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-rw-r--r--src/audio/AudioLogic.cpp133
-rw-r--r--src/audio/AudioManager.cpp5
-rw-r--r--src/audio/MusicManager.cpp6
-rw-r--r--src/audio/PoliceRadio.cpp3
-rw-r--r--src/audio/oal/aldlist.cpp2
-rw-r--r--src/audio/sampman_null.cpp368
6 files changed, 440 insertions, 77 deletions
diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp
index f92ad464..9080a2dd 100644
--- a/src/audio/AudioLogic.cpp
+++ b/src/audio/AudioLogic.cpp
@@ -41,7 +41,6 @@
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-const int maxVolume = 127;
uint32 gPornNextTime;
uint32 gSawMillNextTime;
@@ -207,8 +206,8 @@ cAudioManager::ProcessSpecial()
if (m_nUserPause) {
if (!m_nPreviousUserPause) {
MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
- SampleManager.SetEffectsFadeVolume(maxVolume);
- SampleManager.SetMusicFadeVolume(maxVolume);
+ SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
+ SampleManager.SetMusicFadeVolume(MAX_VOLUME);
}
} else {
if (m_nPreviousUserPause) {
@@ -2646,7 +2645,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
float dist;
float baseDist;
int32 emittingVol;
- static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
+ static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
return false;
@@ -2771,15 +2770,15 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
if (modificator > 1.0f)
modificator = 1.0f;
- if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
+ if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if (modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
- vol = modificator * 5.f * maxVolume;
+ vol = modificator * 5.f * MAX_VOLUME;
engineFreq = modificator * 5.f * 6050.f + 16000;
} else {
whineSoundFreq = 44100;
engineFreq = 22050;
- vol = maxVolume;
+ vol = MAX_VOLUME;
}
SetupJumboEngineSound(vol, engineFreq);
SetupJumboWhineSound(18, whineSoundFreq);
@@ -2792,8 +2791,8 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
- if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
- if (SetupJumboEngineSound(maxVolume, 22050))
+ if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
+ if (SetupJumboEngineSound(MAX_VOLUME, 22050))
SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
@@ -2801,7 +2800,7 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
void
cAudioManager::ProcessJumboFlying()
{
- if (SetupJumboFlySound(maxVolume))
+ if (SetupJumboFlySound(MAX_VOLUME))
SetupJumboEngineSound(63, 22050);
}
@@ -2811,7 +2810,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
if (SetupJumboFlySound(107.f * modificator + 20)) {
if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
- SetupJumboEngineSound(maxVolume, 22050);
+ SetupJumboEngineSound(MAX_VOLUME, 22050);
SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
}
}
@@ -2822,7 +2821,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
{
if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
- SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
+ SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18, 29500);
}
}
@@ -2986,7 +2985,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
m_sQueueSample.m_nCounter = 6;
m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
m_sQueueSample.m_nFrequency += 200;
- m_sQueueSample.m_nOffset = maxVolume;
+ m_sQueueSample.m_nOffset = MAX_VOLUME;
AddSampleToRequestedQueue();
}
return true;
@@ -3822,11 +3821,11 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
case SOUND_AMMUNATION_WELCOME_1:
case SOUND_AMMUNATION_WELCOME_2:
case SOUND_AMMUNATION_WELCOME_3:
- emittingVol = maxVolume;
+ emittingVol = MAX_VOLUME;
break;
default:
if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
- emittingVol = maxVolume;
+ emittingVol = MAX_VOLUME;
else
emittingVol = 31;
break;
@@ -3930,7 +3929,7 @@ cPedComments::Process()
AudioManager.m_sQueueSample.m_nLoopCount = 1;
AudioManager.m_sQueueSample.m_nLoopStart = 0;
AudioManager.m_sQueueSample.m_nLoopEnd = -1;
- AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
+ AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
switch (sampleIndex) {
case SFX_POLICE_HELI_1:
@@ -4041,7 +4040,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = i;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4049,7 +4048,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bReleasingSoundFlag = true;
m_sQueueSample.m_bReverbFlag = true;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = true;
@@ -4245,7 +4244,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
m_sQueueSample.m_nReleasingVolumeModificator = 0;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -4442,7 +4441,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4452,7 +4451,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4462,7 +4461,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4472,7 +4471,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4482,7 +4481,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4492,7 +4491,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4502,7 +4501,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4512,7 +4511,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4522,7 +4521,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4532,7 +4531,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4542,7 +4541,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4552,7 +4551,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4562,7 +4561,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4572,7 +4571,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4582,7 +4581,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4592,7 +4591,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4602,7 +4601,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4612,7 +4611,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4622,7 +4621,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4632,7 +4631,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4642,7 +4641,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4652,7 +4651,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4662,7 +4661,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4672,7 +4671,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4682,7 +4681,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4692,7 +4691,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4702,7 +4701,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4712,7 +4711,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4722,7 +4721,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4732,7 +4731,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4874,7 +4873,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4884,7 +4883,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4924,7 +4923,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4934,7 +4933,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
m_sQueueSample.m_nReleasingVolumeModificator = 2;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4944,7 +4943,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4954,7 +4953,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4969,7 +4968,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4980,7 +4979,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -4990,7 +4989,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -5000,7 +4999,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
- emittingVolume = maxVolume;
+ emittingVolume = MAX_VOLUME;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nReleasingVolumeDivider = 3;
@@ -5094,7 +5093,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nCounter = 0;
@@ -5103,7 +5102,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = true;
@@ -5820,7 +5819,7 @@ cAudioManager::ProcessFrontEnd()
if (stereo) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.m_nCounter = counter++;
- m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
+ m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
AddSampleToRequestedQueue();
}
}
@@ -5889,7 +5888,7 @@ cAudioManager::ProcessProjectiles()
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
case WEAPONTYPE_ROCKETLAUNCHER:
- emittingVol = maxVolume;
+ emittingVol = MAX_VOLUME;
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -6163,7 +6162,7 @@ void
cAudioManager::ProcessBridgeMotor()
{
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 1;
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
@@ -6172,7 +6171,7 @@ cAudioManager::ProcessBridgeMotor()
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
@@ -6205,7 +6204,7 @@ cAudioManager::ProcessBridgeOneShots()
}
}
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
- m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
+ m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
@@ -6213,7 +6212,7 @@ cAudioManager::ProcessBridgeOneShots()
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopCount = 1;
- m_sQueueSample.m_nEmittingVolume = maxVolume;
+ m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 458341b9..bd1ac84b 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -16,7 +16,6 @@ cAudioManager AudioManager;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
const int allChannels = channels + 2;
-const int maxVolume = 127;
cAudioManager::cAudioManager()
{
@@ -548,7 +547,7 @@ cAudioManager::AddSampleToRequestedQueue()
bool bReflections;
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
- calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
+ calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
if (sampleIndex >= m_nActiveSamples) {
sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
@@ -942,7 +941,7 @@ void
cAudioManager::GenerateIntegerRandomNumberTable()
{
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
- m_anRandomTable[i] = rand();
+ m_anRandomTable[i] = myrand();
}
}
diff --git a/src/audio/MusicManager.cpp b/src/audio/MusicManager.cpp
index 841573a9..afe31bf0 100644
--- a/src/audio/MusicManager.cpp
+++ b/src/audio/MusicManager.cpp
@@ -21,8 +21,6 @@ int32 gNumRetunePresses;
int32 gRetuneCounter;
bool bHasStarted;
-const int maxVolume = 127;
-
cMusicManager::cMusicManager()
{
m_bIsInitialised = false;
@@ -376,7 +374,7 @@ cMusicManager::Service()
if (!m_bIsInitialised || m_bDisabled) return;
if (m_nMusicMode == MUSICMODE_CUTSCENE) {
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
return;
}
@@ -677,7 +675,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
while (SampleManager.IsStreamPlaying(0))
SampleManager.StopStreamedFile(0);
SampleManager.PreloadStreamedFile(track, 0);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
m_nCurrentStreamedSound = track;
}
}
diff --git a/src/audio/PoliceRadio.cpp b/src/audio/PoliceRadio.cpp
index abacb425..c8baec25 100644
--- a/src/audio/PoliceRadio.cpp
+++ b/src/audio/PoliceRadio.cpp
@@ -14,7 +14,6 @@
#include "Zones.h"
#include "sampman.h"
-const int maxVolume = 127;
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
