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-rw-r--r--src/control/Pickups.cpp4
-rw-r--r--src/control/Replay.cpp3
-rw-r--r--src/control/Replay.h33
-rw-r--r--src/control/SceneEdit.cpp3
-rw-r--r--src/control/SceneEdit.h3
5 files changed, 30 insertions, 16 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 2503f5c8..1b1c8cbc 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
m_pObject->GetMatrix().UpdateRW();
m_pObject->UpdateRwFrame();
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z)
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
break;
case PICKUP_FLOATINGPACKAGE_FLOATING:
- if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
+ if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
m_pObject->GetMatrix().GetPosition().z = waterLevel;
m_pObject->GetMatrix().UpdateRW();
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index f21703ac..757af0a9 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -1,5 +1,5 @@
#include "common.h"
-
+#ifdef GTA_REPLAY
#include "AnimBlendAssociation.h"
#include "Boat.h"
#include "SpecialFX.h"
@@ -1585,3 +1585,4 @@ void CReplay::Display()
if (Mode == MODE_PLAYBACK)
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
}
+#endif
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 66bee3bf..cb58a602 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -63,6 +63,12 @@ struct CStoredDetailedAnimationState
void PlayReplayFromHD(void);
+#ifdef GTA_REPLAY
+#define REPLAY_STUB
+#else
+#define REPLAY_STUB {}
+#endif
+
class CReplay
{
enum {
@@ -273,20 +279,24 @@ private:
#endif
public:
- static void Init(void);
- static void DisableReplays(void);
- static void EnableReplays(void);
- static void Update(void);
- static void FinishPlayback(void);
- static void EmptyReplayBuffer(void);
- static void Display(void);
- static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
- static void StreamAllNecessaryCarsAndPeds(void);
- static bool ShouldStandardCameraBeProcessed(void);
+ static void Init(void) REPLAY_STUB;
+ static void DisableReplays(void) REPLAY_STUB;
+ static void EnableReplays(void) REPLAY_STUB;
+ static void Update(void) REPLAY_STUB;
+ static void FinishPlayback(void) REPLAY_STUB;
+ static void EmptyReplayBuffer(void) REPLAY_STUB;
+ static void Display(void) REPLAY_STUB;
+ static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
+ static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
+#ifndef GTA_REPLAY
+ static bool ShouldStandardCameraBeProcessed(void) { return true; }
+ static bool IsPlayingBack() { return false; }
+ static bool IsPlayingBackFromFile() { return false; }
+#else
+ static bool ShouldStandardCameraBeProcessed(void);
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
-
private:
static void RecordThisFrame(void);
static void StorePedUpdate(CPed *ped, int id);
@@ -314,4 +324,5 @@ private:
/* Absolute nonsense, but how could this function end up being outside of class? */
friend void PlayReplayFromHD(void);
+#endif
};
diff --git a/src/control/SceneEdit.cpp b/src/control/SceneEdit.cpp
index 154fe603..8224c1d4 100644
--- a/src/control/SceneEdit.cpp
+++ b/src/control/SceneEdit.cpp
@@ -1,7 +1,7 @@
#include "common.h"
#include "SceneEdit.h"
-
+#ifdef GTA_SCENE_EDIT
#include "Automobile.h"
#include "Camera.h"
#include "CarCtrl.h"
@@ -1096,3 +1096,4 @@ bool CSceneEdit::SelectWeapon(void)
}
return false;
}
+#endif
diff --git a/src/control/SceneEdit.h b/src/control/SceneEdit.h
index 6dcefa31..7c8fb98a 100644
--- a/src/control/SceneEdit.h
+++ b/src/control/SceneEdit.h
@@ -1,5 +1,5 @@
#pragma once
-
+#ifdef GTA_SCENE_EDIT
class CPed;
class CVehicle;
@@ -93,3 +93,4 @@ public:
static void SelectVehicle(void);
static bool SelectWeapon(void);
};
+#endif