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-rw-r--r--src/core/CdStreamPosix.cpp17
-rw-r--r--src/core/Fire.cpp118
-rw-r--r--src/core/Fire.h12
-rw-r--r--src/core/Game.cpp6
-rw-r--r--src/core/User.cpp2
-rw-r--r--src/core/Zones.cpp191
-rw-r--r--src/core/Zones.h2
-rw-r--r--src/core/common.h40
-rw-r--r--src/core/config.h5
9 files changed, 248 insertions, 145 deletions
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp
index a6ab62bc..fdc63a05 100644
--- a/src/core/CdStreamPosix.cpp
+++ b/src/core/CdStreamPosix.cpp
@@ -240,9 +240,8 @@ CdStreamRead(int32 channel, void *buffer, uint32 offset, uint32 size)
CdReadInfo *pChannel = &gpReadInfo[channel];
ASSERT( pChannel != nil );
-
if ( pChannel->nSectorsToRead != 0 || pChannel->bReading ) {
- if (pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
+ if (pChannel->hFile == hImage - 1 && pChannel->nSectorOffset == _GET_OFFSET(offset) && pChannel->nSectorsToRead >= size)
return STREAM_SUCCESS;
flushStream[channel] = 1;
@@ -293,7 +292,6 @@ CdStreamGetStatus(int32 channel)
if ( pChannel->nStatus != STREAM_NONE )
{
int32 status = pChannel->nStatus;
-
pChannel->nStatus = STREAM_NONE;
return status;
@@ -322,15 +320,16 @@ CdStreamSync(int32 channel)
pthread_kill(pChannel->pChannelThread, SIGUSR1);
if (pChannel->bReading) {
pChannel->bLocked = true;
- sem_wait(pChannel->pDoneSemaphore);
+ while (pChannel->bLocked)
+ sem_wait(pChannel->pDoneSemaphore);
}
#else
pChannel->nSectorsToRead = 0;
if (pChannel->bReading) {
pChannel->bLocked = true;
pthread_kill(_gCdStreamThread, SIGUSR1);
- sem_wait(pChannel->pDoneSemaphore);
-
+ while (pChannel->bLocked)
+ sem_wait(pChannel->pDoneSemaphore);
}
#endif
pChannel->bReading = false;
@@ -341,8 +340,8 @@ CdStreamSync(int32 channel)
if ( pChannel->nSectorsToRead != 0 )
{
pChannel->bLocked = true;
-
- sem_wait(pChannel->pDoneSemaphore);
+ while (pChannel->bLocked)
+ sem_wait(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
@@ -443,9 +442,9 @@ void *CdStreamThread(void *param)
#endif
pChannel->nSectorsToRead = 0;
-
if ( pChannel->bLocked )
{
+ pChannel->bLocked = 0;
sem_post(pChannel->pDoneSemaphore);
}
pChannel->bReading = false;
diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp
index a6928def..5b57cb73 100644
--- a/src/core/Fire.cpp
+++ b/src/core/Fire.cpp
@@ -16,6 +16,9 @@
#include "Ped.h"
#include "Fire.h"
#include "GameLogic.h"
+#include "CarAI.h"
+
+// --MIAMI: file done
CFireManager gFireManager;
@@ -26,14 +29,13 @@ CFire::CFire()
m_bPropagationFlag = true;
m_bAudioSet = true;
m_vecPos = CVector(0.0f, 0.0f, 0.0f);
- m_pEntity = nil;
- m_pSource = nil;
- m_nFiremenPuttingOut = 0;
m_nExtinguishTime = 0;
m_nStartTime = 0;
- field_20 = 1;
- m_nNextTimeToAddFlames = 0;
+ m_pEntity = nil;
+ m_pSource = nil;
m_fStrength = 0.8f;
+ m_fWaterExtinguishCountdown = 1.0f;
+ m_bExtinguishedWithWater = false;
}
CFire::~CFire() {}
@@ -52,6 +54,8 @@ CFire::ProcessFire(void)
CPed *ped = (CPed *)m_pEntity;
CVehicle *veh = (CVehicle*)m_pEntity;
+ m_fWaterExtinguishCountdown = Min(1.0f, 0.002f * CTimer::GetTimeStep() + m_fWaterExtinguishCountdown);
+
if (m_pEntity) {
m_vecPos = m_pEntity->GetPosition();
@@ -109,7 +113,7 @@ CFire::ProcessFire(void)
gFireManager.StartFire(FindPlayerPed(), m_pSource, 0.8f, 1);
}
if (CTimer::GetTimeInMilliseconds() > m_nNextTimeToAddFlames) {
- m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + 80;
+ m_nNextTimeToAddFlames = CTimer::GetTimeInMilliseconds() + (m_fWaterExtinguishCountdown < 0.3f ? 400 : (m_fWaterExtinguishCountdown < 0.7f ? 200 : 80));
firePos = m_vecPos;
if (veh && veh->IsVehicle() && veh->IsCar()) {
@@ -170,11 +174,23 @@ CFire::Extinguish(void)
m_nExtinguishTime = 0;
m_bIsOngoing = false;
+ m_bExtinguishedWithWater = false;
if (m_pEntity) {
if (m_pEntity->IsPed()) {
- ((CPed *)m_pEntity)->RestorePreviousState();
- ((CPed *)m_pEntity)->m_pFire = nil;
+ CPed *ped = (CPed*)m_pEntity;
+ if (ped->CanSetPedState()) {
+ if (ped->m_nPedState != PED_DRIVING && ped->m_nPedState != PED_FALL) {
+ if (ped->IsPlayer()) {
+ ped->SetIdle();
+ } else {
+ ped->m_nLastPedState = PED_NONE;
+ ped->SetWanderPath(0);
+ ped->SetWaitState(WAITSTATE_FINISH_FLEE, 0);
+ }
+ }
+ }
+ ped->m_pFire = nil;
} else if (m_pEntity->IsVehicle()) {
((CVehicle *)m_pEntity)->m_pCarFire = nil;
}
@@ -184,7 +200,7 @@ CFire::Extinguish(void)
}
void
-CFireManager::StartFire(CVector pos, float size, bool propagation)
+CFireManager::StartFire(CVector pos, float size, uint8 propagation)
{
CFire *fire = GetNextFreeFire();
@@ -201,11 +217,12 @@ CFireManager::StartFire(CVector pos, float size, bool propagation)
fire->m_nNextTimeToAddFlames = 0;
fire->ReportThisFire();
fire->m_fStrength = size;
+ fire->m_bExtinguishedWithWater = false;
}
}
CFire *
-CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation)
+CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation)
{
CPed *ped = (CPed *)entityOnFire;
CVehicle *veh = (CVehicle *)entityOnFire;
@@ -234,10 +251,11 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
ped->SetFlee(pos, 10000);
ped->m_fleeFrom = nil;
}
+ ped->m_fleeTimer = CTimer::GetTimeInMilliseconds() + 10000;
ped->bDrawLast = false;
ped->SetMoveState(PEDMOVE_SPRINT);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
if (fleeFrom) {
if (ped->m_nPedType == PEDTYPE_COP) {
@@ -251,6 +269,9 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
} else {
if (entityOnFire->IsVehicle()) {
veh->m_pCarFire = fire;
+ if (CModelInfo::IsBikeModel(veh->GetModelIndex()) || CModelInfo::IsCarModel(veh->GetModelIndex()))
+ CCarAI::TellOccupantsToFleeCar(veh);
+
if (fleeFrom) {
CEventList::RegisterEvent(EVENT_CAR_SET_ON_FIRE, EVENT_ENTITY_VEHICLE,
entityOnFire, (CPed *)fleeFrom, 10000);
@@ -259,6 +280,7 @@ CFireManager::StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength
}
fire->m_bIsOngoing = true;
+ fire->m_bExtinguishedWithWater = false;
fire->m_bIsScriptFire = false;
fire->m_vecPos = entityOnFire->GetPosition();
@@ -297,26 +319,23 @@ CFireManager::Update(void)
CFire* CFireManager::FindNearestFire(CVector vecPos, float *pDistance)
{
- for (int i = 0; i < MAX_FIREMEN_ATTENDING; i++) {
- int fireId = -1;
- float minDistance = 999999;
- for (int j = 0; j < NUM_FIRES; j++) {
- if (!m_aFires[j].m_bIsOngoing)
- continue;
- if (m_aFires[j].m_bIsScriptFire)
- continue;
- if (m_aFires[j].m_nFiremenPuttingOut != i)
- continue;
- float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
- if (distance < minDistance) {
- minDistance = distance;
- fireId = j;
- }
+ int fireId = -1;
+ float minDistance = 999999;
+ for (int j = 0; j < NUM_FIRES; j++) {
+ if (!m_aFires[j].m_bIsOngoing)
+ continue;
+ if (m_aFires[j].m_bIsScriptFire)
+ continue;
+ float distance = (m_aFires[j].m_vecPos - vecPos).Magnitude2D();
+ if (distance < minDistance) {
+ minDistance = distance;
+ fireId = j;
}
- *pDistance = minDistance;
- if (fireId != -1)
- return &m_aFires[fireId];
}
+ *pDistance = minDistance;
+ if (fireId != -1)
+ return &m_aFires[fireId];
+
return nil;
}
@@ -369,8 +388,39 @@ CFireManager::ExtinguishPoint(CVector point, float range)
}
}
+bool
+CFireManager::ExtinguishPointWithWater(CVector point, float range)
+{
+ int fireI = 0;
+ for (int i = 0; i < NUM_FIRES; i++) {
+ if (m_aFires[i].m_bIsOngoing) {
+ if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) {
+ fireI = i;
+ break;
+ }
+ }
+ }
+ if (fireI == NUM_FIRES)
+ return false;
+
+ CFire *fireToExtinguish = &m_aFires[fireI];
+ fireToExtinguish->m_fWaterExtinguishCountdown -= 0.012f * CTimer::GetTimeStep();
+ CVector steamPos = fireToExtinguish->m_vecPos +
+ CVector((CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ (CGeneral::GetRandomNumber() - 128) * 31.f / 200.f,
+ CGeneral::GetRandomNumber() / 200.f);
+
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.2f), nil, 0.5f);
+ CParticle::AddParticle(PARTICLE_STEAM_NY_SLOWMOTION, steamPos, CVector(0.f, 0.f, 0.1f), nil, 0.8f);
+ fireToExtinguish->m_bExtinguishedWithWater = true;
+ if (fireToExtinguish->m_fWaterExtinguishCountdown < 0.0f )
+ fireToExtinguish->Extinguish();
+
+ return true;
+}
+
int32
-CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation)
+CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation)
{
CFire *fire;
CPed *ped = (CPed *)target;
@@ -397,12 +447,15 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
fire->m_vecPos = pos;
fire->m_nStartTime = CTimer::GetTimeInMilliseconds() + 400;
fire->m_pEntity = target;
+ fire->m_bExtinguishedWithWater = false;
if (target)
target->RegisterReference(&fire->m_pEntity);
fire->m_pSource = nil;
fire->m_nNextTimeToAddFlames = 0;
fire->m_fStrength = strength;
+ fire->m_fWaterExtinguishCountdown = 1.0f;
+
if (target) {
if (target->IsPed()) {
ped->m_pFire = fire;
@@ -410,7 +463,7 @@ CFireManager::StartScriptFire(const CVector &pos, CEntity *target, float strengt
CVector2D pos = target->GetPosition();
ped->SetFlee(pos, 10000);
ped->SetMoveAnim();
- ped->m_nPedState = PED_ON_FIRE;
+ ped->SetPedState(PED_ON_FIRE);
}
} else if (target->IsVehicle()) {
veh->m_pCarFire = fire;
@@ -430,8 +483,7 @@ CFireManager::RemoveAllScriptFires(void)
{
for (int i = 0; i < NUM_FIRES; i++) {
if (m_aFires[i].m_bIsScriptFire) {
- m_aFires[i].Extinguish();
- m_aFires[i].m_bIsScriptFire = false;
+ RemoveScriptFire(i);
}
}
}
diff --git a/src/core/Fire.h b/src/core/Fire.h
index 85e53f61..8126f830 100644
--- a/src/core/Fire.h
+++ b/src/core/Fire.h
@@ -14,10 +14,10 @@ public:
CEntity *m_pSource;
uint32 m_nExtinguishTime;
uint32 m_nStartTime;
- int32 field_20;
uint32 m_nNextTimeToAddFlames;
- uint32 m_nFiremenPuttingOut;
float m_fStrength;
+ float m_fWaterExtinguishCountdown;
+ bool m_bExtinguishedWithWater;
CFire();
~CFire();
@@ -34,15 +34,17 @@ class CFireManager
public:
uint32 m_nTotalFires;
CFire m_aFires[NUM_FIRES];
- void StartFire(CVector pos, float size, bool propagation);
- CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, bool propagation);
+
+ void StartFire(CVector pos, float size, uint8 propagation);
+ CFire *StartFire(CEntity *entityOnFire, CEntity *fleeFrom, float strength, uint8 propagation);
void Update(void);
CFire *FindFurthestFire_NeverMindFireMen(CVector coords, float minRange, float maxRange);
CFire *FindNearestFire(CVector vecPos, float *pDistance);
CFire *GetNextFreeFire(void);
uint32 GetTotalActiveFires() const;
void ExtinguishPoint(CVector point, float range);
- int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, bool propagation);
+ bool ExtinguishPointWithWater(CVector point, float range);
+ int32 StartScriptFire(const CVector &pos, CEntity *target, float strength, uint8 propagation);
bool IsScriptFireExtinguish(int16 index);
void RemoveAllScriptFires(void);
void RemoveScriptFire(int16 index);
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 6ba6b191..a8637980 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -90,6 +90,7 @@
#include "debugmenu.h"
#include "Ropes.h"
#include "WindModifiers.h"
+#include "WaterCreatures.h"
#include "postfx.h"
#include "custompipes.h"
@@ -478,8 +479,7 @@ bool CGame::ShutDown(void)
CPlane::Shutdown();
CTrain::Shutdown();
CScriptPaths::Shutdown();
- // TODO(Miami)
- // CWaterCreatures::RemoveAll();
+ CWaterCreatures::RemoveAll();
CSpecialFX::Shutdown();
#ifndef PS2
CGarages::Shutdown();
@@ -650,7 +650,7 @@ void CGame::ShutDownForRestart(void)
CRadar::RemoveRadarSections();
FrontEndMenuManager.UnloadTextures();
CParticleObject::RemoveAllExpireableParticleObjects();
- //CWaterCreatures::RemoveAll(); //TODO(Miami)
+ CWaterCreatures::RemoveAll();
CSetPieces::Init();
CPedType::Shutdown();
CSpecialFX::Shutdown();
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 53196d03..8d584b74 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -10,6 +10,8 @@
#include "World.h"
#include "Zones.h"
+// --MIAMI: file done
+
CPlaceName CUserDisplay::PlaceName;
COnscreenTimer CUserDisplay::OnscnTimer;
CPager CUserDisplay::Pager;
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index 1eb1513e..288b975e 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,7 +9,7 @@
#include "World.h"
#include "Timer.h"
-//--MIAMI: file almost done (loading/saving will perhaps stay different)
+//--MIAMI: file done
eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
@@ -638,127 +638,132 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
+ sizeof(int16) // padding
+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ + sizeof(int16) // padding
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
- WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ WriteSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, m_CurrLevel);
- WriteSaveBuf(buffer, FindIndex);
- WriteSaveBuf(buffer, (int16)0); // padding
+ WriteSaveBuf(buffer, length, m_CurrLevel);
+ WriteSaveBuf(buffer, length, FindIndex);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
-// TODO(MIAMI) ? implement SaveOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
- zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ SaveOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
- /*
- The call of GetIndexForZonePointer is wrong, as it is
- meant for a different array, but the game doesn't brake
- if those fields are nil. Let's make sure they are.
- */
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
- }
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ SaveOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- WriteSaveBuf(buffer, ZoneInfoArray[i]);
-
- WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
- WriteSaveBuf(buffer, TotalNumberOfInfoZones);
- WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
- CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
-
- // see above
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
- }
+ WriteSaveBuf(buffer, length, ZoneInfoArray[i]);
+
+ WriteSaveBuf(buffer, length, TotalNumberOfNavigationZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfInfoZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfZoneInfos);
+ WriteSaveBuf(buffer, length, (int16)0); // padding
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ SaveOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- WriteSaveBuf(buffer, AudioZoneArray[i]);
+ WriteSaveBuf(buffer, length, AudioZoneArray[i]);
- WriteSaveBuf(buffer, TotalNumberOfMapZones);
- WriteSaveBuf(buffer, NumberOfAudioZones);
+ WriteSaveBuf(buffer, length, TotalNumberOfMapZones);
+ WriteSaveBuf(buffer, length, NumberOfAudioZones);
VALIDATESAVEBUF(*size)
}
void
+CTheZones::SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[0]);
+ WriteSaveBuf(*buffer, *length, *(uint32*)&zone->name[4]);
+
+ WriteSaveBuf(*buffer, *length, zone->minx);
+ WriteSaveBuf(*buffer, *length, zone->miny);
+ WriteSaveBuf(*buffer, *length, zone->minz);
+ WriteSaveBuf(*buffer, *length, zone->maxx);
+ WriteSaveBuf(*buffer, *length, zone->maxy);
+ WriteSaveBuf(*buffer, *length, zone->maxz);
+
+ WriteSaveBuf(*buffer, *length, zone->type);
+ WriteSaveBuf(*buffer, *length, zone->level);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoDay);
+ WriteSaveBuf(*buffer, *length, zone->zoneinfoNight);
+
+ int32 zoneId;
+ zoneId = GetIndexForZonePointer(zone->child);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->parent);
+ WriteSaveBuf(*buffer, *length, zoneId);
+ zoneId = GetIndexForZonePointer(zone->next);
+ WriteSaveBuf(*buffer, *length, zoneId);
+}
+
+void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
INITSAVEBUF
int i;
- CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
+ uint32 length = 0;
+ CheckSaveHeaderWithLength(buffer, length, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
- FindIndex = ReadSaveBuf<int16>(buffer);
- ReadSaveBuf<int16>(buffer);
+ m_CurrLevel = ReadSaveBuf<eLevelName>(buffer, length);
+ FindIndex = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
-// TODO(MIAMI) ? implement LoadOneZone
- for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
- NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++)
+ LoadOneZone(&NavigationZoneArray[i], &buffer, &length, ZONE_NAVIG);
- NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
- NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
- NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
- }
-
- for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
- InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- /*
- The call of GetPointerForZoneIndex is wrong, as it is
- meant for a different array, but the game doesn't brake
- if save data stored is -1.
- */
- InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
- InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
- InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
- assert(InfoZoneArray[i].child == nil);
- assert(InfoZoneArray[i].parent == nil);
- assert(InfoZoneArray[i].next == nil);
- }
+ for (i = 0; i < ARRAY_SIZE(InfoZoneArray); i++)
+ LoadOneZone(&InfoZoneArray[i], &buffer, &length, ZONE_INFO);
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
- ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
-
- TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
- TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
-
- for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
- MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
-
- // see above
- MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
- MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
- MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
- assert(MapZoneArray[i].child == nil);
- assert(MapZoneArray[i].parent == nil);
- assert(MapZoneArray[i].next == nil);
- }
+ ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer, length);
+
+ TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer, length);
+ TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer, length);
+ ReadSaveBuf<int16>(buffer, length);
+
