diff options
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Accident.cpp | 2 | ||||
-rw-r--r-- | src/core/Cam.cpp | 2 | ||||
-rw-r--r-- | src/core/Camera.cpp | 4 | ||||
-rw-r--r-- | src/core/Clock.cpp | 2 | ||||
-rw-r--r-- | src/core/ControllerConfig.cpp | 2 | ||||
-rw-r--r-- | src/core/EventList.cpp | 4 | ||||
-rw-r--r-- | src/core/FileLoader.cpp | 4 | ||||
-rw-r--r-- | src/core/Fire.cpp | 2 | ||||
-rw-r--r-- | src/core/Frontend.cpp | 1 | ||||
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/General.h | 2 | ||||
-rw-r--r-- | src/core/IniFile.cpp | 2 | ||||
-rw-r--r-- | src/core/Pad.cpp | 6 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 6 | ||||
-rw-r--r-- | src/core/Pools.cpp | 2 | ||||
-rw-r--r-- | src/core/Radar.cpp | 2 | ||||
-rw-r--r-- | src/core/Stats.cpp | 2 | ||||
-rw-r--r-- | src/core/Streaming.cpp | 2 | ||||
-rw-r--r-- | src/core/SurfaceTable.cpp | 2 | ||||
-rw-r--r-- | src/core/Timer.cpp | 2 | ||||
-rw-r--r-- | src/core/User.cpp | 2 | ||||
-rw-r--r-- | src/core/Wanted.cpp | 2 | ||||
-rw-r--r-- | src/core/World.cpp | 2 | ||||
-rw-r--r-- | src/core/ZoneCull.cpp | 2 | ||||
-rw-r--r-- | src/core/Zones.cpp | 6 | ||||
-rw-r--r-- | src/core/config.h | 20 | ||||
-rw-r--r-- | src/core/main.cpp | 2 |
27 files changed, 20 insertions, 69 deletions
diff --git a/src/core/Accident.cpp b/src/core/Accident.cpp index cb46e181..c8611323 100644 --- a/src/core/Accident.cpp +++ b/src/core/Accident.cpp @@ -6,8 +6,6 @@ #include "Pools.h" #include "World.h" -// --MIAMI: File done - CAccidentManager gAccidentManager; CAccident* diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 63d8b30b..753254e0 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -30,8 +30,6 @@ #include "Bike.h" #include "Pickups.h" -//--MIAMI: file done - bool PrintDebugCode = false; int16 DebugCamMode; diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 4bb782f2..f9f4a88f 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2955,7 +2955,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; @@ -2983,7 +2983,7 @@ CCamera::TryToStartNewCamMode(int obbeMode) if (CReplay::IsPlayingBack()) return false; #endif - if(FindPlayerPed()->m_pWanted->m_nWantedLevel < 1) + if(FindPlayerPed()->m_pWanted->GetWantedLevel() < 1) return false; if(FindPlayerVehicle() == nil) return false; diff --git a/src/core/Clock.cpp b/src/core/Clock.cpp index b0f0b34f..0aa841ae 100644 --- a/src/core/Clock.cpp +++ b/src/core/Clock.cpp @@ -6,8 +6,6 @@ #include "Stats.h" #include "VarConsole.h" -// --MIAMI: File done - _TODO("gbFastTime"); bool gbFastTime; diff --git a/src/core/ControllerConfig.cpp b/src/core/ControllerConfig.cpp index b2dad358..eea1f6f0 100644 --- a/src/core/ControllerConfig.cpp +++ b/src/core/ControllerConfig.cpp @@ -21,8 +21,6 @@ #include "Camera.h" #include "GenericGameStorage.h" -// --MIAMI: file done - CControllerConfigManager ControlsManager; CControllerConfigManager::CControllerConfigManager() diff --git a/src/core/EventList.cpp b/src/core/EventList.cpp index 8e639656..b7f139b4 100644 --- a/src/core/EventList.cpp +++ b/src/core/EventList.cpp @@ -10,8 +10,6 @@ #include "main.h" #include "Accident.h" -// --MIAMI: file done - int32 CEventList::ms_nFirstFreeSlotIndex; CEvent gaEvent[NUMEVENTS]; @@ -220,7 +218,7 @@ CEventList::ReportCrimeForEvent(eEventType type, intptr crimeId, bool copsDontCa default: crime = CRIME_NONE; break; } - if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { + if (crime == CRIME_HIT_PED && IsPedPointerValid((CPed*)crimeId) && FindPlayerPed()->m_pWanted->GetWantedLevel() == 0 && ((CPed*)crimeId)->bBeingChasedByPolice) { if (!((CPed*)crimeId)->DyingOrDead()) { CMessages::AddBigMessage(TheText.Get("GOODBOY"), 5000, 0); CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 50; diff --git a/src/core/FileLoader.cpp b/src/core/FileLoader.cpp index 3ea73233..c13252f6 100644 --- a/src/core/FileLoader.cpp +++ b/src/core/FileLoader.cpp @@ -30,8 +30,6 @@ #include "ColStore.h" #include "Occlusion.h" -//--MIAMI: file done - char CFileLoader::ms_line[256]; const char* @@ -1312,7 +1310,7 @@ CFileLoader::LoadOcclusionVolume(const char *line) } -//--MIAMI: unused +// unused void CFileLoader::ReloadPaths(const char *filename) { diff --git a/src/core/Fire.cpp b/src/core/Fire.cpp index c4c39b1f..8a6db0da 100644 --- a/src/core/Fire.cpp +++ b/src/core/Fire.cpp @@ -18,8 +18,6 @@ #include "GameLogic.h" #include "CarAI.h" -// --MIAMI: file done - CFireManager gFireManager; CFire::CFire() diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 1a4da5f6..36db8107 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -41,7 +41,6 @@ #include "sampman.h" // --LCS: changed a bit to have lcs feel, needs more work - // Similar story to Hud.cpp: // Game has colors inlined in code. // For easier modification we collect them here: diff --git a/src/core/Game.cpp b/src/core/Game.cpp index b8a5bd7a..3f34617f 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -125,8 +125,6 @@ int gameTxdSlot; uint8 gameProcessPirateCheck = 0; #endif -// --MIAMI: File done - bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha); void DoRWStuffEndOfFrame(void); #ifdef PS2_MENU diff --git a/src/core/General.h b/src/core/General.h index 69492fb8..1ea7f2bd 100644 --- a/src/core/General.h +++ b/src/core/General.h @@ -2,8 +2,6 @@ #include <ctype.h> -// --MIAMI: file done - class CGeneral { public: diff --git a/src/core/IniFile.cpp b/src/core/IniFile.cpp index 870e9a71..3dd98865 100644 --- a/src/core/IniFile.cpp +++ b/src/core/IniFile.cpp @@ -7,8 +7,6 @@ #include "main.h" #include "Population.h" -// --MIAMI: file done - float CIniFile::PedNumberMultiplier = 0.6f; float CIniFile::CarNumberMultiplier = 0.8f; diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 2548e70d..d099a9d3 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -54,8 +54,6 @@ #include "libpad.h" #endif -// --MIAMI: file done except Mobile(see TODOs) and PS2 stuff - CPad Pads[MAX_PADS]; #ifdef GTA_PS2 u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64))); @@ -70,7 +68,7 @@ bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; bool CPad::m_bDebugCamPCOn; bool CPad::bHasPlayerCheated; -bool CPad::bInvertLook4Pad; +bool CPad::bInvertLook4Pad = true; #ifdef GTA_PS2 unsigned char act_direct[6]; unsigned char act_align[6]; @@ -459,7 +457,7 @@ void ArmourCheat() void WantedLevelUpCheat() { CHud::SetHelpMessage(TheText.Get("CHEAT5"), true); - FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->m_nWantedLevel + 2, 6)); + FindPlayerPed()->m_pWanted->CheatWantedLevel(Min(FindPlayerPed()->m_pWanted->GetWantedLevel() + 2, 6)); } void WantedLevelDownCheat() diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 64f3b9d0..337d631c 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -35,8 +35,6 @@ #include "Automobile.h" #include "GameLogic.h" -// --MIAMI: File done - CVector lastPlayerPos; void @@ -483,7 +481,7 @@ CPlayerInfo::Process(void) CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled; } - if (m_pPed->m_pWanted->m_nWantedLevel && !CTheScripts::IsPlayerOnAMission()) { + if (m_pPed->m_pWanted->GetWantedLevel() && !CTheScripts::IsPlayerOnAMission()) { float maxDelta = 0.0f; static bool movedSignificantly = true; static bool thereIsACarPathNear = true; @@ -495,7 +493,7 @@ CPlayerInfo::Process(void) lastPlayerPos = FindPlayerCoors(); thereIsACarPathNear = ThePaths.FindNodeClosestToCoors(FindPlayerCoors(), PATH_CAR, 60.0f, true, false, false, false) != 0; } - switch (m_pPed->m_pWanted->m_nWantedLevel) { + switch (m_pPed->m_pWanted->GetWantedLevel()) { case 1: maxDelta = 31.f; break; diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index bd246b71..bf35f8ef 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -15,8 +15,6 @@ #include "World.h" #include "MemoryHeap.h" -//--MIAMI: file done - CCPtrNodePool *CPools::ms_pPtrNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; CPedPool *CPools::ms_pPedPool; diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index c72378c2..96095d4f 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -17,8 +17,6 @@ #include "SpecialFX.h" #include "Font.h" -// --MIAMI: file done - float CRadar::m_radarRange; sRadarTrace CRadar::ms_RadarTrace[NUMRADARBLIPS]; CVector2D vec2DRadarOrigin; diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp index 8d61c484..7ada0da9 100644 --- a/src/core/Stats.cpp +++ b/src/core/Stats.cpp @@ -115,8 +115,6 @@ float CStats::LongestWheelieDist; float CStats::LongestStoppieDist; float CStats::Longest2WheelDist; -// --MIAMI: functions below are done, but there are some to be moved from Frontend - void CStats::Init() { PeopleKilledByOthers = 0; diff --git a/src/core/Streaming.cpp b/src/core/Streaming.cpp index 4198dd84..19339fb6 100644 --- a/src/core/Streaming.cpp +++ b/src/core/Streaming.cpp @@ -39,8 +39,6 @@ #include "VarConsole.h" #include "KeyGen.h" -//--MIAMI: file done (possibly bugs) - bool CStreaming::ms_disableStreaming; bool CStreaming::ms_bLoadingBigModel; int32 CStreaming::ms_numModelsRequested; diff --git a/src/core/SurfaceTable.cpp b/src/core/SurfaceTable.cpp index 8018076d..c4b184bf 100644 --- a/src/core/SurfaceTable.cpp +++ b/src/core/SurfaceTable.cpp @@ -6,8 +6,6 @@ #include "Collision.h" #include "SurfaceTable.h" -//--MIAMI: file done - float CSurfaceTable::ms_aAdhesiveLimitTable[NUMADHESIVEGROUPS][NUMADHESIVEGROUPS]; void diff --git a/src/core/Timer.cpp b/src/core/Timer.cpp index bdef6187..5ebe3f53 100644 --- a/src/core/Timer.cpp +++ b/src/core/Timer.cpp @@ -7,8 +7,6 @@ #include "Timer.h" #include "SpecialFX.h" -// --MIAMI: file done - uint32 CTimer::m_snTimeInMilliseconds; PauseModeTime CTimer::m_snTimeInMillisecondsPauseMode = 1; diff --git a/src/core/User.cpp b/src/core/User.cpp index 8d584b74..53196d03 100644 --- a/src/core/User.cpp +++ b/src/core/User.cpp @@ -10,8 +10,6 @@ #include "World.h" #include "Zones.h" -// --MIAMI: file done - CPlaceName CUserDisplay::PlaceName; COnscreenTimer CUserDisplay::OnscnTimer; CPager CUserDisplay::Pager; diff --git a/src/core/Wanted.cpp b/src/core/Wanted.cpp index f5ea6e53..65bc84d8 100644 --- a/src/core/Wanted.cpp +++ b/src/core/Wanted.cpp @@ -15,8 +15,6 @@ int32 CWanted::MaximumWantedLevel = 6; int32 CWanted::nMaximumWantedLevel = 9600; -// --MIAMI: File done except stats - void CWanted::Initialise() { diff --git a/src/core/World.cpp b/src/core/World.cpp index 3022368b..14624f97 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -29,8 +29,6 @@ #include "WaterLevel.h" #include "World.h" -// --MIAMI: file done - #define OBJECT_REPOSITION_OFFSET_Z 2.0f CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS]; diff --git a/src/core/ZoneCull.cpp b/src/core/ZoneCull.cpp index 69c7a796..db3577ad 100644 --- a/src/core/ZoneCull.cpp +++ b/src/core/ZoneCull.cpp @@ -11,8 +11,6 @@ #include "ZoneCull.h" #include "Zones.h" -//--MIAMI: done - int32 CCullZones::NumAttributeZones; CAttributeZone CCullZones::aAttributeZones[NUMATTRIBZONES]; diff --git