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-rw-r--r--src/math/Quaternion.h18
1 files changed, 6 insertions, 12 deletions
diff --git a/src/math/Quaternion.h b/src/math/Quaternion.h
index dac49362..a5a34626 100644
--- a/src/math/Quaternion.h
+++ b/src/math/Quaternion.h
@@ -10,18 +10,8 @@ public:
float Magnitude(void) const { return Sqrt(x*x + y*y + z*z + w*w); }
float MagnitudeSqr(void) const { return x*x + y*y + z*z + w*w; }
- void Normalise(void) {
- float sq = MagnitudeSqr();
- if(sq == 0.0f)
- w = 1.0f;
- else{
- float invsqrt = RecipSqrt(sq);
- x *= invsqrt;
- y *= invsqrt;
- z *= invsqrt;
- w *= invsqrt;
- }
- }
+ void Normalise(void);
+ void Multiply(const CQuaternion &q1, const CQuaternion &q2);
const CQuaternion &operator+=(CQuaternion const &right) {
x += right.x;
@@ -60,8 +50,12 @@ public:
}
void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t);
+ void Get(RwV3d *axis, float *angle);
void Set(RwV3d *axis, float angle);
void Get(RwMatrix *matrix);
+ void Set(const RwMatrix &matrix);
+ void Set(float f1, float f2, float f3);
+ void Get(float *f1, float *f2, float *f3);
};
inline float