diff options
Diffstat (limited to 'src/core/re3.cpp.autosave')
-rw-r--r-- | src/core/re3.cpp.autosave | 483 |
1 files changed, 483 insertions, 0 deletions
diff --git a/src/core/re3.cpp.autosave b/src/core/re3.cpp.autosave new file mode 100644 index 00000000..ad3838bd --- /dev/null +++ b/src/core/re3.cpp.autosave @@ -0,0 +1,483 @@ +#include <direct.h> +#include <csignal> +#include <windows.h> +#include "common.h" +#include "patcher.h" +#include "Renderer.h" +#include "Credits.h" +#include "Camera.h" +#include "Weather.h" +#include "Clock.h" +#include "World.h" +#include "Vehicle.h" +#include "ModelIndices.h" +#include "Streaming.h" +#include "PathFind.h" +#include "Boat.h" +#include "Heli.h" +#include "Automobile.h" +#include "Ped.h" +#include "debugmenu_public.h" + +#include <vector> +#include <list> + +std::vector<int32> usedAddresses; + +void **rwengine = *(void***)0x5A10E1; + +DebugMenuAPI gDebugMenuAPI; + +WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); } +WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); } + +// overload our own new/delete with GTA's functions +void *operator new(size_t sz) { return gtanew(sz); } +void operator delete(void *ptr) noexcept { gtadelete(ptr); } + +#ifdef USE_PS2_RAND +unsigned __int64 myrand_seed = 1; +#else +unsigned long int myrand_seed = 1; +#endif + +int +myrand(void) +{ +#ifdef USE_PS2_RAND + // Use our own implementation of rand, stolen from PS2 + myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1; + return ((myrand_seed >> 32) & 0x7FFFFFFF); +#else + // or original codewarrior rand + myrand_seed = myrand_seed * 1103515245 + 12345; + return((myrand_seed >> 16) & 0x7FFF); +#endif +} + +void +mysrand(unsigned int seed) +{ + myrand_seed = seed; +} + +void (*DebugMenuProcess)(void); +void (*DebugMenuRender)(void); +static void stub(void) { } + +void +DebugMenuInit(void) +{ + if(DebugMenuLoad()){ + DebugMenuProcess = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuProcess"); + DebugMenuRender = (void(*)(void))GetProcAddress(gDebugMenuAPI.module, "DebugMenuRender"); + } + if(DebugMenuProcess == nil || DebugMenuRender == nil){ + DebugMenuProcess = stub; + DebugMenuRender = stub; + } + +} + +void WeaponCheat(); +void HealthCheat(); +void TankCheat(); +void BlowUpCarsCheat(); +void ChangePlayerCheat(); +void MayhemCheat(); +void EverybodyAttacksPlayerCheat(); +void WeaponsForAllCheat(); +void FastTimeCheat(); +void SlowTimeCheat(); +void MoneyCheat(); +void ArmourCheat(); +void WantedLevelUpCheat(); +void WantedLevelDownCheat(); +void SunnyWeatherCheat(); +void CloudyWeatherCheat(); +void RainyWeatherCheat(); +void FoggyWeatherCheat(); +void FastWeatherCheat(); +void OnlyRenderWheelsCheat(); +void ChittyChittyBangBangCheat(); +void StrongGripCheat(); +void NastyLimbsCheat(); + +DebugMenuEntry *carCol1; +DebugMenuEntry *carCol2; + +void +SpawnCar(int id) +{ + CVector playerpos; + CStreaming::RequestModel(id, 0); + CStreaming::LoadAllRequestedModels(false); + if(CStreaming::HasModelLoaded(id)){ + playerpos = FindPlayerCoors(); + int node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false); + if(node < 0) + return; + + CVehicle *v; + if(CModelInfo::IsBoatModel(id)) + return; + else + v = new CAutomobile(id, RANDOM_VEHICLE); + + v->bHasBeenOwnedByPlayer = true; + if(carCol1) + DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1); + if(carCol2) + DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2); + + v->GetPosition() = ThePaths.m_pathNodes[node].pos; + v->GetPosition().z += 4.0f; + v->SetOrientation(0.0f, 0.0f, 3.49f); + v->m_status = STATUS_ABANDONED; + v->m_nDoorLock = CARLOCK_UNLOCKED; + CWorld::Add(v); + } +} + +static void +LetThemFollowYou(void) { + CPed* player = (CPed*) FindPlayerPed(); + for (int i = 0; i < player->m_numNearPeds; i++) { + + CPed* nearPed = player->m_nearPeds[i]; + if (nearPed && !nearPed->IsPlayer()) { + nearPed->SetObjective(OBJECTIVE_FOLLOW_PED_IN_FORMATION, (void*)player); + nearPed->m_pedFormation = rand() & 7; + nearPed->bScriptObjectiveCompleted = false; + } + } +} + +static void +FixCar(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + veh->m_fHealth = 1000.0f; + if(!veh->IsCar()) + return; + ((CAutomobile*)veh)->Damage.SetEngineStatus(0); + ((CAutomobile*)veh)->Fix(); +} + +static int engineStatus; +static void +SetEngineStatus(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + if(!veh->IsCar()) + return; + ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus); +} + +static void +ToggleComedy(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + veh->bComedyControls = !veh->bComedyControls; +} + +static void +PlaceOnRoad(void) +{ + CVehicle *veh = FindPlayerVehicle(); + if(veh == nil) + return; + + if(veh->IsCar()) + ((CAutomobile*)veh)->PlaceOnRoadProperly(); +} + +static const char *carnames[] = { + "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", + "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", + "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", + "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", + "yankee", "escape", "borgnine", "toyz", "ghost", +}; + +static std::list<CTweakVar *> TweakVarsList; +static bool bAddTweakVarsNow = false; +static const char *pTweakVarsDefaultPath = NULL; + +void CTweakVars::Add(CTweakVar *var) +{ + TweakVarsList.push_back(var); + + if ( bAddTweakVarsNow ) + var->AddDBG(pTweakVarsDefaultPath); +} + +void CTweakVars::AddDBG(const char *path) +{ + pTweakVarsDefaultPath = path; + + for(auto i = TweakVarsList.begin(); i != TweakVarsList.end(); ++i) + (*i)->AddDBG(pTweakVarsDefaultPath); + + bAddTweakVarsNow = true; +} + +void CTweakSwitch::AddDBG(const char *path) +{ + DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr); + DebugMenuEntrySetWrap(e, true); +} + +void CTweakFunc::AddDBG (const char *path) { DebugMenuAddCmd (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); } +void CTweakBool::AddDBG (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar, NULL); } +void CTweakInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); } +void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound); } + +/* +static const char *wt[] = { + "Sunny", "Cloudy", "Rainy", "Foggy" + }; + +SETTWEAKPATH("TEST"); +TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); +*/ + +void +DebugMenuPopulate(void) +{ + if(DebugMenuLoad()){ + static const char *weathers[] = { + "Sunny", "Cloudy", "Rainy", "Foggy" + }; + DebugMenuEntry *e; + e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), + [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVar("Time & Weather", "Time scale", (float*)0x8F2C20, nil, 0.1f, 0.0f, 10.0f); + + DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); + DebugMenuAddCmd("Cheats", "Money", MoneyCheat); + DebugMenuAddCmd("Cheats", "Health", HealthCheat); + DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); + DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); + DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); + DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); + DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); + DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat); + DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat); + DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat); + DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat); + DebugMenuAddCmd("Cheats", "Armour", ArmourCheat); + DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat); + DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat); + DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat); + DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat); + DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat); + DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); + DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); + DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); + DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + + static int spawnCarId = MI_LANDSTAL; + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); + DebugMenuEntrySetWrap(e, true); + DebugMenuAddCmd("Spawn", "Spawn Car", [](){ + if(spawnCarId == MI_TRAIN || + spawnCarId == MI_CHOPPER || + spawnCarId == MI_AIRTRAIN || + spawnCarId == MI_DEADDODO || + spawnCarId == MI_ESCAPE) + return; + SpawnCar(spawnCarId); + }); + static uint8 dummy; + carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil); + carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil); + DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); + DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); + DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); + DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); + DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); + DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); + DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); + DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); + DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); + DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); + DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); + DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); + DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); + DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); + + DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); + DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); + DebugMenuAddCmd("Debug", "Fix Car", FixCar); + DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy); + DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad); + + DebugMenuAddVarBool8("Debug", "Catalina Heli On", (int8*)&CHeli::CatalinaHeliOn, nil); + DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy); + DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff); + DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); + DebugMenuAddVarBool8("Debug", "Script Heli On", (int8*)0x95CD43, nil); + + DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil); + DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil); + DebugMenuAddVarBool8("Debug", "Show Collision Lines", (int8*)&gbShowCollisionLines, nil); + DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil); + DebugMenuAddVarBool8("Debug", "Don't render Buildings", (int8*)&gbDontRenderBuildings, nil); + DebugMenuAddVarBool8("Debug", "Don't render Big Buildings", (int8*)&gbDontRenderBigBuildings, nil); + DebugMenuAddVarBool8("Debug", "Don't render Peds", (int8*)&gbDontRenderPeds, nil); + DebugMenuAddVarBool8("Debug", "Don't render Vehicles", (int8*)&gbDontRenderVehicles, nil); + DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); + + DebugMenuAddCmd("Debug", "Make peds around you follow you", LetThemFollowYou); +#ifndef MASTER + DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil); +#endif + + DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); + DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); + + CTweakVars::AddDBG("Debug"); + } +} + +/* +int (*RsEventHandler_orig)(int a, int b); +int +delayedPatches10(int a, int b) +{ + DebugMenuInit(); + DebugMenuPopulate(); + + return RsEventHandler_orig(a, b); +} +*/ + +const int re3_buffsize = 1024; +static char re3_buff[re3_buffsize]; + +void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func) +{ + int nCode; + + strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "File: "); + strcat_s(re3_buff, re3_buffsize, filename ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "Line: " ); + _itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 ); + strcat_s(re3_buff, re3_buffsize, "\n"); + + strcat_s(re3_buff, re3_buffsize, "Function: "); + strcat_s(re3_buff, re3_buffsize, func ); + strcat_s(re3_buff, re3_buffsize, "\n" ); + + strcat_s(re3_buff, re3_buffsize, "Expression: "); + strcat_s(re3_buff, re3_buffsize, expr); + strcat_s(re3_buff, re3_buffsize, "\n"); + + strcat_s(re3_buff, re3_buffsize, "\n" ); + strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); + + + nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", + MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); + + if (nCode == IDABORT) + { + raise(SIGABRT); + _exit(3); + } + + if (nCode == IDRETRY) + { + __debugbreak(); + return; + } + + if (nCode == IDIGNORE) + return; + + abort(); +} + +void re3_debug(char *format, ...) +{ + va_list va; + va_start(va, format); + vsprintf_s(re3_buff, re3_buffsize, format, va); + va_end(va); + + printf("%s", re3_buff); +} + +void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...) +{ + char buff[re3_buffsize *2]; + va_list va; + va_start(va, format); + vsprintf_s(re3_buff, re3_buffsize, format, va); + va_end(va); + + sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff); + + OutputDebugStringA(buff); +} + +void +patch() +{ + StaticPatcher::Apply(); + +// Patch<float>(0x46BC61+6, 1.0f); // car distance + InjectHook(0x59E460, printf, PATCH_JUMP); + InjectHook(0x475E00, printf, PATCH_JUMP); // _Error + + +// InterceptCall(&open_script_orig, open_script, 0x438869); + +// InterceptCall(&RsEventHandler_orig, delayedPatches10, 0x58275E); +} + +BOOL WINAPI +DllMain(HINSTANCE hInst, DWORD reason, LPVOID) +{ + if(reason == DLL_PROCESS_ATTACH){ + + AllocConsole(); + freopen("CONIN$", "r", stdin); + freopen("CONOUT$", "w", stdout); + freopen("CONOUT$", "w", stderr); + + if (*(DWORD*)0x5C1E75 == 0xB85548EC) // 1.0 + patch(); + else + return FALSE; + } + + return TRUE; +} |