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-rw-r--r--src/core/Camera.cpp4
-rw-r--r--src/core/Fire.cpp7
-rw-r--r--src/core/Game.cpp18
-rw-r--r--src/core/config.h1
4 files changed, 19 insertions, 11 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index c253d00f..abe0833e 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -3587,8 +3587,8 @@ CCamera::CalculateDerivedValues(void)
m_cameraMatrix = Invert(m_matrix);
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
- float c = cos(hfov);
- float s = sin(hfov);
+ float c = Cos(hfov);
+ float s = Sin(hfov);
// right plane
m_vecFrustumNormals[0] = CVector(c, -s, 0.0f);
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index 933c73da..c6dece6a 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -128,11 +128,8 @@ CFire::ProcessFire(void)
lightpos.z = m_vecPos.z + 5.0f;
if (!m_pEntity) {
- CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos,
- 7.0f, 0.0f, 0.0f, -7.0f,
- 255, // this is 0 on PC which results in no shadow
- nRandNumber / 2, nRandNumber / 2, 0,
- 10.0f, 1.0f, 40.0f, 0, 0.0f);
+ CShadows::StoreStaticShadow((uintptr)this, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &lightpos, 7.0f, 0.0f, 0.0f, -7.0f, 0, nRandNumber / 2,
+ nRandNumber / 2, 0, 10.0f, 1.0f, 40.0f, 0, 0.0f);
}
fGreen = nRandNumber / 128;
fRed = nRandNumber / 128;
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 0d839dfa..82e6992d 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -149,9 +149,14 @@ CGame::InitialiseOnceBeforeRW(void)
return true;
}
-#if !defined(LIBRW) && defined(PS2_MATFX)
+#ifndef LIBRW
+#ifdef PS2_MATFX
void ReplaceMatFxCallback();
-#endif
+#endif // PS2_MATFX
+#ifdef PS2_ALPHA_TEST
+void ReplaceAtomicPipeCallback();
+#endif // PS2_ALPHA_TEST
+#endif // !LIBRW
bool
CGame::InitialiseRenderWare(void)
@@ -203,9 +208,14 @@ CGame::InitialiseRenderWare(void)
#else
rw::MatFX::modulateEnvMap = false;
#endif
-#elif defined(PS2_MATFX)
+#else
+#ifdef PS2_MATFX
ReplaceMatFxCallback();
-#endif
+#endif // PS2_MATFX
+#ifdef PS2_ALPHA_TEST
+ ReplaceAtomicPipeCallback();
+#endif // PS2_ALPHA_TEST
+#endif // LIBRW
CFont::Initialise();
CHud::Initialise();
diff --git a/src/core/config.h b/src/core/config.h
index 8972e7b7..94a35782 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -198,6 +198,7 @@ enum Config {
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
+#define PS2_ALPHA_TEST // emulate ps2 alpha test
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU