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-rw-r--r--src/core/World.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/core/World.cpp b/src/core/World.cpp
index edcfd865..39681428 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -33,22 +33,22 @@
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
-CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60;
-CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C;
-CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608;
-uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64;
+CPtrList CWorld::ms_bigBuildingsList[4];
+CPtrList CWorld::ms_listMovingEntityPtrs;
+CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
+uint16 CWorld::ms_nCurrentScanCode;
-uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61;
+uint8 CWorld::PlayerInFocus;
CPlayerInfo CWorld::Players[NUMPLAYERS];
-bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC;
-CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494;
-bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F;
-bool CWorld::bSecondShift;// = *(bool*)0x95CD54;
-bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C;
-bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B;
-
-bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C;
-bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA;
+bool CWorld::bNoMoreCollisionTorque;
+CEntity *CWorld::pIgnoreEntity;
+bool CWorld::bIncludeDeadPeds;
+bool CWorld::bSecondShift;
+bool CWorld::bForceProcessControl;
+bool CWorld::bProcessCutsceneOnly;
+
+bool CWorld::bDoingCarCollisions;
+bool CWorld::bIncludeCarTyres;
void
CWorld::Initialise()