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-rw-r--r--src/core/Frontend.cpp89
-rw-r--r--src/core/Frontend_PS2.cpp13
-rw-r--r--src/core/Frontend_PS2.h23
-rw-r--r--src/core/common.h3
-rw-r--r--src/core/config.h2
5 files changed, 100 insertions, 30 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index 256cf0d4..9ead2a0a 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -235,28 +235,15 @@ const char* MenuFilenames[][2] = {
{ nil, nil }
};
+#define MENU_X_RIGHT_ALIGNED(x) SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - (x))
+
#ifdef ASPECT_RATIO_SCALE
// All of the defines below replace the StretchX function. Otherwise use SCREEN_SCALE_X.
-#define MENU_X_LEFT_ALIGNED(x) ScaleAndCenterX(x)
-#define MENU_X_RIGHT_ALIGNED(x) ScaleAndCenterX(DEFAULT_SCREEN_WIDTH - (x))
+#define MENU_X_LEFT_ALIGNED(x) SCALE_AND_CENTER_X(x)
#define MENU_X(x) SCREEN_SCALE_X(x)
#define MENU_Y(y) SCREEN_SCALE_Y(y)
-float
-ScaleAndCenterX(float x)
-{
- if (SCREEN_WIDTH == DEFAULT_SCREEN_WIDTH)
- return x;
- else {
- if (x > DEFAULT_SCREEN_WIDTH / 2) {
- return SCREEN_WIDTH / 2 + SCREEN_SCALE_X(x - DEFAULT_SCREEN_WIDTH / 2);
- } else {
- return SCREEN_WIDTH / 2 - SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH / 2 - x);
- }
- }
-}
#else
#define MENU_X_LEFT_ALIGNED(x) StretchX(x)
-#define MENU_X_RIGHT_ALIGNED(x) SCREEN_STRETCH_FROM_RIGHT(x)
#define MENU_X(x) StretchX(x)
#define MENU_Y(y) StretchY(y)
#endif
@@ -1425,7 +1412,6 @@ CMenuManager::Draw()
#endif
if (i == m_nCurrOption && itemsAreSelectable) {
#ifdef PS2_LIKE_MENU
- // We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY),
MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)),
CRGBA(100, 200, 50, FadeIn(50)));
@@ -2348,12 +2334,11 @@ CMenuManager::DrawFrontEndNormal()
if (!m_bGameNotLoaded) {
CSprite2d *bg = LoadSplash(nil);
- bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
+ bg->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(48, 48, 48, 255));
} else {
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(0, 0, 0, 255));
}
-
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERNEAREST);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
@@ -2461,6 +2446,46 @@ CMenuManager::DrawFrontEndNormal()
break;
}
+ // Positions/style from PS2 menu, credits to Fire_Head
+ /* Draw controller buttons */
+ CFont::SetFontStyle(FONT_BANK);
+ CFont::SetBackgroundOff();
+ CFont::SetScale(SCREEN_SCALE_X(0.35f), SCREEN_SCALE_Y(0.64f));
+ CFont::SetPropOn();
+ CFont::SetCentreOff();
+ CFont::SetJustifyOn();
+ CFont::SetRightJustifyOff();
+ CFont::SetBackGroundOnlyTextOn();
+ CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(40.0f)); // 600.0f
+ CFont::SetColor(CRGBA(16, 16, 16, 255));
+ switch (m_nCurrScreen) {
+
+ // Page names overlaps buttons on those.