const int policeChannel = channels + 1;
@@ -227,7 +226,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
}
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
- SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
+ SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
SampleManager.StartPreloadedStreamedFile(1);
g_nMissionAudioPlayingStatus = 1;
bMissionAudioPhysicalPlayingStatus = 0;
diff --git a/src/audio/oal/aldlist.cpp b/src/audio/oal/aldlist.cpp
index 458b7c80..7401e036 100644
--- a/src/audio/oal/aldlist.cpp
+++ b/src/audio/oal/aldlist.cpp
@@ -73,7 +73,7 @@ ALDeviceList::ALDeviceList()
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
memset(&ALDeviceInfo, 0, sizeof(ALDEVICEINFO));
ALDeviceInfo.bSelected = true;
- ALDeviceInfo.strDeviceName.assign(actualDeviceName, strlen(actualDeviceName));
+ ALDeviceInfo.strDeviceName = actualDeviceName;
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
diff --git a/src/audio/sampman_null.cpp b/src/audio/sampman_null.cpp
new file mode 100644
index 00000000..6ec8a521
--- /dev/null
+++ b/src/audio/sampman_null.cpp
@@ -0,0 +1,368 @@
+#include "common.h"
+#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS)
+#include "sampman.h"
+#include "AudioManager.h"
+
+cSampleManager SampleManager;
+bool _bSampmanInitialised = false;
+
+uint32 BankStartOffset[MAX_SAMPLEBANKS];
+uint32 nNumMP3s;
+
+cSampleManager::cSampleManager(void)
+{
+ ;
+}
+
+cSampleManager::~cSampleManager(void)
+{
+
+}
+
+void cSampleManager::SetSpeakerConfig(int32 nConfig)
+{
+
+}
+
+uint32 cSampleManager::GetMaximumSupportedChannels(void)
+{
+ return MAXCHANNELS;
+}
+
+uint32 cSampleManager::GetNum3DProvidersAvailable()
+{
+ return 1;
+}
+
+void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
+{
+
+}
+
+char *cSampleManager::Get3DProviderName(uint8 id)
+{
+ static char name[64] = "NULL";
+ return name;
+}
+
+void cSampleManager::Set3DProviderName(uint8 id, char *name)
+{
+
+}
+
+int8 cSampleManager::GetCurrent3DProviderIndex(void)
+{
+ return 0;
+}
+
+int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
+{
+ return 0;
+}
+
+bool
+cSampleManager::IsMP3RadioChannelAvailable(void)
+{
+ return nNumMP3s != 0;
+}
+
+
+void cSampleManager::ReleaseDigitalHandle(void)
+{
+}
+
+void cSampleManager::ReacquireDigitalHandle(void)
+{
+}
+
+bool
+cSampleManager::Initialise(void)
+{
+ return true;
+}
+
+void
+cSampleManager::Terminate(void)
+{
+
+}
+
+bool cSampleManager::CheckForAnAudioFileOnCD(void)
+{
+ return true;
+}
+
+char cSampleManager::GetCDAudioDriveLetter(void)
+{
+ return '\0';
+}
+
+void
+cSampleManager::UpdateEffectsVolume(void)
+{
+
+}
+
+void
+cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicMasterVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMusicFadeVolume(uint8 nVolume)
+{
+}
+
+void
+cSampleManager::SetMonoMode(uint8 nMode)
+{
+}
+
+bool
+cSampleManager::LoadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+ return false;
+}
+
+void
+cSampleManager::UnloadSampleBank(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+}
+
+bool
+cSampleManager::IsSampleBankLoaded(uint8 nBank)
+{
+ ASSERT( nBank < MAX_SAMPLEBANKS );
+
+ return false;
+}
+
+bool
+cSampleManager::IsPedCommentLoaded(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+
+ return false;
+}
+
+
+int32
+cSampleManager::_GetPedCommentSlot(uint32 nComment)
+{
+ return -1;
+}
+
+bool
+cSampleManager::LoadPedComment(uint32 nComment)
+{
+ ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
+ return false;
+}
+
+int32
+cSampleManager::GetBankContainingSound(uint32 offset)
+{
+ return SAMPLEBANK_INVALID;
+}
+
+int32
+cSampleManager::GetSampleBaseFrequency(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+int32
+cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+uint32
+cSampleManager::GetSampleLength(uint32 nSample)
+{
+ ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
+ return 0;
+}
+
+bool cSampleManager::UpdateReverb(void)
+{
+ return false;
+}
+
+void
+cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+ return false;
+}
+
+void
+cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
+{
+ ASSERT( nChannel != CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
+{
+ ASSERT( nChannel == CHANNEL2D );
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
+{
+ ASSERT(nChannel == CHANNEL2D);
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+bool
+cSampleManager::GetChannelUsedFlag(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+
+ return false;
+}
+
+void
+cSampleManager::StartChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::StopChannel(uint32 nChannel)
+{
+ ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
+}
+
+void
+cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+void
+cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+bool
+cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+void
+cSampleManager::StopStreamedFile(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFilePosition(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return 0;
+}
+
+void
+cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+}
+
+int32
+cSampleManager::GetStreamedFileLength(uint8 nStream)
+{
+ ASSERT( nStream < TOTAL_STREAMED_SOUNDS );
+
+ return 1;
+}
+
+bool
+cSampleManager::IsStreamPlaying(uint8 nStream)
+{
+ ASSERT( nStream < MAX_STREAMS );
+
+ return false;
+}
+
+bool
+cSampleManager::InitialiseSampleBanks(void)
+{
+
+ return true;
+}
+
+#endif