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-rw-r--r--src/core/config.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 50733a1a..47589af3 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -186,6 +186,7 @@ enum Config {
# define PS2_MENU
#elif defined GTA_PC
# define EXTERNAL_3D_SOUND
+# define AUDIO_REVERB
# ifndef GTA_HANDHELD
# define PC_PLAYER_CONTROLS // mouse player/cam mode
# endif
@@ -232,6 +233,7 @@ enum Config {
#define DONT_FIX_REPLAY_BUGS
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
+#define AUDIO_REFLECTIONS
#else
// This enables things from the PS2 version on PC
#define GTA_PS2_STUFF
@@ -449,6 +451,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
// Audio
#define EXTERNAL_3D_SOUND // use external engine to simulate 3d audio spatialization. OpenAL would not work without it (because it works in a 3d space
// originally and making it work in 2d only requires more resource). Will not work on PS2
+#define AUDIO_REFLECTIONS // Enable audio reflections. This is enabled in all vanilla versions
+#define AUDIO_REVERB // Enable audio reverb. It was disabled in PS2 and mobile versions
#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
//#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 41 (PSP and mobile have 21 originally)