SCRSOUND_CLUB_7_S, - _SCRSOUND_CLUB_7_L, - _SCRSOUND_CLUB_8_S, - _SCRSOUND_CLUB_8_L, - _SCRSOUND_CLUB_9_S, - _SCRSOUND_CLUB_9_L, - _SCRSOUND_CLUB_10_S, - _SCRSOUND_CLUB_10_L, - _SCRSOUND_CLUB_11_S, - _SCRSOUND_CLUB_11_L, - _SCRSOUND_CLUB_12_S, - _SCRSOUND_CLUB_12_L, - _SCRSOUND_CLUB_RAGGA_S, - _SCRSOUND_CLUB_RAGGA_L, - SCRSOUND_STRIP_CLUB_LOOP_1_S, - _SCRSOUND_STRIP_CLUB_LOOP_1_L, - SCRSOUND_STRIP_CLUB_LOOP_2_S, - _SCRSOUND_STRIP_CLUB_LOOP_2_L, - _SCRSOUND_SFX_WORKSHOP_1, - _SCRSOUND_SFX_WORKSHOP_2, - _SCRSOUND_SAWMILL_LOOP_S, - SCRSOUND_SAWMILL_LOOP_L, - _SCRSOUND_DOG_FOOD_FACTORY_S, - _SCRSOUND_DOG_FOOD_FACTORY_L, - _SCRSOUND_LAUNDERETTE_1, - _SCRSOUND_LAUNDERETTE_2, - _SCRSOUND_RESTAURANT_CHINATOWN_S, - _SCRSOUND_RESTAURANT_CHINATOWN_L, - _SCRSOUND_RESTAURANT_ITALY_S, - _SCRSOUND_RESTAURANT_ITALY_L, - _SCRSOUND_RESTAURANT_GENERIC_1_S, - _SCRSOUND_RESTAURANT_GENERIC_1_L, - _SCRSOUND_RESTAURANT_GENERIC_2_S, - _SCRSOUND_RESTAURANT_GENERIC_2_L, - _SCRSOUND_AIRPORT_ANNOUNCEMENT_S, - _SCRSOUND_AIRPORT_ANNOUNCEMENT_L, - _SCRSOUND_SHOP_LOOP_1, - _SCRSOUND_SHOP_LOOP_2, - _SCRSOUND_CINEMA_S, - _SCRSOUND_CINEMA_L, - _SCRSOUND_DOCKS_FOGHORN_S, - _SCRSOUND_DOCKS_FOGHORN_L, - _SCRSOUND_HOME_S, - _SCRSOUND_HOME_L, - _SCRSOUND_PIANO_BAR, - _SCRSOUND_CLUB, - SCRSOUND_PORN_CINEMA_1_S, - _SCRSOUND_PORN_CINEMA_1_L, - SCRSOUND_PORN_CINEMA_2_S, - _SCRSOUND_PORN_CINEMA_2_L, - SCRSOUND_PORN_CINEMA_3_S, - _SCRSOUND_PORN_CINEMA_3_L, - _SCRSOUND_BANK_ALARM_LOOP_S, - SCRSOUND_BANK_ALARM_LOOP_L, - _SCRSOUND_POLICE_BALL_LOOP_S, - SCRSOUND_POLICE_BALL_LOOP_L, - _SCRSOUND_RAVE_LOOP_INDUSTRIAL_S, - SCRSOUND_RAVE_LOOP_INDUSTRIAL_L, - _SCRSOUND_UNK_74, - _SCRSOUND_UNK_75, - _SCRSOUND_POLICE_CELL_BEATING_LOOP_S, - SCRSOUND_POLICE_CELL_BEATING_LOOP_L, - SCRSOUND_INJURED_PED_MALE_OUCH_S, - SCRSOUND_INJURED_PED_MALE_OUCH_L, - SCRSOUND_INJURED_PED_FEMALE_OUCH_S, - SCRSOUND_INJURED_PED_FEMALE_OUCH_L, - SCRSOUND_EVIDENCE_PICKUP, - SCRSOUND_UNLOAD_GOLD, - _SCRSOUND_RAVE_INDUSTRIAL_S, - _SCRSOUND_RAVE_INDUSTRIAL_L, - _SCRSOUND_RAVE_COMMERCIAL_S, - _SCRSOUND_RAVE_COMMERCIAL_L, - _SCRSOUND_RAVE_SUBURBAN_S, - _SCRSOUND_RAVE_SUBURBAN_L, - _SCRSOUND_GROAN_S, - _SCRSOUND_GROAN_L, - SCRSOUND_GATE_START_CLUNK, - SCRSOUND_GATE_STOP_CLUNK, - SCRSOUND_PART_MISSION_COMPLETE, - SCRSOUND_CHUNKY_RUN_SHOUT, - SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT, - SCRSOUND_RACE_START_1, - SCRSOUND_RACE_START_2, - SCRSOUND_RACE_START_3, - SCRSOUND_RACE_START_GO, - SCRSOUND_SWAT_PED_SHOUT, - SCRSOUND_PRETEND_FIRE_LOOP, - SCRSOUND_AMMUNATION_CHAT_1, - SCRSOUND_AMMUNATION_CHAT_2, - SCRSOUND_AMMUNATION_CHAT_3, - _SCRSOUND_BULLET_WALL_1, - _SCRSOUND_BULLET_WALL_2, - _SCRSOUND_BULLET_WALL_3, - _SCRSOUND_UNK_109, - _SCRSOUND_GLASSFX2_1, - _SCRSOUND_GLASSFX2_2, - _SCRSOUND_PHONE_RING, - _SCRSOUND_UNK_113, - _SCRSOUND_GLASS_SMASH_1, - _SCRSOUND_GLASS_SMASH_2, - _SCRSOUND_GLASS_CRACK, - _SCRSOUND_GLASS_SHARD, - _SCRSOUND_WOODEN_BOX_SMASH, - _SCRSOUND_CARDBOARD_BOX_SMASH, - _SCRSOUND_COL_CAR, - _SCRSOUND_TYRE_BUMP, - _SCRSOUND_BULLET_SHELL_HIT_GROUND_1, - _SCRSOUND_BULLET_SHELL_HIT_GROUND_2, - TOTAL_SCRSOUNDS, - SCRSOUND_INVALID -}; - class cAudioScriptObject { public: diff --git a/src/audio/DMAudio.cpp b/src/audio/DMAudio.cpp index 888081b7..18d13c9d 100644 --- a/src/audio/DMAudio.cpp +++ b/src/audio/DMAudio.cpp @@ -29,7 +29,7 @@ cDMAudio::Service(void) } int32 -cDMAudio::CreateEntity(int32 type, void *UID) +cDMAudio::CreateEntity(eAudioType type, void *UID) { return AudioManager.CreateEntity(type, (CPhysical *)UID); } @@ -82,7 +82,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume) uint8 vol = volume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - AudioManager.SetEffectsFadeVolume(vol); + AudioManager.SetEffectsFadeVol(vol); } void @@ -91,7 +91,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume) uint8 vol = volume; if ( vol > MAX_VOLUME ) vol = MAX_VOLUME; - AudioManager.SetMusicFadeVolume(vol); + AudioManager.SetMusicFadeVol(vol); } uint8 diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h index 052fdb81..e1a18830 100644 --- a/src/audio/DMAudio.h +++ b/src/audio/DMAudio.h @@ -20,7 +20,7 @@ public: void Terminate(void); void Service(void); - int32 CreateEntity(int32 type, void *UID); + int32 CreateEntity(eAudioType type, void *UID); void DestroyEntity(int32 audioEntity); void SetEntityStatus(int32 audioEntity, uint8 status); void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume); diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp index 841573a9..afe31bf0 100644 --- a/src/audio/MusicManager.cpp +++ b/src/audio/MusicManager.cpp @@ -21,8 +21,6 @@ int32 gNumRetunePresses; int32 gRetuneCounter; bool bHasStarted; -const int maxVolume = 127; - cMusicManager::cMusicManager() { m_bIsInitialised = false; @@ -376,7 +374,7 @@ cMusicManager::Service() if (!m_bIsInitialised || m_bDisabled) return; if (m_nMusicMode == MUSICMODE_CUTSCENE) { - SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); return; } @@ -677,7 +675,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track) while (SampleManager.IsStreamPlaying(0)) SampleManager.StopStreamedFile(0); SampleManager.PreloadStreamedFile(track, 0); - SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0); m_nCurrentStreamedSound = track; } } diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp index abacb425..c8baec25 100644 --- a/src/audio/PoliceRadio.cpp +++ b/src/audio/PoliceRadio.cpp @@ -14,7 +14,6 @@ #include "Zones.h" #include "sampman.h" -const int maxVolume = 127; const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples); const int policeChannel = channels + 1; @@ -227,7 +226,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel) } } else