diff options
Diffstat (limited to 'src/peds/Ped.cpp')
-rw-r--r-- | src/peds/Ped.cpp | 268 |
1 files changed, 252 insertions, 16 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 4ad4ac1b..45074d2b 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -25,6 +25,7 @@ #include "PointLights.h" #include "Pad.h" #include "Phones.h" +#include "EventList.h" WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); } @@ -32,7 +33,7 @@ WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4 WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); } WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); } -WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); } +WRAPPER void CPed::SetPointGunAt(CEntity*) { EAXJMP(0x4E5F70); } WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); } WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } @@ -45,7 +46,7 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); } WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); } WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); } WRAPPER void CPed::MakeChangesForNewWeapon(int8) { EAXJMP(0x4F2560); } -WRAPPER bool CPed::Seek(void) { EAXJMP(0x4D1640); } +WRAPPER void CPed::SetSeek(CVector, float) { EAXJMP(0x4D14B0); } bool &CPed::bNastyLimbsCheat = *(bool*)0x95CD44; bool &CPed::bPedCheat2 = *(bool*)0x95CD5A; @@ -272,8 +273,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bPedPhysics = true; bUseCollisionRecords = true; - m_vecAnimMoveDelta.x = 0.0; - m_vecAnimMoveDelta.y = 0.0; + m_vecAnimMoveDelta.x = 0.0f; + m_vecAnimMoveDelta.y = 0.0f; m_fHealth = 100.0f; m_fArmour = 0.0f; m_nPedType = pedType; @@ -290,9 +291,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) bInVehicle = 0; m_pMyVehicle = nil; m_pVehicleAnim = nil; - m_vecOffsetSeek.x = 0.0; - m_vecOffsetSeek.y = 0.0; - m_vecOffsetSeek.z = 0.0; + m_vecOffsetSeek.x = 0.0f; + m_vecOffsetSeek.y = 0.0f; + m_vecOffsetSeek.z = 0.0f; m_pedFormation = 0; m_lastThreatTimer = 0; m_nPedStateTimer = 0; @@ -907,8 +908,8 @@ CPed::ClearAimFlag(void) m_pedIK.m_flags &= ~CPedIK:: FLAG_4; } - if (CPed::IsPlayer()) - ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0; + if (IsPlayer()) + ((CPlayerPed*)this)->m_fFPSMoveHeading = 0.0f; } void @@ -919,14 +920,14 @@ CPed::ClearLookFlag(void) { m_ped_flagI1 = false; m_pedIK.m_flags &= ~CPedIK::FLAG_2; - if (CPed::IsPlayer()) + if (IsPlayer()) m_lookTimer = CTimer::GetTimeInMilliseconds() + 2000; else m_lookTimer = CTimer::GetTimeInMilliseconds() + 4000; if (m_nPedState == PED_LOOK_HEADING || m_nPedState == PED_LOOK_ENTITY) { - CPed::RestorePreviousState(); - CPed::ClearLookFlag(); + RestorePreviousState(); + ClearLookFlag(); } } } @@ -1739,10 +1740,10 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase) float limitedAngle = CGeneral::LimitRadianAngle(m_fRotationDest); float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f; - m_vecOffsetSeek.z = 0.0; + m_vecOffsetSeek.z = 0.0f; if (timeUntilStateChange <= 0.0f) { - m_vecOffsetSeek.x = 0.0; - m_vecOffsetSeek.y = 0.0; + m_vecOffsetSeek.x = 0.0f; + m_vecOffsetSeek.y = 0.0f; } else { neededPos -= timeUntilStateChange * m_vecOffsetSeek; } @@ -2509,7 +2510,7 @@ CPed::SetObjective(eObjective newObj, void *entity) if (newObj == OBJECTIVE_SOLICIT) { m_objectiveTimer = CTimer::GetTimeInMilliseconds() + 10000; } else if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == MISSION_CHAR && - (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls)) { + (m_carInObjective->m_status == STATUS_PLAYER_DISABLED || CPad::GetPad(CWorld::PlayerInFocus)->ArePlayerControlsDisabled())) { SetObjectiveTimer(14000); } else { m_objectiveTimer = 0; @@ -2906,6 +2907,232 @@ CPed::CheckAroundForPossibleCollisions(void) } } +bool +CPed::MakePhonecall(void) +{ + if (CTimer::GetTimeInMilliseconds() <= m_phoneTalkTimer) + return false; + + SetIdle(); + gPhoneInfo.m_aPhones[m_phoneId].m_nState = PHONE_STATE_FREE; + m_phoneId = -1; + return true; +} + +bool +CPed::FacePhone(void) +{ + // FIX: I don't think this function was working correctly, they confused LimitAngle with LimitRadianAngle etc., so I fixed them + float currentRot = m_fRotationCur; + float phoneDir = CGeneral::GetRadianAngleBetweenPoints( + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.x, + gPhoneInfo.m_aPhones[m_phoneId].m_vecPos.y, + GetPosition().x, + GetPosition().y); + + SetLookFlag(phoneDir, 0); + + phoneDir = CGeneral::LimitRadianAngle(phoneDir); + m_moved = CVector2D(0.0f, 0.0f); + + if (currentRot - PI > phoneDir) + phoneDir += 2 * PI; + else if (PI + currentRot < phoneDir) + phoneDir -= 2 * PI; + + float neededTurn = currentRot - phoneDir; + + if (Abs(neededTurn) <= 0.75f) { + SetIdle(); + ClearLookFlag(); + m_phoneTalkTimer = CTimer::GetTimeInMilliseconds() + 10000; + return true; + } else { + m_fRotationCur -= neededTurn * 0.2f; + return false; + } +} + +CPed * +CPed::CheckForDeadPeds(void) +{ + int event; + if (CEventList::FindClosestEvent(EVENT_DEAD_PED, GetPosition(), &event)) { + int pedHandle = gaEvent[event].entityRef; + if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) { + m_ped_flagD2 = true; + return CPools::GetPed(pedHandle); + } + } + m_ped_flagD2 = false; + return nil; +} + +bool +CPed::CheckForExplosions(CVector2D &area) +{ + int event = 0; + if (CEventList::FindClosestEvent(EVENT_EXPLOSION, GetPosition(), &event)) { + area.x = gaEvent[event].posn.x; + area.y = gaEvent[event].posn.y; + CEntity *actualEntity = nil; + + switch (gaEvent[event].entityType) { + case EVENT_ENTITY_PED: + actualEntity = CPools::GetPed(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_VEHICLE: + actualEntity = CPools::GetVehicle(gaEvent[event].entityRef); + break; + case EVENT_ENTITY_OBJECT: + actualEntity = CPools::GetObject(gaEvent[event].entityRef); + break; + default: + break; + } + + if (actualEntity) { + m_pEventEntity = actualEntity; + m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity); + m_ped_flagD2 = true; + } else + m_ped_flagD2 = false; + + CEventList::ClearEvent(event); + return true; + } else if (CEventList::FindClosestEvent(EVENT_FIRE, GetPosition(), &event)) { + area.x = gaEvent[event].posn.x; + area.y = gaEvent[event].posn.y; + CEventList::ClearEvent(event); + m_ped_flagD2 = false; + return true; + } + + m_ped_flagD2 = false; + return false; +} + +CPed * +CPed::CheckForGunShots(void) +{ + int event; + if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) { + int pedHandle = gaEvent[event].entityRef; + if (pedHandle && gaEvent[event].entityType == EVENT_ENTITY_PED) { + // Is that a bug?!? + m_ped_flagD2 = false; + return CPools::GetPed(pedHandle); + } + } + m_ped_flagD2 = false; + return nil; +} + +uint8 +CPed::CheckForPointBlankPeds(CPed *pedToVerify) +{ + float pbDistance = 1.1f; + if (GetWeapon()->IsType2Handed()) + pbDistance = 1.6f; + + for(int i=0; i<m_numNearPeds; i++) { + CPed *nearPed = m_nearPeds[i]; + + if (!pedToVerify || pedToVerify == nearPed) { + + CVector diff = nearPed->GetPosition() - GetPosition(); + if (diff.Magnitude() < pbDistance) { + + float neededAngle = CGeneral::GetRadianAngleBetweenPoints( + nearPed->GetPosition().x, nearPed->GetPosition().y, + GetPosition().x, GetPosition().y); + neededAngle = CGeneral::LimitRadianAngle(neededAngle); + m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur); + + float neededTurn = Abs(neededTurn - m_fRotationCur); + + if (neededTurn > PI) + neededTurn = 2*PI - neededTurn; + + PedState nearPedState = nearPed->m_nPedState; + + if (nearPedState == PED_FALL || nearPedState == PED_GETUP || nearPedState == PED_DIE || nearPedState == PED_DEAD || nearPedState == PED_DIVE_AWAY) + return 0; + + if (neededTurn < DEGTORAD(60.0f)) { + if (pedToVerify == nearPed) + return 1; + else + return 2; + } + } + } + } + return 0; +} + +bool +CPed::CheckIfInTheAir(void) +{ + if (bInVehicle) + return false; + + CVector pos = GetPosition(); + CColPoint foundColPoint; + CEntity *foundEntity; + + float startZ = pos.z - 1.54f; + bool foundGround = CWorld::ProcessVerticalLine(pos, startZ, foundColPoint, foundEntity, true, true, false, true, false, false, false); + if (!foundGround && m_nPedState != PED_JUMP) + { + pos.z -= 1.04f; + if (CWorld::TestSphereAgainstWorld(pos, 0.15f, this, true, false, false, false, false, false)) + foundGround = true; + } + return !foundGround; +} + +void +CPed::ClearAll(void) +{ + if (!IsPedInControl() && m_nPedState != PED_DEAD) + return; + + m_nPedState = PED_NONE; + m_nMoveState = PEDMOVE_NONE; + m_pSeekTarget = nil; + m_vecSeekVehicle = CVector(0.0f, 0.0f, 0.0f); + m_fleeFromPosX = 0.0f; + m_fleeFromPosY = 0.0f; + m_fleeFrom = nil; + m_fleeTimer = 0; + bUsesCollision = true; + ClearAimFlag(); + ClearLookFlag(); + bIsPointingGunAt = false; + m_ped_flagC4 = true; + m_ped_flagH1 = false; + m_pCollidingEntity = nil; +} + +void +CPed::ClearAttack(void) +{ + if (m_nPedState != PED_ATTACK || bIsDucking || m_nWaitState == WAITSTATE_PLAYANIM_DUCK) + return; + + if (bIsPointingGunAt) { + if (m_pLookTarget) + SetPointGunAt(m_pLookTarget); + else + ClearPointGunAt(); + } else if (m_objective != OBJECTIVE_NONE) { + SetIdle(); + } else { + RestorePreviousState(); + } +} + WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); } WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); } WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); } @@ -2999,4 +3226,13 @@ STARTPATCHES InjectHook(0x4D1390, &CPed::TurnBody, PATCH_JUMP); InjectHook(0x4D3AC0, &CPed::Chat, PATCH_JUMP); InjectHook(0x4D0490, &CPed::CheckAroundForPossibleCollisions, PATCH_JUMP); + InjectHook(0x4D3E20, &CPed::MakePhonecall, PATCH_JUMP); + InjectHook(0x4D3CC0, &CPed::FacePhone, PATCH_JUMP); + InjectHook(0x4D4860, &CPed::CheckForDeadPeds, PATCH_JUMP); + InjectHook(0x4D4650, &CPed::CheckForExplosions, PATCH_JUMP); + InjectHook(0x4D47D0, &CPed::CheckForGunShots, PATCH_JUMP); + InjectHook(0x4E6990, &CPed::CheckForPointBlankPeds, PATCH_JUMP); + InjectHook(0x4D0BE0, &CPed::CheckIfInTheAir, PATCH_JUMP); + InjectHook(0x4C7F20, &CPed::ClearAll, PATCH_JUMP); + InjectHook(0x4E6790, &CPed::ClearAttack, PATCH_JUMP); ENDPATCHES |