diff options
Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r-- | src/core/re3.cpp | 270 |
1 files changed, 172 insertions, 98 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index b7d89363..b0183408 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -10,18 +10,20 @@ #endif #endif #include "Renderer.h" +#include "Occlusion.h" #include "Credits.h" #include "Camera.h" #include "Weather.h" +#include "Timecycle.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" #include "ModelIndices.h" #include "Streaming.h" -#include "PathFind.h" #include "Boat.h" #include "Heli.h" #include "Automobile.h" +#include "Bike.h" #include "Console.h" #include "Debug.h" #include "Hud.h" @@ -34,6 +36,7 @@ #include "WaterLevel.h" #include "main.h" #include "Script.h" +#include "MBlur.h" #include "postfx.h" #include "custompipes.h" #include "MemoryHeap.h" @@ -54,6 +57,8 @@ #include <stdarg.h> #endif +#include <list> + #ifdef RWLIBS extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list _ArgList); #endif @@ -88,6 +93,8 @@ mysrand(unsigned int seed) #ifdef CUSTOM_FRONTEND_OPTIONS #include "frontendoption.h" + + #ifdef MORE_LANGUAGES void LangPolSelect(int8 action) { @@ -125,8 +132,8 @@ CustomFrontendOptionsPopulate(void) { // Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files - // These work only if we have neo folder int fd; + // These work only if we have neo folder, so they're dynamically added #ifdef EXTENDED_PIPELINES const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" }; const char *off_on[] = { "FEM_OFF", "FEM_ON" }; @@ -134,49 +141,52 @@ CustomFrontendOptionsPopulate(void) if (fd) { #ifdef GRAPHICS_MENU_OPTIONS FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false); - FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); - FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); - FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); - FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); + FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); + FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); #else FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false); - FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); - FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); - FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); - FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); + FrontendOptionAddSelect("FED_VPL", 0, 0, MENUALIGN_LEFT, vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline"); + FrontendOptionAddSelect("FED_PRM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight"); + FrontendOptionAddSelect("FED_WLM", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps"); + FrontendOptionAddSelect("FED_RGL", 0, 0, MENUALIGN_LEFT, off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss"); #endif CFileMgr::CloseFile(fd); } #endif - // Add outsourced language translations, if files are found #ifdef MORE_LANGUAGES int fd2; FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false); - if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) { - if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) { - FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil); +#if 0 + if (fd = CFileMgr::OpenFile("text/polish.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd")) { + FrontendOptionAddDynamic("FEL_POL", 0, 0, MENUALIGN_CENTER, nil, nil, LangPolSelect, nil, nil); CFileMgr::CloseFile(fd2); } CFileMgr::CloseFile(fd); } +#endif - if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) { - if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) { - FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil); + if (fd = CFileMgr::OpenFile("text/russian.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd")) { + FrontendOptionAddDynamic("FEL_RUS", 0, 0, MENUALIGN_CENTER, nil, nil, LangRusSelect, nil, nil); CFileMgr::CloseFile(fd2); } CFileMgr::CloseFile(fd); } - if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) { - if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) { - FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil); +#if 0 + if (fd = CFileMgr::OpenFile("text/japanese.gxt")) { + if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd")) { + FrontendOptionAddDynamic("FEL_JAP", 0, 0, MENUALIGN_CENTER, nil, nil, LangJapSelect, nil, nil); CFileMgr::CloseFile(fd2); } CFileMgr::CloseFile(fd); } #endif +#endif } #endif @@ -185,7 +195,7 @@ CustomFrontendOptionsPopulate(void) #define MINI_CASE_SENSITIVE #include "ini.h" -mINI::INIFile ini("re3.ini"); +mINI::INIFile ini("reVC.ini"); mINI::INIStructure cfg; bool ReadIniIfExists(const char *cat, const char *key, uint32 *out) @@ -306,14 +316,14 @@ void StoreIni(const char *cat, const char *key, char *val, int size) } const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN", - "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", + "PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND", "PED_DUCK", "PED_ANSWER_PHONE", #ifdef BIND_VEHICLE_FIREWEAPON "VEHICLE_FIREWEAPON", #endif "VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT", "PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN", "PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN", - "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE" }; + "_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE", "UNKNOWN_ACTION" }; const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" }; @@ -413,7 +423,7 @@ void LoadINIControllerSettings() } } } - + ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType); } } @@ -424,7 +434,7 @@ void SaveINIControllerSettings() { for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) { char value[128] = { '\0' }; - + // upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders. for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){ @@ -485,13 +495,13 @@ bool LoadINISettings() ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode); #endif ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob); - ReadIniIfExists("Controller", "VerticalMouseSens", &TheCamera.m_fMouseAccelVertical); ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl); ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically); ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering); ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration); ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume); ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume); + ReadIniIfExists("Audio", "MP3BoostVolume", &FrontEndMenuManager.m_PrefsMP3BoostVolume); ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation); ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers); ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); @@ -500,12 +510,17 @@ bool LoadINISettings() ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD); ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles); ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen); - ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp); ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter); +#ifdef LEGACY_MENU_OPTIONS + ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp); ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn); +#endif ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256); ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod); ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage); + ReadIniIfExists("Display", "ShowHud", &FrontEndMenuManager.m_PrefsShowHud); + ReadIniIfExists("Display", "RadarMode", &FrontEndMenuManager.m_PrefsRadarMode); + ReadIniIfExists("Display", "ShowLegends", &FrontEndMenuManager.m_PrefsShowLegends); #ifdef EXTENDED_COLOURFILTER ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity); @@ -517,6 +532,7 @@ bool LoadINISettings() ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult); ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult); #endif + ReadIniIfExists("Rendering", "BackfaceCulling", &gBackfaceCulling); #ifdef NEW_RENDERER ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer); #endif @@ -567,6 +583,7 @@ bool LoadINISettings() // Fetched in above block, but needs evaluation #ifdef PED_CAR_DENSITY_SLIDERS CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS * CIniFile::PedNumberMultiplier; + CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR * CIniFile::PedNumberMultiplier; CCarCtrl::MaxNumberOfCarsInUse = DEFAULT_MAX_NUMBER_OF_CARS * CIniFile::CarNumberMultiplier; #endif @@ -585,13 +602,13 @@ void SaveINISettings() StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode); #endif StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob); - StoreIni("Controller", "VerticalMouseSens", TheCamera.m_fMouseAccelVertical); StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl); StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically); StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering); StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration); StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume); StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume); + StoreIni("Audio", "MP3BoostVolume", FrontEndMenuManager.m_PrefsMP3BoostVolume); StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation); StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers); StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex); @@ -600,12 +617,17 @@ void SaveINISettings() StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD); StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles); StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen); +#ifdef LEGACY_MENU_OPTIONS StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp); - StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter); StoreIni("Graphics", "Trails", CMBlur::BlurOn); +#endif + StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter); StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256); StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod); StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage); + StoreIni("Display", "ShowHud", FrontEndMenuManager.m_PrefsShowHud); + StoreIni("Display", "RadarMode", FrontEndMenuManager.m_PrefsRadarMode); + StoreIni("Display", "ShowLegends", FrontEndMenuManager.m_PrefsShowLegends); #ifdef EXTENDED_COLOURFILTER StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity); @@ -617,6 +639,7 @@ void SaveINISettings() StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult); StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult); #endif + StoreIni("Rendering", "BackfaceCulling", gBackfaceCulling); #ifdef NEW_RENDERER StoreIni("Rendering", "NewRenderer", gbNewRenderer); #endif @@ -658,11 +681,12 @@ void SaveINISettings() #endif - #ifdef