diff options
Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/AutoPilot.h | 39 | ||||
-rw-r--r-- | src/control/Darkel.cpp | 332 | ||||
-rw-r--r-- | src/control/Darkel.h | 42 | ||||
-rw-r--r-- | src/control/PathFind.cpp | 14 | ||||
-rw-r--r-- | src/control/Phones.cpp | 124 | ||||
-rw-r--r-- | src/control/Phones.h | 49 | ||||
-rw-r--r-- | src/control/Replay.cpp | 76 | ||||
-rw-r--r-- | src/control/Script.cpp | 1150 | ||||
-rw-r--r-- | src/control/Script.h | 234 | ||||
-rw-r--r-- | src/control/ScriptCommands.h | 1158 |
10 files changed, 3128 insertions, 90 deletions
diff --git a/src/control/AutoPilot.h b/src/control/AutoPilot.h index 97b02f5c..364cb633 100644 --- a/src/control/AutoPilot.h +++ b/src/control/AutoPilot.h @@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8 class CAutoPilot { public: - void *m_currentAddress; - void *m_startingRouteNode; - void *m_PreviousRouteNode; + uint32 m_nCurrentRouteNode; + uint32 m_nNextRouteNode; + uint32 m_nPrevRouteNode; uint32 m_nTotalSpeedScaleFactor; uint32 m_nSpeedScaleFactor; uint32 m_nCurrentPathNodeInfo; @@ -80,10 +80,41 @@ public: uint8 m_nAnimationTime; float m_fMaxTrafficSpeed; uint8 m_nCruiseSpeed; - uint8 m_nCarCtrlFlags; + uint8 m_flag1 : 1; + uint8 m_flag2 : 1; + uint8 m_flag4 : 1; + uint8 m_flag8 : 1; + uint8 m_flag10 : 1; CVector m_vecDestinationCoors; void *m_aPathFindNodesInfo[8]; uint16 m_nPathFindNodesCount; CVehicle *m_pTargetCar; + + CAutoPilot(void) { + m_nPrevRouteNode = 0; + m_nNextRouteNode = m_nPrevRouteNode; + m_nCurrentRouteNode = m_nNextRouteNode; + m_nTotalSpeedScaleFactor = 0; + m_nSpeedScaleFactor = 1000; + m_nPreviousPathNodeInfo = 0; + m_nNextPathNodeInfo = m_nPreviousPathNodeInfo; + m_nCurrentPathNodeInfo = m_nNextPathNodeInfo; + m_nNextDirection = 1; + m_nCurrentDirecton = m_nNextDirection; + m_nCurrentPathDirection = 0; + m_nPreviousPathDirection = m_nCurrentPathDirection; + m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; + m_nCarMission = MISSION_NONE; + m_nAnimationId = TEMPACT_NONE; + m_nCruiseSpeed = 10; + m_fMaxTrafficSpeed = 10.0f; + m_flag2 = false; + m_flag1 = false; + m_nPathFindNodesCount = 0; + m_pTargetCar = 0; + m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); + m_nTimeSwitchedToRealPhysics = m_nTimeToStartMission; + m_flag8 = false; + } }; static_assert(sizeof(CAutoPilot) == 0x70, "CAutoPilot: error"); diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index 32d975e0..ab28f96e 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -1,12 +1,338 @@ #include "common.h" #include "patcher.h" +#include "main.h" #include "Darkel.h" +#include "Timer.h" +#include "DMAudio.h" +#include "Population.h" +#include "Weapon.h" +#include "World.h" +#include "PlayerPed.h" +#include "Stats.h" +#include "Font.h" +#include "Text.h" +int32 &CDarkel::TimeLimit = *(int32*)0x885BAC; +int32 &CDarkel::PreviousTime = *(int32*)0x885B00; +int32 &CDarkel::TimeOfFrenzyStart = *(int32*)0x9430D8; +int32 &CDarkel::WeaponType = *(int32*)0x9430F0; +int32 &CDarkel::AmmoInterruptedWeapon = *(int32*)0x8E29C8; +int32 &CDarkel::KillsNeeded = *(int32*)0x8F1AB8; +int8 &CDarkel::InterruptedWeapon = *(int8*)0x95CD60; +int8 &CDarkel::bStandardSoundAndMessages = *(int8*)0x95CDB6; +int8 &CDarkel::bNeedHeadShot = *(int8*)0x95CDCA; +int8 &CDarkel::bProperKillFrenzy = *(int8*)0x95CD98; +eKillFrenzyStatus &CDarkel::Status = *(eKillFrenzyStatus*)0x95CCB4; +int16 *CDarkel::RegisteredKills = (int16*)0x6EDBE0; +int32 &CDarkel::ModelToKill = *(int32*)0x8F2C78; +int32 &CDarkel::ModelToKill2 = *(int32*)0x885B40; +int32 &CDarkel::ModelToKill3 = *(int32*)0x885B3C; +int32 &CDarkel::ModelToKill4 = *(int32*)0x885B34; +wchar *CDarkel::pStartMessage = (wchar*)0x8F2C08; + +int32 CDarkel::CalcFade(uint32 time, int32 start, uint32 end) { + if (time >= start && time <= end) { + if (time >= start + 500) { + if (time <= end - 500) + return 255; + else + return 255 * (end - time) / 500; + } + else + return 255 * (time - start) / 500; + } + else + return 0; +} + +// This function has been cleaned up from unused stuff. +#if 0 WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); } +#else +void CDarkel::DrawMessages() +{ + bool DisplayTimers = false; + + switch (Status) { + case KILLFRENZY_ONGOING: + assert(pStartMessage != nil); + DisplayTimers = true; + break; + case KILLFRENZY_PASSED: + case KILLFRENZY_FAILED: + DisplayTimers = false; + break; + }; + + if (DisplayTimers) { + CFont::SetPropOn(); + CFont::SetBackgroundOff(); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetAlignment(ALIGN_RIGHT); + CFont::SetRightJustifyWrap(-SCREEN_WIDTH); + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); + + float AlignToHUD = SCREEN_SCALE_X(-10.0f); + int32 a = (TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)); + if (CTimer::GetFrameCounter() & 8 || a > 4000) { + sprintf(gString, "%d:%02d", a / 60000, a % 60000 / 1000); + AsciiToUnicode(gString, gUString); + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(112.0f), gUString); + + CFont::SetColor(CRGBA(150, 100, 255, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(110.0f), gUString); + } + + if (KillsNeeded <= 0) + KillsNeeded = 0; + + sprintf((char *)gString, "%d", KillsNeeded); + AsciiToUnicode(gString, gUString); + + CFont::SetColor(CRGBA(0, 0, 0, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(25.0f) + AlignToHUD, SCREEN_SCALE_Y(134.0f), gUString); + + CFont::SetColor(CRGBA(255, 128, 128, 255)); + CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(27.0f) + AlignToHUD, SCREEN_SCALE_Y(132.0f), gUString); + } +} +#endif + +void CDarkel::Init() +{ + Status = KILLFRENZY_NONE; +} + +int16 CDarkel::QueryModelsKilledByPlayer(int32 modelId) +{ + return RegisteredKills[modelId]; +} -bool CDarkel::Status = *(bool*)0x95CCB4; bool CDarkel::FrenzyOnGoing() { - return Status == 1; -}
\ No newline at end of file + return Status == KILLFRENZY_ONGOING; +} + + +eKillFrenzyStatus CDarkel::ReadStatus() +{ + return Status; +} + +#if 1 +WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); } +#else +int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) +{ + return 0; +} +#endif + +#if 1 +WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); } +#else +void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) +{ + + +} +#endif + +void CDarkel::RegisterKillNotByPlayer() +{ + ++CStats::NumberKillFrenziesPassed; +} + +void CDarkel::ResetModelsKilledByPlayer() +{ + for (int i = 0; i < 200; i++) + RegisteredKills[i] = 0; +} + +#if 0 +WRAPPER void CDarkel::ResetOnPlayerDeath() { EAXJMP(0x420E70); } +#else +void CDarkel::ResetOnPlayerDeath() +{ + if (Status != KILLFRENZY_ONGOING) + return; + + CPopulation::m_AllRandomPedsThisType = -1; + Status = KILLFRENZY_FAILED; + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + WeaponType = WEAPONTYPE_UZI; + + if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { + FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; + } + + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); + FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); + } + + + CPopulation::m_AllRandomPedsThisType = -1; + Status = KILLFRENZY_FAILED; + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + WeaponType = WEAPONTYPE_UZI; + + if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { + FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; + } + + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); + FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); + } +} +#endif + +#if 0 +WRAPPER void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { EAXJMP(0x4210E0); } +#else +void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) +{ + if (weaponType == WEAPONTYPE_UZI_DRIVEBY) + weaponType = WEAPONTYPE_UZI; + + WeaponType = weaponType; + Status = KILLFRENZY_ONGOING; + KillsNeeded = kill; + ModelToKill = modelId0; + ModelToKill2 = modelId2; + ModelToKill3 = modelId3; + ModelToKill4 = modelId4; + pStartMessage = text; + + if (text == TheText.Get("PAGE_00")) { + CDarkel::bProperKillFrenzy = 1; + CDarkel::pStartMessage = 0; + } + else + bProperKillFrenzy = 0; + + bStandardSoundAndMessages = standardSound; + bNeedHeadShot = needHeadShot; + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + TimeLimit = time; + PreviousTime = time / 1000; + + if (weaponType < WEAPONTYPE_TOTALWEAPONS) { + InterruptedWeapon = FindPlayerPed()->m_currentWeapon; + FindPlayerPed()->GiveWeapon(weaponType, 0); + AmmoInterruptedWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal; + FindPlayerPed()->GiveWeapon(weaponType, 30000); + FindPlayerPed()->m_bWeaponSlot = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_bWeaponSlot); + + if (FindPlayerVehicle()) { + FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal <= CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip) + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoInClip = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal; + + FindPlayerPed()->ClearWeaponTarget(); + } + } + if (CDarkel::bStandardSoundAndMessages) + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_START, 0); +} +#endif + +void CDarkel::Update() +{ + if (Status != KILLFRENZY_ONGOING) + return; + + int32 FrameTime = TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart); + if ((TimeLimit - (CTimer::GetTimeInMilliseconds() - TimeOfFrenzyStart)) > 0 || TimeLimit < 0) { + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_ONGOING, FrameTime); + + int32 PrevTime = FrameTime / 1000; + + if (PrevTime != PreviousTime) { + if (PreviousTime < 12) + DMAudio.PlayFrontEndSound(SOUND_CLOCK_TICK, PrevTime); + PreviousTime = PrevTime; + } + + } + else { + CPopulation::m_AllRandomPedsThisType = -1; + Status = KILLFRENZY_FAILED; + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + WeaponType = WEAPONTYPE_UZI; + + if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { + FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; + } + + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); + FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); + } + + if (bStandardSoundAndMessages) + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_FAILED, 0); + } + + if (KillsNeeded <= 0) { + CPopulation::m_AllRandomPedsThisType = -1; + Status = KILLFRENZY_PASSED; + + if (bProperKillFrenzy) + CStats::AnotherKillFrenzyPassed(); + + TimeOfFrenzyStart = CTimer::GetTimeInMilliseconds(); + + FindPlayerPed()->m_pWanted->SetWantedLevel(NOTWANTED); + + if (WeaponType == WEAPONTYPE_UZI_DRIVEBY) + WeaponType = WEAPONTYPE_UZI; + + if (WeaponType < WEAPONTYPE_TOTALWEAPONS) { + FindPlayerPed()->m_bWeaponSlot = InterruptedWeapon; + CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_nAmmoTotal = AmmoInterruptedWeapon; + } + + if (FindPlayerVehicle()) { + FindPlayerPed()->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nModelId); + FindPlayerPed()->m_currentWeapon = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_weapons[CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_currentWeapon].m_eWeaponType; + FindPlayerPed()->MakeChangesForNewWeapon(FindPlayerPed()->m_currentWeapon); + } + + if (bStandardSoundAndMessages) + DMAudio.PlayFrontEndSound(SOUND_RAMPAGE_PASSED, 0); + } +} + +STARTPATCHES + /*InjectHook(0x421380, CDarkel::CalcFade, PATCH_JUMP); + InjectHook(0x420920, CDarkel::DrawMessages, PATCH_JUMP); + InjectHook(0x420E60, CDarkel::FrenzyOnGoing, PATCH_JUMP); + InjectHook(0x420650, CDarkel::Init, PATCH_JUMP); + InjectHook(0x421370, CDarkel::QueryModelsKilledByPlayer, PATCH_JUMP); + InjectHook(0x420E50, CDarkel::ReadStatus, PATCH_JUMP); + InjectHook(0x421070, CDarkel::RegisterCarBlownUpByPlayer, PATCH_JUMP); + InjectHook(0x420F60, CDarkel::RegisterKillByPlayer, PATCH_JUMP); + InjectHook(0x421060, CDarkel::RegisterKillNotByPlayer, PATCH_JUMP); + InjectHook(0x421310, CDarkel::ResetModelsKilledByPlayer, PATCH_JUMP); + InjectHook(0x420E70, CDarkel::ResetOnPlayerDeath, PATCH_JUMP); + InjectHook(0x4210E0, CDarkel::StartFrenzy, PATCH_JUMP); + InjectHook(0x420660, CDarkel::Update, PATCH_JUMP);*/ +ENDPATCHES
\ No newline at end of file diff --git a/src/control/Darkel.h b/src/control/Darkel.h index ed78d4e1..35d849d2 100644 --- a/src/control/Darkel.h +++ b/src/control/Darkel.h @@ -1,11 +1,51 @@ #pragma once +#include "Weapon.h" + +class CVehicle; +class CPed; + +enum eKillFrenzyStatus +{ + KILLFRENZY_NONE, + KILLFRENZY_ONGOING, + KILLFRENZY_PASSED, + KILLFRENZY_FAILED, +}; class CDarkel { private: - static bool Status; + static int32 &TimeLimit; + static int32 &PreviousTime; + static int32 &TimeOfFrenzyStart; + static int32 &WeaponType; + static int32 &AmmoInterruptedWeapon; + static int32 &KillsNeeded; + static int8 &InterruptedWeapon; + static int8 &bStandardSoundAndMessages; + static int8 &bNeedHeadShot; + static int8 &bProperKillFrenzy; + static eKillFrenzyStatus &Status; + static int16 *RegisteredKills; + static int32 &ModelToKill; + static int32 &ModelToKill2; + static int32 &ModelToKill3; + static int32 &ModelToKill4; + static wchar *pStartMessage; public: + static int32 CalcFade(uint32 time, int32 min, uint32 max); static void DrawMessages(void); static bool FrenzyOnGoing(); + static void Init(); + static int16 QueryModelsKilledByPlayer(int32 modelId); + static eKillFrenzyStatus ReadStatus(); + static void RegisterCarBlownUpByPlayer(CVehicle *vehicle); + static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false); + static void RegisterKillNotByPlayer(); + static void ResetModelsKilledByPlayer(); + static void ResetOnPlayerDeath(); + static void StartFrenzy(eWeaponType weaponType, int32 time, int16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot); + static void Update(); + }; diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index f9ce7f35..a92882db 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -146,8 +146,8 @@ CPathFind::PreparePathData(void) numExtern++; if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes) numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes; - maxX = max(maxX, fabs(InfoForTileCars[k].x)); - maxY = max(maxY, fabs(InfoForTileCars[k].y)); + maxX = max(maxX, Abs(InfoForTileCars[k].x)); + maxY = max(maxY, Abs(InfoForTileCars[k].y)); }else if(InfoForTileCars[k].type == NodeTypeIntern) numIntern++; } @@ -327,10 +327,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor if(tempnodes[k].linkState != 1) continue; dx = tempnodes[k].pos.x - CoorsXFormed.x; - if(fabs(dx) < nearestDist){ + if(Abs(dx) < nearestDist){ dy = tempnodes[k].pos.y - CoorsXFormed.y; - if(fabs(dy) < nearestDist){ - nearestDist = max(fabs(dx), fabs(dy)); + if(Abs(dy) < nearestDist){ + nearestDist = max(Abs(dx), Abs(dy)); nearestId = k; } } @@ -369,7 +369,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor dx = m_pathNodes[tempnodes[nearestId].link1].pos.x - m_pathNodes[tempnodes[nearestId].link2].pos.x; dy = m_pathNodes[tempnodes[nearestId].link1].pos.y - m_pathNodes[tempnodes[nearestId].link2].pos.y; tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f; - mag = sqrt(dx*dx + dy*dy); + mag = Sqrt(dx*dx + dy*dy); tempnodes[nearestId].dirX = dx/mag; tempnodes[nearestId].dirY = dy/mag; // do something when number of lanes doesn't agree @@ -464,7 +464,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor posy = (m_pathNodes[i].pos.y + m_pathNodes[j].pos.y)*0.5f; dx = m_pathNodes[j].pos.x - m_pathNodes[i].pos.x; dy = m_pathNodes[j].pos.y - m_pathNodes[i].pos.y; - mag = sqrt(dx*dx + dy*dy); + mag = Sqrt(dx*dx + dy*dy); dx /= mag; dy /= mag; if(i < j){ diff --git a/src/control/Phones.cpp b/src/control/Phones.cpp index fa4f83e5..028d80a9 100644 --- a/src/control/Phones.cpp +++ b/src/control/Phones.cpp @@ -1,6 +1,130 @@ #include "common.h" #include "patcher.h" #include "Phones.h" +#include "Pools.h" + +CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20; + +bool &CPhoneInfo::isPhonePickedUp = *(bool*)0x6283AC; +bool &CPhoneInfo::isPhoneBeingPickedUp = *(bool*)0x6283B4; +CPhone *&CPhoneInfo::pickedUpPhone = *(CPhone**)0x6283B0; + +int +CPhoneInfo::FindNearestFreePhone(CVector *pos) +{ + int nearestPhoneId = -1; + float nearestPhoneDist = 60.0f; + + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + + if (gPhoneInfo.m_aPhones[phoneId].m_nState == PHONE_STATE_FREE) { + float phoneDist = (m_aPhones[phoneId].m_vecPos - *pos).Magnitude2D(); + + if (phoneDist < nearestPhoneDist) { + nearestPhoneDist = phoneDist; + nearestPhoneId = phoneId; + } + } + } + return nearestPhoneId; +} + +bool +CPhoneInfo::PhoneAtThisPosition(CVector pos) +{ + for (int phoneId = 0; phoneId < m_nMax; phoneId++) { + if (pos.x == m_aPhones[phoneId].m_vecPos.x && pos.y == m_aPhones[phoneId].m_vecPos.y) + return true; + } + return false; +} + +bool +CPhoneInfo::HasMessageBeenDisplayed(int phoneId) +{ + if (isPhonePickedUp) + return false; + + int state = m_aPhones[phoneId].m_nState; + + return state == PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE || + state == PHONE_STATE_ONETIME_MESSAGE_SHOWN || + state == PHONE_STATE_REPEATED_MESSAGE_SHOWN; +} + +bool +CPhoneInfo::IsMessageBeingDisplayed(int phoneId) +{ + return pickedUpPhone == &m_aPhones[phoneId]; +} + +void +CPhoneInfo::Load(CPhoneInfo *source, uint8 buffer) +{ + // Buffer isn't used. + + m_nMax = source->m_nMax; + m_nNum = source->m_nNum; + for (int phoneId = 0; phoneId < 50; phoneId++) { + CPhone *phone = &source->m_aPhones[phoneId]; + + m_aPhones[phoneId].m_vecPos = phone->m_vecPos; + memcpy(m_aPhones[phoneId].m_apMessages, phone->m_apMessages, sizeof(uint16*) * 6); + m_aPhones[phoneId].m_pEntity = phone->m_pEntity; + m_aPhones[phoneId].m_nState = phone->m_nState; + m_aPhones[phoneId].field_30 = phone->field_30; + + if (phone->m_pEntity) { + // It's saved as building pool index in save file, convert it to true entity + CBuilding *actualEntity = CPools::GetBuildingPool()->GetSlot((int)phone->m_pEntity - 1); + m_aPhones[phoneId].m_pEntity = actualEntity; + } + } +} + +void +CPhoneInfo::SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6) +{ + // If there is at least one message, it should be msg1. + if (msg1) { + m_aPhones[phoneId].m_apMessages[0] = msg1; + m_aPhones[phoneId].m_apMessages[1] = msg2; + m_aPhones[phoneId].m_apMessages[2] = msg3; + m_aPhones[phoneId].m_apMessages[3] = msg4; + m_aPhones[phoneId].m_apMessages[4] = msg5; + m_aPhones[phoneId].m_apMessages[5] = msg6; + m_aPhones[phoneId].m_nState = PHONE_STATE_ONETIME_MESSAGE_SET; + } else { + m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + } +} + +void +CPhoneInfo::SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6) +{ + // If there is at least one message, it should be msg1. + if (msg1) { + m_aPhones[phoneId].m_apMessages[0] = msg1; + m_aPhones[phoneId].m_apMessages[1] = msg2; + m_aPhones[phoneId].m_apMessages[2] = msg3; + m_aPhones[phoneId].m_apMessages[3] = msg4; + m_aPhones[phoneId].m_apMessages[4] = msg5; + m_aPhones[phoneId].m_apMessages[5] = msg6; + m_aPhones[phoneId].m_nState = PHONE_STATE_REPEATED_MESSAGE_SET; + } else { + m_aPhones[phoneId].m_nState = PHONE_STATE_MESSAGE_REMOVED; + } +} + +STARTPATCHES + InjectHook(0x42F720, &CPhoneInfo::FindNearestFreePhone, PATCH_JUMP); + InjectHook(0x42FD50, &CPhoneInfo::PhoneAtThisPosition, PATCH_JUMP); + InjectHook(0x42FFF0, &CPhoneInfo::HasMessageBeenDisplayed, PATCH_JUMP); + InjectHook(0x430030, &CPhoneInfo::IsMessageBeingDisplayed, PATCH_JUMP); + InjectHook(0x430120, &CPhoneInfo::Load, PATCH_JUMP); + InjectHook(0x42FF90, &CPhoneInfo::SetPhoneMessage_JustOnce, PATCH_JUMP); + InjectHook(0x42FF30, &CPhoneInfo::SetPhoneMessage_Repeatedly, PATCH_JUMP); +ENDPATCHES WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); } WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); } diff --git a/src/control/Phones.h b/src/control/Phones.h index a29043ed..74f24d25 100644 --- a/src/control/Phones.h +++ b/src/control/Phones.h @@ -1,6 +1,55 @@ #pragma once +#include "Physical.h" #include "AnimBlendAssociation.h" +enum { + PHONE_STATE_FREE, + PHONE_STATE_1, + PHONE_STATE_2, + PHONE_STATE_MESSAGE_REMOVED, + PHONE_STATE_ONETIME_MESSAGE_SET, + PHONE_STATE_REPEATED_MESSAGE_SET, + PHONE_STATE_REPEATED_MESSAGE_SHOWN_ONCE, + PHONE_STATE_ONETIME_MESSAGE_SHOWN, + PHONE_STATE_REPEATED_MESSAGE_SHOWN, + PHONE_STATE_9 +}; + +struct CPhone +{ + CVector m_vecPos; + uint16 *m_apMessages[6]; + uint32 m_lastTimeRepeatedMsgShown; + CEntity *m_pEntity; // it's building pool index in save files + int32 m_nState; + uint8 field_30; +}; + +static_assert(sizeof(CPhone) == 0x34, "CPhone: error"); + +class CPhoneInfo { + static bool &isPhonePickedUp; + static bool &isPhoneBeingPickedUp; + static CPhone *&pickedUpPhone; +public: + int32 m_nMax; + int32 m_nNum; + CPhone m_aPhones[50]; + + CPhoneInfo() { } + ~CPhoneInfo() { } + + int FindNearestFreePhone(CVector*); + bool PhoneAtThisPosition(CVector); + bool HasMessageBeenDisplayed(int); + bool IsMessageBeingDisplayed(int); + void Load(CPhoneInfo *source, uint8 buffer); + void SetPhoneMessage_JustOnce(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6); + void SetPhoneMessage_Repeatedly(int phoneId, uint16 *msg1, uint16 *msg2, uint16 *msg3, uint16 *msg4, uint16 *msg5, uint16 *msg6); +}; + +extern CPhoneInfo &gPhoneInfo; + void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg); void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg);
\ No newline at end of file diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp index 06995663..3ce9085f 100644 --- a/src/control/Replay.cpp +++ b/src/control/Replay.cpp @@ -290,14 +290,14 @@ void CReplay::RecordThisFrame(void) CPed* p = peds->GetSlot(i); if (!p || !p->m_rwObject) continue; - if (!p->bRecordedForReplay){ + if (!p->bHasAlreadyBeenRecorded){ tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset]; ph->type = REPLAYPACKET_PED_HEADER; ph->index = i; ph->mi = p->GetModelIndex(); ph->pedtype = p->m_nPedType; Record.m_nOffset += sizeof(*ph); - p->bRecordedForReplay = true; + p->bHasAlreadyBeenRecorded = true; } StorePedUpdate(p, i); } @@ -469,7 +469,7 @@ void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayB CMatrix ped_matrix; pp->matrix.DecompressIntoFullMatrix(ped_matrix); ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation); - *ped->GetMatrix().GetPosition() *= (1.0f - interpolation); + ped->GetMatrix().GetPosition() *= (1.0f - interpolation); ped->GetMatrix() += CMatrix(interpolation) * ped_matrix; if (pp->vehicle_index) { ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1); @@ -666,7 +666,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI CMatrix vehicle_matrix; vp->matrix.DecompressIntoFullMatrix(vehicle_matrix); vehicle->GetMatrix() = vehicle->GetMatrix() * CMatrix(1.0f - interpolation); - *vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); + vehicle->GetMatrix().GetPosition() *= (1.0f - interpolation); vehicle->GetMatrix() += CMatrix(interpolation) * vehicle_matrix; vehicle->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f); vehicle->m_fHealth = 4 * vp->health; @@ -686,8 +686,8 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI car->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f; car->m_aWheelRotation[i] = vp->wheel_rotation[i] * M_PI / 128.0f; } - car->Doors[2].m_fAngle = car->Doors[2].m_fPreviousAngle = vp->door_angles[0] * M_PI / 127.0f; - car->Doors[3].m_fAngle = car->Doors[3].m_fPreviousAngle = vp->door_angles[1] * M_PI / 127.0f; + car->Doors[2].m_fAngle = car->Doors[2].m_fPrevAngle = vp->door_angles[0] * M_PI / 127.0f; + car->Doors[3].m_fAngle = car->Doors[3].m_fPrevAngle = vp->door_angles[1] * M_PI / 127.0f; if (vp->door_angles[0]) car->Damage.SetDoorStatus(2, 2); if (vp->door_angles[1]) @@ -847,7 +847,7 @@ bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, flo { tGeneralPacket* pg = (tGeneralPacket*)&ptr[offset]; TheCamera.GetMatrix() = TheCamera.GetMatrix() * CMatrix(split); - *TheCamera.GetMatrix().GetPosition() *= split; + TheCamera.GetMatrix().GetPosition() *= split; TheCamera.GetMatrix() += CMatrix(interpolation) * pg->camera_pos; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); @@ -979,40 +979,40 @@ void CReplay::ProcessReplayCamera(void) switch (CameraMode) { case REPLAYCAMMODE_TOPDOWN: { - *TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); - *TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f); - *TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f); - *TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f); + TheCamera.GetMatrix().GetPosition() = CVector(CameraFocusX, CameraFocusY, CameraFocusZ + 15.0f); + TheCamera.GetMatrix().GetForward() = CVector(0.0f, 0.0f, -1.0f); + TheCamera.GetMatrix().GetUp() = CVector(0.0f, 1.0f, 0.0f); + TheCamera.GetMatrix().GetRight() = CVector(1.0f, 0.0f, 0.0f); RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); + pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); + pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); + pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); break; } case REPLAYCAMMODE_FIXED: { - *TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ); + TheCamera.GetMatrix().GetPosition() = CVector(CameraFixedX, CameraFixedY, CameraFixedZ); CVector forward(CameraFocusX - CameraFixedX, CameraFocusY - CameraFixedY, CameraFocusZ - CameraFixedZ); forward.Normalise(); CVector right = CrossProduct(CVector(0.0f, 0.0f, 1.0f), forward); right.Normalise(); CVector up = CrossProduct(forward, right); up.Normalise(); - *TheCamera.GetMatrix().GetForward() = forward; - *TheCamera.GetMatrix().GetUp() = up; - *TheCamera.GetMatrix().GetRight() = right; + TheCamera.GetMatrix().GetForward() = forward; + TheCamera.GetMatrix().GetUp() = up; + TheCamera.GetMatrix().GetRight() = right; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); + pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); + pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); + pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); break; } default: break; } - TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition(); + TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition(); TheCamera.CalculateDerivedValues(); RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); @@ -1189,7 +1189,7 @@ void CReplay::RestoreStuffFromMem(void) CMatrix tmp1; tmp1.Attach(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_RF]), false); CMatrix tmp2(RwFrameGetMatrix(dodo->m_aCarNodes[CAR_WHEEL_LF]), false); - *tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z); + tmp1.GetPosition() += CVector(tmp2.GetPosition().x + 0.1f, 0.0f, tmp2.GetPosition().z); tmp1.UpdateRW(); } if (vehicle->IsCar()){ @@ -1346,14 +1346,14 @@ void CReplay::MarkEverythingAsNew(void) CVehicle* v = CPools::GetVehiclePool()->GetSlot(i); if (!v) continue; - v->bRecordedForReplay = false; + v->bHasAlreadyBeenRecorded = false; } i = CPools::GetPedPool()->GetSize(); while (i--) { CPed* p = CPools::GetPedPool()->GetSlot(i); if (!p) continue; - p->bRecordedForReplay = false; + p->bHasAlreadyBeenRecorded = false; } } #endif @@ -1505,9 +1505,9 @@ void CReplay::ProcessLookAroundCam(void) else fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved)); CVector camera_pt( - fDistanceLookAroundCam * sin(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam), - fDistanceLookAroundCam * cos(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam), - fDistanceLookAroundCam * sin(fAlphaAngleLookAroundCam) + fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), + fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam), + fDistanceLookAroundCam * Sin(fAlphaAngleLookAroundCam) ); CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ); camera_pt += focus; @@ -1525,15 +1525,15 @@ void CReplay::ProcessLookAroundCam(void) right.Normalise(); CVector up = CrossProduct(forward, right); up.Normalise(); - *TheCamera.GetMatrix().GetForward() = forward; - *TheCamera.GetMatrix().GetUp() = up; - *TheCamera.GetMatrix().GetRight() = right; - *TheCamera.GetMatrix().GetPosition() = camera_pt; + TheCamera.GetMatrix().GetForward() = forward; + TheCamera.GetMatrix().GetUp() = up; + TheCamera.GetMatrix().GetRight() = right; + TheCamera.GetMatrix().GetPosition() = camera_pt; RwMatrix* pm = RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)); - pm->pos = *(RwV3d*)TheCamera.GetMatrix().GetPosition(); - pm->at = *(RwV3d*)TheCamera.GetMatrix().GetForward(); - pm->up = *(RwV3d*)TheCamera.GetMatrix().GetUp(); - pm->right = *(RwV3d*)TheCamera.GetMatrix().GetRight(); + pm->pos = *(RwV3d*)&TheCamera.GetMatrix().GetPosition(); + pm->at = *(RwV3d*)&TheCamera.GetMatrix().GetForward(); + pm->up = *(RwV3d*)&TheCamera.GetMatrix().GetUp(); + pm->right = *(RwV3d*)&TheCamera.GetMatrix().GetRight(); TheCamera.CalculateDerivedValues(); RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera))); RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera)); diff --git a/src/control/Script.cpp b/src/control/Script.cpp index 5e7f4936..b50c101e 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -2,33 +2,66 @@ #include "patcher.h" #include "Script.h" +#include "ScriptCommands.h" #include "Camera.h" #include "CarCtrl.h" #include "DMAudio.h" +#include "FileMgr.h" #include "Hud.h" +#include "Messages.h" #include "ModelIndices.h" +#include "Pad.h" #include "PlayerInfo.h" #include "PlayerPed.h" #include "Pools.h" #include "Population.h" +#include "Replay.h" #include "Streaming.h" #include "User.h" #include "Weather.h" #include "World.h" -uint8 (&CTheScripts::ScriptSpace)[160 * 1024] = *(uint8(*)[160 * 1024])*(uintptr*)0x74B248; -CTextLine (&CTheScripts::IntroTextLines)[2] = *(CTextLine (*)[2])*(uintptr*)0x70EA74; -CScriptRectangle (&CTheScripts::IntroRectangles)[16] = *(CScriptRectangle (*)[16])*(uintptr*)0x72D108; -CSprite2d (&CTheScripts::ScriptSprites)[16] = *(CSprite2d(*)[16])*(uintptr*)0x72B090; +uint8 (&CTheScripts::ScriptSpace)[SIZE_SCRIPT_SPACE] = *(uint8(*)[SIZE_SCRIPT_SPACE])*(uintptr*)0x74B248; +CRunningScript(&CTheScripts::ScriptsArray)[MAX_NUM_SCRIPTS] = *(CRunningScript(*)[MAX_NUM_SCRIPTS])*(uintptr*)0x6F5C08; +int32(&CTheScripts::BaseBriefIdForContact)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x880200; +int32(&CTheScripts::OnAMissionForContactFlag)[MAX_NUM_CONTACTS] = *(int32(*)[MAX_NUM_CONTACTS])*(uintptr*)0x8622F0; +CTextLine (&CTheScripts::IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES] = *(CTextLine (*)[MAX_NUM_INTRO_TEXT_LINES])*(uintptr*)0x70EA68; +CScriptRectangle (&CTheScripts::IntroRectangles)[MAX_NUM_INTRO_RECTANGLES] = *(CScriptRectangle (*)[MAX_NUM_INTRO_RECTANGLES])*(uintptr*)0x72D108; +CSprite2d (&CTheScripts::ScriptSprites)[MAX_NUM_SCRIPT_SRPITES] = *(CSprite2d(*)[MAX_NUM_SCRIPT_SRPITES])*(uintptr*)0x72B090; +CScriptSphere(&CTheScripts::ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES] = *(CScriptSphere(*)[MAX_NUM_SCRIPT_SPHERES])*(uintptr*)0x727D60; +tCollectiveData(&CTheScripts::CollectiveArray)[MAX_NUM_COLLECTIVES] = *(tCollectiveData(*)[MAX_NUM_COLLECTIVES])*(uintptr*)0x6FA008; +tUsedObject(&CTheScripts::UsedObjectArray)[MAX_NUM_USED_OBJECTS] = *(tUsedObject(*)[MAX_NUM_USED_OBJECTS])*(uintptr*)0x6E69C8; +int32(&CTheScripts::MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS] = *(int32(*)[MAX_NUM_MISSION_SCRIPTS])*(uintptr*)0x6F0558; +tBuildingSwap(&CTheScripts::BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS] = *(tBuildingSwap(*)[MAX_NUM_BUILDING_SWAPS])*(uintptr*)0x880E30; +CEntity*(&CTheScripts::InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS] = *(CEntity*(*)[MAX_NUM_INVISIBILITY_SETTINGS])*(uintptr*)0x8620F0; bool &CTheScripts::DbgFlag = *(bool*)0x95CD87; -uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F2A24; +uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64; int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C; bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC; - -CMissionCleanup(&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2AD8; -CUpsideDownCarCheck(&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450; -CStuckCarCheck(&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588; +CRunningScript *&CTheScripts::pIdleScripts = *(CRunningScript**)0x9430D4; +CRunningScript *&CTheScripts::pActiveScripts = *(CRunningScript**)0x8E2BF4; +uint32 &CTheScripts::NextFreeCollectiveIndex = *(uint32*)0x942F98; +int32 &CTheScripts::LastRandomPedId = *(int32*)0x8F251C; +uint16 &CTheScripts::NumberOfUsedObjects = *(uint16*)0x95CC72; +bool &CTheScripts::bAlreadyRunningAMissionScript = *(bool*)0x95CDB3; +bool &CTheScripts::bUsingAMultiScriptFile = *(bool*)0x95CD55; +uint16 &CTheScripts::NumberOfMissionScripts = *(uint16*)0x95CC9A; +uint32 &CTheScripts::LargestMissionScriptSize = *(uint32*)0x9414C8; +uint32 &CTheScripts::MainScriptSize = *(uint32*)0x9405A4; +uint8 &CTheScripts::FailCurrentMission = *(uint8*)0x95CD41; +uint8 &CTheScripts::CountdownToMakePlayerUnsafe = *(uint8*)0x95CD51; +uint8 &CTheScripts::DelayMakingPlayerUnsafeThisTime = *(uint8*)0x95CD88; +uint16 &CTheScripts::NumScriptDebugLines = *(uint16*)0x95CC42; +uint16 &CTheScripts::NumberOfIntroRectanglesThisFrame = *(uint16*)0x95CC88; +uint16 &CTheScripts::NumberOfIntroTextLinesThisFrame = *(uint16*)0x95CC32; +bool &CTheScripts::UseTextCommands = *(bool*)0x95CD57; +CMissionCleanup (&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2A24; +CUpsideDownCarCheck (&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450; +CStuckCarCheck (&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588; +uint16 &CTheScripts::CommandsExecuted = *(uint16*)0x95CCA6; +uint16 &CTheScripts::ScriptsUpdated = *(uint16*)0x95CC5E; +int32(&ScriptParams)[32] = *(int32(*)[32])*(uintptr*)0x6ED460; CMissionCleanup::CMissionCleanup() { @@ -66,7 +99,7 @@ void CMissionCleanup::AddEntityToList(int32 id, uint8 type) void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type) { for (int i = 0; i < MAX_CLEANUP; i++){ - if (m_sEntities[i].type == type && m_sEntities[i].id == 0){ + if (m_sEntities[i].type == type && m_sEntities[i].id == id){ m_sEntities[i].id = 0; m_sEntities[i].type = CLEANUP_UNUSED; } @@ -277,11 +310,1095 @@ bool CStuckCarCheck::HasCarBeenStuckForAWhile(int32 id) return false; } +void CRunningScript::CollectParameters(uint32* pIp, int16 total) +{ + for (int16 i = 0; i < total; i++){ + float tmp; + switch (CTheScripts::Read1ByteFromScript(pIp)) + { + case ARGUMENT_INT32: + ScriptParams[i] = CTheScripts::Read4BytesFromScript(pIp); + break; + case ARGUMENT_GLOBALVAR: + ScriptParams[i] = *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]); + break; + case ARGUMENT_LOCALVAR: + ScriptParams[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; + break; + case ARGUMENT_INT8: + ScriptParams[i] = CTheScripts::Read1ByteFromScript(pIp); + break; + case ARGUMENT_INT16: + ScriptParams[i] = CTheScripts::Read2BytesFromScript(pIp); + break; + case ARGUMENT_FLOAT: + tmp = CTheScripts::ReadFloatFromScript(pIp); + ScriptParams[i] = *(int32*)&tmp; + break; + default: + assert(0); + break; + } + } +} + +int32 CRunningScript::CollectNextParameterWithoutIncreasingPC(uint32 ip) +{ + uint32* pIp = &ip; + float tmp; + switch (CTheScripts::Read1ByteFromScript(pIp)) + { + case ARGUMENT_INT32: + return CTheScripts::Read4BytesFromScript(pIp); + case ARGUMENT_GLOBALVAR: + return *((int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]); + case ARGUMENT_LOCALVAR: + return m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; + case ARGUMENT_INT8: + return CTheScripts::Read1ByteFromScript(pIp); + case ARGUMENT_INT16: + return CTheScripts::Read2BytesFromScript(pIp); + case ARGUMENT_FLOAT: + tmp = CTheScripts::ReadFloatFromScript(pIp); + return *(int32*)&tmp; + default: + assert(0); + } + return -1; +} + +void CRunningScript::StoreParameters(uint32* pIp, int16 number) +{ + for (int16 i = 0; i < number; i++){ + switch (CTheScripts::Read1ByteFromScript(pIp)) { + case ARGUMENT_GLOBALVAR: + *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; + break; + case ARGUMENT_LOCALVAR: + m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)] = ScriptParams[i]; + break; + default: + assert(0); + } + } +} + +int32 *CRunningScript::GetPointerToScriptVariable(uint32* pIp, int16 type) +{ + switch (CTheScripts::Read1ByteFromScript(pIp)) + { + case ARGUMENT_GLOBALVAR: + assert(type == VAR_GLOBAL); + return (int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(pIp)]; + case ARGUMENT_LOCALVAR: + assert(type == VAR_LOCAL); + return &m_anLocalVariables[CTheScripts::Read2BytesFromScript(pIp)]; + default: + assert(0); + } + return nil; +} + +void CRunningScript::Init() +{ + strcpy(m_abScriptName, "noname"); + next = prev = nil; + m_nIp = 0; + for (int i = 0; i < MAX_STACK_DEPTH; i++) + m_anStack[i] = 0; + m_nStackPointer = 0; + m_nWakeTime = 0; + m_bCondResult = false; + m_bIsMissionScript = false; + m_bSkipWakeTime = false; + for (int i = 0; i < NUM_LOCAL_VARS + NUM_TIMERS; i++) + m_anLocalVariables[i] = 0; + m_nAndOrState = 0; + m_bNotFlag = false; + m_bWBCheckEnabled = true; + m_bWBChecked = false; + m_bMissionFlag = false; +} + +#ifdef USE_DEBUG_SCRIPT_LOADER +int open_script() +{ + static int scriptToLoad = 1; + + if (GetAsyncKeyState('G') & 0x8000) + scriptToLoad = 0; + if (GetAsyncKeyState('R') & 0x8000) + scriptToLoad = 1; + if (GetAsyncKeyState('D') & 0x8000) + scriptToLoad = 2; + + switch (scriptToLoad) { + case 0: return CFileMgr::OpenFile("main.scm", "rb"); + case 1: return CFileMgr::OpenFile("main_freeroam.scm", "rb"); + case 2: return CFileMgr::OpenFile("main_d.scm", "rb"); + } + return CFileMgr::OpenFile("main.scm", "rb"); +} +#endif + +void CTextLine::Reset() +{ + m_fScaleX = 0.48f; + m_fScaleY = 1.12f; + m_sColor = CRGBA(225, 225, 225, 255); + m_bJustify = false; + m_bRightJustify = false; + m_bCentered = false; + m_bBackground = false; + m_bBackgroundOnly = false; + m_fWrapX = 182.0f; /* TODO: scaling as bugfix */ + m_fCenterSize = 640.0f; /* --||-- */ + m_sBackgroundColor = CRGBA(128, 128, 128, 128); + m_bTextProportional = true; + m_bTextBeforeFade = false; + m_nFont = 2; /* enum? */ + m_fAtX = 0.0f; + m_fAtY = 0.0f; + memset(&m_Text, 0, sizeof(m_Text)); +} + +void CTheScripts::Init() +{ + for (int i = 0; i < SIZE_SCRIPT_SPACE; i++) + ScriptSpace[i] = 0; + pActiveScripts = pIdleScripts = nil; + for (int i = 0; i < MAX_NUM_SCRIPTS; i++){ + ScriptsArray[i].Init(); + ScriptsArray[i].AddScriptToList(&pIdleScripts); + } + MissionCleanup.Init(); + UpsideDownCars.Init(); + StuckCars.Init(); + CFileMgr::SetDir("data"); +#ifdef USE_DEBUG_SCRIPT_LOADER + int mainf = open_script(); +#else + int mainf = CFileMgr::OpenFile("main.scm", "rb"); +#endif + CFileMgr::Read(mainf, (char*)ScriptSpace, SIZE_MAIN_SCRIPT); + CFileMgr::CloseFile(mainf); + CFileMgr::SetDir(""); + StoreVehicleIndex = -1; + StoreVehicleWasRandom = true; + OnAMissionFlag = 0; + for (int i = 0; i < MAX_NUM_CONTACTS; i++){ + BaseBriefIdForContact[i] = 0; + OnAMissionForContactFlag[i] = 0; + } + for (int i = 0; i < MAX_NUM_COLLECTIVES; i++){ + CollectiveArray[i].index = -1; + CollectiveArray[i].unk_data = 0; + } + NextFreeCollectiveIndex = 0; + LastRandomPedId = -1; + for (int i = 0; i < MAX_NUM_USED_OBJECTS; i++){ + memset(&UsedObjectArray[i].name, 0, sizeof(UsedObjectArray[i].name)); + UsedObjectArray[i].index = 0; + } + NumberOfUsedObjects = 0; + ReadObjectNamesFromScript(); + UpdateObjectIndices(); + bAlreadyRunningAMissionScript = false; + bUsingAMultiScriptFile = true; + for (int i = 0; i < MAX_NUM_MISSION_SCRIPTS; i++) + MultiScriptArray[i] = 0; + NumberOfMissionScripts = 0; + LargestMissionScriptSize = 0; + MainScriptSize = 0; + ReadMultiScriptFileOffsetsFromScript(); + FailCurrentMission = 0; + CountdownToMakePlayerUnsafe = 0; + DbgFlag = 0; + DelayMakingPlayerUnsafeThisTime = 0; + NumScriptDebugLines = 0; + for (int i = 0; i < MAX_NUM_SCRIPT_SPHERES; i++){ + ScriptSphereArray[i].m_bInUse = false; + ScriptSphereArray[i].m_Index = 1; + ScriptSphereArray[i].m_Id = 0; + ScriptSphereArray[i].m_vecCenter = CVector(0.0f, 0.0f, 0.0f); + ScriptSphereArray[i].m_fRadius = 0.0f; + } + for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++){ + IntroTextLines[i].Reset(); + } + NumberOfIntroTextLinesThisFrame = 0; + UseTextCommands = false; + for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ + IntroRectangles[i].m_bIsUsed = false; + IntroRectangles[i].m_bBeforeFade = false; + IntroRectangles[i].m_nTextureId = -1; + IntroRectangles[i].m_sRect = CRect(0.0f, 0.0f, 0.0f, 0.0f); + IntroRectangles[i].m_sColor = CRGBA(255, 255, 255, 255); + } + NumberOfIntroRectanglesThisFrame = 0; + for (int i = 0; i < MAX_NUM_BUILDING_SWAPS; i++){ + BuildingSwapArray[i].m_pBuilding = nil; + BuildingSwapArray[i].m_nNewModel = -1; + BuildingSwapArray[i].m_nOldModel = -1; + } + for (int i = 0; i < MAX_NUM_INVISIBILITY_SETTINGS; i++) + InvisibilitySettingArray[i] = nil; +} + +void CRunningScript::RemoveScriptFromList(CRunningScript** ppScript) +{ + if (prev) + prev->next = next; + else + *ppScript = next; + if (next) + next->prev = prev; +} + +void CRunningScript::AddScriptToList(CRunningScript** ppScript) +{ + next = *ppScript; + prev = nil; + if (*ppScript) + (*ppScript)->prev = this; + *ppScript = this; +} + +CRunningScript* CTheScripts::StartNewScript(uint32 ip) +{ + CRunningScript* pNew = pIdleScripts; + assert(pNew); + pNew->RemoveScriptFromList(&pIdleScripts); + pNew->Init(); + pNew->SetIP(ip); + pNew->AddScriptToList(&pActiveScripts); + return pNew; +} + +void CTheScripts::Process() +{ + if (CReplay::IsPlayingBack()) + return; + CommandsExecuted = 0; + ScriptsUpdated = 0; + float timeStep = CTimer::GetTimeStepInMilliseconds(); + UpsideDownCars.UpdateTimers(); + StuckCars.Process(); + DrawScriptSpheres(); + if (FailCurrentMission) + --FailCurrentMission; + if (CountdownToMakePlayerUnsafe){ + if (--CountdownToMakePlayerUnsafe == 0) + CWorld::Players[0].MakePlayerSafe(false); + } + if (UseTextCommands){ + for (int i = 0; i < MAX_NUM_INTRO_TEXT_LINES; i++) + IntroTextLines[i].Reset(); + NumberOfIntroRectanglesThisFrame = 0; + for (int i = 0; i < MAX_NUM_INTRO_RECTANGLES; i++){ + IntroRectangles[i].m_bIsUsed = false; + IntroRectangles[i].m_bBeforeFade = false; + } + NumberOfIntroRectanglesThisFrame = 0; + if (UseTextCommands == 1) + UseTextCommands = 0; + } + CRunningScript* script = pActiveScripts; + while (script != nil){ + CRunningScript* next = script->GetNext(); + ++ScriptsUpdated; + script->UpdateTimers(timeStep); + script->Process(); + script = next; + } + DbgFlag = false; +} + +CRunningScript* CTheScripts::StartTestScript() +{ + return StartNewScript(0); +} + +bool CTheScripts::IsPlayerOnAMission() +{ + return OnAMissionFlag && *(int32*)&ScriptSpace[OnAMissionFlag] == 1; +} + +void CRunningScript::Process() +{ + if (m_bIsMissionScript) + DoDeatharrestCheck(); + if (m_bMissionFlag && CTheScripts::FailCurrentMission == 1 && m_nStackPointer == 1) + m_nIp = m_anStack[--m_nStackPointer]; + if (CTimer::GetTimeInMilliseconds() >= m_nWakeTime){ + while (!ProcessOneCommand()) + ; + return; + } + if (!m_bSkipWakeTime) + return; + if (!CPad::GetPad(0)->GetCrossJustDown()) + return; + m_nWakeTime = 0; + for (int i = 0; i < 6; i++){ /* TODO: add constant for number of messages */ + if (CMessages::BIGMessages[i].m_Current.m_pText) + CMessages::BIGMessages[i].m_Current.m_nStartTime = 0; + if (CMessages::BriefMessages[0].m_pText) + CMessages::BriefMessages[0].m_nStartTime = 0; + } +} + +int8 CRunningScript::ProcessOneCommand() +{ + ++CTheScripts::CommandsExecuted; + int32 command = CTheScripts::Read2BytesFromScript(&m_nIp); + m_bNotFlag = (command & 0x8000); + command &= 0x7FFF; + if (command < 100) + return ProcessCommandsFrom0To99(command); + if (command < 200) + return ProcessCommandsFrom100To199(command); + if (command < 300) + return ProcessCommandsFrom200To299(command); + if (command < 400) + return ProcessCommandsFrom300To399(command); + if (command < 500) + return ProcessCommandsFrom400To499(command); + if (command < 600) + return ProcessCommandsFrom500To599(command); + if (command < 700) + return ProcessCommandsFrom600To699(command); + if (command < 800) + return ProcessCommandsFrom700To799(command); + if (command < 900) + return ProcessCommandsFrom800To899(command); + if (command < 1000) + return ProcessCommandsFrom900To999(command); + if (command < 1100) + return ProcessCommandsFrom1000To1099(command); + if (command < 1200) + return ProcessCommandsFrom1100To1199(command); + return -1; +} + +int8 CRunningScript::ProcessCommandsFrom0To99(int32 command) +{ + switch (command) { + case COMMAND_NOP: + return 0; + case COMMAND_WAIT: + CollectParameters(&m_nIp, 1); + m_nWakeTime = CTimer::GetTimeInMilliseconds() + ScriptParams[0]; + return 1; + case COMMAND_GOTO: + CollectParameters(&m_nIp, 1); + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + /* Known issue: GOTO to 0. It might have been "better" to use > instead of >= */ + /* simply because it never makes sense to jump to start of the script */ + /* but jumping to start of a custom mission is an issue for simple mission-like scripts */ + /* However, it's not an issue for actual mission scripts, because they follow a structure */ + /* and never start with a loop. */ + return 0; + case COMMAND_SHAKE_CAM: + CollectParameters(&m_nIp, 1); + TheCamera.CamShake(ScriptParams[0] / 1000.0f); + return 0; + case COMMAND_SET_VAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } + case COMMAND_SET_VAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr = *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SET_LVAR_INT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr = ScriptParams[0]; + return 0; + } + case COMMAND_SET_LVAR_FLOAT: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr = *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_INT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr += ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_FLOAT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr += *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_INT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr += ScriptParams[0]; + return 0; + } + case COMMAND_ADD_VAL_TO_FLOAT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr += *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_INT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr -= ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_FLOAT_VAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr -= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_INT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr -= ScriptParams[0]; + return 0; + } + case COMMAND_SUB_VAL_FROM_FLOAT_LVAR: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr -= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_MULT_INT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr *= ScriptParams[0]; + return 0; + } + case COMMAND_MULT_FLOAT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr *= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_MULT_INT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr *= ScriptParams[0]; + return 0; + } + case COMMAND_MULT_FLOAT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr *= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_DIV_INT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *ptr /= ScriptParams[0]; + return 0; + } + case COMMAND_DIV_FLOAT_VAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr /= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_DIV_INT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *ptr /= ScriptParams[0]; + return 0; + } + case COMMAND_DIV_FLOAT_LVAR_BY_VAL: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + *(float*)ptr /= *(float*)&ScriptParams[0]; + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr > ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] > *ptr); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 > *ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr > *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] > *(float*)ptr); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 > *(float*)ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr >= ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(ScriptParams[0] >= *ptr); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 >= *ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr >= *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); + return 0; + } + case COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR: + { + CollectParameters(&m_nIp, 1); + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)&ScriptParams[0] >= *(float*)ptr); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 >= *(float*)ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr == ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*ptr == ScriptParams[0]); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*ptr1 == *ptr2); + return 0; + } + case COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 == *ptr2); + return 0; + } + case COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*ptr1 == *ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER: + { + int32* ptr = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + CollectParameters(&m_nIp, 1); + UpdateCompareFlag(*(float*)ptr == *(float*)&ScriptParams[0]); + return 0; + } + case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); + return 0; + } + case COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR: + { + int32* ptr1 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + int32* ptr2 = GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + UpdateCompareFlag(*(float*)ptr1 == *(float*)ptr2); + return 0; + } + case COMMAND_GOTO_IF_TRUE: + CollectParameters(&m_nIp, 1); + if (m_bCondResult) + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + /* Check COMMAND_GOTO note. */ + return 0; + case COMMAND_GOTO_IF_FALSE: + CollectParameters(&m_nIp, 1); + if (!m_bCondResult) + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + /* Check COMMAND_GOTO note. */ + return 0; + case COMMAND_TERMINATE_THIS_SCRIPT: + if (m_bMissionFlag) + CTheScripts::bAlreadyRunningAMissionScript = false; + RemoveScriptFromList(&CTheScripts::pActiveScripts); + AddScriptToList(&CTheScripts::pIdleScripts); + return 1; + case COMMAND_START_NEW_SCRIPT: + { + CollectParameters(&m_nIp, 1); + assert(ScriptParams[0] >= 0); + CRunningScript* pNew = CTheScripts::StartNewScript(ScriptParams[0]); + int8 type = CTheScripts::Read1ByteFromScript(&m_nIp); + float tmp; + for (int i = 0; type != ARGUMENT_END; type = CTheScripts::Read1ByteFromScript(&m_nIp), i++) { + switch (type) { + case ARGUMENT_INT32: + pNew->m_anLocalVariables[i] = CTheScripts::Read4BytesFromScript(&m_nIp); + break; + case ARGUMENT_GLOBALVAR: + pNew->m_anLocalVariables[i] = *(int32*)&CTheScripts::ScriptSpace[CTheScripts::Read2BytesFromScript(&m_nIp)]; + break; + case ARGUMENT_LOCALVAR: + pNew->m_anLocalVariables[i] = m_anLocalVariables[CTheScripts::Read2BytesFromScript(&m_nIp)]; + break; + case ARGUMENT_INT8: + pNew->m_anLocalVariables[i] = CTheScripts::Read1ByteFromScript(&m_nIp); + break; + case ARGUMENT_INT16: + pNew->m_anLocalVariables[i] = CTheScripts::Read2BytesFromScript(&m_nIp); + break; + case ARGUMENT_FLOAT: + tmp = CTheScripts::ReadFloatFromScript(&m_nIp); + pNew->m_anLocalVariables[i] = *(int32*)&tmp; + break; + default: + break; + } + } + return 0; + } + case COMMAND_GOSUB: + CollectParameters(&m_nIp, 1); + assert(m_nStackPointer < MAX_STACK_DEPTH); + m_anStack[m_nStackPointer++] = m_nIp; + SetIP(ScriptParams[0] >= 0 ? ScriptParams[0] : SIZE_MAIN_SCRIPT - ScriptParams[0]); + return 0; + case COMMAND_RETURN: + assert(m_nStackPointer > 0); /* No more SSU */ + SetIP(m_anStack[--m_nStackPointer]); + return 0; + case COMMAND_LINE: + CollectParameters(&m_nIp, 6); + /* Something must have been here */ + return 0; + case COMMAND_CREATE_PLAYER: + { + CollectParameters(&m_nIp, 4); + int32 index = ScriptParams[0]; + assert(index < 1); /* Constant? Also no more double player glitch */ + debug("&&&&&&&&&&&&&Creating player: %d\n", index); + if (!CStreaming::HasModelLoaded(MI_PLAYER)) { + CStreaming::RequestSpecialModel(MI_PLAYER, "player", STREAMFLAGS_DONT_REMOVE | STREAMFLAGS_DEPENDENCY); + CStreaming::LoadAllRequestedModels(false); + } + CPlayerPed::SetupPlayerPed(index); + CWorld::Players[index].m_pPed->CharCreatedBy = MISSION_CHAR; + CPlayerPed::DeactivatePlayerPed(index); + CVector pos = *(CVector*)&ScriptParams[1]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + pos.z += CWorld::Players[index].m_pPed->GetDistanceFromCentreOfMassToBaseOfModel(); + CWorld::Players[index].m_pPed->GetPosition() = pos; + CTheScripts::ClearSpaceForMissionEntity(pos, CWorld::Players[index].m_pPed); + CPlayerPed::ReactivatePlayerPed(index); + ScriptParams[0] = index; + StoreParameters(&m_nIp, 1); + return 0; + } + case COMMAND_GET_PLAYER_COORDINATES: + { + CVector pos; + CollectParameters(&m_nIp, 1); + if (CWorld::Players[ScriptParams[0]].m_pPed->bInVehicle) + pos = CWorld::Players[ScriptParams[0]].m_pPed->m_pMyVehicle->GetPosition(); + else + pos = CWorld::Players[ScriptParams[0]].m_pPed->GetPosition(); + *(CVector*)&ScriptParams[0] = pos; + StoreParameters(&m_nIp, 3); + return 0; + } + case COMMAND_SET_PLAYER_COORDINATES: + { + CollectParameters(&m_nIp, 4); + CVector pos = *(CVector*)&ScriptParams[1]; + int index = ScriptParams[0]; + if (pos.z <= -100.0f) + pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); + CPlayerPed* ped = CWorld::Players[index].m_pPed; + if (!ped->bInVehicle) { + pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel(); + ped->Teleport(pos); + CTheScripts::ClearSpaceForMissionEntity(pos, ped); + return 0; + } + pos.z += ped->m_pMyVehicle->GetDistanceFromCentreOfMassToBaseOfModel(); + if (ped->m_pMyVehicle->IsBoat()) + ped->m_pMyVehicle->Teleport(pos); + else + ped->m_pMyVehicle->Teleport(pos); + /* I'll keep this condition here but obviously it is absolutely pointless */ + /* It's clearly present in disassembly so it had to be in original code */ + CTheScripts::ClearSpaceForMissionEntity(pos, ped->m_pMyVehicle); + return 0; + } + case COMMAND_IS_PLAYER_IN_AREA_2D: + { + CollectParameters(&m_nIp, 6); + CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; + float x1, y1, x2, y2; + x1 = *(float*)&ScriptParams[1]; + y1 = *(float*)&ScriptParams[2]; + x2 = *(float*)&ScriptParams[3]; + y2 = *(float*)&ScriptParams[4]; + if (!ped->bInVehicle) + UpdateCompareFlag(ped->IsWithinArea(x1, y1, x2, y2)); + else + UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, x2, y2)); + if (!ScriptParams[5]) + return 0; + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugSquare(x1, y1, x2, y2); + return 0; + } + case COMMAND_IS_PLAYER_IN_AREA_3D: + { + CollectParameters(&m_nIp, 8); + CPlayerPed* ped = CWorld::Players[ScriptParams[0]].m_pPed; + float x1, y1, z1, x2, y2, z2; + x1 = *(float*)&ScriptParams[1]; + y1 = *(float*)&ScriptParams[2]; + z1 = *(float*)&ScriptParams[3]; + x2 = *(float*)&ScriptParams[4]; + y2 = *(float*)&ScriptParams[5]; + z2 = *(float*)&ScriptParams[6]; + if (ped->bInVehicle) + UpdateCompareFlag(ped->m_pMyVehicle->IsWithinArea(x1, y1, z1, x2, y2, z2)); + else + UpdateCompareFlag(ped->IsWithinArea(x1, y1, z1, x2, y2, z2)); + if (!ScriptParams[7]) + return 0; + CTheScripts::HighlightImportantArea((uint32)this + m_nIp, x1, y1, x2, y2, -100.0f); + if (CTheScripts::DbgFlag) + CTheScripts::DrawDebugCube(x1, y1, z1, x2, y2, z2); + return 0; + } + case COMMAND_ADD_INT_VAR_TO_INT_VAR: + *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_INT_LVAR_TO_INT_VAR: + *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_ADD_INT_VAR_TO_INT_LVAR: + *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_INT_LVAR_TO_INT_LVAR: + *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR: + *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR: + *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR: + *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR: + *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) += *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SUB_INT_VAR_FROM_INT_VAR: + *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_SUB_INT_LVAR_FROM_INT_LVAR: + *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + case COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR: + *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL); + return 0; + case COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR: + *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL) -= *(float*)GetPointerToScriptVariable(&m_nIp, VAR_LOCAL); + return 0; + default: + break; + } + return -1; +} + +void CRunningScript::UpdateCompareFlag(bool flag) +{ + if (m_bNotFlag) + flag = !flag; + if (m_nAndOrState == 0){ + m_bCondResult = flag; + return; + } + if (m_nAndOrState >= 1 && m_nAndOrState <= 8) { /* Maybe enums?*/ + m_bCondResult &= flag; + if (m_nAndOrState == 1){ + m_nAndOrState = 0; + return; + } + }else if (m_nAndOrState >= 21 && m_nAndOrState <= 28){ + m_bCondResult |= flag; + if (m_nAndOrState == 21) { + m_nAndOrState = 0; + return; + } + }else{ + return; + } + m_nAndOrState--; +} + + +WRAPPER int8 CRunningScript::ProcessCommandsFrom100To199(int32 command) { EAXJMP(0x43AEA0); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom200To299(int32 command) { EAXJMP(0x43D530); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom300To399(int32 command) { EAXJMP(0x43ED30); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom400To499(int32 command) { EAXJMP(0x440CB0); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom500To599(int32 command) { EAXJMP(0x4429C0); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom600To699(int32 command) { EAXJMP(0x444B20); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom700To799(int32 command) { EAXJMP(0x4458A0); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom800To899(int32 command) { EAXJMP(0x448240); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom900To999(int32 command) { EAXJMP(0x44CB80); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom1000To1099(int32 command) { EAXJMP(0x588490); } +WRAPPER int8 CRunningScript::ProcessCommandsFrom1100To1199(int32 command) { EAXJMP(0x589D00); } + +WRAPPER void CTheScripts::DrawScriptSpheres() { EAXJMP(0x44FAC0); } +WRAPPER void CRunningScript::DoDeatharrestCheck() { EAXJMP(0x452A30); } +WRAPPER void CTheScripts::DrawDebugSquare(float, float, float, float) { EAXJMP(0x452D00); } +WRAPPER void CTheScripts::DrawDebugCube(float, float, float, float, float, float) { EAXJMP(0x453100); } +WRAPPER void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2) { EAXJMP(0x4534E0); } +WRAPPER void CTheScripts::ClearSpaceForMissionEntity(const CVector&, CEntity*) { EAXJMP(0x454060); } +WRAPPER void CTheScripts::HighlightImportantArea(uint32, float, float, float, float, float) { EAXJMP(0x454320); } WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); } WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); } WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); } -WRAPPER bool CTheScripts::IsPlayerOnAMission() { EAXJMP(0x439410); } -WRAPPER void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2) { EAXJMP(0x4534E0); } +WRAPPER void CTheScripts::ReadObjectNamesFromScript() { EAXJMP(0x454960); } +WRAPPER void CTheScripts::UpdateObjectIndices() { EAXJMP(0x454AD0); } +WRAPPER void CTheScripts::ReadMultiScriptFileOffsetsFromScript() { EAXJMP(0x454BC0); } STARTPATCHES InjectHook(0x437AE0, &CMissionCleanup::Init, PATCH_JUMP); @@ -299,4 +1416,13 @@ InjectHook(0x4380A0, &CStuckCarCheck::Process, PATCH_JUMP); InjectHook(0x4381C0, &CStuckCarCheck::AddCarToCheck, PATCH_JUMP); InjectHook(0x438240, &CStuckCarCheck::RemoveCarFromCheck, PATCH_JUMP); InjectHook(0x4382A0, &CStuckCarCheck::HasCarBeenStuckForAWhile, PATCH_JUMP); +InjectHook(0x4382E0, &CRunningScript::CollectParameters, PATCH_JUMP); +InjectHook(0x438460, &CRunningScript::CollectNextParameterWithoutIncreasingPC, PATCH_JUMP); +InjectHook(0x4385A0, &CRunningScript::StoreParameters, PATCH_JUMP); +InjectHook(0x438640, &CRunningScript::GetPointerToScriptVariable, PATCH_JUMP); +InjectHook(0x438790, &CTheScripts::Init, PATCH_JUMP); +InjectHook(0x439000, &CTheScripts::StartNewScript, PATCH_JUMP); +InjectHook(0x439040, &CTheScripts::Process, PATCH_JUMP); +InjectHook(0x439400, &CTheScripts::StartTestScript, PATCH_JUMP); +InjectHook(0x439410, &CTheScripts::IsPlayerOnAMission, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/control/Script.h b/src/control/Script.h index 42e41c70..0cbd40c0 100644 --- a/src/control/Script.h +++ b/src/control/Script.h @@ -1,18 +1,28 @@ #pragma once -#include "Ped.h" -#include "Object.h" +#include "common.h" #include "Sprite2d.h" -#include "Vehicle.h" + +class CEntity; +class CBuilding; +class CVehicle; +class CPed; +class CObject; struct CScriptRectangle { - bool m_bIsUsed; - bool m_bIsAntialiased; - uint16 m_wTextureId; + int8 m_bIsUsed; + bool m_bBeforeFade; + int16 m_nTextureId; CRect m_sRect; CRGBA m_sColor; }; +static_assert(sizeof(CScriptRectangle) == 0x18, "Script.h: error"); + +enum { + SCRIPT_TEXT_MAX_LENGTH = 500 +}; + struct CTextLine { float m_fScaleX; @@ -26,33 +36,83 @@ struct CTextLine float m_fCenterSize; CRGBA m_sBackgroundColor; bool m_bTextProportional; - int32 field_29; + bool m_bTextBeforeFade; bool m_bRightJustify; - int32 field_31; int32 m_nFont; - float field_36; - float field_40; - wchar m_awText[500]; + float m_fAtX; + float m_fAtY; + wchar m_Text[SCRIPT_TEXT_MAX_LENGTH]; + + void Reset(); }; -struct CRunningScript +static_assert(sizeof(CTextLine) == 0x414, "Script.h: error"); + +struct CScriptSphere +{ + bool m_bInUse; + uint16 m_Index; + uint32 m_Id; + CVector m_vecCenter; + float m_fRadius; +}; + +enum { + MAX_STACK_DEPTH = 6, + NUM_LOCAL_VARS = 16, + NUM_TIMERS = 2 +}; + +class CRunningScript { CRunningScript *next; CRunningScript *prev; - uint8 m_abScriptName[8]; + char m_abScriptName[8]; uint32 m_nIp; - uint32 m_anStack[6]; + uint32 m_anStack[MAX_STACK_DEPTH]; uint16 m_nStackPointer; - void* m_anLocalVariables[18]; + int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; bool m_bCondResult; - bool m_bIsMissionThread; + bool m_bIsMissionScript; bool m_bSkipWakeTime; uint32 m_nWakeTime; - uint16 m_wIfOp; + uint16 m_nAndOrState; bool m_bNotFlag; - bool m_bWBCheck; - bool m_bWastedOrBusted; + bool m_bWBCheckEnabled; + bool m_bWBChecked; bool m_bMissionFlag; + +public: + void SetIP(uint32 ip) { m_nIp = ip; } + CRunningScript* GetNext() { return next; } + void UpdateTimers(float timeStep){ + m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; + m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; + } + + void CollectParameters(uint32*, int16); + int32 CollectNextParameterWithoutIncreasingPC(uint32); + int32* GetPointerToScriptVariable(uint32*, int16); + void StoreParameters(uint32*, int16); + void Init(); + void RemoveScriptFromList(CRunningScript**); + void AddScriptToList(CRunningScript**); + void Process(); + int8 ProcessOneCommand(); + void DoDeatharrestCheck(); + int8 ProcessCommandsFrom0To99(int32); + int8 ProcessCommandsFrom100To199(int32); + int8 ProcessCommandsFrom200To299(int32); + int8 ProcessCommandsFrom300To399(int32); + int8 ProcessCommandsFrom400To499(int32); + int8 ProcessCommandsFrom500To599(int32); + int8 ProcessCommandsFrom600To699(int32); + int8 ProcessCommandsFrom700To799(int32); + int8 ProcessCommandsFrom800To899(int32); + int8 ProcessCommandsFrom900To999(int32); + int8 ProcessCommandsFrom1000To1099(int32); + int8 ProcessCommandsFrom1100To1199(int32); + void UpdateCompareFlag(bool); }; enum { @@ -133,13 +193,81 @@ public: bool HasCarBeenStuckForAWhile(int32); }; +enum { + ARGUMENT_END = 0, + ARGUMENT_INT32, + ARGUMENT_GLOBALVAR, + ARGUMENT_LOCALVAR, + ARGUMENT_INT8, + ARGUMENT_INT16, + ARGUMENT_FLOAT +}; + +struct tCollectiveData +{ + int32 index; + uint32 unk_data; +}; + +enum { + USED_OBJECT_NAME_LENGTH = 24 +}; + +struct tUsedObject +{ + char name[USED_OBJECT_NAME_LENGTH]; + int32 index; +}; + +struct tBuildingSwap +{ + CBuilding* m_pBuilding; + int32 m_nNewModel; + int32 m_nOldModel; +}; + + +enum { + VAR_LOCAL = 1, + VAR_GLOBAL = 2, +}; + +enum { + SIZE_MAIN_SCRIPT = 128 * 1024, + SIZE_MISSION_SCRIPT = 32 * 1024, + SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT +}; + +enum { + MAX_NUM_SCRIPTS = 128, + MAX_NUM_CONTACTS = 16, + MAX_NUM_INTRO_TEXT_LINES = 2, + MAX_NUM_INTRO_RECTANGLES = 16, + MAX_NUM_SCRIPT_SRPITES = 16, + MAX_NUM_SCRIPT_SPHERES = 16, + MAX_NUM_COLLECTIVES = 32, + MAX_NUM_USED_OBJECTS = 200, + MAX_NUM_MISSION_SCRIPTS = 120, + MAX_NUM_BUILDING_SWAPS = 25, + MAX_NUM_INVISIBILITY_SETTINGS = 20 +}; + class CTheScripts { public: - static uint8(&ScriptSpace)[160 * 1024]; - static CTextLine(&IntroTextLines)[2]; - static CScriptRectangle(&IntroRectangles)[16]; - static CSprite2d(&ScriptSprites)[16]; + static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE]; + static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS]; + static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS]; + static int32(&OnAMissionForContactFlag)[MAX_NUM_CONTACTS]; + static CTextLine(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES]; + static CScriptRectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES]; + static CSprite2d(&ScriptSprites)[MAX_NUM_SCRIPT_SRPITES]; + static CScriptSphere(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES]; + static tCollectiveData(&CollectiveArray)[MAX_NUM_COLLECTIVES]; + static tUsedObject(&UsedObjectArray)[MAX_NUM_USED_OBJECTS]; + static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS]; + static tBuildingSwap(&BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS]; + static CEntity*(&InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS]; static bool &DbgFlag; static uint32 &OnAMissionFlag; static CMissionCleanup &MissionCleanup; @@ -147,11 +275,67 @@ public: static CUpsideDownCarCheck &UpsideDownCars; static int32 &StoreVehicleIndex; static bool &StoreVehicleWasRandom; - + static CRunningScript *&pIdleScripts; + static CRunningScript *&pActiveScripts; + static uint32 &NextFreeCollectiveIndex; + static int32 &LastRandomPedId; + static uint16 &NumberOfUsedObjects; + static bool &bAlreadyRunningAMissionScript; + static bool &bUsingAMultiScriptFile; + static uint16 &NumberOfMissionScripts; + static uint32 &LargestMissionScriptSize; + static uint32 &MainScriptSize; + static uint8 &FailCurrentMission; + static uint8 &CountdownToMakePlayerUnsafe; + static uint8 &DelayMakingPlayerUnsafeThisTime; + static uint16 &NumScriptDebugLines; + static uint16 &NumberOfIntroRectanglesThisFrame; + static uint16 &NumberOfIntroTextLinesThisFrame; + static bool &UseTextCommands; + static uint16 &CommandsExecuted; + static uint16 &ScriptsUpdated; public: - static bool IsPlayerOnAMission(); static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2); static void CleanUpThisVehicle(CVehicle*); static void CleanUpThisPed(CPed*); static void CleanUpThisObject(CObject*); + static void Init(); + static CRunningScript* StartNewScript(uint32); + static void Process(); + static CRunningScript* StartTestScript(); + static bool IsPlayerOnAMission(); + + static void ReadObjectNamesFromScript(); + static void UpdateObjectIndices(); + static void ReadMultiScriptFileOffsetsFromScript(); + static void DrawScriptSpheres(); + static void ClearSpaceForMissionEntity(const CVector&, CEntity*); + static void HighlightImportantArea(uint32, float, float, float, float, float); + static void DrawDebugSquare(float, float, float, float); + static void DrawDebugCube(float, float, float, float, float, float); + + static int32 Read4BytesFromScript(uint32* pIp){ + int32 retval = 0; + for (int i = 0; i < 4; i++){ + retval |= ScriptSpace[(*pIp)++] << (8 * i); + } + return retval; + } + static int16 Read2BytesFromScript(uint32* pIp){ + int16 retval = 0; + for (int i = 0; i < 2; i++){ + retval |= ScriptSpace[(*pIp)++] << (8 * i); + } + return retval; + } + static int8 Read1ByteFromScript(uint32* pIp){ + int8 retval = 0; + for (int i = 0; i < 1; i++){ + retval |= ScriptSpace[(*pIp)++] << (8 * i); + } + return retval; + } + static float ReadFloatFromScript(uint32* pIp){ + return Read2BytesFromScript(pIp) / 16.0f; + } }; diff --git a/src/control/ScriptCommands.h b/src/control/ScriptCommands.h new file mode 100644 index 00000000..55ac4439 --- /dev/null +++ b/src/control/ScriptCommands.h @@ -0,0 +1,1158 @@ +#pragma once + +enum { + COMMAND_NOP = 0, + COMMAND_WAIT, + COMMAND_GOTO, + COMMAND_SHAKE_CAM, + COMMAND_SET_VAR_INT, + COMMAND_SET_VAR_FLOAT, + COMMAND_SET_LVAR_INT, + COMMAND_SET_LVAR_FLOAT, + COMMAND_ADD_VAL_TO_INT_VAR, + COMMAND_ADD_VAL_TO_FLOAT_VAR, + COMMAND_ADD_VAL_TO_INT_LVAR, + COMMAND_ADD_VAL_TO_FLOAT_LVAR, + COMMAND_SUB_VAL_FROM_INT_VAR, + COMMAND_SUB_VAL_FROM_FLOAT_VAR, + COMMAND_SUB_VAL_FROM_INT_LVAR, + COMMAND_SUB_VAL_FROM_FLOAT_LVAR, + COMMAND_MULT_INT_VAR_BY_VAL, + COMMAND_MULT_FLOAT_VAR_BY_VAL, + COMMAND_MULT_INT_LVAR_BY_VAL, + COMMAND_MULT_FLOAT_LVAR_BY_VAL, + COMMAND_DIV_INT_VAR_BY_VAL, + COMMAND_DIV_FLOAT_VAR_BY_VAL, + COMMAND_DIV_INT_LVAR_BY_VAL, + COMMAND_DIV_FLOAT_LVAR_BY_VAL, + COMMAND_IS_INT_VAR_GREATER_THAN_NUMBER, + COMMAND_IS_INT_LVAR_GREATER_THAN_NUMBER, + COMMAND_IS_NUMBER_GREATER_THAN_INT_VAR, + COMMAND_IS_NUMBER_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_THAN_INT_VAR, + COMMAND_IS_INT_LVAR_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_THAN_INT_LVAR, + COMMAND_IS_INT_LVAR_GREATER_THAN_INT_VAR, + COMMAND_IS_FLOAT_VAR_GREATER_THAN_NUMBER, + COMMAND_IS_FLOAT_LVAR_GREATER_THAN_NUMBER, + COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_VAR, + COMMAND_IS_NUMBER_GREATER_THAN_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_THAN_FLOAT_LVAR, + COMMAND_IS_FLOAT_LVAR_GREATER_THAN_FLOAT_VAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_GREATER_OR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_LVAR_GREATER_OR_EQUAL_TO_INT_VAR, + COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_NUMBER, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_NUMBER_GREATER_OR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_GREATER_OR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_LVAR_GREATER_OR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_INT_VAR_EQUAL_TO_NUMBER, + COMMAND_IS_INT_LVAR_EQUAL_TO_NUMBER, + COMMAND_IS_INT_VAR_EQUAL_TO_INT_VAR, + COMMAND_IS_INT_LVAR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_VAR, + COMMAND_IS_INT_LVAR_NOT_EQUAL_TO_INT_LVAR, + COMMAND_IS_INT_VAR_NOT_EQUAL_TO_INT_LVAR, + COMMAND_IS_FLOAT_VAR_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_LVAR_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_NUMBER, + COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_VAR, + COMMAND_IS_FLOAT_LVAR_NOT_EQUAL_TO_FLOAT_LVAR, + COMMAND_IS_FLOAT_VAR_NOT_EQUAL_TO_FLOAT_LVAR, + COMMAND_GOTO_IF_TRUE, + COMMAND_GOTO_IF_FALSE, + COMMAND_TERMINATE_THIS_SCRIPT, + COMMAND_START_NEW_SCRIPT, + COMMAND_GOSUB, + COMMAND_RETURN, + COMMAND_LINE, + COMMAND_CREATE_PLAYER, + COMMAND_GET_PLAYER_COORDINATES, + COMMAND_SET_PLAYER_COORDINATES, + COMMAND_IS_PLAYER_IN_AREA_2D, + COMMAND_IS_PLAYER_IN_AREA_3D, + COMMAND_ADD_INT_VAR_TO_INT_VAR, + COMMAND_ADD_FLOAT_VAR_TO_FLOAT_VAR, + COMMAND_ADD_INT_LVAR_TO_INT_LVAR, + COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_LVAR, + COMMAND_ADD_INT_VAR_TO_INT_LVAR, + COMMAND_ADD_FLOAT_VAR_TO_FLOAT_LVAR, + COMMAND_ADD_INT_LVAR_TO_INT_VAR, + COMMAND_ADD_FLOAT_LVAR_TO_FLOAT_VAR, + COMMAND_SUB_INT_VAR_FROM_INT_VAR, + COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_VAR, + COMMAND_SUB_INT_LVAR_FROM_INT_LVAR, + COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_LVAR, + COMMAND_SUB_INT_VAR_FROM_INT_LVAR, + COMMAND_SUB_FLOAT_VAR_FROM_FLOAT_LVAR, + COMMAND_SUB_INT_LVAR_FROM_INT_VAR, + COMMAND_SUB_FLOAT_LVAR_FROM_FLOAT_VAR, + COMMAND_MULT_INT_VAR_BY_INT_VAR, + COMMAND_MULT_FLOAT_VAR_BY_FLOAT_VAR, + COMMAND_MULT_INT_LVAR_BY_INT_LVAR, + COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_LVAR, + COMMAND_MULT_INT_VAR_BY_INT_LVAR, + COMMAND_MULT_FLOAT_VAR_BY_FLOAT_LVAR, + COMMAND_MULT_INT_LVAR_BY_INT_VAR, + COMMAND_MULT_FLOAT_LVAR_BY_FLOAT_VAR, + COMMAND_DIV_INT_VAR_BY_INT_VAR, + COMMAND_DIV_FLOAT_VAR_BY_FLOAT_VAR, + COMMAND_DIV_INT_LVAR_BY_INT_LVAR, + COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_LVAR, + COMMAND_DIV_INT_VAR_BY_INT_LVAR, + COMMAND_DIV_FLOAT_VAR_BY_FLOAT_LVAR, + COMMAND_DIV_INT_LVAR_BY_INT_VAR, + COMMAND_DIV_FLOAT_LVAR_BY_FLOAT_VAR, + COMMAND_ADD_TIMED_VAL_TO_FLOAT_VAR, + COMMAND_ADD_TIMED_VAL_TO_FLOAT_LVAR, + COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_VAR, + COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_LVAR, + COMMAND_ADD_TIMED_FLOAT_LVAR_TO_FLOAT_VAR, + COMMAND_ADD_TIMED_FLOAT_VAR_TO_FLOAT_LVAR, + COMMAND_SUB_TIMED_VAL_FROM_FLOAT_VAR, + COMMAND_SUB_TIMED_VAL_FROM_FLOAT_LVAR, + COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_VAR, + COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_LVAR, + COMMAND_SUB_TIMED_FLOAT_LVAR_FROM_FLOAT_VAR, + COMMAND_SUB_TIMED_FLOAT_VAR_FROM_FLOAT_LVAR, + COMMAND_SET_VAR_INT_TO_VAR_INT, + COMMAND_SET_LVAR_INT_TO_LVAR_INT, + COMMAND_SET_VAR_FLOAT_TO_VAR_FLOAT, + COMMAND_SET_LVAR_FLOAT_TO_LVAR_FLOAT, + COMMAND_SET_VAR_FLOAT_TO_LVAR_FLOAT, + COMMAND_SET_LVAR_FLOAT_TO_VAR_FLOAT, + COMMAND_SET_VAR_INT_TO_LVAR_INT, + COMMAND_SET_LVAR_INT_TO_VAR_INT, + COMMAND_CSET_VAR_INT_TO_VAR_FLOAT, + COMMAND_CSET_VAR_FLOAT_TO_VAR_INT, + COMMAND_CSET_LVAR_INT_TO_VAR_FLOAT, + COMMAND_CSET_LVAR_FLOAT_TO_VAR_INT, + COMMAND_CSET_VAR_INT_TO_LVAR_FLOAT, + COMMAND_CSET_VAR_FLOAT_TO_LVAR_INT, + COMMAND_CSET_LVAR_INT_TO_LVAR_FLOAT, + COMMAND_CSET_LVAR_FLOAT_TO_LVAR_INT, + COMMAND_ABS_VAR_INT, + COMMAND_ABS_LVAR_INT, + COMMAND_ABS_VAR_FLOAT, + COMMAND_ABS_LVAR_FLOAT, + COMMAND_GENERATE_RANDOM_FLOAT, + COMMAND_GENERATE_RANDOM_INT, + COMMAND_CREATE_CHAR, + COMMAND_DELETE_CHAR, + COMMAND_CHAR_WANDER_DIR, + COMMAND_CHAR_WANDER_RANGE, + COMMAND_CHAR_FOLLOW_PATH, + COMMAND_CHAR_SET_IDLE, + COMMAND_GET_CHAR_COORDINATES, + COMMAND_SET_CHAR_COORDINATES, + COMMAND_IS_CHAR_STILL_ALIVE, + COMMAND_IS_CHAR_IN_AREA_2D, + COMMAND_IS_CHAR_IN_AREA_3D, + COMMAND_CREATE_CAR, + COMMAND_DELETE_CAR, + COMMAND_CAR_GOTO_COORDINATES, + COMMAND_CAR_WANDER_RANDOMLY, + COMMAND_CAR_SET_IDLE, + COMMAND_GET_CAR_COORDINATES, + COMMAND_SET_CAR_COORDINATES, + COMMAND_IS_CAR_STILL_ALIVE, + COMMAND_SET_CAR_CRUISE_SPEED, + COMMAND_SET_CAR_DRIVING_STYLE, + COMMAND_SET_CAR_MISSION, + COMMAND_IS_CAR_IN_AREA_2D, + COMMAND_IS_CAR_IN_AREA_3D, + COMMAND_SPECIAL_0, + COMMAND_SPECIAL_1, + COMMAND_SPECIAL_2, + COMMAND_SPECIAL_3, + COMMAND_SPECIAL_4, + COMMAND_SPECIAL_5, + COMMAND_SPECIAL_6, + COMMAND_SPECIAL_7, + COMMAND_PRINT_BIG, + COMMAND_PRINT, + COMMAND_PRINT_NOW, + COMMAND_PRINT_SOON, + COMMAND_CLEAR_PRINTS, + COMMAND_GET_TIME_OF_DAY, + COMMAND_SET_TIME_OF_DAY, + COMMAND_GET_MINUTES_TO_TIME_OF_DAY, + COMMAND_IS_POINT_ON_SCREEN, + COMMAND_DEBUG_ON, + COMMAND_DEBUG_OFF, + COMMAND_RETURN_TRUE, + COMMAND_RETURN_FALSE, + COMMAND_VAR_INT, + COMMAND_VAR_FLOAT, + COMMAND_LVAR_INT, + COMMAND_LVAR_FLOAT, + COMMAND_LBRACKET, + COMMAND_RBRACKET, + COMMAND_REPEAT, + COMMAND_ENDREPEAT, + COMMAND_IF_, + COMMAND_IFNOT, + COMMAND_ELSE, + COMMAND_ENDIF, + COMMAND_WHILE, + COMMAND_WHILENOT, + COMMAND_ENDWHILE, + COMMAND_ANDOR, + COMMAND_LAUNCH_MISSION, + COMMAND_MISSION_HAS_FINISHED, + COMMAND_STORE_CAR_CHAR_IS_IN, + COMMAND_STORE_CAR_PLAYER_IS_IN, + COMMAND_IS_CHAR_IN_CAR, + COMMAND_IS_PLAYER_IN_CAR, + COMMAND_IS_CHAR_IN_MODEL, + COMMAND_IS_PLAYER_IN_MODEL, + COMMAND_IS_CHAR_IN_ANY_CAR, + COMMAND_IS_PLAYER_IN_ANY_CAR, + COMMAND_IS_BUTTON_PRESSED, + COMMAND_GET_PAD_STATE, + COMMAND_LOCATE_PLAYER_ANY_MEANS_2D, + COMMAND_LOCATE_PLAYER_ON_FOOT_2D, + COMMAND_LOCATE_PLAYER_IN_CAR_2D, + COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_2D, + COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_2D, + COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_2D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_2D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_2D, + COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_2D, + COMMAND_LOCATE_CHAR_IN_CAR_2D, + COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_2D, + COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_2D, + COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_2D, + COMMAND_LOCATE_CHAR_IN_CAR_CHAR_2D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_3D, + COMMAND_LOCATE_PLAYER_ON_FOOT_3D, + COMMAND_LOCATE_PLAYER_IN_CAR_3D, + COMMAND_LOCATE_STOPPED_PLAYER_ANY_MEANS_3D, + COMMAND_LOCATE_STOPPED_PLAYER_ON_FOOT_3D, + COMMAND_LOCATE_STOPPED_PLAYER_IN_CAR_3D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CHAR_3D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CHAR_3D, + COMMAND_LOCATE_PLAYER_IN_CAR_CHAR_3D, + COMMAND_LOCATE_CHAR_ANY_MEANS_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_3D, + COMMAND_LOCATE_CHAR_IN_CAR_3D, + COMMAND_LOCATE_STOPPED_CHAR_ANY_MEANS_3D, + COMMAND_LOCATE_STOPPED_CHAR_ON_FOOT_3D, + COMMAND_LOCATE_STOPPED_CHAR_IN_CAR_3D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CHAR_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_CHAR_3D, + COMMAND_LOCATE_CHAR_IN_CAR_CHAR_3D, + COMMAND_CREATE_OBJECT, + COMMAND_DELETE_OBJECT, + COMMAND_ADD_SCORE, + COMMAND_IS_SCORE_GREATER, + COMMAND_STORE_SCORE, + COMMAND_GIVE_REMOTE_CONTROLLED_CAR_TO_PLAYER, + COMMAND_ALTER_WANTED_LEVEL, + COMMAND_ALTER_WANTED_LEVEL_NO_DROP, + COMMAND_IS_WANTED_LEVEL_GREATER, + COMMAND_CLEAR_WANTED_LEVEL, + COMMAND_SET_DEATHARREST_STATE, + COMMAND_HAS_DEATHARREST_BEEN_EXECUTED, + COMMAND_ADD_AMMO_TO_PLAYER, + COMMAND_ADD_AMMO_TO_CHAR, + COMMAND_ADD_AMMO_TO_CAR, + COMMAND_IS_PLAYER_STILL_ALIVE, + COMMAND_IS_PLAYER_DEAD, + COMMAND_IS_CHAR_DEAD, + COMMAND_IS_CAR_DEAD, + COMMAND_SET_CHAR_THREAT_SEARCH, + COMMAND_SET_CHAR_THREAT_REACTION, + COMMAND_SET_CHAR_OBJ_NO_OBJ, + COMMAND_ORDER_DRIVER_OUT_OF_CAR, + COMMAND_ORDER_CHAR_TO_DRIVE_CAR, + COMMAND_ADD_PATROL_POINT, + COMMAND_IS_PLAYER_IN_GANGZONE, + COMMAND_IS_PLAYER_IN_ZONE, + COMMAND_IS_PLAYER_PRESSING_HORN, + COMMAND_HAS_CHAR_SPOTTED_PLAYER, + COMMAND_ORDER_CHAR_TO_BACKDOOR, + COMMAND_ADD_CHAR_TO_GANG, + COMMAND_IS_CHAR_OBJECTIVE_PASSED, + COMMAND_SET_CHAR_DRIVE_AGGRESSION, + COMMAND_SET_CHAR_MAX_DRIVESPEED, + COMMAND_CREATE_CHAR_INSIDE_CAR, + COMMAND_WARP_PLAYER_FROM_CAR_TO_COORD, + COMMAND_MAKE_CHAR_DO_NOTHING, + COMMAND_SET_CHAR_INVINCIBLE, + COMMAND_SET_PLAYER_INVINCIBLE, + COMMAND_SET_CHAR_GRAPHIC_TYPE, + COMMAND_SET_PLAYER_GRAPHIC_TYPE, + COMMAND_HAS_PLAYER_BEEN_ARRESTED, + COMMAND_STOP_CHAR_DRIVING, + COMMAND_KILL_CHAR, + COMMAND_SET_FAVOURITE_CAR_MODEL_FOR_CHAR, + COMMAND_SET_CHAR_OCCUPATION, + COMMAND_CHANGE_CAR_LOCK, + COMMAND_SHAKE_CAM_WITH_POINT, + COMMAND_IS_CAR_MODEL, + COMMAND_IS_CAR_REMAP, + COMMAND_HAS_CAR_JUST_SUNK, + COMMAND_SET_CAR_NO_COLLIDE, + COMMAND_IS_CAR_DEAD_IN_AREA_2D, + COMMAND_IS_CAR_DEAD_IN_AREA_3D, + COMMAND_IS_TRAILER_ATTACHED, + COMMAND_IS_CAR_ON_TRAILER, + COMMAND_HAS_CAR_GOT_WEAPON, + COMMAND_PARK, + COMMAND_HAS_PARK_FINISHED, + COMMAND_KILL_ALL_PASSENGERS, + COMMAND_SET_CAR_BULLETPROOF, + COMMAND_SET_CAR_FLAMEPROOF, + COMMAND_SET_CAR_ROCKETPROOF, + COMMAND_IS_CARBOMB_ACTIVE, + COMMAND_GIVE_CAR_ALARM, + COMMAND_PUT_CAR_ON_TRAILER, + COMMAND_IS_CAR_CRUSHED, + COMMAND_CREATE_GANG_CAR, + COMMAND_CREATE_CAR_GENERATOR, + COMMAND_SWITCH_CAR_GENERATOR, + COMMAND_ADD_PAGER_MESSAGE, + COMMAND_DISPLAY_ONSCREEN_TIMER, + COMMAND_CLEAR_ONSCREEN_TIMER, + COMMAND_DISPLAY_ONSCREEN_COUNTER, + COMMAND_CLEAR_ONSCREEN_COUNTER, + COMMAND_SET_ZONE_CAR_INFO, + COMMAND_IS_CHAR_IN_GANG_ZONE, + COMMAND_IS_CHAR_IN_ZONE, + COMMAND_SET_CAR_DENSITY, + COMMAND_SET_PED_DENSITY, + COMMAND_POINT_CAMERA_AT_PLAYER, + COMMAND_POINT_CAMERA_AT_CAR, + COMMAND_POINT_CAMERA_AT_CHAR, + COMMAND_RESTORE_CAMERA, + COMMAND_SHAKE_PAD, + COMMAND_SET_ZONE_PED_INFO, + COMMAND_SET_TIME_SCALE, + COMMAND_IS_CAR_IN_AIR, + COMMAND_SET_FIXED_CAMERA_POSITION, + COMMAND_POINT_CAMERA_AT_POINT, + COMMAND_ADD_BLIP_FOR_CAR_OLD, + COMMAND_ADD_BLIP_FOR_CHAR_OLD, + COMMAND_ADD_BLIP_FOR_OBJECT_OLD, + COMMAND_REMOVE_BLIP, + COMMAND_CHANGE_BLIP_COLOUR, + COMMAND_DIM_BLIP, + COMMAND_ADD_BLIP_FOR_COORD_OLD, + COMMAND_CHANGE_BLIP_SCALE, + COMMAND_SET_FADING_COLOUR, + COMMAND_DO_FADE, + COMMAND_GET_FADING_STATUS, + COMMAND_ADD_HOSPITAL_RESTART, + COMMAND_ADD_POLICE_RESTART, + COMMAND_OVERRIDE_NEXT_RESTART, + COMMAND_DRAW_SHADOW, + COMMAND_GET_PLAYER_HEADING, + COMMAND_SET_PLAYER_HEADING, + COMMAND_GET_CHAR_HEADING, + COMMAND_SET_CHAR_HEADING, + COMMAND_GET_CAR_HEADING, + COMMAND_SET_CAR_HEADING, + COMMAND_GET_OBJECT_HEADING, + COMMAND_SET_OBJECT_HEADING, + COMMAND_IS_PLAYER_TOUCHING_OBJECT, + COMMAND_IS_CHAR_TOUCHING_OBJECT, + COMMAND_SET_PLAYER_AMMO, + COMMAND_SET_CHAR_AMMO, + COMMAND_SET_CAR_AMMO, + COMMAND_LOAD_CAMERA_SPLINE, + COMMAND_MOVE_CAMERA_ALONG_SPLINE, + COMMAND_GET_CAMERA_POSITION_ALONG_SPLINE, + COMMAND_DECLARE_MISSION_FLAG, + COMMAND_DECLARE_MISSION_FLAG_FOR_CONTACT, + COMMAND_DECLARE_BASE_BRIEF_ID_FOR_CONTACT, + COMMAND_IS_PLAYER_HEALTH_GREATER, + COMMAND_IS_CHAR_HEALTH_GREATER, + COMMAND_IS_CAR_HEALTH_GREATER, + COMMAND_ADD_BLIP_FOR_CAR, + COMMAND_ADD_BLIP_FOR_CHAR, + COMMAND_ADD_BLIP_FOR_OBJECT, + COMMAND_ADD_BLIP_FOR_CONTACT_POINT, + COMMAND_ADD_BLIP_FOR_COORD, + COMMAND_CHANGE_BLIP_DISPLAY, + COMMAND_ADD_ONE_OFF_SOUND, + COMMAND_ADD_CONTINUOUS_SOUND, + COMMAND_REMOVE_SOUND, + COMMAND_IS_CAR_STUCK_ON_ROOF, + COMMAND_ADD_UPSIDEDOWN_CAR_CHECK, + COMMAND_REMOVE_UPSIDEDOWN_CAR_CHECK, + COMMAND_SET_CHAR_OBJ_WAIT_ON_FOOT, + COMMAND_SET_CHAR_OBJ_FLEE_ON_FOOT_TILL_SAFE, + COMMAND_SET_CHAR_OBJ_GUARD_SPOT, + COMMAND_SET_CHAR_OBJ_GUARD_AREA, + COMMAND_SET_CHAR_OBJ_WAIT_IN_CAR, + COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_IN_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_2D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_IN_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_IN_AREA_IN_CAR_3D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_3D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_STOPPED_IN_AREA_IN_CAR_3D, + COMMAND_IS_CHAR_IN_AREA_ON_FOOT_2D, + COMMAND_IS_CHAR_IN_AREA_IN_CAR_2D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_2D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_2D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_2D, + COMMAND_IS_CHAR_IN_AREA_ON_FOOT_3D, + COMMAND_IS_CHAR_IN_AREA_IN_CAR_3D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_3D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_ON_FOOT_3D, + COMMAND_IS_CHAR_STOPPED_IN_AREA_IN_CAR_3D, + COMMAND_IS_CAR_STOPPED_IN_AREA_2D, + COMMAND_IS_CAR_STOPPED_IN_AREA_3D, + COMMAND_LOCATE_CAR_2D, + COMMAND_LOCATE_STOPPED_CAR_2D, + COMMAND_LOCATE_CAR_3D, + COMMAND_LOCATE_STOPPED_CAR_3D, + COMMAND_GIVE_WEAPON_TO_PLAYER, + COMMAND_GIVE_WEAPON_TO_CHAR, + COMMAND_GIVE_WEAPON_TO_CAR, + COMMAND_SET_PLAYER_CONTROL, + COMMAND_FORCE_WEATHER, + COMMAND_FORCE_WEATHER_NOW, + COMMAND_RELEASE_WEATHER, + COMMAND_SET_CURRENT_PLAYER_WEAPON, + COMMAND_SET_CURRENT_CHAR_WEAPON, + COMMAND_SET_CURRENT_CAR_WEAPON, + COMMAND_GET_OBJECT_COORDINATES, + COMMAND_SET_OBJECT_COORDINATES, + COMMAND_GET_GAME_TIMER, + COMMAND_TURN_CHAR_TO_FACE_COORD, + COMMAND_TURN_PLAYER_TO_FACE_COORD, + COMMAND_STORE_WANTED_LEVEL, + COMMAND_IS_CAR_STOPPED, + COMMAND_MARK_CHAR_AS_NO_LONGER_NEEDED, + COMMAND_MARK_CAR_AS_NO_LONGER_NEEDED, + COMMAND_MARK_OBJECT_AS_NO_LONGER_NEEDED, + COMMAND_DONT_REMOVE_CHAR, + COMMAND_DONT_REMOVE_CAR, + COMMAND_DONT_REMOVE_OBJECT, + COMMAND_CREATE_CHAR_AS_PASSENGER, + COMMAND_SET_CHAR_OBJ_KILL_CHAR_ON_FOOT, + COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ON_FOOT, + COMMAND_SET_CHAR_OBJ_KILL_CHAR_ANY_MEANS, + COMMAND_SET_CHAR_OBJ_KILL_PLAYER_ANY_MEANS, + COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, + COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, + COMMAND_SET_CHAR_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, + COMMAND_SET_CHAR_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, + COMMAND_SET_CHAR_OBJ_GOTO_CHAR_ON_FOOT, + COMMAND_SET_CHAR_OBJ_GOTO_PLAYER_ON_FOOT, + COMMAND_SET_CHAR_OBJ_LEAVE_CAR, + COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_PASSENGER, + COMMAND_SET_CHAR_OBJ_ENTER_CAR_AS_DRIVER, + COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_IN_CAR, + COMMAND_SET_CHAR_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, + COMMAND_SET_CHAR_OBJ_DESTROY_OBJECT, + COMMAND_SET_CHAR_OBJ_DESTROY_CAR, + COMMAND_SET_CHAR_OBJ_GOTO_AREA_ON_FOOT, + COMMAND_SET_CHAR_OBJ_GOTO_AREA_IN_CAR, + COMMAND_SET_CHAR_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, + COMMAND_SET_CHAR_OBJ_GUARD_ATTACK, + COMMAND_SET_CHAR_AS_LEADER, + COMMAND_SET_PLAYER_AS_LEADER, + COMMAND_LEAVE_GROUP, + COMMAND_SET_CHAR_OBJ_FOLLOW_ROUTE, + COMMAND_ADD_ROUTE_POINT, + COMMAND_PRINT_WITH_NUMBER_BIG, + COMMAND_PRINT_WITH_NUMBER, + COMMAND_PRINT_WITH_NUMBER_NOW, + COMMAND_PRINT_WITH_NUMBER_SOON, + COMMAND_SWITCH_ROADS_ON, + COMMAND_SWITCH_ROADS_OFF, + COMMAND_GET_NUMBER_OF_PASSENGERS, + COMMAND_GET_MAXIMUM_NUMBER_OF_PASSENGERS, + COMMAND_SET_CAR_DENSITY_MULTIPLIER, + COMMAND_SET_CAR_HEAVY, + COMMAND_CLEAR_CHAR_THREAT_SEARCH, + COMMAND_ACTIVATE_CRANE, + COMMAND_DEACTIVATE_CRANE, + COMMAND_SET_MAX_WANTED_LEVEL, + COMMAND_SAVE_VAR_INT, + COMMAND_SAVE_VAR_FLOAT, + COMMAND_IS_CAR_IN_AIR_PROPER, + COMMAND_IS_CAR_UPSIDEDOWN, + COMMAND_GET_PLAYER_CHAR, + COMMAND_CANCEL_OVERRIDE_RESTART, + COMMAND_SET_POLICE_IGNORE_PLAYER, + COMMAND_ADD_PAGER_MESSAGE_WITH_NUMBER, + COMMAND_START_KILL_FRENZY, + COMMAND_READ_KILL_FRENZY_STATUS, + COMMAND_SQRT, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_2D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_2D, + COMMAND_LOCATE_PLAYER_IN_CAR_CAR_2D, + COMMAND_LOCATE_PLAYER_ANY_MEANS_CAR_3D, + COMMAND_LOCATE_PLAYER_ON_FOOT_CAR_3D, + COMMAND_LOCATE_PLAYER_IN_CAR_CAR_3D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_CAR_2D, + COMMAND_LOCATE_CHAR_IN_CAR_CAR_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_CAR_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_CAR_3D, + COMMAND_LOCATE_CHAR_IN_CAR_CAR_3D, + COMMAND_GENERATE_RANDOM_FLOAT_IN_RANGE, + COMMAND_GENERATE_RANDOM_INT_IN_RANGE, + COMMAND_LOCK_CAR_DOORS, + COMMAND_EXPLODE_CAR, + COMMAND_ADD_EXPLOSION, + COMMAND_IS_CAR_UPRIGHT, + COMMAND_TURN_CHAR_TO_FACE_CHAR, + COMMAND_TURN_CHAR_TO_FACE_PLAYER, + COMMAND_TURN_PLAYER_TO_FACE_CHAR, + COMMAND_SET_CHAR_OBJ_GOTO_COORD_ON_FOOT, + COMMAND_SET_CHAR_OBJ_GOTO_COORD_IN_CAR, + COMMAND_CREATE_PICKUP, + COMMAND_HAS_PICKUP_BEEN_COLLECTED, + COMMAND_REMOVE_PICKUP, + COMMAND_SET_TAXI_LIGHTS, + COMMAND_PRINT_BIG_Q, + COMMAND_PRINT_WITH_NUMBER_BIG_Q, + COMMAND_SET_GARAGE, + COMMAND_SET_GARAGE_WITH_CAR_MODEL, + COMMAND_SET_TARGET_CAR_FOR_MISSION_GARAGE, + COMMAND_IS_CAR_IN_MISSION_GARAGE, + COMMAND_SET_FREE_BOMBS, + COMMAND_SET_POWERPOINT, + COMMAND_SET_ALL_TAXI_LIGHTS, + COMMAND_IS_CAR_ARMED_WITH_ANY_BOMB, + COMMAND_APPLY_BRAKES_TO_PLAYERS_CAR, + COMMAND_SET_PLAYER_HEALTH, + COMMAND_SET_CHAR_HEALTH, + COMMAND_SET_CAR_HEALTH, + COMMAND_GET_PLAYER_HEALTH, + COMMAND_GET_CHAR_HEALTH, + COMMAND_GET_CAR_HEALTH, + COMMAND_IS_CAR_ARMED_WITH_BOMB, + COMMAND_CHANGE_CAR_COLOUR, + COMMAND_SWITCH_PED_ROADS_ON, + COMMAND_SWITCH_PED_ROADS_OFF, + COMMAND_CHAR_LOOK_AT_CHAR_ALWAYS, + COMMAND_CHAR_LOOK_AT_PLAYER_ALWAYS, + COMMAND_PLAYER_LOOK_AT_CHAR_ALWAYS, + COMMAND_STOP_CHAR_LOOKING, + COMMAND_STOP_PLAYER_LOOKING, + COMMAND_SWITCH_HELICOPTER, + COMMAND_SET_GANG_ATTITUDE, + COMMAND_SET_GANG_GANG_ATTITUDE, + COMMAND_SET_GANG_PLAYER_ATTITUDE, + COMMAND_SET_GANG_PED_MODELS, + COMMAND_SET_GANG_CAR_MODEL, + COMMAND_SET_GANG_WEAPONS, + COMMAND_SET_CHAR_OBJ_RUN_TO_AREA, + COMMAND_SET_CHAR_OBJ_RUN_TO_COORD, + COMMAND_IS_PLAYER_TOUCHING_OBJECT_ON_FOOT, + COMMAND_IS_CHAR_TOUCHING_OBJECT_ON_FOOT, + COMMAND_LOAD_SPECIAL_CHARACTER, + COMMAND_HAS_SPECIAL_CHARACTER_LOADED, + COMMAND_FLASH_CAR, + COMMAND_FLASH_CHAR, + COMMAND_FLASH_OBJECT, + COMMAND_IS_PLAYER_IN_REMOTE_MODE, + COMMAND_ARM_CAR_WITH_BOMB, + COMMAND_SET_CHAR_PERSONALITY, + COMMAND_SET_CUTSCENE_OFFSET, + COMMAND_SET_ANIM_GROUP_FOR_CHAR, + COMMAND_SET_ANIM_GROUP_FOR_PLAYER, + COMMAND_REQUEST_MODEL, + COMMAND_HAS_MODEL_LOADED, + COMMAND_MARK_MODEL_AS_NO_LONGER_NEEDED, + COMMAND_GRAB_PHONE, + COMMAND_SET_REPEATED_PHONE_MESSAGE, + COMMAND_SET_PHONE_MESSAGE, + COMMAND_HAS_PHONE_DISPLAYED_MESSAGE, + COMMAND_TURN_PHONE_OFF, + COMMAND_DRAW_CORONA, + COMMAND_DRAW_LIGHT, + COMMAND_STORE_WEATHER, + COMMAND_RESTORE_WEATHER, + COMMAND_STORE_CLOCK, + COMMAND_RESTORE_CLOCK, + COMMAND_RESTART_CRITICAL_MISSION, + COMMAND_IS_PLAYER_PLAYING, + COMMAND_SET_COLL_OBJ_NO_OBJ, + COMMAND_SET_COLL_OBJ_WAIT_ON_FOOT, + COMMAND_SET_COLL_OBJ_FLEE_ON_FOOT_TILL_SAFE, + COMMAND_SET_COLL_OBJ_GUARD_SPOT, + COMMAND_SET_COLL_OBJ_GUARD_AREA, + COMMAND_SET_COLL_OBJ_WAIT_IN_CAR, + COMMAND_SET_COLL_OBJ_KILL_CHAR_ON_FOOT, + COMMAND_SET_COLL_OBJ_KILL_PLAYER_ON_FOOT, + COMMAND_SET_COLL_OBJ_KILL_CHAR_ANY_MEANS, + COMMAND_SET_COLL_OBJ_KILL_PLAYER_ANY_MEANS, + COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_TILL_SAFE, + COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_TILL_SAFE, + COMMAND_SET_COLL_OBJ_FLEE_CHAR_ON_FOOT_ALWAYS, + COMMAND_SET_COLL_OBJ_FLEE_PLAYER_ON_FOOT_ALWAYS, + COMMAND_SET_COLL_OBJ_GOTO_CHAR_ON_FOOT, + COMMAND_SET_COLL_OBJ_GOTO_PLAYER_ON_FOOT, + COMMAND_SET_COLL_OBJ_LEAVE_CAR, + COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_PASSENGER, + COMMAND_SET_COLL_OBJ_ENTER_CAR_AS_DRIVER, + COMMAND_SET_COLL_OBJ_FOLLOW_CAR_IN_CAR, + COMMAND_SET_COLL_OBJ_FIRE_AT_OBJECT_FROM_VEHICLE, + COMMAND_SET_COLL_OBJ_DESTROY_OBJECT, + COMMAND_SET_COLL_OBJ_DESTROY_CAR, + COMMAND_SET_COLL_OBJ_GOTO_AREA_ON_FOOT, + COMMAND_SET_COLL_OBJ_GOTO_AREA_IN_CAR, + COMMAND_SET_COLL_OBJ_FOLLOW_CAR_ON_FOOT_WITH_OFFSET, + COMMAND_SET_COLL_OBJ_GUARD_ATTACK, + COMMAND_SET_COLL_OBJ_FOLLOW_ROUTE, + COMMAND_SET_COLL_OBJ_GOTO_COORD_ON_FOOT, + COMMAND_SET_COLL_OBJ_GOTO_COORD_IN_CAR, + COMMAND_SET_COLL_OBJ_RUN_TO_AREA, + COMMAND_SET_COLL_OBJ_RUN_TO_COORD, + COMMAND_ADD_PEDS_IN_AREA_TO_COLL, + COMMAND_ADD_PEDS_IN_VEHICLE_TO_COLL, + COMMAND_CLEAR_COLL, + COMMAND_IS_COLL_IN_CARS, + COMMAND_LOCATE_COLL_ANY_MEANS_2D, + COMMAND_LOCATE_COLL_ON_FOOT_2D, + COMMAND_LOCATE_COLL_IN_CAR_2D, + COMMAND_LOCATE_STOPPED_COLL_ANY_MEANS_2D, + COMMAND_LOCATE_STOPPED_COLL_ON_FOOT_2D, + COMMAND_LOCATE_STOPPED_COLL_IN_CAR_2D, + COMMAND_LOCATE_COLL_ANY_MEANS_CHAR_2D, + COMMAND_LOCATE_COLL_ON_FOOT_CHAR_2D, + COMMAND_LOCATE_COLL_IN_CAR_CHAR_2D, + COMMAND_LOCATE_COLL_ANY_MEANS_CAR_2D, + COMMAND_LOCATE_COLL_ON_FOOT_CAR_2D, + COMMAND_LOCATE_COLL_IN_CAR_CAR_2D, + COMMAND_LOCATE_COLL_ANY_MEANS_PLAYER_2D, + COMMAND_LOCATE_COLL_ON_FOOT_PLAYER_2D, + COMMAND_LOCATE_COLL_IN_CAR_PLAYER_2D, + COMMAND_IS_COLL_IN_AREA_2D, + COMMAND_IS_COLL_IN_AREA_ON_FOOT_2D, + COMMAND_IS_COLL_IN_AREA_IN_CAR_2D, + COMMAND_IS_COLL_STOPPED_IN_AREA_2D, + COMMAND_IS_COLL_STOPPED_IN_AREA_ON_FOOT_2D, + COMMAND_IS_COLL_STOPPED_IN_AREA_IN_CAR_2D, + COMMAND_GET_NUMBER_OF_PEDS_IN_COLL, + COMMAND_SET_CHAR_HEED_THREATS, + COMMAND_SET_PLAYER_HEED_THREATS, + COMMAND_GET_CONTROLLER_MODE, + COMMAND_SET_CAN_RESPRAY_CAR, + COMMAND_IS_TAXI, + COMMAND_UNLOAD_SPECIAL_CHARACTER, + COMMAND_RESET_NUM_OF_MODELS_KILLED_BY_PLAYER, + COMMAND_GET_NUM_OF_MODELS_KILLED_BY_PLAYER, + COMMAND_ACTIVATE_GARAGE, + COMMAND_SWITCH_TAXI_TIMER, + COMMAND_CREATE_OBJECT_NO_OFFSET, + COMMAND_IS_BOAT, + COMMAND_SET_CHAR_OBJ_GOTO_AREA_ANY_MEANS, + COMMAND_SET_COLL_OBJ_GOTO_AREA_ANY_MEANS, + COMMAND_IS_PLAYER_STOPPED, + COMMAND_IS_CHAR_STOPPED, + COMMAND_MESSAGE_WAIT, + COMMAND_ADD_PARTICLE_EFFECT, + COMMAND_SWITCH_WIDESCREEN, + COMMAND_ADD_SPRITE_BLIP_FOR_CAR, + COMMAND_ADD_SPRITE_BLIP_FOR_CHAR, + COMMAND_ADD_SPRITE_BLIP_FOR_OBJECT, + COMMAND_ADD_SPRITE_BLIP_FOR_CONTACT_POINT, + COMMAND_ADD_SPRITE_BLIP_FOR_COORD, + COMMAND_SET_CHAR_ONLY_DAMAGED_BY_PLAYER, + COMMAND_SET_CAR_ONLY_DAMAGED_BY_PLAYER, + COMMAND_SET_CHAR_PROOFS, + COMMAND_SET_CAR_PROOFS, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_2D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_2D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_2D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_2D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_3D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_IN_ANGLED_AREA_IN_CAR_3D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_3D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_ON_FOOT_3D, + COMMAND_IS_PLAYER_STOPPED_IN_ANGLED_AREA_IN_CAR_3D, + COMMAND_DEACTIVATE_GARAGE, + COMMAND_GET_NUMBER_OF_CARS_COLLECTED_BY_GARAGE, + COMMAND_HAS_CAR_BEEN_TAKEN_TO_GARAGE, + COMMAND_SET_SWAT_REQUIRED, + COMMAND_SET_FBI_REQUIRED, + COMMAND_SET_ARMY_REQUIRED, + COMMAND_IS_CAR_IN_WATER, + COMMAND_GET_CLOSEST_CHAR_NODE, + COMMAND_GET_CLOSEST_CAR_NODE, + COMMAND_CAR_GOTO_COORDINATES_ACCURATE, + COMMAND_START_PACMAN_RACE, + COMMAND_START_PACMAN_RECORD, + COMMAND_GET_NUMBER_OF_POWER_PILLS_EATEN, + COMMAND_CLEAR_PACMAN, + COMMAND_START_PACMAN_SCRAMBLE, + COMMAND_GET_NUMBER_OF_POWER_PILLS_CARRIED, + COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_CARRIED, + COMMAND_IS_CAR_ON_SCREEN, + COMMAND_IS_CHAR_ON_SCREEN, + COMMAND_IS_OBJECT_ON_SCREEN, + COMMAND_GOSUB_FILE, + COMMAND_GET_GROUND_Z_FOR_3D_COORD, + COMMAND_START_SCRIPT_FIRE, + COMMAND_IS_SCRIPT_FIRE_EXTINGUISHED, + COMMAND_REMOVE_SCRIPT_FIRE, + COMMAND_SET_COMEDY_CONTROLS, + COMMAND_BOAT_GOTO_COORDS, + COMMAND_BOAT_STOP, + COMMAND_IS_PLAYER_SHOOTING_IN_AREA, + COMMAND_IS_CHAR_SHOOTING_IN_AREA, + COMMAND_IS_CURRENT_PLAYER_WEAPON, + COMMAND_IS_CURRENT_CHAR_WEAPON, + COMMAND_CLEAR_NUMBER_OF_POWER_PILLS_EATEN, + COMMAND_ADD_POWER_PILL, + COMMAND_SET_BOAT_CRUISE_SPEED, + COMMAND_GET_RANDOM_CHAR_IN_AREA, + COMMAND_GET_RANDOM_CHAR_IN_ZONE, + COMMAND_IS_PLAYER_IN_TAXI, + COMMAND_IS_PLAYER_SHOOTING, + COMMAND_IS_CHAR_SHOOTING, + COMMAND_CREATE_MONEY_PICKUP, + COMMAND_SET_CHAR_ACCURACY, + COMMAND_GET_CAR_SPEED, + COMMAND_LOAD_CUTSCENE, + COMMAND_CREATE_CUTSCENE_OBJECT, + COMMAND_SET_CUTSCENE_ANIM, + COMMAND_START_CUTSCENE, + COMMAND_GET_CUTSCENE_TIME, + COMMAND_HAS_CUTSCENE_FINISHED, + COMMAND_CLEAR_CUTSCENE, + COMMAND_RESTORE_CAMERA_JUMPCUT, + COMMAND_CREATE_COLLECTABLE1, + COMMAND_SET_COLLECTABLE1_TOTAL, + COMMAND_IS_PROJECTILE_IN_AREA, + COMMAND_DESTROY_PROJECTILES_IN_AREA, + COMMAND_DROP_MINE, + COMMAND_DROP_NAUTICAL_MINE, + COMMAND_IS_CHAR_MODEL, + COMMAND_LOAD_SPECIAL_MODEL, + COMMAND_CREATE_CUTSCENE_HEAD, + COMMAND_SET_CUTSCENE_HEAD_ANIM, + COMMAND_SIN, + COMMAND_COS, + COMMAND_GET_CAR_FORWARD_X, + COMMAND_GET_CAR_FORWARD_Y, + COMMAND_CHANGE_GARAGE_TYPE, + COMMAND_ACTIVATE_CRUSHER_CRANE, + COMMAND_PRINT_WITH_2_NUMBERS, + COMMAND_PRINT_WITH_2_NUMBERS_NOW, + COMMAND_PRINT_WITH_2_NUMBERS_SOON, + COMMAND_PRINT_WITH_3_NUMBERS, + COMMAND_PRINT_WITH_3_NUMBERS_NOW, + COMMAND_PRINT_WITH_3_NUMBERS_SOON, + COMMAND_PRINT_WITH_4_NUMBERS, + COMMAND_PRINT_WITH_4_NUMBERS_NOW, + COMMAND_PRINT_WITH_4_NUMBERS_SOON, + COMMAND_PRINT_WITH_5_NUMBERS, + COMMAND_PRINT_WITH_5_NUMBERS_NOW, + COMMAND_PRINT_WITH_5_NUMBERS_SOON, + COMMAND_PRINT_WITH_6_NUMBERS, + COMMAND_PRINT_WITH_6_NUMBERS_NOW, + COMMAND_PRINT_WITH_6_NUMBERS_SOON, + COMMAND_SET_CHAR_OBJ_FOLLOW_CHAR_IN_FORMATION, + COMMAND_PLAYER_MADE_PROGRESS, + COMMAND_SET_PROGRESS_TOTAL, + COMMAND_REGISTER_JUMP_DISTANCE, + COMMAND_REGISTER_JUMP_HEIGHT, + COMMAND_REGISTER_JUMP_FLIPS, + COMMAND_REGISTER_JUMP_SPINS, + COMMAND_REGISTER_JUMP_STUNT, + COMMAND_REGISTER_UNIQUE_JUMP_FOUND, + COMMAND_SET_UNIQUE_JUMPS_TOTAL, + COMMAND_REGISTER_PASSENGER_DROPPED_OFF_TAXI, + COMMAND_REGISTER_MONEY_MADE_TAXI, + COMMAND_REGISTER_MISSION_GIVEN, + COMMAND_REGISTER_MISSION_PASSED, + COMMAND_SET_CHAR_RUNNING, + COMMAND_REMOVE_ALL_SCRIPT_FIRES, + COMMAND_IS_FIRST_CAR_COLOUR, + COMMAND_IS_SECOND_CAR_COLOUR, + COMMAND_HAS_CHAR_BEEN_DAMAGED_BY_WEAPON, + COMMAND_HAS_CAR_BEEN_DAMAGED_BY_WEAPON, + COMMAND_IS_CHAR_IN_CHARS_GROUP, + COMMAND_IS_CHAR_IN_PLAYERS_GROUP, + COMMAND_EXPLODE_CHAR_HEAD, + COMMAND_EXPLODE_PLAYER_HEAD, + COMMAND_ANCHOR_BOAT, + COMMAND_SET_ZONE_GROUP, + COMMAND_START_CAR_FIRE, + COMMAND_START_CHAR_FIRE, + COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_AREA, + COMMAND_GET_RANDOM_CAR_OF_TYPE_IN_ZONE, + COMMAND_HAS_RESPRAY_HAPPENED, + COMMAND_SET_CAMERA_ZOOM, + COMMAND_CREATE_PICKUP_WITH_AMMO, + COMMAND_SET_CAR_RAM_CAR, + COMMAND_SET_CAR_BLOCK_CAR, + COMMAND_SET_CHAR_OBJ_CATCH_TRAIN, + COMMAND_SET_COLL_OBJ_CATCH_TRAIN, + COMMAND_SET_PLAYER_NEVER_GETS_TIRED, + COMMAND_SET_PLAYER_FAST_RELOAD, + COMMAND_SET_CHAR_BLEEDING, + COMMAND_SET_CAR_FUNNY_SUSPENSION, + COMMAND_SET_CAR_BIG_WHEELS, + COMMAND_SET_FREE_RESPRAYS, + COMMAND_SET_PLAYER_VISIBLE, + COMMAND_SET_CHAR_VISIBLE, + COMMAND_SET_CAR_VISIBLE, + COMMAND_IS_AREA_OCCUPIED, + COMMAND_START_DRUG_RUN, + COMMAND_HAS_DRUG_RUN_BEEN_COMPLETED, + COMMAND_HAS_DRUG_PLANE_BEEN_SHOT_DOWN, + COMMAND_SAVE_PLAYER_FROM_FIRES, + COMMAND_DISPLAY_TEXT, + COMMAND_SET_TEXT_SCALE, + COMMAND_SET_TEXT_COLOUR, + COMMAND_SET_TEXT_JUSTIFY, + COMMAND_SET_TEXT_CENTRE, + COMMAND_SET_TEXT_WRAPX, + COMMAND_SET_TEXT_CENTRE_SIZE, + COMMAND_SET_TEXT_BACKGROUND, + COMMAND_SET_TEXT_BACKGROUND_COLOUR, + COMMAND_SET_TEXT_BACKGROUND_ONLY_TEXT, + COMMAND_SET_TEXT_PROPORTIONAL, + COMMAND_SET_TEXT_FONT, + COMMAND_INDUSTRIAL_PASSED, + COMMAND_COMMERCIAL_PASSED, + COMMAND_SUBURBAN_PASSED, + COMMAND_ROTATE_OBJECT, + COMMAND_SLIDE_OBJECT, + COMMAND_REMOVE_CHAR_ELEGANTLY, + COMMAND_SET_CHAR_STAY_IN_SAME_PLACE, + COMMAND_IS_NASTY_GAME, + COMMAND_UNDRESS_CHAR, + COMMAND_DRESS_CHAR, + COMMAND_START_CHASE_SCENE, + COMMAND_STOP_CHASE_SCENE, + COMMAND_IS_EXPLOSION_IN_AREA, + COMMAND_IS_EXPLOSION_IN_ZONE, + COMMAND_START_DRUG_DROP_OFF, + COMMAND_HAS_DROP_OFF_PLANE_BEEN_SHOT_DOWN, + COMMAND_FIND_DROP_OFF_PLANE_COORDINATES, + COMMAND_CREATE_FLOATING_PACKAGE, + COMMAND_PLACE_OBJECT_RELATIVE_TO_CAR, + COMMAND_MAKE_OBJECT_TARGETTABLE, + COMMAND_ADD_ARMOUR_TO_PLAYER, + COMMAND_ADD_ARMOUR_TO_CHAR, + COMMAND_OPEN_GARAGE, + COMMAND_CLOSE_GARAGE, + COMMAND_WARP_CHAR_FROM_CAR_TO_COORD, + COMMAND_SET_VISIBILITY_OF_CLOSEST_OBJECT_OF_TYPE, + COMMAND_HAS_CHAR_SPOTTED_CHAR, + COMMAND_SET_CHAR_OBJ_HAIL_TAXI, + COMMAND_HAS_OBJECT_BEEN_DAMAGED, + COMMAND_START_KILL_FRENZY_HEADSHOT, + COMMAND_ACTIVATE_MILITARY_CRANE, + COMMAND_WARP_PLAYER_INTO_CAR, + COMMAND_WARP_CHAR_INTO_CAR, + COMMAND_SWITCH_CAR_RADIO, + COMMAND_SET_AUDIO_STREAM, + COMMAND_PRINT_WITH_2_NUMBERS_BIG, + COMMAND_PRINT_WITH_3_NUMBERS_BIG, + COMMAND_PRINT_WITH_4_NUMBERS_BIG, + COMMAND_PRINT_WITH_5_NUMBERS_BIG, + COMMAND_PRINT_WITH_6_NUMBERS_BIG, + COMMAND_SET_CHAR_WAIT_STATE, + COMMAND_SET_CAMERA_BEHIND_PLAYER, + COMMAND_SET_MOTION_BLUR, + COMMAND_PRINT_STRING_IN_STRING, + COMMAND_CREATE_RANDOM_CHAR, + COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR, + COMMAND_SET_2_REPEATED_PHONE_MESSAGES, + COMMAND_SET_2_PHONE_MESSAGES, + COMMAND_SET_3_REPEATED_PHONE_MESSAGES, + COMMAND_SET_3_PHONE_MESSAGES, + COMMAND_SET_4_REPEATED_PHONE_MESSAGES, + COMMAND_SET_4_PHONE_MESSAGES, + COMMAND_IS_SNIPER_BULLET_IN_AREA, + COMMAND_GIVE_PLAYER_DETONATOR, + COMMAND_SET_COLL_OBJ_STEAL_ANY_CAR, + COMMAND_SET_OBJECT_VELOCITY, + COMMAND_SET_OBJECT_COLLISION, + COMMAND_IS_ICECREAM_JINGLE_ON, + COMMAND_PRINT_STRING_IN_STRING_NOW, + COMMAND_PRINT_STRING_IN_STRING_SOON, + COMMAND_SET_5_REPEATED_PHONE_MESSAGES, + COMMAND_SET_5_PHONE_MESSAGES, + COMMAND_SET_6_REPEATED_PHONE_MESSAGES, + COMMAND_SET_6_PHONE_MESSAGES, + COMMAND_IS_POINT_OBSCURED_BY_A_MISSION_ENTITY, + COMMAND_LOAD_ALL_MODELS_NOW, + COMMAND_ADD_TO_OBJECT_VELOCITY, + COMMAND_DRAW_SPRITE, + COMMAND_DRAW_RECT, + COMMAND_LOAD_SPRITE, + COMMAND_LOAD_TEXTURE_DICTIONARY, + COMMAND_REMOVE_TEXTURE_DICTIONARY, + COMMAND_SET_OBJECT_DYNAMIC, + COMMAND_SET_CHAR_ANIM_SPEED, + COMMAND_PLAY_MISSION_PASSED_TUNE, + COMMAND_CLEAR_AREA, + COMMAND_FREEZE_ONSCREEN_TIMER, + COMMAND_SWITCH_CAR_SIREN, + COMMAND_SWITCH_PED_ROADS_ON_ANGLED, + COMMAND_SWITCH_PED_ROADS_OFF_ANGLED, + COMMAND_SWITCH_ROADS_ON_ANGLED, + COMMAND_SWITCH_ROADS_OFF_ANGLED, + COMMAND_SET_CAR_WATERTIGHT, + COMMAND_ADD_MOVING_PARTICLE_EFFECT, + COMMAND_SET_CHAR_CANT_BE_DRAGGED_OUT, + COMMAND_TURN_CAR_TO_FACE_COORD, + COMMAND_IS_CRANE_LIFTING_CAR, + COMMAND_DRAW_SPHERE, + COMMAND_SET_CAR_STATUS, + COMMAND_IS_CHAR_MALE, + COMMAND_SCRIPT_NAME, + COMMAND_CHANGE_GARAGE_TYPE_WITH_CAR_MODEL, + COMMAND_FIND_DRUG_PLANE_COORDINATES, + COMMAND_SAVE_INT_TO_DEBUG_FILE, + COMMAND_SAVE_FLOAT_TO_DEBUG_FILE, + COMMAND_SAVE_NEWLINE_TO_DEBUG_FILE, + COMMAND_POLICE_RADIO_MESSAGE, + COMMAND_SET_CAR_STRONG, + COMMAND_REMOVE_ROUTE, + COMMAND_SWITCH_RUBBISH, + COMMAND_REMOVE_PARTICLE_EFFECTS_IN_AREA, + COMMAND_SWITCH_STREAMING, + COMMAND_IS_GARAGE_OPEN, + COMMAND_IS_GARAGE_CLOSED, + COMMAND_START_CATALINA_HELI, + COMMAND_CATALINA_HELI_TAKE_OFF, + COMMAND_REMOVE_CATALINA_HELI, + COMMAND_HAS_CATALINA_HELI_BEEN_SHOT_DOWN, + COMMAND_SWAP_NEAREST_BUILDING_MODEL, + COMMAND_SWITCH_WORLD_PROCESSING, + COMMAND_REMOVE_ALL_PLAYER_WEAPONS, + COMMAND_GRAB_CATALINA_HELI, + COMMAND_CLEAR_AREA_OF_CARS, + COMMAND_SET_ROTATING_GARAGE_DOOR, + COMMAND_ADD_SPHERE, + COMMAND_REMOVE_SPHERE, + COMMAND_CATALINA_HELI_FLY_AWAY, + COMMAND_SET_EVERYONE_IGNORE_PLAYER, + COMMAND_STORE_CAR_CHAR_IS_IN_NO_SAVE, + COMMAND_STORE_CAR_PLAYER_IS_IN_NO_SAVE, + COMMAND_IS_PHONE_DISPLAYING_MESSAGE, + COMMAND_DISPLAY_ONSCREEN_TIMER_WITH_STRING, + COMMAND_DISPLAY_ONSCREEN_COUNTER_WITH_STRING, + COMMAND_CREATE_RANDOM_CAR_FOR_CAR_PARK, + COMMAND_IS_COLLISION_IN_MEMORY, + COMMAND_SET_WANTED_MULTIPLIER, + COMMAND_SET_CAMERA_IN_FRONT_OF_PLAYER, + COMMAND_IS_CAR_VISIBLY_DAMAGED, + COMMAND_DOES_OBJECT_EXIST, + COMMAND_LOAD_SCENE, + COMMAND_ADD_STUCK_CAR_CHECK, + COMMAND_REMOVE_STUCK_CAR_CHECK, + COMMAND_IS_CAR_STUCK, + COMMAND_LOAD_MISSION_AUDIO, + COMMAND_HAS_MISSION_AUDIO_LOADED, + COMMAND_PLAY_MISSION_AUDIO, + COMMAND_HAS_MISSION_AUDIO_FINISHED, + COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING, + COMMAND_HAS_IMPORT_GARAGE_SLOT_BEEN_FILLED, + COMMAND_CLEAR_THIS_PRINT, + COMMAND_CLEAR_THIS_BIG_PRINT, + COMMAND_SET_MISSION_AUDIO_POSITION, + COMMAND_ACTIVATE_SAVE_MENU, + COMMAND_HAS_SAVE_GAME_FINISHED, + COMMAND_NO_SPECIAL_CAMERA_FOR_THIS_GARAGE, + COMMAND_ADD_BLIP_FOR_PICKUP_OLD, + COMMAND_ADD_BLIP_FOR_PICKUP, + COMMAND_ADD_SPRITE_BLIP_FOR_PICKUP, + COMMAND_SET_PED_DENSITY_MULTIPLIER, + COMMAND_FORCE_RANDOM_PED_TYPE, + COMMAND_SET_TEXT_DRAW_BEFORE_FADE, + COMMAND_GET_COLLECTABLE1S_COLLECTED, + COMMAND_REGISTER_EL_BURRO_TIME, + COMMAND_SET_SPRITES_DRAW_BEFORE_FADE, + COMMAND_SET_TEXT_RIGHT_JUSTIFY, + COMMAND_PRINT_HELP, + COMMAND_CLEAR_HELP, + COMMAND_FLASH_HUD_OBJECT, + COMMAND_FLASH_RADAR_BLIP, + COMMAND_IS_CHAR_IN_CONTROL, + COMMAND_SET_GENERATE_CARS_AROUND_CAMERA, + COMMAND_CLEAR_SMALL_PRINTS, + COMMAND_HAS_MILITARY_CRANE_COLLECTED_ALL_CARS, + COMMAND_SET_UPSIDEDOWN_CAR_NOT_DAMAGED, + COMMAND_CAN_PLAYER_START_MISSION, + COMMAND_MAKE_PLAYER_SAFE_FOR_CUTSCENE, + COMMAND_USE_TEXT_COMMANDS, + COMMAND_SET_THREAT_FOR_PED_TYPE, + COMMAND_CLEAR_THREAT_FOR_PED_TYPE, + COMMAND_GET_CAR_COLOURS, + COMMAND_SET_ALL_CARS_CAN_BE_DAMAGED, + COMMAND_SET_CAR_CAN_BE_DAMAGED, + COMMAND_MAKE_PLAYER_UNSAFE, + COMMAND_LOAD_COLLISION, + COMMAND_GET_BODY_CAST_HEALTH, + COMMAND_SET_CHARS_CHATTING, + COMMAND_MAKE_PLAYER_SAFE, + COMMAND_SET_CAR_STAYS_IN_CURRENT_LEVEL, + COMMAND_SET_CHAR_STAYS_IN_CURRENT_LEVEL, + COMMAND_REGISTER_4X4_ONE_TIME, + COMMAND_REGISTER_4X4_TWO_TIME, + COMMAND_REGISTER_4X4_THREE_TIME, + COMMAND_REGISTER_4X4_MAYHEM_TIME, + COMMAND_REGISTER_LIFE_SAVED, + COMMAND_REGISTER_CRIMINAL_CAUGHT, + COMMAND_REGISTER_AMBULANCE_LEVEL, + COMMAND_REGISTER_FIRE_EXTINGUISHED, + COMMAND_TURN_PHONE_ON, + COMMAND_REGISTER_LONGEST_DODO_FLIGHT, + COMMAND_REGISTER_DEFUSE_BOMB_TIME, + COMMAND_SET_TOTAL_NUMBER_OF_KILL_FRENZIES, + COMMAND_BLOW_UP_RC_BUGGY, + COMMAND_REMOVE_CAR_FROM_CHASE, + COMMAND_IS_FRENCH_GAME, + COMMAND_IS_GERMAN_GAME, + COMMAND_CLEAR_MISSION_AUDIO, + COMMAND_SET_FADE_IN_AFTER_NEXT_ARREST, + COMMAND_SET_FADE_IN_AFTER_NEXT_DEATH, + COMMAND_SET_GANG_PED_MODEL_PREFERENCE, + COMMAND_SET_CHAR_USE_PEDNODE_SEEK, + COMMAND_SWITCH_VEHICLE_WEAPONS, + COMMAND_SET_GET_OUT_OF_JAIL_FREE, + COMMAND_SET_FREE_HEALTH_CARE, + COMMAND_IS_CAR_DOOR_CLOSED, + COMMAND_LOAD_AND_LAUNCH_MISSION, + COMMAND_LOAD_AND_LAUNCH_MISSION_INTERNAL, + COMMAND_SET_OBJECT_DRAW_LAST, + COMMAND_GET_AMMO_IN_PLAYER_WEAPON, + COMMAND_GET_AMMO_IN_CHAR_WEAPON, + COMMAND_REGISTER_KILL_FRENZY_PASSED, + COMMAND_SET_CHAR_SAY, + COMMAND_SET_NEAR_CLIP, + COMMAND_SET_RADIO_CHANNEL, + COMMAND_OVERRIDE_HOSPITAL_LEVEL, + COMMAND_OVERRIDE_POLICE_STATION_LEVEL, + COMMAND_FORCE_RAIN, + COMMAND_DOES_GARAGE_CONTAIN_CAR, + COMMAND_SET_CAR_TRACTION, + COMMAND_ARE_MEASUREMENTS_IN_METRES, + COMMAND_CONVERT_METRES_TO_FEET, + COMMAND_MARK_ROADS_BETWEEN_LEVELS, + COMMAND_MARK_PED_ROADS_BETWEEN_LEVELS, + COMMAND_SET_CAR_AVOID_LEVEL_TRANSITIONS, + COMMAND_SET_CHAR_AVOID_LEVEL_TRANSITIONS, + COMMAND_IS_THREAT_FOR_PED_TYPE, + COMMAND_CLEAR_AREA_OF_CHARS, + COMMAND_SET_TOTAL_NUMBER_OF_MISSIONS, + COMMAND_CONVERT_METRES_TO_FEET_INT, + COMMAND_REGISTER_FASTEST_TIME, + COMMAND_REGISTER_HIGHEST_SCORE, + COMMAND_WARP_CHAR_INTO_CAR_AS_PASSENGER, + COMMAND_IS_CAR_PASSENGER_SEAT_FREE, + COMMAND_GET_CHAR_IN_CAR_PASSENGER_SEAT, + COMMAND_SET_CHAR_IS_CHRIS_CRIMINAL, + COMMAND_START_CREDITS, + COMMAND_STOP_CREDITS, + COMMAND_ARE_CREDITS_FINISHED, + COMMAND_CREATE_SINGLE_PARTICLE, + COMMAND_SET_CHAR_IGNORE_LEVEL_TRANSITIONS, + COMMAND_GET_CHASE_CAR, + COMMAND_START_BOAT_FOAM_ANIMATION, + COMMAND_UPDATE_BOAT_FOAM_ANIMATION, + COMMAND_SET_MUSIC_DOES_FADE, + COMMAND_SET_INTRO_IS_PLAYING, + COMMAND_SET_PLAYER_HOOKER, + COMMAND_PLAY_END_OF_GAME_TUNE, + COMMAND_STOP_END_OF_GAME_TUNE, + COMMAND_GET_CAR_MODEL, + COMMAND_IS_PLAYER_SITTING_IN_CAR, + COMMAND_IS_PLAYER_SITTING_IN_ANY_CAR, + COMMAND_SET_SCRIPT_FIRE_AUDIO, + COMMAND_ARE_ANY_CAR_CHEATS_ACTIVATED, + COMMAND_SET_CHAR_SUFFERS_CRITICAL_HITS, + COMMAND_IS_PLAYER_LIFTING_A_PHONE, + COMMAND_IS_CHAR_SITTING_IN_CAR, + COMMAND_IS_CHAR_SITTING_IN_ANY_CAR, + COMMAND_IS_PLAYER_ON_FOOT, + COMMAND_IS_CHAR_ON_FOOT, + COMMAND_LOAD_COLLISION_WITH_SCREEN, + COMMAND_LOAD_SPLASH_SCREEN, + COMMAND_SET_CAR_IGNORE_LEVEL_TRANSITIONS, + COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER, + COMMAND_SET_JAMES_CAR_ON_PATH_TO_PLAYER, + COMMAND_LOAD_END_OF_GAME_TUNE, + COMMAND_ENABLE_PLAYER_CONTROL_CAMERA, + COMMAND_SET_OBJECT_ROTATION, + COMMAND_GET_DEBUG_CAMERA_COORDINATES, + COMMAND_GET_DEBUG_CAMERA_FRONT_VECTOR, + COMMAND_IS_PLAYER_TARGETTING_ANY_CHAR, + COMMAND_IS_PLAYER_TARGETTING_CHAR, + COMMAND_IS_PLAYER_TARGETTING_OBJECT, + COMMAND_TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, + COMMAND_DISPLAY_TEXT_WITH_NUMBER, + COMMAND_DISPLAY_TEXT_WITH_2_NUMBERS, + COMMAND_FAIL_CURRENT_MISSION, + COMMAND_GET_CLOSEST_OBJECT_OF_TYPE, + COMMAND_PLACE_OBJECT_RELATIVE_TO_OBJECT, + COMMAND_SET_ALL_OCCUPANTS_OF_CAR_LEAVE_CAR, + COMMAND_SET_INTERPOLATION_PARAMETERS, + COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_TOWARDS_POINT, + COMMAND_GET_CLOSEST_CAR_NODE_WITH_HEADING_AWAY_POINT, + COMMAND_GET_DEBUG_CAMERA_POINT_AT, + COMMAND_ATTACH_CHAR_TO_CAR, + COMMAND_DETACH_CHAR_FROM_CAR, + COMMAND_SET_CAR_CHANGE_LANE, + COMMAND_CLEAR_CHAR_LAST_WEAPON_DAMAGE, + COMMAND_CLEAR_CAR_LAST_WEAPON_DAMAGE, + COMMAND_GET_RANDOM_COP_IN_AREA, + COMMAND_GET_RANDOM_COP_IN_ZONE, + COMMAND_SET_CHAR_OBJ_FLEE_CAR, + COMMAND_GET_DRIVER_OF_CAR, + COMMAND_GET_NUMBER_OF_FOLLOWERS, + COMMAND_GIVE_REMOTE_CONTROLLED_MODEL_TO_PLAYER, + COMMAND_GET_CURRENT_PLAYER_WEAPON, + COMMAND_GET_CURRENT_CHAR_WEAPON, + COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_2D, + COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_2D, + COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_2D, + COMMAND_LOCATE_CHAR_ANY_MEANS_OBJECT_3D, + COMMAND_LOCATE_CHAR_ON_FOOT_OBJECT_3D, + COMMAND_LOCATE_CHAR_IN_CAR_OBJECT_3D, + COMMAND_SET_CAR_TEMP_ACTION, + COMMAND_SET_CAR_HANDBRAKE_TURN_RIGHT, + COMMAND_SET_CAR_HANDBRAKE_STOP, + COMMAND_IS_CHAR_ON_ANY_BIKE, + COMMAND_LOCATE_SNIPER_BULLET_2D, + COMMAND_LOCATE_SNIPER_BULLET_3D, + COMMAND_GET_NUMBER_OF_SEATS_IN_MODEL, + COMMAND_IS_PLAYER_ON_ANY_BIKE, + COMMAND_IS_CHAR_LYING_DOWN, + COMMAND_CAN_CHAR_SEE_DEAD_CHAR, + COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER, +};
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