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-rw-r--r--src/objects/Stinger.cpp35
1 files changed, 31 insertions, 4 deletions
diff --git a/src/objects/Stinger.cpp b/src/objects/Stinger.cpp
index b3660881..29efea10 100644
--- a/src/objects/Stinger.cpp
+++ b/src/objects/Stinger.cpp
@@ -46,7 +46,14 @@ CStinger::Init(CPed *pPed)
pOwner = pPed;
for (i = 0; i < NUM_STINGER_SEGMENTS; i++) {
- pSpikes[i] = new CStingerSegment;
+ pSpikes[i] = new CStingerSegment();
+#ifdef FIX_BUGS
+ if (!pSpikes[i]) {
+ // Abort!! Pool is full
+ Remove();
+ return;
+ }
+#endif
pSpikes[i]->bUsesCollision = false;
}
bIsDeployed = true;
@@ -75,10 +82,19 @@ CStinger::Remove()
for (int32 i = 0; i < NUM_STINGER_SEGMENTS; i++) {
CStingerSegment *spikeSegment = pSpikes[i];
+
+#ifdef FIX_BUGS
+ if (spikeSegment) {
+ CWorld::Remove(spikeSegment);
+ delete spikeSegment;
+ pSpikes[i] = nil;
+ }
+#else
if (spikeSegment->m_entryInfoList.first != nil)
spikeSegment->bRemoveFromWorld = true;
else
delete spikeSegment;
+#endif
}
bIsDeployed = false;
}
@@ -86,11 +102,17 @@ CStinger::Remove()
void
CStinger::Deploy(CPed *pPed)
{
+ // So total number of stingers allowed at the same time is 2, each by different CCopPed.
if (NumOfStingerSegments < NUM_STINGER_SEGMENTS*2 && !pPed->bInVehicle && pPed->IsPedInControl()) {
- if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_WEAPON_THROWU) == nil) {
+ if (!bIsDeployed && RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_THROW_UNDER) == nil) {
Init(pPed);
+#ifdef FIX_BUGS
+ // Above call won't set it to true no more when object pool is full
+ if (!bIsDeployed)
+ return;
+#endif
pPed->SetPedState(PED_DEPLOY_STINGER);
- CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_WEAPON_THROWU);
+ CAnimManager::AddAnimation(pPed->GetClump(), ASSOCGRP_STD, ANIM_STD_THROW_UNDER);
}
}
}
@@ -161,6 +183,7 @@ CStinger::CheckForBurstTyres()
}
}
+// Only called when bIsDeployed
void
CStinger::Process()
{
@@ -170,7 +193,7 @@ CStinger::Process()
if (pOwner != nil
&& !pOwner->bInVehicle
&& pOwner->GetPedState() == PED_DEPLOY_STINGER
- && RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_WEAPON_THROWU)->currentTime > 0.39f)
+ && RpAnimBlendClumpGetAssociation(pOwner->GetClump(), ANIM_STD_THROW_UNDER)->currentTime > 0.39f)
{
m_nSpikeState = STINGERSTATE_DEPLOYING;
for (int i = 0; i < NUM_STINGER_SEGMENTS; i++)
@@ -226,7 +249,11 @@ CStinger::Process()
break;
case STINGERSTATE_REMOVE:
Remove();
+#ifdef FIX_BUGS
+ return;
+#else
break;
+#endif
}
CheckForBurstTyres();
} \ No newline at end of file