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-rw-r--r--src/peds/Ped.cpp268
1 files changed, 252 insertions, 16 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 4ad4ac1b..45074d2b 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -25,6 +25,7 @@
#include "PointLights.h"
#include "Pad.h"
#include "Phones.h"
+#include "EventList.h"
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
@@ -32,7 +33,7 @@ WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
-WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
+WRAPPER void CPed::SetPointGunAt(CEntity*) { EAXJMP(0x4E5F70); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); }
@@ -45,7 +46,7 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); }
-WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); }
+WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); }
bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44;
bool &CPed::bPedCheat2 = *(bool*)0x95CD5A;
@@ -272,8 +273,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bPedPhysics = true;
bUseCollisionRecords = true;
- m_vecAnimMoveDelta.x = 0.0;
- m_vecAnimMoveDelta.y = 0.0;
+ m_vecAnimMoveDelta.x = 0.0f;
+ m_vecAnimMoveDelta.y = 0.0f;
m_fHealth = 100.0f;
m_fArmour = 0.0f;
m_nPedType = pedType;
@@ -290,9 +291,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
bInVehicle = 0;
m_pMyVehicle = nil;
m_pVehicleAnim = nil;
- m_vecOffsetSeek.x = 0.0;
- m_vecOffsetSeek.y = 0.0;
- m_vecOffsetSeek.z = 0.0;
+ m_vecOffsetSeek.x = 0.0f;
+ m_vecOffsetSeek.y = 0.0f;
+ m_vecOffsetSeek.z = 0.0f;
m_pedFormation = 0;
m_lastThreatTimer = 0;
m_nPedStateTimer = 0;
@@ -907,8 +908,8 @@ CPed::ClearAimFlag(void)
m_pedIK.m_flags &= ~CPedIK:: FLAG_4;
}
- if (CPed::IsPlayer())
- ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0;
+ if (IsPlayer())
+ ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f;
}
void
@@ -919,14 +920,14 @@ CPed::ClearLookFlag(void) {
m_ped_flagI1 = false;
m_pedIK.m_flags &= ~CPedIK::FLAG_2;
- if (CPed::IsPlayer())
+ if (IsPlayer())
m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000;
else
m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000;
if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) {
- CPed::RestorePreviousState();
- CPed::ClearLookFlag();
+ RestorePreviousState();
+ ClearLookFlag();
}
}
}
@@ -1739,10 +1740,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
float limitedAngle = CGeneral::LimitRadianAngle(m_fRotationDest);
float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
- m_vecOffsetSeek.z = 0.0;
+ m_vecOffsetSeek.z = 0.0f;
if (timeUntilStateChange <= 0.0f) {
- m_vecOffsetSeek.x = 0.0;
- m_vecOffsetSeek.y = 0.0;
+ m_vecOffsetSeek.x = 0.0f;
+ m_vecOffsetSeek.y = 0.0f;
} else {
neededPos -= timeUntilStateChange * m_vecOffsetSeek;
}
@@ -2509,7 +2510,7 @@ CPed::SetObjective(eObjective newObj, void *entity)
if (newObj == OBJECTIVE_SOLICIT) {
m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000;
} else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR &&
- (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) {
+ (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) {
SetObjectiveTimer(14000);
} else {
m_objectiveTimer = 0;
@@ -2906,6 +2907,232 @@ CPed::CheckAroundForPossibleCollisions(void)
}
}
+bool
+CPed::MakePhonecall(void)
+{
+ if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer)
+ return false;
+
+ SetIdle();
+ gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE;
+ m_phoneId = -1;
+ return true;
+}
+
+bool
+CPed::FacePhone(void)
+{
+ // FIX: I don't think this function was working correctly, they confused LimitAngle with LimitRadianAngle etc., so I fixed them
+ float currentRot = m_fRotationCur;
+ float phoneDir = CGeneral::GetRadianAngleBetweenPoints(
+ gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x,
+ gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y,
+ GetPosition().x,
+ GetPosition().y);
+
+ SetLookFlag(phoneDir, 0);
+
+ phoneDir = CGeneral::LimitRadianAngle(phoneDir);
+ m_moved = CVector2D(0.0f, 0.0f);
+
+ if (currentRot - PI > phoneDir)
+ phoneDir += 2 * PI;
+ else if (PI + currentRot < phoneDir)
+ phoneDir -= 2 * PI;
+
+ float neededTurn = currentRot - phoneDir;
+
+ if (Abs(neededTurn) <= 0.75f) {
+ SetIdle();
+ ClearLookFlag();
+ m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000;
+ return true;
+ } else {
+ m_fRotationCur -= neededTurn * 0.2f;
+ return false;
+ }
+}
+
+CPed *
+CPed::CheckForDeadPeds(void)
+{
+ int event;
+ if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) {
+ int pedHandle = gaEvent[event].entityRef;
+ if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
+ m_ped_flagD2 = true;
+ return CPools::GetPed(pedHandle);
+ }
+ }
+ m_ped_flagD2 = false;
+ return nil;
+}
+
+bool
+CPed::CheckForExplosions(CVector2D &area)
+{
+ int event = 0;
+ if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) {
+ area.x = gaEvent[event].posn.x;
+ area.y = gaEvent[event].posn.y;
+ CEntity *actualEntity = nil;
+
+ switch (gaEvent[event].entityType) {
+ case EVENT_ENTITY_PED:
+ actualEntity = CPools::GetPed(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_VEHICLE:
+ actualEntity = CPools::GetVehicle(gaEvent[event].entityRef);
+ break;
+ case EVENT_ENTITY_OBJECT:
+ actualEntity = CPools::GetObject(gaEvent[event].entityRef);
+ break;
+ default:
+ break;
+ }
+
+ if (actualEntity) {
+ m_pEventEntity = actualEntity;
+ m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
+ m_ped_flagD2 = true;
+ } else
+ m_ped_flagD2 = false;
+
+ CEventList::ClearEvent(event);
+ return true;
+ } else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) {
+ area.x = gaEvent[event].posn.x;
+ area.y = gaEvent[event].posn.y;
+ CEventList::ClearEvent(event);
+ m_ped_flagD2 = false;
+ return true;
+ }
+
+ m_ped_flagD2 = false;
+ return false;
+}
+
+CPed *
+CPed::CheckForGunShots(void)
+{
+ int event;
+ if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
+ int pedHandle = gaEvent[event].entityRef;
+ if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) {
+ // Is that a bug?!?
+ m_ped_flagD2 = false;
+ return CPools::GetPed(pedHandle);
+ }
+ }
+ m_ped_flagD2 = false;
+ return nil;
+}
+
+uint8
+CPed::CheckForPointBlankPeds(CPed *pedToVerify)
+{
+ float pbDistance = 1.1f;
+ if (GetWeapon()->IsType2Handed())
+ pbDistance = 1.6f;
+
+ for(int i=0; i<m_numNearPeds; i++) {
+ CPed *nearPed = m_nearPeds[i];
+
+ if (!pedToVerify || pedToVerify == nearPed) {
+
+ CVector diff = nearPed->GetPosition() - GetPosition();
+ if (diff.Magnitude() < pbDistance) {
+
+ float neededAngle = CGeneral::GetRadianAngleBetweenPoints(
+ nearPed->GetPosition().x, nearPed->GetPosition().y,
+ GetPosition().x, GetPosition().y);
+ neededAngle = CGeneral::LimitRadianAngle(neededAngle);
+ m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
+
+ float neededTurn = Abs(neededTurn - m_fRotationCur);
+
+ if (neededTurn > PI)
+ neededTurn = 2*PI - neededTurn;
+
+ PedState nearPedState = nearPed->m_nPedState;
+
+ if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY)
+ return 0;
+
+ if (neededTurn < DEGTORAD(60.0f)) {
+ if (pedToVerify == nearPed)
+ return 1;
+ else
+ return 2;
+ }
+ }
+ }
+ }
+ return 0;
+}
+
+bool
+CPed::CheckIfInTheAir(void)
+{
+ if (bInVehicle)
+ return false;
+
+ CVector pos = GetPosition();
+ CColPoint foundColPoint;
+ CEntity *foundEntity;
+
+ float startZ = pos.z - 1.54f;
+ bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false);
+ if (!foundGround && m_nPedState != PED_JUMP)
+ {
+ pos.z -= 1.04f;
+ if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false))
+ foundGround = true;
+ }
+ return !foundGround;
+}
+
+void
+CPed::ClearAll(void)
+{
+ if (!IsPedInControl() && m_nPedState != PED_DEAD)
+ return;
+
+ m_nPedState = PED_NONE;
+ m_nMoveState = PEDMOVE_NONE;
+ m_pSeekTarget = nil;
+ m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f);
+ m_fleeFromPosX = 0.0f;
+ m_fleeFromPosY = 0.0f;
+ m_fleeFrom = nil;
+ m_fleeTimer = 0;
+ bUsesCollision = true;
+ ClearAimFlag();
+ ClearLookFlag();
+ bIsPointingGunAt = false;
+ m_ped_flagC4 = true;
+ m_ped_flagH1 = false;
+ m_pCollidingEntity = nil;
+}
+
+void
+CPed::ClearAttack(void)
+{
+ if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK)
+ return;
+
+ if (bIsPointingGunAt) {
+ if (m_pLookTarget)
+ SetPointGunAt(m_pLookTarget);
+ else
+ ClearPointGunAt();
+ } else if (m_objective != OBJECTIVE_NONE) {
+ SetIdle();
+ } else {
+ RestorePreviousState();
+ }
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
@@ -2999,4 +3226,13 @@ STARTPATCHES
InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP);
InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP);
InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP);
+ InjectHook(0x4D3E20, &CPed::MakePhonecall, PATCH_JUMP);
+ InjectHook(0x4D3CC0, &CPed::FacePhone, PATCH_JUMP);
+ InjectHook(0x4D4860, &CPed::CheckForDeadPeds, PATCH_JUMP);
+ InjectHook(0x4D4650, &CPed::CheckForExplosions, PATCH_JUMP);
+ InjectHook(0x4D47D0, &CPed::CheckForGunShots, PATCH_JUMP);
+ InjectHook(0x4E6990, &CPed::CheckForPointBlankPeds, PATCH_JUMP);
+ InjectHook(0x4D0BE0, &CPed::CheckIfInTheAir, PATCH_JUMP);
+ InjectHook(0x4C7F20, &CPed::ClearAll, PATCH_JUMP);
+ InjectHook(0x4E6790, &CPed::ClearAttack, PATCH_JUMP);
ENDPATCHES