+ for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++)
+ LoadOneZone(&MapZoneArray[i], &buffer, &length, ZONE_MAPZONE);
for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
- AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
+ AudioZoneArray[i] = ReadSaveBuf<int16>(buffer, length);
- TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
- NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
+ TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer, length);
+ NumberOfAudioZones = ReadSaveBuf<uint16>(buffer, length);
VALIDATESAVEBUF(size)
}
+
+void
+CTheZones::LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType)
+{
+ *(uint32*)&zone->name[0] = ReadSaveBuf<uint32>(*buffer, *length);
+ *(uint32*)&zone->name[4] = ReadSaveBuf<uint32>(*buffer, *length);
+
+ zone->minx = ReadSaveBuf<float>(*buffer, *length);
+ zone->miny = ReadSaveBuf<float>(*buffer, *length);
+ zone->minz = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxx = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxy = ReadSaveBuf<float>(*buffer, *length);
+ zone->maxz = ReadSaveBuf<float>(*buffer, *length);
+
+ zone->type = ReadSaveBuf<eZoneType>(*buffer, *length);
+ zone->level = ReadSaveBuf<eLevelName>(*buffer, *length);
+ zone->zoneinfoDay = ReadSaveBuf<int16>(*buffer, *length);
+ zone->zoneinfoNight = ReadSaveBuf<int16>(*buffer, *length);
+
+ int32 zoneId;
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->child = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->parent = GetPointerForZoneIndex(zoneId);
+ zoneId = ReadSaveBuf<int32>(*buffer, *length);
+ zone->next = GetPointerForZoneIndex(zoneId);
+} \ No newline at end of file
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 92e292b8..3a74427d 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -108,5 +108,7 @@ public:
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
+ static void SaveOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
static void LoadAllZones(uint8 *buffer, uint32 length);
+ static void LoadOneZone(CZone *zone, uint8 **buffer, uint32 *length, eZoneType zoneType);
};
diff --git a/src/core/common.h b/src/core/common.h
index c4c133fa..0e6bd60f 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -412,6 +412,15 @@ inline void SkipSaveBuf(uint8 *&buf, int32 skip)
#endif
}
+inline void SkipSaveBuf(uint8*& buf, uint32 &length, int32 skip)
+{
+ buf += skip;
+ length += skip;
+#ifdef VALIDATE_SAVE_SIZE
+ _saveBufCount += skip;
+#endif
+}
+
template<typename T>
inline const T ReadSaveBuf(uint8 *&buf)
{
@@ -421,6 +430,14 @@ inline const T ReadSaveBuf(uint8 *&buf)
}
template<typename T>
+inline const T ReadSaveBuf(uint8 *&buf, uint32 &length)
+{
+ T &value = *(T*)buf;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return value;
+}
+
+template<typename T>
inline T *WriteSaveBuf(uint8 *&buf, const T &value)
{
T *p = (T*)buf;
@@ -429,6 +446,15 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
return p;
}
+template<typename T>
+inline T *WriteSaveBuf(uint8 *&buf, uint32 &length, const T &value)
+{
+ T *p = (T*)buf;
+ *p = value;
+ SkipSaveBuf(buf, length, sizeof(T));
+ return p;
+}
+
#define SAVE_HEADER_SIZE (4*sizeof(char)+sizeof(uint32))
@@ -439,6 +465,13 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
WriteSaveBuf(buf, d);\
WriteSaveBuf<uint32>(buf, size);
+#define WriteSaveHeaderWithLength(buf,len,a,b,c,d,size) \
+ WriteSaveBuf(buf, len, a);\
+ WriteSaveBuf(buf, len, b);\
+ WriteSaveBuf(buf, len, c);\
+ WriteSaveBuf(buf, len, d);\
+ WriteSaveBuf<uint32>(buf, len, size);
+
#define CheckSaveHeader(buf,a,b,c,d,size)\
assert(ReadSaveBuf<char>(buf) == a);\
assert(ReadSaveBuf<char>(buf) == b);\
@@ -446,5 +479,12 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
assert(ReadSaveBuf<char>(buf) == d);\
assert(ReadSaveBuf<uint32>(buf) == size);
+#define CheckSaveHeaderWithLength(buf,len,a,b,c,d,size)\
+ assert(ReadSaveBuf<char>(buf,len) == a);\
+ assert(ReadSaveBuf<char>(buf,len) == b);\
+ assert(ReadSaveBuf<char>(buf,len) == c);\
+ assert(ReadSaveBuf<char>(buf,len) == d);\
+ assert(ReadSaveBuf<uint32>(buf,len) == size);
+
void cprintf(char*, ...); \ No newline at end of file
diff --git a/src/core/config.h b/src/core/config.h
index 57978950..e2123597 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
- NUMONSCREENTIMERENTRIES = 1,
+ NUMONSCREENCLOCKS = 1,
+ NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
@@ -137,6 +138,7 @@ enum Config {
NUM_CRANES = 8,
NUM_ESCALATORS = 22,
+ NUM_WATER_CREATURES = 8,
NUM_EXPLOSIONS = 48,
@@ -260,7 +262,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
-#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU