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-rw-r--r--src/control/Replay.cpp24
1 files changed, 22 insertions, 2 deletions
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index a8d87302..d9cd2a80 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -132,7 +132,6 @@ void CReplay::Update(void)
#if 0
WRAPPER void CReplay::RecordThisFrame(void) { EAXJMP(0x5932B0); }
#else
-
void CReplay::RecordThisFrame(void)
{
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
@@ -182,7 +181,7 @@ void CReplay::RecordThisFrame(void)
if (!CBulletTraces::aTraces[i].m_bInUse)
continue;
tBulletTracePacket* bt = (tBulletTracePacket*)&Record.m_pBase[Record.m_nOffset];
- bt->type = REPLAYPACKET_BULLETTRACES;
+ bt->type = REPLAYPACKET_BULLET_TRACES;
bt->index = i;
bt->frames = CBulletTraces::aTraces[i].m_bFramesInUse;
bt->lifetime = CBulletTraces::aTraces[i].m_bLifeTime;
@@ -210,7 +209,28 @@ void CReplay::RecordThisFrame(void)
MarkEverythingAsNew();
}
#endif
+
+#if 0
WRAPPER void CReplay::StorePedUpdate(CPed *ped, int id) { EAXJMP(0x5935B0); }
+#else
+void CReplay::StorePedUpdate(CPed *ped, int id)
+{
+ tPedUpdatePacket* pp = (tPedUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ pp->type = REPLAYPACKET_PED_UPDATE;
+ pp->index = id;
+ pp->heading = 128.0f / M_PI * ped->m_fRotationCur;
+ pp->matrix.CompressFromFullMatrix(ped->GetMatrix());
+ pp->assoc_group_id = ped->m_animGroup;
+ /* Would be more sane to use GetJustIndex(ped->m_pMyVehicle) in following assignment */
+ if (ped->bInVehicle && ped->m_pMyVehicle)
+ pp->vehicle_index = (CPools::GetVehiclePool()->GetIndex(ped->m_pMyVehicle) >> 8) + 1;
+ else
+ pp->vehicle_index = 0;
+ pp->weapon_model = ped->m_wepModelID;
+ StorePedAnimation(ped, &pp->anim_state);
+ Record.m_nOffset += sizeof(tPedUpdatePacket);
+}
+#endif
WRAPPER void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x593670); }
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }