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-rw-r--r--src/core/Cam.cpp16
-rw-r--r--src/core/Camera.cpp20
-rw-r--r--src/core/Camera.h23
-rw-r--r--src/core/config.h3
-rw-r--r--src/core/main.cpp38
5 files changed, 56 insertions, 44 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp
index 5b7a53e9..dc9ef74f 100644
--- a/src/core/Cam.cpp
+++ b/src/core/Cam.cpp
@@ -4672,15 +4672,15 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
else {
switch ((int)TheCamera.CarZoomIndicator) {
// near
- case 1:
+ case CAM_ZOOM_1:
zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos];
break;
// mid
- case 2:
+ case CAM_ZOOM_2:
zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
break;
// far
- case 3:
+ case CAM_ZOOM_3:
zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos];
break;
default:
@@ -4705,14 +4705,12 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
}
} else {
// 0.6f = fTestShiftHeliCamTarget
- TargetCoors.x += 0.6f * car->GetUp().x * colMaxZ;
- TargetCoors.y += 0.6f * car->GetUp().y * colMaxZ;
- TargetCoors.z += 0.6f * car->GetUp().z * colMaxZ;
+ TargetCoors += 0.6f * car->GetUp() * colMaxZ;
}
float minDistForVehType = CARCAM_SET[camSetArrPos][4];
- if ((int)TheCamera.CarZoomIndicator == 1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
+ if (TheCamera.CarZoomIndicator == CAM_ZOOM_1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
minDistForVehType = minDistForVehType * 0.65f;
}
@@ -4904,8 +4902,8 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation,
// yMovement = 0.0;
if (!nextDirectionIsForward) {
- yMovement = 0.0;
- xMovement = 0.0;
+ yMovement = 0.0f;
+ xMovement = 0.0f;
}
if (camSetArrPos == 0 || camSetArrPos == 7) {
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 9d927354..00c838cf 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -124,8 +124,8 @@ CCamera::Init(void)
m_WideScreenOn = false;
m_fFOV_Wide_Screen = 0.0f;
m_bRestoreByJumpCut = false;
- CarZoomIndicator = 2.0f;
- PedZoomIndicator = 2.0f;
+ CarZoomIndicator = CAM_ZOOM_2;
+ PedZoomIndicator = CAM_ZOOM_2;
CarZoomValueSmooth = 0.0f;
m_fPedZoomValueSmooth = 0.0f;
pTargetEntity = nil;
@@ -623,11 +623,11 @@ CCamera::CamControl(void)
if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
!m_WideScreenOn)
- CarZoomIndicator -= 1.0f;
+ CarZoomIndicator--;
if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
!m_WideScreenOn)
- CarZoomIndicator += 1.0f;
+ CarZoomIndicator++;
if(!m_bFailedCullZoneTestPreviously){
if(CarZoomIndicator < CAM_ZOOM_1STPRS) CarZoomIndicator = CAM_ZOOM_CINEMATIC;
else if(CarZoomIndicator > CAM_ZOOM_CINEMATIC) CarZoomIndicator = CAM_ZOOM_1STPRS;
@@ -812,7 +812,7 @@ CCamera::CamControl(void)
else
PedZoomIndicator = CAM_ZOOM_TOPDOWN;
}else
- PedZoomIndicator -= 1.0f;
+ PedZoomIndicator--;
}
if(CPad::GetPad(0)->CycleCameraModeDownJustDown() && !CReplay::IsPlayingBack() &&
(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
@@ -823,7 +823,7 @@ CCamera::CamControl(void)
else
PedZoomIndicator = CAM_ZOOM_TOPDOWN;
}else
- PedZoomIndicator += 1.0f;
+ PedZoomIndicator++;
}
// disabled obbe's cam here
if(PedZoomIndicator < CAM_ZOOM_1) PedZoomIndicator = CAM_ZOOM_TOPDOWN;
@@ -1223,7 +1223,7 @@ CCamera::CamControl(void)
ReqMode == CCam::MODE_1STPERSON_RUNABOUT || ReqMode == CCam::MODE_M16_1STPERSON_RUNABOUT ||
ReqMode == CCam::MODE_FIGHT_CAM_RUNABOUT || ReqMode == CCam::MODE_HELICANNON_1STPERSON ||
WhoIsInControlOfTheCamera == CAMCONTROL_SCRIPT ||
- m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
+ m_bJustCameOutOfGarage || m_bPlayerIsInGarage)
canUseObbeCam = false;
if(m_bObbeCinematicPedCamOn && canUseObbeCam)
@@ -1524,7 +1524,7 @@ CCamera::UpdateTargetEntity(void)
cantOpen = false;
if(PLAYER->GetPedState() == PED_ENTER_CAR && !cantOpen){
- if(!enteringCar && CarZoomIndicator != 0.0f){
+ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS){
pTargetEntity = PLAYER->m_pMyVehicle;
if(PLAYER->m_pMyVehicle == nil)
pTargetEntity = PLAYER;
@@ -1532,7 +1532,7 @@ CCamera::UpdateTargetEntity(void)
}
if((PLAYER->GetPedState() == PED_CARJACK || PLAYER->GetPedState() == PED_OPEN_DOOR) && !cantOpen){
- if(!enteringCar && CarZoomIndicator != 0.0f)
+ if(!enteringCar && CarZoomIndicator != CAM_ZOOM_1STPRS)
#ifdef GTA_PS2_STUFF
// dunno if this has any amazing effects
{
@@ -1549,7 +1549,7 @@ CCamera::UpdateTargetEntity(void)
pTargetEntity = FindPlayerPed();
if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR)
pTargetEntity = FindPlayerPed();
- if(pTargetEntity->IsVehicle() && CarZoomIndicator != 0.0f && FindPlayerPed()->GetPedState() == PED_ARRESTED)
+ if(pTargetEntity->IsVehicle() && CarZoomIndicator != CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED)
pTargetEntity = FindPlayerPed();
}
}
diff --git a/src/core/Camera.h b/src/core/Camera.h
index c22ba9c8..eca4518a 100644
--- a/src/core/Camera.h
+++ b/src/core/Camera.h
@@ -16,12 +16,15 @@ enum
};
#define DEFAULT_NEAR (0.9f)
-#define CAM_ZOOM_1STPRS (0.0f)
-#define CAM_ZOOM_1 (1.0f)
-#define CAM_ZOOM_2 (2.0f)
-#define CAM_ZOOM_3 (3.0f)
-#define CAM_ZOOM_TOPDOWN (4.0f)
-#define CAM_ZOOM_CINEMATIC (5.0f)
+enum
+{
+ CAM_ZOOM_1STPRS,
+ CAM_ZOOM_1,
+ CAM_ZOOM_2,
+ CAM_ZOOM_3,
+ CAM_ZOOM_TOPDOWN,
+ CAM_ZOOM_CINEMATIC,
+};
#ifdef FREE_CAM // LCS values
#define FREE_CAR_ZOOM_VALUE_1 (-1.0f)
@@ -412,7 +415,11 @@ uint32 unknown; // some counter having to do with music
float CamFrontXNorm;
float CamFrontYNorm;
+#if 0 // TODO: FIX_BUGS once GenericLoad is done
+ int32 CarZoomIndicator;
+#else
float CarZoomIndicator;
+#endif
float CarZoomValue;
float CarZoomValueSmooth;
@@ -448,7 +455,11 @@ uint32 unknown; // some counter having to do with music
float m_ScreenReductionSpeed;
float m_AlphaForPlayerAnim1rstPerson;
float Orientation;
+#if 0 // TODO: FIX_BUGS once GenericLoad is done
+ int32 PedZoomIndicator;
+#else
float PedZoomIndicator;
+#endif
float PlayerExhaustion;
float SoundDistUp, SoundDistLeft, SoundDistRight;
float SoundDistUpAsRead, SoundDistLeftAsRead, SoundDistRightAsRead;
diff --git a/src/core/config.h b/src/core/config.h
index 75ecbfad..f653f724 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -73,9 +73,12 @@ enum Config {
NUMCORONAS = 56,
NUMPOINTLIGHTS = 32,
