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-rw-r--r--src/control/TrafficLights.cpp334
1 files changed, 323 insertions, 11 deletions
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp
index 2cd09a03..e4416965 100644
--- a/src/control/TrafficLights.cpp
+++ b/src/control/TrafficLights.cpp
@@ -1,23 +1,335 @@
#include "common.h"
#include "patcher.h"
-#include "TrafficLights.h"
+#include "General.h"
+#include "Camera.h"
+#include "World.h"
+#include "PathFind.h"
#include "Timer.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "Timecycle.h"
+#include "Pointlights.h"
+#include "Shadows.h"
+#include "Coronas.h"
+#include "SpecialFX.h"
#include "Vehicle.h"
+#include "TrafficLights.h"
+
+// TODO: figure out the meaning of this
+enum { SOME_FLAG = 0x80 };
+
+void
+CTrafficLights::DisplayActualLight(CEntity *ent)
+{
+ if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
+ return;
+
+ int phase;
+ if(FindTrafficLightType(ent) == 1)
+ phase = LightForCars1();
+ else
+ phase = LightForCars2();
+
+ int i;
+ CBaseModelInfo *mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
+ float x = mi->Get2dEffect(0)->pos.x;
+ float yMin = mi->Get2dEffect(0)->pos.y;
+ float yMax = mi->Get2dEffect(0)->pos.y;
+ float zMin = mi->Get2dEffect(0)->pos.z;
+ float zMax = mi->Get2dEffect(0)->pos.z;
+ for(i = 1; i < 6; i++){
+ assert(mi->Get2dEffect(i));
+ yMin = min(yMin, mi->Get2dEffect(i)->pos.y);
+ yMax = min(yMax, mi->Get2dEffect(i)->pos.y);
+ zMin = min(zMin, mi->Get2dEffect(i)->pos.z);
+ zMax = min(zMax, mi->Get2dEffect(i)->pos.z);
+ }
+
+ CVector pos1, pos2;
+ uint8 r, g;
+ int id;
+ switch(phase){
+ case CAR_LIGHTS_GREEN:
+ r = 0;
+ g = 255;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
+ id = 0;
+ break;
+ case CAR_LIGHTS_YELLOW:
+ r = 255;
+ g = 128;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin+zMax)/2.0f);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin+zMax)/2.0f);
+ id = 1;
+ break;
+ case CAR_LIGHTS_RED:
+ default:
+ r = 255;
+ g = 0;
+ pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
+ pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
+ id = 2;
+ break;
+ }
+
+ if(CClock::GetHours() > 19 || CClock::GetHours() < 6 || CWeather::Foggyness > 0.05f)
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
+ r/255.0f, g/255.0f, 0/255.0f, CPointLights::FOG_NORMAL, true);
+
+ CShadows::StoreStaticShadow((uintptr)ent,
+ SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
+ 8.0f, 0.0f, 0.0f, -8.0f, 128,
+ r*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ g*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ 0*CTimeCycle::GetLightOnGroundBrightness()/8.0f,
+ 12.0f, 1.0f, 40.0f, false, 0.0f);
+
+ if(DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
+ CCoronas::RegisterCorona((uintptr)ent + id,
+ r*CTimeCycle::GetSpriteBrightness()*0.7f,
+ g*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 0*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 255,
+ pos1, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ else
+ CCoronas::RegisterCorona((uintptr)ent + id + 3,
+ r*CTimeCycle::GetSpriteBrightness()*0.7f,
+ g*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 0*CTimeCycle::GetSpriteBrightness()*0.7f,
+ 255,
+ pos2, 1.75f*CTimeCycle::GetSpriteSize(), 50.0f,
+ CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+
+ CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+ CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
+
+ static const float top = -0.127f;
+ static const float bot = -0.539f;
+ static const float mid = bot + (top-bot)/3.0f;
+ static const float left = 1.256f;
+ static const float right = 0.706f;
+ phase = CTrafficLights::LightForPeds();
+ if(phase == PED_LIGHTS_DONT_WALK){
+ CVector p0(2.7f, right, top);
+ CVector p1(2.7f, left, top);
+ CVector p2(2.7f, right, mid);
+ CVector p3(2.7f, left, mid);
+ CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 0, 0, 60.0f);
+ }else if(phase == PED_LIGHTS_WALK || CTimer::GetTimeInMilliseconds() & 0x100){
+ CVector p0(2.7f, right, mid);
+ CVector p1(2.7f, left, mid);
+ CVector p2(2.7f, right, bot);
+ CVector p3(2.7f, left, bot);
+ CShinyTexts::RegisterOne(ent->GetMatrix()*p0, ent->GetMatrix()*p1, ent->GetMatrix()*p2, ent->GetMatrix()*p3,
+ 1.0f, 0.5f, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f, 1.0f,
+ SHINYTEXT_WALK, 255, 255, 255, 60.0f);
+ }
+}
+
+void
+CTrafficLights::ScanForLightsOnMap(void)
+{
+ int x, y;
+ int i, j, l;
+ CPtrNode *node;
+
+ for(x = 0; x < NUMSECTORS_X; x++)
+ for(y = 0; y < NUMSECTORS_Y; y++){
+ CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
+ for(node = list.first; node; node = node->next){
+ CEntity *light = (CEntity*)node->item;
+ if(light->GetModelIndex() != MI_TRAFFICLIGHTS)
+ continue;
+
+ // Check cars
+ for(i = 0; i < ThePaths.m_numCarPathLinks; i++){
+ CVector2D dist = ThePaths.m_carPathLinks[i].pos - light->GetPosition();
+ float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light
+ float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light
+ // it has to be on the correct side of the node and also not very far away
+ if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){
+ float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].pos.z -
+ light->GetPosition().z;
+ if(dz < 15.0f){
+ ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light);
+ // Find two neighbour nodes of this one
+ int n1 = -1;
+ int n2 = -1;
+ for(j = 0; j < ThePaths.m_numPathNodes; j++)
+ for(l = 0; l < ThePaths.m_pathNodes[j].numLinks; l++)
+ if(ThePaths.m_carPathConnections[ThePaths.m_pathNodes[j].firstLink + l] == i){
+ if(n1 == -1)
+ n1 = j;
+ else
+ n2 = j;
+ }
+ // What's going on here?
