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-rw-r--r--src/core/Frontend.cpp2
-rw-r--r--src/core/main.cpp48
2 files changed, 27 insertions, 23 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp
index af9cc1a1..652b9db7 100644
--- a/src/core/Frontend.cpp
+++ b/src/core/Frontend.cpp
@@ -5574,7 +5574,7 @@ CMenuManager::DrawQuitGameScreen(void)
static CSprite2d *splash = nil;
if (splash == nil)
- splash = LoadSplash("OUTRO");
+ splash = LoadSplash("sceelee");
m_aFrontEndSprites[MENUSPRITE_VCLOGO].Draw(CRect(MENU_X(28.0f), MENU_Y(8.0f), MENU_X(157.0f), MENU_Y(138.0f)), CRGBA(255, 255, 255, -(m_nMenuFadeAlpha + 1)));
diff --git a/src/core/main.cpp b/src/core/main.cpp
index b2f2fbfa..bbfb588c 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -101,7 +101,7 @@ RwRGBA gColourTop;
bool gameAlreadyInitialised;
float NumberOfChunksLoaded;
-#define TOTALNUMCHUNKS 95.0f
+#define TOTALNUMCHUNKS 52.0f
bool g_SlowMode = false;
char version_name[64];
@@ -572,11 +572,11 @@ GetRandomSplashScreen(void)
static char splashName[128];
static int splashIndex[12] = {
1, 2,
- 3, 4,
- 5, 11,
- 6, 8,
- 9, 10,
- 7, 12
+ 3, 0,
+ 1, 2,
+ 3, 0,
+ 1, 2,
+ 3, 0
};
index = splashIndex[2*index2 + CGeneral::GetRandomNumberInRange(0, 2)];
@@ -590,11 +590,12 @@ GetRandomSplashScreen(void)
Const char*
GetLevelSplashScreen(int level)
{
- static Const char *splashScreens[4] = {
+ static Const char *splashScreens[5] = {
nil,
"splash1",
"splash2",
"splash3",
+ "loadsc0",
};
return splashScreens[level];
@@ -606,7 +607,7 @@ ResetLoadingScreenBar()
NumberOfChunksLoaded = 0.0f;
}
-//--MIAMI: done
+//--LCS: not the real thing
void
LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
{
@@ -618,7 +619,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
#endif
#ifndef RANDOMSPLASH
- splashscreen = "LOADSC0";
+ splashscreen = "SCEELEE";
#endif
splash = LoadSplash(splashscreen);
@@ -640,24 +641,27 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
NumberOfChunksLoaded += 1;
#ifndef RANDOMSPLASH
+ // this looks nice
float hpos = SCREEN_SCALE_X(40);
float length = SCREEN_WIDTH - SCREEN_SCALE_X(80);
- float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(14);
- float bottom = top + SCREEN_SCALE_Y(5);
+ float top = SCREEN_HEIGHT - SCREEN_SCALE_Y(30);
+ float bottom = top + SCREEN_SCALE_Y(8);
#else
- float hpos = SCREEN_STRETCH_X(40);
- float length = SCREEN_STRETCH_X(440);
- // this is rather weird
- float top = SCREEN_STRETCH_Y(407.4f - 7.0f/3.0f);
- float bottom = SCREEN_STRETCH_Y(407.4f + 7.0f/3.0f);
+ // should correspond to PS2 position
+ float hpos = SCREEN_STRETCH_X(44);
+ float length = SCREEN_STRETCH_X(176);
+ float top = SCREEN_STRETCH_Y(420);
+ float bottom = top + SCREEN_STRETCH_Y(8);
#endif
- CSprite2d::DrawRect(CRect(hpos-1.0f, top-1.0f, hpos+length+1.0f, bottom+1.0f), CRGBA(40, 53, 68, 255));
+ CSprite2d::DrawRect(CRect(hpos+4.0f, top+6.0f, hpos+length+4.0f, bottom+6.0f), CRGBA(0, 0, 0, 200));
- CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(155, 50, 125, 255));
+ CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(0, 0, 0, 255));
+
+ CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(99, 99, 99, 255));
length *= NumberOfChunksLoaded/TOTALNUMCHUNKS;
- CSprite2d::DrawRect(CRect(hpos, top, hpos+length, bottom), CRGBA(255, 150, 225, 255));
+ CSprite2d::DrawRect(CRect(hpos+1.0f, top+1.0f, hpos+length-1.0f, bottom-1.0f), CRGBA(126, 15, 0, 255));
// this is done by the game but is unused
CFont::SetBackgroundOff();
@@ -672,7 +676,7 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
// my attempt
static wchar tmpstr[80];
float yscale = SCREEN_SCALE_Y(0.9f);
- top -= 45*yscale;
+ top = bottom+5*yscale;
CFont::SetScale(SCREEN_SCALE_X(0.75f), yscale);
CFont::SetPropOn();
CFont::SetRightJustifyOff();
@@ -693,13 +697,13 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
}
}
-//--MIAMI: done
+//--LCS: slightly fixed
void
LoadingIslandScreen(const char *levelName)
{
CSprite2d *splash;
- splash = LoadSplash(nil);
+ splash = LoadSplash(GetLevelSplashScreen(CGame::currLevel));
if(!DoRWStuffStartOfFrame(0, 0, 0, 0, 0, 0, 255))
return;