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-rw-r--r--src/control/CarAI.cpp23
1 files changed, 2 insertions, 21 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp
index 589cc53b..121518f4 100644
--- a/src/control/CarAI.cpp
+++ b/src/control/CarAI.cpp
@@ -22,19 +22,18 @@
#define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f
-//--MIAMI: done
+//--MIAMI: file done
+
float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle)
{
return pVehicle->AutoPilot.m_nSwitchDistance;
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle)
{
return FindSwitchDistanceClose(pVehicle) + 5.0f;
}
-//--MIAMI: done
float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer)
@@ -42,7 +41,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle)
return FindSwitchDistanceFarNormalVehicle(pVehicle);
}
-//--MIAMI: done
void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
{
if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer &&
@@ -56,7 +54,6 @@ void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::UpdateCarAI(CVehicle* pVehicle)
{
if (pVehicle->bIsLawEnforcer){
@@ -507,13 +504,11 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::CarHasReasonToStop(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
}
-//--MIAMI: done
float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
{
if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){
@@ -531,7 +526,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
-//--MIAMI: done
float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
{
GetCarToGoToCoors(pVehicle, pTarget);
@@ -540,7 +534,6 @@ float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget)
return (pVehicle->GetPosition() - *pTarget).Magnitude2D();
}
-//--MIAMI: TODO: MI_VICECHEE
void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
{
if (pVehicle->bOccupantsHaveBeenGenerated)
@@ -577,21 +570,18 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(1);
}
-//--MIAMI: done
void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle)
{
pVehicle->SetUpDriver();
pVehicle->SetupPassenger(0);
}
-//--MIAMI: done
void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver){
@@ -609,7 +599,6 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
{
if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) {
@@ -627,7 +616,6 @@ void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -637,7 +625,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
{
pVehicle->AutoPilot.m_pTargetCar = pTarget;
@@ -647,7 +634,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
}
-//--MIAMI: done
eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
@@ -662,7 +648,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
}
}
-//--MIAMI: done
eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -677,7 +662,6 @@ eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
}
}
-//--MIAMI: done
int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -692,7 +676,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
{
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){
@@ -737,7 +720,6 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
{
switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
@@ -751,7 +733,6 @@ void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle)
}
}
-//--MIAMI: done
void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle)
{
float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D();