+ case MENUPAGE_MOUSE_CONTROLS:
+ case MENUPAGE_KEYBOARD_CONTROLS:
+ break;
+
+ default:
+ {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(360.0f), TheText.Get("FEDS_SE"));
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(372.0f), TheText.Get("FEDS_BA"));
+ if (!m_bGameNotLoaded)
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(52.0f), MENU_Y(384.0f), TheText.Get("FEDS_ST"));
+
+ if (bottomBarActive)
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(372.0f), TheText.Get("FEDS_AM")); // <>-CHANGE MENU
+ else if (m_nCurrScreen != MENUPAGE_STATS && m_nCurrScreen != MENUPAGE_BRIEFS) {
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(360.0f + 3.5f), TheText.Get("FEA_UP")); // ;
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f), MENU_Y(384.0f - 3.5f), TheText.Get("FEA_DO")); // =
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f - 10.0f), MENU_Y(372.0f), TheText.Get("FEA_LE")); // <
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 11.0f), MENU_Y(372.0f), TheText.Get("FEA_RI")); // >
+ CFont::PrintString(MENU_X_LEFT_ALIGNED(242.0f + 20.0f), MENU_Y(372.0f), TheText.Get("FEDSAS3")); // - CHANGE SELECTION
+ }
+
+ break;
+ }
+ }
+
#define optionWidth MENU_X(66.0f)
#define rawOptionHeight 22.0f
#define optionBottom SCREEN_SCALE_FROM_BOTTOM(20.0f)
@@ -3560,15 +3585,15 @@ CMenuManager::MessageScreen(const char *text)
CFont::SetPropOn();
CFont::SetJustifyOn();
CFont::SetBackGroundOnlyTextOn();
- CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(170.0f));
- CSprite2d::DrawRect(CRect(SCREEN_SCALE_X(120.0f), SCREEN_SCALE_Y(150.0f), SCREEN_SCALE_FROM_RIGHT(120.0f), SCREEN_SCALE_FROM_BOTTOM(220.0f)), CRGBA(50, 50, 50, 210));
+ CFont::SetWrapx(SCREEN_WIDTH - StretchX(170.0f));
+ CFont::SetRightJustifyWrap(SCREEN_WIDTH - StretchX(170.0f));
+ CSprite2d::DrawRect(CRect(StretchX(120.0f), StretchY(150.0f), SCREEN_WIDTH - StretchX(120.0f), SCREEN_HEIGHT - StretchY(220.0f)), CRGBA(50, 50, 50, 210));
CFont::SetFontStyle(FONT_LOCALE(FONT_BANK));
- CFont::SetCentreSize(SCREEN_SCALE_X(380.0f));
+ CFont::SetCentreSize(SCREEN_STRETCH_X(380.0f));
CFont::SetCentreOn();
CFont::SetColor(CRGBA(255, 217, 106, 255));
CFont::SetScale(SCREEN_SCALE_X(SMALLTEXT_X_SCALE), SCREEN_SCALE_Y(SMALLTEXT_Y_SCALE));
- CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get(text));
+ CFont::PrintString(StretchX(320.0f), StretchY(170.0f), TheText.Get(text));
CFont::DrawFonts();
DoRWStuffEndOfFrame();
}
@@ -4543,18 +4568,24 @@ CMenuManager::ProcessButtonPresses(void)
return;
} else if (CPad::GetPad(0)->GetLeftJustDown() || CPad::GetPad(0)->GetAnaloguePadLeft() || CPad::GetPad(0)->GetDPadLeftJustDown()
|| CPad::GetPad(0)->GetUpJustDown() || CPad::GetPad(0)->GetAnaloguePadUp() || CPad::GetPad(0)->GetDPadUpJustDown()) {
+
+ if (reverseAlpha && m_nMenuFadeAlpha > 30)
+ return;
+
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (curBottomBarOption > 0)
- curBottomBarOption--;
+ curBottomBarOption = ((curBottomBarOption + bbTabCount) - 1) % bbTabCount;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
} else if (CPad::GetPad(0)->GetRightJustDown() || CPad::GetPad(0)->GetAnaloguePadRight() || CPad::GetPad(0)->GetDPadRightJustDown()
|| CPad::GetPad(0)->GetDownJustDown() || CPad::GetPad(0)->GetAnaloguePadDown() || CPad::GetPad(0)->GetDPadDownJustDown()) {
+
+ if (reverseAlpha && m_nMenuFadeAlpha > 30)
+ return;
+
m_bShowMouse = false;
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
- if (curBottomBarOption < bbTabCount-1)
- curBottomBarOption++;
+ curBottomBarOption = ((curBottomBarOption + bbTabCount) + 1) % bbTabCount;
ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, true);
return;
}
@@ -5121,7 +5152,7 @@ CMenuManager::ProcessButtonPresses(void)
return;
#endif
}
-#ifdef PS2_LIKE_MENU
+#ifdef PS2_SAVE_DIALOG
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT || m_nCurrScreen == MENUPAGE_SAVE) {
#else
else if (m_nCurrScreen == MENUPAGE_CHOOSE_SAVE_SLOT) {
diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp
index 8e604978..d474ee65 100644
--- a/src/core/Frontend_PS2.cpp
+++ b/src/core/Frontend_PS2.cpp
@@ -203,6 +203,19 @@ static const char* FrontendFilenames[][2] =
{"fe_radio9", "" },
};
+#ifdef CUTSCENE_BORDERS_SWITCH
+bool CMenuManager::m_PrefsCutsceneBorders = true;
+#endif
+
+#ifdef MULTISAMPLING
+int8 CMenuManager::m_nPrefsMSAALevel = 0;
+int8 CMenuManager::m_nDisplayMSAALevel = 0;
+#endif
+
+#ifdef NO_ISLAND_LOADING
+int8 CMenuManager::m_DisplayIslandLoading = ISLAND_LOADING_LOW;
+int8 CMenuManager::m_PrefsIslandLoading = ISLAND_LOADING_LOW;
+#endif
int32 CMenuManager::m_PrefsSfxVolume = 102;
int32 CMenuManager::m_PrefsMusicVolume = 102;
diff --git a/src/core/Frontend_PS2.h b/src/core/Frontend_PS2.h
index 2f226dc3..c1e42291 100644
--- a/src/core/Frontend_PS2.h
+++ b/src/core/Frontend_PS2.h
@@ -160,7 +160,30 @@ public:
static int32 m_PrefsLanguage;
static CONTRCONFIG m_PrefsControllerConfig;
static bool m_PrefsUseVibration;
+#ifdef NO_ISLAND_LOADING
+ enum
+ {
+ ISLAND_LOADING_LOW = 0,
+ ISLAND_LOADING_MEDIUM,
+ ISLAND_LOADING_HIGH
+ };
+
+ static int8 m_DisplayIslandLoading;
+ static int8 m_PrefsIslandLoading;
+#define ISLAND_LOADING_IS(p) if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_##p)
+#define ISLAND_LOADING_ISNT(p) if (CMenuManager::m_PrefsIslandLoading != CMenuManager::ISLAND_LOADING_##p)
+#else
+#define ISLAND_LOADING_IS(p)
+#define ISLAND_LOADING_ISNT(p)
+#endif
+#ifdef CUTSCENE_BORDERS_SWITCH
+ static bool m_PrefsCutsceneBorders;
+#endif
+#ifdef MULTISAMPLING
+ static int8 m_nPrefsMSAALevel;
+ static int8 m_nDisplayMSAALevel;
+#endif
#ifdef GTA_PC
bool m_bQuitGameNoCD;
diff --git a/src/core/common.h b/src/core/common.h
index e876c4ec..9b5c2369 100644
--- a/src/core/common.h
+++ b/src/core/common.h
@@ -144,8 +144,11 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
#ifdef ASPECT_RATIO_SCALE
#define SCREEN_SCALE_AR(a) ((a) * DEFAULT_ASPECT_RATIO / SCREEN_ASPECT_RATIO)
+extern float ScaleAndCenterX(float x);
+#define SCALE_AND_CENTER_X(x) ScaleAndCenterX(x)
#else
#define SCREEN_SCALE_AR(a) (a)
+#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
#endif
#include "maths.h"
diff --git a/src/core/config.h b/src/core/config.h
index 13a0c099..e8e15ebe 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -235,7 +235,7 @@ enum Config {
// Hud, frontend and radar
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
-#define BETA_SLIDING_TEXT
+// #define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU