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-rw-r--r--src/core/config.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/core/config.h b/src/core/config.h
index d1043c72..a9bb1a17 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -249,17 +249,14 @@ enum Config {
#define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
//#define USE_TEXTURE_POOL
#ifdef LIBRW
-//#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
-//#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
-//#define SCREEN_DROPLETS // neo water droplets
+#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
+#define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
+#define SCREEN_DROPLETS // neo water droplets
#endif
#ifndef EXTENDED_COLOURFILTER
#undef SCREEN_DROPLETS // we need the backbuffer for this effect
#endif
-#ifndef EXTENDED_PIPELINES
-#undef SCREEN_DROPLETS // we need neo.txd
-#endif
// Particle
//#define PC_PARTICLE
@@ -277,7 +274,7 @@ enum Config {
#define ALLCARSHELI_CHEAT
#define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON
-//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
+#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar
@@ -286,6 +283,7 @@ enum Config {
// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
// #define XBOX_SUBTITLES // the infamous outlines
+#define RADIO_OFF_TEXT
#define PC_MENU
#ifndef PC_MENU
@@ -350,6 +348,7 @@ enum Config {
#define FREE_CAM // Rotating cam
// Audio
+#define RADIO_SCROLL_TO_PREV_STATION
#ifndef AUDIO_OAL // is not working yet for openal
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
#endif