+ if(ThePaths.m_pathNodes[n1].numLinks <= ThePaths.m_pathNodes[n2].numLinks)
+ n1 = n2;
+ if(ThePaths.m_carPathLinks[i].pathNodeIndex != n1)
+ ThePaths.m_carPathLinks[i].trafficLightType |= SOME_FLAG;
+ }
+ }
+ }
+
+ // Check peds
+ for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
+ float dist1, dist2;
+ dist1 = Abs(ThePaths.m_pathNodes[i].pos.x - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[i].pos.y - light->GetPosition().y);
+ if(dist1 < 50.0f){
+ for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
+ j = ThePaths.m_pathNodes[i].firstLink + l;
+ if(ThePaths.m_connectionFlags[j].bCrossesRoad){
+ dist2 = Abs(ThePaths.m_pathNodes[j].pos.x - light->GetPosition().x) +
+ Abs(ThePaths.m_pathNodes[j].pos.y - light->GetPosition().y);
+ if(dist1 < 15.0f || dist2 < 15.0f)
+ ThePaths.m_connectionFlags[j].bTrafficLight = true;
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+bool
+CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
+{
+ int node, type;
-WRAPPER void CTrafficLights::DisplayActualLight(CEntity *ent) { EAXJMP(0x455800); }
-WRAPPER void CTrafficLights::ScanForLightsOnMap(void) { EAXJMP(0x454F40); }
-WRAPPER bool CTrafficLights::ShouldCarStopForLight(CVehicle*, bool) { EAXJMP(0x455350); }
-WRAPPER bool CTrafficLights::ShouldCarStopForBridge(CVehicle*) { EAXJMP(0x456460); }
+ node = vehicle->AutoPilot.m_nNextPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nNextDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nCurrentDirection == -1){
+ if(dist > 0.0f && dist < 8.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -8.0f)
+ return true;
+ }
+ }
+ }
+
+ if(vehicle->m_status == STATUS_PHYSICS){
+ node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
+ type = ThePaths.m_carPathLinks[node].trafficLightType;
+ if(type){
+ if((type & SOME_FLAG || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
+ (!(type & SOME_FLAG) || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
+ if(alwaysStop ||
+ (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
+ (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
+ float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos,
+ ThePaths.m_carPathLinks[node].dir);
+ if(vehicle->AutoPilot.m_nPreviousDirection == -1){
+ if(dist > 0.0f && dist < 6.0f)
+ return true;
+ }else{
+ if(dist < 0.0f && dist > -6.0f)
+ return true;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+bool
+CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
+{
+ return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
+ !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
+}
+
+int
+CTrafficLights::FindTrafficLightType(CEntity *light)
+{
+ float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
+ if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
+ (orientation > 240.0f && orientation < 240.0f + 90.0f))
+ return 1;
+ return 2;
+}
uint8
CTrafficLights::LightForPeds(void)
{
- uint32 period = CTimer::GetTimeInMilliseconds() & 0x3FFF; // Equals to % 16384
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
- if (period >= 15384)
- return PED_LIGHTS_WALK_BLINK;
- else if (period >= 12000)
+ if(period < 12000)
+ return PED_LIGHTS_DONT_WALK;
+ else if(period < 16384 - 1000)
return PED_LIGHTS_WALK;
else
- return PED_LIGHTS_DONT_WALK;
-} \ No newline at end of file
+ return PED_LIGHTS_WALK_BLINK;
+}
+
+uint8
+CTrafficLights::LightForCars1(void)
+{
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 5000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 5000 + 1000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+uint8
+CTrafficLights::LightForCars2(void)
+{
+ uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
+
+ if(period < 6000)
+ return CAR_LIGHTS_RED;
+ else if(period < 12000 - 1000)
+ return CAR_LIGHTS_GREEN;
+ else if(period < 12000)
+ return CAR_LIGHTS_YELLOW;
+ else
+ return CAR_LIGHTS_RED;
+}
+
+STARTPATCHES
+ InjectHook(0x455760, &CTrafficLights::LightForCars1, PATCH_JUMP);
+ InjectHook(0x455790, &CTrafficLights::LightForCars2, PATCH_JUMP);
+ InjectHook(0x4557D0, &CTrafficLights::LightForPeds, PATCH_JUMP);
+ENDPATCHES