NUM3DMARKERS = 32,
+ NUMBRIGHTLIGHTS = 32,
+ NUMSHINYTEXTS = 32,
NUMMONEYMESSAGES = 16,
NUMPICKUPMESSAGES = 16,
NUMBULLETTRACES = 16,
+ NUMMBLURSTREAKS = 4,
NUMONSCREENTIMERENTRIES = 1,
NUMRADARBLIPS = 32,
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 674527f5..fb5beee0 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -162,17 +162,17 @@ Idle(void *arg)
} else {
CPointLights::InitPerFrame();
#ifdef TIMEBARS
- tbStartTimer(0, "CGame::Process");
+ tbStartTimer(0, "CGame::Process");
#endif
CGame::Process();
#ifdef TIMEBARS
tbEndTimer("CGame::Process");
- tbStartTimer(0, "DMAudio.Service");
+ tbStartTimer(0, "DMAudio.Service");
#endif
DMAudio.Service();
#ifdef TIMEBARS
- tbEndTimer("DMAudio.Service");
+ tbEndTimer("DMAudio.Service");
#endif
}
@@ -181,18 +181,18 @@ Idle(void *arg)
#else
CPointLights::InitPerFrame();
#ifdef TIMEBARS
- tbStartTimer(0, "CGame::Process");
+ tbStartTimer(0, "CGame::Process");
#endif
CGame::Process();
#ifdef TIMEBARS
tbEndTimer("CGame::Process");
- tbStartTimer(0, "DMAudio.Service");
+ tbStartTimer(0, "DMAudio.Service");
#endif
DMAudio.Service();
#ifdef TIMEBARS
- tbEndTimer("DMAudio.Service");
+ tbEndTimer("DMAudio.Service");
#endif
#endif
@@ -222,16 +222,16 @@ Idle(void *arg)
}
#endif
#ifdef TIMEBARS
- tbStartTimer(0, "CnstrRenderList");
+ tbStartTimer(0, "CnstrRenderList");
#endif
CRenderer::ConstructRenderList();
#ifdef TIMEBARS
tbEndTimer("CnstrRenderList");
- tbStartTimer(0, "PreRender");
+ tbStartTimer(0, "PreRender");
#endif
CRenderer::PreRender();
#ifdef TIMEBARS
- tbEndTimer("PreRender");
+ tbEndTimer("PreRender");
#endif
if(CWeather::LightningFlash && !CCullZones::CamNoRain()){
@@ -251,17 +251,17 @@ Idle(void *arg)
RwCameraSetFogDistance(Scene.camera, CTimeCycle::GetFogStart());
#ifdef TIMEBARS
- tbStartTimer(0, "RenderScene");
+ tbStartTimer(0, "RenderScene");
#endif
RenderScene();
#ifdef TIMEBARS
- tbEndTimer("RenderScene");
+ tbEndTimer("RenderScene");
#endif
RenderDebugShit();
RenderEffects();
-#ifdef TIMEBARS
- tbStartTimer(0, "RenderMotionBlur");
+#ifdef TIMEBARS
+ tbStartTimer(0, "RenderMotionBlur");
#endif
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
TheCamera.m_ScreenReductionPercentage > 0.0f)
@@ -269,11 +269,11 @@ Idle(void *arg)
TheCamera.RenderMotionBlur();
#ifdef TIMEBARS
tbEndTimer("RenderMotionBlur");
- tbStartTimer(0, "Render2dStuff");
+ tbStartTimer(0, "Render2dStuff");
#endif
Render2dStuff();
#ifdef TIMEBARS
- tbEndTimer("Render2dStuff");
+ tbEndTimer("Render2dStuff");
#endif
}else{
float viewWindow = DEFAULT_VIEWWINDOW;
@@ -293,21 +293,21 @@ Idle(void *arg)
DefinedState();
#endif
#ifdef TIMEBARS
- tbStartTimer(0, "RenderMenus");
+ tbStartTimer(0, "RenderMenus");
#endif
RenderMenus();
#ifdef TIMEBARS
tbEndTimer("RenderMenus");
- tbStartTimer(0, "DoFade");
+ tbStartTimer(0, "DoFade");
#endif
DoFade();
#ifdef TIMEBARS
tbEndTimer("DoFade");
- tbStartTimer(0, "Render2dStuff-Fade");
+ tbStartTimer(0, "Render2dStuff-Fade");
#endif
Render2dStuffAfterFade();
#ifdef TIMEBARS
- tbEndTimer("Render2dStuff-Fade");
+ tbEndTimer("Render2dStuff-Fade");
#endif
CCredits::Render();