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-rw-r--r--src/entities/Ped.cpp249
-rw-r--r--src/entities/Ped.h63
-rw-r--r--src/entities/PedIK.cpp7
-rw-r--r--src/entities/PedIK.h26
4 files changed, 339 insertions, 6 deletions
diff --git a/src/entities/Ped.cpp b/src/entities/Ped.cpp
index 90ee54be..fbd59b3e 100644
--- a/src/entities/Ped.cpp
+++ b/src/entities/Ped.cpp
@@ -2,6 +2,9 @@
#include "patcher.h"
#include "Ped.h"
#include "Pools.h"
+#include "Particle.h"
+#include "Stats.h"
+#include "World.h"
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
@@ -11,6 +14,9 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
+WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
+WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
+WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
static char ObjectiveText[34][28] = {
"No Obj",
@@ -175,3 +181,246 @@ CPed::UseGroundColModel(void)
m_nPedState == PED_DIE ||
m_nPedState == PED_DEAD;
}
+
+void
+CPed::AddWeaponModel(int id)
+{
+ RpAtomic* atm;
+
+ if (id != -1) {
+ atm = (RpAtomic*)CModelInfo::GetModelInfo(id)->CreateInstance();
+ RwFrameDestroy(RpAtomicGetFrame(atm));
+ RpAtomicSetFrame(atm, GetNodeFrame(PED_HANDR));
+ RpClumpAddAtomic((RpClump*)m_rwObject, atm);
+ m_wepModelID = id;
+ }
+}
+
+void
+CPed::AimGun()
+{
+ RwV3d pos;
+ CVector vector;
+
+ if (m_pSeekTarget) {
+ if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
+ m_pSeekTarget->m_pedIK.GetComponentPosition(&pos, 1);
+ vector.x = pos.x;
+ vector.y = pos.y;
+ vector.z = pos.z;
+ } else {
+ vector = *(m_pSeekTarget->GetPosition());
+ }
+ CPed::Say(SOUND_PED_ATTACK);
+
+ m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
+ if (m_pPedFight != m_pSeekTarget) {
+ CPed::SetLookFlag(m_pSeekTarget, 1);
+ }
+
+ } else {
+ if (CPed::IsPlayer()) {
+ m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
+ } else {
+ m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
+ }
+ }
+}
+
+
+// After I finished this I realized it's only for SCM opcode...
+void
+CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
+{
+ CVector pos2 = CVector(
+ pos.x,
+ pos.y,
+ pos.z + 0.1f
+ );
+
+ if (!CPed::IsPlayer() || evenOnPlayer) {
+ ++CStats::HeadShots;
+
+ // BUG: This condition will always return true.
+ if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
+ CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
+ }
+
+ m_ped_flagC20 = 1;
+ m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
+
+ CParticle::AddParticle(PARTICLE_TEST, pos2,
+ CVector(
+ 0.0f,
+ 0.0f,
+ 0.0f
+ ), NULL, 0.2f, 0, 0, 0, 0);
+
+ if (CEntity::GetIsOnScreen()) {
+ for(int i=0; i < 32; i++) {
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
+ pos2,
+ CVector(
+ 0.0f,
+ 0.0f,
+ 0.03f
+ ), NULL, 0.0f, 0, 0, 0, 0);
+ }
+
+ for (int i = 0; i < 16; i++) {
+ CParticle::AddParticle(PARTICLE_DEBRIS2,
+ pos2,
+ CVector(
+ 0.0f,
+ 0.0f,
+ 0.01f
+ ), NULL, 0.0f, 0, 0, 0, 0);
+ }
+ }
+ }
+}
+
+void
+CPed::RemoveBodyPart(PedNode nodeId, char arg4)
+{
+ RwFrame *frame;
+ RwFrame *fp;
+ RwV3d zero;
+
+ frame = GetNodeFrame(nodeId);
+ if (frame) {
+ if (CGame::nastyGame) {
+ if (nodeId != PED_HEAD)
+ CPed::SpawnFlyingComponent(nodeId, arg4);
+
+ RecurseFrameChildrenVisibilityCB(frame, 0);
+ zero.x = 0.0f;
+ zero.z = 0.0f;
+ zero.y = 0.0f;
+ for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
+ RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
+
+ if (CEntity::GetIsOnScreen()) {
+ CParticle::AddParticle(PARTICLE_TEST, zero,
+ CVector(
+ 0.0f,
+ 0.0f,
+ 0.0f
+ ), NULL, 0.2f, 0, 0, 0, 0);
+
+ for (int i = 0; i < 16; i++) {
+ CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
+ zero,
+ CVector(
+ 0.0f,
+ 0.0f,
+ 0.03f
+ ), NULL, 0.0f, 0, 0, 0, 0);
+ }
+ }
+ m_ped_flagC20 = 1;
+ m_bodyPartBleeding = nodeId;
+ }
+ } else {
+ printf("Trying to remove ped component");
+ }
+}
+
+RwObject*
+CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
+{
+ RwObject *result = object;
+ if (!data)
+ RpAtomicSetFlags(object, 0);
+
+ return result;
+}
+
+RwFrame*
+CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
+{
+ RwFrameForAllObjects(frame, SetPedAtomicVisibilityCB, data);
+ RwFrameForAllChildren(frame, RecurseFrameChildrenVisibilityCB, 0);
+ return frame;
+}
+
+void
+CPed::SetLookFlag(CPed *to, bool set)
+{
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ m_ped_flagA10 = 1;
+ m_ped_flagA40 = 0;
+ m_pPedFight = to;
+ m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
+ m_fLookDirection = 999999.0f;
+ m_lookTimer = 0;
+ m_ped_flagA20_look = set;
+ if (m_nPedState != PED_DRIVING) {
+ m_pedIK.m_flags &= ~(1 << 2);
+ }
+ }
+}
+
+void
+CPed::SetLookFlag(float angle, bool set)
+{
+ if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
+ m_ped_flagA10 = 1;
+ m_ped_flagA40 = 0;
+ m_pPedFight = 0;
+ m_fLookDirection = angle;
+ m_lookTimer = 0;
+ m_ped_flagA20_look = set;
+ if (m_nPedState != PED_DRIVING) {
+ m_pedIK.m_flags &= ~(1 << 2);
+ }
+ }
+}
+
+void
+CPed::SetLookTimer(int time)
+{
+ if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
+ m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
+ }
+}
+
+bool
+CPed::OurPedCanSeeThisOne(CEntity* who)
+{
+ float xDiff;
+ float yDiff;
+ float distance;
+ CColPoint colpoint;
+ CEntity* ent;
+ CVector ourPos;
+ CVector itsPos;
+
+ ourPos = this->GetPosition();
+ itsPos = who->GetPosition();
+
+ xDiff = itsPos.x - ourPos.x;
+ yDiff = itsPos.y - ourPos.y;
+
+ if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
+ return 0;
+
+ distance = sqrt(yDiff * yDiff + xDiff * xDiff);
+
+ if (distance < 40.0f)
+ return 0;
+
+ ourPos.z += 1.0f;
+ return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
+}
+
+STARTPATCHES
+ InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
+ InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
+ InjectHook(0x4EB470, &CPed::ApplyHeadShot, PATCH_JUMP);
+ InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
+ InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
+ InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
+ InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
+ InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
+ENDPATCHES
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index 28ad6624..2143fa93 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -3,6 +3,11 @@
#include "Physical.h"
#include "Weapon.h"
#include "PathFind.h"
+#include "PedIK.h"
+#include "AnimManager.h"
+#include "AnimBlendClumpData.h"
+#include "PedStat.h"
+#include "DMAudio.h"
enum {
PED_MAX_WEAPONS = 13
@@ -93,7 +98,7 @@ public:
uint8 m_ped_flagA4 : 1;
uint8 m_ped_flagA8 : 1;
uint8 m_ped_flagA10 : 1;
- uint8 m_ped_flagA20 : 1;
+ uint8 m_ped_flagA20_look : 1;
uint8 m_ped_flagA40 : 1;
uint8 m_ped_flagA80 : 1;
uint8 m_ped_flagB1 : 1;
@@ -160,7 +165,19 @@ public:
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
- uint8 stuff1[199];
+ uint8 stuff10[15];
+ int32 m_field_16C;
+ uint8 stuff12[44];
+ int32 m_pEventEntity;
+ float m_fAngleToEvent;
+ AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
+ int32 m_animGroup;
+ int32 m_pVehicleAnim;
+ CVector2D m_vecAnimMoveDelta;
+ CVector m_vecOffsetSeek;
+ CPedIK m_pedIK;
+ uint8 stuff1[8];
+ uint32 m_nPedStateTimer;
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
@@ -185,27 +202,57 @@ public:
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
- uint8 stuff3[16];
+ uint8 stuff3[12];
+ CPed* m_pSeekTarget;
CVehicle *m_pMyVehicle;
Bool bInVehicle;
uint8 stuff4[23];
int32 m_nPedType;
-
- uint8 stuff5[28];
+ PedStat *m_pedStats;
+ uint8 stuff5[24];
CEntity *m_pCollidingEntity;
uint8 stuff6[12];
CWeapon m_weapons[PED_MAX_WEAPONS];
int32 stuff7;
uint8 m_currentWeapon;
- uint8 stuff[163];
+ uint8 stuff[3];
+ int32 m_pPointGunAt;
+ CVector m_vecHitLastPos;
+ uint8 stuff8[12];
+ CPed *m_pPedFight;
+ float m_fLookDirection;
+ int32 m_wepModelID;
+ uint32 m_leaveCarTimer;
+ uint32 m_getUpTimer;
+ uint32 m_lookTimer;
+ uint8 stuff9[34];
+ uint8 m_bodyPartBleeding;
+ uint8 m_field_4F3;
+ CPed *m_nearPeds[10];
+ uint8 stuff11[32];
static void *operator new(size_t);
static void operator delete(void*, size_t);
bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
bool UseGroundColModel(void);
+ void AddWeaponModel(int id);
+ void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
+ void Say(eSound audio);
+ void SetLookFlag(CPed *to, bool set);
+ void SetLookFlag(float angle, bool set);
+ void SetLookTimer(int time);
+ void SetDie(AnimationId anim, float arg1, float arg2);
+ void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
+ void RemoveBodyPart(PedNode nodeId, char arg4);
+ void SpawnFlyingComponent(int, signed char);
+ bool OurPedCanSeeThisOne(CEntity* who);
+ static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
+ static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
+
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
+ RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;
@@ -218,4 +265,8 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
+static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
+static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
+static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
+static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error");
diff --git a/src/entities/PedIK.cpp b/src/entities/PedIK.cpp
new file mode 100644
index 00000000..f262fab5
--- /dev/null
+++ b/src/entities/PedIK.cpp
@@ -0,0 +1,7 @@
+#include "common.h"
+#include "patcher.h"
+#include "Ped.h"
+
+WRAPPER void CPedIK::GetComponentPosition(RwV3d* pos, int id) { EAXJMP(0x4ED0F0); }
+WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
+WRAPPER bool CPedIK::PointGunAtPosition(CVector* position) { EAXJMP(0x4ED920); } \ No newline at end of file
diff --git a/src/entities/PedIK.h b/src/entities/PedIK.h
new file mode 100644
index 00000000..ecb17777
--- /dev/null
+++ b/src/entities/PedIK.h
@@ -0,0 +1,26 @@
+#pragma once
+#include "common.h"
+
+struct LimbOrientation
+{
+ float phi;
+ float theta;
+};
+
+class CPed;
+
+class CPedIK
+{
+public:
+ CPed* m_ped;
+ LimbOrientation m_headOrient;
+ LimbOrientation m_torsoOrient;
+ LimbOrientation m_upperArmOrient;
+ LimbOrientation m_lowerArmOrient;
+ int32 m_flags;
+
+ void GetComponentPosition(RwV3d* pos, int id);
+ bool PointGunInDirection(float phi, float theta);
+ bool PointGunAtPosition(CVector* position);
+};
+static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");