diff options
Diffstat (limited to 'src/control/CarAI.cpp')
-rw-r--r-- | src/control/CarAI.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index 121518f4..a5002ec5 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -183,7 +183,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) float distance = (pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D(); if ((pVehicle->bIsAmbulanceOnDuty || pVehicle->bIsFireTruckOnDuty) && distance < 20.0f) pVehicle->AutoPilot.m_nCarMission = MISSION_EMERGENCYVEHICLE_STOP; - if (distance < 5.0f){ + if (distance < 3.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; if (pVehicle->bParking) { @@ -236,8 +236,8 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) } break; case MISSION_GOTOCOORDS_ACCURATE: - if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < 20.0f || - pVehicle->AutoPilot.m_bIgnorePathfinding) + if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || + pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE; break; case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE: @@ -402,7 +402,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (flatSpeed < SQR(0.018f) && CTimer::GetTimeInMilliseconds() - pVehicle->AutoPilot.m_nAntiReverseTimer > 2000){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_REVERSE; if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE && - pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == RANDOM_VEHICLE) + pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE || pVehicle->VehicleCreatedBy == MISSION_VEHICLE) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1500; else pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 750; @@ -434,7 +434,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; } } - if (pVehicle->GetUp().z < 0.7f){ + if (pVehicle->GetUp().z < -0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; } |