if (!SampleManager.GetChannelUsedFlag(policeChannel)) { SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1); - SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1); + SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1); SampleManager.StartPreloadedStreamedFile(1); g_nMissionAudioPlayingStatus = 1; bMissionAudioPhysicalPlayingStatus = 0; diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp index 458b7c80..3e86b1d7 100644 --- a/src/audio/oal/aldlist.cpp +++ b/src/audio/oal/aldlist.cpp @@ -35,15 +35,13 @@ */ ALDeviceList::ALDeviceList() { - ALDEVICEINFO ALDeviceInfo; char *devices; int index; const char *defaultDeviceName; const char *actualDeviceName; // DeviceInfo vector stores, for each enumerated device, it's device name, selection status, spec version #, and extension support - vDeviceInfo.empty(); - vDeviceInfo.reserve(10); + nNumOfDevices = 0; defaultDeviceIndex = 0; @@ -65,51 +63,49 @@ ALDeviceList::ALDeviceList() // if new actual device name isn't already in the list, then add it... actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER); bool bNewName = true; - for (int i = 0; i < GetNumDevices(); i++) { + for (unsigned int i = 0; i < GetNumDevices(); i++) { if (strcmp(GetDeviceName(i), actualDeviceName) == 0) { bNewName = false; } } if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) { - memset(&ALDeviceInfo, 0, sizeof(ALDEVICEINFO)); + ALDEVICEINFO ALDeviceInfo; ALDeviceInfo.bSelected = true; - ALDeviceInfo.strDeviceName.assign(actualDeviceName, strlen(actualDeviceName)); + ALDeviceInfo.strDeviceName = actualDeviceName; alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion); alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion); - ALDeviceInfo.pvstrExtensions = new std::vector<std::string>; - // Check for ALC Extensions if (alcIsExtensionPresent(device, "ALC_EXT_CAPTURE") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("ALC_EXT_CAPTURE"); + ALDeviceInfo.Extensions |= ADEXT_EXT_CAPTURE; if (alcIsExtensionPresent(device, "ALC_EXT_EFX") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("ALC_EXT_EFX"); + ALDeviceInfo.Extensions |= ADEXT_EXT_EFX; // Check for AL Extensions if (alIsExtensionPresent("AL_EXT_OFFSET") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_OFFSET"); + ALDeviceInfo.Extensions |= ADEXT_EXT_OFFSET; if (alIsExtensionPresent("AL_EXT_LINEAR_DISTANCE") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_LINEAR_DISTANCE"); + ALDeviceInfo.Extensions |= ADEXT_EXT_LINEAR_DISTANCE; if (alIsExtensionPresent("AL_EXT_EXPONENT_DISTANCE") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_EXPONENT_DISTANCE"); + ALDeviceInfo.Extensions |= ADEXT_EXT_EXPONENT_DISTANCE; if (alIsExtensionPresent("EAX2.0") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("EAX2.0"); + ALDeviceInfo.Extensions |= ADEXT_EAX2; if (alIsExtensionPresent("EAX3.0") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("EAX3.0"); + ALDeviceInfo.Extensions |= ADEXT_EAX3; if (alIsExtensionPresent("EAX4.0") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("EAX4.0"); + ALDeviceInfo.Extensions |= ADEXT_EAX4; if (alIsExtensionPresent("EAX5.0") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("EAX5.0"); + ALDeviceInfo.Extensions |= ADEXT_EAX5; if (alIsExtensionPresent("EAX-RAM") == AL_TRUE) - ALDeviceInfo.pvstrExtensions->push_back("EAX-RAM"); + ALDeviceInfo.Extensions |= ADEXT_EAX_RAM; // Get Source Count ALDeviceInfo.uiSourceCount = GetMaxNumSources(); - vDeviceInfo.push_back(ALDeviceInfo); + aDeviceInfo[nNumOfDevices++] = ALDeviceInfo; } alcMakeContextCurrent(NULL); alcDestroyContext(context); @@ -129,31 +125,23 @@ ALDeviceList::ALDeviceList() */ ALDeviceList::~ALDeviceList() { - for (unsigned int i = 0; i < vDeviceInfo.size(); i++) { - if (vDeviceInfo[i].pvstrExtensions) { - vDeviceInfo[i].pvstrExtensions->empty(); - delete vDeviceInfo[i].pvstrExtensions; - } - } - - vDeviceInfo.empty(); } /* * Returns the number of devices in the complete device list */ -int ALDeviceList::GetNumDevices() +unsigned int ALDeviceList::GetNumDevices() { - return (int)vDeviceInfo.size(); + return nNumOfDevices; } /* * Returns the device name at an index in the complete device list */ -char * ALDeviceList::GetDeviceName(int index) +const char * ALDeviceList::GetDeviceName(unsigned int index) { if (index < GetNumDevices()) - return (char *)vDeviceInfo[index].strDeviceName.c_str(); + return aDeviceInfo[index].strDeviceName; else return NULL; } @@ -161,13 +149,13 @@ char * ALDeviceList::GetDeviceName(int index) /* * Returns the major and minor version numbers for a device at a specified index in the complete list */ -void ALDeviceList::GetDeviceVersion(int index, int *major, int *minor) +void ALDeviceList::GetDeviceVersion(unsigned int index, int *major, int *minor) { if (index < GetNumDevices()) { if (major) - *major = vDeviceInfo[index].iMajorVersion; + *major = aDeviceInfo[index].iMajorVersion; if (minor) - *minor = vDeviceInfo[index].iMinorVersion; + *minor = aDeviceInfo[index].iMinorVersion; } return; } @@ -175,10 +163,10 @@ void ALDeviceList::GetDeviceVersion(int index, int *major, int *minor) /* * Returns the maximum number of Sources that can be generate on the given device */ -unsigned int ALDeviceList::GetMaxNumSources(int index) +unsigned int ALDeviceList::GetMaxNumSources(unsigned int index) { if (index < GetNumDevices()) - return vDeviceInfo[index].uiSourceCount; + return aDeviceInfo[index].uiSourceCount; else return 0; } @@ -186,20 +174,9 @@ unsigned int ALDeviceList::GetMaxNumSources(int index) /* * Checks if the extension is supported on the given device */ -bool ALDeviceList::IsExtensionSupported(int index, const char *szExtName) +bool ALDeviceList::IsExtensionSupported(int index, unsigned short ext) { - bool bReturn = false; - - if (index < GetNumDevices()) { - for (unsigned int i = 0; i < vDeviceInfo[index].pvstrExtensions->size(); i++) { - if (!_stricmp(vDeviceInfo[index].pvstrExtensions->at(i).c_str(), szExtName)) { - bReturn = true; - break; - } - } - } - - return bReturn; + return !!(aDeviceInfo[index].Extensions & ext); } /* @@ -216,10 +193,10 @@ int ALDeviceList::GetDefaultDevice() void ALDeviceList::FilterDevicesMinVer(int major, int minor) { int dMajor, dMinor; - for (unsigned int i = 0; i < vDeviceInfo.size(); i++) { + for (unsigned int i = 0; i < nNumOfDevices; i++) { GetDeviceVersion(i, &dMajor, &dMinor); if ((dMajor < major) || ((dMajor == major) && (dMinor < minor))) { - vDeviceInfo[i].bSelected = false; + aDeviceInfo[i].bSelected = false; } } } @@ -230,10 +207,10 @@ void ALDeviceList::FilterDevicesMinVer(int major, int minor) void ALDeviceList::FilterDevicesMaxVer(int major, int minor) { int dMajor, dMinor; - for (unsigned int i = 0; i < vDeviceInfo.size(); i++) { + for (unsigned int i = 0; i < nNumOfDevices; i++) { GetDeviceVersion(i, &dMajor, &dMinor); if ((dMajor > major) || ((dMajor == major) && (dMinor > minor))) { - vDeviceInfo[i].bSelected = false; + aDeviceInfo[i].bSelected = false; } } } @@ -241,20 +218,12 @@ void ALDeviceList::FilterDevicesMaxVer(int major, int minor) /* * Deselects device which don't support the given extension name */ -void ALDeviceList::FilterDevicesExtension(char *szExtName) +void +ALDeviceList::FilterDevicesExtension(unsigned short ext) { - bool bFound; - - for (unsigned int i = 0; i < vDeviceInfo.size(); i++) { - bFound = false; - for (unsigned int j = 0; j < vDeviceInfo[i].pvstrExtensions->size(); j++) { - if (!_stricmp(vDeviceInfo[i].pvstrExtensions->at(j).c_str(), szExtName)) { - bFound = true; - break; - } - } - if (!bFound) - vDeviceInfo[i].bSelected = false; + for (unsigned int i = 0; i < nNumOfDevices; i++) { + if (!IsExtensionSupported(i, ext)) + aDeviceInfo[i].bSelected = false; } } @@ -263,8 +232,8 @@ void ALDeviceList::FilterDevicesExtension(char *szExtName) */ void ALDeviceList::ResetFilters() { - for (int i = 0; i < GetNumDevices(); i++) { - vDeviceInfo[i].bSelected = true; + for (unsigned int i = 0; i < GetNumDevices(); i++) { + aDeviceInfo[i].bSelected = true; } filterIndex = 0; } @@ -274,10 +243,10 @@ void ALDeviceList::ResetFilters() */ int ALDeviceList::GetFirstFilteredDevice() { - int i; + unsigned int i; for (i = 0; i < GetNumDevices(); i++) { - if (vDeviceInfo[i].bSelected == true) { + if (aDeviceInfo[i].bSelected == true) { break; } } @@ -290,10 +259,10 @@ int ALDeviceList::GetFirstFilteredDevice() */ int ALDeviceList::GetNextFilteredDevice() { - int i; + unsigned int i; for (i = filterIndex; i < GetNumDevices(); i++) { - if (vDeviceInfo[i].bSelected == true) { + if (aDeviceInfo[i].bSelected == true) { break; } } diff --git a/src/audio/oal/aldlist.h b/src/audio/oal/aldlist.h index 694c9d01..417bd314 100644 --- a/src/audio/oal/aldlist.h +++ b/src/audio/oal/aldlist.h @@ -5,38 +5,58 @@ #ifdef AUDIO_OAL #pragma warning(disable: 4786) //disable warning "identifier was truncated to '255' characters in the browser information" -#include <vector> -#include <string> -typedef struct +enum { - std::string strDeviceName; + ADEXT_EXT_CAPTURE = (1 << 0), + ADEXT_EXT_EFX = (1 << 1), + ADEXT_EXT_OFFSET = (1 << 2), + ADEXT_EXT_LINEAR_DISTANCE = (1 << 3), + ADEXT_EXT_EXPONENT_DISTANCE = (1 << 4), + ADEXT_EAX2 = (1 << 5), + ADEXT_EAX3 = (1 << 6), + ADEXT_EAX4 = (1 << 7), + ADEXT_EAX5 = (1 << 8), + ADEXT_EAX_RAM = (1 << 9), +}; + +struct ALDEVICEINFO { + const char *strDeviceName; int iMajorVersion; int iMinorVersion; unsigned int uiSourceCount; - std::vector<std::string> *pvstrExtensions; + unsigned short Extensions; bool bSelected; -} ALDEVICEINFO, *LPALDEVICEINFO; + + ALDEVICEINFO() : iMajorVersion(0), iMinorVersion(0), uiSourceCount(0), bSelected(false) + { + strDeviceName = NULL; + Extensions = 0; + } +}; + +typedef ALDEVICEINFO *LPALDEVICEINFO; class ALDeviceList { private: - std::vector<ALDEVICEINFO> vDeviceInfo; + ALDEVICEINFO aDeviceInfo[64]; + unsigned int nNumOfDevices; int defaultDeviceIndex; int filterIndex; public: ALDeviceList (); ~ALDeviceList (); - int GetNumDevices(); - char *GetDeviceName(int index); - void GetDeviceVersion(int index, int *major, int *minor); - unsigned int GetMaxNumSources(int index); - bool IsExtensionSupported(int index, const char *szExtName); + unsigned int GetNumDevices(); + const char *GetDeviceName(unsigned int index); + void GetDeviceVersion(unsigned int index, int *major, int *minor); + unsigned int GetMaxNumSources(unsigned int index); + bool IsExtensionSupported(int index, unsigned short ext); int GetDefaultDevice(); void FilterDevicesMinVer(int major, int minor); void FilterDevicesMaxVer(int major, int minor); - void FilterDevicesExtension(char *szExtName); + void FilterDevicesExtension(unsigned short ext); void ResetFilters(); int GetFirstFilteredDevice(); int GetNextFilteredDevice(); diff --git a/src/audio/oal/channel.cpp b/src/audio/oal/channel.cpp index 6fe1d856..731e3581 100644 --- a/src/audio/oal/channel.cpp +++ b/src/audio/oal/channel.cpp @@ -1,7 +1,7 @@ -#include "channel.h" +#include "common.h" #ifdef AUDIO_OAL -#include "common.h" +#include "channel.h" #include "sampman.h" #ifndef _WIN32 diff --git a/src/audio/oal/channel.h b/src/audio/oal/channel.h index 4dd09ca1..0c86bdc6 100644 --- a/src/audio/oal/channel.h +++ b/src/audio/oal/channel.h @@ -1,5 +1,4 @@ #pragma once -#include "common.h" #ifdef AUDIO_OAL #include "oal/oal_utils.h" diff --git a/src/audio/oal/oal_utils.cpp b/src/audio/oal/oal_utils.cpp index 4119672f..e16de572 100644 --- a/src/audio/oal/oal_utils.cpp +++ b/src/audio/oal/oal_utils.cpp @@ -1,3 +1,4 @@ +#include "common.h" #include "oal_utils.h" #ifdef AUDIO_OAL diff --git a/src/audio/oal/oal_utils.h b/src/audio/oal/oal_utils.h index af45a944..b89ccf36 100644 --- a/src/audio/oal/oal_utils.h +++ b/src/audio/oal/oal_utils.h @@ -1,5 +1,4 @@ #pragma once -#include "common.h" #ifdef AUDIO_OAL #include "eax.h" diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp index 5a9c7d7d..34518f54 100644 --- a/src/audio/oal/stream.cpp +++ b/src/audio/oal/stream.cpp @@ -1,11 +1,9 @@ -#include "stream.h" +#include "common.h" #ifdef AUDIO_OAL -#include "common.h" +#include "stream.h" #include "sampman.h" -#include <sndfile.h> -#include <mpg123.h> #ifdef _WIN32 typedef long ssize_t; #pragma comment( lib, "libsndfile-1.lib" ) @@ -13,6 +11,8 @@ typedef long ssize_t; #else #include "crossplatform.h" #endif +#include <sndfile.h> +#include <mpg123.h> class CSndFile : public IDecoder { diff --git a/src/audio/oal/stream.h b/src/audio/oal/stream.h index f1e5f458..456c080a 100644 --- a/src/audio/oal/stream.h +++ b/src/audio/oal/stream.h @@ -1,5 +1,4 @@ #pragma once -#include "common.h" #ifdef AUDIO_OAL #include <AL/al.h> diff --git a/src/audio/sampman.h b/src/audio/sampman.h index d3c82943..621d4015 100644 --- a/src/audio/sampman.h +++ b/src/audio/sampman.h @@ -3,7 +3,7 @@ #include "AudioSamples.h" #define MAX_VOLUME 127 -#define MAX_FREQ 22050 +#define MAX_FREQ DIGITALRATE struct tSample { int32 nOffset; diff --git a/src/audio/sampman_miles.cpp b/src/audio/sampman_miles.cpp index a2a206a4..d625ac35 100644 --- a/src/audio/sampman_miles.cpp +++ b/src/audio/sampman_miles.cpp @@ -1445,7 +1445,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank) bool cSampleManager::IsPedCommentLoaded(uint32 nComment) { - uint8 slot; + int8 slot; for ( int32 i = 0; i < _TODOCONST(3); i++ ) { @@ -1464,11 +1464,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment) int32 cSampleManager::_GetPedCommentSlot(uint32 nComment) { - uint8 slot; + int8 slot; for ( int32 i = 0; i < _TODOCONST(3); i++ ) { slot = nCurrentPedSlot - i - 1; +#ifdef FIX_BUGS + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#endif if ( nComment == nPedSlotSfx[slot] ) return slot; } diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp new file mode 100644 index 00000000..6ec8a521 --- /dev/null +++ b/src/audio/sampman_null.cpp @@ -0,0 +1,368 @@ +#include "common.h" +#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS) +#include "sampman.h" +#include "AudioManager.h" + +cSampleManager SampleManager; +bool _bSampmanInitialised = false; + +uint32 BankStartOffset[MAX_SAMPLEBANKS]; +uint32 nNumMP3s; + +cSampleManager::cSampleManager(void) +{ + ; +} + +cSampleManager::~cSampleManager(void) +{ + +} + +void cSampleManager::SetSpeakerConfig(int32 nConfig) +{ + +} + +uint32 cSampleManager::GetMaximumSupportedChannels(void) +{ + return MAXCHANNELS; +} + +uint32 cSampleManager::GetNum3DProvidersAvailable() +{ + return 1; +} + +void cSampleManager::SetNum3DProvidersAvailable(uint32 num) +{ + +} + +char *cSampleManager::Get3DProviderName(uint8 id) +{ + static char name[64] = "NULL"; + return name; +} + +void cSampleManager::Set3DProviderName(uint8 id, char *name) +{ + +} + +int8 cSampleManager::GetCurrent3DProviderIndex(void) +{ + return 0; +} + +int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider) +{ + return 0; +} + +bool +cSampleManager::IsMP3RadioChannelAvailable(void) +{ + return nNumMP3s != 0; +} + + +void cSampleManager::ReleaseDigitalHandle(void) +{ +} + +void cSampleManager::ReacquireDigitalHandle(void) +{ +} + +bool +cSampleManager::Initialise(void) +{ + return true; +} + +void +cSampleManager::Terminate(void) +{ + +} + +bool cSampleManager::CheckForAnAudioFileOnCD(void) +{ + return true; +} + +char cSampleManager::GetCDAudioDriveLetter(void) +{ + return '\0'; +} + +void +cSampleManager::UpdateEffectsVolume(void) +{ + +} + +void +cSampleManager::SetEffectsMasterVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetMusicMasterVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetEffectsFadeVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetMusicFadeVolume(uint8 nVolume) +{ +} + +void +cSampleManager::SetMonoMode(uint8 nMode) +{ +} + +bool +cSampleManager::LoadSampleBank(uint8 nBank) +{ + ASSERT( nBank < MAX_SAMPLEBANKS ); + return false; +} + +void +cSampleManager::UnloadSampleBank(uint8 nBank) +{ + ASSERT( nBank < MAX_SAMPLEBANKS ); +} + +bool +cSampleManager::IsSampleBankLoaded(uint8 nBank) +{ + ASSERT( nBank < MAX_SAMPLEBANKS ); + + return false; +} + +bool +cSampleManager::IsPedCommentLoaded(uint32 nComment) +{ + ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); + + return false; +} + + +int32 +cSampleManager::_GetPedCommentSlot(uint32 nComment) +{ + return -1; +} + +bool +cSampleManager::LoadPedComment(uint32 nComment) +{ + ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); + return false; +} + +int32 +cSampleManager::GetBankContainingSound(uint32 offset) +{ + return SAMPLEBANK_INVALID; +} + +int32 +cSampleManager::GetSampleBaseFrequency(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +int32 +cSampleManager::GetSampleLoopStartOffset(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +int32 +cSampleManager::GetSampleLoopEndOffset(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +uint32 +cSampleManager::GetSampleLength(uint32 nSample) +{ + ASSERT( nSample < TOTAL_AUDIO_SAMPLES ); + return 0; +} + +bool cSampleManager::UpdateReverb(void) +{ + return