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-rw-r--r--src/control/GameLogic.cpp26
1 files changed, 25 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index abb5c5f3..ae26dd05 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -83,12 +83,20 @@ CGameLogic::Update()
}
break;
case WBSTATE_WASTED:
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
TheCamera.SetFadeColour(200, 200, 200);
TheCamera.Fade(2.0f, FADE_OUT);
}
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
pPlayerInfo.m_bGetOutOfHospitalFree = false;
@@ -131,11 +139,19 @@ CGameLogic::Update()
}
break;
case WBSTATE_BUSTED:
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
int takeMoney;
@@ -203,11 +219,19 @@ CGameLogic::Update()
}
break;
case WBSTATE_FAILED_CRITICAL_MISSION:
- if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
+#ifdef MISSION_REPLAY
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
+#else
+ if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
+#endif
TheCamera.SetFadeColour(0, 0, 0);
TheCamera.Fade(2.0f, FADE_OUT);
}
+#ifdef MISSION_REPLAY
+ if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
+#else
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
+#endif
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
if (pPlayerInfo.m_pPed->bInVehicle) {
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;