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path: root/src/core/re3.cpp (follow)
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* fix debug teleportNikolay Korolev2021-08-261-6/+10
* Switch PR & remove X11 part from CMakeListserorcun2021-08-161-2/+0
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| * Add Nintendo Switch initial supportAdrian Graber2021-07-131-2/+0
* | Put more things under ifdefSergeanur2021-08-121-0/+4
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* switch out current ini_parser.hpp with pulzed/mINIwithmorten2021-07-121-49/+60
* Add ped and car density slider to menu, remove dumb collision "optimization"erorcun2021-07-111-7/+19
* update librw; little fixaap2021-02-281-0/+5
* make debug render groups optionalaap2021-02-191-0/+1
* add NoMovies ini option, rename gDrawVersionText, always save ini after loadingwithmorten2021-02-181-6/+9
* dbg menu againaap2021-02-131-2/+7
* debugmenu cleanupaap2021-02-131-43/+57
* debugmenu cleanupaap2021-02-131-50/+12
* Fix XInput hotplugerorcun2021-02-121-0/+8
* Cmake version for hashFilip Gawin2021-02-121-3/+3
* Remove version text, add toggleable debug info(with commit hash!)erorcun2021-02-121-1/+12
* Also check font textures for new languageserorcun2021-02-081-11/+18
* Don't show menu map and new languages if gamefiles isn't copiederorcun2021-02-071-1/+56
* Detect joystick menu for XInputerorcun2021-02-051-3/+39
* Controller menuSergeanur2021-02-031-0/+2
* fix reallocshfil2021-01-311-1/+1
* add NewRenderer ini read/writewithmorten2021-01-291-0/+6
* use ARRAY_SIZENikolay Korolev2021-01-231-1/+1
* No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linuxerorcun2021-01-221-40/+17
* make building with Codewarrior 7 possiblewithmorten2021-01-211-0/+12
* Migrate from old .ini to new .inierorcun2021-01-171-1/+8
* Store all settings in .INIerorcun2021-01-171-77/+321
* Includes overhaul, fix some compiler warningserorcun2021-01-171-1/+4
* fix last commit, debugmenu optionsFire-Head2021-01-081-4/+16
* .ini for scaling, radar, spritesFire-Head2021-01-081-0/+20
* first version of new rendereraap2021-01-051-0/+24
* cfo fixerorcun2021-01-041-1/+0
* Dynamically add pipelines options, only if neo.txd existserorcun2020-12-271-1/+25
* fix sizeofaap2020-12-211-1/+1
* added GTA_SCENE_EDITNikolay Korolev2020-12-021-0/+2
* added a few registered pointers and memory debugaap2020-11-301-0/+11
* finished cullzonesaap2020-11-221-0/+3
* add mission switcher from miamiwithmorten2020-11-161-0/+33
* Fix ini readerSergeanur2020-11-111-2/+4
* Fix build without CFO, NO_ISLAND_LOADING, save postfx/pipeline multserorcun2020-11-071-16/+32
* rewrite CFO + postfx/pipeline optionserorcun2020-10-281-389/+53
* boolean for extended pipelinesaap2020-10-271-3/+6
* Fix buildSergeanur2020-10-251-0/+3
* Fix bindings not loaded on Linuxerorcun2020-10-251-2/+30
* Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-22/+91
* Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-7/+66
* Fixeseray orçunus2020-09-271-1/+2
* CFO fixeseray orçunus2020-08-251-2/+7
* new frontend customizationeray orçunus2020-08-241-34/+240
* Revert "remove CFO"eray orçunus2020-08-191-0/+112
* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-112/+0
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| * remove CFOeray orçunus2020-08-161-112/+0
| * Graphics menu + MSAASergeanur2020-08-161-14/+14
* | neo pipelinesaap2020-08-181-0/+12
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* extended postfx and sniper hud fixaap2020-08-131-0/+9
* Enable PS2 Alpha test Emu in debug menu on RWSergeanur2020-08-051-2/+0
* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+0
* Add cutscene borders switch to the menuSergeanur2020-07-111-0/+14
* Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+2
* Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639)erorcun2020-07-011-4/+0
* menu fixesFire-Head2020-06-291-3/+3
* cleaned up and fixed animvieweraap2020-06-081-0/+1
* fixed timebar toggleaap2020-06-011-1/+3
* Add files via uploadrollschuh22822020-05-291-0/+6
* Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-0/+98
* switch collision with debug menuNikolay Korolev2020-05-251-0/+8
* Linux build supporteray orçunus2020-05-111-7/+44
* Merge pull request #509 from Fire-Head/mastererorcun2020-05-111-0/+14
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| * oal wav/mp3 stream updateFire-Head2020-05-071-0/+14
* | Place debug menu under ifdefSergeanur2020-05-091-0/+2
* | implemented most of streamed collisions and big buildingsaap2020-05-051-13/+13
* | implemented most of vice city path systemaap2020-05-031-1/+1
* | SetPosition, part 2Sergeanur2020-05-021-3/+3
* | update librw (vsynch)aap2020-05-021-0/+4
* | Adding getters and setters for type and statusSergeanur2020-04-301-1/+1
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* using librw GS alpha test emulationaap2020-04-251-22/+26
* implemented debugmenuaap2020-04-241-36/+4
* Merge branch 'master' into masterFire_Head2020-04-231-1/+1
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| * Crossplatform work continueseray orçunus2020-04-221-1/+1
* | ps2 particles, sampman oal startedFire-Head2020-04-231-1/+0
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* Remove patchesSergeanur2020-04-171-42/+2
* Ped fixes and ref removaleray orçunus2020-04-171-3/+3
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-0/+18
* fix debug stuffNikolay Korolev2020-04-141-1/+0
* Merge branch 'master' into game_devNikolay Korolev2020-04-141-15/+1
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| * Merge pull request #413 from erorcun/erorcunerorcun2020-04-131-15/+0
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| | * CFileLoader last funcs and Frontend cleanuperay orçunus2020-04-131-15/+0
| * | finished CBoataap2020-04-131-0/+1
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* / scene editNikolay Korolev2020-04-131-0/+4
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* Merge pull request #400 from erorcun/erorcunerorcun2020-04-111-0/+2
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| * CMenuManager done and CHud fixeseray orçunus2020-04-111-0/+2
* | Link with RW libsSergeanur2020-04-111-0/+4
* | implemented CTrafficLightsaap2020-04-101-0/+3
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* fixesNikolay Korolev2020-04-081-1/+1
* CCamera fixesaap2020-04-031-4/+2
* Mouse free cam for peds&cars (under FREE_CAM)eray orçunus2020-03-311-2/+4
* rotating FollowPed cam (disabled by default for now)aap2020-03-291-0/+4
* Cleanup patching systemFilip Gawin2020-03-281-54/+0
* Remove assembly from patcher.hFilip Gawin2020-03-271-1/+1
* removed windows.h for most .cppsaap2020-03-271-0/+51
* implemented some unused PS2 camsaap2020-03-271-0/+4
* Finished CCam; various smaller thingsaap2020-03-271-7/+28
* ConsoleSergeanur2020-03-221-0/+1
* GenericSave complete, still needs some testingWes Hampson2020-03-111-1/+1
* Some fixes and some cosmetic thingseray orçunus2020-02-021-1/+0
* CCivilianPed done & restore peds running to phoneeray orçunus2019-11-261-1/+2
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-6/+4
* Peds & a few fixeseray orçunus2019-11-051-0/+1
* Fixes&Pedseray orçunus2019-10-251-0/+2
* Fixed save game Load/Save failed assertion on Debug buildSergeanur2019-10-111-0/+4
* Little fixeray orçunus2019-10-071-1/+1
* Pedseray orçunus2019-10-061-2/+2
* World and Pedseray orçunus2019-09-121-3/+2
* More more more audioFilip Gawin2019-08-271-2/+2
* CleanupFilip Gawin2019-08-271-26/+0
* More audio pedFilip Gawin2019-08-271-0/+26
* Little CPed fixes & Peddebugeray orçunus2019-08-161-1/+1
* P.e.d.s. and fixeseray orçunus2019-08-111-0/+16
* CPed part 218eray orçunus2019-08-051-0/+4
* implemented CHeliaap2019-08-041-27/+7
* CAutomobile effect stuffaap2019-07-261-1/+14
* CAutomobile::FireTruckControl and HydraulicControlaap2019-07-261-0/+1
* implemented CAutomobile::TankControlaap2019-07-251-0/+2
* Merge branch 'master' into masterFire_Head2019-07-241-0/+50
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| * updateFire-Head2019-07-241-16/+1
| * shadows doneFire-Head2019-07-241-1/+66
* | bit more CAutomobileaap2019-07-231-0/+12
* | implemented col line renderingaap2019-07-191-3/+2
* | CAutomobile ctor, car spawner, fixesaap2019-07-191-38/+59
* | CAutomobile::ProcessControlInputsaap2019-07-111-1/+12
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* more CVehicleaap2019-07-091-1/+5
* more CAutomobileaap2019-07-081-0/+10
* IntoTheScripts!Nikolay Korolev2019-07-071-22/+1
* the great reorganizationaap2019-07-071-0/+381