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-rw-r--r--src/core/FileLoader.cpp4
-rw-r--r--src/core/Game.cpp3
-rw-r--r--src/core/Streaming.cpp2
-rw-r--r--src/core/User.cpp12
-rw-r--r--src/core/ZoneCull.cpp448
-rw-r--r--src/core/ZoneCull.h68
-rw-r--r--src/core/Zones.cpp382
-rw-r--r--src/core/Zones.h41
-rw-r--r--src/core/config.h11
9 files changed, 297 insertions, 674 deletions
diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp
index fee15a04..9e7423f4 100644
--- a/src/core/FileLoader.cpp
+++ b/src/core/FileLoader.cpp
@@ -1139,7 +1139,7 @@ CFileLoader::LoadObjectInstance(const char *line)
entity = new CBuilding;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
- entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+ entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
entity->m_area = area;
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
@@ -1165,7 +1165,7 @@ CFileLoader::LoadObjectInstance(const char *line)
CWorld::Add(entity);
if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
entity->bIsVisible = false;
- entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
+ entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
entity->m_area = area;
}
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index a2ec362c..22d4de99 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -483,9 +483,6 @@ void CGame::ReInitGameObjectVariables(void)
CSpecialFX::Init();
CWaterCannons::Init();
CParticle::ReloadConfig();
-#ifdef GTA_ZONECULL
- CCullZones::ResolveVisibilities();
-#endif
if ( !FrontEndMenuManager.m_bWantToLoad )
{
diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp
index a347bc78..52886604 100644
--- a/src/core/Streaming.cpp
+++ b/src/core/Streaming.cpp
@@ -2405,7 +2405,7 @@ CStreaming::LoadScene(const CVector &pos)
CStreamingInfo *si, *prev;
eLevelName level;
- level = CTheZones::GetLevelFromPosition(pos);
+ level = CTheZones::GetLevelFromPosition(&pos);
debug("Start load scene\n");
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;
diff --git a/src/core/User.cpp b/src/core/User.cpp
index 50eb7d9d..716d6393 100644
--- a/src/core/User.cpp
+++ b/src/core/User.cpp
@@ -32,15 +32,15 @@ void
CPlaceName::Process()
{
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
- CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
- CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
+ CZone *navigZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, false, true);
+ CZone *defaultZone = CTheZones::FindSmallestNavigationZoneForPosition(&pos, true, false);
if (navigZone == nil) m_pZone = nil;
- if (audioZone == nil) m_pZone2 = nil;
+ if (defaultZone == nil) m_pZone2 = nil;
if (navigZone == m_pZone) {
- if (audioZone == m_pZone2 || m_pZone != nil) {
- if (navigZone != nil || audioZone != nil) {
+ if (defaultZone == m_pZone2 || m_pZone != nil) {
+ if (navigZone != nil || defaultZone != nil) {
if (m_nAdditionalTimer != 0)
m_nAdditionalTimer--;
} else {
@@ -49,7 +49,7 @@ CPlaceName::Process()
m_pZone2 = nil;
}
} else {
- m_pZone2 = audioZone;
+ m_pZone2 = defaultZone;
m_nAdditionalTimer = 250;
}
} else {
diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp
index 1e9c00f0..729cc35d 100644
--- a/src/core/ZoneCull.cpp
+++ b/src/core/ZoneCull.cpp
@@ -11,228 +11,32 @@
#include "ZoneCull.h"
#include "Zones.h"
-int32 CCullZones::NumCullZones;
-CCullZone CCullZones::aZones[NUMCULLZONES];
int32 CCullZones::NumAttributeZones;
CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES];
-uint16 CCullZones::aIndices[NUMZONEINDICES];
-int16 CCullZones::aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
-int16 CCullZones::aPointersToBigBuildingsForTreadables[NUMTREADABLES];
int32 CCullZones::CurrentWantedLevelDrop_Player;
int32 CCullZones::CurrentFlags_Camera;
int32 CCullZones::CurrentFlags_Player;
-int32 CCullZones::OldCullZone;
-int32 CCullZones::EntityIndicesUsed;
bool CCullZones::bCurrentSubwayIsInvisible;
-bool CCullZones::bCullZonesDisabled;
-
void
CCullZones::Init(void)
{
- int i;
-
NumAttributeZones = 0;
CurrentWantedLevelDrop_Player = 0;
CurrentFlags_Camera = 0;
CurrentFlags_Player = 0;
bCurrentSubwayIsInvisible = false;
-#ifdef GTA_ZONECULL
- NumCullZones = 0;
- OldCullZone = -1;
- EntityIndicesUsed = 0;
-
- for(i = 0; i < NUMBUILDINGS; i++)
- aPointersToBigBuildingsForBuildings[i] = -1;
- for(i = 0; i < NUMTREADABLES; i++)
- aPointersToBigBuildingsForTreadables[i] = -1;
-#endif
-}
-
-#ifdef GTA_ZONECULL
-bool CCullZone::TestLine(CVector vec1, CVector vec2)
-{
- CColPoint colPoint;
- CEntity *entity;
-
- if (CWorld::ProcessLineOfSight(vec1, vec2, colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x + 0.05f, vec1.y, vec1.z), CVector(vec2.x + 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x - 0.05f, vec1.y, vec1.z), CVector(vec2.x - 0.05f, vec2.y, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y + 0.05f, vec1.z), CVector(vec2.x, vec2.y + 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y - 0.05f, vec1.z), CVector(vec2.x, vec2.y - 0.05f, vec2.z), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- if (CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z + 0.05f), CVector(vec2.x, vec2.y, vec2.z + 0.05f), colPoint, entity, true, false, false, false, false, true, false))
- return true;
- return CWorld::ProcessLineOfSight(CVector(vec1.x, vec1.y, vec1.z - 0.05f), CVector(vec2.x, vec2.y, vec2.z - 0.05f), colPoint, entity, true, false, false, false, false, true, false);