false; +} + +void +cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +bool +cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + return false; +} + +void +cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume) +{ + ASSERT( nChannel != CHANNEL2D ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ) +{ + ASSERT( nChannel != CHANNEL2D ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin) +{ + ASSERT( nChannel != CHANNEL2D ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume) +{ + ASSERT( nChannel == CHANNEL2D ); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan) +{ + ASSERT(nChannel == CHANNEL2D); + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +bool +cSampleManager::GetChannelUsedFlag(uint32 nChannel) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); + + return false; +} + +void +cSampleManager::StartChannel(uint32 nChannel) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::StopChannel(uint32 nChannel) +{ + ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS ); +} + +void +cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +void +cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +void +cSampleManager::StartPreloadedStreamedFile(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +bool +cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + return false; +} + +void +cSampleManager::StopStreamedFile(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +int32 +cSampleManager::GetStreamedFilePosition(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + return 0; +} + +void +cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); +} + +int32 +cSampleManager::GetStreamedFileLength(uint8 nStream) +{ + ASSERT( nStream < TOTAL_STREAMED_SOUNDS ); + + return 1; +} + +bool +cSampleManager::IsStreamPlaying(uint8 nStream) +{ + ASSERT( nStream < MAX_STREAMS ); + + return false; +} + +bool +cSampleManager::InitialiseSampleBanks(void) +{ + + return true; +} + +#endif diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp index 30efd7f5..1952f370 100644 --- a/src/audio/sampman_oal.cpp +++ b/src/audio/sampman_oal.cpp @@ -174,10 +174,10 @@ add_providers() } if ( alGetEnumValue("AL_EFFECT_EAXREVERB") != 0 - || pDeviceList->IsExtensionSupported(i, "EAX2.0") - || pDeviceList->IsExtensionSupported(i, "EAX3.0") - || pDeviceList->IsExtensionSupported(i, "EAX4.0") - || pDeviceList->IsExtensionSupported(i, "EAX5.0") ) + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX2) + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX3) + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX4) + || pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) ) { if ( n < MAXPROVIDERS ) { @@ -775,7 +775,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment) { ASSERT( nComment < TOTAL_AUDIO_SAMPLES ); - uint8 slot; + int8 slot; for ( int32 i = 0; i < _TODOCONST(3); i++ ) { @@ -795,11 +795,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment) int32 cSampleManager::_GetPedCommentSlot(uint32 nComment) { - uint8 slot; + int8 slot; for (int32 i = 0; i < _TODOCONST(3); i++) { slot = nCurrentPedSlot - i - 1; +#ifdef FIX_BUGS + if (slot < 0) + slot += ARRAY_SIZE(nPedSlotSfx); +#endif if (nComment == nPedSlotSfx[slot]) return slot; } diff --git a/src/audio/soundlist.h b/src/audio/soundlist.h index 64d7dbcb..6d1ff6e3 100644 --- a/src/audio/soundlist.h +++ b/src/audio/soundlist.h @@ -1,301 +1,303 @@ #pragma once -enum eSound : int16 +enum eSound : uint16 { SOUND_CAR_DOOR_CLOSE_BONNET = 0, - SOUND_CAR_DOOR_CLOSE_BUMPER = 1, - SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2, - SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3, - SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4, - SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5, - SOUND_CAR_DOOR_OPEN_BONNET = 6, - SOUND_CAR_DOOR_OPEN_BUMPER = 7, - SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8, - SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9, - SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10, - SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11, - SOUND_CAR_WINDSHIELD_CRACK = 12, - SOUND_CAR_JUMP = 13, - SOUND_E = 14, - SOUND_F = 15, - SOUND_CAR_ENGINE_START = 16, - SOUND_CAR_LIGHT_BREAK = 17, - SOUND_CAR_HYDRAULIC_1 = 18, - SOUND_CAR_HYDRAULIC_2 = 19, - SOUND_CAR_HYDRAULIC_3 = 20, - SOUND_CAR_JERK = 21, - SOUND_CAR_SPLASH = 22, - SOUND_17 = 23, - SOUND_18 = 24, - SOUND_19 = 25, - SOUND_CAR_TANK_TURRET_ROTATE = 26, - SOUND_CAR_BOMB_TICK = 27, - SOUND_PLANE_ON_GROUND = 28, - SOUND_STEP_START = 29, - SOUND_STEP_END = 30, - SOUND_FALL_LAND = 31, - SOUND_FALL_COLLAPSE = 32, - SOUND_FIGHT_PUNCH_33 = 33, - SOUND_FIGHT_KICK_34 = 34, - SOUND_FIGHT_HEADBUTT_35 = 35, - SOUND_FIGHT_PUNCH_36 = 36, - SOUND_FIGHT_PUNCH_37 = 37, - SOUND_FIGHT_CLOSE_PUNCH_38 = 38, - SOUND_FIGHT_PUNCH_39 = 39, - SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40, - SOUND_FIGHT_PUNCH_41 = 41, - SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42, - SOUND_FIGHT_KNEE_OR_KICK_43 = 43, - SOUND_FIGHT_KICK_44 = 44, - SOUND_2D = 45, - SOUND_WEAPON_BAT_ATTACK = 46, - SOUND_WEAPON_SHOT_FIRED = 47, - SOUND_WEAPON_RELOAD = 48, - SOUND_WEAPON_AK47_BULLET_ECHO = 49, - SOUND_WEAPON_UZI_BULLET_ECHO = 50, - SOUND_WEAPON_M16_BULLET_ECHO = 51, - SOUND_WEAPON_FLAMETHROWER_FIRE = 52, - SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53, - SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54, - SOUND_WEAPON_HIT_PED = 55, - SOUND_WEAPON_HIT_VEHICLE = 56, - SOUND_GARAGE_NO_MONEY = 57, - SOUND_GARAGE_BAD_VEHICLE = 58, - SOUND_GARAGE_OPENING = 59, - SOUND_GARAGE_BOMB_ALREADY_SET = 60, - SOUND_GARAGE_BOMB1_SET = 61, - SOUND_GARAGE_BOMB2_SET = 62, - SOUND_GARAGE_BOMB3_SET = 63, - SOUND_40 = 64, - SOUND_41 = 65, - SOUND_GARAGE_VEHICLE_DECLINED = 66, - SOUND_GARAGE_VEHICLE_ACCEPTED = 67, - SOUND_GARAGE_DOOR_CLOSED = 68, - SOUND_GARAGE_DOOR_OPENED = 69, - SOUND_CRANE_PICKUP = 70, - SOUND_PICKUP_WEAPON_BOUGHT = 71, - SOUND_PICKUP_WEAPON = 72, - SOUND_PICKUP_HEALTH = 73, - SOUND_4A = 74, - SOUND_4B = 75, - SOUND_PICKUP_ADRENALINE = 76, - SOUND_PICKUP_ARMOUR = 77, - SOUND_PICKUP_BONUS = 78, - SOUND_PICKUP_MONEY = 79, - SOUND_PICKUP_HIDDEN_PACKAGE = 80, - SOUND_PICKUP_PACMAN_PILL = 81, - SOUND_PICKUP_PACMAN_PACKAGE = 82, - SOUND_PICKUP_FLOAT_PACKAGE = 83, - SOUND_BOMB_TIMED_ACTIVATED = 84, - SOUND_55 = 85, - SOUND_BOMB_ONIGNITION_ACTIVATED = 86, - SOUND_BOMB_TICK = 87, - SOUND_RAMPAGE_START = 88, - SOUND_RAMPAGE_ONGOING = 89, - SOUND_RAMPAGE_PASSED = 90, - SOUND_RAMPAGE_FAILED = 91, - SOUND_RAMPAGE_KILL = 92, - SOUND_RAMPAGE_CAR_BLOWN = 93, - SOUND_EVIDENCE_PICKUP = 94, - SOUND_UNLOAD_GOLD = 95, - SOUND_PAGER = 96, - SOUND_PED_DEATH = 97, // 103 in VC - SOUND_PED_DAMAGE = 98, // 104 in VC - SOUND_PED_HIT = 99, // 105 in VC - SOUND_PED_LAND = 100, // hopefully 106 in VC - SOUND_PED_BULLET_HIT = 101, - SOUND_PED_BOMBER = 102, - SOUND_PED_BURNING = 103, // 108 in VC - SOUND_PED_ARREST_FBI = 104, - SOUND_PED_ARREST_SWAT = 105, - SOUND_PED_ARREST_COP = 106, - SOUND_PED_HELI_PLAYER_FOUND = 107, - SOUND_PED_HANDS_UP = 108, - SOUND_PED_HANDS_COWER = 109, - SOUND_PED_FLEE_SPRINT = 110, // 120 in VC - SOUND_PED_CAR_JACKING = 111, - SOUND_PED_MUGGING = 112, - SOUND_PED_CAR_JACKED = 113, - SOUND_PED_ROBBED = 114, - SOUND_PED_TAXI_WAIT = 115, // 137 in VC - SOUND_PED_ATTACK = 116, - SOUND_PED_DEFEND = 117, - SOUND_PED_PURSUIT_ARMY = 118, - SOUND_PED_PURSUIT_FBI = 119, - SOUND_PED_PURSUIT_SWAT = 120, - SOUND_PED_PURSUIT_COP = 121, - SOUND_PED_HEALING = 122, - SOUND_PED_7B = 123, - SOUND_PED_LEAVE_VEHICLE = 124, - SOUND_PED_EVADE = 125, // 142 in VC - SOUND_PED_FLEE_RUN = 126, - SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC - SOUND_PED_SOLICIT = 128, - SOUND_PED_EXTINGUISHING_FIRE = 129, - SOUND_PED_WAIT_DOUBLEBACK = 130, - SOUND_PED_CHAT_SEXY = 131, - SOUND_PED_CHAT_EVENT = 132, - SOUND_PED_CHAT = 133, - SOUND_PED_BODYCAST_HIT = 134, - SOUND_PED_TAXI_CALL = 135, - SOUND_INJURED_PED_MALE_OUCH = 136, - SOUND_INJURED_PED_FEMALE = 137, - SOUND_INJURED_PED_MALE_PRISON = 138, - SOUND_RACE_START_3 = 139, - SOUND_RACE_START_2 = 140, - SOUND_RACE_START_1 = 141, - SOUND_RACE_START_GO = 142, - SOUND_SPLASH = 143, - SOUND_WATER_FALL = 144, - SOUND_SPLATTER = 145, - SOUND_CAR_PED_COLLISION = 146, - SOUND_CLOCK_TICK = 147, - SOUND_PART_MISSION_COMPLETE = 148, - SOUND_FRONTEND_MENU_STARTING = 149, - SOUND_FRONTEND_MENU_COMPLETED = 150, - SOUND_FRONTEND_MENU_DENIED = 151, - SOUND_FRONTEND_MENU_SUCCESS = 152, - SOUND_FRONTEND_EXIT = 153, - SOUND_9A = 154, - SOUND_9B = 155, - SOUND_FRONTEND_AUDIO_TEST = 156, - SOUND_FRONTEND_FAIL = 157, - SOUND_FRONTEND_NO_RADIO = 158, - SOUND_FRONTEND_RADIO_CHANGE = 159, - SOUND_A0 = 160, - SOUND_AMMUNATION_WELCOME_1 = 161, - SOUND_AMMUNATION_WELCOME_2 = 162, - SOUND_AMMUNATION_WELCOME_3 = 163, - SOUND_LIGHTNING = 164, - SOUND_A5 = 165, - SOUND_TOTAL_SOUNDS = 166, - SOUND_TOTAL_PED_SOUNDS = 167, + SOUND_CAR_DOOR_CLOSE_BUMPER, + SOUND_CAR_DOOR_CLOSE_FRONT_LEFT, + SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT, + SOUND_CAR_DOOR_CLOSE_BACK_LEFT, + SOUND_CAR_DOOR_CLOSE_BACK_RIGHT, + SOUND_CAR_DOOR_OPEN_BONNET, + SOUND_CAR_DOOR_OPEN_BUMPER, + SOUND_CAR_DOOR_OPEN_FRONT_LEFT, + SOUND_CAR_DOOR_OPEN_FRONT_RIGHT, + SOUND_CAR_DOOR_OPEN_BACK_LEFT, + SOUND_CAR_DOOR_OPEN_BACK_RIGHT, + SOUND_CAR_WINDSHIELD_CRACK, + SOUND_CAR_JUMP, + SOUND_E, + SOUND_F, + SOUND_CAR_ENGINE_START, + SOUND_CAR_LIGHT_BREAK, + SOUND_CAR_HYDRAULIC_1, + SOUND_CAR_HYDRAULIC_2, + SOUND_CAR_HYDRAULIC_3, + SOUND_CAR_JERK, + SOUND_CAR_SPLASH, + SOUND_17, + SOUND_18, + SOUND_19, + SOUND_CAR_TANK_TURRET_ROTATE, + SOUND_CAR_BOMB_TICK, + SOUND_PLANE_ON_GROUND, + SOUND_STEP_START, + SOUND_STEP_END, + SOUND_FALL_LAND, + SOUND_FALL_COLLAPSE, + SOUND_FIGHT_PUNCH_33, + SOUND_FIGHT_KICK_34, + SOUND_FIGHT_HEADBUTT_35, + SOUND_FIGHT_PUNCH_36, + SOUND_FIGHT_PUNCH_37, + SOUND_FIGHT_CLOSE_PUNCH_38, + SOUND_FIGHT_PUNCH_39, + SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40, + SOUND_FIGHT_PUNCH_41, + SOUND_FIGHT_PUNCH_FROM_BEHIND_42, + SOUND_FIGHT_KNEE_OR_KICK_43, + SOUND_FIGHT_KICK_44, + SOUND_2D, + SOUND_WEAPON_BAT_ATTACK, + SOUND_WEAPON_SHOT_FIRED, + SOUND_WEAPON_RELOAD, + SOUND_WEAPON_AK47_BULLET_ECHO, + SOUND_WEAPON_UZI_BULLET_ECHO, + SOUND_WEAPON_M16_BULLET_ECHO, + SOUND_WEAPON_FLAMETHROWER_FIRE, + SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM, + SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM, + SOUND_WEAPON_HIT_PED, + SOUND_WEAPON_HIT_VEHICLE, + SOUND_GARAGE_NO_MONEY, + SOUND_GARAGE_BAD_VEHICLE, + SOUND_GARAGE_OPENING, + SOUND_GARAGE_BOMB_ALREADY_SET, + SOUND_GARAGE_BOMB1_SET, + SOUND_GARAGE_BOMB2_SET, + SOUND_GARAGE_BOMB3_SET, + SOUND_40, + SOUND_41, + SOUND_GARAGE_VEHICLE_DECLINED, + SOUND_GARAGE_VEHICLE_ACCEPTED, + SOUND_GARAGE_DOOR_CLOSED, + SOUND_GARAGE_DOOR_OPENED, + SOUND_CRANE_PICKUP, + SOUND_PICKUP_WEAPON_BOUGHT, + SOUND_PICKUP_WEAPON, + SOUND_PICKUP_HEALTH, + SOUND_4A, + SOUND_4B, + SOUND_PICKUP_ADRENALINE, + SOUND_PICKUP_ARMOUR, + SOUND_PICKUP_BONUS, + SOUND_PICKUP_MONEY, + SOUND_PICKUP_HIDDEN_PACKAGE, + SOUND_PICKUP_PACMAN_PILL, + SOUND_PICKUP_PACMAN_PACKAGE, + SOUND_PICKUP_FLOAT_PACKAGE, + SOUND_BOMB_TIMED_ACTIVATED, + SOUND_55, + SOUND_BOMB_ONIGNITION_ACTIVATED, + SOUND_BOMB_TICK, + SOUND_RAMPAGE_START, + SOUND_RAMPAGE_ONGOING, + SOUND_RAMPAGE_PASSED, + SOUND_RAMPAGE_FAILED, + SOUND_RAMPAGE_KILL, + SOUND_RAMPAGE_CAR_BLOWN, + SOUND_EVIDENCE_PICKUP, + SOUND_UNLOAD_GOLD, + SOUND_PAGER, + SOUND_PED_DEATH, // 103 in VC + SOUND_PED_DAMAGE, // 104 in VC + SOUND_PED_HIT, // 105 in VC + SOUND_PED_LAND, // hopefully 106 in VC + SOUND_PED_BULLET_HIT, + SOUND_PED_BOMBER, + SOUND_PED_BURNING, // 108 in VC + SOUND_PED_ARREST_FBI, + SOUND_PED_ARREST_SWAT, + SOUND_PED_ARREST_COP, + SOUND_PED_HELI_PLAYER_FOUND, + SOUND_PED_HANDS_UP, + SOUND_PED_HANDS_COWER, + SOUND_PED_FLEE_SPRINT, // 120 in VC + SOUND_PED_CAR_JACKING, + SOUND_PED_MUGGING, + SOUND_PED_CAR_JACKED, + SOUND_PED_ROBBED, + SOUND_PED_TAXI_WAIT, // 137 in VC + SOUND_PED_ATTACK, + SOUND_PED_DEFEND, + SOUND_PED_PURSUIT_ARMY, + SOUND_PED_PURSUIT_FBI, + SOUND_PED_PURSUIT_SWAT, + SOUND_PED_PURSUIT_COP, + SOUND_PED_HEALING, + SOUND_PED_7B, + SOUND_PED_LEAVE_VEHICLE, + SOUND_PED_EVADE, // 142 in VC + SOUND_PED_FLEE_RUN, + SOUND_PED_CAR_COLLISION, // 144-145-146 in VC + SOUND_PED_SOLICIT, + SOUND_PED_EXTINGUISHING_FIRE, + SOUND_PED_WAIT_DOUBLEBACK, + SOUND_PED_CHAT_SEXY, + SOUND_PED_CHAT_EVENT, + SOUND_PED_CHAT, + SOUND_PED_BODYCAST_HIT, + SOUND_PED_TAXI_CALL, + SOUND_INJURED_PED_MALE_OUCH, + SOUND_INJURED_PED_FEMALE, + SOUND_INJURED_PED_MALE_PRISON, + SOUND_RACE_START_3, + SOUND_RACE_START_2, + SOUND_RACE_START_1, + SOUND_RACE_START_GO, + SOUND_SPLASH, + SOUND_WATER_FALL, + SOUND_SPLATTER, + SOUND_CAR_PED_COLLISION, + SOUND_CLOCK_TICK, + SOUND_PART_MISSION_COMPLETE, + SOUND_FRONTEND_MENU_STARTING, + SOUND_FRONTEND_MENU_COMPLETED, + SOUND_FRONTEND_MENU_DENIED, + SOUND_FRONTEND_MENU_SUCCESS, + SOUND_FRONTEND_EXIT, + SOUND_9A, + SOUND_9B, + SOUND_FRONTEND_AUDIO_TEST, + SOUND_FRONTEND_FAIL, + SOUND_FRONTEND_NO_RADIO, + SOUND_FRONTEND_RADIO_CHANGE, + SOUND_A0, + SOUND_AMMUNATION_WELCOME_1, + SOUND_AMMUNATION_WELCOME_2, + SOUND_AMMUNATION_WELCOME_3, + SOUND_LIGHTNING, + SOUND_A5, + SOUND_TOTAL_SOUNDS, + SOUND_NO_SOUND, }; -enum eScriptSounds : int16 { +enum eScriptSounds : uint16 { SCRIPT_SOUND_0 = 0, - SCRIPT_SOUND_1 = 1, - SCRIPT_SOUND_2 = 2, - SCRIPT_SOUND_3 = 3, - SCRIPT_SOUND_PARTY_1_LOOP_S = 4, - SCRIPT_SOUND_PARTY_1_LOOP_L = 5, - SCRIPT_SOUND_PARTY_2_LOOP_S = 6, - SCRIPT_SOUND_PARTY_2_LOOP_L = 7, - SCRIPT_SOUND_PARTY_3_LOOP_S = 8, - SCRIPT_SOUND_PARTY_3_LOOP_L = 9, - SCRIPT_SOUND_PARTY_4_LOOP_S = 10, - SCRIPT_SOUND_PARTY_4_LOOP_L = 11, - SCRIPT_SOUND_PARTY_5_LOOP_S = 12, - SCRIPT_SOUND_PARTY_5_LOOP_L = 13, - SCRIPT_SOUND_PARTY_6_LOOP_S = 14, - SCRIPT_SOUND_PARTY_6_LOOP_L = 15, - SCRIPT_SOUND_PARTY_7_LOOP_S = 16, - SCRIPT_SOUND_PARTY_7_LOOP_L = 17, - SCRIPT_SOUND_PARTY_8_LOOP_S = 18, - SCRIPT_SOUND_PARTY_8_LOOP_L = 19, - SCRIPT_SOUND_PARTY_9_LOOP_S = 20, - SCRIPT_SOUND_PARTY_9_LOOP_L = 21, - SCRIPT_SOUND_PARTY_10_LOOP_S = 22, - SCRIPT_SOUND_PARTY_10_LOOP_L = 23, - SCRIPT_SOUND_PARTY_11_LOOP_S = 24, - SCRIPT_SOUND_PARTY_11_LOOP_L = 25, - SCRIPT_SOUND_PARTY_12_LOOP_S = 26, - SCRIPT_SOUND_PARTY_12_LOOP_L = 27, - SCRIPT_SOUND_PARTY_13_LOOP_S = 28, - SCRIPT_SOUND_PARTY_13_LOOP_L = 29, - SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30, - SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31, - SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32, - SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33, - SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34, - SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35, - SCRIPT_SOUND_SAWMILL_LOOP_S = 36, - SCRIPT_SOUND_SAWMILL_LOOP_L = 37, - SCRIPT_SOUND_38 = 38, - SCRIPT_SOUND_39 = 39, - SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40, - SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41, - SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42, - SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43, - SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44, - SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45, - SCRIPT_SOUND_46_S = 46, - SCRIPT_SOUND_47_L = 47, - SCRIPT_SOUND_MARCO_BISTRO_S = 48, - SCRIPT_SOUND_MARCO_BISTRO_L = 49, - SCRIPT_SOUND_AIRPORT_LOOP_S = 50, - SCRIPT_SOUND_AIRPORT_LOOP_L = 51, - SCRIPT_SOUND_SHOP_LOOP_S = 52, - SCRIPT_SOUND_SHOP_LOOP_L = 53, - SCRIPT_SOUND_CINEMA_LOOP_S = 54, - SCRIPT_SOUND_CINEMA_LOOP_L = 55, - SCRIPT_SOUND_DOCKS_LOOP_S = 56, - SCRIPT_SOUND_DOCKS_LOOP_L = 57, - SCRIPT_SOUND_HOME_LOOP_S = 58, - SCRIPT_SOUND_HOME_LOOP_L = 59, - SCRIPT_SOUND_FRANKIE_PIANO = 60, - SCRIPT_SOUND_PARTY_1_LOOP = 61, - SCRIPT_SOUND_PORN_CINEMA_1_S = 62, - SCRIPT_SOUND_PORN_CINEMA_1_L = 63, - SCRIPT_SOUND_PORN_CINEMA_2_S = 64, - SCRIPT_SOUND_PORN_CINEMA_2_L = 65, - SCRIPT_SOUND_PORN_CINEMA_3_S = 66, - SCRIPT_SOUND_PORN_CINEMA_3_L = 67, - SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68, - SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69, - SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70, - SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71, - SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72, - SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73, - SCRIPT_SOUND_74 = 74, - SCRIPT_SOUND_75 = 75, - SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76, - SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77, - SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78, - SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79, - SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80, - SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81, - SCRIPT_SOUND_EVIDENCE_PICKUP = 82, - SCRIPT_SOUND_UNLOAD_GOLD = 83, - SCRIPT_SOUND_RAVE_1_LOOP_S = 84, - SCRIPT_SOUND_RAVE_1_LOOP_L = 85, - SCRIPT_SOUND_RAVE_2_LOOP_S = 86, - SCRIPT_SOUND_RAVE_2_LOOP_L = 87, - SCRIPT_SOUND_RAVE_3_LOOP_S = 88, - SCRIPT_SOUND_RAVE_3_LOOP_L = 89, - SCRIPT_SOUND_MISTY_SEX_S = 90, - SCRIPT_SOUND_MISTY_SEX_L = 91, - SCRIPT_SOUND_GATE_START_CLUNK = 92, - SCRIPT_SOUND_GATE_STOP_CLUNK = 93, - SCRIPT_SOUND_PART_MISSION_COMPLETE = 94, - SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95, - SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96, - SCRIPT_SOUND_RACE_START_3 = 97, - SCRIPT_SOUND_RACE_START_2 = 98, - SCRIPT_SOUND_RACE_START_1 = 99, - SCRIPT_SOUND_RACE_START_GO = 100, - SCRIPT_SOUND_SWAT_PED_SHOUT = 101, - SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102, - SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103, - SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104, - SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105, - SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106, - SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107, - SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108, - SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound - SCRIPT_SOUND_110 = 110, - SCRIPT_SOUND_111 = 111, - SCRIPT_SOUND_PAYPHONE_RINGING = 112, - SCRIPT_SOUND_113 = 113, - SCRIPT_SOUND_GLASS_BREAK_L = 114, - SCRIPT_SOUND_GLASS_BREAK_S = 115, - SCRIPT_SOUND_GLASS_CRACK = 116, - SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117, - SCRIPT_SOUND_BOX_DESTROYED_1 = 118, - SCRIPT_SOUND_BOX_DESTROYED_2 = 119, - SCRIPT_SOUND_METAL_COLLISION = 120, - SCRIPT_SOUND_TIRE_COLLISION = 121, - SCRIPT_SOUND_GUNSHELL_DROP = 122, - SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123, + SCRIPT_SOUND_1, + SCRIPT_SOUND_2, + SCRIPT_SOUND_3, + SCRIPT_SOUND_PARTY_1_LOOP_S, + SCRIPT_SOUND_PARTY_1_LOOP_L, + SCRIPT_SOUND_PARTY_2_LOOP_S, + SCRIPT_SOUND_PARTY_2_LOOP_L, + SCRIPT_SOUND_PARTY_3_LOOP_S, + SCRIPT_SOUND_PARTY_3_LOOP_L, + SCRIPT_SOUND_PARTY_4_LOOP_S, + SCRIPT_SOUND_PARTY_4_LOOP_L, + SCRIPT_SOUND_PARTY_5_LOOP_S, + SCRIPT_SOUND_PARTY_5_LOOP_L, + SCRIPT_SOUND_PARTY_6_LOOP_S, + SCRIPT_SOUND_PARTY_6_LOOP_L, + SCRIPT_SOUND_PARTY_7_LOOP_S, + SCRIPT_SOUND_PARTY_7_LOOP_L, + SCRIPT_SOUND_PARTY_8_LOOP_S, + SCRIPT_SOUND_PARTY_8_LOOP_L, + SCRIPT_SOUND_PARTY_9_LOOP_S, + SCRIPT_SOUND_PARTY_9_LOOP_L, + SCRIPT_SOUND_PARTY_10_LOOP_S, + SCRIPT_SOUND_PARTY_10_LOOP_L, + SCRIPT_SOUND_PARTY_11_LOOP_S, + SCRIPT_SOUND_PARTY_11_LOOP_L, + SCRIPT_SOUND_PARTY_12_LOOP_S, + SCRIPT_SOUND_PARTY_12_LOOP_L, + SCRIPT_SOUND_PARTY_13_LOOP_S, + SCRIPT_SOUND_PARTY_13_LOOP_L, + SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S, + SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L, + SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S, + SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L, + SCRIPT_SOUND_WORK_SHOP_LOOP_S, + SCRIPT_SOUND_WORK_SHOP_LOOP_L, + SCRIPT_SOUND_SAWMILL_LOOP_S, + SCRIPT_SOUND_SAWMILL_LOOP_L, + SCRIPT_SOUND_38, + SCRIPT_SOUND_39, + SCRIPT_SOUND_LAUNDERETTE_LOOP_S, + SCRIPT_SOUND_LAUNDERETTE_LOOP_L, + SCRIPT_SOUND_CHINATOWN_RESTAURANT_S, + SCRIPT_SOUND_CHINATOWN_RESTAURANT_L, + SCRIPT_SOUND_CIPRIANI_RESAURANT_S, + SCRIPT_SOUND_CIPRIANI_RESAURANT_L, + SCRIPT_SOUND_46_S, + SCRIPT_SOUND_47_L, + SCRIPT_SOUND_MARCO_BISTRO_S, + SCRIPT_SOUND_MARCO_BISTRO_L, + SCRIPT_SOUND_AIRPORT_LOOP_S, + SCRIPT_SOUND_AIRPORT_LOOP_L, + SCRIPT_SOUND_SHOP_LOOP_S, + SCRIPT_SOUND_SHOP_LOOP_L, + SCRIPT_SOUND_CINEMA_LOOP_S, + SCRIPT_SOUND_CINEMA_LOOP_L, + SCRIPT_SOUND_DOCKS_LOOP_S, + SCRIPT_SOUND_DOCKS_LOOP_L, + SCRIPT_SOUND_HOME_LOOP_S, + SCRIPT_SOUND_HOME_LOOP_L, + SCRIPT_SOUND_FRANKIE_PIANO, + SCRIPT_SOUND_PARTY_1_LOOP, + SCRIPT_SOUND_PORN_CINEMA_1_S, + SCRIPT_SOUND_PORN_CINEMA_1_L, + SCRIPT_SOUND_PORN_CINEMA_2_S, + SCRIPT_SOUND_PORN_CINEMA_2_L, + SCRIPT_SOUND_PORN_CINEMA_3_S, + SCRIPT_SOUND_PORN_CINEMA_3_L, + SCRIPT_SOUND_BANK_ALARM_LOOP_S, + SCRIPT_SOUND_BANK_ALARM_LOOP_L, + SCRIPT_SOUND_POLICE_BALL_LOOP_S, + SCRIPT_SOUND_POLICE_BALL_LOOP_L, + SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S, + SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L, + SCRIPT_SOUND_74, + SCRIPT_SOUND_75, + SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S, + SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L, + SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S, + SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L, + SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S, + SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L, + SCRIPT_SOUND_EVIDENCE_PICKUP, + SCRIPT_SOUND_UNLOAD_GOLD, + SCRIPT_SOUND_RAVE_1_LOOP_S, + SCRIPT_SOUND_RAVE_1_LOOP_L, + SCRIPT_SOUND_RAVE_2_LOOP_S, + SCRIPT_SOUND_RAVE_2_LOOP_L, + SCRIPT_SOUND_RAVE_3_LOOP_S, + SCRIPT_SOUND_RAVE_3_LOOP_L, + SCRIPT_SOUND_MISTY_SEX_S, + SCRIPT_SOUND_MISTY_SEX_L, + SCRIPT_SOUND_GATE_START_CLUNK, + SCRIPT_SOUND_GATE_STOP_CLUNK, + SCRIPT_SOUND_PART_MISSION_COMPLETE, + SCRIPT_SOUND_CHUNKY_RUN_SHOUT, + SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT, + SCRIPT_SOUND_RACE_START_3, + SCRIPT_SOUND_RACE_START_2, + SCRIPT_SOUND_RACE_START_1, + SCRIPT_SOUND_RACE_START_GO, + SCRIPT_SOUND_SWAT_PED_SHOUT, + SCRIPT_SOUND_PRETEND_FIRE_LOOP, + SCRIPT_SOUND_AMMUNATION_CHAT_1, + SCRIPT_SOUND_AMMUNATION_CHAT_2, + SCRIPT_SOUND_AMMUNATION_CHAT_3, + SCRIPT_SOUND_BULLET_HIT_GROUND_1, + SCRIPT_SOUND_BULLET_HIT_GROUND_2, + SCRIPT_SOUND_BULLET_HIT_GROUND_3, + SCRIPT_SOUND_BULLET_HIT_WATER, // no sound + SCRIPT_SOUND_110, + SCRIPT_SOUND_111, + SCRIPT_SOUND_PAYPHONE_RINGING, + SCRIPT_SOUND_113, + SCRIPT_SOUND_GLASS_BREAK_L, + SCRIPT_SOUND_GLASS_BREAK_S, + SCRIPT_SOUND_GLASS_CRACK, + SCRIPT_SOUND_GLASS_LIGHT_BREAK, + SCRIPT_SOUND_BOX_DESTROYED_1, + SCRIPT_SOUND_BOX_DESTROYED_2, + SCRIPT_SOUND_METAL_COLLISION, + SCRIPT_SOUND_TIRE_COLLISION, + SCRIPT_SOUND_GUNSHELL_DROP, + SCRIPT_SOUND_GUNSHELL_DROP_SOFT, + SCRIPT_SOUND_TOTAL, + SCRIPT_SOUND_INVALID, }; |