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-rw-r--r--src/entities/Entity.cpp29
-rw-r--r--src/entities/Entity.h18
-rw-r--r--src/entities/Physical.cpp14
-rw-r--r--src/entities/Treadable.h7
4 files changed, 6 insertions, 62 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 955f32a8..453ee806 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -52,9 +52,7 @@ CEntity::CEntity(void)
bRenderScorched = false;
bHasBlip = false;
bIsBIGBuilding = false;
-#ifdef MIAMI
bStreamBIGBuilding = false;
-#endif
bRenderDamaged = false;
bBulletProof = false;
@@ -63,10 +61,6 @@ CEntity::CEntity(void)
bMeleeProof = false;
bOnlyDamagedByPlayer = false;
bStreamingDontDelete = false;
-#ifdef GTA_ZONECULL
- bZoneCulled = false;
- bZoneCulled2 = false;
-#endif
bRemoveFromWorld = false;
bHasHitWall = false;
@@ -153,17 +147,6 @@ CEntity::GetIsOnScreenComplex(void)
return TheCamera.IsBoxVisible(boundBox, &TheCamera.GetCameraMatrix());
}
-bool
-CEntity::GetIsOnScreenAndNotCulled(void)
-{
-#ifdef GTA_ZONECULL
- return GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this);
-#else
- return GetIsOnScreen();
-#endif
-}
-
-
void
CEntity::Add(void)
{
@@ -348,11 +331,9 @@ CEntity::SetupBigBuilding(void)
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
-#ifdef MIAMI
if(mi->m_lodDistances[0] <= 2000.0f)
bStreamBIGBuilding = true;
- // TODO: the stuff down there isn't right yet
-#endif
+ // TODO(MIAMI): the stuff down there isn't right yet
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");
@@ -975,10 +956,6 @@ CEntity::SaveEntityFlags(uint8*& buf)
if (bMeleeProof) tmp |= BIT(27);
if (bOnlyDamagedByPlayer) tmp |= BIT(28);
if (bStreamingDontDelete) tmp |= BIT(29);
-#ifdef GTA_ZONECULL
- if (bZoneCulled) tmp |= BIT(30);
- if (bZoneCulled2) tmp |= BIT(31);
-#endif
WriteSaveBuf<uint32>(buf, tmp);
@@ -1030,10 +1007,6 @@ CEntity::LoadEntityFlags(uint8*& buf)
bMeleeProof = !!(tmp & BIT(27));
bOnlyDamagedByPlayer = !!(tmp & BIT(28));
bStreamingDontDelete = !!(tmp & BIT(29));
-#ifdef GTA_ZONECULL
- bZoneCulled = !!(tmp & BIT(30));
- bZoneCulled2 = !!(tmp & BIT(31));
-#endif
tmp = ReadSaveBuf<uint32>(buf);
diff --git a/src/entities/Entity.h b/src/entities/Entity.h
index 49c6932c..0534de27 100644
--- a/src/entities/Entity.h
+++ b/src/entities/Entity.h
@@ -59,25 +59,19 @@ public:
uint32 bRenderScorched : 1;
uint32 bHasBlip : 1;
uint32 bIsBIGBuilding : 1; // Set if this entity is a big building
-#ifdef MIAMI
uint32 bStreamBIGBuilding : 1; // set when draw dist <= 2000
-#endif
- uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
// flagsC
+ uint32 bRenderDamaged : 1; // use damaged LOD models for objects with applicable damage
uint32 bBulletProof : 1;
uint32 bFireProof : 1;
uint32 bCollisionProof : 1;
uint32 bMeleeProof : 1;
uint32 bOnlyDamagedByPlayer : 1;
uint32 bStreamingDontDelete : 1; // Dont let the streaming remove this
-#ifdef GTA_ZONECULL
- uint32 bZoneCulled : 1;
- uint32 bZoneCulled2 : 1; // only treadables+10m
-#endif
+ uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
// flagsD
- uint32 bRemoveFromWorld : 1; // remove this entity next time it should be processed
uint32 bHasHitWall : 1; // has collided with a building (changes subsequent collisions)
uint32 bImBeingRendered : 1; // don't delete me because I'm being rendered
uint32 bTouchingWater : 1; // used by cBuoyancy::ProcessBuoyancy
@@ -85,20 +79,17 @@ public:
uint32 bDrawLast : 1; // draw object last
uint32 bNoBrightHeadLights : 1;
uint32 bDoNotRender : 1;
+ uint32 bDistanceFade : 1; // Fade entity because it is far away
// flagsE
- uint32 bDistanceFade : 1; // Fade entity because it is far away
uint32 m_flagE2 : 1;
+ // TODO(MIAMI)
uint16 m_scanCode;
uint16 m_randomSeed;
int16 m_modelIndex;
-#ifndef MIAMI
- uint16 m_level; // int16
-#else
int8 m_level;
int8 m_area;
-#endif
CReference *m_pFirstReference;
public:
@@ -156,7 +147,6 @@ public:
bool GetIsTouching(CVector const &center, float r);
bool GetIsOnScreen(void);
bool GetIsOnScreenComplex(void);
- bool GetIsOnScreenAndNotCulled(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
int16 GetModelIndex(void) const { return m_modelIndex; }
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index a61aaa78..3f1ec325 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -263,23 +263,11 @@ CPhysical::AddCollisionRecord(CEntity *ent)
}
}
+//--MIAMI: done
void
CPhysical::AddCollisionRecord_Treadable(CEntity *ent)
{
if(ent->IsBuilding() && ((CBuilding*)ent)->GetIsATreadable()){
-#ifndef MIAMI
- CTreadable *t = (CTreadable*)ent;
- if(t->m_nodeIndices[PATH_PED][0] >= 0 ||
- t->m_nodeIndices[PATH_PED][1] >= 0 ||
- t->m_nodeIndices[PATH_PED][2] >= 0 ||
- t->m_nodeIndices[PATH_PED][3] >= 0)
- m_treadable[PATH_PED] = t;
- if(t->m_nodeIndices[PATH_CAR][0] >= 0 ||
- t->m_nodeIndices[PATH_CAR][1] >= 0 ||
- t->m_nodeIndices[PATH_CAR][2] >= 0 ||
- t->m_nodeIndices[PATH_CAR][3] >= 0)
- m_treadable[PATH_CAR] = t;
-#endif
}
}
diff --git a/src/entities/Treadable.h b/src/entities/Treadable.h
index 78f69c8a..c3ab755e 100644
--- a/src/entities/Treadable.h
+++ b/src/entities/Treadable.h
@@ -8,12 +8,5 @@ public:
static void *operator new(size_t);
static void operator delete(void*, size_t);
-#ifndef MIAMI
- int16 m_nodeIndices[2][12]; // first car, then ped
-#endif
-
bool GetIsATreadable(void) { return true; }
};
-#ifndef MIAMI
-static_assert(sizeof(CTreadable) == 0x94, "CTreadable: error");
-#endif