DEBUGMENU -void WeaponCheat(); +void WeaponCheat1(); +void WeaponCheat2(); +void WeaponCheat3(); void HealthCheat(); -void TankCheat(); +void VehicleCheat(int model); void BlowUpCarsCheat(); void ChangePlayerCheat(); void MayhemCheat(); @@ -682,7 +706,8 @@ void FastWeatherCheat(); void OnlyRenderWheelsCheat(); void ChittyChittyBangBangCheat(); void StrongGripCheat(); -void NastyLimbsCheat(); +void SpecialCarCheats(); +void PickUpChicksCheat(); DebugMenuEntry *carCol1; DebugMenuEntry *carCol2; @@ -705,6 +730,8 @@ SpawnCar(int id) CVehicle *v; if(CModelInfo::IsBoatModel(id)) v = new CBoat(id, RANDOM_VEHICLE); + else if(CModelInfo::IsBikeModel(id)) + v = new CBike(id, RANDOM_VEHICLE); else v = new CAutomobile(id, RANDOM_VEHICLE); @@ -734,13 +761,15 @@ FixCar(void) if(veh == nil) return; veh->m_fHealth = 1000.0f; - if(!veh->IsCar()) - return; - ((CAutomobile*)veh)->Damage.SetEngineStatus(0); - ((CAutomobile*)veh)->Fix(); + if(veh->IsCar()){ + ((CAutomobile*)veh)->Damage.SetEngineStatus(0); + ((CAutomobile*)veh)->Fix(); + }else if(veh->IsBike()){ + ((CBike*)veh)->Fix(); + } } -#ifdef MENU_MAP +#ifdef MAP_ENHANCEMENTS static void TeleportToWaypoint(void) { @@ -795,20 +824,20 @@ SwitchToMission(void) } #endif -#ifdef USE_CUSTOM_ALLOCATOR -static void ParseHeap(void) { gMainHeap.ParseHeap(); } -#endif - static const char *carnames[] = { - "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony", - "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer", - "securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit", - "bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed", - "yankee", "escape", "borgnine", "toyz", "ghost", + "landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "rio", "firetruk", "trash", "stretch", "manana", + "infernus", "voodoo", "pony", "mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "washing", + "bobcat", "mrwhoop", "bfinject", "hunter", "police", "enforcer", "securica", "banshee", "predator", "bus", + "rhino", "barracks", "cuban", "chopper", "angel", "coach", "cabbie", "stallion", "rumpo", "rcbandit", "romero", + "packer", "sentxs", "admiral", "squalo", "seaspar", "pizzaboy", "gangbur", "airtrain", "deaddodo", "speeder", + "reefer", "tropic", "flatbed", "yankee", "caddy", "zebra", "topfun", "skimmer", "pcj600", "faggio", "freeway", + "rcbaron", "rcraider", "glendale", "oceanic", "sanchez", "sparrow", "patriot", "lovefist", "coastg", "dinghy", + "hermes", "sabre", "sabretur", "pheonix", "walton", "regina", "comet", "deluxo", "burrito", "spand", "marquis", + "baggage", "kaufman", "maverick", "vcnmav", "rancher", "fbiranch", "virgo", "greenwoo", "jetmax", "hotring", + "sandking", "blistac", "polmav", "boxville", "benson", "mesa", "rcgoblin", "hotrina", "hotrinb", + "bloodra", "bloodrb", "vicechee" }; -//#include <list> - static CTweakVar** TweakVarsList; static int TweakVarsListSize = -1; static bool bAddTweakVarsNow = false; @@ -866,11 +895,37 @@ TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL); */ void +switchWeather(void) +{ + CWeather::StreamAfterRainTimer = 0; +} + +void DebugMenuPopulate(void) { if(1){ static const char *weathers[] = { - "Sunny", "Cloudy", "Rainy", "Foggy" + "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" + }; + static const char *extracols[] = { + "1 - Malibu club", + "2 - Strib club", + "3 - Hotel", + "4 - Bank", + "5 - Police HQ", + "6 - Mall", + "7 - Rifle Range", + "8 - Mansion", + "9 - Dirt ring", + "10 - Blood ring", + "11 - Hot ring", + "12 - Concert hall", + "13 - Auntie Poulets", + "14 - Intro at docks", + "15 - Biker bar", + "16 - Intro cafe", + "17 - Studio", + "18", "19", "20", "21", "22", "23", "24" }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); @@ -878,19 +933,22 @@ DebugMenuPopulate(void) e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(), [](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers); + e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, switchWeather, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVarBool32("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil); + DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); - DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat); + DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1); + DebugMenuAddCmd("Cheats", "Weapon set 2", WeaponCheat2); + DebugMenuAddCmd("Cheats", "Weapon set 3", WeaponCheat3); DebugMenuAddCmd("Cheats", "Money", MoneyCheat); DebugMenuAddCmd("Cheats", "Health", HealthCheat); DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat); DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat); - DebugMenuAddCmd("Cheats", "Tank", TankCheat); + DebugMenuAddCmd("Cheats", "Tank", []() { VehicleCheat(MI_TAXI); }); DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat); DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat); DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat); @@ -907,17 +965,16 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat); DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat); DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat); - DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat); + DebugMenuAddCmd("Cheats", "Special car", SpecialCarCheats); + DebugMenuAddCmd("Cheats", "Pickup chicks", PickUpChicksCheat); static int spawnCarId = MI_LANDSTAL; - e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames); + e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_VICECHEE, carnames); DebugMenuEntrySetWrap(e, true); DebugMenuAddCmd("Spawn", "Spawn Car", [](){ - if(spawnCarId == MI_TRAIN || - spawnCarId == MI_CHOPPER || + if(spawnCarId == MI_CHOPPER || spawnCarId == MI_AIRTRAIN || - spawnCarId == MI_DEADDODO || - spawnCarId == MI_ESCAPE) + spawnCarId == MI_DEADDODO) return; SpawnCar(spawnCarId); }); @@ -927,22 +984,33 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); }); DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); }); DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); }); + DebugMenuAddCmd("Spawn", "Spawn Phoenix", [](){ SpawnCar(MI_PHEONIX); }); + DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); }); DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); }); - DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); }); + DebugMenuAddCmd("Spawn", "Spawn Admiral", [](){ SpawnCar(MI_ADMIRAL); }); + DebugMenuAddCmd("Spawn", "Spawn Washington", [](){ SpawnCar(MI_WASHING); }); DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); }); DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); }); DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); }); - DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); - DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); }); - DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); }); - DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); + DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); + DebugMenuAddCmd("Spawn", "Spawn BF injection", [](){ SpawnCar(MI_BFINJECT); }); + DebugMenuAddCmd("Spawn", "Spawn Maverick", [](){ SpawnCar(MI_MAVERICK); }); + DebugMenuAddCmd("Spawn", "Spawn VCN Maverick", [](){ SpawnCar(MI_VCNMAV); }); + DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); + DebugMenuAddCmd("Spawn", "Spawn Sea Sparrow", [](){ SpawnCar(MI_SEASPAR); }); + DebugMenuAddCmd("Spawn", "Spawn Hunter", [](){ SpawnCar(MI_HUNTER); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); + DebugMenuAddCmd("Spawn", "Spawn PCJ 600", [](){ SpawnCar(MI_PCJ600); }); + DebugMenuAddCmd("Spawn", "Spawn Faggio", [](){ SpawnCar(MI_FAGGIO); }); + DebugMenuAddCmd("Spawn", "Spawn Freeway", [](){ SpawnCar(MI_FREEWAY); }); + DebugMenuAddCmd("Spawn", "Spawn Squalo", [](){ SpawnCar(MI_SQUALO); }); + DebugMenuAddCmd("Spawn", "Spawn Skimmer", [](){ SpawnCar(MI_SKIMMER); }); DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil); - #ifdef PROPER_SCALING DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil); #endif @@ -952,6 +1020,7 @@ DebugMenuPopulate(void) #ifdef FIX_SPRITES DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil); #endif + DebugMenuAddVarBool8("Render", "Backface Culling", &gBackfaceCulling, nil); DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil); DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil); DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil); @@ -960,7 +1029,7 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil); extern bool gbRenderRoads; extern bool gbRenderEverythingBarRoads; -//extern bool gbRenderFadingInUnderwaterEntities; +extern bool gbRenderFadingInUnderwaterEntities; extern bool gbRenderFadingInEntities; extern bool gbRenderWater; extern bool gbRenderBoats; @@ -970,7 +1039,7 @@ extern bool gbRenderWorld1; extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil); -// DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); + DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil); DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil); @@ -985,8 +1054,13 @@ extern bool gbRenderWorld2; e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames); DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f); + DebugMenuAddVarBool8("Render", "Blur", &CPostFX::BlurOn, nil); DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil); #endif + DebugMenuAddVar("Render", "Drunkness", &CMBlur::Drunkness, nil, 0.05f, 0, 1.0f); +#ifndef MASTER + DebugMenuAddVarBool8("Render", "Occlusion debug", &bDispayOccDebugStuff, nil); +#endif #ifdef LIBRW DebugMenuAddVarBool32("Render", "MatFX env map apply light", &rw::MatFX::envMapApplyLight, nil); DebugMenuAddVarBool32("Render", "MatFX env map flip U", &rw::MatFX::envMapFlipU, nil); @@ -1009,8 +1083,6 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil); DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil); - DebugMenuAddVarBool8("Debug Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil); - DebugMenuAddVarBool8("Debug Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil); DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil); DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil); DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil); @@ -1019,7 +1091,7 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil); DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil); DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil); - + #ifdef DRAW_GAME_VERSION_TEXT DebugMenuAddVarBool8("Debug", "Version Text", &gbDrawVersionText, nil); @@ -1035,8 +1107,6 @@ extern bool gbRenderWorld2; DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap); #endif #endif - DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil); - DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil); DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil); #ifdef GTA_SCENE_EDIT @@ -1045,7 +1115,12 @@ extern bool gbRenderWorld2; //DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); //DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); -#ifdef MENU_MAP +#ifdef RELOADABLES +// maybe put it back if we have more to reload +// DebugMenuAddCmd("Reload", "HUD.TXD", CHud::ReloadTXD); +#endif + +#ifdef MAP_ENHANCEMENTS DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint); #endif DebugMenuAddCmd("Game", "Fix Car", FixCar); @@ -1053,32 +1128,34 @@ extern bool gbRenderWorld2; DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision); DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy); - DebugMenuAddVarBool8("Game", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); #ifdef MISSION_SWITCHER DebugMenuEntry *missionEntry; static const char* missions[] = { - "Intro Movie", "Hospital Info Scene", "Police Station Info Scene", - "RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity", - "Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", - "Paramedic", "Firefighter", "Vigilante", "Taxi Driver", - "The Crook", "The Thieves", "The Wife", "Her Lover", - "Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball", - "Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway", - "Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass", - "Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore", - "Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down", - "Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man", - "Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come", - "Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.", - "Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange" + "Initial", "Intro", "An Old Friend", "The Party", "Back Alley Brawl", "Jury Fury", "Riot", + "Treacherous Swine", "Mall Shootout", "Guardian Angels", "Sir, Yes Sir!", "All Hands On Deck!", + "The Chase", "Phnom Penh '86", "The Fastest Boat", "Supply & Demand", "Rub Out", "Death Row", + "Four Iron", "Demolition Man", "Two Bit Hit", "No Escape?", "The Shootist", "The Driver", + "The Job", "Gun Runner", "Boomshine Saigon", "Recruitment Drive", "Dildo Dodo", "Martha's Mug Shot", + "G-spotlight", "Shakedown", "Bar Brawl", "Cop Land", "Spilling the Beans", "Hit the Courier", + "Printworks Buy", "Sunshine Autos", "Interglobal Films Buy", "Cherry Popper Icecreams Buy", + "Kaufman Cabs Buy", "Malibu Club Buy", "The Boatyard Buy", "Pole Position Club Buy", "El Swanko Casa Buy", + "Links View Apartment Buy", "Hyman Condo Buy", "Ocean Heighs Aprt. Buy", "1102 Washington Street Buy", + "Vice Point Buy", "Skumole Shack Buy", "Cap the Collector", "Keep your Friends Close...", + "Alloy Wheels of Steel", "Messing with the Man", "Hog Tied", "Stunt Boat Challenge", "Cannon Fodder", + "Naval Engagement", "Trojan Voodoo", "Juju Scramble", "Bombs Away!", "Dirty Lickin's", "Love Juice", + "Psycho Killer", "Publicity Tour", "Weapon Range", "Road Kill", "Waste the Wife", "Autocide", + "Check Out at the Check In", "Loose Ends", "V.I.P.", "Friendly Rivalry", "Cabmaggedon", "TAXI DRIVER", + "PARAMEDIC", "FIREFIGHTER", "VIGILANTE", "HOTRING", "BLOODRING", "DIRTRING", "Sunshine Autos Races", + "Distribution", "Downtown Chopper Checkpoint", "Ocean Beach Chopper Checkpoint", "Vice Point Chopper Checkpoint", + "Little Haiti Chopper Checkpoint", "Trial by Dirt", "Test Track", "PCJ Playground", "Cone Crazy", + "PIZZA BOY", "RC Raider Pickup", "RC Bandit Race", "RC Baron Race", "Checkpoint Charlie" }; missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions); DebugMenuEntrySetWrap(missionEntry, true); DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission); #endif - extern bool PrintDebugCode; extern int16 DebugCamMode; DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil); @@ -1088,9 +1165,6 @@ extern bool gbRenderWorld2; DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil); DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil); DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; }); - // DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; }); - // DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; }); - // DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; }); DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics); CTweakVars::AddDBG("Debug"); @@ -1133,7 +1207,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)"); - nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!", + nCode = ::MessageBoxA(nil, re3_buff, "REVC Assertion Failed!", MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); if (nCode == IDABORT) @@ -1154,7 +1228,7 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con abort(); #else // TODO - printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); + printf("\nREVC ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr); assert(false); #endif } @@ -1208,14 +1282,14 @@ void re3_usererror(const char *format, ...) vsprintf_s(re3_buff, re3_buffsize, format, va); va_end(va); - ::MessageBoxA(nil, re3_buff, "RE3 Error!", + ::MessageBoxA(nil, re3_buff, "REVC Error!", MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL); raise(SIGABRT); _exit(3); #else vsprintf(re3_buff, format, va); - printf("\nRE3 Error!\n\t%s\n",re3_buff); + printf("\nREVC Error!\n\t%s\n",re3_buff); assert(false); #endif } |