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-rw-r--r--src/core/Streaming.cpp27
1 files changed, 18 insertions, 9 deletions
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index b701f43f..6b652a6a 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -45,7 +45,7 @@ int32 CStreaming::ms_oldSectorX;
int32 CStreaming::ms_oldSectorY;
int32 CStreaming::ms_streamingBufferSize;
int8 *CStreaming::ms_pStreamingBuffer[2];
-int32 CStreaming::ms_memoryUsed;
+size_t CStreaming::ms_memoryUsed;
CStreamingChannel CStreaming::ms_channel[2];
int32 CStreaming::ms_channelError;
int32 CStreaming::ms_numVehiclesLoaded;
@@ -62,7 +62,7 @@ uint16 CStreaming::ms_loadedGangCars;
int32 CStreaming::ms_imageOffsets[NUMCDIMAGES];
int32 CStreaming::ms_lastImageRead;
int32 CStreaming::ms_imageSize;
-uint32 CStreaming::ms_memoryAvailable;
+size_t CStreaming::ms_memoryAvailable;
int32 desiredNumVehiclesLoaded = 12;
@@ -202,14 +202,19 @@ CStreaming::Init2(void)
// PC only, figure out how much memory we got
#ifdef GTA_PC
#define MB (1024*1024)
- extern unsigned long _dwMemAvailPhys;
+
+ extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
if(ms_memoryAvailable < 50*MB)
ms_memoryAvailable = 50*MB;
- desiredNumVehiclesLoaded = (ms_memoryAvailable/MB - 50)/3 + 12;
+ desiredNumVehiclesLoaded = (int32)((ms_memoryAvailable / MB - 50) / 3 + 12);
if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
+#if defined(__LP64__) || defined(_WIN64)
+ debug("Memory allocated to Streaming is %lluMB", ms_memoryAvailable/MB);
+#else
debug("Memory allocated to Streaming is %dMB", ms_memoryAvailable/MB);
+#endif
#undef MB
#endif
@@ -1085,7 +1090,7 @@ CStreaming::RemoveAllUnusedModels(void)
}
bool
-CStreaming::RemoveReferencedTxds(int32 mem)
+CStreaming::RemoveReferencedTxds(size_t mem)
{
CStreamingInfo *si;
int streamId;
@@ -2201,7 +2206,7 @@ CStreaming::DeleteRwObjectsAfterDeath(const CVector &pos)
}
void
-CStreaming::DeleteRwObjectsBehindCamera(int32 mem)
+CStreaming::DeleteRwObjectsBehindCamera(size_t mem)
{
int ix, iy;
int x, y;
@@ -2382,7 +2387,7 @@ CStreaming::DeleteRwObjectsInOverlapSectorList(CPtrList &list, int32 x, int32 y)
}
bool
-CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2403,7 +2408,7 @@ CStreaming::DeleteRwObjectsBehindCameraInSectorList(CPtrList &list, int32 mem)
}
bool
-CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, int32 mem)
+CStreaming::DeleteRwObjectsNotInFrustumInSectorList(CPtrList &list, size_t mem)
{
CPtrNode *node;
CEntity *e;
@@ -2430,7 +2435,7 @@ CStreaming::MakeSpaceFor(int32 size)
// the code still happens to work in that case because ms_memoryAvailable is unsigned
// but it's not nice....
- while((uint32)ms_memoryUsed >= ms_memoryAvailable - size)
+ while(ms_memoryUsed >= ms_memoryAvailable - size)
if(!RemoveLeastUsedModel()){
DeleteRwObjectsBehindCamera(ms_memoryAvailable - size);
return;
@@ -2492,7 +2497,11 @@ CStreaming::UpdateForAnimViewer(void)
if (CStreaming::ms_channelError == -1) {
CStreaming::AddModelsToRequestList(CVector(0.0f, 0.0f, 0.0f));
CStreaming::LoadRequestedModels();
+#if defined(__LP64__) || defined(_WIN64)
+ sprintf(gString, "Requested %d, memory size %lluK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
+#else
sprintf(gString, "Requested %d, memory size %dK\n", CStreaming::ms_numModelsRequested, 2 * CStreaming::ms_memoryUsed);
+#endif
}
else {
CStreaming::RetryLoadFile(CStreaming::ms_channelError);