diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/ControllerConfig.cpp | 105 | ||||
-rw-r--r-- | src/core/CutsceneMgr.cpp | 15 | ||||
-rw-r--r-- | src/core/Directory.cpp | 3 | ||||
-rw-r--r-- | src/core/Explosion.cpp | 1 | ||||
-rw-r--r-- | src/core/Explosion.h | 1 | ||||
-rw-r--r-- | src/core/Fire.cpp | 21 | ||||
-rw-r--r-- | src/core/Fire.h | 3 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 758 | ||||
-rw-r--r-- | src/core/Frontend.h | 12 | ||||
-rw-r--r-- | src/core/General.h | 23 | ||||
-rw-r--r-- | src/core/Pad.cpp | 4 | ||||
-rw-r--r-- | src/core/Pad.h | 4 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 500 | ||||
-rw-r--r-- | src/core/PlayerInfo.h | 26 | ||||
-rw-r--r-- | src/core/PlayerSkin.cpp | 4 | ||||
-rw-r--r-- | src/core/Radar.cpp | 4 | ||||
-rw-r--r-- | src/core/Stats.cpp | 2 | ||||
-rw-r--r-- | src/core/Stats.h | 2 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 27 | ||||
-rw-r--r-- | src/core/TempColModels.cpp | 276 | ||||
-rw-r--r-- | src/core/TxdStore.cpp | 3 | ||||
-rw-r--r-- | src/core/User.cpp | 12 | ||||
-rw-r--r-- | src/core/User.h | 4 | ||||
-rw-r--r-- | src/core/World.cpp | 48 | ||||
-rw-r--r-- | src/core/World.h | 2 | ||||
-rw-r--r-- | src/core/common.h | 4 | ||||
-rw-r--r-- | src/core/config.h | 2 | ||||
-rw-r--r-- | src/core/re3.cpp | 13 |
28 files changed, 1442 insertions, 437 deletions
diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index f0492b0f..26db4e5e 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -1443,39 +1443,36 @@ bool CControllerConfigManager::GetIsMouseButtonDown(RsKeyCodes keycode) bool CControllerConfigManager::GetIsMouseButtonUp(RsKeyCodes keycode) { - if (keycode > rsMOUSEX2BUTTON) + switch (keycode) { - switch (keycode) - { - case rsMOUSELEFTBUTTON: - if (CPad::GetPad(PAD1)->GetLeftMouseUp()) - return true; - break; - case rsMOUSMIDDLEBUTTON: - if (CPad::GetPad(PAD1)->GetMiddleMouseUp()) - return true; - break; - case rsMOUSERIGHTBUTTON: - if (CPad::GetPad(PAD1)->GetRightMouseUp()) - return true; - break; - case rsMOUSEWHEELUPBUTTON: - if (CPad::GetPad(PAD1)->GetMouseWheelUpUp()) - return true; - break; - case rsMOUSEWHEELDOWNBUTTON: - if (CPad::GetPad(PAD1)->GetMouseWheelDownUp()) - return true; - break; - case rsMOUSEX1BUTTON: - if (CPad::GetPad(PAD1)->GetMouseX1Up()) - return true; - break; - case rsMOUSEX2BUTTON: - if (CPad::GetPad(PAD1)->GetMouseX2Up()) - return true; - break; - } + case rsMOUSELEFTBUTTON: + if (CPad::GetPad(PAD1)->GetLeftMouseUp()) + return true; + break; + case rsMOUSMIDDLEBUTTON: + if (CPad::GetPad(PAD1)->GetMiddleMouseUp()) + return true; + break; + case rsMOUSERIGHTBUTTON: + if (CPad::GetPad(PAD1)->GetRightMouseUp()) + return true; + break; + case rsMOUSEWHEELUPBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelUpUp()) + return true; + break; + case rsMOUSEWHEELDOWNBUTTON: + if (CPad::GetPad(PAD1)->GetMouseWheelDownUp()) + return true; + break; + case rsMOUSEX1BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX1Up()) + return true; + break; + case rsMOUSEX2BUTTON: + if (CPad::GetPad(PAD1)->GetMouseX2Up()) + return true; + break; } return false; @@ -1662,9 +1659,6 @@ void CControllerConfigManager::DeleteMatchingActionInitiators(e_ControllerAction bool CControllerConfigManager::GetIsKeyBlank(int32 key, eControllerType type) { - if (type > JOYSTICK) - return true; - switch (type) { case KEYBOARD: @@ -1755,27 +1749,24 @@ e_ControllerActionType CControllerConfigManager::GetActionType(e_ControllerActio void CControllerConfigManager::ClearSettingsAssociatedWithAction(e_ControllerAction action, eControllerType type) { - if (type <= JOYSTICK) + switch (type) { - switch (type) - { - case KEYBOARD: - m_aSettings[action][type].m_Key = rsNULL; - m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; - break; - case OPTIONAL_EXTRA: - m_aSettings[action][type].m_Key = rsNULL; - m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; - break; - case MOUSE: - m_aSettings[action][type].m_Key = 0; - m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; - break; - case JOYSTICK: - m_aSettings[action][type].m_Key = 0; - m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; - break; - } + case KEYBOARD: + m_aSettings[action][type].m_Key = rsNULL; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case OPTIONAL_EXTRA: + m_aSettings[action][type].m_Key = rsNULL; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case MOUSE: + m_aSettings[action][type].m_Key = 0; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; + case JOYSTICK: + m_aSettings[action][type].m_Key = 0; + m_aSettings[action][type].m_ContSetOrder = SETORDER_NONE; + break; } ResetSettingOrder(action); @@ -2257,6 +2248,7 @@ void CControllerConfigManager::UpdateJoyButtonState(int32 padnumber) for (int32 i = 0; i < MAX_BUTTONS; i++) m_aButtonStates[i] = false; +#ifdef __DINPUT_INCLUDED__ for (int32 i = 0; i < MAX_BUTTONS; i++) { if (m_NewState.rgbButtons[i] & 0x80) @@ -2264,6 +2256,7 @@ void CControllerConfigManager::UpdateJoyButtonState(int32 padnumber) else m_aButtonStates[i] = false; } +#endif } bool CControllerConfigManager::GetIsActionAButtonCombo(e_ControllerAction action) @@ -2412,4 +2405,4 @@ STARTPATCHES InjectHook(0x58F740, &CControllerConfigManager::GetMouseButtonAssociatedWithAction, PATCH_JUMP); InjectHook(0x58F760, &CControllerConfigManager::SetMouseButtonAssociatedWithAction, PATCH_JUMP); InjectHook(0x58F790, &CControllerConfigManager::ResetSettingOrder, PATCH_JUMP); -ENDPATCHES
\ No newline at end of file +ENDPATCHES diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index fa322242..2fbc5186 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "patcher.h" +#include "General.h" #include "CutsceneMgr.h" #include "Directory.h" #include "Camera.h" @@ -107,7 +108,7 @@ int FindCutsceneAudioTrackId(const char *szCutsceneName) { for (int i = 0; musicNameIdAssoc[i].szTrackName; i++) { - if (!strcmpi(musicNameIdAssoc[i].szTrackName, szCutsceneName)) + if (!CGeneral::faststricmp(musicNameIdAssoc[i].szTrackName, szCutsceneName)) return musicNameIdAssoc[i].iTrackId; } return -1; @@ -171,7 +172,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CPlayerPed *pPlayerPed;
ms_cutsceneProcessing = true;
- if (!strcmpi(szCutsceneName, "jb"))
+ if (!strcasecmp(szCutsceneName, "jb"))
ms_useLodMultiplier = true;
CTimer::Stop();
@@ -207,7 +208,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) CFileMgr::CloseFile(file);
- if (strcmpi(ms_cutsceneName, "end")) {
+ if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
@@ -364,9 +365,9 @@ CCutsceneMgr::DeleteCutsceneData(void) CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
- if (strcmpi(ms_cutsceneName, "end")) {
+ if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
- if (strcmpi(ms_cutsceneName, "bet"))
+ if (CGeneral::faststricmp(ms_cutsceneName, "bet"))
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CTimer::Stop();
@@ -389,7 +390,7 @@ CCutsceneMgr::Update(void) switch (ms_cutsceneLoadStatus) {
case CUTSCENE_LOADING_AUDIO:
SetupCutsceneToStart();
- if (strcmpi(ms_cutsceneName, "end"))
+ if (CGeneral::faststricmp(ms_cutsceneName, "end"))
DMAudio.PlayPreloadedCutSceneMusic();
ms_cutsceneLoadStatus++;
break;
@@ -407,7 +408,7 @@ CCutsceneMgr::Update(void) if (!ms_running) return;
ms_cutsceneTimer += CTimer::GetTimeStepNonClipped() * 0.02f;
- if (strcmpi(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
+ if (CGeneral::faststricmp(ms_cutsceneName, "end") && TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FLYBY && ms_cutsceneLoadStatus == CUTSCENE_LOADING_0) {
if (CPad::GetPad(0)->GetCrossJustDown()
|| (CGame::playingIntro && CPad::GetPad(0)->GetStartJustDown())
|| CPad::GetPad(0)->GetLeftMouseJustDown()
diff --git a/src/core/Directory.cpp b/src/core/Directory.cpp index 3e0d5382..d4b4279d 100644 --- a/src/core/Directory.cpp +++ b/src/core/Directory.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "patcher.h" +#include "General.h" #include "FileMgr.h" #include "Directory.h" @@ -49,7 +50,7 @@ CDirectory::FindItem(const char *name, uint32 &offset, uint32 &size) int i; for(i = 0; i < numEntries; i++) - if(strcmpi(entries[i].name, name) == 0){ + if(!CGeneral::faststricmp(entries[i].name, name)){ offset = entries[i].offset; size = entries[i].size; return true; diff --git a/src/core/Explosion.cpp b/src/core/Explosion.cpp index 9ccd6e81..30809dc9 100644 --- a/src/core/Explosion.cpp +++ b/src/core/Explosion.cpp @@ -3,6 +3,7 @@ #include "Explosion.h" WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } +WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); } WRAPPER int8 CExplosion::GetExplosionActiveCounter(uint8 id) diff --git a/src/core/Explosion.h b/src/core/Explosion.h index fde4ad7f..0768bbe4 100644 --- a/src/core/Explosion.h +++ b/src/core/Explosion.h @@ -27,4 +27,5 @@ public: static CVector *GetExplosionPosition(uint8 id); static uint8 GetExplosionType(uint8 id); static void ResetExplosionActiveCounter(uint8 id); + static void RemoveAllExplosionsInArea(CVector, float); }; diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index 274c06a5..5c777eab 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -5,6 +5,9 @@ CFireManager &gFireManager = *(CFireManager*)0x8F31D0; WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } +WRAPPER void CFireManager::StartFire(CEntity* entityOnFire, CEntity* culprit, float, uint32) { EAXJMP(0x479590); } +WRAPPER void CFireManager::Update(void) { EAXJMP(0x479310); } +WRAPPER CFire* CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } uint32 CFireManager::GetTotalActiveFires() const { @@ -38,12 +41,28 @@ CFire* CFireManager::FindNearestFire(CVector vecPos, float* pDistance) return nil; } +void +CFireManager::ExtinguishPoint(CVector point, float range) +{ + for (int i = 0; i < NUM_FIRES; i++) { + if (m_aFires[i].m_bIsOngoing) { + if ((point - m_aFires[i].m_vecPos).MagnitudeSqr() < sq(range)) + m_aFires[i].Extinguish(); + } + } +} + WRAPPER CFire *CFireManager::FindFurthestFire_NeverMindFireMen(CVector coors, float, float) { EAXJMP(0x479430); } WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); } WRAPPER void CFireManager::StartFire(CVector, float, uint8) { EAXJMP(0x479500); } -WRAPPER void CFireManager::ExtinguishPoint(CVector, float) { EAXJMP(0x479DB0); } WRAPPER int32 CFireManager::StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8) { EAXJMP(0x479E60); } WRAPPER bool CFireManager::IsScriptFireExtinguish(int16) { EAXJMP(0x479FC0); } WRAPPER void CFireManager::RemoveScriptFire(int16) { EAXJMP(0x479FE0); } WRAPPER void CFireManager::RemoveAllScriptFires(void) { EAXJMP(0x47A000); } WRAPPER void CFireManager::SetScriptFireAudio(int16, bool) { EAXJMP(0x47A040); } + +STARTPATCHES + InjectHook(0x479DB0, &CFireManager::ExtinguishPoint, PATCH_JUMP); + InjectHook(0x479340, &CFireManager::FindNearestFire, PATCH_JUMP); +ENDPATCHES + diff --git a/src/core/Fire.h b/src/core/Fire.h index 9d72179e..cd6de90c 100644 --- a/src/core/Fire.h +++ b/src/core/Fire.h @@ -35,12 +35,13 @@ public: void Update(void); CFire *FindFurthestFire_NeverMindFireMen(CVector coors, float, float); CFire *FindNearestFire(CVector, float*); - uint32 GetTotalActiveFires() const; + uint32 GetTotalActiveFires() const { return m_nTotalFires; } void ExtinguishPoint(CVector, float); int32 StartScriptFire(const CVector& pos, CEntity* culprit, float, uint8); bool IsScriptFireExtinguish(int16); void RemoveScriptFire(int16); void RemoveAllScriptFires(void); void SetScriptFireAudio(int16, bool); + void ExtinguishPoint(CVector, float); }; extern CFireManager &gFireManager; diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 5911433c..05c6b6e8 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -26,6 +26,7 @@ #include "PlayerInfo.h" #include "World.h" #include "Renderer.h" +#include "CdStream.h" #define ALL_ORIGINAL_FRONTEND 1 @@ -58,13 +59,17 @@ char *CMenuManager::m_PrefsSkinFile = (char*)0x5F2E74; //[256] "$$\"\"" int32 &CMenuManager::m_KeyPressedCode = *(int32*)0x5F2E70; // -1 +float &CMenuManager::headingYStart = *(float*)0x5F355C; // don't know the original name +float &CMenuManager::unkX = *(float*)0x5F2E40; +float &CMenuManager::unkY = *(float*)0x5F2E44; + CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; // Move this somewhere else. float &CRenderer::ms_lodDistScale = *(float*)0x5F726C; // 1.2 // Stuff not in CMenuManager: -uint32 &VibrationTime = *(uint32*)0x628CF8; +uint32 &TimeToStopPadShaking = *(uint32*)0x628CF8; char *&pEditString = *(char**)0x628D00; int32 *&pControlEdit = *(int32**)0x628D08; bool &DisplayComboButtonErrMsg = *(bool*)0x628D14; @@ -94,87 +99,108 @@ bool GetMouseMoveRight(); bool GetPadInput(); bool GetMouseInput(); -const char *FrontendFilenames[] = { - "fe2_mainpanel_ul", - "fe2_mainpanel_ur", - "fe2_mainpanel_dl", - "fe2_mainpanel_dr", - "fe2_mainpanel_dr2", - "fe2_tabactive", - "fe_iconbrief", - "fe_iconstats", - "fe_iconcontrols", - "fe_iconsave", - "fe_iconaudio", - "fe_icondisplay", - "fe_iconlanguage", - "fe_controller", - "fe_controllersh", - "fe_arrows1", - "fe_arrows2", - "fe_arrows3", - "fe_arrows4", - "fe_radio1", // HEAD_RADIO - "fe_radio2", // DOUBLE_CLEF - "fe_radio5", // JAH_RADIO - "fe_radio7", // RISE_FM - "fe_radio8", // LIPS_106 - "fe_radio3", // GAME_FM - "fe_radio4", // MSX_FM - "fe_radio6", // FLASHBACK - "fe_radio9", // CHATTERBOX +// 0x5F311C +const char* FrontendFilenames[][2] = { + {"fe2_mainpanel_ul", "" }, + {"fe2_mainpanel_ur", "" }, + {"fe2_mainpanel_dl", "" }, + {"fe2_mainpanel_dr", "" }, + {"fe2_mainpanel_dr2", "" }, + {"fe2_tabactive", "" }, + {"fe_iconbrief", "" }, + {"fe_iconstats", "" }, + {"fe_iconcontrols", "" }, + {"fe_iconsave", "" }, + {"fe_iconaudio", "" }, + {"fe_icondisplay", "" }, + {"fe_iconlanguage", "" }, + {"fe_controller", "" }, + {"fe_controllersh", "" }, + {"fe_arrows1", "" }, + {"fe_arrows2", "" }, + {"fe_arrows3", "" }, + {"fe_arrows4", "" }, + {"fe_radio1", "" }, // HEAD_RADIO + {"fe_radio2", "" }, // DOUBLE_CLEF + {"fe_radio3", "" }, // JAH_RADIO + {"fe_radio4", "" }, // RISE_FM + {"fe_radio5", "" }, // LIPS_106 + {"fe_radio6", "" }, // GAME_FM + {"fe_radio7", "" }, // MSX_FM + {"fe_radio8", "" }, // FLASHBACK + {"fe_radio9", "" }, // CHATTERBOX }; -const char *MenuFilenames[] = { - "connection24", "", - "findgame24", "", - "hostgame24", "", - "mainmenu24", "", - "Playersetup24", "", - "singleplayer24", "", - "multiplayer24", "", - "dmalogo128", "dmalogo128m", - "gtaLogo128", "gtaLogo128", - "rockstarLogo128", "rockstarlogo128m", - "gamespy256", "gamespy256a", - "mouse", "mousetimera", - "mousetimer", "mousetimera", - "mp3logo", "mp3logoA", - "downOFF", "buttonA", - "downON", "buttonA", - "upOFF", "buttonA", - "upON", "buttonA", - "gta3logo256", "gta3logo256m", - nil, nil +// 0x5F3344 +const char* MenuFilenames[][2] = { + {"connection24", ""}, + {"findgame24", ""}, + {"hostgame24", ""}, + {"mainmenu24", ""}, + {"Playersetup24", ""}, + {"singleplayer24", ""}, + {"multiplayer24", ""}, + {"dmalogo128", "dmalogo128m"}, + {"gtaLogo128", "gtaLogo128"}, + {"rockstarLogo128", "rockstarlogo128m"}, + {"gamespy256", "gamespy256a"}, + {"mouse", "mousetimera"}, + {"mousetimer", "mousetimera"}, + {"mp3logo", "mp3logoA"}, + {"downOFF", "buttonA"}, + {"downON", "buttonA"}, + {"upOff", "buttonA"}, + {"upON", "buttonA"}, + {"gta3logo256", "gta3logo256m"}, + { nil, nil } }; -#if 0 -WRAPPER void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2) { EAXJMP(0x483870); } +#ifdef ASPECT_RATIO_SCALE +// All of these defines replaces the StretchX function. Otherwise use SCREEN_SCALE_X. +#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x) +#define MENU_X(x) SCREEN_SCALE_X(x) +#define MENU_Y(y) SCREEN_SCALE_Y(y) +float +ScaleAndCenterX(float x) +{ + if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) + return x; + else { + if (x > DEFAULT_SCREEN_WIDTH / 2) { + return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2); + } else { + return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x); + } + } +} #else -void CMenuManager::BuildStatLine(char *text, float *stat, bool aFloat, float* stat2) +#define MENU_X_LEFT_ALIGNED(x) StretchX(x) +#define MENU_X(x) StretchX(x) +#define MENU_Y(y) StretchY(y) +#endif + +void +CMenuManager::BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2) { if (!text) return; if (stat2) { if (aFloat) - sprintf(gString2, " %.2f %s %.2f", *stat, UnicodeToAscii(TheText.Get("FEST_OO")), *stat2); + sprintf(gString2, " %.2f %s %.2f", *(float*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(float*)stat2); else sprintf(gString2, " %d %s %d", *(int*)stat, UnicodeToAscii(TheText.Get("FEST_OO")), *(int*)stat2); - } - else if (stat) { + } else if (stat) { if (aFloat) - sprintf(gString2, " %.2f", *stat); + sprintf(gString2, " %.2f", *(float*)stat); else sprintf(gString2, " %d", *(int*)stat); - } - else + } else gString2[0] = '\0'; UnicodeStrcpy(gUString, TheText.Get(text)); AsciiToUnicode(gString2, gUString2); } -#endif #if 0 WRAPPER void CMenuManager::CentreMousePointer() { EAXJMP(0x48ACE0); } @@ -359,6 +385,7 @@ void CMenuManager::DoSettingsBeforeStartingAGame() } #endif +// WIP - has broken, duplicate and missing codes #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::Draw() { EAXJMP(0x47AE00); } #else @@ -370,29 +397,27 @@ void CMenuManager::Draw() CFont::SetJustifyOn(); CFont::SetBackGroundOnlyTextOn(); CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(40.0f)); - CFont::SetRightJustifyWrap(0.0f); - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A))); + CFont::SetRightJustifyWrap(SCREEN_SCALE_X(38.0f)); +// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A))); switch (m_nCurrScreen) { - case MENUPAGE_STATS: - PrintStats(); - break; - case MENUPAGE_BRIEFS: - PrintBriefs(); - break; - case MENUPAGE_CONTROLLER_DEBUG: - DrawControllerScreenExtraText(0, 350, 20); - break; + case MENUPAGE_STATS: + PrintStats(); + break; + case MENUPAGE_BRIEFS: + PrintBriefs(); + break; } // Header. + headingYStart = 40.0f; if (aScreens[m_nCurrScreen].m_ScreenName[0]) { - CFont::SetDropShadowPosition(0); CFont::SetColor(CRGBA(0, 0, 0, FadeIn(255))); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); - CFont::SetScale(SCREEN_SCALE_X(MENUHEADER_WIDTH), SCREEN_SCALE_Y(MENUHEADER_HEIGHT)); + CFont::SetScale(MENU_X(MENUHEADER_WIDTH), MENU_Y(MENUHEADER_HEIGHT)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName)); + headingYStart += 24.0f + 10.0f; } // Action text. @@ -422,13 +447,109 @@ void CMenuManager::Draw() break; } - CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); - CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A))); +// CFont::SetDropShadowPosition(MENUDROP_COLOR_SIZE); +// CFont::SetDropColor(CRGBA(0, 0, 0, FadeIn(MENUDROP_COLOR_A))); CFont::SetFontStyle(FONT_BANK); - CFont::SetScale(SCREEN_SCALE_X(MENUACTION_WIDTH), SCREEN_SCALE_Y(MENUACTION_HEIGHT)); - CFont::SetAlignment(ALIGN_LEFT); + CFont::SetScale(MENU_X(MENUACTION_WIDTH), MENU_Y(MENUACTION_HEIGHT)); + CFont::SetAlignment(ALIGN_LEFT); // AG's extra. III uses SetRightJustifyOff. CFont::SetColor(CRGBA(235, 170, 50, FadeIn(255))); - CFont::PrintString(SCREEN_SCALE_X(MENUACTION_POS_X), SCREEN_SCALE_Y(MENUACTION_POS_Y), str); + CFont::PrintString(MENU_X_LEFT_ALIGNED(MENUACTION_POS_X), MENU_Y(headingYStart), str); + } + + CFont::SetCentreSize(SCREEN_WIDTH); + + bool v360 = false; + int v361; + int v362; + int v20; + switch (m_nCurrScreen) { + case MENUPAGE_STATS: + case MENUPAGE_BRIEFS: + v20 = 320; + v362 = 240; + v361 = 24; + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetCentreOn(); + break; + case MENUPAGE_SOUND_SETTINGS: + case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_MULTIPLAYER_CREATE: + case MENUPAGE_SKIN_SELECT_OLD: + case MENUPAGE_CONTROLLER_PC_OLD1: + case MENUPAGE_CONTROLLER_PC_OLD2: + case MENUPAGE_CONTROLLER_PC_OLD3: + case MENUPAGE_CONTROLLER_PC_OLD4: + case MENUPAGE_CONTROLLER_DEBUG: + case MENUPAGE_MOUSE_CONTROLS: + v20 = 50; + v362 = 0; + v361 = 20; + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(StretchX(unkX = 0.8f), StretchY(unkY = 0.55f)); + CFont::SetRightJustifyOff(); + break; + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_CHOOSE_SAVE_SLOT: + v20 = 120; + v362 = 38; + v361 = 20; + CFont::SetFontStyle(FONT_BANK); + CFont::SetScale(StretchX(unkX = 0.7f), StretchY(unkY = 0.45f)); + CFont::SetRightJustifyOff(); + break; + case MENUPAGE_NEW_GAME_RELOAD: + case MENUPAGE_LOAD_SLOT_CONFIRM: + case MENUPAGE_DELETE_SLOT_CONFIRM: + case MENUPAGE_SAVE_OVERWRITE_CONFIRM: + case MENUPAGE_EXIT: + v20 = 320; + v362 = 60; + v361 = 24; + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetCentreOn(); + break; + case MENUPAGE_START_MENU: + v20 = 320; + v362 = 140; + v361 = 24; + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetCentreOn(); + break; + case MENUPAGE_PAUSE_MENU: + v20 = 320; + v362 = 117; + v361 = 24; + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetCentreOn(); + break; + default: + v20 = 320; + v362 = 40; + v361 = 24; + CFont::SetFontStyle(FONT_HEADING); + CFont::SetScale(StretchX(unkX = 0.75f), StretchY(unkY = 0.9f)); + CFont::SetCentreOn(); + break; + } + + switch (m_nCurrScreen) { + case MENUPAGE_CONTROLLER_PC_OLD1: + case MENUPAGE_CONTROLLER_PC_OLD2: + case MENUPAGE_CONTROLLER_PC_OLD3: + case MENUPAGE_CONTROLLER_PC_OLD4: + case MENUPAGE_CONTROLLER_DEBUG: + if (field_113) + v360 = 0; + + CMenuManager::DrawControllerScreenExtraText(headingYStart - 8.0f, 350, v361); + break; + default: + break; } for (int i = 0; i < NUM_MENUROWS; ++i) { @@ -437,27 +558,38 @@ void CMenuManager::Draw() bool Locked = false; if (aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot >= SAVESLOT_1 && aScreens[m_nCurrScreen].m_aEntries[i].m_SaveSlot <= SAVESLOT_8) { + CFont::SetRightJustifyOff(); textToPrint[MENUCOLUMN_LEFT] = GetNameOfSavedGame(i - 1); - textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1); - if (!textToPrint[MENUCOLUMN_LEFT][0]) { + if (Slots[i-1] != 1) + textToPrint[MENUCOLUMN_RIGHT] = GetSavedGameDateAndTime(i - 1); + + if (!textToPrint[MENUCOLUMN_LEFT]) { sprintf(gString, "FEM_SL%d", i); textToPrint[MENUCOLUMN_LEFT] = TheText.Get(gString); } } else { textToPrint[MENUCOLUMN_LEFT] = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName); - + /* if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_SCREENRES) { if (m_bGameNotLoaded) Locked = false; else Locked = true; } + */ } switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { + case MENUACTION_CHANGEMENU: + assert(0 && "Not implemented"); + break; case MENUACTION_CTRLVIBRATION: + if (CMenuManager::m_PrefsUseVibration) + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_ON"); + else + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEM_OFF"); break; case MENUACTION_CTRLCONFIG: switch (CPad::GetPad(0)->Mode) { @@ -476,6 +608,10 @@ void CMenuManager::Draw() } break; case MENUACTION_CTRLDISPLAY: + if (m_DisplayControllerOnFoot) + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_ONF"); + else + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEC_INC"); break; case MENUACTION_FRAMESYNC: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(m_PrefsVsyncDisp ? "FEM_ON" : "FEM_OFF"); @@ -507,6 +643,9 @@ void CMenuManager::Draw() #endif break; case MENUACTION_RADIO: + if (m_PrefsRadioStation > 9) + break; + sprintf(gString, "FEA_FM%d", m_PrefsRadioStation); textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gString); break; @@ -514,29 +653,42 @@ void CMenuManager::Draw() textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::DbgFlag ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SWITCHBIGWHITEDEBUGLIGHT: - textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(CTheScripts::DbgFlag ? "FEM_ON" : "FEM_OFF"); + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbBigWhiteDebugLightSwitchedOn ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_PEDROADGROUPS: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowPedRoadGroups ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_CARROADGROUPS: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCarRoadGroups ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_COLLISIONPOLYS: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCollisionPolys ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SHOWCULL: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(gbShowCullZoneDebugStuff ? "FEM_ON" : "FEM_OFF"); + break; + case MENUACTION_SHOWHEADBOB: + textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(TheCamera.m_bHeadBob ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_INVVERT: textToPrint[MENUCOLUMN_RIGHT] = TheText.Get(MousePointerStateHelper.bInvertVertically ? "FEM_ON" : "FEM_OFF"); break; case MENUACTION_SCREENRES: - { char *res = _psGetVideoModeList()[m_nDisplayVideoMode]; - - if (!res) - res = ""; - - AsciiToUnicode(res, gUString); - textToPrint[MENUCOLUMN_RIGHT] = gUString; - } - break; + AsciiToUnicode(res, textToPrint[MENUCOLUMN_RIGHT]); + break; case MENUACTION_AUDIOHW: if (m_nPrefsAudio3DProviderIndex == -1) textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH"); else { char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex); - AsciiToUnicode(provider, gUString); - textToPrint[MENUCOLUMN_RIGHT] = gUString; + + if (!strcmp(strupr(provider), "DIRECTSOUND3D HARDWARE SUPPORT")) { + strcpy(provider, "DSOUND3D HARDWARE SUPPORT"); + } else if (!strcmp(strupr(provider), "DIRECTSOUND3D SOFTWARE EMULATION")) { + strcpy(provider, "DSOUND3D SOFTWARE EMULATION"); + } + AsciiToUnicode(provider, textToPrint[MENUCOLUMN_RIGHT]); } break; case MENUACTION_SPEAKERCONF: @@ -580,6 +732,7 @@ void CMenuManager::Draw() CFont::SetWrapx(SCREEN_WIDTH); CFont::SetRightJustifyWrap(-SCREEN_WIDTH); + // !! Most of these are now duplicate(see before the loop) and needs to be deleted. // Set alignment. CVector2D vecPositions = { 0.0f, 0.0f }; float fVerticalSpacing; @@ -768,19 +921,27 @@ void CMenuManager::Draw() SetHelperText(3); } } - - switch (m_nCurrScreen) { - case MENUPAGE_CONTROLLER_SETTINGS: - case MENUPAGE_SOUND_SETTINGS: - case MENUPAGE_GRAPHICS_SETTINGS: - case MENUPAGE_SKIN_SELECT: - case MENUPAGE_CONTROLLER_PC: - case MENUPAGE_MOUSE_CONTROLS: - DisplayHelperText(); - break; - } } } + + switch (m_nCurrScreen) { + case MENUPAGE_CONTROLLER_SETTINGS: + case MENUPAGE_SOUND_SETTINGS: + case MENUPAGE_GRAPHICS_SETTINGS: + case MENUPAGE_SKIN_SELECT: + case MENUPAGE_CONTROLLER_PC: + case MENUPAGE_MOUSE_CONTROLS: + DisplayHelperText(); + break; + } +/* + if (m_nCurrScreen == MENUPAGE_CONTROLLER_SETTINGS) { + PrintController(); + } else if (m_nCurrScreen == MENUPAGE_SKIN_SELECT_OLD) { + CSprite2d::DrawRect(CRect(StretchX(180), StretchY(98), StretchX(230), StretchY(123)), CRGBA(255, 255, 255, FadeIn(255))); + CSprite2d::DrawRect(CRect(StretchX(181), StretchY(99), StretchX(229), StretchY(233)), CRGBA(Player color from PickNewPlayerColour, FadeIn(255))); + } +*/ } #endif @@ -811,9 +972,6 @@ void CMenuManager::DrawControllerSetupScreen() } #endif -#if 0 -WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); } -#else void CMenuManager::DrawFrontEnd() { CFont::SetAlphaFade(255.0f); @@ -833,27 +991,73 @@ void CMenuManager::DrawFrontEnd() CMenuManager::DrawFrontEndNormal(); CMenuManager::PrintErrorMessage(); } -#endif -#if 0 -WRAPPER void CMenuManager::DrawFrontEndNormal(void) { EAXJMP(0x47A5B0); } -#else void CMenuManager::DrawFrontEndNormal() { - RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); - CSprite2d::InitPerFrame(); CFont::InitPerFrame(); + RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); LoadSplash(nil); - eMenuSprites previousSprite = MENUSPRITE_MAINMENU; // actually uninitialized + eMenuSprites previousSprite; if (m_nMenuFadeAlpha < 255) { switch (m_nPrevScreen) { + case MENUPAGE_STATS: + case MENUPAGE_START_MENU: + case MENUPAGE_PAUSE_MENU: + previousSprite = MENUSPRITE_MAINMENU; + break; + case MENUPAGE_NEW_GAME: + case MENUPAGE_CHOOSE_LOAD_SLOT: + case MENUPAGE_CHOOSE_DELETE_SLOT: + case MENUPAGE_NEW_GAME_RELOAD: + case MENUPAGE_LOAD_SLOT_CONFIRM: + case MENUPAGE_DELETE_SLOT_CONFIRM: + case MENUPAGE_EXIT: + previousSprite = MENUSPRITE_SINGLEPLAYER; + break; + case MENUPAGE_MULTIPLAYER_MAIN: + previousSprite = MENUSPRITE_MULTIPLAYER; + break; + case MENUPAGE_MULTIPLAYER_MAP: + case MENUPAGE_MULTIPLAYER_FIND_GAME: + case MENUPAGE_SKIN_SELECT: + case MENUPAGE_KEYBOARD_CONTROLS: + case MENUPAGE_MOUSE_CONTROLS: + previousSprite = MENUSPRITE_FINDGAME; + break; + case MENUPAGE_MULTIPLAYER_CONNECTION: + case MENUPAGE_MULTIPLAYER_MODE: + previousSprite = MENUSPRITE_CONNECTION; + break; + case MENUPAGE_MULTIPLAYER_CREATE: + previousSprite = MENUSPRITE_HOSTGAME; + break; + case MENUPAGE_SKIN_SELECT_OLD: + case MENUPAGE_OPTIONS: + previousSprite = MENUSPRITE_PLAYERSET; + break; + default: + previousSprite = MENUSPRITE_MAINMENU; + break; + } + + if (m_nPrevScreen == m_nCurrScreen) + CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255-m_nMenuFadeAlpha)); + else + m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255-m_nMenuFadeAlpha)); + } + + RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); + RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); + + eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized + switch (m_nCurrScreen) { case MENUPAGE_STATS: case MENUPAGE_START_MENU: case MENUPAGE_PAUSE_MENU: - previousSprite = MENUSPRITE_MAINMENU; + currentSprite = MENUSPRITE_MAINMENU; break; case MENUPAGE_NEW_GAME: case MENUPAGE_CHOOSE_LOAD_SLOT: @@ -862,77 +1066,29 @@ void CMenuManager::DrawFrontEndNormal() case MENUPAGE_LOAD_SLOT_CONFIRM: case MENUPAGE_DELETE_SLOT_CONFIRM: case MENUPAGE_EXIT: - previousSprite = MENUSPRITE_SINGLEPLAYER; + currentSprite = MENUSPRITE_SINGLEPLAYER; break; case MENUPAGE_MULTIPLAYER_MAIN: - previousSprite = MENUSPRITE_MULTIPLAYER; + currentSprite = MENUSPRITE_MULTIPLAYER; break; case MENUPAGE_MULTIPLAYER_MAP: case MENUPAGE_MULTIPLAYER_FIND_GAME: case MENUPAGE_SKIN_SELECT: case MENUPAGE_KEYBOARD_CONTROLS: case MENUPAGE_MOUSE_CONTROLS: - previousSprite = MENUSPRITE_FINDGAME; + currentSprite = MENUSPRITE_FINDGAME; break; case MENUPAGE_MULTIPLAYER_CONNECTION: case MENUPAGE_MULTIPLAYER_MODE: - previousSprite = MENUSPRITE_CONNECTION; + currentSprite = MENUSPRITE_CONNECTION; break; case MENUPAGE_MULTIPLAYER_CREATE: - previousSprite = MENUSPRITE_HOSTGAME; + currentSprite = MENUSPRITE_HOSTGAME; break; case MENUPAGE_SKIN_SELECT_OLD: case MENUPAGE_OPTIONS: - previousSprite = MENUSPRITE_PLAYERSET; + currentSprite = MENUSPRITE_PLAYERSET; break; - } - - if (m_nPrevScreen == m_nCurrScreen) - CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255-m_nMenuFadeAlpha)); - else - m_aMenuSprites[previousSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255-m_nMenuFadeAlpha)); - } - - RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); - RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); - - eMenuSprites currentSprite = MENUSPRITE_MAINMENU; // actually uninitialized - switch (m_nCurrScreen) { - case MENUPAGE_STATS: - case MENUPAGE_START_MENU: - case MENUPAGE_PAUSE_MENU: - currentSprite = MENUSPRITE_MAINMENU; - break; - case MENUPAGE_NEW_GAME: - case MENUPAGE_CHOOSE_LOAD_SLOT: - case MENUPAGE_CHOOSE_DELETE_SLOT: - case MENUPAGE_NEW_GAME_RELOAD: - case MENUPAGE_LOAD_SLOT_CONFIRM: - case MENUPAGE_DELETE_SLOT_CONFIRM: - case MENUPAGE_EXIT: - currentSprite = MENUSPRITE_SINGLEPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAIN: - currentSprite = MENUSPRITE_MULTIPLAYER; - break; - case MENUPAGE_MULTIPLAYER_MAP: - case MENUPAGE_MULTIPLAYER_FIND_GAME: - case MENUPAGE_SKIN_SELECT: - case MENUPAGE_KEYBOARD_CONTROLS: - case MENUPAGE_MOUSE_CONTROLS: - currentSprite = MENUSPRITE_FINDGAME; - break; - case MENUPAGE_MULTIPLAYER_CONNECTION: - case MENUPAGE_MULTIPLAYER_MODE: - currentSprite = MENUSPRITE_CONNECTION; - break; - case MENUPAGE_MULTIPLAYER_CREATE: - currentSprite = MENUSPRITE_HOSTGAME; - break; - case MENUPAGE_SKIN_SELECT_OLD: - case MENUPAGE_OPTIONS: - currentSprite = MENUSPRITE_PLAYERSET; - break; } if (m_nMenuFadeAlpha < 255) { @@ -954,7 +1110,9 @@ void CMenuManager::DrawFrontEndNormal() m_aMenuSprites[currentSprite].Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255)); // TODO: what is this? waiting mouse? if(field_518 == 4){ - if(m_nHoverOption == 3 || m_nHoverOption == 4 || m_nHoverOption == 5 || m_nHoverOption == 6 || m_nHoverOption == 7) + if(m_nHoverOption == HOVEROPTION_3 || m_nHoverOption == HOVEROPTION_4 || + m_nHoverOption == HOVEROPTION_5 || m_nHoverOption == HOVEROPTION_6 || m_nHoverOption == HOVEROPTION_7) + field_518 = 2; else field_518 = 1; @@ -966,24 +1124,24 @@ void CMenuManager::DrawFrontEndNormal() RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_PAUSE_MENU) { if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame) - m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(115.0f), SCREEN_SCALE_Y(70.0f), (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(115.0f), SCREEN_SCALE_Y(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); + m_aMenuSprites[MENUSPRITE_GTA3LOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(205.0f), StretchY(70.0f), MENU_X_LEFT_ALIGNED(435.0f), StretchY(180.0f)), CRGBA(255, 255, 255, FadeIn(255))); else - m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect((SCREEN_WIDTH / 2) - SCREEN_SCALE_X(95.0f), SCREEN_SCALE_Y(40.0f), (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(95.0f), SCREEN_SCALE_Y(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); + m_aMenuSprites[MENUSPRITE_GTALOGO].Draw(CRect(MENU_X_LEFT_ALIGNED(225.0f), StretchY(40.0f), MENU_X_LEFT_ALIGNED(415.0f), StretchY(210.0f)), CRGBA(255, 255, 255, FadeIn(255))); } RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST); RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); switch (m_nCurrScreen) { - case MENUPAGE_SKIN_SELECT: - CMenuManager::DrawPlayerSetupScreen(); - break; - case MENUPAGE_KEYBOARD_CONTROLS: - CMenuManager::DrawControllerSetupScreen(); - break; - default: - CMenuManager::Draw(); - break; + case MENUPAGE_SKIN_SELECT: + CMenuManager::DrawPlayerSetupScreen(); + break; + case MENUPAGE_KEYBOARD_CONTROLS: + CMenuManager::DrawControllerSetupScreen(); + break; + default: + CMenuManager::Draw(); + break; } CFont::DrawFonts(); @@ -996,20 +1154,22 @@ void CMenuManager::DrawFrontEndNormal() RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); - CRect mouse(0.0f, 0.0f, SCREEN_SCALE_X(75.0f), SCREEN_SCALE_Y(75.0f)); + CRect mouse(0.0f, 0.0f, MENU_X(75.0f), MENU_Y(75.0f)); + CRect shad(MENU_X(10.0f), MENU_Y(3.0f), MENU_X(85.0f), MENU_Y(78.0f)); + mouse.Translate(m_nMousePosX, m_nMousePosY); - CRect shad = mouse; - shad.Translate(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(3.0f)); + shad.Translate(m_nMousePosX, m_nMousePosY); if(field_518 == 4){ m_aMenuSprites[MENUSPRITE_MOUSET].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSET].Draw(mouse, CRGBA(255, 255, 255, 255)); }else{ m_aMenuSprites[MENUSPRITE_MOUSE].Draw(shad, CRGBA(100, 100, 100, 50)); + RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE); m_aMenuSprites[MENUSPRITE_MOUSE].Draw(mouse, CRGBA(255, 255, 255, 255)); } } } -#endif #if 1 WRAPPER void CMenuManager::DrawPlayerSetupScreen() { EAXJMP(0x47F2B0); } @@ -1078,78 +1238,80 @@ void CMenuManager::InitialiseChangedLanguageSettings() } #endif -#if ALL_ORIGINAL_FRONTEND -WRAPPER void CMenuManager::LoadAllTextures() { EAXJMP(0x47A230); } -#else void CMenuManager::LoadAllTextures() { - if (!m_bSpritesLoaded) { - CMenuManager::CentreMousePointer(); - DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); - m_nCurrOption = 0; - m_PrefsRadioStation = DMAudio.GetRadioInCar(); + if (m_bSpritesLoaded) + return; - if (DMAudio.IsMP3RadioChannelAvailable()) { - if (CMenuManager::m_PrefsRadioStation > USERTRACK) - CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; - } - else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) - CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; + CMenuManager::CentreMousePointer(); + DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND); + DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0); + m_nCurrOption = 0; + m_PrefsRadioStation = DMAudio.GetRadioInCar(); + + if (DMAudio.IsMP3RadioChannelAvailable()) { + if (CMenuManager::m_PrefsRadioStation > USERTRACK) + CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 10; + } else if (CMenuManager::m_PrefsRadioStation > CHATTERBOX) + CMenuManager::m_PrefsRadioStation = CGeneral::GetRandomNumber() % 9; - CFileMgr::SetDir(""); - CTimer::Stop(); - CStreaming::MakeSpaceFor(700 * 1024); - CStreaming::ImGonnaUseStreamingMemory(); - CTxdStore::PushCurrentTxd(); - - int frontend = CTxdStore::AddTxdSlot("frontend"); - CTxdStore::LoadTxd(frontend, "MODELS/FRONTEND.TXD"); - CTxdStore::AddRef(frontend); - CTxdStore::SetCurrentTxd(frontend); - CStreaming::IHaveUsedStreamingMemory(); - CTimer::Update(); - - debug("LOAD frontend\n"); - for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { - m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i]); - m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); - } - - CTxdStore::PopCurrentTxd(); + CFileMgr::SetDir(""); + //CFileMgr::SetDir(""); + CTimer::Stop(); + CStreaming::MakeSpaceFor(350 * CDSTREAM_SECTOR_SIZE); // twice of it in mobile + CStreaming::ImGonnaUseStreamingMemory(); + CGame::TidyUpMemory(false, true); + CTxdStore::PushCurrentTxd(); + int frontendTxdSlot = CTxdStore::FindTxdSlot("frontend"); + + if(frontendTxdSlot == -1) + frontendTxdSlot = CTxdStore::AddTxdSlot("frontend"); + + printf("LOAD frontend\n"); + CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD"); + CTxdStore::AddRef(frontendTxdSlot); + CTxdStore::SetCurrentTxd(frontendTxdSlot); + CStreaming::IHaveUsedStreamingMemory(); + CTimer::Update(); + + for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) { + m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]); + m_aFrontEndSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); + } - int menu = CTxdStore::AddTxdSlot("menu"); - CTxdStore::LoadTxd(menu, "MODELS/MENU.TXD"); - CTxdStore::AddRef(menu); - CTxdStore::SetCurrentTxd(menu); + int menuTxdSlot = CTxdStore::FindTxdSlot("menu"); - debug("LOAD sprite\n"); - for (int i = 0; i < ARRAY_SIZE(MenuFilenames)/2; i++) { - m_aMenuSprites[i].SetTexture(MenuFilenames[i*2], MenuFilenames[i*2+1]); - m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); - } + if (menuTxdSlot == -1) + menuTxdSlot = CTxdStore::AddTxdSlot("menu"); - CTxdStore::PopCurrentTxd(); + printf("LOAD sprite\n"); + CTxdStore::LoadTxd(menuTxdSlot, "MODELS/MENU.TXD"); + CTxdStore::AddRef(menuTxdSlot); + CTxdStore::SetCurrentTxd(menuTxdSlot); - m_bSpritesLoaded = true; + for (int i = 0; i < ARRAY_SIZE(MenuFilenames); i++) { + m_aMenuSprites[i].SetTexture(MenuFilenames[i][0], MenuFilenames[i][1]); + m_aMenuSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER); } -} -#endif + m_bSpritesLoaded = true; + CTxdStore::PopCurrentTxd(); +} #if 0 WRAPPER void CMenuManager::LoadSettings() { EAXJMP(0x488EE0); } #else void CMenuManager::LoadSettings() { - CFileMgr::SetDirMyDocuments(); + int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); int32 prevLang = m_PrefsLanguage; CMBlur::BlurOn = true; MousePointerStateHelper.bInvertVertically = true; + // 50 is silly char Ver[50]; - int fileHandle = CFileMgr::OpenFile("gta3.set", "r"); + if (fileHandle) { CFileMgr::Read(fileHandle, Ver, 29); @@ -1206,14 +1368,14 @@ void CMenuManager::LoadSettings() m_bFrontEnd_ReloadObrTxtGxt = true; InitialiseChangedLanguageSettings(); - debug("The previously saved language is now in use"); + OutputDebugString("The previously saved language is now in use"); } - struct _WIN32_FIND_DATAA FindFileData; - char skinfile[256+16]; // ?? + 16? + WIN32_FIND_DATA FindFileData; + char skinfile[256+16]; // Stack analysis shows 16 bits gap, but I don't trust it. It may very well be MAX_PATH(260). bool SkinFound = false; - HANDLE handle = FindFirstFileA("skins\\*.bmp", &FindFileData); - for (int i = 1; handle != (HANDLE)-1 && i; i = FindNextFileA(handle, &FindFileData)) { + HANDLE handle = FindFirstFile("skins\\*.bmp", &FindFileData); + for (int i = 1; handle != INVALID_HANDLE_VALUE && i; i = FindNextFile(handle, &FindFileData)) { strcpy(skinfile, m_PrefsSkinFile); strcat(skinfile, ".bmp"); if (strcmp(FindFileData.cFileName, skinfile) == 0) @@ -1222,7 +1384,7 @@ void CMenuManager::LoadSettings() FindClose(handle); if (!SkinFound) { - debug("Default skin set as no other skins are available OR saved skin not found!"); + OutputDebugString("Default skin set as no other skins are available OR saved skin not found!"); strcpy(m_PrefsSkinFile, "$$\"\""); strcpy(m_aSkinName, "$$\"\""); } @@ -1238,9 +1400,8 @@ void CMenuManager::SaveSettings() CFileMgr::SetDirMyDocuments(); - int fileHandle = CFileMgr::OpenFile("gta3.set", "w"); + int fileHandle = CFileMgr::OpenFile("gta3.set", "w+"); if (fileHandle) { - ControlsManager.SaveSettings(fileHandle); CFileMgr::Write(fileHandle, RubbishString, 20); CFileMgr::Write(fileHandle, RubbishString, 20); @@ -1266,7 +1427,7 @@ void CMenuManager::SaveSettings() CFileMgr::Write(fileHandle, (char*)&m_PrefsUseWideScreen, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsVsyncDisp, 1); CFileMgr::Write(fileHandle, (char*)&m_PrefsFrameLimiter, 1); - CFileMgr::Write(fileHandle, (char*)&m_nDisplayVideoMode, 1); + CFileMgr::Write(fileHandle, (char*)&m_nPrefsVideoMode, 1); CFileMgr::Write(fileHandle, (char*)&CMBlur::BlurOn, 1); CFileMgr::Write(fileHandle, m_PrefsSkinFile, 256); CFileMgr::Write(fileHandle, (char*)&m_ControlMethod, 1); @@ -1398,10 +1559,10 @@ void CMenuManager::Process(void) if (m_PrefsVsyncDisp != m_PrefsVsync) m_PrefsVsync = m_PrefsVsyncDisp; DMAudio.Service(); - m_bStartGameLoading = 1; + m_bStartGameLoading = true; RequestFrontEndShutdown(); - m_bLoadingSavedGame = 1; - b_FoundRecentSavedGameWantToLoad = 1; + m_bLoadingSavedGame = true; + b_FoundRecentSavedGameWantToLoad = true; DMAudio.SetEffectsFadeVol(0); DMAudio.SetMusicFadeVol(0); DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds()); @@ -1483,9 +1644,9 @@ void CMenuManager::Process(void) } // Reset pad shaking. - if (VibrationTime && CTimer::GetTimeInMillisecondsPauseMode() > VibrationTime) { + if (TimeToStopPadShaking && TimeToStopPadShaking < CTimer::GetTimeInMillisecondsPauseMode()) { CPad::StopPadsShaking(); - VibrationTime = 0; + TimeToStopPadShaking = 0; } } else { @@ -1780,7 +1941,7 @@ void CMenuManager::ProcessOnOffMenuOptions() if (m_PrefsUseVibration) { CPad::GetPad(0)->StartShake(350, 150); - VibrationTime = CTimer::GetTimeInMillisecondsPauseMode() + 500; + TimeToStopPadShaking = CTimer::GetTimeInMillisecondsPauseMode() + 500; } SaveSettings(); break; @@ -2155,40 +2316,44 @@ void CMenuManager::ResetHelperText() } #endif -#if ALL_ORIGINAL_FRONTEND -WRAPPER void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { EAXJMP(0x488930); } -#else void CMenuManager::SaveLoadFileError_SetUpErrorScreen() { + // TO-DO: Enum switch (PcSaveHelper.m_nHelper) { - case 1: - case 2: - case 3: - SwitchToNewScreen(MENUPAGE_SAVE_FAILED); - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); - break; - break; - case 4: - case 5: - case 6: - SwitchToNewScreen(MENUPAGE_LOAD_FAILED); - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); - break; - case 7: - SwitchToNewScreen(MENUPAGE_LOAD_FAILED_2); - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); - break; - case 8: - case 9: - case 10: - SwitchToNewScreen(MENUPAGE_DELETE_FAILED); - m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); - break; - default: - return; + case 1: + case 2: + case 3: + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_SAVE_FAILED; + m_nCurrOption = 0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + case 4: + case 5: + case 6: + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_LOAD_FAILED; + m_nCurrOption = 0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + case 7: + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_LOAD_FAILED_2; + m_nCurrOption = 0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + case 8: + case 9: + case 10: + m_nPrevScreen = m_nCurrScreen; + m_nCurrScreen = MENUPAGE_DELETE_FAILED; + m_nCurrOption = 0; + m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); + break; + default: + return; } } -#endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::SetHelperText(int text) { EAXJMP(0x48B450); } @@ -2210,33 +2375,23 @@ void CMenuManager::ShutdownJustMenu() } #endif -#if ALL_ORIGINAL_FRONTEND -WRAPPER float CMenuManager::StretchX(float) { EAXJMP(0x48ABE0); } -#else float CMenuManager::StretchX(float x) { - if (SCREEN_WIDTH == 640) + if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH) return x; else -#ifndef ASPECT_RATIO_SCALE - return SCREEN_WIDTH * x * 0.0015625f; -#else - return SCREEN_SCALE_X(x); -#endif + // We won't make this SCREEN_SCALE, because many cases relies on stretching and we want the code to be portable. + // Instead we will use MENU_X_LEFT_ALIGNED or SCREEN_SCALE_X when needed. + return SCREEN_STRETCH_X(x); } -#endif -#if ALL_ORIGINAL_FRONTEND -WRAPPER float CMenuManager::StretchY(float) { EAXJMP(0x48AC20); } -#else float CMenuManager::StretchY(float y) { - if (SCREEN_HEIGHT == 448) + if (SCREEN_HEIGHT == DEFAULT_SCREEN_HEIGHT) return y; else - return SCREEN_HEIGHT * y * 0.002232143f; + return SCREEN_STRETCH_Y(y); } -#endif #if ALL_ORIGINAL_FRONTEND WRAPPER void CMenuManager::SwitchMenuOnAndOff() { EAXJMP(0x488790); } @@ -2580,20 +2735,19 @@ bool GetMouseInput() STARTPATCHES #if ALL_ORIGINAL_FRONTEND #else - InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP); InjectHook(0x47A440, &CMenuManager::UnloadTextures, PATCH_JUMP); - InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP); InjectHook(0x4856F0, &CMenuManager::ProcessButtonPresses, PATCH_JUMP); InjectHook(0x48AE60, &CMenuManager::ProcessOnOffMenuOptions, PATCH_JUMP); - InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP); - InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP); - InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP); - InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP); for (int i = 1; i < ARRAY_SIZE(aScreens); i++) Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]); #endif + InjectHook(0x485100, &CMenuManager::Process, PATCH_JUMP); + InjectHook(0x47A230, &CMenuManager::LoadAllTextures, PATCH_JUMP); + InjectHook(0x47A540, &CMenuManager::DrawFrontEnd, PATCH_JUMP); + InjectHook(0x48ABE0, &CMenuManager::StretchX, PATCH_JUMP); + InjectHook(0x48AC20, &CMenuManager::StretchY, PATCH_JUMP); InjectHook(0x488EE0, &CMenuManager::LoadSettings, PATCH_JUMP); InjectHook(0x488CC0, &CMenuManager::SaveSettings, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/core/Frontend.h b/src/core/Frontend.h index e1ee5b31..ed7cd2c3 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -7,10 +7,10 @@ #define MENUHEADER_WIDTH 0.84f #define MENUHEADER_HEIGHT 1.6f -#define MENUACTION_POS_X 20.0f +#define MENUACTION_POS_X 40.0f #define MENUACTION_POS_Y 37.5f -#define MENUACTION_WIDTH 0.675f -#define MENUACTION_HEIGHT 0.81f +#define MENUACTION_WIDTH 0.405f +#define MENUACTION_HEIGHT 0.63f #define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f #define MENUCOLUMN_MAX_Y 149.0f @@ -466,9 +466,13 @@ public: static bool &m_bStartUpFrontEndRequested; static bool &m_bShutDownFrontEndRequested; static bool &m_PrefsAllowNastyGame; + + static float &headingYStart; + static float &unkX; + static float &unkY; public: - void BuildStatLine(char *text, float *stat, bool aFloat, float* stat2); + static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2); static void CentreMousePointer(); int CheckCodesForControls(int32); bool CheckHover(int x1, int x2, int y1, int y2); diff --git a/src/core/General.h b/src/core/General.h index d73cf36f..a7b240c2 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -104,6 +104,29 @@ public: return (int)floorf(angle / DEGTORAD(45.0f)); } + // Unlike usual string comparison functions, these don't care about greater or lesser + static bool faststrcmp(const char *str1, const char *str2) + { + for (; *str1; str1++, str2++) { + if (*str1 != *str2) + return true; + } + return *str2 != '\0'; + } + + static bool faststricmp(const char *str1, const char *str2) + { + for (; *str1; str1++, str2++) { +#if MUCH_SLOWER + if (toupper(*str1) != toupper(*str2)) +#else + if (__ascii_toupper(*str1) != __ascii_toupper(*str2)) +#endif + return true; + } + return *str2 != '\0'; + } + // not too sure about all these... static uint16 GetRandomNumber(void) { return myrand() & MYRAND_MAX; } diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index e5178ef3..51102c7b 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -36,7 +36,7 @@ CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70; CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0; CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8; -char CPad::KeyBoardCheatString[18]; +char CPad::KeyBoardCheatString[20]; CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0; CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0; @@ -427,7 +427,7 @@ void CPad::StartShake_Train(float fX, float fY) void CPad::AddToPCCheatString(char c) { - for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- ) + for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- ) KeyBoardCheatString[i + 1] = KeyBoardCheatString[i]; KeyBoardCheatString[0] = c; diff --git a/src/core/Pad.h b/src/core/Pad.h index 89ec4aa2..03b734cb 100644 --- a/src/core/Pad.h +++ b/src/core/Pad.h @@ -7,7 +7,7 @@ enum { PLAYERCONTROL_DISABLED_4 = 4, PLAYERCONTROL_DISABLED_8 = 8, PLAYERCONTROL_DISABLED_10 = 16, - PLAYERCONTROL_DISABLED_20 = 32, + PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls PLAYERCONTROL_DISABLED_80 = 128, }; @@ -166,7 +166,7 @@ public: static CKeyboardState &OldKeyState; static CKeyboardState &NewKeyState; static CKeyboardState &TempKeyState; - static char KeyBoardCheatString[18]; + static char KeyBoardCheatString[20]; static CMouseControllerState &OldMouseControllerState; static CMouseControllerState &NewMouseControllerState; static CMouseControllerState &PCTempMouseControllerState; diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index f0b7d444..fcdd60da 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -1,18 +1,32 @@ #include "common.h" #include "patcher.h" +#include "main.h" #include "PlayerPed.h" #include "PlayerInfo.h" #include "Frontend.h" -#include "Vehicle.h" #include "PlayerSkin.h" #include "Darkel.h" #include "Messages.h" #include "Text.h" #include "Stats.h" - -WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); } -WRAPPER void CPlayerInfo::AwardMoneyForExplosion(CVehicle *vehicle) { EAXJMP(0x4A15F0); } -WRAPPER void CPlayerInfo::Process(void) { EAXJMP(0x49FD30); } +#include "Remote.h" +#include "World.h" +#include "Replay.h" +#include "Pad.h" +#include "ProjectileInfo.h" +#include "Explosion.h" +#include "Script.h" +#include "Automobile.h" +#include "HandlingMgr.h" +#include "General.h" +#include "SpecialFX.h" +#include "Cranes.h" +#include "Bridge.h" +#include "WaterLevel.h" +#include "PathFind.h" +#include "ZoneCull.h" +#include "Renderer.h" +#include "Streaming.h" void CPlayerInfo::SetPlayerSkin(char *skin) @@ -24,7 +38,7 @@ CPlayerInfo::SetPlayerSkin(char *skin) CVector& CPlayerInfo::GetPos() { - if (m_pPed->bInVehicle && m_pPed->m_pMyVehicle) + if (m_pPed->InVehicle()) return m_pPed->m_pMyVehicle->GetPosition(); return m_pPed->GetPosition(); } @@ -44,7 +58,7 @@ CPlayerInfo::DeletePlayerSkin() {
if (m_pSkinTexture) {
RwTextureDestroy(m_pSkinTexture);
- m_pSkinTexture = NULL;
+ m_pSkinTexture = nil;
} } @@ -88,9 +102,473 @@ CPlayerInfo::PlayerFailedCriticalMission() CDarkel::ResetOnPlayerDeath(); } +void
+CPlayerInfo::Clear(void)
+{
+ m_pPed = nil;
+ m_pRemoteVehicle = nil;
+ if (m_pVehicleEx) {
+ m_pVehicleEx->bUsingSpecialColModel = false;
+ m_pVehicleEx = nil;
+ }
+ m_nVisibleMoney = 0;
+ m_nMoney = m_nVisibleMoney;
+ m_WBState = WBSTATE_PLAYING;
+ m_nWBTime = 0;
+ m_nTrafficMultiplier = 0;
+ m_fRoadDensity = 1.0f;
+ m_bInRemoteMode = false;
+ m_bUnusedTaxiThing = false;
+ m_nUnusedTaxiTimer = 0;
+ m_nCollectedPackages = 0;
+ m_nTotalPackages = 3;
+ m_nTimeLastHealthLoss = 0;
+ m_nTimeLastArmourLoss = 0;
+ m_nNextSexFrequencyUpdateTime = 0;
+ m_nNextSexMoneyUpdateTime = 0;
+ m_nSexFrequency = 0;
+ m_pHooker = nil;
+ m_nTimeTankShotGun = 0;
+ field_248 = 0;
+ m_nUpsideDownCounter = 0;
+ m_bInfiniteSprint = false;
+ m_bFastReload = false;
+ m_bGetOutOfJailFree = false;
+ m_bGetOutOfHospitalFree = false;
+ m_nPreviousTimeRewardedForExplosion = 0;
+ m_nExplosionsSinceLastReward = 0;
+} + +void
+CPlayerInfo::BlowUpRCBuggy(void)
+{
+ if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
+ return;
+
+ CRemote::TakeRemoteControlledCarFromPlayer();
+ m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
+} +
+void
+CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
+{
+ if (!car || car == m_pPed->m_pMyVehicle) {
+ if (m_pPed->m_nPedState == PED_CARJACK || m_pPed->m_nPedState == PED_ENTER_CAR)
+ m_pPed->QuitEnteringCar();
+ }
+ if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ m_pPed->ClearObjective();
+} + +void
+CPlayerInfo::MakePlayerSafe(bool toggle)
+{
+ if (toggle) {
+ CTheScripts::CountdownToMakePlayerUnsafe = 0;
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
+ CWorld::StopAllLawEnforcersInTheirTracks();
+ CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
+ CPad::StopPadsShaking();
+ m_pPed->bBulletProof = true;
+ m_pPed->bFireProof = true;
+ m_pPed->bCollisionProof = true;
+ m_pPed->bMeleeProof = true;
+ m_pPed->bOnlyDamagedByPlayer = true;
+ m_pPed->bExplosionProof = true;
+ m_pPed->m_bCanBeDamaged = false;
+ ((CPlayerPed*)m_pPed)->ClearAdrenaline();
+ CancelPlayerEnteringCars(false);
+ gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
+ CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
+ CProjectileInfo::RemoveAllProjectiles();
+ CWorld::SetAllCarsCanBeDamaged(false);
+ CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
+ CReplay::DisableReplays();
+
+ } else if (!CGame::playingIntro && !CTheScripts::CountdownToMakePlayerUnsafe) {
+ m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
+ CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
+ m_pPed->bBulletProof = false;
+ m_pPed->bFireProof = false;
+ m_pPed->bCollisionProof = false;
+ m_pPed->bMeleeProof = false;
+ m_pPed->bOnlyDamagedByPlayer = false;
+ m_pPed->bExplosionProof = false;
+ m_pPed->m_bCanBeDamaged = true;
+ CWorld::SetAllCarsCanBeDamaged(true);
+ CReplay::EnableReplays();
+ }
+} + +bool +CPlayerInfo::IsRestartingAfterDeath() +{ + return m_WBState == WBSTATE_WASTED; +} + +bool +CPlayerInfo::IsRestartingAfterArrest() +{ + return m_WBState == WBSTATE_BUSTED; +} + +// lastClosestness is passed to other calls of this function +void
+CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastClosestness, CVehicle **closestCarOutput)
+{
+ // This dist used for determining the angle to face
+ CVector2D dist(carToTest->GetPosition() - player->GetPosition());
+ float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
+ while (neededTurn >= PI) {
+ neededTurn -= 2 * PI;
+ }
+
+ while (neededTurn < -PI) {
+ neededTurn += 2 * PI;
+ }
+
+ // This dist used for evaluating cars' distances, weird...
+ // Accounts inverted needed turn (or needed turn in long way) and car dist.
+ float closestness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
+ if (closestness > *lastClosestness) {
+ *lastClosestness = closestness;
+ *closestCarOutput = (CVehicle*)carToTest;
+ }
+} + +// There is something unfinished in here... Sadly all IDBs we have have it unfinished. +void
+CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
+{
+ if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
+ ++m_nExplosionsSinceLastReward;
+ else
+ m_nExplosionsSinceLastReward = 1;
+
+ m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
+ int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
+ sprintf(gString, "$%d", award);
+#ifdef MONEY_MESSAGES
+ // This line is a leftover from PS2, I don't know what it was meant to be.
+ // CVector sth(TheCamera.GetPosition() * 4.0f);
+
+ CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
+#endif
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+
+ for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
+ CGeneral::GetRandomNumber();
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
+ }
+} + +void
+CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
+{
+ // Interesting
+ *size = sizeof(CPlayerInfo);
+
+INITSAVEBUF
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
+ for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
+ WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
+ }
+// Save struct is different
+// VALIDATESAVEBUF(*size)
+} + +void
+CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
+{
+INITSAVEBUF
+ CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
+ CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
+ for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
+ CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
+ }
+// Save struct is different
+// VALIDATESAVEBUF(size)
+} + +void
+CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastClosestness, CVehicle** closestCarOutput)
+{
+ for (CPtrNode* node = carList.first; node; node = node->next) {
+ CVehicle *car = (CVehicle*)node->item;
+ if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
+ if (!car->bUsesCollision || !car->IsVehicle())
+ continue;
+
+ car->m_scanCode = CWorld::GetCurrentScanCode();
+ if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
+ && (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
+ CVector carCentre = car->GetBoundCentre();
+
+ if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
+ float dist = (ped->GetPosition() - carCentre).Magnitude2D();
+ if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
+ EvaluateCarPosition(car, ped, dist, lastClosestness, closestCarOutput);
+ }
+ }
+ }
+ }
+ }
+} + +void
+CPlayerInfo::Process(void)
+{
+ // Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
+ bool startTaxiTimer = true;
+ if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
+ CVehicle *veh = m_pPed->m_pMyVehicle;
+ if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
+ && veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
+ for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
+ timePassed -= 1000;
+ ++m_nMoney;
+ }
+ startTaxiTimer = false;
+ }
+ }
+ if (startTaxiTimer)
+ m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
+
+ // The effect that makes money counter does while earning/losing money
+ if (m_nVisibleMoney != m_nMoney) {
+ int diff = m_nMoney - m_nVisibleMoney;
+ int diffAbs = Abs(diff);
+ int changeBy;
+
+ if (diffAbs > 100000)
+ changeBy = 12345;
+ else if (diffAbs > 10000)
+ changeBy = 1234;
+ else if (diffAbs > 1000)
+ changeBy = 123;
+ else if (diffAbs > 50)
+ changeBy = 42;
+ else
+ changeBy = 1;
+
+ if (diff < 0)
+ m_nVisibleMoney -= changeBy;
+ else
+ m_nVisibleMoney += changeBy;
+ }
+
+ if (!(CTimer::GetFrameCounter() & 15)) {
+ CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
+ m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
+ }
+
+ m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
+
+ // Because vehicle enter/exit use same key binding.
+ bool enterOrExitVeh;
+ if (m_pPed->m_ped_flagI4 && m_pPed->bInVehicle)
+ enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
+ else
+ enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
+
+ if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
+ if (m_pPed->bInVehicle) {
+ if (!m_pRemoteVehicle) {
+ CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
+ if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
+ CVehicle *veh = m_pPed->m_pMyVehicle;
+ if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
+
+ // This condition will always return true, else block was probably WIP Miami code.
+ if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
+ if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
+ m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ }
+ }
+ } else {
+ CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
+ bool found = false;
+ float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
+
+ if (found)
+ sth.z = 1.0f + groundZ;
+ m_pPed->m_nPedState = PED_IDLE;
+ m_pPed->SetMoveState(PEDMOVE_STILL);
+ CPed::PedSetOutCarCB(0, m_pPed);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
+ CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
+ m_pPed->GetPosition() = sth;
+ m_pPed->SetMoveState(PEDMOVE_STILL);
+ m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
+ }
+ } else {
+ // The code in here was under CPed::SetExitBoat in VC, did the same for here.
+ m_pPed->SetExitBoat(veh);
+ m_pPed->bTryingToReachDryLand = true;
+ }
+ }
+ }
+ } else {
+ // Enter vehicle
+ if (CPad::GetPad(0)->ExitVehicleJustDown()) {
+ bool weAreOnBoat = false;
+ float lastClosestness = 0.0f;
+ CVehicle *carBelow;
+ CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
+ if (surfaceBelow && surfaceBelow->IsVehicle()) {
+ carBelow = (CVehicle*)surfaceBelow;
+ if (carBelow->IsBoat()) {
+ weAreOnBoat = true;
+ m_pPed->bOnBoat = true;
+#ifdef VC_PED_PORTS
+ if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
+#else
+ if (carBelow->m_status != STATUS_WRECKED)
+#endif
+ m_pPed->SetSeekBoatPosition(carBelow);
+ }
+ }
+ // Find closest car
+ if (!weAreOnBoat) {
+ float minX = m_pPed->GetPosition().x - 10.0f;
+ float maxX = 10.0f + m_pPed->GetPosition().x;
+ float minY = m_pPed->GetPosition().y - 10.0f;
+ float maxY = 10.0f + m_pPed->GetPosition().y;
+
+ int minXSector = CWorld::GetSectorIndexX(minX);
+ if (minXSector < 0) minXSector = 0;
+ int minYSector = CWorld::GetSectorIndexY(minY);
+ if (minYSector < 0) minYSector = 0;
+ int maxXSector = CWorld::GetSectorIndexX(maxX);
+ if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
+ int maxYSector = CWorld::GetSectorIndexY(maxY);
+ if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
+
+ CWorld::AdvanceCurrentScanCode();
+
+ for (int curY = minYSector; curY <= maxYSector; curY++) {
+ for (int curX = minXSector; curX <= maxXSector; curX++) {
+ CSector *sector = CWorld::GetSector(curX, curY);
+ FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
+ minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
+ minX, minY, maxX, maxY, &lastClosestness, &carBelow);
+ }
+ }
+ }
+ // carBelow is now closest vehicle
+ if (carBelow && !weAreOnBoat) {
+ if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
+ m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
+ } else if (carBelow->IsBoat()) {
+ if (!carBelow->pDriver) {
+ m_pPed->m_vehEnterType = 0;
+ m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
+ }
+ } else {
+ m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
+ }
+ }
+ }
+ }
+ }
+ if (m_bInRemoteMode) {
+ uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
+ if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(1.0f, 0);
+ }
+ if (timeWithoutRemoteCar > 2000) {
+ if (m_WBState == WBSTATE_PLAYING) {
+ TheCamera.RestoreWithJumpCut();
+ TheCamera.SetFadeColour(0, 0, 0);
+ TheCamera.Fade(1.0f, 1);
+ TheCamera.Process();
+ CTimer::Stop();
+ CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
+ CRenderer::RequestObjectsInFrustum();
+ CStreaming::LoadAllRequestedModels(false);
+ CTimer::Update();
+ }
+ m_bInRemoteMode = false;
+ CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
+ if (FindPlayerVehicle()) {
+ FindPlayerVehicle()->m_status = STATUS_PLAYER;
+ }
+ }
+ }
+ if (!(CTimer::GetFrameCounter() & 31)) {
+ CVehicle *veh = FindPlayerVehicle();
+ if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
+ && veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
+
+ if (veh->GetUp().z < -0.5f) {
+ m_nUpsideDownCounter += 2;
+
+ } else {
+ m_nUpsideDownCounter++;
+ }
+ } else {
+ m_nUpsideDownCounter = 0;
+ }
+
+ if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
+ veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
+ if (veh->IsCar()) {
+ CAutomobile* car = (CAutomobile*)veh;
+ car->Damage.SetEngineStatus(225);
+ car->m_pSetOnFireEntity = nil;
+ }
+ }
+ }
+ if (FindPlayerVehicle()) {
+ CVehicle *veh = FindPlayerVehicle();
+ veh->m_nZoneLevel = -1;
+ for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
+ if (veh->pPassengers[i])
+ veh->pPassengers[i]->m_nZoneLevel = 0;
+ }
+ CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
+ } else {
+ CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
+ }
+} + STARTPATCHES -InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP); -InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP); -InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP); -InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP); + InjectHook(0x4B5DC0, &CPlayerInfo::dtor, PATCH_JUMP); + InjectHook(0x4A1700, &CPlayerInfo::LoadPlayerSkin, PATCH_JUMP); + InjectHook(0x4A1750, &CPlayerInfo::DeletePlayerSkin, PATCH_JUMP); + InjectHook(0x4A12E0, &CPlayerInfo::KillPlayer, PATCH_JUMP); + InjectHook(0x4A1330, &CPlayerInfo::ArrestPlayer, PATCH_JUMP); + InjectHook(0x49FC10, &CPlayerInfo::Clear, PATCH_JUMP); + InjectHook(0x4A15C0, &CPlayerInfo::BlowUpRCBuggy, PATCH_JUMP); + InjectHook(0x4A13B0, &CPlayerInfo::CancelPlayerEnteringCars, PATCH_JUMP); + InjectHook(0x4A1400, &CPlayerInfo::MakePlayerSafe, PATCH_JUMP); + InjectHook(0x4A0EC0, &CPlayerInfo::EvaluateCarPosition, PATCH_JUMP); + InjectHook(0x4A15F0, &CPlayerInfo::AwardMoneyForExplosion, PATCH_JUMP); + InjectHook(0x4A0B20, &CPlayerInfo::LoadPlayerInfo, PATCH_JUMP); + InjectHook(0x4A0960, &CPlayerInfo::SavePlayerInfo, PATCH_JUMP); + InjectHook(0x49FD30, &CPlayerInfo::Process, PATCH_JUMP); ENDPATCHES diff --git a/src/core/PlayerInfo.h b/src/core/PlayerInfo.h index ef21fb52..19c5ce23 100644 --- a/src/core/PlayerInfo.h +++ b/src/core/PlayerInfo.h @@ -10,6 +10,8 @@ enum eWastedBustedState WBSTATE_FAILED_CRITICAL_MISSION, }; +class CEntity; +class CPed; class CVehicle; class CPlayerPed; class CCivilianPed; @@ -27,20 +29,20 @@ public: int32 m_nCollectedPackages; int32 m_nTotalPackages; uint32 m_nLastBumpPlayerCarTimer; - int32 m_nSwitchTaxiTime; - bool m_bSwitchTaxi; + uint32 m_nUnusedTaxiTimer; + bool m_bUnusedTaxiThing; int8 field_197; int8 field_198; int8 field_199; - int32 m_nNextSexFrequencyUpdateTime; - int32 m_nNextSexMoneyUpdateTime; + uint32 m_nNextSexFrequencyUpdateTime; + uint32 m_nNextSexMoneyUpdateTime; int32 m_nSexFrequency; CCivilianPed *m_pHooker; int8 m_WBState; // eWastedBustedState int8 field_217; int8 field_218; int8 field_219; - int32 m_nWBTime; + uint32 m_nWBTime; bool m_bInRemoteMode; int8 field_225; int8 field_226; @@ -55,7 +57,7 @@ public: int8 field_254; int8 field_255; float m_fRoadDensity; - int32 m_nPreviousTimeRewardedForExplosion; + uint32 m_nPreviousTimeRewardedForExplosion; int32 m_nExplosionsSinceLastReward; int32 field_268; int32 field_272; @@ -77,6 +79,18 @@ public: void ArrestPlayer(void); bool IsPlayerInRemoteMode(void); void PlayerFailedCriticalMission(void); + void Clear(void); + void BlowUpRCBuggy(void); + void CancelPlayerEnteringCars(CVehicle*); + bool IsRestartingAfterDeath(void); + bool IsRestartingAfterArrest(void); + void EvaluateCarPosition(CEntity*, CPed*, float, float*, CVehicle**); + void LoadPlayerInfo(uint8 *buf, uint32 size); + void SavePlayerInfo(uint8 *buf, uint32* size); + void FindClosestCarSectorList(CPtrList&, CPed*, float, float, float, float, float*, CVehicle**); + + ~CPlayerInfo() { }; + void dtor(void) { this->CPlayerInfo::~CPlayerInfo(); } }; static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error"); diff --git a/src/core/PlayerSkin.cpp b/src/core/PlayerSkin.cpp index 82427491..4d2c31df 100644 --- a/src/core/PlayerSkin.cpp +++ b/src/core/PlayerSkin.cpp @@ -28,7 +28,7 @@ FindPlayerDff(uint32 &offset, uint32 &size) do {
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
return;
- } while (strcmpi("player.dff", info.name));
+ } while (strcasecmp("player.dff", info.name) != 0);
offset = info.offset;
size = info.size;
@@ -94,7 +94,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) CTxdStore::PopCurrentTxd();
if (tex) return tex;
- if (!strcmp(DEFAULT_SKIN_NAME, texName))
+ if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
sprintf(gString, "models\\generic\\player.bmp");
else
sprintf(gString, "skins\\%s.bmp", texName);
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index f06e5317..ab7de13e 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -312,7 +312,7 @@ void CRadar::DrawBlips() break; case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) { + if (blipEntity && ((CPed*)blipEntity)->InVehicle()) { blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; } break; @@ -415,7 +415,7 @@ void CRadar::DrawBlips() break; case BLIP_CHAR: blipEntity = CPools::GetPedPool()->GetAt(ms_RadarTrace[blipId].m_nEntityHandle); - if (blipEntity && ((CPed*)blipEntity)->bInVehicle && ((CPed*)blipEntity)->m_pMyVehicle) { + if (blipEntity && ((CPed*)blipEntity)->InVehicle()) { blipEntity = ((CPed*)blipEntity)->m_pMyVehicle; } break; diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 5d2401ed..17c3d9d7 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -12,6 +12,8 @@ int32 *CStats::PedsKilledOfThisType = (int32*)0x880DBC; int32 &CStats::TimesDied = *(int32*)0x8E2BDC; int32 &CStats::TimesArrested = *(int32*)0x8E2BEC; int32 &CStats::KillsSinceLastCheckpoint = *(int32*)0x8F2C8C; +int32& CStats::DistanceTravelledInVehicle = *(int32*)0x940574; +int32& CStats::DistanceTravelledOnFoot = *(int32*)0x941518; int32 &CStats::ProgressMade = *(int32*)0x8F6224; int32 &CStats::TotalProgressInGame = *(int32*)0x885B2C; float &CStats::MaximumJumpDistance = *(float*)0x8F2BDC; diff --git a/src/core/Stats.h b/src/core/Stats.h index 22f0c68a..add4320b 100644 --- a/src/core/Stats.h +++ b/src/core/Stats.h @@ -14,6 +14,8 @@ public: static int32 &TimesDied; static int32 &TimesArrested; static int32 &KillsSinceLastCheckpoint; + static int32 &DistanceTravelledInVehicle; + static int32 &DistanceTravelledOnFoot; static int32 &ProgressMade; static int32 &TotalProgressInGame; static float &MaximumJumpDistance; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 69e14869..b0933063 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -1,5 +1,6 @@ #include "common.h" #include "patcher.h" +#include "General.h" #include "Pad.h" #include "Hud.h" #include "Text.h" @@ -347,7 +348,7 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) if(direntry.size > (uint32)ms_streamingBufferSize) ms_streamingBufferSize = direntry.size; - if(strcmp(dot+1, "DFF") == 0 || strcmp(dot+1, "dff") == 0){ + if(!CGeneral::faststrcmp(dot+1, "DFF") || !CGeneral::faststrcmp(dot+1, "dff")){ if(CModelInfo::GetModelInfo(direntry.name, &modelId)){ if(ms_aInfoForModel[modelId].GetCdPosnAndSize(posn, size)){ debug("%s appears more than once in %s\n", direntry.name, dirname); @@ -364,20 +365,20 @@ CStreaming::LoadCdDirectory(const char *dirname, int n) ms_pExtraObjectsDir->AddItem(direntry); lastID = -1; } - }else if(strcmp(dot+1, "TXD") == 0 || strcmp(dot+1, "txd") == 0){ + }else if(!CGeneral::faststrcmp(dot+1, "TXD") || !CGeneral::faststrcmp(dot+1, "txd")){ txdId = CTxdStore::FindTxdSlot(direntry.name); if(txdId == -1) txdId = CTxdStore::AddTxdSlot(direntry.name); - if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ - debug("%s appears more than once in %s\n", direntry.name, dirname); - lastID = -1; - }else{ - direntry.offset |= imgSelector; - ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); - if(lastID != -1) - ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; - lastID = txdId + STREAM_OFFSET_TXD; - } + if(ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].GetCdPosnAndSize(posn, size)){ + debug("%s appears more than once in %s\n", direntry.name, dirname); + lastID = -1; + }else{ + direntry.offset |= imgSelector; + ms_aInfoForModel[txdId + STREAM_OFFSET_TXD].SetCdPosnAndSize(direntry.offset, direntry.size); + if(lastID != -1) + ms_aInfoForModel[lastID].m_nextID = txdId + STREAM_OFFSET_TXD; + lastID = txdId + STREAM_OFFSET_TXD; + } }else lastID = -1; } @@ -720,7 +721,7 @@ CStreaming::RequestSpecialModel(int32 modelId, const char *modelName, int32 flag uint32 pos, size; mi = CModelInfo::GetModelInfo(modelId); - if(strcmp(mi->GetName(), modelName) == 0){ + if(!CGeneral::faststrcmp(mi->GetName(), modelName)){ // Already have the correct name, just request it RequestModel(modelId, flags); return; diff --git a/src/core/TempColModels.cpp b/src/core/TempColModels.cpp index d2d3f5fb..f7cf035e 100644 --- a/src/core/TempColModels.cpp +++ b/src/core/TempColModels.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "patcher.h" #include "TempColModels.h" +#include "SurfaceTable.h" CColModel &CTempColModels::ms_colModelPed1 = *(CColModel*)0x726CB0; CColModel &CTempColModels::ms_colModelPed2 = *(CColModel*)0x726D08; @@ -16,4 +17,277 @@ CColModel &CTempColModels::ms_colModelBoot1 = *(CColModel*)0x880670; CColModel &CTempColModels::ms_colModelDoor1 = *(CColModel*)0x880850; CColModel &CTempColModels::ms_colModelBonnet1 = *(CColModel*)0x8808A8; -WRAPPER void CTempColModels::Initialise(void) { EAXJMP(0x412160); } + +CColSphere s_aPedSpheres[3]; +CColSphere s_aPed2Spheres[3]; +CColSphere s_aPedGSpheres[4]; +CColSphere s_aDoorSpheres[4]; +CColSphere s_aBumperSpheres[4]; +CColSphere s_aPanelSpheres[4]; +CColSphere s_aBonnetSpheres[4]; +CColSphere s_aBootSpheres[4]; +CColSphere s_aWheelSpheres[2]; +CColSphere s_aBodyPartSpheres1[2]; +CColSphere s_aBodyPartSpheres2[2]; + +void +CTempColModels::Initialise(void) +{ +#define SET_COLMODEL_SPHERES(colmodel, sphrs)\ + colmodel.numSpheres = ARRAYSIZE(sphrs);\ + colmodel.spheres = sphrs;\ + colmodel.level = LEVEL_NONE;\ + colmodel.ownsCollisionVolumes = false;\ + + int i; + + ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); + ms_colModelBBox.level = LEVEL_NONE; + + for (i = 0; i < ARRAYSIZE(ms_colModelCutObj); i++) { + ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0); + ms_colModelCutObj[i].level = LEVEL_NONE; + } + + // Ped Spheres + + for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) + s_aPedSpheres[i].radius = 0.35f; + + s_aPedSpheres[0].center = CVector(0.0f, 0.0f, -0.25f); + s_aPedSpheres[1].center = CVector(0.0f, 0.0f, 0.15f); + s_aPedSpheres[2].center = CVector(0.0f, 0.0f, 0.55f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAYSIZE(s_aPedSpheres); i++) { +#else + for (i = 0; i < ARRAYSIZE(s_aPedGSpheres); i++) { +#endif + s_aPedSpheres[i].surface = SURFACE_FLESH; + s_aPedSpheres[i].piece = 0; + } + + ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0); + SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres); + + // Ped 2 Spheres + + s_aPed2Spheres[0].radius = 0.3f; + s_aPed2Spheres[1].radius = 0.4f; + s_aPed2Spheres[2].radius = 0.3f; + + s_aPed2Spheres[0].center = CVector(0.0f, 0.35f, -0.9f); + s_aPed2Spheres[1].center = CVector(0.0f, 0.0f, -0.9f); + s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f); + + for (i = 0; i < ARRAYSIZE(s_aPed2Spheres); i++) { + s_aPed2Spheres[i].surface = SURFACE_FLESH; + s_aPed2Spheres[i].piece = 0; + } + + ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres); + + // Ped ground collision + + s_aPedGSpheres[0].radius = 0.35f; + s_aPedGSpheres[1].radius = 0.35f; + s_aPedGSpheres[2].radius = 0.35f; + s_aPedGSpheres[3].radius = 0.3f; + + s_aPedGSpheres[0].center = CVector(0.0f, -0.4f, -0.9f); + s_aPedGSpheres[1].center = CVector(0.0f, -0.1f, -0.9f); + s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f); + s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f); + + s_aPedGSpheres[0].surface = SURFACE_FLESH; + s_aPedGSpheres[1].surface = SURFACE_FLESH; + s_aPedGSpheres[2].surface = SURFACE_FLESH; + s_aPedGSpheres[3].surface = SURFACE_FLESH; + s_aPedGSpheres[0].piece = 4; + s_aPedGSpheres[1].piece = 1; + s_aPedGSpheres[2].piece = 0; + s_aPedGSpheres[3].piece = 6; + + ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres); + + // Door Spheres + + s_aDoorSpheres[0].radius = 0.15f; + s_aDoorSpheres[1].radius = 0.15f; + s_aDoorSpheres[2].radius = 0.25f; + + s_aDoorSpheres[0].center = CVector(0.0f, -0.25f, -0.35f); + s_aDoorSpheres[1].center = CVector(0.0f, -0.95f, -0.35f); + s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f); + + for (i = 0; i < ARRAYSIZE(s_aDoorSpheres); i++) { + s_aDoorSpheres[i].surface = SURFACE_BILLBOARD; + s_aDoorSpheres[i].piece = 0; + } + + ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres); + + // Bumper Spheres + + for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) + s_aBumperSpheres[i].radius = 0.15f; + + s_aBumperSpheres[0].center = CVector(0.85f, -0.05f, 0.0f); + s_aBumperSpheres[1].center = CVector(0.4f, 0.05f, 0.0f); + s_aBumperSpheres[2].center = CVector(-0.4f, 0.05f, 0.0f); + s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f); + + for (i = 0; i < ARRAYSIZE(s_aBumperSpheres); i++) { + s_aBumperSpheres[i].surface = SURFACE_BILLBOARD; + s_aBumperSpheres[i].piece = 0; + } + + ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres); + + // Panel Spheres + + for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) + s_aPanelSpheres[i].radius = 0.15f; + + s_aPanelSpheres[0].center = CVector(0.15f, 0.45f, 0.0f); + s_aPanelSpheres[1].center = CVector(0.15f, -0.45f, 0.0f); + s_aPanelSpheres[2].center = CVector(-0.15f, -0.45f, 0.0f); + s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f); + + for (i = 0; i < ARRAYSIZE(s_aPanelSpheres); i++) { + s_aPanelSpheres[i].surface = SURFACE_BILLBOARD; + s_aPanelSpheres[i].piece = 0; + } + + ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres); + + // Bonnet Spheres + + for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) + s_aBonnetSpheres[i].radius = 0.2f; + + s_aBonnetSpheres[0].center = CVector(-0.4f, 0.1f, 0.0f); + s_aBonnetSpheres[1].center = CVector(-0.4f, 0.9f, 0.0f); + s_aBonnetSpheres[2].center = CVector(0.4f, 0.1f, 0.0f); + s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f); + + for (i = 0; i < ARRAYSIZE(s_aBonnetSpheres); i++) { + s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD; + s_aBonnetSpheres[i].piece = 0; + } + + ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres); + + // Boot Spheres + + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) + s_aBootSpheres[i].radius = 0.2f; + + s_aBootSpheres[0].center = CVector(-0.4f, -0.1f, 0.0f); + s_aBootSpheres[1].center = CVector(-0.4f, -0.6f, 0.0f); + s_aBootSpheres[2].center = CVector(0.4f, -0.1f, 0.0f); + s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f); + + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { + s_aBootSpheres[i].surface = SURFACE_BILLBOARD; + s_aBootSpheres[i].piece = 0; + } + + ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres); + + // Wheel Spheres + + s_aWheelSpheres[0].radius = 0.35f; + s_aWheelSpheres[1].radius = 0.35f; + + s_aWheelSpheres[0].center = CVector(-0.3f, 0.0f, 0.0f); + s_aWheelSpheres[1].center = CVector(0.3f, 0.0f, 0.0f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAYSIZE(s_aWheelSpheres); i++) { +#else + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { +#endif + s_aWheelSpheres[i].surface = SURFACE_RUBBER29; + s_aWheelSpheres[i].piece = 0; + } + + ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres); + + // Body Part Spheres 1 + + s_aBodyPartSpheres1[0].radius = 0.2f; + s_aBodyPartSpheres1[1].radius = 0.2f; + + s_aBodyPartSpheres1[0].center = CVector(0.0f, 0.0f, 0.0f); + s_aBodyPartSpheres1[1].center = CVector(0.8f, 0.0f, 0.0f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres1); i++) { +#else + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { +#endif + s_aBodyPartSpheres1[i].surface = SURFACE_FLESH; + s_aBodyPartSpheres1[i].piece = 0; + } + + ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1); + + // Body Part Spheres 2 + + s_aBodyPartSpheres2[0].radius = 0.15f; + s_aBodyPartSpheres2[1].radius = 0.15f; + + s_aBodyPartSpheres2[0].center = CVector(0.0f, 0.0f, 0.0f); + s_aBodyPartSpheres2[1].center = CVector(0.5f, 0.0f, 0.0f); + +#ifdef FIX_BUGS + for (i = 0; i < ARRAYSIZE(s_aBodyPartSpheres2); i++) { +#else + for (i = 0; i < ARRAYSIZE(s_aBootSpheres); i++) { +#endif + s_aBodyPartSpheres2[i].surface = SURFACE_FLESH; + s_aBodyPartSpheres2[i].piece = 0; + } + + ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0); + ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0); + + SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2); + +#undef SET_COLMODEL_SPHERES +} + +STARTPATCHES + InjectHook(0x412160, CTempColModels::Initialise, PATCH_JUMP); +ENDPATCHES diff --git a/src/core/TxdStore.cpp b/src/core/TxdStore.cpp index 5085c7e4..ab970b99 100644 --- a/src/core/TxdStore.cpp +++ b/src/core/TxdStore.cpp @@ -1,6 +1,7 @@ #include "common.h" #include "patcher.h" #include "templates.h" +#include "General.h" #include "Streaming.h" #include "RwHelper.h" #include "TxdStore.h" @@ -61,7 +62,7 @@ CTxdStore::FindTxdSlot(const char *name) int size = ms_pTxdPool->GetSize(); for(int i = 0; i < size; i++){ defname = GetTxdName(i); - if(defname && _strcmpi(defname, name) == 0) + if(defname && !CGeneral::faststricmp(defname, name)) return i; } return -1; diff --git a/src/core/User.cpp b/src/core/User.cpp index 600fa443..488d64be 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -140,7 +140,7 @@ bool COnscreenTimerEntry::ProcessForDisplay() { if(m_nTimerOffset != 0) { m_bTimerProcessed = true; - ProcessForDisplayTimer(); + ProcessForDisplayClock(); } if(m_nCounterOffset != 0) { @@ -150,21 +150,21 @@ bool COnscreenTimerEntry::ProcessForDisplay() { return true; } -int COnscreenTimerEntry::ProcessForDisplayTimer() { +void COnscreenTimerEntry::ProcessForDisplayClock() { uint32 time = *(uint32*)&CTheScripts::ScriptSpace[m_nTimerOffset]; - return sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60, + sprintf(m_bTimerBuffer, "%02d:%02d", time / 1000 / 60, time / 1000 % 60); } -int COnscreenTimerEntry::ProcessForDisplayCounter() { +void COnscreenTimerEntry::ProcessForDisplayCounter() { uint32 counter = *(uint32*)&CTheScripts::ScriptSpace[m_nCounterOffset]; - return sprintf(m_bCounterBuffer, "%d", counter); + sprintf(m_bCounterBuffer, "%d", counter); } STARTPATCHES InjectHook(0x429160, &COnscreenTimerEntry::Process, PATCH_JUMP); InjectHook(0x429110, &COnscreenTimerEntry::ProcessForDisplay, PATCH_JUMP); - InjectHook(0x429080, &COnscreenTimerEntry::ProcessForDisplayTimer, PATCH_JUMP); + InjectHook(0x429080, &COnscreenTimerEntry::ProcessForDisplayClock, PATCH_JUMP); InjectHook(0x4290F0, &COnscreenTimerEntry::ProcessForDisplayCounter, PATCH_JUMP); InjectHook(0x429220, &COnscreenTimer::Init, PATCH_JUMP); diff --git a/src/core/User.h b/src/core/User.h index 90b2da55..03ba1bab 100644 --- a/src/core/User.h +++ b/src/core/User.h @@ -18,8 +18,8 @@ public: void Process(); bool ProcessForDisplay(); - int ProcessForDisplayTimer(); - int ProcessForDisplayCounter(); + void ProcessForDisplayClock(); + void ProcessForDisplayCounter(); }; static_assert(sizeof(COnscreenTimerEntry) == 0x74, "COnscreenTimerEntry: error"); diff --git a/src/core/World.cpp b/src/core/World.cpp index ae0d67cc..dac64970 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -859,8 +859,8 @@ FindPlayerPed(void) CVehicle* FindPlayerVehicle(void) { - CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; - if(ped->bInVehicle && ped->m_pMyVehicle) + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) return ped->m_pMyVehicle; else return nil; @@ -878,8 +878,8 @@ FindPlayerTrain(void) CEntity* FindPlayerEntity(void) { - CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; - if(ped->bInVehicle && ped->m_pMyVehicle) + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) return ped->m_pMyVehicle; else return ped; @@ -888,8 +888,8 @@ FindPlayerEntity(void) CVector FindPlayerCoors(void) { - CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; - if(ped->bInVehicle && ped->m_pMyVehicle) + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) return ped->m_pMyVehicle->GetPosition(); else return ped->GetPosition(); @@ -898,8 +898,8 @@ FindPlayerCoors(void) CVector& FindPlayerSpeed(void) { - CPlayerPed *ped = CWorld::Players[CWorld::PlayerInFocus].m_pPed; - if(ped->bInVehicle && ped->m_pMyVehicle) + CPlayerPed *ped = FindPlayerPed(); + if(ped->InVehicle()) return ped->m_pMyVehicle->m_vecMoveSpeed; else return ped->m_vecMoveSpeed; @@ -926,7 +926,7 @@ FindPlayerCentreOfWorld_NoSniperShift(void) return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetPosition(); if(FindPlayerVehicle()) return FindPlayerVehicle()->GetPosition(); - return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition(); + return FindPlayerPed()->GetPosition(); } float @@ -936,7 +936,7 @@ FindPlayerHeading(void) return CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle->GetForward().Heading(); if(FindPlayerVehicle()) return FindPlayerVehicle()->GetForward().Heading(); - return CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetForward().Heading(); + return FindPlayerPed()->GetForward().Heading(); } void @@ -1012,6 +1012,30 @@ CWorld::StopAllLawEnforcersInTheirTracks(void) } void +CWorld::SetAllCarsCanBeDamaged(bool toggle) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) { + CVehicle *veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if (veh) + veh->bCanBeDamaged = toggle; + } +} + +void +CWorld::ExtinguishAllCarFiresInArea(CVector point, float range) +{ + int poolSize = CPools::GetVehiclePool()->GetSize(); + for (int poolIndex = 0; poolIndex < poolSize; poolIndex++) { + CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); + if (veh) { + if ((point - veh->GetPosition()).MagnitudeSqr() < sq(range)) + veh->ExtinguishCarFire(); + } + } +} + +void CWorld::Process(void) { if (!(CTimer::GetFrameCounter() & 63)) @@ -1212,5 +1236,9 @@ STARTPATCHES InjectHook(0x4B3AE0, CWorld::FindGroundZFor3DCoord, PATCH_JUMP); InjectHook(0x4B3B50, CWorld::FindRoofZFor3DCoord, PATCH_JUMP); + InjectHook(0x4B5BC0, CWorld::StopAllLawEnforcersInTheirTracks, PATCH_JUMP); + InjectHook(0x4B53F0, CWorld::SetAllCarsCanBeDamaged, PATCH_JUMP); + InjectHook(0x4B5460, CWorld::ExtinguishAllCarFiresInArea, PATCH_JUMP); + InjectHook(0x4B1A60, CWorld::Process, PATCH_JUMP); ENDPATCHES diff --git a/src/core/World.h b/src/core/World.h index 3b04403e..119c6324 100644 --- a/src/core/World.h +++ b/src/core/World.h @@ -121,6 +121,8 @@ public: static void RemoveFallenCars(); static void StopAllLawEnforcersInTheirTracks(); + static void SetAllCarsCanBeDamaged(bool); + static void ExtinguishAllCarFiresInArea(CVector, float); static void Initialise(); static void ShutDown(); diff --git a/src/core/common.h b/src/core/common.h index fd5f35b0..cadcac1d 100644 --- a/src/core/common.h +++ b/src/core/common.h @@ -153,6 +153,10 @@ public: #endif }; +#if (defined(_MSC_VER)) +extern int strcasecmp(const char *str1, const char *str2); +#endif + #define clamp(v, low, high) ((v)<(low) ? (low) : (v)>(high) ? (high) : (v)) inline float sq(float x) { return x*x; } diff --git a/src/core/config.h b/src/core/config.h index 175a5f61..166c2a68 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -87,6 +87,7 @@ enum Config { NUM_FIRES = 40, NUMPEDROUTES = 200, + NUMPHONES = 50, NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, @@ -145,6 +146,7 @@ enum Config { #endif #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more +#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. doesn't have too many things // Pad #define KANGAROO_CHEAT diff --git a/src/core/re3.cpp b/src/core/re3.cpp index d6bc8148..d3b8200d 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -29,12 +29,10 @@ void **rwengine = *(void***)0x5A10E1; DebugMenuAPI gDebugMenuAPI; -WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); } -WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); } - -// overload our own new/delete with GTA's functions -void *operator new(size_t sz) { return gtanew(sz); } -void operator delete(void *ptr) noexcept { gtadelete(ptr); } +STARTPATCHES + InjectHook(0x5A07E0, (void (*)(void*)) &operator delete, PATCH_JUMP); + InjectHook(0x5A0690, (void* (*)(size_t)) &operator new, PATCH_JUMP); +ENDPATCHES #ifdef USE_PS2_RAND unsigned __int64 myrand_seed = 1; @@ -351,10 +349,11 @@ DebugMenuPopulate(void) DebugMenuAddVarBool8("Debug", "Don't render Objects", (int8*)&gbDontRenderObjects, nil); DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou); -#ifndef MASTER +#ifdef TOGGLEABLE_BETA_FEATURES DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil); DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil); DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", (int8*)&CPed::bPopHeadsOnHeadshot, nil); + DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", (int8*)&CPed::bMakePedsRunToPhonesToReportCrimes, nil); #endif DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); |