diff options
Diffstat (limited to 'src/core/Frontend.cpp')
-rw-r--r-- | src/core/Frontend.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 141f46f8..31580e0e 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -125,7 +125,7 @@ bool CMenuManager::m_PrefsMarketing = false; bool CMenuManager::m_PrefsDisableTutorials = false; #endif // !MASTER -#if defined(LEGACY_MENU_OPTIONS) || defined(GAMEPAD_MENU) +#ifdef GAMEPAD_MENU uint32 TimeToStopPadShaking; #endif @@ -1089,7 +1089,7 @@ CMenuManager::DrawStandardMenus(bool activeScreen) } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { -#if defined(LEGACY_MENU_OPTIONS) || defined(GAMEPAD_MENU) +#ifdef GAMEPAD_MENU case MENUACTION_CTRLVIBRATION: if (m_PrefsUseVibration) rightText = TheText.Get("FEM_ON"); @@ -2300,9 +2300,6 @@ CMenuManager::DrawBackground(bool transitionCall) break; case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: -#ifdef GAMEPAD_MENU - case MENUPAGE_CONTROLLER_SETTINGS: -#endif menuBg.topLeft_x = 14.0f; menuBg.topLeft_y = 39.0f; menuBg.topRight_x = 636.0f; @@ -4926,7 +4923,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u if (changeAmount != 0) { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { -#if defined(LEGACY_MENU_OPTIONS) || defined(GAMEPAD_MENU) +#ifdef GAMEPAD_MENU case MENUACTION_CTRLCONFIG: CPad::GetPad(0)->Mode += changeAmount; if (CPad::GetPad(0)->Mode > 3) @@ -5077,7 +5074,7 @@ void CMenuManager::ProcessOnOffMenuOptions() { switch (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_Action) { -#if defined(LEGACY_MENU_OPTIONS) || defined(GAMEPAD_MENU) +#ifdef GAMEPAD_MENU case MENUACTION_CTRLVIBRATION: m_PrefsUseVibration = !m_PrefsUseVibration; if (m_PrefsUseVibration) { @@ -5551,7 +5548,7 @@ CMenuManager::SwitchMenuOnAndOff() m_bStartUpFrontEndRequested = false; m_bShutDownFrontEndRequested = false; -#if defined(LEGACY_MENU_OPTIONS) || defined(GAMEPAD_MENU) +#ifdef GAMEPAD_MENU // Reset pad shaking. if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { CPad::StopPadsShaking(); |