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-rw-r--r--src/core/AnimViewer.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/core/AnimViewer.cpp b/src/core/AnimViewer.cpp
index c8d8cb56..b8354d93 100644
--- a/src/core/AnimViewer.cpp
+++ b/src/core/AnimViewer.cpp
@@ -49,7 +49,7 @@ CAnimViewer::Render(void) {
if (pTarget) {
#ifdef FIX_BUGS
#ifdef PED_SKIN
- if(pTarget->IsPed())
+ if(pTarget->IsPed() && IsClumpSkinned(pTarget->GetClump()))
((CPed*)pTarget)->UpdateRpHAnim();
#endif
#endif
@@ -100,6 +100,9 @@ CAnimViewer::Initialise(void) {
CRadar::Initialise();
CRadar::LoadTextures();
CVehicleModelInfo::LoadVehicleColours();
+#ifdef FIX_BUGS
+ CVehicleModelInfo::LoadEnvironmentMaps();
+#endif
CAnimManager::LoadAnimFiles();
CWorld::PlayerInFocus = 0;
CWeapon::InitialiseWeapons();
@@ -294,7 +297,12 @@ CAnimViewer::Update(void)
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
((CPhysical*)pTarget)->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
}
+#ifdef FIX_BUGS
+ // so we don't end up in the water
+ pTarget->GetMatrix().GetPosition().z = 10.0f;
+#else
pTarget->GetMatrix().GetPosition().z = 0.0f;
+#endif
if (modelInfo->GetModelType() == MITYPE_PED) {
((CPed*)pTarget)->bKindaStayInSamePlace = true;