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-rw-r--r--src/core/config.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h
index bb6adce6..00a8076f 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -205,10 +205,16 @@ enum Config {
#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
-//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
+#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
//#define USE_TEXTURE_POOL
#define CUTSCENE_BORDERS_SWITCH
//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define MULTISAMPLING // adds MSAA option
+
+#ifdef LIBRW
+// these are not supported with librw yet
+# undef MULTISAMPLING
+#endif
// Particle
//#define PC_PARTICLE
@@ -233,14 +239,14 @@ enum Config {
#ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
-#else
# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
+#else
# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
-# define CUSTOM_FRONTEND_OPTIONS
+# define GRAPHICS_MENU_OPTIONS
#endif
// Script