diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/config.h | 26 | ||||
-rw-r--r-- | src/core/main.cpp | 3 | ||||
-rw-r--r-- | src/core/re3.cpp | 9 |
3 files changed, 30 insertions, 8 deletions
diff --git a/src/core/config.h b/src/core/config.h index 0ef921ca..ce77391c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -167,6 +167,22 @@ enum Config { // any debug stuff that is only left in mobile, is not in MASTER //#define MASTER +// once and for all: +// pc: FINAL & MASTER +// mobile: FINAL + +// MASTER builds must be FINAL +#ifdef MASTER +#define FINAL +#endif + +// quality of life fixes that should also be in FINAL +#define NASTY_GAME // nasty game for all languages +#define NO_CDCHECK + +// those infamous texts +#define DRAW_GAME_VERSION_TEXT + #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH @@ -188,9 +204,13 @@ enum Config { #ifdef MASTER // only in master builds + #undef DRAW_GAME_VERSION_TEXT #else // not in master builds #define VALIDATE_SAVE_SIZE + + #define NO_MOVIES // disable intro videos + #define DEBUGMENU #endif #ifdef FINAL @@ -198,11 +218,7 @@ enum Config { # define USE_MY_DOCUMENTS // use my documents directory for user files #else // not in any game -# define NASTY_GAME // nasty game for all languages -# define NO_MOVIES // disable intro videos -# define NO_CDCHECK # define CHATTYSPLASH // print what the game is loading -# define DEBUGMENU # define TIMEBARS // print debug timers #endif @@ -223,7 +239,7 @@ enum Config { #define USE_TXD_CDIMAGE // generate and load textures from txd.img #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number -//#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time +#define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time //#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL //#define CUTSCENE_BORDERS_SWITCH diff --git a/src/core/main.cpp b/src/core/main.cpp index b1f1ea50..64b3a63f 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -757,6 +757,8 @@ DisplayGameDebugText() char str[200]; wchar ustr[200]; + +#ifdef DRAW_GAME_VERSION_TEXT wchar ver[200]; AsciiToUnicode(version_name, ver); @@ -772,6 +774,7 @@ DisplayGameDebugText() CFont::SetBackGroundOnlyTextOff(); CFont::SetColor(CRGBA(255, 108, 0, 255)); CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver); +#endif FrameSamples++; FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f); diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 2e112442..318b1d47 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -441,9 +441,12 @@ DebugMenuPopulate(void) DebugMenuEntrySetWrap(e, true); DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f); DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f); - DebugMenuAddVar("Render", "Neo Ped Rim light", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); - DebugMenuAddVar("Render", "Neo World Lightmaps", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); - DebugMenuAddVar("Render", "Neo Road Gloss", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f); + DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil); + DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f); #endif DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil); DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil); |