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-rw-r--r--src/extras/shaders/leedsDefault.frag6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/extras/shaders/leedsDefault.frag b/src/extras/shaders/leedsDefault.frag
index 3955e6a5..4284fb7a 100644
--- a/src/extras/shaders/leedsDefault.frag
+++ b/src/extras/shaders/leedsDefault.frag
@@ -1,11 +1,9 @@
uniform sampler2D tex0;
uniform sampler2D tex1;
-uniform float u_fxparams;
+uniform float u_shininess;
uniform vec4 u_colorscale;
-#define shininess (u_fxparams)
-
FSIN vec4 v_color;
FSIN vec2 v_tex0;
#if defined(PASS_BLEND) || defined(PASS_ADD)
@@ -23,7 +21,7 @@ main(void)
vec4 color;
#if defined(PASS_BLEND) || defined(PASS_ADD)
vec4 pass2 = texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
- pass2.a *= shininess;
+ pass2.a *= u_shininess;
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_fog);
// We simulate drawing this in two passes.