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-rw-r--r--src/control/SceneEdit.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index a7727fde..21512290 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -20,6 +20,8 @@
#include "WeaponInfo.h"
#include "World.h"
+//--MIAMI: file done
+
bool CSceneEdit::m_bEditOn;
int32 CSceneEdit::m_bCameraFollowActor;
bool CSceneEdit::m_bRecording;
@@ -1070,7 +1072,7 @@ bool CSceneEdit::SelectWeapon(void)
}
if (CPad::GetPad(1)->GetLeftShoulder1JustDown()) {
if (++m_nWeaponType >= WEAPONTYPE_DETONATOR)
- m_nWeaponType = WEAPONTYPE_BASEBALLBAT;
+ m_nWeaponType = WEAPONTYPE_BRASSKNUCKLE;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);
@@ -1078,7 +1080,7 @@ bool CSceneEdit::SelectWeapon(void)
}
else if (CPad::GetPad(1)->GetRightShoulder1JustDown()){
if (--m_nWeaponType <= WEAPONTYPE_UNARMED)
- m_nWeaponType = WEAPONTYPE_GRENADE;
+ m_nWeaponType = WEAPONTYPE_MINIGUN;
pActors[m_nActor]->ClearWeapons();
pActors[m_nActor]->GiveWeapon((eWeaponType)m_nWeaponType, 1000);
pActors[m_nActor]->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pActors[m_nActor]->GetWeapon()->m_eWeaponType)->m_nModelId);