a/src/core/Zones.cpp b/src/core/Zones.cpp index 1715d811..09f50a26 100644 --- a/src/core/Zones.cpp +++ b/src/core/Zones.cpp @@ -9,8 +9,6 @@ #include "World.h" #include "Timer.h" -//--MIAMI: file done - eLevelName CTheZones::m_CurrLevel; int16 CTheZones::FindIndex; @@ -544,7 +542,7 @@ CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity, info->gangPedThreshold[8] += info->gangPedThreshold[7]; } -//--MIAMI: unused +// unused void CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) { @@ -553,7 +551,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity) ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity; } -//--MIAMI: unused +// unused void CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity) { diff --git a/src/core/config.h b/src/core/config.h index 9afdcc7f..a6b13f9c 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -157,7 +157,7 @@ enum Config { // This is enabled for all released games. // any debug stuff that isn't left in any game is not in FINAL -//#define FINAL +#define FINAL // This is enabled for all released games except mobile // any debug stuff that is only left in mobile, is not in MASTER @@ -190,7 +190,7 @@ enum Config { #define NO_CDCHECK // those infamous texts -#define DRAW_GAME_VERSION_TEXT +//#define DRAW_GAME_VERSION_TEXT // Memory allocation and compression // #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet @@ -226,7 +226,7 @@ enum Config { #undef DRAW_GAME_VERSION_TEXT #else // not in master builds - #define VALIDATE_SAVE_SIZE +// #define VALIDATE_SAVE_SIZE #define NO_MOVIES // disable intro videos #define DEBUGMENU @@ -234,7 +234,7 @@ enum Config { #ifdef FINAL // in all games -# define USE_MY_DOCUMENTS // use my documents directory for user files +//# define USE_MY_DOCUMENTS // use my documents directory for user files #else // not in any game # define CHATTYSPLASH // print what the game is loading @@ -243,7 +243,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. //#define MORE_LANGUAGES // Add more translations to the game -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible +//#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS #define FIX_HIGH_FPS_BUGS_ON_FRONTEND @@ -314,8 +314,8 @@ enum Config { //# define PS2_MENU_USEALLPAGEICONS #else # define MAP_ENHANCEMENTS // Adding waypoint and better mouse support -# define TRIANGLE_BACK_BUTTON -//# define CIRCLE_BACK_BUTTON +//# define TRIANGLE_BACK_BUTTON +# define CIRCLE_BACK_BUTTON #define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync) #define MUCH_SHORTER_OUTRO_SCREEN // #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc. @@ -344,11 +344,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually //#define MISSION_REPLAY // mobile feature #endif //#define SIMPLIER_MISSIONS // apply simplifications from mobile -#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT +// #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT -#define USE_BASIC_SCRIPT_DEBUG_OUTPUT +// #define USE_BASIC_SCRIPT_DEBUG_OUTPUT #endif #ifdef MASTER @@ -369,7 +369,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #define CAMERA_PICKUP // Peds -#define CANCELLABLE_CAR_ENTER +//#define CANCELLABLE_CAR_ENTER // Camera #define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future diff --git a/src/core/main.cpp b/src/core/main.cpp index c6624aa5..dc75daf8 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -517,7 +517,6 @@ Terminate3D(void) CSprite2d splash; int splashTxdId = -1; -//--MIAMI: done CSprite2d* LoadSplash(const char *name) { @@ -563,7 +562,6 @@ DestroySplashScreen(void) splashTxdId = -1; } -//--MIAMI: done Const char* GetRandomSplashScreen(void) { |