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-rw-r--r--src/core/re3.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 2922f73e..a7a0d7f1 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -177,7 +177,12 @@ wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
} else {
FrontEndMenuManager.SetHelperText(1);
}
+ } else {
+ if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
+ FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
+ }
}
+
if (!FrontEndMenuManager.m_bGameNotLoaded)
*disabled = true;
@@ -305,7 +310,7 @@ CustomFrontendOptionsPopulate(void)
#endif
// -- Graphics/display seperation preperation end
- static const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
+ const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
#ifdef MORE_LANGUAGES
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
@@ -326,7 +331,7 @@ CustomFrontendOptionsPopulate(void)
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
#ifdef IMPROVED_VIDEOMODE
- static const wchar* screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
+ const wchar* screenModes[] = { TheText.Get("FED_FLS"), TheText.Get("FED_WND") };
// Storing isn't enabled because it's handled in Frontend
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
#endif