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-rw-r--r--src/control/CarCtrl.cpp1
-rw-r--r--src/control/CarCtrl.h1
-rw-r--r--src/control/Population.cpp2
-rw-r--r--src/control/Population.h1
-rw-r--r--src/control/Replay.cpp12
-rw-r--r--src/control/Replay.h1
6 files changed, 13 insertions, 5 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index fe5b6dab..145c643c 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -3,6 +3,7 @@
#include "CarCtrl.h"
int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
+bool &CCarCtrl::bCarsGeneratedAroundCamera = *(bool*)0x95CD8A;
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 27ea6293..3469dcf1 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -11,4 +11,5 @@ public:
static int32 ChooseCarModel(int32 vehclass);
static int32 &NumLawEnforcerCars;
+ static bool &bCarsGeneratedAroundCamera;
};
diff --git a/src/control/Population.cpp b/src/control/Population.cpp
index fd1a89f5..7b1acaaf 100644
--- a/src/control/Population.cpp
+++ b/src/control/Population.cpp
@@ -1,8 +1,10 @@
#include "common.h"
#include "patcher.h"
+#include "Game.h"
#include "Population.h"
PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
+WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
diff --git a/src/control/Population.h b/src/control/Population.h
index 76442442..e93e14fc 100644
--- a/src/control/Population.h
+++ b/src/control/Population.h
@@ -14,4 +14,5 @@ public:
static bool &ms_bGivePedsWeapons;
static void UpdatePedCount(uint32, bool);
+ static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
};
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 8003b407..055c4ada 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -165,6 +165,8 @@ void CReplay::Init(void)
bDoLoadSceneWhenDone = false;
}
+WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
+
void CReplay::DisableReplays(void)
{
bReplayEnabled = false;
@@ -212,7 +214,7 @@ void CReplay::RecordThisFrame(void)
tGeneralPacket* general = (tGeneralPacket*)&Record.m_pBase[Record.m_nOffset];
general->type = REPLAYPACKET_GENERAL;
general->camera_pos.CopyOnlyMatrix(&TheCamera.GetMatrix());
- FindPlayerCoors(general->player_pos);
+ general->player_pos = FindPlayerCoors();
general->in_rcvehicle = CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle ? true : false;
Record.m_nOffset += sizeof(*general);
tClockPacket* clock = (tClockPacket*)&Record.m_pBase[Record.m_nOffset];
@@ -601,8 +603,8 @@ void CReplay::RestoreStuffFromMem(void)
ped->m_modelIndex = -1;
ped->SetModelIndex(mi);
ped->m_pVehicleAnim = 0;
- ped->uAudioEntityId = DMAudio.CreateEntity(0, ped);
- DMAudio.SetEntityStatus(ped->uAudioEntityId, 1);
+ ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
+ DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
CPopulation::UpdatePedCount(ped->m_nPedType, false);
if (ped->m_wepModelID >= 0)
ped->AddWeaponModel(ped->m_wepModelID);
@@ -639,8 +641,8 @@ void CReplay::RestoreStuffFromMem(void)
car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
}
- vehicle->uAudioEntityId = DMAudio.CreateEntity(0, vehicle);
- DMAudio.SetEntityStatus(vehicle->uAudioEntityId, 1);
+ vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
+ DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
CCarCtrl::UpdateCarCount(vehicle, false);
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
diff --git a/src/control/Replay.h b/src/control/Replay.h
index b622788f..c4f3b1a2 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -244,6 +244,7 @@ private:
public:
static void Init(void);
+ static void EmptyReplayBuffer(void);
static void DisableReplays(void);
static void EnableReplays(void);
static void Update(void);