-}
-
-
-uint16* pTempArrayIndices;
-int TempEntityIndicesUsed;
-
-void
-CCullZones::ResolveVisibilities(void)
-{
- int fd;
-
- CFileMgr::SetDir("");
- fd = CFileMgr::OpenFile("DATA\\cullzone.dat", "rb");
- if(fd > 0){
- CFileMgr::Read(fd, (char*)&NumCullZones, sizeof(NumCullZones));
- CFileMgr::Read(fd, (char*)aZones, sizeof(aZones));
- CFileMgr::Read(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
- CFileMgr::Read(fd, (char*)aAttributeZones, sizeof(aAttributeZones));
- CFileMgr::Read(fd, (char*)aIndices, sizeof(aIndices));
- CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
- CFileMgr::Read(fd, (char*)aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
- CFileMgr::CloseFile(fd);
- }else{
-#if 0
- // TODO: implement code from mobile to generate data here
- EntityIndicesUsed = 0;
- BuildListForBigBuildings();
- pTempArrayIndices = new uint16[140000];
- TempEntityIndicesUsed = 0;
-
- for (int i = 0; i < NumCullZones; i++) {
- DoVisibilityTestCullZone(i, true);
- }
-
- CompressIndicesArray();
- delete[] pTempArrayIndices;
-
- fd = CFileMgr::OpenFileForWriting("data\\cullzone.dat");
- if (fd != 0) {
- CFileMgr::Write(fd, (char*)&NumCullZones, sizeof(NumCullZones));
- CFileMgr::Write(fd, (char*)aZones, sizeof(aZones));
- CFileMgr::Write(fd, (char*)&NumAttributeZones, sizeof(NumAttributeZones));
- CFileMgr::Write(fd, (char*)&aAttributeZones, sizeof(aAttributeZones));
- CFileMgr::Write(fd, (char*)&aIndices, sizeof(aIndices));
- CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForBuildings, sizeof(aPointersToBigBuildingsForBuildings));
- CFileMgr::Write(fd, (char*)&aPointersToBigBuildingsForTreadables, sizeof(aPointersToBigBuildingsForTreadables));
- CFileMgr::CloseFile(fd);
- }
-#endif
- }
-}
-
-void
-CCullZones::BuildListForBigBuildings()
-{
- for (int i = CPools::GetBuildingPool()->GetSize()-1; i >= 0; i--) {
- CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
- if (building == nil || !building->bIsBIGBuilding) continue;
- CSimpleModelInfo *nonlod = (CSimpleModelInfo*)((CSimpleModelInfo *)CModelInfo::GetModelInfo(building->GetModelIndex()))->m_atomics[2];
- if (nonlod == nil) continue;
-
- for (int j = i; j >= 0; j--) {
- CBuilding *building2 = CPools::GetBuildingPool()->GetSlot(j);
- if (building2 == nil || building2->bIsBIGBuilding) continue;
- if (CModelInfo::GetModelInfo(building2->GetModelIndex()) == nonlod) {
- if ((building2->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
- aPointersToBigBuildingsForBuildings[j] = i;
- }
- }
- }
-
- for (int j = CPools::GetTreadablePool()->GetSize()-1; j >= 0; j--) {
- CTreadable *treadable = CPools::GetTreadablePool()->GetSlot(j);
- if (treadable == nil || treadable->bIsBIGBuilding) continue;
- if (CModelInfo::GetModelInfo(treadable->GetModelIndex()) == nonlod) {
- if ((treadable->GetPosition() - building->GetPosition()).Magnitude() < 5.0f) {
- aPointersToBigBuildingsForTreadables[j] = i;
- }
- }
- }
- }
}
void
-CCullZones::DoVisibilityTestCullZone(int zoneId, bool doIt)
-{
- aZones[zoneId].m_groupIndexCount[0] = 0;
- aZones[zoneId].m_groupIndexCount[1] = 0;
- aZones[zoneId].m_groupIndexCount[2] = 0;
- aZones[zoneId].m_indexStart = TempEntityIndicesUsed;
- aZones[zoneId].FindTestPoints();
-
- if (!doIt) return;
-
- for (int i = CPools::GetBuildingPool()->GetSize() - 1; i >= 0; i--) {
- CBuilding *building = CPools::GetBuildingPool()->GetSlot(i);
- if (building != nil && !building->bIsBIGBuilding && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForBuildings[i] != -1)) {
- CBuilding *building2 = nil;
- if (aPointersToBigBuildingsForBuildings[i] != -1)
- building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForBuildings[i]);
-
- if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
- pTempArrayIndices[TempEntityIndicesUsed++] = i;
- aZones[zoneId].m_groupIndexCount[0]++;
- }
- }
- }
-
- for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
- CTreadable* building = CPools::GetTreadablePool()->GetSlot(i);
- if (building != nil && aZones[zoneId].IsEntityCloseEnoughToZone(building, aPointersToBigBuildingsForTreadables[i] != -1)) {
- CTreadable* building2 = nil;
- if (aPointersToBigBuildingsForTreadables[i] != -1)
- building2 = CPools::GetTreadablePool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
-
- if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 10.0f, building2)) {
- pTempArrayIndices[TempEntityIndicesUsed++] = i;
- aZones[zoneId].m_groupIndexCount[1]++;
- }
- }
- }
-
- for (int i = CPools::GetTreadablePool()->GetSize() - 1; i >= 0; i--) {
- CTreadable *building = CPools::GetTreadablePool()->GetSlot(i);
- if (building != nil && aZones[zoneId].CalcDistToCullZoneSquared(building->GetPosition().x, building->GetPosition().y) < 40000.0f) {
- int start = aZones[zoneId].m_groupIndexCount[0] + aZones[zoneId].m_indexStart;
- int end = aZones[zoneId].m_groupIndexCount[1] + start;
-
- bool alreadyAdded = false;
-
- for (int k = start; k < end; k++) {
- if (aIndices[k] == i)
- alreadyAdded = true;
- }
-
- if (!alreadyAdded) {
- CBuilding *building2 = nil;
- if (aPointersToBigBuildingsForTreadables[i] != -1)
- building2 = CPools::GetBuildingPool()->GetSlot(aPointersToBigBuildingsForTreadables[i]);
- if (!aZones[zoneId].TestEntityVisibilityFromCullZone(building, 0.0f, building2)) {
- pTempArrayIndices[TempEntityIndicesUsed++] = i;
- aZones[zoneId].m_groupIndexCount[2]++;
- }
- }
- }
- }
-}
-#endif
-
-void
CCullZones::Update(void)
{
bool invisible;
- if(bCullZonesDisabled)
- return;
-
switch(CTimer::GetFrameCounter() & 7){
case 0:
case 4:
-#ifdef GTA_ZONECULL
- /* Update Cull zone */
- ForceCullZoneCoors(TheCamera.GetGameCamPosition());
-#endif
break;
case 2:
@@ -256,34 +60,8 @@ CCullZones::Update(void)
void
CCullZones::ForceCullZoneCoors(CVector coors)
{
-#ifdef GTA_ZONECULL
- int32 z;
- z = FindCullZoneForCoors(coors);
- if(z != OldCullZone){
- if(OldCullZone >= 0)
- aZones[OldCullZone].DoStuffLeavingZone();
- if(z >= 0)
- aZones[z].DoStuffEnteringZone();
- OldCullZone = z;
- }
-#endif
}
-#ifdef GTA_ZONECULL
-int32
-CCullZones::FindCullZoneForCoors(CVector coors)
-{
- int i;
-
- for(i = 0; i < NumCullZones; i++)
- if(coors.x >= aZones[i].minx && coors.x <= aZones[i].maxx &&
- coors.y >= aZones[i].miny && coors.y <= aZones[i].maxy &&
- coors.z >= aZones[i].minz && coors.z <= aZones[i].maxz)
- return i;
- return -1;
-}
-#endif
-
int32
CCullZones::FindAttributesForCoors(CVector coors, int32 *wantedLevel)
{
@@ -356,222 +134,16 @@ CCullZones::AddCullZone(CVector const &position,
float minz, float maxz,
uint16 flag, int16 wantedLevel)
{
- CCullZone *cull;
CAttributeZone *attrib;
- CVector v;
-#ifdef GTA_ZONECULL
- if((flag & ATTRZONE_NOTCULLZONE) == 0){
- cull = &aZones[NumCullZones++];
- v = position;
- // WTF is this?
- if((v-CVector(1032.14f, -624.255f, 24.93f)).Magnitude() < 1.0f)
- v = CVector(1061.7f, -613.0f, 19.0f);
- if((v-CVector(1029.48f, -495.757f, 21.98f)).Magnitude() < 1.0f)
- v = CVector(1061.4f, -506.0f, 18.5f);
- cull->position.x = clamp(v.x, minx, maxx);
- cull->position.y = clamp(v.y, miny, maxy);
- cull->position.z = clamp(v.z, minz, maxz);
- cull->minx = minx;
- cull->maxx = maxx;
- cull->miny = miny;
- cull->maxy = maxy;
- cull->minz = minz;
- cull->maxz = maxz;
- cull->m_groupIndexCount[0] = 0;
- cull->m_groupIndexCount[1] = 0;
- cull->m_groupIndexCount[2] = 0;
- cull->m_indexStart = 0;
- }
-#endif
- if(flag & ~ATTRZONE_NOTCULLZONE){
- attrib = &aAttributeZones[NumAttributeZones++];
- attrib->minx = minx;
- attrib->maxx = maxx;
- attrib->miny = miny;
- attrib->maxy = maxy;
- attrib->minz = minz;
- attrib->maxz = maxz;
- attrib->attributes = flag;
- attrib->wantedLevel = wantedLevel;
- }
-}
-
-
-#ifdef GTA_ZONECULL
-void
-CCullZone::DoStuffLeavingZone(void)
-{
- int i;
-
- for(i = 0; i < m_numBuildings; i++)
- DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
- for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables ; i++)
- DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[m_indexStart + i]);
-}
-
-void
-CCullZone::DoStuffLeavingZone_OneBuilding(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = false;
- bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffLeavingZone_OneBuilding(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffLeavingZone_OneTreadableBoth(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = false;
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = false;
- bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = false;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffLeavingZone_OneTreadableBoth(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffEnteringZone(void)
-{
- int i;
-
- for(i = 0; i < m_numBuildings; i++)
- DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[m_indexStart + i]);
- for(; i < m_numBuildings + m_numTreadablesPlus10m; i++)
- DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[m_indexStart + i]);
- for(; i < m_numBuildings + m_numTreadablesPlus10m + m_numTreadables; i++)
- DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[m_indexStart + i]);
-}
-
-void
-CCullZone::DoStuffEnteringZone_OneBuilding(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetBuildingPool()->GetSlot(i)->bZoneCulled = true;
- bb = CCullZones::aPointersToBigBuildingsForBuildings[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffEnteringZone_OneBuilding(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffEnteringZone_OneTreadablePlus10m(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled2 = true;
- bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffEnteringZone_OneTreadablePlus10m(CCullZones::aIndices[i+j]);
- }
-}
-
-void
-CCullZone::DoStuffEnteringZone_OneTreadable(uint16 i)
-{
- int16 bb;
- int j;
-
- if(i < 6000){
- CPools::GetTreadablePool()->GetSlot(i)->bZoneCulled = true;
- bb = CCullZones::aPointersToBigBuildingsForTreadables[i];
- if(bb != -1)
- CPools::GetBuildingPool()->GetSlot(bb)->bZoneCulled = true;
- }else{
- i -= 6000;
- for(j = 0; j < 3; j++)
- DoStuffEnteringZone_OneTreadable(CCullZones::aIndices[i+j]);
- }
-}
-
-float
-CCullZone::CalcDistToCullZoneSquared(float x, float y)
-{
- float rx, ry;
-
- if (x < minx) rx = sq(x - minx);
- else if (x > maxx) rx = sq(x - maxx);
- else rx = 0.0f;
-
- if (y < miny) ry = sq(y - miny);
- else if (y > maxy) ry = sq(y - maxy);
- else ry = 0.0f;
-
- return rx + ry;
-}
-
-bool
-CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
-{
- const CVector &pos = entity->GetPosition();
-
- CSimpleModelInfo *minfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(entity->GetModelIndex());
- float distToZone = CalcDistToCullZone(pos.x, pos.y);
- float lodDist;
- if (minfo->m_isSubway)
- lodDist = minfo->GetLargestLodDistance() + 30.0f;
- else
- lodDist = minfo->GetLargestLodDistance() + 50.0f;
-
- if (lodDist > distToZone) return true;
- if (!checkLevel) return false;
- return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
-}
-
-bool
-CCullZones::DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set)
-{
- int32 curCount;
- int32 start;
- int32 size;
-
- for (int i = 0; i < NumCullZones; i++) {
- curCount = 0;
- for (int group = 0; group < 3; group++) {
- aZones[i].GetGroupStartAndSize(group, start, size);
-
- int unk = 0; // TODO: figure out
- for (int j = 0; j < size; j++) {
- for (int k = 0; k < 3; k++) {
- if (set[k] == pTempArrayIndices[start+j])
- unk++;
- }
- }
- if (unk == 3 && ++curCount >= count)
- return true;
- }
- }
- return false;
+ assert(NumAttributeZones < NUMATTRIBZONES);
+ attrib = &aAttributeZones[NumAttributeZones++];
+ attrib->minx = minx;
+ attrib->maxx = maxx;
+ attrib->miny = miny;
+ attrib->maxy = maxy;
+ attrib->minz = minz;
+ attrib->maxz = maxz;
+ attrib->attributes = flag;
+ attrib->wantedLevel = wantedLevel;
}
-#endif \ No newline at end of file
diff --git a/src/core/ZoneCull.h b/src/core/ZoneCull.h
index e0a905e4..e76b7a44 100644
--- a/src/core/ZoneCull.h
+++ b/src/core/ZoneCull.h
@@ -1,57 +1,5 @@
class CEntity;
-class CCullZone
-{
-public:
- CVector position;
- float minx;
- float maxx;
- float miny;
- float maxy;
- float minz;
- float maxz;
-
- int32 m_indexStart;
- int16 m_groupIndexCount[3];
- int16 m_numBuildings;
- int16 m_numTreadablesPlus10m;
- int16 m_numTreadables;
-
- void DoStuffLeavingZone(void);
- static void DoStuffLeavingZone_OneBuilding(uint16 i);
- static void DoStuffLeavingZone_OneTreadableBoth(uint16 i);
- void DoStuffEnteringZone(void);
- static void DoStuffEnteringZone_OneBuilding(uint16 i);
- static void DoStuffEnteringZone_OneTreadablePlus10m(uint16 i);
- static void DoStuffEnteringZone_OneTreadable(uint16 i);
-
-
- static bool TestLine(CVector a1, CVector a2);
- float CalcDistToCullZoneSquared(float x, float y);
- float CalcDistToCullZone(float x, float y) { return Sqrt(CalcDistToCullZoneSquared(x, y)); };
- bool IsEntityCloseEnoughToZone(CEntity* entity, bool checkLevel);
-
- void GetGroupStartAndSize(int32 groupid, int32 &start, int32 &size) {
- switch (groupid) {
- case 1:
- start = m_groupIndexCount[0] + m_indexStart;
- size = m_groupIndexCount[1];
- break;
- case 2:
- start = m_groupIndexCount[0] + m_groupIndexCount[1] + m_indexStart;
- size = m_groupIndexCount[2];
- break;
- default:
- start = m_indexStart;
- size = m_groupIndexCount[0];
- break;
- }
- }
-
- void FindTestPoints() {}; // todo
- bool TestEntityVisibilityFromCullZone(CEntity*, float, CEntity*) { return false; }; // todo
-};
-
enum eZoneAttribs
{
ATTRZONE_CAMCLOSEIN = 1,
@@ -79,27 +27,17 @@ struct CAttributeZone
class CCullZones
{
public:
- static int32 NumCullZones;
- static CCullZone aZones[NUMCULLZONES];
static int32 NumAttributeZones;
static CAttributeZone aAttributeZones[NUMATTRIBZONES];
- static uint16 aIndices[NUMZONEINDICES];
- static int16 aPointersToBigBuildingsForBuildings[NUMBUILDINGS];
- static int16 aPointersToBigBuildingsForTreadables[NUMTREADABLES];
static int32 CurrentWantedLevelDrop_Player;
static int32 CurrentFlags_Camera;
static int32 CurrentFlags_Player;
- static int32 OldCullZone;
- static int32 EntityIndicesUsed;
static bool bCurrentSubwayIsInvisible;
- static bool bCullZonesDisabled;
static void Init(void);
- static void ResolveVisibilities(void);
static void Update(void);
static void ForceCullZoneCoors(CVector coors);
- static int32 FindCullZoneForCoors(CVector coors);
static int32 FindAttributesForCoors(CVector coors, int32 *wantedLevel);
static CAttributeZone *FindZoneWithStairsAttributeForPlayer(void);
static void MarkSubwayAsInvisible(bool visible);
@@ -117,12 +55,6 @@ public:
static bool CamNoRain(void) { return (CurrentFlags_Camera & ATTRZONE_NORAIN) != 0; }
static int32 GetWantedLevelDrop(void) { return CurrentWantedLevelDrop_Player; }
- static void BuildListForBigBuildings();
- static void DoVisibilityTestCullZone(int zoneId, bool doIt);
- static bool DoWeHaveMoreThanXOccurencesOfSet(int32 count, uint16 *set);
-
- static void CompressIndicesArray() {};// todo
-
//--MIAMI: TODO
static bool PoliceAbandonCars(void) { return false; }
};
diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp
index d30f3718..b87665ae 100644
--- a/src/core/Zones.cpp
+++ b/src/core/Zones.cpp
@@ -9,17 +9,19 @@
#include "World.h"
eLevelName CTheZones::m_CurrLevel;
-CZone *CTheZones::m_pPlayersZone;
int16 CTheZones::FindIndex;
uint16 CTheZones::NumberOfAudioZones;
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
uint16 CTheZones::TotalNumberOfMapZones;
-uint16 CTheZones::TotalNumberOfZones;
-CZone CTheZones::ZoneArray[NUMZONES];
+uint16 CTheZones::TotalNumberOfInfoZones;
+uint16 CTheZones::TotalNumberOfNavigationZones;
+CZone CTheZones::InfoZoneArray[NUMINFOZONES];
CZone CTheZones::MapZoneArray[NUMMAPZONES];
+CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
uint16 CTheZones::TotalNumberOfZoneInfos;
-CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
+CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
+
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
@@ -44,12 +46,14 @@ CheckZoneInfo(CZoneInfo *info)
assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}
+//--MIAMI: done
wchar*
CZone::GetTranslatedName(void)
{
return TheText.Get(name);
}
+//--MIAMI: check out zoneinfo
void
CTheZones::Init(void)
{
@@ -58,9 +62,15 @@ CTheZones::Init(void)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
+ for(i = 0; i < NUMNAVIGZONES; i++)
+ memset(&NavigationZoneArray[i], 0, sizeof(CZone));
+
+ for(i = 0; i < NUMINFOZONES; i++)
+ memset(&InfoZoneArray[i], 0, sizeof(CZone));
+
CZoneInfo *zonei;
int x = 1000/6;
- for(i = 0; i < 2*NUMZONES; i++){
+ for(i = 0; i < 2*NUMINFOZONES; i++){
zonei = &ZoneInfoArray[i];
zonei->carDensity = 10;
zonei->carThreshold[0] = x;
@@ -81,54 +91,64 @@ CTheZones::Init(void)
zonei->gangThreshold[8] = zonei->gangThreshold[7];
CheckZoneInfo(zonei);
}
- TotalNumberOfZoneInfos = 1; // why 1?
- for(i = 0; i < NUMZONES; i++)
- memset(&ZoneArray[i], 0, sizeof(CZone));
- strcpy(ZoneArray[0].name, "CITYZON");
- ZoneArray[0].minx = -4000.0f;
- ZoneArray[0].miny = -4000.0f;
- ZoneArray[0].minz = -500.0f;
- ZoneArray[0].maxx = 4000.0f;
- ZoneArray[0].maxy = 4000.0f;
- ZoneArray[0].maxz = 500.0f;
- ZoneArray[0].level = LEVEL_NONE;
- TotalNumberOfZones = 1;
+ TotalNumberOfZoneInfos = 1; // why 1?
+ TotalNumberOfNavigationZones = 1;
+ TotalNumberOfInfoZones = 1;
+
+ strcpy(InfoZoneArray[0].name, "CITYINF");
+ InfoZoneArray[0].minx = -2400.0f;
+ InfoZoneArray[0].miny = -2000.0f;
+ InfoZoneArray[0].minz = -500.0f;
+ InfoZoneArray[0].maxx = 1600.0f;
+ InfoZoneArray[0].maxy = 2000.0f;
+ InfoZoneArray[0].maxz = 500.0f;
+ InfoZoneArray[0].level = LEVEL_NONE;
+ InfoZoneArray[0].type = ZONE_INFO;
+
+ strcpy(NavigationZoneArray[0].name, "VICE_C");
+ NavigationZoneArray[0].minx = -2400.0f;
+ NavigationZoneArray[0].miny = -2000.0f;
+ NavigationZoneArray[0].minz = -500.0f;
+ NavigationZoneArray[0].maxx = 1600.0f;
+ NavigationZoneArray[0].maxy = 2000.0f;
+ NavigationZoneArray[0].maxz = 500.0f;
+ NavigationZoneArray[0].level = LEVEL_NONE;
+ NavigationZoneArray[0].type = ZONE_NAVIG;
m_CurrLevel = LEVEL_NONE;
- m_pPlayersZone = &ZoneArray[0];
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
strcpy(MapZoneArray[0].name, "THEMAP");
- MapZoneArray[0].minx = -4000.0f;
- MapZoneArray[0].miny = -4000.0f;
+ MapZoneArray[0].minx = -2400.0f;
+ MapZoneArray[0].miny = -2000.0f;
MapZoneArray[0].minz = -500.0f;
- MapZoneArray[0].maxx = 4000.0f;
- MapZoneArray[0].maxy = 4000.0f;
+ MapZoneArray[0].maxx = 1600.0f;
+ MapZoneArray[0].maxy = 2000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_NONE;
- TotalNumberOfMapZones = 1;
}
+//--MIAMI: done
void
CTheZones::Update(void)
{
CVector pos;
pos = FindPlayerCoors();
- m_pPlayersZone = FindSmallestZonePosition(&pos);
- m_CurrLevel = GetLevelFromPosition(pos);
+ m_CurrLevel = GetLevelFromPosition(&pos);
}
+//--MIAMI: done
void
CTheZones::CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level)
{
- CZone *zone;
+ char tmpname[24];
char *p;
if(minx > maxx) SWAPF(minx, maxx);
@@ -138,46 +158,94 @@ CTheZones::CreateZone(char *name, eZoneType type,
// make upper case
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
+ strncpy(tmpname, name, 7);
+ tmpname[7] = '\0';
+
// add zone
-// TODO(MIAMI): do this properly, also navig zones
- if(type == ZONE_MAPZONE)
- zone = &MapZoneArray[TotalNumberOfMapZones++];
- else
- zone = &ZoneArray[TotalNumberOfZones++];
- strncpy(zone->name, name, 7);
- zone->name[7] = '\0';
- zone->type = type;
- zone->minx = minx;
- zone->miny = miny;
- zone->minz = minz;
- zone->maxx = maxx;
- zone->maxy = maxy;
- zone->maxz = maxz;
- zone->level = level;
- if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
- zone->zoneinfoDay = TotalNumberOfZoneInfos++;
- zone->zoneinfoNight = TotalNumberOfZoneInfos++;
+ switch(type){
+ case ZONE_DEFAULT:
+ case ZONE_NAVIG:
+ assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
+ strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
+ NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
+ NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
+ NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
+ NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
+ NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
+ NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
+ NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
+ NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
+ TotalNumberOfNavigationZones++;
+ break;
+ case ZONE_INFO:
+ assert(TotalNumberOfInfoZones < NUMINFOZONES);
+ strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
+ InfoZoneArray[TotalNumberOfInfoZones].type = type;
+ InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
+ InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
+ InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
+ InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
+ InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
+ InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
+ InfoZoneArray[TotalNumberOfInfoZones].level = level;
+ InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
+ InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
+ TotalNumberOfInfoZones++;
+ break;
+ case ZONE_MAPZONE:
+ assert(TotalNumberOfMapZones < NUMMAPZONES);
+ strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
+ MapZoneArray[TotalNumberOfMapZones].type = type;
+ MapZoneArray[TotalNumberOfMapZones].minx = minx;
+ MapZoneArray[TotalNumberOfMapZones].miny = miny;
+ MapZoneArray[TotalNumberOfMapZones].minz = minz;
+ MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
+ MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
+ MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
+ MapZoneArray[TotalNumberOfMapZones].level = level;
+ TotalNumberOfMapZones++;
+ break;
}
}
+//--MIAMI: done
void
CTheZones::PostZoneCreation(void)
{
int i;
- for(i = 1; i < TotalNumberOfZones; i++)
- InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
+ for(i = 1; i < TotalNumberOfNavigationZones; i++)
+ InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
InitialiseAudioZoneArray();
}
+//--MIAMI: done, but does nothing
+void
+CTheZones::CheckZonesForOverlap(void)
+{
+ int i, j;
+ char str[116];
+
+ for(i = 1; i < TotalNumberOfInfoZones; i++){
+ ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
+
+ for(j = 1; j < TotalNumberOfInfoZones; j++)
+ if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
+ sprintf(str, "Info zone %s contains %s\n",
+ &InfoZoneArray[j].name, &InfoZoneArray[i].name);
+ }
+}
+
+//--MIAMI: done
void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
zone->child = nil;
zone->parent = nil;
zone->next = nil;
- InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
+ InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
}
+//--MIAMI: done
bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
@@ -221,6 +289,7 @@ CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
return true;
}
+//--MIAMI: done
bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
@@ -233,11 +302,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
inner->minz < outer->minz ||
inner->maxz > outer->maxz){
CVector vmin(inner->minx, inner->miny, inner->minz);
- if(PointLiesWithinZone(vmin, outer))
+ if(PointLiesWithinZone(&vmin, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
- if(PointLiesWithinZone(vmax, outer))
+ if(PointLiesWithinZone(&vmax, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
return false;
@@ -245,16 +314,18 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
return true;
}
+//--MIAMI: done
bool
-CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
+CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
- return zone->minx <= v.x && v.x <= zone->maxx &&
- zone->miny <= v.y && v.y <= zone->maxy &&
- zone->minz <= v.z && v.z <= zone->maxz;
+ return zone->minx <= v->x && v->x <= zone->maxx &&
+ zone->miny <= v->y && v->y <= zone->maxy &&
+ zone->minz <= v->z && v->z <= zone->maxz;
}
+//--MIAMI: done
eLevelName
-CTheZones::GetLevelFromPosition(CVector const &v)
+CTheZones::GetLevelFromPosition(CVector const *v)
{
int i;
// char tmp[116];
@@ -266,35 +337,35 @@ CTheZones::GetLevelFromPosition(CVector const &v)
return MapZoneArray[0].level;
}
+//--MIAMI: done
CZone*
-CTheZones::FindSmallestZonePosition(const CVector *v)
+CTheZones::FindInformationZoneForPosition(const CVector *v)
{
- CZone *best = &ZoneArray[0];
- // zone to test next
- CZone *zone = ZoneArray[0].child;
- while(zone)
- // if in zone, descent into children
- if(PointLiesWithinZone(*v, zone)){
- best = zone;
- zone = zone->child;
- // otherwise try next zone
- }else
- zone = zone->next;
- return best;
+ int i;
+// char tmp[116];
+// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
+// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
+ for(i = 1; i < TotalNumberOfInfoZones; i++)
+ if(PointLiesWithinZone(v, &InfoZoneArray[i]))
+ return &InfoZoneArray[i];
+ return &InfoZoneArray[0];
}
+//--MIAMI: done
CZone*
-CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
+CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
{
CZone *best = nil;
- if(ZoneArray[0].type == type)
- best = &ZoneArray[0];
+ if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
+ findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
+ best = &NavigationZoneArray[0];
// zone to test next
- CZone *zone = ZoneArray[0].child;
+ CZone *zone = NavigationZoneArray[0].child;
while(zone)
// if in zone, descent into children
- if(PointLiesWithinZone(*v, zone)){
- if(zone->type == type)
+ if(PointLiesWithinZone(v, zone)){
+ if(findDefault && zone->type == ZONE_DEFAULT ||
+ findNavig && zone->type == ZONE_NAVIG)
best = zone;
zone = zone->child;
// otherwise try next zone
@@ -303,47 +374,72 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
return best;
}
-CZone*
-CTheZones::FindSmallestZonePositionILN(const CVector *v)
+//--MIAMI: done
+int16
+CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
- CZone *best = nil;
- if(ZoneArray[0].type == ZONE_AUDIO ||
- ZoneArray[0].type == ZONE_TYPE1 ||
- ZoneArray[0].type == ZONE_TYPE2)
- best = &ZoneArray[0];
- // zone to test next
- CZone *zone = ZoneArray[0].child;
- while(zone)
- // if in zone, descent into children
- if(PointLiesWithinZone(*v, zone)){
- if(zone->type == ZONE_AUDIO ||
- zone->type == ZONE_TYPE1 ||
- zone->type == ZONE_TYPE2)
- best = zone;
- zone = zone->child;
- // otherwise try next zone
- }else
- zone = zone->next;
- return best;
+ char str[8];
+ memset(str, 0, 8);
+ strncpy(str, name, 8);
+ switch(type){
+ case ZONE_DEFAULT:
+ case ZONE_NAVIG:
+ for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
+ if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_INFO:
+ for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
+ if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_MAPZONE:
+ for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
+ if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+ }
+ return -1;
}
+//--MIAMI: done
int16
-CTheZones::FindZoneByLabelAndReturnIndex(char *name)
+CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
{
char str[8];
memset(str, 0, 8);
strncpy(str, name, 8);
- for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
- if(strcmp(GetZone(FindIndex)->name, name) == 0)
- return FindIndex;
+ switch(type){
+ case ZONE_DEFAULT:
+ case ZONE_NAVIG:
+ for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
+ if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_INFO:
+ for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
+ if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+
+ case ZONE_MAPZONE:
+ for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
+ if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
+ return FindIndex;
+ break;
+ }
return -1;
}
+//--MIAMI: done
CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
CZone *zone;
- zone = FindSmallestZonePositionILN(v);
+ zone = FindInformationZoneForPosition(v);
if(zone == nil)
return &ZoneInfoArray[0];
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
@@ -421,7 +517,7 @@ CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
{
CZone *zone;
CZoneInfo *info;
- zone = GetZone(zoneid);
+ zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
CheckZoneInfo(info);
@@ -486,7 +582,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
{
CZone *zone;
CZoneInfo *info;
- zone = GetZone(zoneid);
+ zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
if(pedDensity != -1) info->pedDensity = pedDensity;
if(copDensity != -1) info->copDensity = copDensity;
@@ -501,60 +597,64 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
if(gang8Density != -1) info->gangDensity[8] = gang8Density;
}
+//--MIAMI: done, unused
void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
- zone = GetZone(zoneid);
- if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
- ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
+ zone = GetInfoZone(zoneid);
+ ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
+//--MIAMI: done, unused
void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
- zone = GetZone(zoneid);
- if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
- ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
+ zone = GetInfoZone(zoneid);
+ ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
+//--MIAMI: done
void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
- zone = GetZone(zoneid);
- if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
- ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
+ zone = GetInfoZone(zoneid);
+ ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
+//--MIAMI: done
int16
CTheZones::FindAudioZone(CVector *pos)
{
int i;
for(i = 0; i < NumberOfAudioZones; i++)
- if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
+ if(PointLiesWithinZone(pos, GetAudioZone(i)))
return i;
return -1;
}
+//--MIAMI: done
void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
int i, z;
- if(zone->type != ZONE_AUDIO)
+ if(zone->type != ZONE_DEFAULT)
return;
/* This is a bit stupid */
z = -1;
- for(i = 0; i < NUMZONES; i++)
- if(&ZoneArray[i] == zone)
+ for(i = 0; i < NUMNAVIGZONES; i++)
+ if(&NavigationZoneArray[i] == zone)
z = i;
+ assert(NumberOfAudioZones < NUMAUDIOZONES);
AudioZoneArray[NumberOfAudioZones++] = z;
}
+//--MIAMI: done
void
CTheZones::InitialiseAudioZoneArray(void)
{
@@ -562,7 +662,7 @@ CTheZones::InitialiseAudioZoneArray(void)
CZone *zone;
gonext = false;
- zone = &ZoneArray[0];
+ zone = &NavigationZoneArray[0];
// Go deep first,
// set gonext when backing up a level to visit the next child
while(zone)
@@ -586,6 +686,7 @@ CTheZones::InitialiseAudioZoneArray(void)
}
}
+//--MIAMI: TODO
void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
@@ -593,32 +694,39 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
int i;
*size = SAVE_HEADER_SIZE
- + sizeof(int32) // GetIndexForZonePointer
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding
- + sizeof(ZoneArray) + sizeof(ZoneInfoArray)
- + sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
+ + sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ + sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
- WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
- for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
- CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
- zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
- zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
- zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
+// TODO(MIAMI): implement SaveOneZone
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
+ CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
+ zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
+ zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
+ zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
+ }
+
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
+ CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
+ zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
+ zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
+ zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
- WriteSaveBuf(buffer, TotalNumberOfZones);
+ WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
+ WriteSaveBuf(buffer, TotalNumberOfInfoZones);
WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
@@ -646,6 +754,7 @@ CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
VALIDATESAVEBUF(*size)
}
+//--MIAMI: TODO
void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
@@ -654,23 +763,32 @@ CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
- m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
- for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
- ZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+// TODO(MIAMI): implement LoadOneZone
+ for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
+ NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
+
+ NavigationZoneArray[i].child = GetPointerForZoneIndex((int32)NavigationZoneArray[i].child);
+ NavigationZoneArray[i].parent = GetPointerForZoneIndex((int32)NavigationZoneArray[i].parent);
+ NavigationZoneArray[i].next = GetPointerForZoneIndex((int32)NavigationZoneArray[i].next);
+ }
+
+ for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
+ InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
- ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
- ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
- ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
+ InfoZoneArray[i].child = GetPointerForZoneIndex((int32)InfoZoneArray[i].child);
+ InfoZoneArray[i].parent = GetPointerForZoneIndex((int32)InfoZoneArray[i].parent);
+ InfoZoneArray[i].next = GetPointerForZoneIndex((int32)InfoZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
- TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
+ TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
+ TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
diff --git a/src/core/Zones.h b/src/core/Zones.h
index 7d3482f8..992bda2d 100644
--- a/src/core/Zones.h
+++ b/src/core/Zones.h
@@ -5,9 +5,9 @@
enum eZoneType
{
- ZONE_AUDIO,
- ZONE_TYPE1, // this should be NAVIG
- ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
+ ZONE_DEFAULT,
+ ZONE_NAVIG,
+ ZONE_INFO,
ZONE_MAPZONE,
};
@@ -51,19 +51,20 @@ public:
class CTheZones
{
-public:
- static eLevelName m_CurrLevel;
- static CZone *m_pPlayersZone;
static int16 FindIndex;
static uint16 NumberOfAudioZones;
static int16 AudioZoneArray[NUMAUDIOZONES];
static uint16 TotalNumberOfMapZones;
- static uint16 TotalNumberOfZones;
- static CZone ZoneArray[NUMZONES];
+ static uint16 TotalNumberOfInfoZones;
+ static uint16 TotalNumberOfNavigationZones;
+ static CZone InfoZoneArray[NUMINFOZONES];
static CZone MapZoneArray[NUMMAPZONES];
+ static CZone NavigationZoneArray[NUMNAVIGZONES];
static uint16 TotalNumberOfZoneInfos;
- static CZoneInfo ZoneInfoArray[2*NUMZONES];
+ static CZoneInfo ZoneInfoArray[2*NUMINFOZONES];
+public:
+ static eLevelName m_CurrLevel;
static void Init(void);
static void Update(void);
@@ -71,17 +72,21 @@ public:
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level);
- static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
+ static CZone *GetInfoZone(uint16 i) { return &InfoZoneArray[i]; }
+ static CZone *GetNavigationZone(uint16 i) { return &NavigationZoneArray[i]; }
+ static CZone *GetMapZone(uint16 i) { return &MapZoneArray[i]; }
+ static CZone *GetAudioZone(uint16 i) { return &InfoZoneArray[AudioZoneArray[i]]; }
static void PostZoneCreation(void);
+ static void CheckZonesForOverlap(void);
static void InsertZoneIntoZoneHierarchy(CZone *zone);
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
- static bool PointLiesWithinZone(const CVector &v, CZone *zone);
- static eLevelName GetLevelFromPosition(CVector const &v);
- static CZone *FindSmallestZonePosition(const CVector *v);
- static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
- static CZone *FindSmallestZonePositionILN(const CVector *v);
- static int16 FindZoneByLabelAndReturnIndex(char *name);
+ static bool PointLiesWithinZone(const CVector *v, CZone *zone);
+ static eLevelName GetLevelFromPosition(const CVector *v);
+ static CZone *FindInformationZoneForPosition(const CVector *v);
+ static CZone *FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig);
+ static int16 FindZoneByLabelAndReturnIndex(char *name, eZoneType type);
+ static int16 FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type);
static CZoneInfo *GetZoneInfo(const CVector *v, uint8 day);
static void GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info);
static void SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
@@ -99,8 +104,8 @@ public:
static void SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity);
static void SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup);
static int16 FindAudioZone(CVector *pos);
- static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &ZoneArray[i]; }
- static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - ZoneArray; }
+ static CZone *GetPointerForZoneIndex(int32 i) { return i == -1 ? nil : &InfoZoneArray[i]; }
+ static int32 GetIndexForZonePointer(CZone *zone) { return zone == nil ? -1 : zone - InfoZoneArray; }
static void AddZoneToAudioZoneArray(CZone *zone);
static void InitialiseAudioZoneArray(void);
static void SaveAllZones(uint8 *buffer, uint32 *length);
diff --git a/src/core/config.h b/src/core/config.h
index bc5b3aad..32facfe6 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -53,14 +53,13 @@ enum Config {
NUMREFERENCES = 800,
// Zones
- NUMAUDIOZONES = 36,
- NUMZONES = 50,
- NUMMAPZONES = 25,
+ NUMAUDIOZONES = 14,
+ NUMINFOZONES = 169,
+ NUMMAPZONES = 39,
+ NUMNAVIGZONES = 20,
// Cull zones
- NUMCULLZONES = 512,
- NUMATTRIBZONES = 288,
- NUMZONEINDICES = 55000,
+ NUMATTRIBZONES = 704,
NUMHANDLINGS = 57,