diff options
Diffstat (limited to 'src/extras/custompipes_d3d9.cpp')
-rw-r--r-- | src/extras/custompipes_d3d9.cpp | 113 |
1 files changed, 100 insertions, 13 deletions
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp index 5217462c..1dc4c0bb 100644 --- a/src/extras/custompipes_d3d9.cpp +++ b/src/extras/custompipes_d3d9.cpp @@ -40,17 +40,19 @@ enum { VSLOC_reflProps, VSLOC_specLights, - // Leeds building + // Leeds building, Leeds vehicle mobile VSLOC_emissive = rw::d3d::VSLOC_afterLights, VSLOC_ambient, + VSLOC_viewMat, // only vehicle PSLOC_colorscale = 1, - // Leed vehicle + // Leeds vehicle PS2 VSLOC_texMat = rw::d3d::VSLOC_afterLights, PSLOC_shininess = 1, - + PSLOC_skyTop, + PSLOC_skyBot }; /* @@ -58,8 +60,10 @@ enum { */ static void *leedsVehicle_VS; +static void *leedsVehicle_mobile_VS; static void *leedsVehicle_blend_PS; static void *leedsVehicle_add_PS; +static void *leedsVehicle_mobile_PS; static rw::RawMatrix normal2texcoord_flipU = { { -0.5f, 0.0f, 0.0f }, 0.0f, @@ -149,6 +153,77 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) SetRenderState(SRCBLEND, BLENDSRCALPHA); } +void +leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) +{ + using namespace rw; + using namespace rw::d3d; + using namespace rw::d3d9; + + int vsBits; + setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); + setIndices(header->indexBuffer); + setVertexDeclaration(header->vertexDeclaration); + + vsBits = lightingCB_Shader(atomic); + uploadMatrices(atomic->getFrame()->getLTM()); + + setVertexShader(leedsVehicle_mobile_VS); + setPixelShader(leedsVehicle_mobile_PS); + + RGBAf amb, emiss; + amb.red = CTimeCycle::GetAmbientRed(); + amb.green = CTimeCycle::GetAmbientGreen(); + amb.blue = CTimeCycle::GetAmbientBlue(); + amb.alpha = 1.0f; + emiss = pAmbient->color; + + d3ddevice->SetVertexShaderConstantF(VSLOC_ambient, (float*)&amb, 1); + d3ddevice->SetVertexShaderConstantF(VSLOC_emissive, (float*)&emiss, 1); + + RGBAf skyTop, skyBot; + skyTop.red = CTimeCycle::GetSkyTopRed()/255.0f; + skyTop.green = CTimeCycle::GetSkyTopGreen()/255.0f; + skyTop.blue = CTimeCycle::GetSkyTopBlue()/255.0f; + skyBot.red = CTimeCycle::GetSkyBottomRed()/255.0f; + skyBot.green = CTimeCycle::GetSkyBottomGreen()/255.0f; + skyBot.blue = CTimeCycle::GetSkyBottomBlue()/255.0f; + + d3ddevice->SetPixelShaderConstantF(PSLOC_skyTop, (float*)&skyTop, 1); + d3ddevice->SetPixelShaderConstantF(PSLOC_skyBot, (float*)&skyBot, 1); + + d3ddevice->SetVertexShaderConstantF(VSLOC_viewMat, (float*)&rw::engine->currentCamera->devView, 4); + + d3d::setTexture(1, EnvMapTex); + + InstanceData *inst = header->inst; + for(rw::uint32 i = 0; i < header->numMeshes; i++){ + Material *m = inst->material; + + SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255); + + float coef = 0.0f; + if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){ + coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f; + if(bChromeCheat) + coef = 1.0f; + } + d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1); + + setMaterial(m->color, m->surfaceProps); + + if(m->texture) + d3d::setTexture(0, m->texture); + else + d3d::setTexture(0, gpWhiteTexture); + + drawInst(header, inst); + inst++; + } + + d3d::setTexture(1, nil); +} + static void *neoVehicle_VS; static void *neoVehicle_PS; @@ -189,11 +264,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) using namespace rw::d3d9; // TODO: make this less of a kludge - if(VehiclePipeSwitch == VEHICLEPIPE_MATFX){ + if(VehiclePipeSwitch == VEHICLEPIPE_PS2){ leedsVehicleRenderCB(atomic, header); // matFXGlobals.pipelines[rw::platform]->render(atomic); return; } + if(VehiclePipeSwitch == VEHICLEPIPE_MOBILE){ + leedsVehicleRenderCB_mobile(atomic, header); + return; + } int vsBits; setStreamSource(0, header->vertexStream[0].vertexBuffer, 0, header->vertexStream[0].stride); @@ -247,15 +326,15 @@ vehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header) void CreateVehiclePipe(void) { - if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) - printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); - else{ - char *fp = (char*)work_buff; - fp = ReadTweakValueTable(fp, Fresnel); - fp = ReadTweakValueTable(fp, Power); - fp = ReadTweakValueTable(fp, DiffColor); - fp = ReadTweakValueTable(fp, SpecColor); - } +// if(CFileMgr::LoadFile("neo/carTweakingTable.dat", work_buff, sizeof(work_buff), "r") <= 0) +// printf("Error: couldn't open 'neo/carTweakingTable.dat'\n"); +// else{ +// char *fp = (char*)work_buff; +// fp = ReadTweakValueTable(fp, Fresnel); +// fp = ReadTweakValueTable(fp, Power); +// fp = ReadTweakValueTable(fp, DiffColor); +// fp = ReadTweakValueTable(fp, SpecColor); +// } #include "shaders/neoVehicle_VS.inc" neoVehicle_VS = rw::d3d::createVertexShader(neoVehicle_VS_cso); @@ -269,6 +348,10 @@ CreateVehiclePipe(void) leedsVehicle_VS = rw::d3d::createVertexShader(leedsVehicle_VS_cso); assert(leedsVehicle_VS); +#include "shaders/leedsVehicle_mobile_VS.inc" + leedsVehicle_mobile_VS = rw::d3d::createVertexShader(leedsVehicle_mobile_VS_cso); + assert(leedsVehicle_mobile_VS); + #include "shaders/leedsVehicle_blend_PS.inc" leedsVehicle_blend_PS = rw::d3d::createPixelShader(leedsVehicle_blend_PS_cso); assert(leedsVehicle_blend_PS); @@ -277,6 +360,10 @@ CreateVehiclePipe(void) leedsVehicle_add_PS = rw::d3d::createPixelShader(leedsVehicle_add_PS_cso); assert(leedsVehicle_add_PS); +#include "shaders/leedsVehicle_mobile_PS.inc" + leedsVehicle_mobile_PS = rw::d3d::createPixelShader(leedsVehicle_mobile_PS_cso); + assert(leedsVehicle_mobile_PS); + rw::d3d9::ObjPipeline *pipe = rw::d3d9::ObjPipeline::create(); pipe->instanceCB = rw::d3d9::defaultInstanceCB; |